nv50,nvc0: update with latest caps
[mesa.git] / src / gallium / drivers / nouveau / nvc0 / nvc0_screen.c
1 /*
2 * Copyright 2010 Christoph Bumiller
3 *
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8 * and/or sell copies of the Software, and to permit persons to whom the
9 * Software is furnished to do so, subject to the following conditions:
10 *
11 * The above copyright notice and this permission notice shall be included in
12 * all copies or substantial portions of the Software.
13 *
14 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
15 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
16 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
17 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR
18 * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
19 * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
20 * OTHER DEALINGS IN THE SOFTWARE.
21 */
22
23 #include <xf86drm.h>
24 #include <nouveau_drm.h>
25 #include <nvif/class.h>
26 #include "util/format/u_format.h"
27 #include "util/format/u_format_s3tc.h"
28 #include "util/u_screen.h"
29 #include "pipe/p_screen.h"
30 #include "compiler/nir/nir.h"
31
32 #include "nouveau_vp3_video.h"
33
34 #include "nvc0/nvc0_context.h"
35 #include "nvc0/nvc0_screen.h"
36
37 #include "nvc0/mme/com9097.mme.h"
38 #include "nvc0/mme/com90c0.mme.h"
39
40 #include "nv50/g80_texture.xml.h"
41
42 static bool
43 nvc0_screen_is_format_supported(struct pipe_screen *pscreen,
44 enum pipe_format format,
45 enum pipe_texture_target target,
46 unsigned sample_count,
47 unsigned storage_sample_count,
48 unsigned bindings)
49 {
50 const struct util_format_description *desc = util_format_description(format);
51
52 if (sample_count > 8)
53 return false;
54 if (!(0x117 & (1 << sample_count))) /* 0, 1, 2, 4 or 8 */
55 return false;
56
57 if (MAX2(1, sample_count) != MAX2(1, storage_sample_count))
58 return false;
59
60 /* Short-circuit the rest of the logic -- this is used by the state tracker
61 * to determine valid MS levels in a no-attachments scenario.
62 */
63 if (format == PIPE_FORMAT_NONE && bindings & PIPE_BIND_RENDER_TARGET)
64 return true;
65
66 if ((bindings & PIPE_BIND_SAMPLER_VIEW) && (target != PIPE_BUFFER))
67 if (util_format_get_blocksizebits(format) == 3 * 32)
68 return false;
69
70 if (bindings & PIPE_BIND_LINEAR)
71 if (util_format_is_depth_or_stencil(format) ||
72 (target != PIPE_TEXTURE_1D &&
73 target != PIPE_TEXTURE_2D &&
74 target != PIPE_TEXTURE_RECT) ||
75 sample_count > 1)
76 return false;
77
78 /* Restrict ETC2 and ASTC formats here. These are only supported on GK20A
79 * and GM20B.
80 */
81 if ((desc->layout == UTIL_FORMAT_LAYOUT_ETC ||
82 desc->layout == UTIL_FORMAT_LAYOUT_ASTC) &&
83 nouveau_screen(pscreen)->device->chipset != 0x12b &&
84 nouveau_screen(pscreen)->class_3d != NVEA_3D_CLASS)
85 return false;
86
87 /* shared is always supported */
88 bindings &= ~(PIPE_BIND_LINEAR |
89 PIPE_BIND_SHARED);
90
91 if (bindings & PIPE_BIND_SHADER_IMAGE) {
92 if (format == PIPE_FORMAT_B8G8R8A8_UNORM &&
93 nouveau_screen(pscreen)->class_3d < NVE4_3D_CLASS) {
94 /* This should work on Fermi, but for currently unknown reasons it
95 * does not and results in breaking reads from pbos. */
96 return false;
97 }
98 }
99
100 return (( nvc0_format_table[format].usage |
101 nvc0_vertex_format[format].usage) & bindings) == bindings;
102 }
103
104 static int
105 nvc0_screen_get_param(struct pipe_screen *pscreen, enum pipe_cap param)
106 {
107 const uint16_t class_3d = nouveau_screen(pscreen)->class_3d;
108 const struct nouveau_screen *screen = nouveau_screen(pscreen);
109 struct nouveau_device *dev = screen->device;
110
111 switch (param) {
112 /* non-boolean caps */
113 case PIPE_CAP_MAX_TEXTURE_2D_SIZE:
114 return 16384;
115 case PIPE_CAP_MAX_TEXTURE_CUBE_LEVELS:
116 return 15;
117 case PIPE_CAP_MAX_TEXTURE_3D_LEVELS:
118 return 12;
119 case PIPE_CAP_MAX_TEXTURE_ARRAY_LAYERS:
120 return 2048;
121 case PIPE_CAP_MIN_TEXEL_OFFSET:
122 return -8;
123 case PIPE_CAP_MAX_TEXEL_OFFSET:
124 return 7;
125 case PIPE_CAP_MIN_TEXTURE_GATHER_OFFSET:
126 return -32;
127 case PIPE_CAP_MAX_TEXTURE_GATHER_OFFSET:
128 return 31;
129 case PIPE_CAP_MAX_TEXTURE_BUFFER_SIZE:
130 return 128 * 1024 * 1024;
131 case PIPE_CAP_GLSL_FEATURE_LEVEL:
132 return 430;
133 case PIPE_CAP_GLSL_FEATURE_LEVEL_COMPATIBILITY:
134 return 430;
135 case PIPE_CAP_MAX_RENDER_TARGETS:
136 return 8;
137 case PIPE_CAP_MAX_DUAL_SOURCE_RENDER_TARGETS:
138 return 1;
139 case PIPE_CAP_VIEWPORT_SUBPIXEL_BITS:
140 case PIPE_CAP_RASTERIZER_SUBPIXEL_BITS:
141 return 8;
142 case PIPE_CAP_MAX_STREAM_OUTPUT_BUFFERS:
143 return 4;
144 case PIPE_CAP_MAX_STREAM_OUTPUT_SEPARATE_COMPONENTS:
145 case PIPE_CAP_MAX_STREAM_OUTPUT_INTERLEAVED_COMPONENTS:
146 return 128;
147 case PIPE_CAP_MAX_GEOMETRY_OUTPUT_VERTICES:
148 case PIPE_CAP_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS:
149 return 1024;
150 case PIPE_CAP_MAX_VERTEX_STREAMS:
151 return 4;
152 case PIPE_CAP_MAX_GS_INVOCATIONS:
153 return 32;
154 case PIPE_CAP_MAX_SHADER_BUFFER_SIZE:
155 return 1 << 27;
156 case PIPE_CAP_MAX_VERTEX_ATTRIB_STRIDE:
157 return 2048;
158 case PIPE_CAP_MAX_VERTEX_ELEMENT_SRC_OFFSET:
159 return 2047;
160 case PIPE_CAP_CONSTANT_BUFFER_OFFSET_ALIGNMENT:
161 return 256;
162 case PIPE_CAP_TEXTURE_BUFFER_OFFSET_ALIGNMENT:
163 if (class_3d < GM107_3D_CLASS)
164 return 256; /* IMAGE bindings require alignment to 256 */
165 return 16;
166 case PIPE_CAP_SHADER_BUFFER_OFFSET_ALIGNMENT:
167 return 16;
168 case PIPE_CAP_MIN_MAP_BUFFER_ALIGNMENT:
169 return NOUVEAU_MIN_BUFFER_MAP_ALIGN;
170 case PIPE_CAP_MAX_VIEWPORTS:
171 return NVC0_MAX_VIEWPORTS;
172 case PIPE_CAP_MAX_TEXTURE_GATHER_COMPONENTS:
173 return 4;
174 case PIPE_CAP_TEXTURE_BORDER_COLOR_QUIRK:
175 return PIPE_QUIRK_TEXTURE_BORDER_COLOR_SWIZZLE_NV50;
176 case PIPE_CAP_ENDIANNESS:
177 return PIPE_ENDIAN_LITTLE;
178 case PIPE_CAP_MAX_SHADER_PATCH_VARYINGS:
179 return 30;
180 case PIPE_CAP_MAX_WINDOW_RECTANGLES:
181 return NVC0_MAX_WINDOW_RECTANGLES;
182 case PIPE_CAP_MAX_CONSERVATIVE_RASTER_SUBPIXEL_PRECISION_BIAS:
183 return class_3d >= GM200_3D_CLASS ? 8 : 0;
184 case PIPE_CAP_MAX_TEXTURE_UPLOAD_MEMORY_BUDGET:
185 return 64 * 1024 * 1024;
186 case PIPE_CAP_MAX_VARYINGS:
187 /* NOTE: These only count our slots for GENERIC varyings.
188 * The address space may be larger, but the actual hard limit seems to be
189 * less than what the address space layout permits, so don't add TEXCOORD,
190 * COLOR, etc. here.
