nvc0: use NV_VRAM_DOMAIN() macro
[mesa.git] / src / gallium / drivers / nouveau / nvc0 / nvc0_context.c
1 /*
2 * Copyright 2010 Christoph Bumiller
3 *
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8 * and/or sell copies of the Software, and to permit persons to whom the
9 * Software is furnished to do so, subject to the following conditions:
10 *
11 * The above copyright notice and this permission notice shall be included in
12 * all copies or substantial portions of the Software.
13 *
14 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
15 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
16 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
17 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR
18 * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
19 * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
20 * OTHER DEALINGS IN THE SOFTWARE.
21 */
22
23 #include "pipe/p_defines.h"
24 #include "util/u_framebuffer.h"
25
26 #include "nvc0/nvc0_context.h"
27 #include "nvc0/nvc0_screen.h"
28 #include "nvc0/nvc0_resource.h"
29
30 static void
31 nvc0_flush(struct pipe_context *pipe,
32 struct pipe_fence_handle **fence,
33 unsigned flags)
34 {
35 struct nvc0_context *nvc0 = nvc0_context(pipe);
36 struct nouveau_screen *screen = &nvc0->screen->base;
37
38 if (fence)
39 nouveau_fence_ref(screen->fence.current, (struct nouveau_fence **)fence);
40
41 PUSH_KICK(nvc0->base.pushbuf); /* fencing handled in kick_notify */
42
43 nouveau_context_update_frame_stats(&nvc0->base);
44 }
45
46 static void
47 nvc0_texture_barrier(struct pipe_context *pipe)
48 {
49 struct nouveau_pushbuf *push = nvc0_context(pipe)->base.pushbuf;
50
51 IMMED_NVC0(push, NVC0_3D(SERIALIZE), 0);
52 IMMED_NVC0(push, NVC0_3D(TEX_CACHE_CTL), 0);
53 }
54
55 static void
56 nvc0_memory_barrier(struct pipe_context *pipe, unsigned flags)
57 {
58 struct nvc0_context *nvc0 = nvc0_context(pipe);
59 int i, s;
60
61 if (flags & PIPE_BARRIER_MAPPED_BUFFER) {
62 for (i = 0; i < nvc0->num_vtxbufs; ++i) {
63 if (!nvc0->vtxbuf[i].buffer)
64 continue;
65 if (nvc0->vtxbuf[i].buffer->flags & PIPE_RESOURCE_FLAG_MAP_PERSISTENT)
66 nvc0->base.vbo_dirty = TRUE;
67 }
68
69 if (nvc0->idxbuf.buffer &&
70 nvc0->idxbuf.buffer->flags & PIPE_RESOURCE_FLAG_MAP_PERSISTENT)
71 nvc0->base.vbo_dirty = TRUE;
72
73 for (s = 0; s < 5 && !nvc0->cb_dirty; ++s) {
74 uint32_t valid = nvc0->constbuf_valid[s];
75
76 while (valid && !nvc0->cb_dirty) {
77 const unsigned i = ffs(valid) - 1;
78 struct pipe_resource *res;
79
80 valid &= ~(1 << i);
81 if (nvc0->constbuf[s][i].user)
82 continue;
83
84 res = nvc0->constbuf[s][i].u.buf;
85 if (!res)
86 continue;
87
88 if (res->flags & PIPE_RESOURCE_FLAG_MAP_PERSISTENT)
89 nvc0->cb_dirty = TRUE;
90 }
91 }
92 }
93 }
94
95 static void
96 nvc0_context_unreference_resources(struct nvc0_context *nvc0)
97 {
98 unsigned s, i;
99
100 nouveau_bufctx_del(&nvc0->bufctx_3d);
101 nouveau_bufctx_del(&nvc0->bufctx);
102 nouveau_bufctx_del(&nvc0->bufctx_cp);
103
104 util_unreference_framebuffer_state(&nvc0->framebuffer);
105
106 for (i = 0; i < nvc0->num_vtxbufs; ++i)
107 pipe_resource_reference(&nvc0->vtxbuf[i].buffer, NULL);
108
109 pipe_resource_reference(&nvc0->idxbuf.buffer, NULL);
110
111 for (s = 0; s < 6; ++s) {
112 for (i = 0; i < nvc0->num_textures[s]; ++i)
113 pipe_sampler_view_reference(&nvc0->textures[s][i], NULL);
114
115 for (i = 0; i < NVC0_MAX_PIPE_CONSTBUFS; ++i)
116 if (!nvc0->constbuf[s][i].user)
117 pipe_resource_reference(&nvc0->constbuf[s][i].u.buf, NULL);
118 }
119
120 for (s = 0; s < 2; ++s) {
121 for (i = 0; i < NVC0_MAX_SURFACE_SLOTS; ++i)
122 pipe_surface_reference(&nvc0->surfaces[s][i], NULL);
123 }
124
125 for (i = 0; i < nvc0->num_tfbbufs; ++i)
126 pipe_so_target_reference(&nvc0->tfbbuf[i], NULL);
127
128 for (i = 0; i < nvc0->global_residents.size / sizeof(struct pipe_resource *);
129 ++i) {
130 struct pipe_resource **res = util_dynarray_element(
131 &nvc0->global_residents, struct pipe_resource *, i);
132 pipe_resource_reference(res, NULL);
133 }
134 util_dynarray_fini(&nvc0->global_residents);
135 }
136
137 static void
138 nvc0_destroy(struct pipe_context *pipe)
139 {
140 struct nvc0_context *nvc0 = nvc0_context(pipe);
141
142 if (nvc0->screen->cur_ctx == nvc0) {
143 nvc0->screen->cur_ctx = NULL;
144 nvc0->screen->save_state = nvc0->state;
145 nvc0->screen->save_state.tfb = NULL;
146 }
147
148 /* Unset bufctx, we don't want to revalidate any resources after the flush.
