gallium: Use enum pipe_shader_type in set_sampler_views()
[mesa.git] / src / gallium / drivers / nouveau / nvc0 / nvc0_screen.c
1 /*
2 * Copyright 2010 Christoph Bumiller
3 *
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8 * and/or sell copies of the Software, and to permit persons to whom the
9 * Software is furnished to do so, subject to the following conditions:
10 *
11 * The above copyright notice and this permission notice shall be included in
12 * all copies or substantial portions of the Software.
13 *
14 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
15 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
16 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
17 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR
18 * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
19 * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
20 * OTHER DEALINGS IN THE SOFTWARE.
21 */
22
23 #include <xf86drm.h>
24 #include <nouveau_drm.h>
25 #include <nvif/class.h>
26 #include "util/u_format.h"
27 #include "util/u_format_s3tc.h"
28 #include "pipe/p_screen.h"
29
30 #include "vl/vl_decoder.h"
31 #include "vl/vl_video_buffer.h"
32
33 #include "nouveau_vp3_video.h"
34
35 #include "nvc0/nvc0_context.h"
36 #include "nvc0/nvc0_screen.h"
37
38 #include "nvc0/mme/com9097.mme.h"
39 #include "nvc0/mme/com90c0.mme.h"
40
41 static boolean
42 nvc0_screen_is_format_supported(struct pipe_screen *pscreen,
43 enum pipe_format format,
44 enum pipe_texture_target target,
45 unsigned sample_count,
46 unsigned bindings)
47 {
48 const struct util_format_description *desc = util_format_description(format);
49
50 if (sample_count > 8)
51 return false;
52 if (!(0x117 & (1 << sample_count))) /* 0, 1, 2, 4 or 8 */
53 return false;
54
55 /* Short-circuit the rest of the logic -- this is used by the state tracker
56 * to determine valid MS levels in a no-attachments scenario.
57 */
58 if (format == PIPE_FORMAT_NONE && bindings & PIPE_BIND_RENDER_TARGET)
59 return true;
60
61 if (!util_format_is_supported(format, bindings))
62 return false;
63
64 if ((bindings & PIPE_BIND_SAMPLER_VIEW) && (target != PIPE_BUFFER))
65 if (util_format_get_blocksizebits(format) == 3 * 32)
66 return false;
67
68 if (bindings & PIPE_BIND_LINEAR)
69 if (util_format_is_depth_or_stencil(format) ||
70 (target != PIPE_TEXTURE_1D &&
71 target != PIPE_TEXTURE_2D &&
72 target != PIPE_TEXTURE_RECT) ||
73 sample_count > 1)
74 return false;
75
76 /* Restrict ETC2 and ASTC formats here. These are only supported on GK20A.
77 */
78 if ((desc->layout == UTIL_FORMAT_LAYOUT_ETC ||
79 desc->layout == UTIL_FORMAT_LAYOUT_ASTC) &&
80 /* The claim is that this should work on GM107 but it doesn't. Need to
81 * test further and figure out if it's a nouveau issue or a HW one.
82 nouveau_screen(pscreen)->class_3d < GM107_3D_CLASS &&
83 */
84 nouveau_screen(pscreen)->class_3d != NVEA_3D_CLASS)
85 return false;
86
87 /* transfers & shared are always supported */
88 bindings &= ~(PIPE_BIND_TRANSFER_READ |
89 PIPE_BIND_TRANSFER_WRITE |
90 PIPE_BIND_LINEAR |
91 PIPE_BIND_SHARED);
92
93 if (bindings & PIPE_BIND_SHADER_IMAGE && sample_count > 1 &&
94 nouveau_screen(pscreen)->class_3d >= GM107_3D_CLASS) {
95 /* MS images are currently unsupported on Maxwell because they have to
96 * be handled explicitly. */
97 return false;
98 }
99
100 return (( nvc0_format_table[format].usage |
101 nvc0_vertex_format[format].usage) & bindings) == bindings;
102 }
103
104 static int
105 nvc0_screen_get_param(struct pipe_screen *pscreen, enum pipe_cap param)
106 {
107 const uint16_t class_3d = nouveau_screen(pscreen)->class_3d;
108 struct nouveau_device *dev = nouveau_screen(pscreen)->device;
109
110 switch (param) {
111 /* non-boolean caps */
112 case PIPE_CAP_MAX_TEXTURE_2D_LEVELS:
113 case PIPE_CAP_MAX_TEXTURE_CUBE_LEVELS:
114 return 15;
115 case PIPE_CAP_MAX_TEXTURE_3D_LEVELS:
116 return 12;
117 case PIPE_CAP_MAX_TEXTURE_ARRAY_LAYERS:
118 return 2048;
119 case PIPE_CAP_MIN_TEXEL_OFFSET:
120 return -8;
121 case PIPE_CAP_MAX_TEXEL_OFFSET:
122 return 7;
123 case PIPE_CAP_MIN_TEXTURE_GATHER_OFFSET:
124 return -32;
125 case PIPE_CAP_MAX_TEXTURE_GATHER_OFFSET:
126 return 31;
127 case PIPE_CAP_MAX_TEXTURE_BUFFER_SIZE:
128 return 128 * 1024 * 1024;
129 case PIPE_CAP_GLSL_FEATURE_LEVEL:
130 if (class_3d <= NVF0_3D_CLASS)
131 return 430;
132 return 410;
133 case PIPE_CAP_MAX_RENDER_TARGETS:
134 return 8;
135 case PIPE_CAP_MAX_DUAL_SOURCE_RENDER_TARGETS:
136 return 1;
137 case PIPE_CAP_MAX_STREAM_OUTPUT_BUFFERS:
138 return 4;
139 case PIPE_CAP_MAX_STREAM_OUTPUT_SEPARATE_COMPONENTS:
140 case PIPE_CAP_MAX_STREAM_OUTPUT_INTERLEAVED_COMPONENTS:
141 return 128;
142 case PIPE_CAP_MAX_GEOMETRY_OUTPUT_VERTICES:
143 case PIPE_CAP_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS:
144 return 1024;
145 case PIPE_CAP_MAX_VERTEX_STREAMS:
146 return 4;
147 case PIPE_CAP_MAX_VERTEX_ATTRIB_STRIDE:
148 return 2048;
149 case PIPE_CAP_CONSTANT_BUFFER_OFFSET_ALIGNMENT:
150 return 256;
151 case PIPE_CAP_TEXTURE_BUFFER_OFFSET_ALIGNMENT:
152 return 16; /* 256 for binding as RT, but that's not possible in GL */
153 case PIPE_CAP_SHADER_BUFFER_OFFSET_ALIGNMENT:
154 return 16;
155 case PIPE_CAP_MIN_MAP_BUFFER_ALIGNMENT:
156 return NOUVEAU_MIN_BUFFER_MAP_ALIGN;
157 case PIPE_CAP_MAX_VIEWPORTS:
158 return NVC0_MAX_VIEWPORTS;
159 case PIPE_CAP_MAX_TEXTURE_GATHER_COMPONENTS:
160 return 4;
161 case PIPE_CAP_TEXTURE_BORDER_COLOR_QUIRK:
162 return PIPE_QUIRK_TEXTURE_BORDER_COLOR_SWIZZLE_NV50;
163 case PIPE_CAP_ENDIANNESS:
164 return PIPE_ENDIAN_LITTLE;
165 case PIPE_CAP_MAX_SHADER_PATCH_VARYINGS:
166 return 30;
167 case PIPE_CAP_MAX_WINDOW_RECTANGLES:
168 return NVC0_MAX_WINDOW_RECTANGLES;
169
170 /* supported caps */
171 case PIPE_CAP_TEXTURE_MIRROR_CLAMP:
172 case PIPE_CAP_TEXTURE_SWIZZLE:
173 case PIPE_CAP_TEXTURE_SHADOW_MAP:
174 case PIPE_CAP_NPOT_TEXTURES:
175 case PIPE_CAP_MIXED_FRAMEBUFFER_SIZES:
176 case PIPE_CAP_MIXED_COLOR_DEPTH_BITS:
177 case PIPE_CAP_ANISOTROPIC_FILTER:
178 case PIPE_CAP_SEAMLESS_CUBE_MAP:
179 case PIPE_CAP_CUBE_MAP_ARRAY:
180 case PIPE_CAP_TEXTURE_BUFFER_OBJECTS:
181 case PIPE_CAP_TEXTURE_MULTISAMPLE:
182 case PIPE_CAP_TWO_SIDED_STENCIL:
183 case PIPE_CAP_DEPTH_CLIP_DISABLE:
184 case PIPE_CAP_POINT_SPRITE:
185 case PIPE_CAP_TGSI_TEXCOORD:
186 case PIPE_CAP_SM3:
187 case PIPE_CAP_FRAGMENT_COLOR_CLAMPED:
188 case PIPE_CAP_VERTEX_COLOR_UNCLAMPED:
189 case PIPE_CAP_VERTEX_COLOR_CLAMPED:
190 case PIPE_CAP_QUERY_TIMESTAMP:
191 case PIPE_CAP_QUERY_TIME_ELAPSED:
192 case PIPE_CAP_OCCLUSION_QUERY:
193 case PIPE_CAP_STREAM_OUTPUT_PAUSE_RESUME:
194 case PIPE_CAP_QUERY_PIPELINE_STATISTICS:
195 case PIPE_CAP_BLEND_EQUATION_SEPARATE:
196 case PIPE_CAP_INDEP_BLEND_ENABLE:
197 case PIPE_CAP_INDEP_BLEND_FUNC:
198 case PIPE_CAP_TGSI_FS_COORD_ORIGIN_UPPER_LEFT:
199 case PIPE_CAP_TGSI_FS_COORD_PIXEL_CENTER_HALF_INTEGER:
200 case PIPE_CAP_PRIMITIVE_RESTART:
201 case PIPE_CAP_TGSI_INSTANCEID:
202 case PIPE_CAP_VERTEX_ELEMENT_INSTANCE_DIVISOR:
203 case PIPE_CAP_MIXED_COLORBUFFER_FORMATS:
204 case PIPE_CAP_CONDITIONAL_RENDER:
205 case PIPE_CAP_TEXTURE_BARRIER:
206 case PIPE_CAP_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION:
207 case PIPE_CAP_START_INSTANCE:
208 case PIPE_CAP_BUFFER_MAP_PERSISTENT_COHERENT:
209 case PIPE_CAP_DRAW_INDIRECT:
210 case PIPE_CAP_USER_CONSTANT_BUFFERS:
211 case PIPE_CAP_USER_INDEX_BUFFERS:
212 case PIPE_CAP_USER_VERTEX_BUFFERS:
213 case PIPE_CAP_TEXTURE_QUERY_LOD:
214 case PIPE_CAP_SAMPLE_SHADING:
215 case PIPE_CAP_TEXTURE_GATHER_OFFSETS:
216 case PIPE_CAP_TEXTURE_GATHER_SM5:
217 case PIPE_CAP_TGSI_FS_FINE_DERIVATIVE:
218 case PIPE_CAP_CONDITIONAL_RENDER_INVERTED:
219 case PIPE_CAP_SAMPLER_VIEW_TARGET:
220 case PIPE_CAP_CLIP_HALFZ:
221 case PIPE_CAP_POLYGON_OFFSET_CLAMP:
222 case PIPE_CAP_MULTISAMPLE_Z_RESOLVE:
223 case PIPE_CAP_TEXTURE_FLOAT_LINEAR:
224 case PIPE_CAP_TEXTURE_HALF_FLOAT_LINEAR:
225 case PIPE_CAP_DEPTH_BOUNDS_TEST:
226 case PIPE_CAP_TGSI_TXQS:
227 case PIPE_CAP_COPY_BETWEEN_COMPRESSED_AND_PLAIN_FORMATS:
228 case PIPE_CAP_FORCE_PERSAMPLE_INTERP:
229 case PIPE_CAP_SHAREABLE_SHADERS:
230 case PIPE_CAP_CLEAR_TEXTURE:
231 case PIPE_CAP_DRAW_PARAMETERS:
232 case PIPE_CAP_TGSI_PACK_HALF_FLOAT:
233 case PIPE_CAP_MULTI_DRAW_INDIRECT:
234 case PIPE_CAP_MULTI_DRAW_INDIRECT_PARAMS:
235 case PIPE_CAP_TGSI_FS_FACE_IS_INTEGER_SYSVAL:
236 case PIPE_CAP_QUERY_BUFFER_OBJECT:
237 case PIPE_CAP_INVALIDATE_BUFFER:
238 case PIPE_CAP_STRING_MARKER:
239 case PIPE_CAP_FRAMEBUFFER_NO_ATTACHMENT:
240 case PIPE_CAP_CULL_DISTANCE:
241 case PIPE_CAP_PRIMITIVE_RESTART_FOR_PATCHES:
242 case PIPE_CAP_ROBUST_BUFFER_ACCESS_BEHAVIOR:
243 case PIPE_CAP_TGSI_VOTE:
244 case PIPE_CAP_POLYGON_OFFSET_UNITS_UNSCALED:
245 return 1;
246 case PIPE_CAP_COMPUTE:
247 return (class_3d < GP100_3D_CLASS);
248 case PIPE_CAP_SEAMLESS_CUBE_MAP_PER_TEXTURE:
249 return (class_3d >= NVE4_3D_CLASS) ? 1 : 0;
250 case PIPE_CAP_PREFER_BLIT_BASED_TEXTURE_TRANSFER:
251 return nouveau_screen(pscreen)->vram_domain & NOUVEAU_BO_VRAM ? 1 : 0;
252
253 /* unsupported caps */
254 case PIPE_CAP_TGSI_FS_COORD_ORIGIN_LOWER_LEFT:
255 case PIPE_CAP_TGSI_FS_COORD_PIXEL_CENTER_INTEGER:
256 case PIPE_CAP_SHADER_STENCIL_EXPORT:
257 case PIPE_CAP_TGSI_CAN_COMPACT_CONSTANTS:
258 case PIPE_CAP_VERTEX_BUFFER_OFFSET_4BYTE_ALIGNED_ONLY:
259 case PIPE_CAP_VERTEX_BUFFER_STRIDE_4BYTE_ALIGNED_ONLY:
260 case PIPE_CAP_VERTEX_ELEMENT_SRC_OFFSET_4BYTE_ALIGNED_ONLY:
261 case PIPE_CAP_TGSI_VS_LAYER_VIEWPORT:
262 case PIPE_CAP_FAKE_SW_MSAA:
263 case PIPE_CAP_TGSI_VS_WINDOW_SPACE_POSITION:
264 case PIPE_CAP_VERTEXID_NOBASE:
265 case PIPE_CAP_RESOURCE_FROM_USER_MEMORY:
266 case PIPE_CAP_DEVICE_RESET_STATUS_QUERY:
267 case PIPE_CAP_TGSI_FS_POSITION_IS_SYSVAL:
268 case PIPE_CAP_GENERATE_MIPMAP:
269 case PIPE_CAP_BUFFER_SAMPLER_VIEW_RGBA_ONLY:
270 case PIPE_CAP_SURFACE_REINTERPRET_BLOCKS:
271 case PIPE_CAP_QUERY_MEMORY_INFO:
272 case PIPE_CAP_PCI_GROUP:
273 case PIPE_CAP_PCI_BUS:
274 case PIPE_CAP_PCI_DEVICE:
275 case PIPE_CAP_PCI_FUNCTION:
276 case PIPE_CAP_VIEWPORT_SUBPIXEL_BITS:
277 return 0;
278
279 case PIPE_CAP_VENDOR_ID:
280 return 0x10de;
281 case PIPE_CAP_DEVICE_ID: {
282 uint64_t device_id;
283 if (nouveau_getparam(dev, NOUVEAU_GETPARAM_PCI_DEVICE, &device_id)) {
284 NOUVEAU_ERR("NOUVEAU_GETPARAM_PCI_DEVICE failed.\n");
285 return -1;
286 }
287 return device_id;
288 }
289 case PIPE_CAP_ACCELERATED:
290 return 1;
291 case PIPE_CAP_VIDEO_MEMORY:
292 return dev->vram_size >> 20;
293 case PIPE_CAP_UMA:
294 return 0;
295 }
296
297 NOUVEAU_ERR("unknown PIPE_CAP %d\n", param);
298 return 0;
299 }
300
301 static int
302 nvc0_screen_get_shader_param(struct pipe_screen *pscreen, unsigned shader,
303 enum pipe_shader_cap param)
304 {
305 const uint16_t class_3d = nouveau_screen(pscreen)->class_3d;
306
307 switch (shader) {
308 case PIPE_SHADER_VERTEX:
309 case PIPE_SHADER_GEOMETRY:
310 case PIPE_SHADER_FRAGMENT:
311 case PIPE_SHADER_COMPUTE:
312 case PIPE_SHADER_TESS_CTRL:
313 case PIPE_SHADER_TESS_EVAL:
314 break;
315 default:
316 return 0;
317 }
318
319 switch (param) {
320 case PIPE_SHADER_CAP_PREFERRED_IR:
321 return PIPE_SHADER_IR_TGSI;
322 case PIPE_SHADER_CAP_SUPPORTED_IRS:
323 return 1 << PIPE_SHADER_IR_TGSI;
324 case PIPE_SHADER_CAP_MAX_INSTRUCTIONS:
325 case PIPE_SHADER_CAP_MAX_ALU_INSTRUCTIONS:
326 case PIPE_SHADER_CAP_MAX_TEX_INSTRUCTIONS:
327 case PIPE_SHADER_CAP_MAX_TEX_INDIRECTIONS:
328 return 16384;
329 case PIPE_SHADER_CAP_MAX_CONTROL_FLOW_DEPTH:
330 return 16;
331 case PIPE_SHADER_CAP_MAX_INPUTS:
332 if (shader == PIPE_SHADER_VERTEX)
333 return 32;
334 /* NOTE: These only count our slots for GENERIC varyings.
335 * The address space may be larger, but the actual hard limit seems to be
336 * less than what the address space layout permits, so don't add TEXCOORD,
337 * COLOR, etc. here.
338 */
339 if (shader == PIPE_SHADER_FRAGMENT)
340 return 0x1f0 / 16;
341 /* Actually this counts CLIPVERTEX, which occupies the last generic slot,
342 * and excludes 0x60 per-patch inputs.
343 */
344 return 0x200 / 16;
345 case PIPE_SHADER_CAP_MAX_OUTPUTS:
346 return 32;
347 case PIPE_SHADER_CAP_MAX_CONST_BUFFER_SIZE:
348 return 65536;
349 case PIPE_SHADER_CAP_MAX_CONST_BUFFERS:
350 return NVC0_MAX_PIPE_CONSTBUFS;
351 case PIPE_SHADER_CAP_INDIRECT_OUTPUT_ADDR:
352 return shader != PIPE_SHADER_FRAGMENT;
353 case PIPE_SHADER_CAP_INDIRECT_INPUT_ADDR:
354 return shader != PIPE_SHADER_FRAGMENT || class_3d < GM107_3D_CLASS;
355 case PIPE_SHADER_CAP_INDIRECT_TEMP_ADDR:
356 case PIPE_SHADER_CAP_INDIRECT_CONST_ADDR:
357 return 1;
358 case PIPE_SHADER_CAP_MAX_PREDS:
359 return 0;
360 case PIPE_SHADER_CAP_MAX_TEMPS:
361 return NVC0_CAP_MAX_PROGRAM_TEMPS;
362 case PIPE_SHADER_CAP_TGSI_CONT_SUPPORTED:
363 return 1;
364 case PIPE_SHADER_CAP_TGSI_SQRT_SUPPORTED:
365 return 1;
366 case PIPE_SHADER_CAP_SUBROUTINES:
367 return 1;
368 case PIPE_SHADER_CAP_INTEGERS:
369 return 1;
370 case PIPE_SHADER_CAP_DOUBLES:
371 return 1;
372 case PIPE_SHADER_CAP_TGSI_DROUND_SUPPORTED:
373 return 1;
374 case PIPE_SHADER_CAP_TGSI_FMA_SUPPORTED:
375 return 1;
376 case PIPE_SHADER_CAP_TGSI_DFRACEXP_DLDEXP_SUPPORTED:
377 case PIPE_SHADER_CAP_TGSI_ANY_INOUT_DECL_RANGE:
378 return 0;
379 case PIPE_SHADER_CAP_MAX_SHADER_BUFFERS:
380 return NVC0_MAX_BUFFERS;
381 case PIPE_SHADER_CAP_MAX_TEXTURE_SAMPLERS:
382 return (class_3d >= NVE4_3D_CLASS) ? 32 : 16;
383 case PIPE_SHADER_CAP_MAX_SAMPLER_VIEWS:
384 return (class_3d >= NVE4_3D_CLASS) ? 32 : 16;
385 case PIPE_SHADER_CAP_MAX_UNROLL_ITERATIONS_HINT:
386 return 32;
387 case PIPE_SHADER_CAP_MAX_SHADER_IMAGES:
388 if (class_3d == NVE4_3D_CLASS || class_3d == NVF0_3D_CLASS)
389 return NVC0_MAX_IMAGES;
390 if (class_3d < NVE4_3D_CLASS)
391 if (shader == PIPE_SHADER_FRAGMENT || shader == PIPE_SHADER_COMPUTE)
392 return NVC0_MAX_IMAGES;
393 return 0;
394 default:
395 NOUVEAU_ERR("unknown PIPE_SHADER_CAP %d\n", param);
396 return 0;
397 }
398 }
399
400 static float
401 nvc0_screen_get_paramf(struct pipe_screen *pscreen, enum pipe_capf param)
402 {
403 switch (param) {
404 case PIPE_CAPF_MAX_LINE_WIDTH:
405 case PIPE_CAPF_MAX_LINE_WIDTH_AA:
406 return 10.0f;
407 case PIPE_CAPF_MAX_POINT_WIDTH:
408 return 63.0f;
409 case PIPE_CAPF_MAX_POINT_WIDTH_AA:
410 return 63.375f;
411 case PIPE_CAPF_MAX_TEXTURE_ANISOTROPY:
412 return 16.0f;
413 case PIPE_CAPF_MAX_TEXTURE_LOD_BIAS:
414 return 15.0f;
415 case PIPE_CAPF_GUARD_BAND_LEFT:
416 case PIPE_CAPF_GUARD_BAND_TOP:
417 return 0.0f;
418 case PIPE_CAPF_GUARD_BAND_RIGHT:
419 case PIPE_CAPF_GUARD_BAND_BOTTOM:
420 return 0.0f; /* that or infinity */
421 }
422
423 NOUVEAU_ERR("unknown PIPE_CAPF %d\n", param);
424 return 0.0f;
425 }
426
427 static int
428 nvc0_screen_get_compute_param(struct pipe_screen *pscreen,
429 enum pipe_shader_ir ir_type,
430 enum pipe_compute_cap param, void *data)
431 {
432 struct nvc0_screen *screen = nvc0_screen(pscreen);
433 const uint16_t obj_class = screen->compute->oclass;