191 */
192 return 0x1f0 / 16;
193 case PIPE_CAP_MAX_VERTEX_BUFFERS:
194 return 16;
195 case PIPE_CAP_GL_BEGIN_END_BUFFER_SIZE:
196 return 512 * 1024; /* TODO: Investigate tuning this */
197
198 /* supported caps */
199 case PIPE_CAP_TEXTURE_MIRROR_CLAMP:
200 case PIPE_CAP_TEXTURE_MIRROR_CLAMP_TO_EDGE:
201 case PIPE_CAP_TEXTURE_SWIZZLE:
202 case PIPE_CAP_TEXTURE_SHADOW_MAP:
203 case PIPE_CAP_NPOT_TEXTURES:
204 case PIPE_CAP_MIXED_FRAMEBUFFER_SIZES:
205 case PIPE_CAP_MIXED_COLOR_DEPTH_BITS:
206 case PIPE_CAP_ANISOTROPIC_FILTER:
207 case PIPE_CAP_SEAMLESS_CUBE_MAP:
208 case PIPE_CAP_CUBE_MAP_ARRAY:
209 case PIPE_CAP_TEXTURE_BUFFER_OBJECTS:
210 case PIPE_CAP_TEXTURE_MULTISAMPLE:
211 case PIPE_CAP_DEPTH_CLIP_DISABLE:
212 case PIPE_CAP_POINT_SPRITE:
213 case PIPE_CAP_TGSI_TEXCOORD:
214 case PIPE_CAP_FRAGMENT_SHADER_TEXTURE_LOD:
215 case PIPE_CAP_FRAGMENT_SHADER_DERIVATIVES:
216 case PIPE_CAP_VERTEX_SHADER_SATURATE:
217 case PIPE_CAP_FRAGMENT_COLOR_CLAMPED:
218 case PIPE_CAP_VERTEX_COLOR_UNCLAMPED:
219 case PIPE_CAP_VERTEX_COLOR_CLAMPED:
220 case PIPE_CAP_QUERY_TIMESTAMP:
221 case PIPE_CAP_QUERY_TIME_ELAPSED:
222 case PIPE_CAP_OCCLUSION_QUERY:
223 case PIPE_CAP_STREAM_OUTPUT_PAUSE_RESUME:
224 case PIPE_CAP_STREAM_OUTPUT_INTERLEAVE_BUFFERS:
225 case PIPE_CAP_QUERY_PIPELINE_STATISTICS:
226 case PIPE_CAP_BLEND_EQUATION_SEPARATE:
227 case PIPE_CAP_INDEP_BLEND_ENABLE:
228 case PIPE_CAP_INDEP_BLEND_FUNC:
229 case PIPE_CAP_TGSI_FS_COORD_ORIGIN_UPPER_LEFT:
230 case PIPE_CAP_TGSI_FS_COORD_PIXEL_CENTER_HALF_INTEGER:
231 case PIPE_CAP_PRIMITIVE_RESTART:
232 case PIPE_CAP_TGSI_INSTANCEID:
233 case PIPE_CAP_VERTEX_ELEMENT_INSTANCE_DIVISOR:
234 case PIPE_CAP_MIXED_COLORBUFFER_FORMATS:
235 case PIPE_CAP_CONDITIONAL_RENDER:
236 case PIPE_CAP_TEXTURE_BARRIER:
237 case PIPE_CAP_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION:
238 case PIPE_CAP_START_INSTANCE:
239 case PIPE_CAP_BUFFER_MAP_PERSISTENT_COHERENT:
240 case PIPE_CAP_DRAW_INDIRECT:
241 case PIPE_CAP_USER_VERTEX_BUFFERS:
242 case PIPE_CAP_TEXTURE_QUERY_LOD:
243 case PIPE_CAP_SAMPLE_SHADING:
244 case PIPE_CAP_TEXTURE_GATHER_OFFSETS:
245 case PIPE_CAP_TEXTURE_GATHER_SM5:
246 case PIPE_CAP_TGSI_FS_FINE_DERIVATIVE:
247 case PIPE_CAP_CONDITIONAL_RENDER_INVERTED:
248 case PIPE_CAP_SAMPLER_VIEW_TARGET:
249 case PIPE_CAP_CLIP_HALFZ:
250 case PIPE_CAP_POLYGON_OFFSET_CLAMP:
251 case PIPE_CAP_MULTISAMPLE_Z_RESOLVE:
252 case PIPE_CAP_TEXTURE_FLOAT_LINEAR:
253 case PIPE_CAP_TEXTURE_HALF_FLOAT_LINEAR:
254 case PIPE_CAP_DEPTH_BOUNDS_TEST:
255 case PIPE_CAP_TGSI_TXQS:
256 case PIPE_CAP_COPY_BETWEEN_COMPRESSED_AND_PLAIN_FORMATS:
257 case PIPE_CAP_FORCE_PERSAMPLE_INTERP:
258 case PIPE_CAP_SHAREABLE_SHADERS:
259 case PIPE_CAP_CLEAR_TEXTURE:
260 case PIPE_CAP_DRAW_PARAMETERS:
261 case PIPE_CAP_TGSI_PACK_HALF_FLOAT:
262 case PIPE_CAP_MULTI_DRAW_INDIRECT:
263 case PIPE_CAP_MULTI_DRAW_INDIRECT_PARAMS:
264 case PIPE_CAP_TGSI_FS_FACE_IS_INTEGER_SYSVAL:
265 case PIPE_CAP_QUERY_BUFFER_OBJECT:
266 case PIPE_CAP_INVALIDATE_BUFFER:
267 case PIPE_CAP_STRING_MARKER:
268 case PIPE_CAP_FRAMEBUFFER_NO_ATTACHMENT:
269 case PIPE_CAP_CULL_DISTANCE:
270 case PIPE_CAP_PRIMITIVE_RESTART_FOR_PATCHES:
271 case PIPE_CAP_ROBUST_BUFFER_ACCESS_BEHAVIOR:
272 case PIPE_CAP_TGSI_VOTE:
273 case PIPE_CAP_POLYGON_OFFSET_UNITS_UNSCALED:
274 case PIPE_CAP_TGSI_ARRAY_COMPONENTS:
275 case PIPE_CAP_TGSI_MUL_ZERO_WINS:
276 case PIPE_CAP_DOUBLES:
277 case PIPE_CAP_INT64:
278 case PIPE_CAP_TGSI_TEX_TXF_LZ:
279 case PIPE_CAP_TGSI_CLOCK:
280 case PIPE_CAP_COMPUTE:
281 case PIPE_CAP_CAN_BIND_CONST_BUFFER_AS_VERTEX:
282 case PIPE_CAP_ALLOW_MAPPED_BUFFERS_DURING_EXECUTION:
283 case PIPE_CAP_QUERY_SO_OVERFLOW:
284 case PIPE_CAP_DEST_SURFACE_SRGB_CONTROL:
285 case PIPE_CAP_TGSI_DIV:
286 case PIPE_CAP_TGSI_ATOMINC_WRAP:
287 case PIPE_CAP_DEMOTE_TO_HELPER_INVOCATION:
288 case PIPE_CAP_DEVICE_RESET_STATUS_QUERY:
289 case PIPE_CAP_PREFER_IMM_ARRAYS_AS_CONSTBUF:
290 case PIPE_CAP_FLATSHADE:
291 case PIPE_CAP_ALPHA_TEST:
292 case PIPE_CAP_POINT_SIZE_FIXED:
293 case PIPE_CAP_TWO_SIDED_COLOR:
294 case PIPE_CAP_CLIP_PLANES:
295 case PIPE_CAP_TEXTURE_SHADOW_LOD:
296 case PIPE_CAP_PACKED_STREAM_OUTPUT:
297 case PIPE_CAP_DRAW_INFO_START_WITH_USER_INDICES:
298 return 1;
299 case PIPE_CAP_PREFER_BLIT_BASED_TEXTURE_TRANSFER:
300 return nouveau_screen(pscreen)->vram_domain & NOUVEAU_BO_VRAM ? 1 : 0;
301 case PIPE_CAP_FBFETCH:
302 return class_3d >= NVE4_3D_CLASS ? 1 : 0; /* needs testing on fermi */
303 case PIPE_CAP_SEAMLESS_CUBE_MAP_PER_TEXTURE:
304 case PIPE_CAP_TGSI_BALLOT:
305 return class_3d >= NVE4_3D_CLASS;
306 case PIPE_CAP_BINDLESS_TEXTURE:
307 return class_3d >= NVE4_3D_CLASS;
308 case PIPE_CAP_TGSI_ATOMFADD:
309 return class_3d < GM107_3D_CLASS; /* needs additional lowering */
310 case PIPE_CAP_POLYGON_MODE_FILL_RECTANGLE:
311 case PIPE_CAP_TGSI_VS_LAYER_VIEWPORT:
312 case PIPE_CAP_TGSI_TES_LAYER_VIEWPORT:
313 case PIPE_CAP_POST_DEPTH_COVERAGE:
314 case PIPE_CAP_CONSERVATIVE_RASTER_POST_SNAP_TRIANGLES:
315 case PIPE_CAP_CONSERVATIVE_RASTER_POST_SNAP_POINTS_LINES:
316 case PIPE_CAP_CONSERVATIVE_RASTER_POST_DEPTH_COVERAGE:
317 case PIPE_CAP_PROGRAMMABLE_SAMPLE_LOCATIONS:
318 case PIPE_CAP_VIEWPORT_SWIZZLE:
319 case PIPE_CAP_VIEWPORT_MASK:
320 return class_3d >= GM200_3D_CLASS;
321 case PIPE_CAP_CONSERVATIVE_RASTER_PRE_SNAP_TRIANGLES:
322 return class_3d >= GP100_3D_CLASS;
323
324 /* caps has to be turned on with nir */
325 case PIPE_CAP_INT64_DIVMOD:
326 return screen->prefer_nir ? 1 : 0;
327
328 /* unsupported caps */
329 case PIPE_CAP_DEPTH_CLIP_DISABLE_SEPARATE:
330 case PIPE_CAP_TGSI_FS_COORD_ORIGIN_LOWER_LEFT:
331 case PIPE_CAP_TGSI_FS_COORD_PIXEL_CENTER_INTEGER:
332 case PIPE_CAP_SHADER_STENCIL_EXPORT:
333 case PIPE_CAP_TGSI_CAN_COMPACT_CONSTANTS:
334 case PIPE_CAP_VERTEX_BUFFER_OFFSET_4BYTE_ALIGNED_ONLY:
335 case PIPE_CAP_VERTEX_BUFFER_STRIDE_4BYTE_ALIGNED_ONLY:
336 case PIPE_CAP_VERTEX_ELEMENT_SRC_OFFSET_4BYTE_ALIGNED_ONLY:
337 case PIPE_CAP_FAKE_SW_MSAA:
338 case PIPE_CAP_TGSI_VS_WINDOW_SPACE_POSITION:
339 case PIPE_CAP_VERTEXID_NOBASE:
340 case PIPE_CAP_RESOURCE_FROM_USER_MEMORY:
341 case PIPE_CAP_TGSI_FS_POSITION_IS_SYSVAL:
342 case PIPE_CAP_TGSI_FS_POINT_IS_SYSVAL:
343 case PIPE_CAP_GENERATE_MIPMAP:
344 case PIPE_CAP_BUFFER_SAMPLER_VIEW_RGBA_ONLY:
345 case PIPE_CAP_SURFACE_REINTERPRET_BLOCKS:
346 case PIPE_CAP_QUERY_MEMORY_INFO:
347 case PIPE_CAP_PCI_GROUP:
348 case PIPE_CAP_PCI_BUS:
349 case PIPE_CAP_PCI_DEVICE:
350 case PIPE_CAP_PCI_FUNCTION:
351 case PIPE_CAP_TGSI_CAN_READ_OUTPUTS:
352 case PIPE_CAP_NATIVE_FENCE_FD:
353 case PIPE_CAP_GLSL_OPTIMIZE_CONSERVATIVELY:
354 case PIPE_CAP_SPARSE_BUFFER_PAGE_SIZE:
355 case PIPE_CAP_NIR_SAMPLERS_AS_DEREF:
356 case PIPE_CAP_MEMOBJ:
357 case PIPE_CAP_LOAD_CONSTBUF:
358 case PIPE_CAP_TGSI_ANY_REG_AS_ADDRESS:
359 case PIPE_CAP_TILE_RASTER_ORDER:
360 case PIPE_CAP_MAX_COMBINED_SHADER_OUTPUT_RESOURCES:
361 case PIPE_CAP_FRAMEBUFFER_MSAA_CONSTRAINTS:
362 case PIPE_CAP_SIGNED_VERTEX_BUFFER_OFFSET:
363 case PIPE_CAP_CONTEXT_PRIORITY_MASK:
364 case PIPE_CAP_FENCE_SIGNAL:
365 case PIPE_CAP_CONSTBUF0_FLAGS:
366 case PIPE_CAP_PACKED_UNIFORMS:
367 case PIPE_CAP_CONSERVATIVE_RASTER_PRE_SNAP_POINTS_LINES:
368 case PIPE_CAP_MAX_COMBINED_SHADER_BUFFERS:
369 case PIPE_CAP_MAX_COMBINED_HW_ATOMIC_COUNTERS:
370 case PIPE_CAP_MAX_COMBINED_HW_ATOMIC_COUNTER_BUFFERS:
371 case PIPE_CAP_SURFACE_SAMPLE_COUNT:
372 case PIPE_CAP_QUERY_PIPELINE_STATISTICS_SINGLE:
373 case PIPE_CAP_RGB_OVERRIDE_DST_ALPHA_BLEND:
374 case PIPE_CAP_GLSL_TESS_LEVELS_AS_INPUTS:
375 case PIPE_CAP_NIR_COMPACT_ARRAYS:
376 case PIPE_CAP_IMAGE_LOAD_FORMATTED:
377 case PIPE_CAP_COMPUTE_SHADER_DERIVATIVES:
378 case PIPE_CAP_ATOMIC_FLOAT_MINMAX:
379 case PIPE_CAP_CONSERVATIVE_RASTER_INNER_COVERAGE:
380 case PIPE_CAP_FRAGMENT_SHADER_INTERLOCK:
381 case PIPE_CAP_CS_DERIVED_SYSTEM_VALUES_SUPPORTED:
382 case PIPE_CAP_FBFETCH_COHERENT:
383 case PIPE_CAP_TGSI_SKIP_SHRINK_IO_ARRAYS:
384 case PIPE_CAP_TGSI_TG4_COMPONENT_IN_SWIZZLE:
385 case PIPE_CAP_OPENCL_INTEGER_FUNCTIONS: /* could be done */
386 case PIPE_CAP_INTEGER_MULTIPLY_32X16: /* could be done */
387 case PIPE_CAP_FRONTEND_NOOP:
388 case PIPE_CAP_GL_SPIRV:
389 case PIPE_CAP_SHADER_SAMPLES_IDENTICAL:
390 case PIPE_CAP_VIEWPORT_TRANSFORM_LOWERED:
391 case PIPE_CAP_PSIZ_CLAMPED:
392 return 0;
393
394 case PIPE_CAP_VENDOR_ID:
395 return 0x10de;
396 case PIPE_CAP_DEVICE_ID: {
397 uint64_t device_id;
398 if (nouveau_getparam(dev, NOUVEAU_GETPARAM_PCI_DEVICE, &device_id)) {
399 NOUVEAU_ERR("NOUVEAU_GETPARAM_PCI_DEVICE failed.\n");
400 return -1;
401 }
402 return device_id;
403 }
404 case PIPE_CAP_ACCELERATED:
405 return 1;
406 case PIPE_CAP_VIDEO_MEMORY:
407 return dev->vram_size >> 20;
408 case PIPE_CAP_UMA:
409 return 0;
410
411 default:
412 debug_printf("%s: unhandled cap %d\n", __func__, param);
413 /* fallthrough */
414 /* caps where we want the default value */
415 case PIPE_CAP_DMABUF:
416 case PIPE_CAP_ESSL_FEATURE_LEVEL:
417 case PIPE_CAP_THROTTLE:
418 return u_pipe_screen_get_param_defaults(pscreen, param);
419 }
420 }
421
422 static int
423 nvc0_screen_get_shader_param(struct pipe_screen *pscreen,
424 enum pipe_shader_type shader,
425 enum pipe_shader_cap param)
426 {
427 const struct nouveau_screen *screen = nouveau_screen(pscreen);
428 const uint16_t class_3d = screen->class_3d;
429
430 switch (shader) {
431 case PIPE_SHADER_VERTEX:
432 case PIPE_SHADER_GEOMETRY:
433 case PIPE_SHADER_FRAGMENT:
434 case PIPE_SHADER_COMPUTE:
435 case PIPE_SHADER_TESS_CTRL:
436 case PIPE_SHADER_TESS_EVAL:
437 break;
438 default:
439 return 0;
440 }
441
442 switch (param) {
443 case PIPE_SHADER_CAP_PREFERRED_IR:
444 return screen->prefer_nir ? PIPE_SHADER_IR_NIR : PIPE_SHADER_IR_TGSI;
445 case PIPE_SHADER_CAP_SUPPORTED_IRS: {
446 uint32_t irs = 1 << PIPE_SHADER_IR_TGSI |
447 1 << PIPE_SHADER_IR_NIR;
448 if (screen->force_enable_cl)
449 irs |= 1 << PIPE_SHADER_IR_NIR_SERIALIZED;
450 return irs;
451 }
452 case PIPE_SHADER_CAP_MAX_INSTRUCTIONS:
453 case PIPE_SHADER_CAP_MAX_ALU_INSTRUCTIONS:
454 case PIPE_SHADER_CAP_MAX_TEX_INSTRUCTIONS:
455 case PIPE_SHADER_CAP_MAX_TEX_INDIRECTIONS:
456 return 16384;
457 case PIPE_SHADER_CAP_MAX_CONTROL_FLOW_DEPTH:
458 return 16;
459 case PIPE_SHADER_CAP_MAX_INPUTS:
460 return 0x200 / 16;
461 case PIPE_SHADER_CAP_MAX_OUTPUTS:
462 return 32;
463 case PIPE_SHADER_CAP_MAX_CONST_BUFFER_SIZE:
464 return NVC0_MAX_CONSTBUF_SIZE;
465 case PIPE_SHADER_CAP_MAX_CONST_BUFFERS:
466 return NVC0_MAX_PIPE_CONSTBUFS;
467 case PIPE_SHADER_CAP_INDIRECT_OUTPUT_ADDR:
468 return shader != PIPE_SHADER_FRAGMENT;
469 case PIPE_SHADER_CAP_INDIRECT_INPUT_ADDR:
470 case PIPE_SHADER_CAP_INDIRECT_TEMP_ADDR:
471 case PIPE_SHADER_CAP_INDIRECT_CONST_ADDR:
472 return 1;
473 case PIPE_SHADER_CAP_MAX_TEMPS:
474 return NVC0_CAP_MAX_PROGRAM_TEMPS;
475 case PIPE_SHADER_CAP_TGSI_CONT_SUPPORTED:
476 return 1;
477 case PIPE_SHADER_CAP_TGSI_SQRT_SUPPORTED:
478 return 1;
479 case PIPE_SHADER_CAP_SUBROUTINES:
480 return 1;
481 case PIPE_SHADER_CAP_INTEGERS:
482 return 1;
483 case PIPE_SHADER_CAP_TGSI_DROUND_SUPPORTED:
484 return 1;
485 case PIPE_SHADER_CAP_TGSI_FMA_SUPPORTED:
486 return 1;
487 case PIPE_SHADER_CAP_TGSI_SKIP_MERGE_REGISTERS:
488 return 1;
489 case PIPE_SHADER_CAP_TGSI_DFRACEXP_DLDEXP_SUPPORTED:
490 case PIPE_SHADER_CAP_TGSI_LDEXP_SUPPORTED:
491 case PIPE_SHADER_CAP_TGSI_ANY_INOUT_DECL_RANGE:
492 case PIPE_SHADER_CAP_LOWER_IF_THRESHOLD:
493 case PIPE_SHADER_CAP_INT64_ATOMICS:
494 case PIPE_SHADER_CAP_FP16:
495 case PIPE_SHADER_CAP_MAX_HW_ATOMIC_COUNTERS:
496 case PIPE_SHADER_CAP_MAX_HW_ATOMIC_COUNTER_BUFFERS:
497 return 0;
498 case PIPE_SHADER_CAP_MAX_SHADER_BUFFERS:
499 return NVC0_MAX_BUFFERS;
500 case PIPE_SHADER_CAP_MAX_TEXTURE_SAMPLERS:
501 return (class_3d >= NVE4_3D_CLASS) ? 32 : 16;
502 case PIPE_SHADER_CAP_MAX_SAMPLER_VIEWS:
503 return (class_3d >= NVE4_3D_CLASS) ? 32 : 16;
504 case PIPE_SHADER_CAP_MAX_UNROLL_ITERATIONS_HINT:
505 return 32;
506 case PIPE_SHADER_CAP_MAX_SHADER_IMAGES:
507 if (class_3d >= NVE4_3D_CLASS)
508 return NVC0_MAX_IMAGES;
509 if (shader == PIPE_SHADER_FRAGMENT || shader == PIPE_SHADER_COMPUTE)
510 return NVC0_MAX_IMAGES;
511 return 0;
512 default:
513 NOUVEAU_ERR("unknown PIPE_SHADER_CAP %d\n", param);
514 return 0;
515 }
516 }
517
518 static float
519 nvc0_screen_get_paramf(struct pipe_screen *pscreen, enum pipe_capf param)
520 {
521 const uint16_t class_3d = nouveau_screen(pscreen)->class_3d;
522
523 switch (param) {
524 case PIPE_CAPF_MAX_LINE_WIDTH:
525 case PIPE_CAPF_MAX_LINE_WIDTH_AA:
526 return 10.0f;
527 case PIPE_CAPF_MAX_POINT_WIDTH:
528 return 63.0f;
529 case PIPE_CAPF_MAX_POINT_WIDTH_AA:
530 return 63.375f;
531 case PIPE_CAPF_MAX_TEXTURE_ANISOTROPY:
532 return 16.0f;
533 case PIPE_CAPF_MAX_TEXTURE_LOD_BIAS:
534 return 15.0f;
535 case PIPE_CAPF_MIN_CONSERVATIVE_RASTER_DILATE:
536 return 0.0f;
537 case PIPE_CAPF_MAX_CONSERVATIVE_RASTER_DILATE:
538 return class_3d >= GM200_3D_CLASS ? 0.75f : 0.0f;
539 case PIPE_CAPF_CONSERVATIVE_RASTER_DILATE_GRANULARITY:
540 return class_3d >= GM200_3D_CLASS ? 0.25f : 0.0f;
541 }
542
543 NOUVEAU_ERR("unknown PIPE_CAPF %d\n", param);
544 return 0.0f;
545 }
546
547 static int
548 nvc0_screen_get_compute_param(struct pipe_screen *pscreen,
549 enum pipe_shader_ir ir_type,
550 enum pipe_compute_cap param, void *data)
551 {
552 struct nvc0_screen *screen = nvc0_screen(pscreen);
553 const uint16_t obj_class = screen->compute->oclass;
554
555 #define RET(x) do { \
556 if (data) \
557 memcpy(data, x, sizeof(x)); \
558 return sizeof(x); \
559 } while (0)
560
561 switch (param) {
562 case PIPE_COMPUTE_CAP_GRID_DIMENSION:
563 RET((uint64_t []) { 3 });
564 case PIPE_COMPUTE_CAP_MAX_GRID_SIZE:
565 if (obj_class >= NVE4_COMPUTE_CLASS) {
566 RET(((uint64_t []) { 0x7fffffff, 65535, 65535 }));
567 } else {
568 RET(((uint64_t []) { 65535, 65535, 65535 }));
569 }
570 case PIPE_COMPUTE_CAP_MAX_BLOCK_SIZE:
571 RET(((uint64_t []) { 1024, 1024, 64 }));
572 case PIPE_COMPUTE_CAP_MAX_THREADS_PER_BLOCK:
573 RET((uint64_t []) { 1024 });
574 case PIPE_COMPUTE_CAP_MAX_VARIABLE_THREADS_PER_BLOCK:
575 if (obj_class >= NVE4_COMPUTE_CLASS) {
576 RET((uint64_t []) { 1024 });
577 } else {
578 RET((uint64_t []) { 512 });
579 }
580 case PIPE_COMPUTE_CAP_MAX_GLOBAL_SIZE: /* g[] */
