1 #ifndef __NVC0_CONTEXT_H__
2 #define __NVC0_CONTEXT_H__
4 #include "pipe/p_context.h"
5 #include "pipe/p_defines.h"
6 #include "pipe/p_state.h"
8 #include "util/u_memory.h"
9 #include "util/u_math.h"
10 #include "util/u_inlines.h"
11 #include "util/u_dynarray.h"
13 #include "nvc0/nvc0_winsys.h"
14 #include "nvc0/nvc0_stateobj.h"
15 #include "nvc0/nvc0_screen.h"
16 #include "nvc0/nvc0_program.h"
17 #include "nvc0/nvc0_resource.h"
18 #include "nvc0/nvc0_query.h"
20 #include "nv50/nv50_transfer.h"
22 #include "nouveau_context.h"
23 #include "nouveau_debug.h"
25 #include "nv50/nv50_3ddefs.xml.h"
26 #include "nvc0/nvc0_3d.xml.h"
27 #include "nv50/nv50_2d.xml.h"
28 #include "nvc0/nvc0_m2mf.xml.h"
29 #include "nvc0/nve4_p2mf.xml.h"
30 #include "nvc0/nvc0_macros.h"
32 /* NOTE: must keep NVC0_NEW_3D_...PROG in consecutive bits in this order */
33 #define NVC0_NEW_3D_BLEND (1 << 0)
34 #define NVC0_NEW_3D_RASTERIZER (1 << 1)
35 #define NVC0_NEW_3D_ZSA (1 << 2)
36 #define NVC0_NEW_3D_VERTPROG (1 << 3)
37 #define NVC0_NEW_3D_TCTLPROG (1 << 4)
38 #define NVC0_NEW_3D_TEVLPROG (1 << 5)
39 #define NVC0_NEW_3D_GMTYPROG (1 << 6)
40 #define NVC0_NEW_3D_FRAGPROG (1 << 7)
41 #define NVC0_NEW_3D_BLEND_COLOUR (1 << 8)
42 #define NVC0_NEW_3D_STENCIL_REF (1 << 9)
43 #define NVC0_NEW_3D_CLIP (1 << 10)
44 #define NVC0_NEW_3D_SAMPLE_MASK (1 << 11)
45 #define NVC0_NEW_3D_FRAMEBUFFER (1 << 12)
46 #define NVC0_NEW_3D_STIPPLE (1 << 13)
47 #define NVC0_NEW_3D_SCISSOR (1 << 14)
48 #define NVC0_NEW_3D_VIEWPORT (1 << 15)
49 #define NVC0_NEW_3D_ARRAYS (1 << 16)
50 #define NVC0_NEW_3D_VERTEX (1 << 17)
51 #define NVC0_NEW_3D_CONSTBUF (1 << 18)
52 #define NVC0_NEW_3D_TEXTURES (1 << 19)
53 #define NVC0_NEW_3D_SAMPLERS (1 << 20)
54 #define NVC0_NEW_3D_TFB_TARGETS (1 << 21)
55 #define NVC0_NEW_3D_IDXBUF (1 << 22)
56 #define NVC0_NEW_3D_SURFACES (1 << 23)
57 #define NVC0_NEW_3D_MIN_SAMPLES (1 << 24)
58 #define NVC0_NEW_3D_TESSFACTOR (1 << 25)
59 #define NVC0_NEW_3D_BUFFERS (1 << 26)
60 #define NVC0_NEW_3D_DRIVERCONST (1 << 27)
62 #define NVC0_NEW_CP_PROGRAM (1 << 0)
63 #define NVC0_NEW_CP_SURFACES (1 << 1)
64 #define NVC0_NEW_CP_TEXTURES (1 << 2)
65 #define NVC0_NEW_CP_SAMPLERS (1 << 3)
66 #define NVC0_NEW_CP_CONSTBUF (1 << 4)
67 #define NVC0_NEW_CP_GLOBALS (1 << 5)
68 #define NVC0_NEW_CP_DRIVERCONST (1 << 6)
69 #define NVC0_NEW_CP_BUFFERS (1 << 7)
71 /* 3d bufctx (during draw_vbo, blit_3d) */
72 #define NVC0_BIND_3D_FB 0
73 #define NVC0_BIND_3D_VTX 1
74 #define NVC0_BIND_3D_VTX_TMP 2
75 #define NVC0_BIND_3D_IDX 3
76 #define NVC0_BIND_3D_TEX(s, i) ( 4 + 32 * (s) + (i))
77 #define NVC0_BIND_3D_CB(s, i) (164 + 16 * (s) + (i))
78 #define NVC0_BIND_3D_TFB 244
79 #define NVC0_BIND_3D_SUF 245
80 #define NVC0_BIND_3D_BUF 246
81 #define NVC0_BIND_3D_SCREEN 247
