1 #ifndef __NVC0_CONTEXT_H__
2 #define __NVC0_CONTEXT_H__
4 #include "pipe/p_context.h"
5 #include "pipe/p_defines.h"
6 #include "pipe/p_state.h"
8 #include "util/u_memory.h"
9 #include "util/u_math.h"
10 #include "util/u_inlines.h"
11 #include "util/u_dynarray.h"
13 #include "nvc0/nvc0_winsys.h"
14 #include "nvc0/nvc0_stateobj.h"
15 #include "nvc0/nvc0_screen.h"
16 #include "nvc0/nvc0_program.h"
17 #include "nvc0/nvc0_resource.h"
18 #include "nvc0/nvc0_query.h"
20 #include "nv50/nv50_transfer.h"
22 #include "nouveau_context.h"
23 #include "nouveau_debug.h"
25 #include "nv50/nv50_3ddefs.xml.h"
26 #include "nvc0/nvc0_3d.xml.h"
27 #include "nv50/nv50_2d.xml.h"
28 #include "nvc0/nvc0_m2mf.xml.h"
29 #include "nvc0/nve4_p2mf.xml.h"
30 #include "nvc0/nvc0_macros.h"
32 /* NOTE: must keep NVC0_NEW_3D_...PROG in consecutive bits in this order */
33 #define NVC0_NEW_3D_BLEND (1 << 0)
34 #define NVC0_NEW_3D_RASTERIZER (1 << 1)
35 #define NVC0_NEW_3D_ZSA (1 << 2)
36 #define NVC0_NEW_3D_VERTPROG (1 << 3)
37 #define NVC0_NEW_3D_TCTLPROG (1 << 4)
38 #define NVC0_NEW_3D_TEVLPROG (1 << 5)
39 #define NVC0_NEW_3D_GMTYPROG (1 << 6)
40 #define NVC0_NEW_3D_FRAGPROG (1 << 7)
41 #define NVC0_NEW_3D_BLEND_COLOUR (1 << 8)
42 #define NVC0_NEW_3D_STENCIL_REF (1 << 9)
43 #define NVC0_NEW_3D_CLIP (1 << 10)
44 #define NVC0_NEW_3D_SAMPLE_MASK (1 << 11)
45 #define NVC0_NEW_3D_FRAMEBUFFER (1 << 12)
46 #define NVC0_NEW_3D_STIPPLE (1 << 13)
47 #define NVC0_NEW_3D_SCISSOR (1 << 14)
48 #define NVC0_NEW_3D_VIEWPORT (1 << 15)
49 #define NVC0_NEW_3D_ARRAYS (1 << 16)
50 #define NVC0_NEW_3D_VERTEX (1 << 17)
51 #define NVC0_NEW_3D_CONSTBUF (1 << 18)
52 #define NVC0_NEW_3D_TEXTURES (1 << 19)
53 #define NVC0_NEW_3D_SAMPLERS (1 << 20)
54 #define NVC0_NEW_3D_TFB_TARGETS (1 << 21)
55 #define NVC0_NEW_3D_IDXBUF (1 << 22)
56 #define NVC0_NEW_3D_SURFACES (1 << 23)
57 #define NVC0_NEW_3D_MIN_SAMPLES (1 << 24)
58 #define NVC0_NEW_3D_TESSFACTOR (1 << 25)
59 #define NVC0_NEW_3D_BUFFERS (1 << 26)
60 #define NVC0_NEW_3D_DRIVERCONST (1 << 27)
61 #define NVC0_NEW_3D_WINDOW_RECTS (1 << 28)
63 #define NVC0_NEW_CP_PROGRAM (1 << 0)
64 #define NVC0_NEW_CP_SURFACES (1 << 1)
65 #define NVC0_NEW_CP_TEXTURES (1 << 2)
66 #define NVC0_NEW_CP_SAMPLERS (1 << 3)
67 #define NVC0_NEW_CP_CONSTBUF (1 << 4)
68 #define NVC0_NEW_CP_GLOBALS (1 << 5)
69 #define NVC0_NEW_CP_DRIVERCONST (1 << 6)
70 #define NVC0_NEW_CP_BUFFERS (1 << 7)
72 /* 3d bufctx (during draw_vbo, blit_3d) */
73 #define NVC0_BIND_3D_FB 0
74 #define NVC0_BIND_3D_VTX 1
75 #define NVC0_BIND_3D_VTX_TMP 2
76 #define NVC0_BIND_3D_IDX 3
77 #define NVC0_BIND_3D_TEX(s, i) ( 4 + 32 * (s) + (i))
78 #define NVC0_BIND_3D_CB(s, i) (164 + 16 * (s) + (i))
79 #define NVC0_BIND_3D_TFB 244
80 #define NVC0_BIND_3D_SUF 245
81 #define NVC0_BIND_3D_BUF 246
82 #define NVC0_BIND_3D_SCREEN 247