581 RET((uint64_t []) { 1ULL << 40 });
582 case PIPE_COMPUTE_CAP_MAX_LOCAL_SIZE: /* s[] */
583 switch (obj_class) {
584 case GM200_COMPUTE_CLASS:
585 RET((uint64_t []) { 96 << 10 });
586 break;
587 case GM107_COMPUTE_CLASS:
588 RET((uint64_t []) { 64 << 10 });
589 break;
590 default:
591 RET((uint64_t []) { 48 << 10 });
592 break;
593 }
594 case PIPE_COMPUTE_CAP_MAX_PRIVATE_SIZE: /* l[] */
595 RET((uint64_t []) { 512 << 10 });
596 case PIPE_COMPUTE_CAP_MAX_INPUT_SIZE: /* c[], arbitrary limit */
597 RET((uint64_t []) { 4096 });
598 case PIPE_COMPUTE_CAP_SUBGROUP_SIZE:
599 RET((uint32_t []) { 32 });
600 case PIPE_COMPUTE_CAP_MAX_MEM_ALLOC_SIZE:
601 RET((uint64_t []) { 1ULL << 40 });
602 case PIPE_COMPUTE_CAP_IMAGES_SUPPORTED:
603 RET((uint32_t []) { 0 });
604 case PIPE_COMPUTE_CAP_MAX_COMPUTE_UNITS:
605 RET((uint32_t []) { screen->mp_count_compute });
606 case PIPE_COMPUTE_CAP_MAX_CLOCK_FREQUENCY:
607 RET((uint32_t []) { 512 }); /* FIXME: arbitrary limit */
608 case PIPE_COMPUTE_CAP_ADDRESS_BITS:
609 RET((uint32_t []) { 64 });
610 default:
611 return 0;
612 }
613
614 #undef RET
615 }
616
617 static void
618 nvc0_screen_get_sample_pixel_grid(struct pipe_screen *pscreen,
619 unsigned sample_count,
620 unsigned *width, unsigned *height)
621 {
622 switch (sample_count) {
623 case 0:
624 case 1:
625 /* this could be 4x4, but the GL state tracker makes it difficult to
626 * create a 1x MSAA texture and smaller grids save CB space */
627 *width = 2;
628 *height = 4;
629 break;
630 case 2:
631 *width = 2;
632 *height = 4;
633 break;
634 case 4:
635 *width = 2;
636 *height = 2;
637 break;
638 case 8:
639 *width = 1;
640 *height = 2;
641 break;
642 default:
643 assert(0);
644 }
645 }
646
647 static void
648 nvc0_screen_destroy(struct pipe_screen *pscreen)
649 {
650 struct nvc0_screen *screen = nvc0_screen(pscreen);
651
652 if (!nouveau_drm_screen_unref(&screen->base))
653 return;
654
655 if (screen->base.fence.current) {
656 struct nouveau_fence *current = NULL;
657
658 /* nouveau_fence_wait will create a new current fence, so wait on the
659 * _current_ one, and remove both.
660 */
661 nouveau_fence_ref(screen->base.fence.current, &current);
662 nouveau_fence_wait(current, NULL);
663 nouveau_fence_ref(NULL, &current);
664 nouveau_fence_ref(NULL, &screen->base.fence.current);
665 }
666 if (screen->base.pushbuf)
667 screen->base.pushbuf->user_priv = NULL;
668
669 if (screen->blitter)
670 nvc0_blitter_destroy(screen);
671 if (screen->pm.prog) {
672 screen->pm.prog->code = NULL; /* hardcoded, don't FREE */
673 nvc0_program_destroy(NULL, screen->pm.prog);
674 FREE(screen->pm.prog);
675 }
676
677 nouveau_bo_ref(NULL, &screen->text);
678 nouveau_bo_ref(NULL, &screen->uniform_bo);
679 nouveau_bo_ref(NULL, &screen->tls);
680 nouveau_bo_ref(NULL, &screen->txc);
681 nouveau_bo_ref(NULL, &screen->fence.bo);
682 nouveau_bo_ref(NULL, &screen->poly_cache);
683
684 nouveau_heap_destroy(&screen->lib_code);
685 nouveau_heap_destroy(&screen->text_heap);
686
687 FREE(screen->tic.entries);
688
689 nouveau_object_del(&screen->eng3d);
690 nouveau_object_del(&screen->eng2d);
691 nouveau_object_del(&screen->m2mf);
692 nouveau_object_del(&screen->compute);
693 nouveau_object_del(&screen->nvsw);
694
695 nouveau_screen_fini(&screen->base);
696
697 FREE(screen);
698 }
699
700 static int
701 nvc0_graph_set_macro(struct nvc0_screen *screen, uint32_t m, unsigned pos,
702 unsigned size, const uint32_t *data)
703 {
704 struct nouveau_pushbuf *push = screen->base.pushbuf;
705
706 size /= 4;
707
708 assert((pos + size) <= 0x800);
709
710 BEGIN_NVC0(push, SUBC_3D(NVC0_GRAPH_MACRO_ID), 2);
711 PUSH_DATA (push, (m - 0x3800) / 8);
712 PUSH_DATA (push, pos);
713 BEGIN_1IC0(push, SUBC_3D(NVC0_GRAPH_MACRO_UPLOAD_POS), size + 1);
714 PUSH_DATA (push, pos);
715 PUSH_DATAp(push, data, size);
716
717 return pos + size;
718 }
719
720 static void
721 nvc0_magic_3d_init(struct nouveau_pushbuf *push, uint16_t obj_class)
722 {
723 BEGIN_NVC0(push, SUBC_3D(0x10cc), 1);
724 PUSH_DATA (push, 0xff);
725 BEGIN_NVC0(push, SUBC_3D(0x10e0), 2);
726 PUSH_DATA (push, 0xff);
727 PUSH_DATA (push, 0xff);
728 BEGIN_NVC0(push, SUBC_3D(0x10ec), 2);
729 PUSH_DATA (push, 0xff);
730 PUSH_DATA (push, 0xff);
731 BEGIN_NVC0(push, SUBC_3D(0x074c), 1);
732 PUSH_DATA (push, 0x3f);
733
734 BEGIN_NVC0(push, SUBC_3D(0x16a8), 1);
735 PUSH_DATA (push, (3 << 16) | 3);
736 BEGIN_NVC0(push, SUBC_3D(0x1794), 1);
737 PUSH_DATA (push, (2 << 16) | 2);
738
739 if (obj_class < GM107_3D_CLASS) {
740 BEGIN_NVC0(push, SUBC_3D(0x12ac), 1);
741 PUSH_DATA (push, 0);
742 }
743 BEGIN_NVC0(push, SUBC_3D(0x0218), 1);
744 PUSH_DATA (push, 0x10);
745 BEGIN_NVC0(push, SUBC_3D(0x10fc), 1);
746 PUSH_DATA (push, 0x10);
747 BEGIN_NVC0(push, SUBC_3D(0x1290), 1);
748 PUSH_DATA (push, 0x10);
749 BEGIN_NVC0(push, SUBC_3D(0x12d8), 2);
750 PUSH_DATA (push, 0x10);
751 PUSH_DATA (push, 0x10);
752 BEGIN_NVC0(push, SUBC_3D(0x1140), 1);
753 PUSH_DATA (push, 0x10);
754 BEGIN_NVC0(push, SUBC_3D(0x1610), 1);
755 PUSH_DATA (push, 0xe);
756
757 BEGIN_NVC0(push, NVC0_3D(VERTEX_ID_GEN_MODE), 1);
758 PUSH_DATA (push, NVC0_3D_VERTEX_ID_GEN_MODE_DRAW_ARRAYS_ADD_START);
759 BEGIN_NVC0(push, SUBC_3D(0x030c), 1);
760 PUSH_DATA (push, 0);
761 BEGIN_NVC0(push, SUBC_3D(0x0300), 1);
762 PUSH_DATA (push, 3);
763
764 BEGIN_NVC0(push, SUBC_3D(0x02d0), 1);
765 PUSH_DATA (push, 0x3fffff);
766 BEGIN_NVC0(push, SUBC_3D(0x0fdc), 1);
767 PUSH_DATA (push, 1);
768 BEGIN_NVC0(push, SUBC_3D(0x19c0), 1);
769 PUSH_DATA (push, 1);
770
771 if (obj_class < GM107_3D_CLASS) {
772 BEGIN_NVC0(push, SUBC_3D(0x075c), 1);
773 PUSH_DATA (push, 3);
774
775 if (obj_class >= NVE4_3D_CLASS) {
776 BEGIN_NVC0(push, SUBC_3D(0x07fc), 1);
777 PUSH_DATA (push, 1);
778 }
779 }
780
781 /* TODO: find out what software methods 0x1528, 0x1280 and (on nve4) 0x02dc
782 * are supposed to do */
783 }
784
785 static void
786 nvc0_screen_fence_emit(struct pipe_screen *pscreen, u32 *sequence)
787 {
788 struct nvc0_screen *screen = nvc0_screen(pscreen);
789 struct nouveau_pushbuf *push = screen->base.pushbuf;
790
791 /* we need to do it after possible flush in MARK_RING */
792 *sequence = ++screen->base.fence.sequence;
793
794 assert(PUSH_AVAIL(push) + push->rsvd_kick >= 5);
795 PUSH_DATA (push, NVC0_FIFO_PKHDR_SQ(NVC0_3D(QUERY_ADDRESS_HIGH), 4));
796 PUSH_DATAh(push, screen->fence.bo->offset);
797 PUSH_DATA (push, screen->fence.bo->offset);
798 PUSH_DATA (push, *sequence);
799 PUSH_DATA (push, NVC0_3D_QUERY_GET_FENCE | NVC0_3D_QUERY_GET_SHORT |
800 (0xf << NVC0_3D_QUERY_GET_UNIT__SHIFT));
801 }
802
803 static u32
804 nvc0_screen_fence_update(struct pipe_screen *pscreen)
805 {
806 struct nvc0_screen *screen = nvc0_screen(pscreen);
807 return screen->fence.map[0];
808 }
809
810 static int
811 nvc0_screen_init_compute(struct nvc0_screen *screen)
812 {
813 screen->base.base.get_compute_param = nvc0_screen_get_compute_param;
814
815 switch (screen->base.device->chipset & ~0xf) {
816 case 0xc0:
817 case 0xd0:
818 return nvc0_screen_compute_setup(screen, screen->base.pushbuf);
819 case 0xe0:
820 case 0xf0:
821 case 0x100:
822 case 0x110:
823 case 0x120:
824 case 0x130:
825 return nve4_screen_compute_setup(screen, screen->base.pushbuf);
826 default:
827 return -1;
828 }
829 }
830
831 static int
832 nvc0_screen_resize_tls_area(struct nvc0_screen *screen,
833 uint32_t lpos, uint32_t lneg, uint32_t cstack)
834 {
835 struct nouveau_bo *bo = NULL;
836 int ret;
837 uint64_t size = (lpos + lneg) * 32 + cstack;
838
839 if (size >= (1 << 20)) {
840 NOUVEAU_ERR("requested TLS size too large: 0x%"PRIx64"\n", size);
841 return -1;
842 }
843
844 size *= (screen->base.device->chipset >= 0xe0) ? 64 : 48; /* max warps */
845 size = align(size, 0x8000);
846 size *= screen->mp_count;
847
848 size = align(size, 1 << 17);
849
850 ret = nouveau_bo_new(screen->base.device, NV_VRAM_DOMAIN(&screen->base), 1 << 17, size,
851 NULL, &bo);
852 if (ret)
853 return ret;
854
855 /* Make sure that the pushbuf has acquired a reference to the old tls
856 * segment, as it may have commands that will reference it.
857 */
858 if (screen->tls)
859 PUSH_REFN(screen->base.pushbuf, screen->tls,
860 NV_VRAM_DOMAIN(&screen->base) | NOUVEAU_BO_RDWR);
861 nouveau_bo_ref(NULL, &screen->tls);
862 screen->tls = bo;
863 return 0;
864 }
865
866 int
867 nvc0_screen_resize_text_area(struct nvc0_screen *screen, uint64_t size)
868 {
869 struct nouveau_pushbuf *push = screen->base.pushbuf;
870 struct nouveau_bo *bo;
871 int ret;
872
873 ret = nouveau_bo_new(screen->base.device, NV_VRAM_DOMAIN(&screen->base),
874 1 << 17, size, NULL, &bo);
875 if (ret)
876 return ret;
877
878 /* Make sure that the pushbuf has acquired a reference to the old text
879 * segment, as it may have commands that will reference it.
880 */
881 if (screen->text)
882 PUSH_REFN(push, screen->text,
883 NV_VRAM_DOMAIN(&screen->base) | NOUVEAU_BO_RD);
884 nouveau_bo_ref(NULL, &screen->text);
885 screen->text = bo;
886
887 nouveau_heap_destroy(&screen->lib_code);
888 nouveau_heap_destroy(&screen->text_heap);
889
890 /* XXX: getting a page fault at the end of the code buffer every few
891 * launches, don't use the last 256 bytes to work around them - prefetch ?
892 */
893 nouveau_heap_init(&screen->text_heap, 0, size - 0x100);
894
895 /* update the code segment setup */
896 BEGIN_NVC0(push, NVC0_3D(CODE_ADDRESS_HIGH), 2);
897 PUSH_DATAh(push, screen->text->offset);
898 PUSH_DATA (push, screen->text->offset);
899 if (screen->compute) {
900 BEGIN_NVC0(push, NVC0_CP(CODE_ADDRESS_HIGH), 2);
901 PUSH_DATAh(push, screen->text->offset);
902 PUSH_DATA (push, screen->text->offset);
903 }
904
905 return 0;
906 }
907
908 void
909 nvc0_screen_bind_cb_3d(struct nvc0_screen *screen, bool *can_serialize,
910 int stage, int index, int size, uint64_t addr)
911 {
912 assert(stage != 5);
913
914 struct nouveau_pushbuf *push = screen->base.pushbuf;
915
916 if (screen->base.class_3d >= GM107_3D_CLASS) {
917 struct nvc0_cb_binding *binding = &screen->cb_bindings[stage][index];
918
919 // TODO: Better figure out the conditions in which this is needed
920 bool serialize = binding->addr == addr && binding->size != size;
921 if (can_serialize)
922 serialize = serialize && *can_serialize;
923 if (serialize) {
924 IMMED_NVC0(push, NVC0_3D(SERIALIZE), 0);
925 if (can_serialize)
926 *can_serialize = false;
927 }
928
929 binding->addr = addr;
930 binding->size = size;
931 }
932
933 if (size >= 0) {
934 BEGIN_NVC0(push, NVC0_3D(CB_SIZE), 3);
935 PUSH_DATA (push, size);
936 PUSH_DATAh(push, addr);
937 PUSH_DATA (push, addr);
938 }
939 IMMED_NVC0(push, NVC0_3D(CB_BIND(stage)), (index << 4) | (size >= 0));
940 }
941
942 static const nir_shader_compiler_options nir_options = {
943 .lower_fdiv = false,
944 .lower_ffma = false,
945 .fuse_ffma = false, /* nir doesn't track mad vs fma */
946 .lower_flrp32 = true,
947 .lower_flrp64 = true,
948 .lower_fpow = false,
949 .lower_fsat = false,
950 .lower_fsqrt = false, // TODO: only before gm200
951 .lower_fmod = true,
952 .lower_bitfield_extract = false,
953 .lower_bitfield_extract_to_shifts = false,
954 .lower_bitfield_insert = false,
955 .lower_bitfield_insert_to_shifts = false,
956 .lower_bitfield_reverse = false,
957 .lower_bit_count = false,
958 .lower_ifind_msb = false,
959 .lower_find_lsb = false,
960 .lower_uadd_carry = true, // TODO
961 .lower_usub_borrow = true, // TODO
962 .lower_mul_high = false,
963 .lower_negate = false,
964 .lower_sub = true,
965 .lower_scmp = true, // TODO: not implemented yet
966 .lower_idiv = true,
967 .lower_isign = false, // TODO
968 .fdot_replicates = false, // TODO
969 .lower_ffloor = false, // TODO
970 .lower_ffract = true,
971 .lower_fceil = false, // TODO
972 .lower_ldexp = true,
973 .lower_pack_half_2x16 = true,
974 .lower_pack_unorm_2x16 = true,
975 .lower_pack_snorm_2x16 = true,
976 .lower_pack_unorm_4x8 = true,
977 .lower_pack_snorm_4x8 = true,
978 .lower_unpack_half_2x16 = true,
979 .lower_unpack_unorm_2x16 = true,
980 .lower_unpack_snorm_2x16 = true,
981 .lower_unpack_unorm_4x8 = true,
982 .lower_unpack_snorm_4x8 = true,
983 .lower_extract_byte = true,
984 .lower_extract_word = true,
985 .lower_all_io_to_temps = false,
986 .vertex_id_zero_based = false,
987 .lower_base_vertex = false,
988 .lower_helper_invocation = false,
989 .lower_cs_local_index_from_id = true,
990 .lower_cs_local_id_from_index = false,
991 .lower_device_index_to_zero = false, // TODO
992 .lower_wpos_pntc = false, // TODO
993 .lower_hadd = true, // TODO
994 .lower_add_sat = true, // TODO
995 .use_interpolated_input_intrinsics = true,
996 .lower_mul_2x32_64 = true, // TODO
997 .max_unroll_iterations = 32,
998 .lower_int64_options = nir_lower_ufind_msb64|nir_lower_divmod64, // TODO
999 .lower_doubles_options = nir_lower_dmod, // TODO
1000 .lower_to_scalar = true,
1001 };
1002
1003 static const void *
1004 nvc0_screen_get_compiler_options(struct pipe_screen *pscreen,
1005 enum pipe_shader_ir ir,
1006 enum pipe_shader_type shader)
1007 {
1008 if (ir == PIPE_SHADER_IR_NIR)
1009 return &nir_options;
1010 return NULL;
1011 }
1012
1013 #define FAIL_SCREEN_INIT(str, err) \
1014 do { \
1015 NOUVEAU_ERR(str, err); \
1016 goto fail; \
1017 } while(0)
1018
1019 struct nouveau_screen *
1020 nvc0_screen_create(struct nouveau_device *dev)
1021 {
1022 struct nvc0_screen *screen;
1023 struct pipe_screen *pscreen;
1024 struct nouveau_object *chan;
1025 struct nouveau_pushbuf *push;
1026 uint64_t value;
1027 uint32_t obj_class;
1028 uint32_t flags;
1029 int ret;
1030 unsigned i;
1031
1032 switch (dev->chipset & ~0xf) {
1033 case 0xc0:
1034 case 0xd0:
1035 case 0xe0:
1036 case 0xf0:
1037 case 0x100:
1038 case 0x110:
1039 case 0x120:
1040 case 0x130:
1041 break;
1042 default:
1043 return NULL;
1044 }
1045
1046 screen = CALLOC_STRUCT(nvc0_screen);
1047 if (!screen)
1048 return NULL;
1049 pscreen = &screen->base.base;
1050 pscreen->destroy = nvc0_screen_destroy;
1051
1052 ret = nouveau_screen_init(&screen->base, dev);
1053 if (ret)
1054 FAIL_SCREEN_INIT("Base screen init failed: %d\n", ret);
1055 chan = screen->base.channel;
1056 push = screen->base.pushbuf;
1057 push->user_priv = screen;
1058 push->rsvd_kick = 5;
1059
1060 /* TODO: could this be higher on Kepler+? how does reclocking vs no
1061 * reclocking affect performance?