82 #define NVC0_BIND_3D_TLS 249
83 #define NVC0_BIND_3D_COUNT 250
85 /* compute bufctx (during launch_grid) */
86 #define NVC0_BIND_CP_CB(i) ( 0 + (i))
87 #define NVC0_BIND_CP_TEX(i) ( 16 + (i))
88 #define NVC0_BIND_CP_SUF 48
89 #define NVC0_BIND_CP_GLOBAL 49
90 #define NVC0_BIND_CP_DESC 50
91 #define NVC0_BIND_CP_SCREEN 51
92 #define NVC0_BIND_CP_QUERY 52
93 #define NVC0_BIND_CP_BUF 53
94 #define NVC0_BIND_CP_COUNT 54
96 /* bufctx for other operations */
97 #define NVC0_BIND_2D 0
98 #define NVC0_BIND_M2MF 0
99 #define NVC0_BIND_FENCE 1
104 bool nvc0_blitctx_create(struct nvc0_context
*);
105 void nvc0_blitctx_destroy(struct nvc0_context
*);
107 struct nvc0_context
{
108 struct nouveau_context base
;
110 struct nouveau_bufctx
*bufctx_3d
;
111 struct nouveau_bufctx
*bufctx
;
112 struct nouveau_bufctx
*bufctx_cp
;
114 struct nvc0_screen
*screen
;
116 void (*m2mf_copy_rect
)(struct nvc0_context
*,
117 const struct nv50_m2mf_rect
*dst
,
118 const struct nv50_m2mf_rect
*src
,
119 uint32_t nblocksx
, uint32_t nblocksy
);
121 uint32_t dirty_3d
; /* dirty flags for 3d state */
122 uint32_t dirty_cp
; /* dirty flags for compute state */
124 struct nvc0_graph_state state
;
126 struct nvc0_blend_stateobj
*blend
;
127 struct nvc0_rasterizer_stateobj
*rast
;
128 struct nvc0_zsa_stateobj
*zsa
;
129 struct nvc0_vertex_stateobj
*vertex
;
131 struct nvc0_program
*vertprog
;
132 struct nvc0_program
*tctlprog
;
133 struct nvc0_program
*tevlprog
;
134 struct nvc0_program
*gmtyprog
;
135 struct nvc0_program
*fragprog
;
136 struct nvc0_program
*compprog
;
138 struct nvc0_program
*tcp_empty
;
140 struct nvc0_constbuf constbuf
[6][NVC0_MAX_PIPE_CONSTBUFS
];
141 uint16_t constbuf_dirty
[6];
142 uint16_t constbuf_valid
[6];
143 uint16_t constbuf_coherent
[6];
146 struct pipe_vertex_buffer vtxbuf
[PIPE_MAX_ATTRIBS
];
147 unsigned num_vtxbufs
;
148 uint32_t vtxbufs_coherent
;
149 struct pipe_index_buffer idxbuf
;
150 uint32_t constant_vbos
;
151 uint32_t vbo_user
; /* bitmask of vertex buffers pointing to user memory */
152 uint32_t vb_elt_first
; /* from pipe_draw_info, for vertex upload */
153 uint32_t vb_elt_limit
; /* max - min element (count - 1) */
154 uint32_t instance_off
; /* current base vertex for instanced arrays */
155 uint32_t instance_max
; /* last instance for current draw call */
157 struct pipe_sampler_view
*textures
[6][PIPE_MAX_SAMPLERS
];
158 unsigned num_textures
[6];
159 uint32_t textures_dirty
[6];
160 uint32_t textures_coherent
[6];
161 struct nv50_tsc_entry
*samplers
[6][PIPE_MAX_SAMPLERS
];
162 unsigned num_samplers
[6];
163 uint16_t samplers_dirty
[6];
164 bool seamless_cube_map
;
166 uint32_t tex_handles
[6][PIPE_MAX_SAMPLERS
]; /* for nve4 */
168 struct pipe_framebuffer_state framebuffer
;
169 struct pipe_blend_color blend_colour