83 #define NVC0_BIND_3D_TLS 249
84 #define NVC0_BIND_3D_COUNT 250
86 /* compute bufctx (during launch_grid) */
87 #define NVC0_BIND_CP_CB(i) ( 0 + (i))
88 #define NVC0_BIND_CP_TEX(i) ( 16 + (i))
89 #define NVC0_BIND_CP_SUF 48
90 #define NVC0_BIND_CP_GLOBAL 49
91 #define NVC0_BIND_CP_DESC 50
92 #define NVC0_BIND_CP_SCREEN 51
93 #define NVC0_BIND_CP_QUERY 52
94 #define NVC0_BIND_CP_BUF 53
95 #define NVC0_BIND_CP_COUNT 54
97 /* bufctx for other operations */
98 #define NVC0_BIND_2D 0
99 #define NVC0_BIND_M2MF 0
100 #define NVC0_BIND_FENCE 1
102 /* 6 user uniform buffers, at 64K each */
103 #define NVC0_CB_USR_INFO(s) (s << 16)
104 #define NVC0_CB_USR_SIZE (6 << 16)
105 /* 6 driver constbuts, at 2K each */
106 #define NVC0_CB_AUX_INFO(s) NVC0_CB_USR_SIZE + (s << 11)
107 #define NVC0_CB_AUX_SIZE (1 << 11)
108 /* XXX: Figure out what this UNK data is. */
109 #define NVC0_CB_AUX_UNK_INFO 0x000
110 #define NVC0_CB_AUX_UNK_SIZE (8 * 4)
111 /* 40 textures handles (8 for GM107+ images only), at 1 32-bits integer each */
112 #define NVC0_CB_AUX_TEX_INFO(i) 0x020 + (i) * 4
113 #define NVC0_CB_AUX_TEX_SIZE (40 * 4)
114 /* 8 sets of 32-bits coordinate offsets */
115 #define NVC0_CB_AUX_MS_INFO 0x0c0
116 #define NVC0_CB_AUX_MS_SIZE (8 * 2 * 4)
117 /* block/grid size, at 3 32-bits integers each, gridid and work_dim */
118 #define NVC0_CB_AUX_GRID_INFO(i) 0x100 + (i) * 4 /* CP */
119 #define NVC0_CB_AUX_GRID_SIZE (8 * 4)
120 /* 8 user clip planes, at 4 32-bits floats each */
121 #define NVC0_CB_AUX_UCP_INFO 0x120
122 #define NVC0_CB_AUX_UCP_SIZE (PIPE_MAX_CLIP_PLANES * 4 * 4)
123 /* 13 ubos, at 4 32-bits integer each */
124 #define NVC0_CB_AUX_UBO_INFO(i) 0x120 + (i) * 4 * 4 /* CP */
125 #define NVC0_CB_AUX_UBO_SIZE ((NVC0_MAX_PIPE_CONSTBUFS - 1) * 4 * 4)
126 /* 8 sets of 32-bits integer pairs sample offsets */
127 #define NVC0_CB_AUX_SAMPLE_INFO 0x1a0 /* FP */
128 #define NVC0_CB_AUX_SAMPLE_SIZE (8 * 4 * 2)
129 /* draw parameters (index bais, base instance, drawid) */
130 #define NVC0_CB_AUX_DRAW_INFO 0x1a0 /* VP */
131 /* 32 user buffers, at 4 32-bits integers each */
132 #define NVC0_CB_AUX_BUF_INFO(i) 0x220 + (i) * 4 * 4
133 #define NVC0_CB_AUX_BUF_SIZE (NVC0_MAX_BUFFERS * 4 * 4)
134 /* 8 surfaces, at 16 32-bits integers each */
135 #define NVC0_CB_AUX_SU_INFO(i) 0x420 + (i) * 16 * 4
136 #define NVC0_CB_AUX_SU_SIZE (NVC0_MAX_IMAGES * 16 * 4)
137 /* 1 64-bits address and 1 32-bits sequence */
138 #define NVC0_CB_AUX_MP_INFO 0x620
139 #define NVC0_CB_AUX_MP_SIZE 3 * 4
140 /* 4 32-bits floats for the vertex runout, put at the end */
141 #define NVC0_CB_AUX_RUNOUT_INFO NVC0_CB_USR_SIZE + (NVC0_CB_AUX_SIZE * 6)
145 bool nvc0_blitctx_create(struct nvc0_context
*);
146 void nvc0_blitctx_destroy(struct nvc0_context
*);
148 struct nvc0_context
{
149 struct nouveau_context base
;
