1 #ifndef __NVC0_CONTEXT_H__
2 #define __NVC0_CONTEXT_H__
4 #include "pipe/p_context.h"
5 #include "pipe/p_defines.h"
6 #include "pipe/p_state.h"
8 #include "util/u_memory.h"
9 #include "util/u_math.h"
10 #include "util/u_inlines.h"
11 #include "util/u_dynarray.h"
13 #include "nvc0/nvc0_winsys.h"
14 #include "nvc0/nvc0_stateobj.h"
15 #include "nvc0/nvc0_screen.h"
16 #include "nvc0/nvc0_program.h"
17 #include "nvc0/nvc0_resource.h"
19 #include "nv50/nv50_transfer.h"
21 #include "nouveau_context.h"
22 #include "nouveau_debug.h"
24 #include "nvc0/nvc0_3ddefs.xml.h"
25 #include "nvc0/nvc0_3d.xml.h"
26 #include "nvc0/nvc0_2d.xml.h"
27 #include "nvc0/nvc0_m2mf.xml.h"
28 #include "nvc0/nve4_p2mf.xml.h"
30 /* NOTE: must keep NVC0_NEW_...PROG in consecutive bits in this order */
31 #define NVC0_NEW_BLEND (1 << 0)
32 #define NVC0_NEW_RASTERIZER (1 << 1)
33 #define NVC0_NEW_ZSA (1 << 2)
34 #define NVC0_NEW_VERTPROG (1 << 3)
35 #define NVC0_NEW_TCTLPROG (1 << 4)
36 #define NVC0_NEW_TEVLPROG (1 << 5)
37 #define NVC0_NEW_GMTYPROG (1 << 6)
38 #define NVC0_NEW_FRAGPROG (1 << 7)
39 #define NVC0_NEW_BLEND_COLOUR (1 << 8)
40 #define NVC0_NEW_STENCIL_REF (1 << 9)
41 #define NVC0_NEW_CLIP (1 << 10)
42 #define NVC0_NEW_SAMPLE_MASK (1 << 11)
43 #define NVC0_NEW_FRAMEBUFFER (1 << 12)
44 #define NVC0_NEW_STIPPLE (1 << 13)
45 #define NVC0_NEW_SCISSOR (1 << 14)
46 #define NVC0_NEW_VIEWPORT (1 << 15)
47 #define NVC0_NEW_ARRAYS (1 << 16)
48 #define NVC0_NEW_VERTEX (1 << 17)
49 #define NVC0_NEW_CONSTBUF (1 << 18)
50 #define NVC0_NEW_TEXTURES (1 << 19)
51 #define NVC0_NEW_SAMPLERS (1 << 20)
52 #define NVC0_NEW_TFB_TARGETS (1 << 21)
53 #define NVC0_NEW_IDXBUF (1 << 22)
54 #define NVC0_NEW_SURFACES (1 << 23)
55 #define NVC0_NEW_MIN_SAMPLES (1 << 24)
57 #define NVC0_NEW_CP_PROGRAM (1 << 0)
58 #define NVC0_NEW_CP_SURFACES (1 << 1)
59 #define NVC0_NEW_CP_TEXTURES (1 << 2)
60 #define NVC0_NEW_CP_SAMPLERS (1 << 3)
61 #define NVC0_NEW_CP_CONSTBUF (1 << 4)
62 #define NVC0_NEW_CP_GLOBALS (1 << 5)
64 /* 3d bufctx (during draw_vbo, blit_3d) */
65 #define NVC0_BIND_FB 0
66 #define NVC0_BIND_VTX 1
67 #define NVC0_BIND_VTX_TMP 2
68 #define NVC0_BIND_IDX 3
69 #define NVC0_BIND_TEX(s, i) ( 4 + 32 * (s) + (i))
70 #define NVC0_BIND_CB(s, i) (164 + 16 * (s) + (i))
71 #define NVC0_BIND_TFB 244
72 #define NVC0_BIND_SUF 245
73 #define NVC0_BIND_SCREEN 246
74 #define NVC0_BIND_TLS 247
75 #define NVC0_BIND_3D_COUNT 248
77 /* compute bufctx (during launch_grid) */
78 #define NVC0_BIND_CP_CB(i) ( 0 + (i))
79 #define NVC0_BIND_CP_TEX(i) ( 16 + (i))
80 #define NVC0_BIND_CP_SUF 48
81 #define NVC0_BIND_CP_GLOBAL 49
82 #define NVC0_BIND_CP_DESC 50
83 #define NVC0_BIND_CP_SCREEN 51
84 #define NVC0_BIND_CP_QUERY 52
85 #define NVC0_BIND_CP_COUNT 53
87 /* bufctx for other operations */