;
170 struct pipe_stencil_ref stencil_ref
;
171 struct pipe_poly_stipple stipple
;
172 struct pipe_scissor_state scissors
[NVC0_MAX_VIEWPORTS
];
173 unsigned scissors_dirty
;
174 struct pipe_viewport_state viewports
[NVC0_MAX_VIEWPORTS
];
175 unsigned viewports_dirty
;
176 struct pipe_clip_state clip
;
178 unsigned sample_mask
;
179 unsigned min_samples
;
181 float default_tess_outer
[4];
182 float default_tess_inner
[2];
186 uint8_t tfbbuf_dirty
;
187 struct pipe_stream_output_target
*tfbbuf
[4];
188 unsigned num_tfbbufs
;
190 struct pipe_query
*cond_query
;
191 bool cond_cond
; /* inverted rendering condition */
193 uint32_t cond_condmode
; /* the calculated condition */
195 struct nvc0_blitctx
*blit
;
197 /* NOTE: some of these surfaces may reference buffers */
198 struct pipe_surface
*surfaces
[2][NVC0_MAX_SURFACE_SLOTS
];
199 uint16_t surfaces_dirty
[2];
200 uint16_t surfaces_valid
[2];
202 struct pipe_shader_buffer buffers
[6][NVC0_MAX_BUFFERS
];
203 uint32_t buffers_dirty
[6];
204 uint32_t buffers_valid
[6];
206 struct util_dynarray global_residents
;
209 static inline struct nvc0_context
*
210 nvc0_context(struct pipe_context
*pipe
)
212 return (struct nvc0_context
*)pipe
;
215 static inline unsigned
216 nvc0_shader_stage(unsigned pipe
)
219 case PIPE_SHADER_VERTEX
: return 0;
220 case PIPE_SHADER_TESS_CTRL
: return 1;
221 case PIPE_SHADER_TESS_EVAL
: return 2;
222 case PIPE_SHADER_GEOMETRY
: return 3;
223 case PIPE_SHADER_FRAGMENT
: return 4;
224 case PIPE_SHADER_COMPUTE
: return 5;
226 assert(!"invalid PIPE_SHADER type");
233 struct pipe_context
*nvc0_create(struct pipe_screen
*, void *, unsigned flags
);
234 void nvc0_bufctx_fence(struct nvc0_context
*, struct nouveau_bufctx
*,
236 void nvc0_default_kick_notify(struct nouveau_pushbuf
*);
239 extern struct draw_stage
*nvc0_draw_render_stage(struct nvc0_context
*);
242 bool nvc0_program_translate(struct nvc0_program
*, uint16_t chipset
,
243 struct pipe_debug_callback
*);
244 bool nvc0_program_upload_code(struct nvc0_context
*, struct nvc0_program
*);
245 void nvc0_program_destroy(struct nvc0_context
*, struct nvc0_program
*);
246 void nvc0_program_library_upload(struct nvc0_context
*);
247 uint32_t nvc0_program_symbol_offset(const struct nvc0_program
*,
249 void nvc0_program_init_tcp_empty(struct nvc0_context
*);
251 /* nvc0_shader_state.c */
252 void nvc0_vertprog_validate(struct nvc0_context
*);
253 void nvc0_tctlprog_validate(struct nvc0_context
*);
254 void nvc0_tevlprog_validate(struct nvc0_context
*);
255 void nvc0_gmtyprog_validate(struct nvc0_context
*);
256 void nvc0_fragprog_validate(struct nvc0_context
*);
258 void nvc0_tfb_validate(struct nvc0_context
*);
261 extern void nvc0_init_state_functions(struct nvc0_context
*);