151 struct nouveau_bufctx
*bufctx_3d
;
152 struct nouveau_bufctx
*bufctx
;
153 struct nouveau_bufctx
*bufctx_cp
;
155 struct nvc0_screen
*screen
;
157 void (*m2mf_copy_rect
)(struct nvc0_context
*,
158 const struct nv50_m2mf_rect
*dst
,
159 const struct nv50_m2mf_rect
*src
,
160 uint32_t nblocksx
, uint32_t nblocksy
);
162 uint32_t dirty_3d
; /* dirty flags for 3d state */
163 uint32_t dirty_cp
; /* dirty flags for compute state */
165 struct nvc0_graph_state state
;
167 struct nvc0_blend_stateobj
*blend
;
168 struct nvc0_rasterizer_stateobj
*rast
;
169 struct nvc0_zsa_stateobj
*zsa
;
170 struct nvc0_vertex_stateobj
*vertex
;
172 struct nvc0_program
*vertprog
;
173 struct nvc0_program
*tctlprog
;
174 struct nvc0_program
*tevlprog
;
175 struct nvc0_program
*gmtyprog
;
176 struct nvc0_program
*fragprog
;
177 struct nvc0_program
*compprog
;
179 struct nvc0_program
*tcp_empty
;
181 struct nvc0_constbuf constbuf
[6][NVC0_MAX_PIPE_CONSTBUFS
];
182 uint16_t constbuf_dirty
[6];
183 uint16_t constbuf_valid
[6];
184 uint16_t constbuf_coherent
[6];
187 struct pipe_vertex_buffer vtxbuf
[PIPE_MAX_ATTRIBS
];
188 unsigned num_vtxbufs
;
189 uint32_t vtxbufs_coherent
;
190 struct pipe_index_buffer idxbuf
;
191 uint32_t constant_vbos
;
192 uint32_t vbo_user
; /* bitmask of vertex buffers pointing to user memory */
193 uint32_t vb_elt_first
; /* from pipe_draw_info, for vertex upload */
194 uint32_t vb_elt_limit
; /* max - min element (count - 1) */
195 uint32_t instance_off
; /* current base vertex for instanced arrays */
196 uint32_t instance_max
; /* last instance for current draw call */
198 struct pipe_sampler_view
*textures
[6][PIPE_MAX_SAMPLERS
];
199 unsigned num_textures
[6];
200 uint32_t textures_dirty
[6];
201 uint32_t textures_coherent
[6];
202 struct nv50_tsc_entry
*samplers
[6][PIPE_MAX_SAMPLERS
];
203 unsigned num_samplers
[6];
204 uint32_t samplers_dirty
[6];
205 bool seamless_cube_map
;
207 uint32_t tex_handles
[6][PIPE_MAX_SAMPLERS
]; /* for nve4 */
209 struct pipe_framebuffer_state framebuffer
;
210 struct pipe_blend_color blend_colour
;
211 struct pipe_stencil_ref stencil_ref
;
212 struct pipe_poly_stipple stipple
;
213 struct pipe_scissor_state scissors
[NVC0_MAX_VIEWPORTS
];
214 unsigned scissors_dirty
;
215 struct pipe_viewport_state viewports
[NVC0_MAX_VIEWPORTS
];
216 unsigned viewports_dirty
;
217 struct pipe_clip_state clip
;
218 struct nvc0_window_rect_stateobj window_rect
;
220 unsigned sample_mask
;
221 unsigned min_samples
;
223 float default_tess_outer
[4];
224 float default_tess_inner
[2];
228 uint8_t tfbbuf_dirty
;
229 struct pipe_stream_output_target
*tfbbuf
[4];
230 unsigned num_tfbbufs
;
232 struct pipe_query
*cond_query
;
233 bool cond_cond
; /* inverted rendering condition */
235 uint32_t cond_condmode
; /* the calculated condition */