434
435 #define RET(x) do { \
436 if (data) \
437 memcpy(data, x, sizeof(x)); \
438 return sizeof(x); \
439 } while (0)
440
441 switch (param) {
442 case PIPE_COMPUTE_CAP_GRID_DIMENSION:
443 RET((uint64_t []) { 3 });
444 case PIPE_COMPUTE_CAP_MAX_GRID_SIZE:
445 if (obj_class >= NVE4_COMPUTE_CLASS) {
446 RET(((uint64_t []) { 0x7fffffff, 65535, 65535 }));
447 } else {
448 RET(((uint64_t []) { 65535, 65535, 65535 }));
449 }
450 case PIPE_COMPUTE_CAP_MAX_BLOCK_SIZE:
451 RET(((uint64_t []) { 1024, 1024, 64 }));
452 case PIPE_COMPUTE_CAP_MAX_THREADS_PER_BLOCK:
453 RET((uint64_t []) { 1024 });
454 case PIPE_COMPUTE_CAP_MAX_GLOBAL_SIZE: /* g[] */
455 RET((uint64_t []) { 1ULL << 40 });
456 case PIPE_COMPUTE_CAP_MAX_LOCAL_SIZE: /* s[] */
457 switch (obj_class) {
458 case GM200_COMPUTE_CLASS:
459 RET((uint64_t []) { 96 << 10 });
460 break;
461 case GM107_COMPUTE_CLASS:
462 RET((uint64_t []) { 64 << 10 });
463 break;
464 default:
465 RET((uint64_t []) { 48 << 10 });
466 break;
467 }
468 case PIPE_COMPUTE_CAP_MAX_PRIVATE_SIZE: /* l[] */
469 RET((uint64_t []) { 512 << 10 });
470 case PIPE_COMPUTE_CAP_MAX_INPUT_SIZE: /* c[], arbitrary limit */
471 RET((uint64_t []) { 4096 });
472 case PIPE_COMPUTE_CAP_SUBGROUP_SIZE:
473 RET((uint32_t []) { 32 });
474 case PIPE_COMPUTE_CAP_MAX_MEM_ALLOC_SIZE:
475 RET((uint64_t []) { 1ULL << 40 });
476 case PIPE_COMPUTE_CAP_IMAGES_SUPPORTED:
477 RET((uint32_t []) { 0 });
478 case PIPE_COMPUTE_CAP_MAX_COMPUTE_UNITS:
479 RET((uint32_t []) { screen->mp_count_compute });
480 case PIPE_COMPUTE_CAP_MAX_CLOCK_FREQUENCY:
481 RET((uint32_t []) { 512 }); /* FIXME: arbitrary limit */
482 default:
483 return 0;
484 }
485
486 #undef RET
487 }
488
489 static void
490 nvc0_screen_destroy(struct pipe_screen *pscreen)
491 {
492 struct nvc0_screen *screen = nvc0_screen(pscreen);
493
494 if (!nouveau_drm_screen_unref(&screen->base))
495 return;
496
497 if (screen->base.fence.current) {
498 struct nouveau_fence *current = NULL;
499
500 /* nouveau_fence_wait will create a new current fence, so wait on the
501 * _current_ one, and remove both.
502 */
503 nouveau_fence_ref(screen->base.fence.current, &current);
504 nouveau_fence_wait(current, NULL);
505 nouveau_fence_ref(NULL, &current);
506 nouveau_fence_ref(NULL, &screen->base.fence.current);
507 }
508 if (screen->base.pushbuf)
509 screen->base.pushbuf->user_priv = NULL;
510
511 if (screen->blitter)
512 nvc0_blitter_destroy(screen);
513 if (screen->pm.prog) {
514 screen->pm.prog->code = NULL; /* hardcoded, don't FREE */
515 nvc0_program_destroy(NULL, screen->pm.prog);
516 FREE(screen->pm.prog);
517 }
518
519 nouveau_bo_ref(NULL, &screen->text);
520 nouveau_bo_ref(NULL, &screen->uniform_bo);
521 nouveau_bo_ref(NULL, &screen->tls);
522 nouveau_bo_ref(NULL, &screen->txc);
523 nouveau_bo_ref(NULL, &screen->fence.bo);
524 nouveau_bo_ref(NULL, &screen->poly_cache);
525
526 nouveau_heap_destroy(&screen->lib_code);
527 nouveau_heap_destroy(&screen->text_heap);
528
529 FREE(screen->tic.entries);
530
531 nouveau_object_del(&screen->eng3d);
532 nouveau_object_del(&screen->eng2d);
533 nouveau_object_del(&screen->m2mf);
534 nouveau_object_del(&screen->compute);
535 nouveau_object_del(&screen->nvsw);
536
537 nouveau_screen_fini(&screen->base);
538
539 FREE(screen);
540 }
541
542 static int
543 nvc0_graph_set_macro(struct nvc0_screen *screen, uint32_t m, unsigned pos,
544 unsigned size, const uint32_t *data)
545 {
546 struct nouveau_pushbuf *push = screen->base.pushbuf;
547
548 size /= 4;
549
550 assert((pos + size) <= 0x800);
551
552 BEGIN_NVC0(push, SUBC_3D(NVC0_GRAPH_MACRO_ID), 2);
553 PUSH_DATA (push, (m - 0x3800) / 8);
554 PUSH_DATA (push, pos);
555 BEGIN_1IC0(push, SUBC_3D(NVC0_GRAPH_MACRO_UPLOAD_POS), size + 1);
556 PUSH_DATA (push, pos);
557 PUSH_DATAp(push, data, size);
558
559 return pos + size;
560 }
561
562 static void
563 nvc0_magic_3d_init(struct nouveau_pushbuf *push, uint16_t obj_class)
564 {
565 BEGIN_NVC0(push, SUBC_3D(0x10cc), 1);
566 PUSH_DATA (push, 0xff);
567 BEGIN_NVC0(push, SUBC_3D(0x10e0), 2);
568 PUSH_DATA (push, 0xff);
569 PUSH_DATA (push, 0xff);
570 BEGIN_NVC0(push, SUBC_3D(0x10ec), 2);
571 PUSH_DATA (push, 0xff);
572 PUSH_DATA (push, 0xff);
573 BEGIN_NVC0(push, SUBC_3D(0x074c), 1);
574 PUSH_DATA (push, 0x3f);
575
576 BEGIN_NVC0(push, SUBC_3D(0x16a8), 1);
577 PUSH_DATA (push, (3 << 16) | 3);
578 BEGIN_NVC0(push, SUBC_3D(0x1794), 1);
579 PUSH_DATA (push, (2 << 16) | 2);
580
581 if (obj_class < GM107_3D_CLASS) {
582 BEGIN_NVC0(push, SUBC_3D(0x12ac), 1);
583 PUSH_DATA (push, 0);
584 }
585 BEGIN_NVC0(push, SUBC_3D(0x0218), 1);
586 PUSH_DATA (push, 0x10);
587 BEGIN_NVC0(push, SUBC_3D(0x10fc), 1);
588 PUSH_DATA (push, 0x10);
589 BEGIN_NVC0(push, SUBC_3D(0x1290), 1);
590 PUSH_DATA (push, 0x10);
591 BEGIN_NVC0(push, SUBC_3D(0x12d8), 2);
592 PUSH_DATA (push, 0x10);
593 PUSH_DATA (push, 0x10);
594 BEGIN_NVC0(push, SUBC_3D(0x1140), 1);
595 PUSH_DATA (push, 0x10);
596 BEGIN_NVC0(push, SUBC_3D(0x1610), 1);
