1 #ifndef __NVC0_CONTEXT_H__
2 #define __NVC0_CONTEXT_H__
4 #include "pipe/p_context.h"
5 #include "pipe/p_defines.h"
6 #include "pipe/p_state.h"
8 #include "util/u_memory.h"
9 #include "util/u_math.h"
10 #include "util/u_inlines.h"
11 #include "util/u_dynarray.h"
13 #ifdef NVC0_WITH_DRAW_MODULE
14 #include "draw/draw_vertex.h"
17 #include "nv50/nv50_debug.h"
18 #include "nvc0/nvc0_winsys.h"
19 #include "nvc0/nvc0_stateobj.h"
20 #include "nvc0/nvc0_screen.h"
21 #include "nvc0/nvc0_program.h"
22 #include "nvc0/nvc0_resource.h"
24 #include "nv50/nv50_transfer.h"
26 #include "nouveau_context.h"
28 #include "nvc0/nvc0_3ddefs.xml.h"
29 #include "nvc0/nvc0_3d.xml.h"
30 #include "nvc0/nvc0_2d.xml.h"
31 #include "nvc0/nvc0_m2mf.xml.h"
32 #include "nvc0/nve4_p2mf.xml.h"
34 /* NOTE: must keep NVC0_NEW_...PROG in consecutive bits in this order */
35 #define NVC0_NEW_BLEND (1 << 0)
36 #define NVC0_NEW_RASTERIZER (1 << 1)
37 #define NVC0_NEW_ZSA (1 << 2)
38 #define NVC0_NEW_VERTPROG (1 << 3)
39 #define NVC0_NEW_TCTLPROG (1 << 4)
40 #define NVC0_NEW_TEVLPROG (1 << 5)
41 #define NVC0_NEW_GMTYPROG (1 << 6)
42 #define NVC0_NEW_FRAGPROG (1 << 7)
43 #define NVC0_NEW_BLEND_COLOUR (1 << 8)
44 #define NVC0_NEW_STENCIL_REF (1 << 9)
45 #define NVC0_NEW_CLIP (1 << 10)
46 #define NVC0_NEW_SAMPLE_MASK (1 << 11)
47 #define NVC0_NEW_FRAMEBUFFER (1 << 12)
48 #define NVC0_NEW_STIPPLE (1 << 13)
49 #define NVC0_NEW_SCISSOR (1 << 14)
50 #define NVC0_NEW_VIEWPORT (1 << 15)
51 #define NVC0_NEW_ARRAYS (1 << 16)
52 #define NVC0_NEW_VERTEX (1 << 17)
53 #define NVC0_NEW_CONSTBUF (1 << 18)
54 #define NVC0_NEW_TEXTURES (1 << 19)
55 #define NVC0_NEW_SAMPLERS (1 << 20)
56 #define NVC0_NEW_TFB_TARGETS (1 << 21)
57 #define NVC0_NEW_IDXBUF (1 << 22)
58 #define NVC0_NEW_SURFACES (1 << 23)
60 #define NVC0_NEW_CP_PROGRAM (1 << 0)
61 #define NVC0_NEW_CP_SURFACES (1 << 1)
62 #define NVC0_NEW_CP_TEXTURES (1 << 2)
63 #define NVC0_NEW_CP_SAMPLERS (1 << 3)
64 #define NVC0_NEW_CP_CONSTBUF (1 << 4)
65 #define NVC0_NEW_CP_GLOBALS (1 << 5)
67 /* 3d bufctx (during draw_vbo, blit_3d) */
68 #define NVC0_BIND_FB 0
69 #define NVC0_BIND_VTX 1
70 #define NVC0_BIND_VTX_TMP 2
71 #define NVC0_BIND_IDX 3
72 #define NVC0_BIND_TEX(s, i) ( 4 + 32 * (s) + (i))
73 #define NVC0_BIND_CB(s, i) (164 + 16 * (s) + (i))
74 #define NVC0_BIND_TFB 244
75 #define NVC0_BIND_SUF 245
76 #define NVC0_BIND_SCREEN 246
77 #define NVC0_BIND_TLS 247
78 #define NVC0_BIND_3D_COUNT 248
80 /* compute bufctx (during launch_grid) */
81 #define NVC0_BIND_CP_CB(i) ( 0 + (i))
82 #define NVC0_BIND_CP_TEX(i) ( 16 + (i))
83 #define NVC0_BIND_CP_SUF 48
84 #define NVC0_BIND_CP_GLOBAL 49
85 #define NVC0_BIND_CP_DESC 50
86 #define NVC0_BIND_CP_SCREEN 51
87 #define NVC0_BIND_CP_QUERY 52
88 #define NVC0_BIND_CP_COUNT 53
90 /* bufctx for other operations */
91 #define NVC0_BIND_2D 0
92 #define NVC0_BIND_M2MF 0
93 #define NVC0_BIND_FENCE 1
98 boolean
nvc0_blitctx_create(struct nvc0_context
*);
99 void nvc0_blitctx_destroy(struct nvc0_context
*);
101 struct nvc0_context
{
102 struct nouveau_context base
;
104 struct nouveau_bufctx
*bufctx_3d
;
105 struct nouveau_bufctx
*bufctx
;
106 struct nouveau_bufctx
*bufctx_cp
;
108 struct nvc0_screen
*screen
;
110 void (*m2mf_copy_rect
)(struct nvc0_context
*,
111 const struct nv50_m2mf_rect
*dst
,
112 const struct nv50_m2mf_rect
*src
,
113 uint32_t nblocksx
, uint32_t nblocksy
);
116 uint32_t dirty_cp
; /* dirty flags for compute state */
120 boolean rasterizer_discard
;
121 boolean early_z_forced
;
122 boolean prim_restart
;
123 uint32_t instance_elts
; /* bitmask of per-instance elements */
124 uint32_t instance_base
;
125 uint32_t constant_vbos