149 * Other contexts will always set their bufctx again on action calls.
150 */
151 nouveau_pushbuf_bufctx(nvc0->base.pushbuf, NULL);
152 nouveau_pushbuf_kick(nvc0->base.pushbuf, nvc0->base.pushbuf->channel);
153
154 nvc0_context_unreference_resources(nvc0);
155 nvc0_blitctx_destroy(nvc0);
156
157 nouveau_context_destroy(&nvc0->base);
158 }
159
160 void
161 nvc0_default_kick_notify(struct nouveau_pushbuf *push)
162 {
163 struct nvc0_screen *screen = push->user_priv;
164
165 if (screen) {
166 nouveau_fence_next(&screen->base);
167 nouveau_fence_update(&screen->base, TRUE);
168 if (screen->cur_ctx)
169 screen->cur_ctx->state.flushed = TRUE;
170 NOUVEAU_DRV_STAT(&screen->base, pushbuf_count, 1);
171 }
172 }
173
174 static int
175 nvc0_invalidate_resource_storage(struct nouveau_context *ctx,
176 struct pipe_resource *res,
177 int ref)
178 {
179 struct nvc0_context *nvc0 = nvc0_context(&ctx->pipe);
180 unsigned s, i;
181
182 if (res->bind & PIPE_BIND_RENDER_TARGET) {
183 for (i = 0; i < nvc0->framebuffer.nr_cbufs; ++i) {
184 if (nvc0->framebuffer.cbufs[i] &&
185 nvc0->framebuffer.cbufs[i]->texture == res) {
186 nvc0->dirty |= NVC0_NEW_FRAMEBUFFER;
187 nouveau_bufctx_reset(nvc0->bufctx_3d, NVC0_BIND_FB);
188 if (!--ref)
189 return ref;
190 }
191 }
192 }
193 if (res->bind & PIPE_BIND_DEPTH_STENCIL) {
194 if (nvc0->framebuffer.zsbuf &&
195 nvc0->framebuffer.zsbuf->texture == res) {
196 nvc0->dirty |= NVC0_NEW_FRAMEBUFFER;
197 nouveau_bufctx_reset(nvc0->bufctx_3d, NVC0_BIND_FB);
198 if (!--ref)
199 return ref;
200 }
201 }
202
203 if (res->bind & (PIPE_BIND_VERTEX_BUFFER |
204 PIPE_BIND_INDEX_BUFFER |
205 PIPE_BIND_CONSTANT_BUFFER |
206 PIPE_BIND_STREAM_OUTPUT |
207 PIPE_BIND_COMMAND_ARGS_BUFFER |
208 PIPE_BIND_SAMPLER_VIEW)) {
209 for (i = 0; i < nvc0->num_vtxbufs; ++i) {
210 if (nvc0->vtxbuf[i].buffer == res) {
211 nvc0->dirty |= NVC0_NEW_ARRAYS;
212 nouveau_bufctx_reset(nvc0->bufctx_3d, NVC0_BIND_VTX);
213 if (!--ref)
214 return ref;
215 }
216 }
217
218 if (nvc0->idxbuf.buffer == res) {
219 nvc0->dirty |= NVC0_NEW_IDXBUF;
220 nouveau_bufctx_reset(nvc0->bufctx_3d, NVC0_BIND_IDX);
221 if (!--ref)
222 return ref;
223 }
224
225 for (s = 0; s < 5; ++s) {
226 for (i = 0; i < nvc0->num_textures[s]; ++i) {
227 if (nvc0->textures[s][i] &&
228 nvc0->textures[s][i]->texture == res) {
229 nvc0->textures_dirty[s] |= 1 << i;
230 nvc0->dirty |= NVC0_NEW_TEXTURES;
231 nouveau_bufctx_reset(nvc0->bufctx_3d, NVC0_BIND_TEX(s, i));
232 if (!--ref)
233 return ref;
234 }
235 }
236 }
237
238 for (s = 0; s < 5; ++s) {
239 for (i = 0; i < NVC0_MAX_PIPE_CONSTBUFS; ++i) {
240 if (!(nvc0->constbuf_valid[s] & (1 << i)))
241 continue;
242 if (!nvc0->constbuf[s][i].user &&
243 nvc0->constbuf[s][i].u.buf == res) {
244 nvc0->dirty |= NVC0_NEW_CONSTBUF;
245 nvc0->constbuf_dirty[s] |= 1 << i;
246 nouveau_bufctx_reset(nvc0->bufctx_3d, NVC0_BIND_CB(s, i));
247 if (!--ref)
248 return ref;
249 }
250 }
251 }
252 }
253
254 return ref;