597 PUSH_DATA (push, 0xe);
598
599 BEGIN_NVC0(push, NVC0_3D(VERTEX_ID_GEN_MODE), 1);
600 PUSH_DATA (push, NVC0_3D_VERTEX_ID_GEN_MODE_DRAW_ARRAYS_ADD_START);
601 BEGIN_NVC0(push, SUBC_3D(0x030c), 1);
602 PUSH_DATA (push, 0);
603 BEGIN_NVC0(push, SUBC_3D(0x0300), 1);
604 PUSH_DATA (push, 3);
605
606 BEGIN_NVC0(push, SUBC_3D(0x02d0), 1);
607 PUSH_DATA (push, 0x3fffff);
608 BEGIN_NVC0(push, SUBC_3D(0x0fdc), 1);
609 PUSH_DATA (push, 1);
610 BEGIN_NVC0(push, SUBC_3D(0x19c0), 1);
611 PUSH_DATA (push, 1);
612
613 if (obj_class < GM107_3D_CLASS) {
614 BEGIN_NVC0(push, SUBC_3D(0x075c), 1);
615 PUSH_DATA (push, 3);
616
617 if (obj_class >= NVE4_3D_CLASS) {
618 BEGIN_NVC0(push, SUBC_3D(0x07fc), 1);
619 PUSH_DATA (push, 1);
620 }
621 }
622
623 /* TODO: find out what software methods 0x1528, 0x1280 and (on nve4) 0x02dc
624 * are supposed to do */
625 }
626
627 static void
628 nvc0_screen_fence_emit(struct pipe_screen *pscreen, u32 *sequence)
629 {
630 struct nvc0_screen *screen = nvc0_screen(pscreen);
631 struct nouveau_pushbuf *push = screen->base.pushbuf;
632
633 /* we need to do it after possible flush in MARK_RING */
634 *sequence = ++screen->base.fence.sequence;
635
636 assert(PUSH_AVAIL(push) + push->rsvd_kick >= 5);
637 PUSH_DATA (push, NVC0_FIFO_PKHDR_SQ(NVC0_3D(QUERY_ADDRESS_HIGH), 4));
638 PUSH_DATAh(push, screen->fence.bo->offset);
639 PUSH_DATA (push, screen->fence.bo->offset);
640 PUSH_DATA (push, *sequence);
641 PUSH_DATA (push, NVC0_3D_QUERY_GET_FENCE | NVC0_3D_QUERY_GET_SHORT |
642 (0xf << NVC0_3D_QUERY_GET_UNIT__SHIFT));
643 }
644
645 static u32
646 nvc0_screen_fence_update(struct pipe_screen *pscreen)
647 {
648 struct nvc0_screen *screen = nvc0_screen(pscreen);
649 return screen->fence.map[0];
650 }
651
652 static int
653 nvc0_screen_init_compute(struct nvc0_screen *screen)
654 {
655 screen->base.base.get_compute_param = nvc0_screen_get_compute_param;
656
657 switch (screen->base.device->chipset & ~0xf) {
658 case 0xc0:
659 case 0xd0:
660 return nvc0_screen_compute_setup(screen, screen->base.pushbuf);
661 case 0xe0:
662 case 0xf0:
663 case 0x100:
664 case 0x110:
665 case 0x120:
666 return nve4_screen_compute_setup(screen, screen->base.pushbuf);
667 case 0x130:
668 return 0;
669 default:
670 return -1;
671 }
672 }
673
674 bool
675 nvc0_screen_resize_tls_area(struct nvc0_screen *screen,
676 uint32_t lpos, uint32_t lneg, uint32_t cstack)
677 {
678 struct nouveau_bo *bo = NULL;
679 int ret;
680 uint64_t size = (lpos + lneg) * 32 + cstack;
681
682 if (size >= (1 << 20)) {
683 NOUVEAU_ERR("requested TLS size too large: 0x%"PRIx64"\n", size);
684 return false;
685 }
686
687 size *= (screen->base.device->chipset >= 0xe0) ? 64 : 48; /* max warps */
688 size = align(size, 0x8000);
689 size *= screen->mp_count;
690
691 size = align(size, 1 << 17);
692
693 ret = nouveau_bo_new(screen->base.device, NV_VRAM_DOMAIN(&screen->base), 1 << 17, size,
694 NULL, &bo);
695 if (ret) {
696 NOUVEAU_ERR("failed to allocate TLS area, size: 0x%"PRIx64"\n", size);
697 return false;
698 }
699 nouveau_bo_ref(NULL, &screen->tls);
700 screen->tls = bo;
701 return true;
702 }
703
704 #define FAIL_SCREEN_INIT(str, err) \
705 do { \
706 NOUVEAU_ERR(str, err); \
707 goto fail; \
708 } while(0)
709
710 struct nouveau_screen *
711 nvc0_screen_create(struct nouveau_device *dev)
712 {
713 struct nvc0_screen *screen;
714 struct pipe_screen *pscreen;
715 struct nouveau_object *chan;
716 struct nouveau_pushbuf *push;
717 uint64_t value;
718 uint32_t obj_class;
719 uint32_t flags;
720 int ret;
721 unsigned i;
722
723 switch (dev->chipset & ~0xf) {
724 case 0xc0:
725 case 0xd0:
726 case 0xe0:
727 case 0xf0:
728 case 0x100:
729 case 0x110:
730 case 0x120:
731 case 0x130:
732 break;
733 default:
734 return NULL;
735 }
736
737 screen = CALLOC_STRUCT(nvc0_screen);
738 if (!screen)
739 return NULL;
740 pscreen = &screen->base.base;
741 pscreen->destroy = nvc0_screen_destroy;
742
743 ret = nouveau_screen_init(&screen->base, dev);
744 if (ret)
745 FAIL_SCREEN_INIT("Base screen init failed: %d\n", ret);
746 chan = screen->base.channel;
747 push = screen->base.pushbuf;
748 push->user_priv = screen;
749 push->rsvd_kick = 5;
750
751 screen->base.vidmem_bindings |= PIPE_BIND_CONSTANT_BUFFER |
752 PIPE_BIND_SHADER_BUFFER |
753 PIPE_BIND_VERTEX_BUFFER | PIPE_BIND_INDEX_BUFFER |
754 PIPE_BIND_COMMAND_ARGS_BUFFER | PIPE_BIND_QUERY_BUFFER;
755 screen->base.sysmem_bindings |=
756 PIPE_BIND_VERTEX_BUFFER | PIPE_BIND_INDEX_BUFFER;
757
758 if (screen->base.vram_domain & NOUVEAU_BO_GART) {
759 screen->base.sysmem_bindings |= screen->base.vidmem_bindings;
760 screen->base.vidmem_bindings = 0;
761 }
762
763 pscreen->context_create = nvc0_create;
764 pscreen->is_format_supported = nvc0_screen_is_format_supported;
765 pscreen->get_param = nvc0_screen_get_param;
766 pscreen->get_shader_param = nvc0_screen_get_shader_param;
767 pscreen->get_paramf = nvc0_screen_get_paramf;
768 pscreen->get_driver_query_info = nvc0_screen_get_driver_query_info;