;
126 uint32_t constant_elts
;
129 uint8_t vbo_mode
; /* 0 = normal, 1 = translate, 3 = translate, forced */
132 uint8_t num_textures
[6];
133 uint8_t num_samplers
[6];
134 uint8_t tls_required
; /* bitmask of shader types using l[] */
135 uint8_t c14_bound
; /* whether immediate array constbuf is bound */
138 uint32_t uniform_buffer_bound
[5];
139 struct nvc0_transform_feedback_state
*tfb
;
142 struct nvc0_blend_stateobj
*blend
;
143 struct nvc0_rasterizer_stateobj
*rast
;
144 struct nvc0_zsa_stateobj
*zsa
;
145 struct nvc0_vertex_stateobj
*vertex
;
147 struct nvc0_program
*vertprog
;
148 struct nvc0_program
*tctlprog
;
149 struct nvc0_program
*tevlprog
;
150 struct nvc0_program
*gmtyprog
;
151 struct nvc0_program
*fragprog
;
152 struct nvc0_program
*compprog
;
154 struct nvc0_constbuf constbuf
[6][NVC0_MAX_PIPE_CONSTBUFS
];
155 uint16_t constbuf_dirty
[6];
157 struct pipe_vertex_buffer vtxbuf
[PIPE_MAX_ATTRIBS
];
158 unsigned num_vtxbufs
;
159 struct pipe_index_buffer idxbuf
;
160 uint32_t constant_vbos
;
161 uint32_t vbo_user
; /* bitmask of vertex buffers pointing to user memory */
162 uint32_t vb_elt_first
; /* from pipe_draw_info, for vertex upload */
163 uint32_t vb_elt_limit
; /* max - min element (count - 1) */
164 uint32_t instance_off
; /* current base vertex for instanced arrays */
165 uint32_t instance_max
; /* last instance for current draw call */
167 struct pipe_sampler_view
*textures
[6][PIPE_MAX_SAMPLERS
];
168 unsigned num_textures
[6];
169 uint32_t textures_dirty
[6];
170 struct nv50_tsc_entry
*samplers
[6][PIPE_MAX_SAMPLERS
];
171 unsigned num_samplers
[6];
172 uint16_t samplers_dirty
[6];
174 uint32_t tex_handles
[6][PIPE_MAX_SAMPLERS
]; /* for nve4 */
176 struct pipe_framebuffer_state framebuffer
;
177 struct pipe_blend_color blend_colour
;
178 struct pipe_stencil_ref stencil_ref
;
179 struct pipe_poly_stipple stipple
;
180 struct pipe_scissor_state scissor
;
181 struct pipe_viewport_state viewport
;
182 struct pipe_clip_state clip
;
184 unsigned sample_mask
;
186 boolean vbo_push_hint
;
188 uint8_t tfbbuf_dirty
;
189 struct pipe_stream_output_target
*tfbbuf
[4];
190 unsigned num_tfbbufs
;
192 struct pipe_query
*cond_query
;
196 struct nvc0_blitctx
*blit
;
198 struct pipe_surface
*surfaces
[2][NVC0_MAX_SURFACE_SLOTS
];
199 uint16_t surfaces_dirty
[2];
200 uint16_t surfaces_valid
[2];
201 uint32_t vport_int
[2];
203 struct util_dynarray global_residents
;
205 #ifdef NVC0_WITH_DRAW_MODULE
206 struct draw_context
*draw
;
210 static INLINE
struct nvc0_context
*
211 nvc0_context(struct pipe_context
*pipe
)
213 return (struct nvc0_context
*)pipe
;
216 static INLINE
unsigned
217 nvc0_shader_stage(unsigned pipe
)
220 case PIPE_SHADER_VERTEX
: return 0;
221 /* case PIPE_SHADER_TESSELLATION_CONTROL: return 1; */
222 /* case PIPE_SHADER_TESSELLATION_EVALUATION: return 2; */
223 case PIPE_SHADER_GEOMETRY
: return 3;
224 case PIPE_SHADER_FRAGMENT
: return 4;
225 case PIPE_SHADER_COMPUTE
: return 5;
227 assert(!"invalid PIPE_SHADER type");
234 struct pipe_context
*nvc0_create(struct pipe_screen
*, void *);
235 void nvc0_bufctx_fence(struct nvc0_context
*, struct nouveau_bufctx
*,
237 void nvc0_default_kick_notify(struct nouveau_pushbuf
*);
240 extern struct draw_stage
*nvc0_draw_render_stage(struct nvc0_context
*);
243 boolean
nvc0_program_translate(struct nvc0_program
*, uint16_t chipset
);
244 boolean
nvc0_program_upload_code(struct nvc0_context
*, struct nvc0_program
*);
245 void nvc0_program_destroy(struct nvc0_context
*, struct nvc0_program
*);
246 void nvc0_program_library_upload(struct nvc0_context
*);