263 /* nvc0_state_validate.c */
264 void nvc0_validate_global_residents(struct nvc0_context
*,
265 struct nouveau_bufctx
*, int bin
);
266 bool nvc0_state_validate(struct nvc0_context
*, uint32_t state_mask
);
269 extern void nvc0_clear(struct pipe_context
*, unsigned buffers
,
270 const union pipe_color_union
*color
,
271 double depth
, unsigned stencil
);
272 extern void nvc0_init_surface_functions(struct nvc0_context
*);
275 bool nvc0_validate_tic(struct nvc0_context
*nvc0
, int s
);
276 bool nvc0_validate_tsc(struct nvc0_context
*nvc0
, int s
);
277 bool nve4_validate_tsc(struct nvc0_context
*nvc0
, int s
);
278 void nvc0_validate_textures(struct nvc0_context
*);
279 void nvc0_validate_samplers(struct nvc0_context
*);
280 void nve4_set_tex_handles(struct nvc0_context
*);
281 void nvc0_validate_surfaces(struct nvc0_context
*);
282 void nve4_set_surface_info(struct nouveau_pushbuf
*, struct pipe_surface
*,
283 struct nvc0_screen
*);
285 struct pipe_sampler_view
*
286 nvc0_create_texture_view(struct pipe_context
*,
287 struct pipe_resource
*,
288 const struct pipe_sampler_view
*,
290 enum pipe_texture_target
);
291 struct pipe_sampler_view
*
292 nvc0_create_sampler_view(struct pipe_context
*,
293 struct pipe_resource
*,
294 const struct pipe_sampler_view
*);
296 /* nvc0_transfer.c */
298 nvc0_init_transfer_functions(struct nvc0_context
*);
301 nvc0_m2mf_push_linear(struct nouveau_context
*nv
,
302 struct nouveau_bo
*dst
, unsigned offset
, unsigned domain
,
303 unsigned size
, const void *data
);
305 nve4_p2mf_push_linear(struct nouveau_context
*nv
,
306 struct nouveau_bo
*dst
, unsigned offset
, unsigned domain
,
307 unsigned size
, const void *data
);
309 nvc0_cb_bo_push(struct nouveau_context
*,
310 struct nouveau_bo
*bo
, unsigned domain
,
311 unsigned base
, unsigned size
,
312 unsigned offset
, unsigned words
, const uint32_t *data
);
315 void nvc0_draw_vbo(struct pipe_context
*, const struct pipe_draw_info
*);
318 nvc0_vertex_state_create(struct pipe_context
*pipe
,
319 unsigned num_elements
,
320 const struct pipe_vertex_element
*elements
);
322 nvc0_vertex_state_delete(struct pipe_context
*pipe
, void *hwcso
);
324 void nvc0_vertex_arrays_validate(struct nvc0_context
*);
326 void nvc0_idxbuf_validate(struct nvc0_context
*);
329 struct pipe_video_codec
*
330 nvc0_create_decoder(struct pipe_context
*context
,
331 const struct pipe_video_codec
*templ
);
333 struct pipe_video_buffer
*
334 nvc0_video_buffer_create(struct pipe_context
*pipe
,
335 const struct pipe_video_buffer
*templat
);
338 void nvc0_push_vbo(struct nvc0_context
*, const struct pipe_draw_info
*);
341 void nve4_launch_grid(struct pipe_context
*, const struct pipe_grid_info
*);
344 void nvc0_launch_grid(struct pipe_context
*, const struct pipe_grid_info
*);