1062 * TODO: could this be higher on Fermi?
1063 */
1064 if (dev->chipset >= 0xe0)
1065 screen->base.transfer_pushbuf_threshold = 1024;
1066
1067 screen->base.vidmem_bindings |= PIPE_BIND_CONSTANT_BUFFER |
1068 PIPE_BIND_SHADER_BUFFER |
1069 PIPE_BIND_VERTEX_BUFFER | PIPE_BIND_INDEX_BUFFER |
1070 PIPE_BIND_COMMAND_ARGS_BUFFER | PIPE_BIND_QUERY_BUFFER;
1071 screen->base.sysmem_bindings |=
1072 PIPE_BIND_VERTEX_BUFFER | PIPE_BIND_INDEX_BUFFER;
1073
1074 if (screen->base.vram_domain & NOUVEAU_BO_GART) {
1075 screen->base.sysmem_bindings |= screen->base.vidmem_bindings;
1076 screen->base.vidmem_bindings = 0;
1077 }
1078
1079 pscreen->context_create = nvc0_create;
1080 pscreen->is_format_supported = nvc0_screen_is_format_supported;
1081 pscreen->get_param = nvc0_screen_get_param;
1082 pscreen->get_shader_param = nvc0_screen_get_shader_param;
1083 pscreen->get_paramf = nvc0_screen_get_paramf;
1084 pscreen->get_sample_pixel_grid = nvc0_screen_get_sample_pixel_grid;
1085 pscreen->get_driver_query_info = nvc0_screen_get_driver_query_info;
1086 pscreen->get_driver_query_group_info = nvc0_screen_get_driver_query_group_info;
1087 /* nir stuff */
1088 pscreen->get_compiler_options = nvc0_screen_get_compiler_options;
1089
1090 nvc0_screen_init_resource_functions(pscreen);
1091
1092 screen->base.base.get_video_param = nouveau_vp3_screen_get_video_param;
1093 screen->base.base.is_video_format_supported = nouveau_vp3_screen_video_supported;
1094
1095 flags = NOUVEAU_BO_GART | NOUVEAU_BO_MAP;
1096 if (screen->base.drm->version >= 0x01000202)
1097 flags |= NOUVEAU_BO_COHERENT;
1098
1099 ret = nouveau_bo_new(dev, flags, 0, 4096, NULL, &screen->fence.bo);
1100 if (ret)
1101 FAIL_SCREEN_INIT("Error allocating fence BO: %d\n", ret);
1102 nouveau_bo_map(screen->fence.bo, 0, NULL);
1103 screen->fence.map = screen->fence.bo->map;
1104 screen->base.fence.emit = nvc0_screen_fence_emit;
1105 screen->base.fence.update = nvc0_screen_fence_update;
1106
1107
1108 ret = nouveau_object_new(chan, (dev->chipset < 0xe0) ? 0x1f906e : 0x906e,
1109 NVIF_CLASS_SW_GF100, NULL, 0, &screen->nvsw);
1110 if (ret)
1111 FAIL_SCREEN_INIT("Error creating SW object: %d\n", ret);
1112
1113 BEGIN_NVC0(push, SUBC_SW(NV01_SUBCHAN_OBJECT), 1);
1114 PUSH_DATA (push, screen->nvsw->handle);
1115
1116 switch (dev->chipset & ~0xf) {
1117 case 0x130:
1118 case 0x120:
1119 case 0x110:
1120 case 0x100:
1121 case 0xf0:
1122 obj_class = NVF0_P2MF_CLASS;
1123 break;
1124 case 0xe0:
1125 obj_class = NVE4_P2MF_CLASS;
1126 break;
1127 default:
1128 obj_class = NVC0_M2MF_CLASS;
1129 break;
1130 }
1131 ret = nouveau_object_new(chan, 0xbeef323f, obj_class, NULL, 0,
1132 &screen->m2mf);
1133 if (ret)
1134 FAIL_SCREEN_INIT("Error allocating PGRAPH context for M2MF: %d\n", ret);
1135
1136 BEGIN_NVC0(push, SUBC_M2MF(NV01_SUBCHAN_OBJECT), 1);
1137 PUSH_DATA (push, screen->m2mf->oclass);
1138 if (screen->m2mf->oclass == NVE4_P2MF_CLASS) {
1139 BEGIN_NVC0(push, SUBC_COPY(NV01_SUBCHAN_OBJECT), 1);
1140 PUSH_DATA (push, 0xa0b5);
1141 }
1142
1143 ret = nouveau_object_new(chan, 0xbeef902d, NVC0_2D_CLASS, NULL, 0,
1144 &screen->eng2d);
1145 if (ret)
1146 FAIL_SCREEN_INIT("Error allocating PGRAPH context for 2D: %d\n", ret);
1147
1148 BEGIN_NVC0(push, SUBC_2D(NV01_SUBCHAN_OBJECT), 1);
1149 PUSH_DATA (push, screen->eng2d->oclass);
1150 BEGIN_NVC0(push, SUBC_2D(NVC0_2D_SINGLE_GPC), 1);
1151 PUSH_DATA (push, 0);
1152 BEGIN_NVC0(push, NVC0_2D(OPERATION), 1);
1153 PUSH_DATA (push, NV50_2D_OPERATION_SRCCOPY);
1154 BEGIN_NVC0(push, NVC0_2D(CLIP_ENABLE), 1);
1155 PUSH_DATA (push, 0);
1156 BEGIN_NVC0(push, NVC0_2D(COLOR_KEY_ENABLE), 1);
1157 PUSH_DATA (push, 0);
1158 BEGIN_NVC0(push, SUBC_2D(0x0884), 1);
1159 PUSH_DATA (push, 0x3f);
1160 BEGIN_NVC0(push, SUBC_2D(0x0888), 1);
1161 PUSH_DATA (push, 1);
1162 BEGIN_NVC0(push, NVC0_2D(COND_MODE), 1);
1163 PUSH_DATA (push, NV50_2D_COND_MODE_ALWAYS);
1164
1165 BEGIN_NVC0(push, SUBC_2D(NVC0_GRAPH_NOTIFY_ADDRESS_HIGH), 2);
1166 PUSH_DATAh(push, screen->fence.bo->offset + 16);
1167 PUSH_DATA (push, screen->fence.bo->offset + 16);
1168
1169 switch (dev->chipset & ~0xf) {
1170 case 0x130:
1171 switch (dev->chipset) {
1172 case 0x130:
1173 case 0x13b:
1174 obj_class = GP100_3D_CLASS;
1175 break;
1176 default:
1177 obj_class = GP102_3D_CLASS;
1178 break;
1179 }
1180 break;
1181 case 0x120:
1182 obj_class = GM200_3D_CLASS;
1183 break;
1184 case 0x110:
1185 obj_class = GM107_3D_CLASS;
1186 break;
1187 case 0x100:
1188 case 0xf0:
1189 obj_class = NVF0_3D_CLASS;
1190 break;
1191 case 0xe0:
1192 switch (dev->chipset) {
1193 case 0xea:
1194 obj_class = NVEA_3D_CLASS;
1195 break;
1196 default:
1197 obj_class = NVE4_3D_CLASS;
1198 break;
1199 }
1200 break;
1201 case 0xd0:
1202 obj_class = NVC8_3D_CLASS;
1203 break;
1204 case 0xc0:
1205 default:
1206 switch (dev->chipset) {
1207 case 0xc8:
1208 obj_class = NVC8_3D_CLASS;
1209 break;
1210 case 0xc1:
1211 obj_class = NVC1_3D_CLASS;
1212 break;
1213 default:
1214 obj_class = NVC0_3D_CLASS;
1215 break;
1216 }
1217 break;
1218 }
1219 ret = nouveau_object_new(chan, 0xbeef003d, obj_class, NULL, 0,
1220 &screen->eng3d);
1221 if (ret)
1222 FAIL_SCREEN_INIT("Error allocating PGRAPH context for 3D: %d\n", ret);
1223 screen->base.class_3d = obj_class;
1224
1225 BEGIN_NVC0(push, SUBC_3D(NV01_SUBCHAN_OBJECT), 1);
1226 PUSH_DATA (push, screen->eng3d->oclass);
1227
1228 BEGIN_NVC0(push, NVC0_3D(COND_MODE), 1);
1229 PUSH_DATA (push, NVC0_3D_COND_MODE_ALWAYS);
1230
1231 if (debug_get_bool_option("NOUVEAU_SHADER_WATCHDOG", true)) {
1232 /* kill shaders after about 1 second (at 100 MHz) */
1233 BEGIN_NVC0(push, NVC0_3D(WATCHDOG_TIMER), 1);
1234 PUSH_DATA (push, 0x17);
1235 }
1236
1237 IMMED_NVC0(push, NVC0_3D(ZETA_COMP_ENABLE),
1238 screen->base.drm->version >= 0x01000101);
1239 BEGIN_NVC0(push, NVC0_3D(RT_COMP_ENABLE(0)), 8);
1240 for (i = 0; i < 8; ++i)
1241 PUSH_DATA(push, screen->base.drm->version >= 0x01000101);
1242
1243 BEGIN_NVC0(push, NVC0_3D(RT_CONTROL), 1);
1244 PUSH_DATA (push, 1);
1245
1246 BEGIN_NVC0(push, NVC0_3D(CSAA_ENABLE), 1);
1247 PUSH_DATA (push, 0);
1248 BEGIN_NVC0(push, NVC0_3D(MULTISAMPLE_ENABLE), 1);
1249 PUSH_DATA (push, 0);
1250 BEGIN_NVC0(push, NVC0_3D(MULTISAMPLE_MODE), 1);
1251 PUSH_DATA (push, NVC0_3D_MULTISAMPLE_MODE_MS1);