88 #define NVC0_BIND_2D 0
89 #define NVC0_BIND_M2MF 0
90 #define NVC0_BIND_FENCE 1
95 boolean
nvc0_blitctx_create(struct nvc0_context
*);
96 void nvc0_blitctx_destroy(struct nvc0_context
*);
99 struct nouveau_context base
;
101 struct nouveau_bufctx
*bufctx_3d
;
102 struct nouveau_bufctx
*bufctx
;
103 struct nouveau_bufctx
*bufctx_cp
;
105 struct nvc0_screen
*screen
;
107 void (*m2mf_copy_rect
)(struct nvc0_context
*,
108 const struct nv50_m2mf_rect
*dst
,
109 const struct nv50_m2mf_rect
*src
,
110 uint32_t nblocksx
, uint32_t nblocksy
);
113 uint32_t dirty_cp
; /* dirty flags for compute state */
117 boolean rasterizer_discard
;
118 boolean early_z_forced
;
119 boolean prim_restart
;
120 uint32_t instance_elts
; /* bitmask of per-instance elements */
121 uint32_t instance_base
;
122 uint32_t constant_vbos
;
123 uint32_t constant_elts
;
126 uint8_t vbo_mode
; /* 0 = normal, 1 = translate, 3 = translate, forced */
129 uint8_t num_textures
[6];
130 uint8_t num_samplers
[6];
131 uint8_t tls_required
; /* bitmask of shader types using l[] */
132 uint8_t c14_bound
; /* whether immediate array constbuf is bound */
135 uint32_t uniform_buffer_bound
[5];
136 struct nvc0_transform_feedback_state
*tfb
;
139 struct nvc0_blend_stateobj
*blend
;
140 struct nvc0_rasterizer_stateobj
*rast
;
141 struct nvc0_zsa_stateobj
*zsa
;
142 struct nvc0_vertex_stateobj
*vertex
;
144 struct nvc0_program
*vertprog
;
145 struct nvc0_program
*tctlprog
;
146 struct nvc0_program
*tevlprog
;
147 struct nvc0_program
*gmtyprog
;
148 struct nvc0_program
*fragprog
;
149 struct nvc0_program
*compprog
;
151 struct nvc0_constbuf constbuf
[6][NVC0_MAX_PIPE_CONSTBUFS
];
152 uint16_t constbuf_dirty
[6];
153 uint16_t constbuf_valid
[6];
156 struct pipe_vertex_buffer vtxbuf
[PIPE_MAX_ATTRIBS
];
157 unsigned num_vtxbufs
;
158 struct pipe_index_buffer idxbuf
;
159 uint32_t constant_vbos
;
160 uint32_t vbo_user
; /* bitmask of vertex buffers pointing to user memory */
161 uint32_t vb_elt_first
; /* from pipe_draw_info, for vertex upload */
162 uint32_t vb_elt_limit
; /* max - min element (count - 1) */
163 uint32_t instance_off
; /* current base vertex for instanced arrays */
164 uint32_t instance_max
; /* last instance for current draw call */
166 struct pipe_sampler_view
*textures
[6][PIPE_MAX_SAMPLERS
];
167 unsigned num_textures
[6];
168 uint32_t textures_dirty
[6];
169 struct nv50_tsc_entry
*samplers
[6][PIPE_MAX_SAMPLERS
];
170 unsigned num_samplers
[6];
171 uint16_t samplers_dirty
[6];
173 uint32_t tex_handles
[6][PIPE_MAX_SAMPLERS
]; /* for nve4 */
175 struct pipe_framebuffer_state framebuffer
;
176 struct pipe_blend_color blend_colour
;
177 struct pipe_stencil_ref stencil_ref
;
178 struct pipe_poly_stipple stipple
;