769 pscreen->get_driver_query_group_info = nvc0_screen_get_driver_query_group_info;
770
771 nvc0_screen_init_resource_functions(pscreen);
772
773 screen->base.base.get_video_param = nouveau_vp3_screen_get_video_param;
774 screen->base.base.is_video_format_supported = nouveau_vp3_screen_video_supported;
775
776 flags = NOUVEAU_BO_GART | NOUVEAU_BO_MAP;
777 if (screen->base.drm->version >= 0x01000202)
778 flags |= NOUVEAU_BO_COHERENT;
779
780 ret = nouveau_bo_new(dev, flags, 0, 4096, NULL, &screen->fence.bo);
781 if (ret)
782 goto fail;
783 nouveau_bo_map(screen->fence.bo, 0, NULL);
784 screen->fence.map = screen->fence.bo->map;
785 screen->base.fence.emit = nvc0_screen_fence_emit;
786 screen->base.fence.update = nvc0_screen_fence_update;
787
788
789 ret = nouveau_object_new(chan, (dev->chipset < 0xe0) ? 0x1f906e : 0x906e,
790 NVIF_CLASS_SW_GF100, NULL, 0, &screen->nvsw);
791 if (ret)
792 FAIL_SCREEN_INIT("Error creating SW object: %d\n", ret);
793
794 BEGIN_NVC0(push, SUBC_SW(NV01_SUBCHAN_OBJECT), 1);
795 PUSH_DATA (push, screen->nvsw->handle);
796
797 switch (dev->chipset & ~0xf) {
798 case 0x130:
799 case 0x120:
800 case 0x110:
801 case 0x100:
802 case 0xf0:
803 obj_class = NVF0_P2MF_CLASS;
804 break;
805 case 0xe0:
806 obj_class = NVE4_P2MF_CLASS;
807 break;
808 default:
809 obj_class = NVC0_M2MF_CLASS;
810 break;
811 }
812 ret = nouveau_object_new(chan, 0xbeef323f, obj_class, NULL, 0,
813 &screen->m2mf);
814 if (ret)
815 FAIL_SCREEN_INIT("Error allocating PGRAPH context for M2MF: %d\n", ret);
816
817 BEGIN_NVC0(push, SUBC_M2MF(NV01_SUBCHAN_OBJECT), 1);
818 PUSH_DATA (push, screen->m2mf->oclass);
819 if (screen->m2mf->oclass == NVE4_P2MF_CLASS) {
820 BEGIN_NVC0(push, SUBC_COPY(NV01_SUBCHAN_OBJECT), 1);
821 PUSH_DATA (push, 0xa0b5);
822 }
823
824 ret = nouveau_object_new(chan, 0xbeef902d, NVC0_2D_CLASS, NULL, 0,
825 &screen->eng2d);
826 if (ret)
827 FAIL_SCREEN_INIT("Error allocating PGRAPH context for 2D: %d\n", ret);
828
829 BEGIN_NVC0(push, SUBC_2D(NV01_SUBCHAN_OBJECT), 1);
830 PUSH_DATA (push, screen->eng2d->oclass);
831 BEGIN_NVC0(push, SUBC_2D(NVC0_2D_SINGLE_GPC), 1);
832 PUSH_DATA (push, 0);
833 BEGIN_NVC0(push, NVC0_2D(OPERATION), 1);
834 PUSH_DATA (push, NV50_2D_OPERATION_SRCCOPY);
835 BEGIN_NVC0(push, NVC0_2D(CLIP_ENABLE), 1);
836 PUSH_DATA (push, 0);
837 BEGIN_NVC0(push, NVC0_2D(COLOR_KEY_ENABLE), 1);
838 PUSH_DATA (push, 0);
839 BEGIN_NVC0(push, SUBC_2D(0x0884), 1);
840 PUSH_DATA (push, 0x3f);
841 BEGIN_NVC0(push, SUBC_2D(0x0888), 1);
842 PUSH_DATA (push, 1);
843 BEGIN_NVC0(push, NVC0_2D(COND_MODE), 1);
844 PUSH_DATA (push, NV50_2D_COND_MODE_ALWAYS);
845
846 BEGIN_NVC0(push, SUBC_2D(NVC0_GRAPH_NOTIFY_ADDRESS_HIGH), 2);
847 PUSH_DATAh(push, screen->fence.bo->offset + 16);
848 PUSH_DATA (push, screen->fence.bo->offset + 16);
849
850 switch (dev->chipset & ~0xf) {
851 case 0x130:
852 obj_class = GP100_3D_CLASS;
853 break;
854 case 0x120:
855 obj_class = GM200_3D_CLASS;
856 break;
857 case 0x110:
858 obj_class = GM107_3D_CLASS;
859 break;
860 case 0x100:
861 case 0xf0:
862 obj_class = NVF0_3D_CLASS;
863 break;
864 case 0xe0:
865 switch (dev->chipset) {
866 case 0xea:
867 obj_class = NVEA_3D_CLASS;
868 break;
869 default:
870 obj_class = NVE4_3D_CLASS;
871 break;
872 }
873 break;
874 case 0xd0:
875 obj_class = NVC8_3D_CLASS;
876 break;
877 case 0xc0:
878 default:
879 switch (dev->chipset) {
880 case 0xc8:
881 obj_class = NVC8_3D_CLASS;
882 break;
883 case 0xc1:
884 obj_class = NVC1_3D_CLASS;
885 break;
886 default:
887 obj_class = NVC0_3D_CLASS;
888 break;
889 }
890 break;
891 }
892 ret = nouveau_object_new(chan, 0xbeef003d, obj_class, NULL, 0,
893 &screen->eng3d);
894 if (ret)
895 FAIL_SCREEN_INIT("Error allocating PGRAPH context for 3D: %d\n", ret);
896 screen->base.class_3d = obj_class;
897
898 BEGIN_NVC0(push, SUBC_3D(NV01_SUBCHAN_OBJECT), 1);
899 PUSH_DATA (push, screen->eng3d->oclass);
900
901 BEGIN_NVC0(push, NVC0_3D(COND_MODE), 1);
902 PUSH_DATA (push, NVC0_3D_COND_MODE_ALWAYS);
903
904 if (debug_get_bool_option("NOUVEAU_SHADER_WATCHDOG", true)) {
905 /* kill shaders after about 1 second (at 100 MHz) */
906 BEGIN_NVC0(push, NVC0_3D(WATCHDOG_TIMER), 1);
907 PUSH_DATA (push, 0x17);
908 }
909
910 IMMED_NVC0(push, NVC0_3D(ZETA_COMP_ENABLE),
911 screen->base.drm->version >= 0x01000101);
912 BEGIN_NVC0(push, NVC0_3D(RT_COMP_ENABLE(0)), 8);
913 for (i = 0; i < 8; ++i)
914 PUSH_DATA(push, screen->base.drm->version >= 0x01000101);
915
916 BEGIN_NVC0(push, NVC0_3D(RT_CONTROL), 1);
917 PUSH_DATA (push, 1);
918
919 BEGIN_NVC0(push, NVC0_3D(CSAA_ENABLE), 1);
920 PUSH_DATA (push, 0);
921 BEGIN_NVC0(push, NVC0_3D(MULTISAMPLE_ENABLE), 1);
922 PUSH_DATA (push, 0);
923 BEGIN_NVC0(push, NVC0_3D(MULTISAMPLE_MODE), 1);
924 PUSH_DATA (push, NVC0_3D_MULTISAMPLE_MODE_MS1);
925 BEGIN_NVC0(push, NVC0_3D(MULTISAMPLE_CTRL), 1);
926 PUSH_DATA (push, 0);
927 BEGIN_NVC0(push, NVC0_3D(LINE_WIDTH_SEPARATE), 1);
928 PUSH_DATA (push, 1);