237 struct nvc0_blitctx
*blit
;
239 /* NOTE: some of these surfaces may reference buffers */
240 struct pipe_surface
*surfaces
[2][NVC0_MAX_SURFACE_SLOTS
];
241 uint16_t surfaces_dirty
[2];
242 uint16_t surfaces_valid
[2];
244 struct pipe_shader_buffer buffers
[6][NVC0_MAX_BUFFERS
];
245 uint32_t buffers_dirty
[6];
246 uint32_t buffers_valid
[6];
248 struct pipe_image_view images
[6][NVC0_MAX_IMAGES
];
249 struct pipe_sampler_view
*images_tic
[6][NVC0_MAX_IMAGES
]; /* GM107+ */
250 uint16_t images_dirty
[6];
251 uint16_t images_valid
[6];
253 struct util_dynarray global_residents
;
256 static inline struct nvc0_context
*
257 nvc0_context(struct pipe_context
*pipe
)
259 return (struct nvc0_context
*)pipe
;
262 static inline unsigned
263 nvc0_shader_stage(unsigned pipe
)
266 case PIPE_SHADER_VERTEX
: return 0;
267 case PIPE_SHADER_TESS_CTRL
: return 1;
268 case PIPE_SHADER_TESS_EVAL
: return 2;
269 case PIPE_SHADER_GEOMETRY
: return 3;
270 case PIPE_SHADER_FRAGMENT
: return 4;
271 case PIPE_SHADER_COMPUTE
: return 5;
273 assert(!"invalid PIPE_SHADER type");
280 struct pipe_context
*nvc0_create(struct pipe_screen
*, void *, unsigned flags
);
281 void nvc0_bufctx_fence(struct nvc0_context
*, struct nouveau_bufctx
*,
283 void nvc0_default_kick_notify(struct nouveau_pushbuf
*);
286 extern struct draw_stage
*nvc0_draw_render_stage(struct nvc0_context
*);
289 bool nvc0_program_translate(struct nvc0_program
*, uint16_t chipset
,
290 struct pipe_debug_callback
*);
291 bool nvc0_program_upload_code(struct nvc0_context
*, struct nvc0_program
*);
292 void nvc0_program_destroy(struct nvc0_context
*, struct nvc0_program
*);
293 void nvc0_program_library_upload(struct nvc0_context
*);
294 uint32_t nvc0_program_symbol_offset(const struct nvc0_program
*,
296 void nvc0_program_init_tcp_empty(struct nvc0_context
*);
298 /* nvc0_shader_state.c */
299 void nvc0_vertprog_validate(struct nvc0_context
*);
300 void nvc0_tctlprog_validate(struct nvc0_context
*);
301 void nvc0_tevlprog_validate(struct nvc0_context
*);
302 void nvc0_gmtyprog_validate(struct nvc0_context
*);
303 void nvc0_fragprog_validate(struct nvc0_context
*);
304 void nvc0_compprog_validate(struct nvc0_context
*);
306 void nvc0_tfb_validate(struct nvc0_context
*);
309 extern void nvc0_init_state_functions(struct nvc0_context
*);
311 /* nvc0_state_validate.c */
312 struct nvc0_state_validate
{
313 void (*func
)(struct nvc0_context
*);
317 bool nvc0_state_validate(struct nvc0_context
*, uint32_t,
318 struct nvc0_state_validate
*, int, uint32_t *,
319 struct nouveau_bufctx
*);
320 bool nvc0_state_validate_3d(struct nvc0_context
*, uint32_t);
323 extern void nvc0_clear(struct pipe_context
*, unsigned buffers
,
324 const union pipe_color_union
*color
,
325 double depth
, unsigned stencil
);
326 extern void nvc0_init_surface_functions(struct nvc0_context