1252 BEGIN_NVC0(push, NVC0_3D(MULTISAMPLE_CTRL), 1);
1253 PUSH_DATA (push, 0);
1254 BEGIN_NVC0(push, NVC0_3D(LINE_WIDTH_SEPARATE), 1);
1255 PUSH_DATA (push, 1);
1256 BEGIN_NVC0(push, NVC0_3D(PRIM_RESTART_WITH_DRAW_ARRAYS), 1);
1257 PUSH_DATA (push, 1);
1258 BEGIN_NVC0(push, NVC0_3D(BLEND_SEPARATE_ALPHA), 1);
1259 PUSH_DATA (push, 1);
1260 BEGIN_NVC0(push, NVC0_3D(BLEND_ENABLE_COMMON), 1);
1261 PUSH_DATA (push, 0);
1262 BEGIN_NVC0(push, NVC0_3D(SHADE_MODEL), 1);
1263 PUSH_DATA (push, NVC0_3D_SHADE_MODEL_SMOOTH);
1264 if (screen->eng3d->oclass < NVE4_3D_CLASS) {
1265 IMMED_NVC0(push, NVC0_3D(TEX_MISC), 0);
1266 } else {
1267 BEGIN_NVC0(push, NVE4_3D(TEX_CB_INDEX), 1);
1268 PUSH_DATA (push, 15);
1269 }
1270 BEGIN_NVC0(push, NVC0_3D(CALL_LIMIT_LOG), 1);
1271 PUSH_DATA (push, 8); /* 128 */
1272 BEGIN_NVC0(push, NVC0_3D(ZCULL_STATCTRS_ENABLE), 1);
1273 PUSH_DATA (push, 1);
1274 if (screen->eng3d->oclass >= NVC1_3D_CLASS) {
1275 BEGIN_NVC0(push, NVC0_3D(CACHE_SPLIT), 1);
1276 PUSH_DATA (push, NVC0_3D_CACHE_SPLIT_48K_SHARED_16K_L1);
1277 }
1278
1279 nvc0_magic_3d_init(push, screen->eng3d->oclass);
1280
1281 ret = nvc0_screen_resize_text_area(screen, 1 << 19);
1282 if (ret)
1283 FAIL_SCREEN_INIT("Error allocating TEXT area: %d\n", ret);
1284
1285 /* 6 user uniform areas, 6 driver areas, and 1 for the runout */
1286 ret = nouveau_bo_new(dev, NV_VRAM_DOMAIN(&screen->base), 1 << 12, 13 << 16, NULL,
1287 &screen->uniform_bo);
1288 if (ret)
1289 FAIL_SCREEN_INIT("Error allocating uniform BO: %d\n", ret);
1290
1291 PUSH_REFN (push, screen->uniform_bo, NV_VRAM_DOMAIN(&screen->base) | NOUVEAU_BO_WR);
1292
1293 /* return { 0.0, 0.0, 0.0, 0.0 } for out-of-bounds vtxbuf access */
1294 BEGIN_NVC0(push, NVC0_3D(CB_SIZE), 3);
1295 PUSH_DATA (push, 256);
1296 PUSH_DATAh(push, screen->uniform_bo->offset + NVC0_CB_AUX_RUNOUT_INFO);
1297 PUSH_DATA (push, screen->uniform_bo->offset + NVC0_CB_AUX_RUNOUT_INFO);
1298 BEGIN_1IC0(push, NVC0_3D(CB_POS), 5);
1299 PUSH_DATA (push, 0);
1300 PUSH_DATAf(push, 0.0f);
1301 PUSH_DATAf(push, 0.0f);
1302 PUSH_DATAf(push, 0.0f);
1303 PUSH_DATAf(push, 0.0f);
1304 BEGIN_NVC0(push, NVC0_3D(VERTEX_RUNOUT_ADDRESS_HIGH), 2);
1305 PUSH_DATAh(push, screen->uniform_bo->offset + NVC0_CB_AUX_RUNOUT_INFO);
1306 PUSH_DATA (push, screen->uniform_bo->offset + NVC0_CB_AUX_RUNOUT_INFO);
1307
1308 if (screen->base.drm->version >= 0x01000101) {
1309 ret = nouveau_getparam(dev, NOUVEAU_GETPARAM_GRAPH_UNITS, &value);
1310 if (ret)
1311 FAIL_SCREEN_INIT("NOUVEAU_GETPARAM_GRAPH_UNITS failed: %d\n", ret);
1312 } else {
1313 if (dev->chipset >= 0xe0 && dev->chipset < 0xf0)
1314 value = (8 << 8) | 4;
1315 else
1316 value = (16 << 8) | 4;
1317 }
1318 screen->gpc_count = value & 0x000000ff;
1319 screen->mp_count = value >> 8;
1320 screen->mp_count_compute = screen->mp_count;
1321
1322 ret = nvc0_screen_resize_tls_area(screen, 128 * 16, 0, 0x200);
1323 if (ret)
1324 FAIL_SCREEN_INIT("Error allocating TLS area: %d\n", ret);
1325
1326 BEGIN_NVC0(push, NVC0_3D(TEMP_ADDRESS_HIGH), 4);
1327 PUSH_DATAh(push, screen->tls->offset);
1328 PUSH_DATA (push, screen->tls->offset);
1329 PUSH_DATA (push, screen->tls->size >> 32);
1330 PUSH_DATA (push, screen->tls->size);
1331 BEGIN_NVC0(push, NVC0_3D(WARP_TEMP_ALLOC), 1);
1332 PUSH_DATA (push, 0);
1333 /* Reduce likelihood of collision with real buffers by placing the hole at
1334 * the top of the 4G area. This will have to be dealt with for real
1335 * eventually by blocking off that area from the VM.
1336 */
1337 BEGIN_NVC0(push, NVC0_3D(LOCAL_BASE), 1);
1338 PUSH_DATA (push, 0xff << 24);
1339
1340 if (screen->eng3d->oclass < GM107_3D_CLASS) {
1341 ret = nouveau_bo_new(dev, NV_VRAM_DOMAIN(&screen->base), 1 << 17, 1 << 20, NULL,
1342 &screen->poly_cache);
1343 if (ret)
1344 FAIL_SCREEN_INIT("Error allocating poly cache BO: %d\n", ret);
1345
1346 BEGIN_NVC0(push, NVC0_3D(VERTEX_QUARANTINE_ADDRESS_HIGH), 3);
1347 PUSH_DATAh(push, screen->poly_cache->offset);
1348 PUSH_DATA (push, screen->poly_cache->offset);
1349 PUSH_DATA (push, 3);
1350 }
1351
1352 ret = nouveau_bo_new(dev, NV_VRAM_DOMAIN(&screen->base), 1 << 17, 1 << 17, NULL,
1353 &screen->txc);
1354 if (ret)
1355 FAIL_SCREEN_INIT("Error allocating txc BO: %d\n", ret);
1356
1357 BEGIN_NVC0(push, NVC0_3D(TIC_ADDRESS_HIGH), 3);
1358 PUSH_DATAh(push, screen->txc->offset);
1359 PUSH_DATA (push, screen->txc->offset);
1360 PUSH_DATA (push, NVC0_TIC_MAX_ENTRIES - 1);
1361 if (screen->eng3d->oclass >= GM107_3D_CLASS) {
1362 screen->tic.maxwell = true;
1363 if (screen->eng3d->oclass == GM107_3D_CLASS) {
1364 screen->tic.maxwell =
1365 debug_get_bool_option("NOUVEAU_MAXWELL_TIC", true);
1366 IMMED_NVC0(push, SUBC_3D(0x0f10), screen->tic.maxwell);
1367 }
1368 }
1369
1370 BEGIN_NVC0(push, NVC0_3D(TSC_ADDRESS_HIGH), 3);
1371 PUSH_DATAh(push, screen->txc->offset + 65536);
1372 PUSH_DATA (push, screen->txc->offset + 65536);
1373 PUSH_DATA (push, NVC0_TSC_MAX_ENTRIES - 1);
1374
1375 BEGIN_NVC0(push, NVC0_3D(SCREEN_Y_CONTROL), 1);
1376 PUSH_DATA (push, 0);
1377 BEGIN_NVC0(push, NVC0_3D(WINDOW_OFFSET_X), 2);
1378 PUSH_DATA (push, 0);
1379 PUSH_DATA (push, 0);
1380 BEGIN_NVC0(push, NVC0_3D(ZCULL_REGION), 1); /* deactivate ZCULL */
1381 PUSH_DATA (push, 0x3f);
1382
1383 BEGIN_NVC0(push, NVC0_3D(CLIP_RECTS_MODE), 1);
1384 PUSH_DATA (push, NVC0_3D_CLIP_RECTS_MODE_INSIDE_ANY);
1385 BEGIN_NVC0(push, NVC0_3D(CLIP_RECT_HORIZ(0)), 8 * 2);
1386 for (i = 0; i < 8 * 2; ++i)
1387 PUSH_DATA(push, 0);
1388 BEGIN_NVC0(push, NVC0_3D(CLIP_RECTS_EN), 1);
1389 PUSH_DATA (push, 0);
1390 BEGIN_NVC0(push, NVC0_3D(CLIPID_ENABLE), 1);
1391 PUSH_DATA (push, 0);
1392
1393 /* neither scissors, viewport nor stencil mask should affect clears */
1394 BEGIN_NVC0(push, NVC0_3D(CLEAR_FLAGS), 1);
1395 PUSH_DATA (push, 0);
1396
1397 BEGIN_NVC0(push, NVC0_3D(VIEWPORT_TRANSFORM_EN), 1);
1398 PUSH_DATA (push, 1);
1399 for (i = 0; i < NVC0_MAX_VIEWPORTS; i++) {
1400 BEGIN_NVC0(push, NVC0_3D(DEPTH_RANGE_NEAR(i)), 2);
1401 PUSH_DATAf(push, 0.0f);
1402 PUSH_DATAf(push, 1.0f);
1403 }
1404 BEGIN_NVC0(push, NVC0_3D(VIEW_VOLUME_CLIP_CTRL), 1);
1405 PUSH_DATA (push, NVC0_3D_VIEW_VOLUME_CLIP_CTRL_UNK1_UNK1);
1406
1407 /* We use scissors instead of exact view volume clipping,
1408 * so they're always enabled.