255 }
256
257 static void
258 nvc0_context_get_sample_position(struct pipe_context *, unsigned, unsigned,
259 float *);
260
261 struct pipe_context *
262 nvc0_create(struct pipe_screen *pscreen, void *priv)
263 {
264 struct nvc0_screen *screen = nvc0_screen(pscreen);
265 struct nvc0_context *nvc0;
266 struct pipe_context *pipe;
267 int ret;
268 uint32_t flags;
269
270 nvc0 = CALLOC_STRUCT(nvc0_context);
271 if (!nvc0)
272 return NULL;
273 pipe = &nvc0->base.pipe;
274
275 if (!nvc0_blitctx_create(nvc0))
276 goto out_err;
277
278 nvc0->base.pushbuf = screen->base.pushbuf;
279 nvc0->base.client = screen->base.client;
280
281 ret = nouveau_bufctx_new(screen->base.client, 2, &nvc0->bufctx);
282 if (!ret)
283 ret = nouveau_bufctx_new(screen->base.client, NVC0_BIND_3D_COUNT,
284 &nvc0->bufctx_3d);
285 if (!ret)
286 ret = nouveau_bufctx_new(screen->base.client, NVC0_BIND_CP_COUNT,
287 &nvc0->bufctx_cp);
288 if (ret)
289 goto out_err;
290
291 nvc0->screen = screen;
292 nvc0->base.screen = &screen->base;
293
294 pipe->screen = pscreen;
295 pipe->priv = priv;
296
297 pipe->destroy = nvc0_destroy;
298
299 pipe->draw_vbo = nvc0_draw_vbo;
300 pipe->clear = nvc0_clear;
301 pipe->launch_grid = (nvc0->screen->base.class_3d >= NVE4_3D_CLASS) ?
302 nve4_launch_grid : nvc0_launch_grid;
303
304 pipe->flush = nvc0_flush;
305 pipe->texture_barrier = nvc0_texture_barrier;
306 pipe->memory_barrier = nvc0_memory_barrier;
307 pipe->get_sample_position = nvc0_context_get_sample_position;
308
309 if (!screen->cur_ctx) {
310 nvc0->state = screen->save_state;
311 screen->cur_ctx = nvc0;
312 nouveau_pushbuf_bufctx(screen->base.pushbuf, nvc0->bufctx);
313 }
314 screen->base.pushbuf->kick_notify = nvc0_default_kick_notify;
315
316 nvc0_init_query_functions(nvc0);
317 nvc0_init_surface_functions(nvc0);
318 nvc0_init_state_functions(nvc0);
319 nvc0_init_transfer_functions(nvc0);
320 nvc0_init_resource_functions(pipe);
321
322 nvc0->base.invalidate_resource_storage = nvc0_invalidate_resource_storage;
323
324 pipe->create_video_codec = nvc0_create_decoder;
325 pipe->create_video_buffer = nvc0_video_buffer_create;
326
327 /* shader builtin library is per-screen, but we need a context for m2mf */
328 nvc0_program_library_upload(nvc0);
329
330 /* add permanently resident buffers to bufctxts */
331
332 flags = NV_VRAM_DOMAIN(&screen->base) | NOUVEAU_BO_RD;
333
334 BCTX_REFN_bo(nvc0->bufctx_3d, SCREEN, flags, screen->text);
335 BCTX_REFN_bo(nvc0->bufctx_3d, SCREEN, flags, screen->uniform_bo);
336 BCTX_REFN_bo(nvc0->bufctx_3d, SCREEN, flags, screen->txc);
337 if (screen->compute) {
338 BCTX_REFN_bo(nvc0->bufctx_cp, CP_SCREEN, flags, screen->text);
339 BCTX_REFN_bo(nvc0->bufctx_cp, CP_SCREEN, flags, screen->txc);
340 BCTX_REFN_bo(nvc0->bufctx_cp, CP_SCREEN, flags, screen->parm);
341 }
342
343 flags = NV_VRAM_DOMAIN(&screen->base) | NOUVEAU_BO_RDWR;
344
345 if (screen->poly_cache)
346 BCTX_REFN_bo(nvc0->bufctx_3d, SCREEN, flags, screen->poly_cache);