*);
329 bool nvc0_validate_tic(struct nvc0_context
*nvc0
, int s
);
330 bool nvc0_validate_tsc(struct nvc0_context
*nvc0
, int s
);
331 bool nve4_validate_tsc(struct nvc0_context
*nvc0
, int s
);
332 void nvc0_validate_suf(struct nvc0_context
*nvc0
, int s
);
333 void nvc0_validate_textures(struct nvc0_context
*);
334 void nvc0_validate_samplers(struct nvc0_context
*);
335 void nve4_set_tex_handles(struct nvc0_context
*);
336 void nvc0_validate_surfaces(struct nvc0_context
*);
337 void nve4_set_surface_info(struct nouveau_pushbuf
*, struct pipe_image_view
*,
338 struct nvc0_context
*);
339 void nvc0_mark_image_range_valid(const struct pipe_image_view
*);
340 void nvc0_update_tic(struct nvc0_context
*, struct nv50_tic_entry
*,
341 struct nv04_resource
*);
343 struct pipe_sampler_view
*
344 nvc0_create_texture_view(struct pipe_context
*,
345 struct pipe_resource
*,
346 const struct pipe_sampler_view
*,
348 enum pipe_texture_target
);
349 struct pipe_sampler_view
*
350 nvc0_create_sampler_view(struct pipe_context
*,
351 struct pipe_resource
*,
352 const struct pipe_sampler_view
*);
353 struct pipe_sampler_view
*
354 gm107_create_texture_view_from_image(struct pipe_context
*,
355 const struct pipe_image_view
*);
357 /* nvc0_transfer.c */
359 nvc0_init_transfer_functions(struct nvc0_context
*);
362 nvc0_m2mf_push_linear(struct nouveau_context
*nv
,
363 struct nouveau_bo
*dst
, unsigned offset
, unsigned domain
,
364 unsigned size
, const void *data
);
366 nve4_p2mf_push_linear(struct nouveau_context
*nv
,
367 struct nouveau_bo
*dst
, unsigned offset
, unsigned domain
,
368 unsigned size
, const void *data
);
370 nvc0_cb_bo_push(struct nouveau_context
*,
371 struct nouveau_bo
*bo
, unsigned domain
,
372 unsigned base
, unsigned size
,
373 unsigned offset
, unsigned words
, const uint32_t *data
);
376 void nvc0_draw_vbo(struct pipe_context
*, const struct pipe_draw_info
*);
379 nvc0_vertex_state_create(struct pipe_context
*pipe
,
380 unsigned num_elements
,
381 const struct pipe_vertex_element
*elements
);
383 nvc0_vertex_state_delete(struct pipe_context
*pipe
, void *hwcso
);
385 void nvc0_vertex_arrays_validate(struct nvc0_context
*);
387 void nvc0_idxbuf_validate(struct nvc0_context
*);
390 struct pipe_video_codec
*
391 nvc0_create_decoder(struct pipe_context
*context
,
392 const struct pipe_video_codec
*templ
);
394 struct pipe_video_buffer
*
395 nvc0_video_buffer_create(struct pipe_context
*pipe
,
396 const struct pipe_video_buffer
*templat
);
399 void nvc0_push_vbo(struct nvc0_context
*, const struct pipe_draw_info
*);
402 void nve4_launch_grid(struct pipe_context
*, const struct pipe_grid_info
*);
405 void nvc0_launch_grid(struct pipe_context
*, const struct pipe_grid_info
*);
406 void nvc0_compute_validate_globals(struct nvc0_context
*);