929 BEGIN_NVC0(push, NVC0_3D(PRIM_RESTART_WITH_DRAW_ARRAYS), 1);
930 PUSH_DATA (push, 1);
931 BEGIN_NVC0(push, NVC0_3D(BLEND_SEPARATE_ALPHA), 1);
932 PUSH_DATA (push, 1);
933 BEGIN_NVC0(push, NVC0_3D(BLEND_ENABLE_COMMON), 1);
934 PUSH_DATA (push, 0);
935 BEGIN_NVC0(push, NVC0_3D(SHADE_MODEL), 1);
936 PUSH_DATA (push, NVC0_3D_SHADE_MODEL_SMOOTH);
937 if (screen->eng3d->oclass < NVE4_3D_CLASS) {
938 IMMED_NVC0(push, NVC0_3D(TEX_MISC), 0);
939 } else {
940 BEGIN_NVC0(push, NVE4_3D(TEX_CB_INDEX), 1);
941 PUSH_DATA (push, 15);
942 }
943 BEGIN_NVC0(push, NVC0_3D(CALL_LIMIT_LOG), 1);
944 PUSH_DATA (push, 8); /* 128 */
945 BEGIN_NVC0(push, NVC0_3D(ZCULL_STATCTRS_ENABLE), 1);
946 PUSH_DATA (push, 1);
947 if (screen->eng3d->oclass >= NVC1_3D_CLASS) {
948 BEGIN_NVC0(push, NVC0_3D(CACHE_SPLIT), 1);
949 PUSH_DATA (push, NVC0_3D_CACHE_SPLIT_48K_SHARED_16K_L1);
950 }
951
952 nvc0_magic_3d_init(push, screen->eng3d->oclass);
953
954 ret = nouveau_bo_new(dev, NV_VRAM_DOMAIN(&screen->base), 1 << 17, 1 << 20, NULL,
955 &screen->text);
956 if (ret)
957 goto fail;
958
959 /* XXX: getting a page fault at the end of the code buffer every few
960 * launches, don't use the last 256 bytes to work around them - prefetch ?
961 */
962 nouveau_heap_init(&screen->text_heap, 0, (1 << 20) - 0x100);
963
964 ret = nouveau_bo_new(dev, NV_VRAM_DOMAIN(&screen->base), 1 << 12, 7 << 16, NULL,
965 &screen->uniform_bo);
966 if (ret)
967 goto fail;
968
969 PUSH_REFN (push, screen->uniform_bo, NV_VRAM_DOMAIN(&screen->base) | NOUVEAU_BO_WR);
970
971 for (i = 0; i < 5; ++i) {
972 /* TIC and TSC entries for each unit (nve4+ only) */
973 /* auxiliary constants (6 user clip planes, base instance id) */
974 BEGIN_NVC0(push, NVC0_3D(CB_SIZE), 3);
975 PUSH_DATA (push, NVC0_CB_AUX_SIZE);
976 PUSH_DATAh(push, screen->uniform_bo->offset + NVC0_CB_AUX_INFO(i));
977 PUSH_DATA (push, screen->uniform_bo->offset + NVC0_CB_AUX_INFO(i));
978 BEGIN_NVC0(push, NVC0_3D(CB_BIND(i)), 1);
979 PUSH_DATA (push, (15 << 4) | 1);
980 if (screen->eng3d->oclass >= NVE4_3D_CLASS) {
981 unsigned j;
982 BEGIN_1IC0(push, NVC0_3D(CB_POS), 9);
983 PUSH_DATA (push, NVC0_CB_AUX_UNK_INFO);
984 for (j = 0; j < 8; ++j)
985 PUSH_DATA(push, j);
986 } else {
987 BEGIN_NVC0(push, NVC0_3D(TEX_LIMITS(i)), 1);
988 PUSH_DATA (push, 0x54);
989 }
990
991 /* MS sample coordinate offsets: these do not work with _ALT modes ! */
992 BEGIN_1IC0(push, NVC0_3D(CB_POS), 1 + 2 * 8);
993 PUSH_DATA (push, NVC0_CB_AUX_MS_INFO);
994 PUSH_DATA (push, 0); /* 0 */
995 PUSH_DATA (push, 0);
996 PUSH_DATA (push, 1); /* 1 */
997 PUSH_DATA (push, 0);
998 PUSH_DATA (push, 0); /* 2 */
999 PUSH_DATA (push, 1);
1000 PUSH_DATA (push, 1); /* 3 */
1001 PUSH_DATA (push, 1);
1002 PUSH_DATA (push, 2); /* 4 */
1003 PUSH_DATA (push, 0);
1004 PUSH_DATA (push, 3); /* 5 */
1005 PUSH_DATA (push, 0);
1006 PUSH_DATA (push, 2); /* 6 */
1007 PUSH_DATA (push, 1);
1008 PUSH_DATA (push, 3); /* 7 */
1009 PUSH_DATA (push, 1);
1010 }
1011 BEGIN_NVC0(push, NVC0_3D(LINKED_TSC), 1);
1012 PUSH_DATA (push, 0);
1013
1014 /* return { 0.0, 0.0, 0.0, 0.0 } for out-of-bounds vtxbuf access */
1015 BEGIN_NVC0(push, NVC0_3D(CB_SIZE), 3);
1016 PUSH_DATA (push, 256);
1017 PUSH_DATAh(push, screen->uniform_bo->offset + NVC0_CB_AUX_RUNOUT_INFO);
1018 PUSH_DATA (push, screen->uniform_bo->offset + NVC0_CB_AUX_RUNOUT_INFO);
1019 BEGIN_1IC0(push, NVC0_3D(CB_POS), 5);
1020 PUSH_DATA (push, 0);
1021 PUSH_DATAf(push, 0.0f);
1022 PUSH_DATAf(push, 0.0f);
1023 PUSH_DATAf(push, 0.0f);
1024 PUSH_DATAf(push, 0.0f);
1025 BEGIN_NVC0(push, NVC0_3D(VERTEX_RUNOUT_ADDRESS_HIGH), 2);
1026 PUSH_DATAh(push, screen->uniform_bo->offset + NVC0_CB_AUX_RUNOUT_INFO);
1027 PUSH_DATA (push, screen->uniform_bo->offset + NVC0_CB_AUX_RUNOUT_INFO);
1028
1029 if (screen->base.drm->version >= 0x01000101) {
1030 ret = nouveau_getparam(dev, NOUVEAU_GETPARAM_GRAPH_UNITS, &value);
1031 if (ret) {
1032 NOUVEAU_ERR("NOUVEAU_GETPARAM_GRAPH_UNITS failed.\n");
1033 goto fail;
1034 }
1035 } else {
1036 if (dev->chipset >= 0xe0 && dev->chipset < 0xf0)
1037 value = (8 << 8) | 4;
1038 else
1039 value = (16 << 8) | 4;
1040 }
1041 screen->gpc_count = value & 0x000000ff;
1042 screen->mp_count = value >> 8;
1043 screen->mp_count_compute = screen->mp_count;
1044
1045 nvc0_screen_resize_tls_area(screen, 128 * 16, 0, 0x200);
1046
1047 BEGIN_NVC0(push, NVC0_3D(CODE_ADDRESS_HIGH), 2);
1048 PUSH_DATAh(push, screen->text->offset);
1049 PUSH_DATA (push, screen->text->offset);
1050 BEGIN_NVC0(push, NVC0_3D(TEMP_ADDRESS_HIGH), 4);
1051 PUSH_DATAh(push, screen->tls->offset);
1052 PUSH_DATA (push, screen->tls->offset);
1053 PUSH_DATA (push, screen->tls->size >> 32);
1054 PUSH_DATA (push, screen->tls->size);
1055 BEGIN_NVC0(push, NVC0_3D(WARP_TEMP_ALLOC), 1);
1056 PUSH_DATA (push, 0);
1057 /* Reduce likelihood of collision with real buffers by placing the hole at
1058 * the top of the 4G area. This will have to be dealt with for real
1059 * eventually by blocking off that area from the VM.