347 if (screen->compute)
348 BCTX_REFN_bo(nvc0->bufctx_cp, CP_SCREEN, flags, screen->tls);
349
350 flags = NOUVEAU_BO_GART | NOUVEAU_BO_WR;
351
352 BCTX_REFN_bo(nvc0->bufctx_3d, SCREEN, flags, screen->fence.bo);
353 BCTX_REFN_bo(nvc0->bufctx, FENCE, flags, screen->fence.bo);
354 if (screen->compute)
355 BCTX_REFN_bo(nvc0->bufctx_cp, CP_SCREEN, flags, screen->fence.bo);
356
357 nvc0->base.scratch.bo_size = 2 << 20;
358
359 memset(nvc0->tex_handles, ~0, sizeof(nvc0->tex_handles));
360
361 util_dynarray_init(&nvc0->global_residents);
362
363 return pipe;
364
365 out_err:
366 if (nvc0) {
367 if (nvc0->bufctx_3d)
368 nouveau_bufctx_del(&nvc0->bufctx_3d);
369 if (nvc0->bufctx_cp)
370 nouveau_bufctx_del(&nvc0->bufctx_cp);
371 if (nvc0->bufctx)
372 nouveau_bufctx_del(&nvc0->bufctx);
373 FREE(nvc0->blit);
374 FREE(nvc0);
375 }
376 return NULL;
377 }
378
379 void
380 nvc0_bufctx_fence(struct nvc0_context *nvc0, struct nouveau_bufctx *bufctx,
381 boolean on_flush)
382 {
383 struct nouveau_list *list = on_flush ? &bufctx->current : &bufctx->pending;
384 struct nouveau_list *it;
385 NOUVEAU_DRV_STAT_IFD(unsigned count = 0);
386
387 for (it = list->next; it != list; it = it->next) {
388 struct nouveau_bufref *ref = (struct nouveau_bufref *)it;
389 struct nv04_resource *res = ref->priv;
390 if (res)
391 nvc0_resource_validate(res, (unsigned)ref->priv_data);
392 NOUVEAU_DRV_STAT_IFD(count++);
393 }
394 NOUVEAU_DRV_STAT(&nvc0->screen->base, resource_validate_count, count);
395 }
396
397 static void
398 nvc0_context_get_sample_position(struct pipe_context *pipe,
399 unsigned sample_count, unsigned sample_index,
400 float *xy)
401 {
402 static const uint8_t ms1[1][2] = { { 0x8, 0x8 } };
403 static const uint8_t ms2[2][2] = {
404 { 0x4, 0x4 }, { 0xc, 0xc } }; /* surface coords (0,0), (1,0) */
405 static const uint8_t ms4[4][2] = {
406 { 0x6, 0x2 }, { 0xe, 0x6 }, /* (0,0), (1,0) */
407 { 0x2, 0xa }, { 0xa, 0xe } }; /* (0,1), (1,1) */
408 static const uint8_t ms8[8][2] = {
409 { 0x1, 0x7 }, { 0x5, 0x3 }, /* (0,0), (1,0) */
410 { 0x3, 0xd }, { 0x7, 0xb }, /* (0,1), (1,1) */
411 { 0x9, 0x5 }, { 0xf, 0x1 }, /* (2,0), (3,0) */
412 { 0xb, 0xf }, { 0xd, 0x9 } }; /* (2,1), (3,1) */
413 #if 0
414 /* NOTE: there are alternative modes for MS2 and MS8, currently not used */
415 static const uint8_t ms8_alt[8][2] = {
416 { 0x9, 0x5 }, { 0x7, 0xb }, /* (2,0), (1,1) */
417 { 0xd, 0x9 }, { 0x5, 0x3 }, /* (3,1), (1,0) */
418 { 0x3, 0xd }, { 0x1, 0x7 }, /* (0,1), (0,0) */
419 { 0xb, 0xf }, { 0xf, 0x1 } }; /* (2,1), (3,0) */
420 #endif
421
422 const uint8_t (*ptr)[2];
423
424 switch (sample_count) {
425 case 0:
426 case 1: ptr = ms1; break;
427 case 2: ptr = ms2; break;
428 case 4: ptr = ms4; break;
429 case 8: ptr = ms8; break;
430 default:
431 assert(0);
432 return; /* bad sample count -> undefined locations */
433 }
434 xy[0] = ptr[sample_index][0] * 0.0625f;
435 xy[1] = ptr[sample_index][1] * 0.0625f;
436 }