179 struct pipe_scissor_state scissors
[NVC0_MAX_VIEWPORTS
];
180 unsigned scissors_dirty
;
181 struct pipe_viewport_state viewports
[NVC0_MAX_VIEWPORTS
];
182 unsigned viewports_dirty
;
183 struct pipe_clip_state clip
;
185 unsigned sample_mask
;
186 unsigned min_samples
;
188 boolean vbo_push_hint
;
190 uint8_t tfbbuf_dirty
;
191 struct pipe_stream_output_target
*tfbbuf
[4];
192 unsigned num_tfbbufs
;
194 struct pipe_query
*cond_query
;
195 boolean cond_cond
; /* inverted rendering condition */
197 uint32_t cond_condmode
; /* the calculated condition */
199 struct nvc0_blitctx
*blit
;
201 struct pipe_surface
*surfaces
[2][NVC0_MAX_SURFACE_SLOTS
];
202 uint16_t surfaces_dirty
[2];
203 uint16_t surfaces_valid
[2];
205 struct util_dynarray global_residents
;
208 static INLINE
struct nvc0_context
*
209 nvc0_context(struct pipe_context
*pipe
)
211 return (struct nvc0_context
*)pipe
;
214 static INLINE
unsigned
215 nvc0_shader_stage(unsigned pipe
)
218 case PIPE_SHADER_VERTEX
: return 0;
219 /* case PIPE_SHADER_TESSELLATION_CONTROL: return 1; */
220 /* case PIPE_SHADER_TESSELLATION_EVALUATION: return 2; */
221 case PIPE_SHADER_GEOMETRY
: return 3;
222 case PIPE_SHADER_FRAGMENT
: return 4;
223 case PIPE_SHADER_COMPUTE
: return 5;
225 assert(!"invalid PIPE_SHADER type");
232 struct pipe_context
*nvc0_create(struct pipe_screen
*, void *);
233 void nvc0_bufctx_fence(struct nvc0_context
*, struct nouveau_bufctx
*,
235 void nvc0_default_kick_notify(struct nouveau_pushbuf
*);
238 extern struct draw_stage
*nvc0_draw_render_stage(struct nvc0_context
*);
241 boolean
nvc0_program_translate(struct nvc0_program
*, uint16_t chipset
);
242 boolean
nvc0_program_upload_code(struct nvc0_context
*, struct nvc0_program
*);
243 void nvc0_program_destroy(struct nvc0_context
*, struct nvc0_program
*);
244 void nvc0_program_library_upload(struct nvc0_context
*);
245 uint32_t nvc0_program_symbol_offset(const struct nvc0_program
*,
249 void nvc0_init_query_functions(struct nvc0_context
*);
250 void nvc0_query_pushbuf_submit(struct nouveau_pushbuf
*,
251 struct pipe_query
*, unsigned result_offset
);
252 void nvc0_query_fifo_wait(struct nouveau_pushbuf
*, struct pipe_query
*);
253 void nvc0_so_target_save_offset(struct pipe_context
*,
254 struct pipe_stream_output_target
*, unsigned i
,
257 #define NVC0_QUERY_TFB_BUFFER_OFFSET (PIPE_QUERY_TYPES + 0)
259 /* nvc0_shader_state.c */
260 void nvc0_vertprog_validate(struct nvc0_context
*);
261 void nvc0_tctlprog_validate(struct nvc0_context
*);
262 void nvc0_tevlprog_validate(struct nvc0_context
*);
263 void nvc0_gmtyprog_validate(struct nvc0_context
*);
264 void nvc0_fragprog_validate(struct nvc0_context
*);
266 void nvc0_tfb_validate(struct nvc0_context
*);
269 extern void nvc0_init_state_functions(struct nvc0_context