1409 */
1410 for (i = 0; i < NVC0_MAX_VIEWPORTS; i++) {
1411 BEGIN_NVC0(push, NVC0_3D(SCISSOR_ENABLE(i)), 3);
1412 PUSH_DATA (push, 1);
1413 PUSH_DATA (push, 16384 << 16);
1414 PUSH_DATA (push, 16384 << 16);
1415 }
1416
1417 #define MK_MACRO(m, n) i = nvc0_graph_set_macro(screen, m, i, sizeof(n), n);
1418
1419 i = 0;
1420 MK_MACRO(NVC0_3D_MACRO_VERTEX_ARRAY_PER_INSTANCE, mme9097_per_instance_bf);
1421 MK_MACRO(NVC0_3D_MACRO_BLEND_ENABLES, mme9097_blend_enables);
1422 MK_MACRO(NVC0_3D_MACRO_VERTEX_ARRAY_SELECT, mme9097_vertex_array_select);
1423 MK_MACRO(NVC0_3D_MACRO_TEP_SELECT, mme9097_tep_select);
1424 MK_MACRO(NVC0_3D_MACRO_GP_SELECT, mme9097_gp_select);
1425 MK_MACRO(NVC0_3D_MACRO_POLYGON_MODE_FRONT, mme9097_poly_mode_front);
1426 MK_MACRO(NVC0_3D_MACRO_POLYGON_MODE_BACK, mme9097_poly_mode_back);
1427 MK_MACRO(NVC0_3D_MACRO_DRAW_ARRAYS_INDIRECT, mme9097_draw_arrays_indirect);
1428 MK_MACRO(NVC0_3D_MACRO_DRAW_ELEMENTS_INDIRECT, mme9097_draw_elts_indirect);
1429 MK_MACRO(NVC0_3D_MACRO_DRAW_ARRAYS_INDIRECT_COUNT, mme9097_draw_arrays_indirect_count);
1430 MK_MACRO(NVC0_3D_MACRO_DRAW_ELEMENTS_INDIRECT_COUNT, mme9097_draw_elts_indirect_count);
1431 MK_MACRO(NVC0_3D_MACRO_QUERY_BUFFER_WRITE, mme9097_query_buffer_write);
1432 MK_MACRO(NVC0_3D_MACRO_CONSERVATIVE_RASTER_STATE, mme9097_conservative_raster_state);
1433 MK_MACRO(NVC0_3D_MACRO_COMPUTE_COUNTER, mme9097_compute_counter);
1434 MK_MACRO(NVC0_3D_MACRO_COMPUTE_COUNTER_TO_QUERY, mme9097_compute_counter_to_query);
1435 MK_MACRO(NVC0_CP_MACRO_LAUNCH_GRID_INDIRECT, mme90c0_launch_grid_indirect);
1436
1437 BEGIN_NVC0(push, NVC0_3D(RASTERIZE_ENABLE), 1);
1438 PUSH_DATA (push, 1);
1439 BEGIN_NVC0(push, NVC0_3D(RT_SEPARATE_FRAG_DATA), 1);
1440 PUSH_DATA (push, 1);
1441 BEGIN_NVC0(push, NVC0_3D(MACRO_GP_SELECT), 1);
1442 PUSH_DATA (push, 0x40);
1443 BEGIN_NVC0(push, NVC0_3D(LAYER), 1);
1444 PUSH_DATA (push, 0);
1445 BEGIN_NVC0(push, NVC0_3D(MACRO_TEP_SELECT), 1);
1446 PUSH_DATA (push, 0x30);
1447 BEGIN_NVC0(push, NVC0_3D(PATCH_VERTICES), 1);
1448 PUSH_DATA (push, 3);
1449 BEGIN_NVC0(push, NVC0_3D(SP_SELECT(2)), 1);
1450 PUSH_DATA (push, 0x20);
1451 BEGIN_NVC0(push, NVC0_3D(SP_SELECT(0)), 1);
1452 PUSH_DATA (push, 0x00);
1453 screen->save_state.patch_vertices = 3;
1454
1455 BEGIN_NVC0(push, NVC0_3D(POINT_COORD_REPLACE), 1);
1456 PUSH_DATA (push, 0);
1457 BEGIN_NVC0(push, NVC0_3D(POINT_RASTER_RULES), 1);
1458 PUSH_DATA (push, NVC0_3D_POINT_RASTER_RULES_OGL);
1459
1460 IMMED_NVC0(push, NVC0_3D(EDGEFLAG), 1);
1461
1462 if (nvc0_screen_init_compute(screen))
1463 goto fail;
1464
1465 /* XXX: Compute and 3D are somehow aliased on Fermi. */
1466 for (i = 0; i < 5; ++i) {
1467 unsigned j = 0;
1468 for (j = 0; j < 16; j++)
1469 screen->cb_bindings[i][j].size = -1;
1470
1471 /* TIC and TSC entries for each unit (nve4+ only) */
1472 /* auxiliary constants (6 user clip planes, base instance id) */
1473 nvc0_screen_bind_cb_3d(screen, NULL, i, 15, NVC0_CB_AUX_SIZE,
1474 screen->uniform_bo->offset + NVC0_CB_AUX_INFO(i));
1475 if (screen->eng3d->oclass >= NVE4_3D_CLASS) {
1476 unsigned j;
1477 BEGIN_1IC0(push, NVC0_3D(CB_POS), 9);
1478 PUSH_DATA (push, NVC0_CB_AUX_UNK_INFO);
1479 for (j = 0; j < 8; ++j)
1480 PUSH_DATA(push, j);
1481 } else {
1482 BEGIN_NVC0(push, NVC0_3D(TEX_LIMITS(i)), 1);
1483 PUSH_DATA (push, 0x54);
1484 }
1485
1486 /* MS sample coordinate offsets: these do not work with _ALT modes ! */
1487 BEGIN_1IC0(push, NVC0_3D(CB_POS), 1 + 2 * 8);
1488 PUSH_DATA (push, NVC0_CB_AUX_MS_INFO);
1489 PUSH_DATA (push, 0); /* 0 */
1490 PUSH_DATA (push, 0);
1491 PUSH_DATA (push, 1); /* 1 */
1492 PUSH_DATA (push, 0);
1493 PUSH_DATA (push, 0); /* 2 */
1494 PUSH_DATA (push, 1);
1495 PUSH_DATA (push, 1); /* 3 */
1496 PUSH_DATA (push, 1);
1497 PUSH_DATA (push, 2); /* 4 */
1498 PUSH_DATA (push, 0);
1499 PUSH_DATA (push, 3); /* 5 */
1500 PUSH_DATA (push, 0);
1501 PUSH_DATA (push, 2); /* 6 */
1502 PUSH_DATA (push, 1);
1503 PUSH_DATA (push, 3); /* 7 */
1504 PUSH_DATA (push, 1);
1505 }
1506 BEGIN_NVC0(push, NVC0_3D(LINKED_TSC), 1);
1507 PUSH_DATA (push, 0);
1508
1509 PUSH_KICK (push);
1510
1511 screen->tic.entries = CALLOC(
1512 NVC0_TIC_MAX_ENTRIES + NVC0_TSC_MAX_ENTRIES + NVE4_IMG_MAX_HANDLES,
1513 sizeof(void *));
1514 screen->tsc.entries = screen->tic.entries + NVC0_TIC_MAX_ENTRIES;
1515 screen->img.entries = (void *)(screen->tsc.entries + NVC0_TSC_MAX_ENTRIES);
1516
1517 if (!nvc0_blitter_create(screen))
1518 goto fail;
1519
1520 nouveau_fence_new(&screen->base, &screen->base.fence.current);
1521
1522 return &screen->base;
1523
1524 fail:
1525 screen->base.base.context_create = NULL;
1526 return &screen->base;
1527 }
1528
1529 int
1530 nvc0_screen_tic_alloc(struct nvc0_screen *screen, void *entry)
1531 {
1532 int i = screen->tic.next;
1533
1534 while (screen->tic.lock[i / 32] & (1 << (i % 32)))
1535 i = (i + 1) & (NVC0_TIC_MAX_ENTRIES - 1);
1536
1537 screen->tic.next = (i + 1) & (NVC0_TIC_MAX_ENTRIES - 1);
1538
1539 if (screen->tic.entries[i])
1540 nv50_tic_entry(screen->tic.entries[i])->id = -1;
1541
1542 screen->tic.entries[i] = entry;
1543 return i;
1544 }
1545
1546 int
1547 nvc0_screen_tsc_alloc(struct nvc0_screen *screen, void *entry)
1548 {
1549 int i = screen->tsc.next;
1550
1551 while (screen->tsc.lock[i / 32] & (1 << (i % 32)))
1552 i = (i + 1) & (NVC0_TSC_MAX_ENTRIES - 1);
1553
1554 screen->tsc.next = (i + 1) & (NVC0_TSC_MAX_ENTRIES - 1);
1555
1556 if (screen->tsc.entries[i])
1557 nv50_tsc_entry(screen->tsc.entries[i])->id = -1;
1558
1559 screen->tsc.entries[i] = entry;
1560 return i;
1561 }