247 uint32_t nvc0_program_symbol_offset(const struct nvc0_program
*,
251 void nvc0_init_query_functions(struct nvc0_context
*);
252 void nvc0_query_pushbuf_submit(struct nouveau_pushbuf
*,
253 struct pipe_query
*, unsigned result_offset
);
254 void nvc0_query_fifo_wait(struct nouveau_pushbuf
*, struct pipe_query
*);
255 void nvc0_so_target_save_offset(struct pipe_context
*,
256 struct pipe_stream_output_target
*, unsigned i
,
259 #define NVC0_QUERY_TFB_BUFFER_OFFSET (PIPE_QUERY_TYPES + 0)
261 /* nvc0_shader_state.c */
262 void nvc0_vertprog_validate(struct nvc0_context
*);
263 void nvc0_tctlprog_validate(struct nvc0_context
*);
264 void nvc0_tevlprog_validate(struct nvc0_context
*);
265 void nvc0_gmtyprog_validate(struct nvc0_context
*);
266 void nvc0_fragprog_validate(struct nvc0_context
*);
268 void nvc0_tfb_validate(struct nvc0_context
*);
271 extern void nvc0_init_state_functions(struct nvc0_context
*);
273 /* nvc0_state_validate.c */
274 void nvc0_validate_global_residents(struct nvc0_context
*,
275 struct nouveau_bufctx
*, int bin
);
276 extern boolean
nvc0_state_validate(struct nvc0_context
*, uint32_t state_mask
,
277 unsigned space_words
);
280 extern void nvc0_clear(struct pipe_context
*, unsigned buffers
,
281 const union pipe_color_union
*color
,
282 double depth
, unsigned stencil
);
283 extern void nvc0_init_surface_functions(struct nvc0_context
*);
286 boolean
nve4_validate_tsc(struct nvc0_context
*nvc0
, int s
);
287 void nvc0_validate_textures(struct nvc0_context
*);
288 void nvc0_validate_samplers(struct nvc0_context
*);
289 void nve4_set_tex_handles(struct nvc0_context
*);
290 void nvc0_validate_surfaces(struct nvc0_context
*);
291 void nve4_set_surface_info(struct nouveau_pushbuf
*, struct pipe_surface
*,
292 struct nvc0_screen
*);
294 struct pipe_sampler_view
*
295 nvc0_create_texture_view(struct pipe_context
*,
296 struct pipe_resource
*,
297 const struct pipe_sampler_view
*,
299 enum pipe_texture_target
);
300 struct pipe_sampler_view
*
301 nvc0_create_sampler_view(struct pipe_context
*,
302 struct pipe_resource
*,
303 const struct pipe_sampler_view
*);
305 /* nvc0_transfer.c */
307 nvc0_init_transfer_functions(struct nvc0_context
*);
310 nvc0_m2mf_push_linear(struct nouveau_context
*nv
,
311 struct nouveau_bo
*dst
, unsigned offset
, unsigned domain
,
312 unsigned size
, const void *data
);
314 nve4_p2mf_push_linear(struct nouveau_context
*nv
,
315 struct nouveau_bo
*dst
, unsigned offset
, unsigned domain
,
316 unsigned size
, const void *data
);
318 nvc0_cb_push(struct nouveau_context
*,
319 struct nouveau_bo
*bo
, unsigned domain
,
320 unsigned base
, unsigned size
,
321 unsigned offset
, unsigned words
, const uint32_t *data
);
324 void nvc0_draw_vbo(struct pipe_context
*, const struct pipe_draw_info
*);
327 nvc0_vertex_state_create(struct pipe_context
*pipe
,
328 unsigned num_elements
,
329 const struct pipe_vertex_element
*elements
);
331 nvc0_vertex_state_delete(struct pipe_context
*pipe
, void *hwcso
);
333 void nvc0_vertex_arrays_validate(struct nvc0_context
*);
335 void nvc0_idxbuf_validate(struct nvc0_context
*);
338 struct pipe_video_codec
*
339 nvc0_create_decoder(struct pipe_context
*context
,
340 const struct pipe_video_codec
*templ
);
342 struct pipe_video_buffer
*
343 nvc0_video_buffer_create(struct pipe_context
*pipe
,
344 const struct pipe_video_buffer
*templat
);
347 void nvc0_push_vbo(struct nvc0_context
*, const struct pipe_draw_info
*);
350 void nve4_launch_grid(struct pipe_context
*,
351 const uint
*, const uint
*, uint32_t, const void *);
354 void nvc0_launch_grid(struct pipe_context
*,
355 const uint
*, const uint
*, uint32_t, const void *);