*);
271 /* nvc0_state_validate.c */
272 void nvc0_validate_global_residents(struct nvc0_context
*,
273 struct nouveau_bufctx
*, int bin
);
274 extern boolean
nvc0_state_validate(struct nvc0_context
*, uint32_t state_mask
,
275 unsigned space_words
);
278 extern void nvc0_clear(struct pipe_context
*, unsigned buffers
,
279 const union pipe_color_union
*color
,
280 double depth
, unsigned stencil
);
281 extern void nvc0_init_surface_functions(struct nvc0_context
*);
284 boolean
nve4_validate_tsc(struct nvc0_context
*nvc0
, int s
);
285 void nvc0_validate_textures(struct nvc0_context
*);
286 void nvc0_validate_samplers(struct nvc0_context
*);
287 void nve4_set_tex_handles(struct nvc0_context
*);
288 void nvc0_validate_surfaces(struct nvc0_context
*);
289 void nve4_set_surface_info(struct nouveau_pushbuf
*, struct pipe_surface
*,
290 struct nvc0_screen
*);
292 struct pipe_sampler_view
*
293 nvc0_create_texture_view(struct pipe_context
*,
294 struct pipe_resource
*,
295 const struct pipe_sampler_view
*,
297 enum pipe_texture_target
);
298 struct pipe_sampler_view
*
299 nvc0_create_sampler_view(struct pipe_context
*,
300 struct pipe_resource
*,
301 const struct pipe_sampler_view
*);
303 /* nvc0_transfer.c */
305 nvc0_init_transfer_functions(struct nvc0_context
*);
308 nvc0_m2mf_push_linear(struct nouveau_context
*nv
,
309 struct nouveau_bo
*dst
, unsigned offset
, unsigned domain
,
310 unsigned size
, const void *data
);
312 nve4_p2mf_push_linear(struct nouveau_context
*nv
,
313 struct nouveau_bo
*dst
, unsigned offset
, unsigned domain
,
314 unsigned size
, const void *data
);
316 nvc0_cb_push(struct nouveau_context
*,
317 struct nouveau_bo
*bo
, unsigned domain
,
318 unsigned base
, unsigned size
,
319 unsigned offset
, unsigned words
, const uint32_t *data
);
322 void nvc0_draw_vbo(struct pipe_context
*, const struct pipe_draw_info
*);
325 nvc0_vertex_state_create(struct pipe_context
*pipe
,
326 unsigned num_elements
,
327 const struct pipe_vertex_element
*elements
);
329 nvc0_vertex_state_delete(struct pipe_context
*pipe
, void *hwcso
);
331 void nvc0_vertex_arrays_validate(struct nvc0_context
*);
333 void nvc0_idxbuf_validate(struct nvc0_context
*);
336 struct pipe_video_codec
*
337 nvc0_create_decoder(struct pipe_context
*context
,
338 const struct pipe_video_codec
*templ
);
340 struct pipe_video_buffer
*
341 nvc0_video_buffer_create(struct pipe_context
*pipe
,
342 const struct pipe_video_buffer
*templat
);
345 void nvc0_push_vbo(struct nvc0_context
*, const struct pipe_draw_info
*);
348 void nve4_launch_grid(struct pipe_context
*,
349 const uint
*, const uint
*, uint32_t, const void *);
352 void nvc0_launch_grid(struct pipe_context
*,
353 const uint
*, const uint
*, uint32_t, const void *);