1060 */
1061 BEGIN_NVC0(push, NVC0_3D(LOCAL_BASE), 1);
1062 PUSH_DATA (push, 0xff << 24);
1063
1064 if (screen->eng3d->oclass < GM107_3D_CLASS) {
1065 ret = nouveau_bo_new(dev, NV_VRAM_DOMAIN(&screen->base), 1 << 17, 1 << 20, NULL,
1066 &screen->poly_cache);
1067 if (ret)
1068 goto fail;
1069
1070 BEGIN_NVC0(push, NVC0_3D(VERTEX_QUARANTINE_ADDRESS_HIGH), 3);
1071 PUSH_DATAh(push, screen->poly_cache->offset);
1072 PUSH_DATA (push, screen->poly_cache->offset);
1073 PUSH_DATA (push, 3);
1074 }
1075
1076 ret = nouveau_bo_new(dev, NV_VRAM_DOMAIN(&screen->base), 1 << 17, 1 << 17, NULL,
1077 &screen->txc);
1078 if (ret)
1079 goto fail;
1080
1081 BEGIN_NVC0(push, NVC0_3D(TIC_ADDRESS_HIGH), 3);
1082 PUSH_DATAh(push, screen->txc->offset);
1083 PUSH_DATA (push, screen->txc->offset);
1084 PUSH_DATA (push, NVC0_TIC_MAX_ENTRIES - 1);
1085 if (screen->eng3d->oclass >= GM107_3D_CLASS) {
1086 screen->tic.maxwell = true;
1087 if (screen->eng3d->oclass == GM107_3D_CLASS) {
1088 screen->tic.maxwell =
1089 debug_get_bool_option("NOUVEAU_MAXWELL_TIC", true);
1090 IMMED_NVC0(push, SUBC_3D(0x0f10), screen->tic.maxwell);
1091 }
1092 }
1093
1094 BEGIN_NVC0(push, NVC0_3D(TSC_ADDRESS_HIGH), 3);
1095 PUSH_DATAh(push, screen->txc->offset + 65536);
1096 PUSH_DATA (push, screen->txc->offset + 65536);
1097 PUSH_DATA (push, NVC0_TSC_MAX_ENTRIES - 1);
1098
1099 BEGIN_NVC0(push, NVC0_3D(SCREEN_Y_CONTROL), 1);
1100 PUSH_DATA (push, 0);
1101 BEGIN_NVC0(push, NVC0_3D(WINDOW_OFFSET_X), 2);
1102 PUSH_DATA (push, 0);
1103 PUSH_DATA (push, 0);
1104 BEGIN_NVC0(push, NVC0_3D(ZCULL_REGION), 1); /* deactivate ZCULL */
1105 PUSH_DATA (push, 0x3f);
1106
1107 BEGIN_NVC0(push, NVC0_3D(CLIP_RECTS_MODE), 1);
1108 PUSH_DATA (push, NVC0_3D_CLIP_RECTS_MODE_INSIDE_ANY);
1109 BEGIN_NVC0(push, NVC0_3D(CLIP_RECT_HORIZ(0)), 8 * 2);
1110 for (i = 0; i < 8 * 2; ++i)
1111 PUSH_DATA(push, 0);
1112 BEGIN_NVC0(push, NVC0_3D(CLIP_RECTS_EN), 1);
1113 PUSH_DATA (push, 0);
1114 BEGIN_NVC0(push, NVC0_3D(CLIPID_ENABLE), 1);
1115 PUSH_DATA (push, 0);
1116
1117 /* neither scissors, viewport nor stencil mask should affect clears */
1118 BEGIN_NVC0(push, NVC0_3D(CLEAR_FLAGS), 1);
1119 PUSH_DATA (push, 0);
1120
1121 BEGIN_NVC0(push, NVC0_3D(VIEWPORT_TRANSFORM_EN), 1);
1122 PUSH_DATA (push, 1);
1123 for (i = 0; i < NVC0_MAX_VIEWPORTS; i++) {
1124 BEGIN_NVC0(push, NVC0_3D(DEPTH_RANGE_NEAR(i)), 2);
1125 PUSH_DATAf(push, 0.0f);
1126 PUSH_DATAf(push, 1.0f);
1127 }
1128 BEGIN_NVC0(push, NVC0_3D(VIEW_VOLUME_CLIP_CTRL), 1);
1129 PUSH_DATA (push, NVC0_3D_VIEW_VOLUME_CLIP_CTRL_UNK1_UNK1);
1130
1131 /* We use scissors instead of exact view volume clipping,
1132 * so they're always enabled.
1133 */
1134 for (i = 0; i < NVC0_MAX_VIEWPORTS; i++) {
1135 BEGIN_NVC0(push, NVC0_3D(SCISSOR_ENABLE(i)), 3);
1136 PUSH_DATA (push, 1);
1137 PUSH_DATA (push, 8192 << 16);
1138 PUSH_DATA (push, 8192 << 16);
1139 }
1140
1141 #define MK_MACRO(m, n) i = nvc0_graph_set_macro(screen, m, i, sizeof(n), n);
1142
1143 i = 0;
1144 MK_MACRO(NVC0_3D_MACRO_VERTEX_ARRAY_PER_INSTANCE, mme9097_per_instance_bf);
1145 MK_MACRO(NVC0_3D_MACRO_BLEND_ENABLES, mme9097_blend_enables);
1146 MK_MACRO(NVC0_3D_MACRO_VERTEX_ARRAY_SELECT, mme9097_vertex_array_select);
1147 MK_MACRO(NVC0_3D_MACRO_TEP_SELECT, mme9097_tep_select);
1148 MK_MACRO(NVC0_3D_MACRO_GP_SELECT, mme9097_gp_select);
1149 MK_MACRO(NVC0_3D_MACRO_POLYGON_MODE_FRONT, mme9097_poly_mode_front);
1150 MK_MACRO(NVC0_3D_MACRO_POLYGON_MODE_BACK, mme9097_poly_mode_back);
1151 MK_MACRO(NVC0_3D_MACRO_DRAW_ARRAYS_INDIRECT, mme9097_draw_arrays_indirect);
1152 MK_MACRO(NVC0_3D_MACRO_DRAW_ELEMENTS_INDIRECT, mme9097_draw_elts_indirect);
1153 MK_MACRO(NVC0_3D_MACRO_DRAW_ARRAYS_INDIRECT_COUNT, mme9097_draw_arrays_indirect_count);
1154 MK_MACRO(NVC0_3D_MACRO_DRAW_ELEMENTS_INDIRECT_COUNT, mme9097_draw_elts_indirect_count);
1155 MK_MACRO(NVC0_3D_MACRO_QUERY_BUFFER_WRITE, mme9097_query_buffer_write);
1156 MK_MACRO(NVC0_CP_MACRO_LAUNCH_GRID_INDIRECT, mme90c0_launch_grid_indirect);
1157
1158 BEGIN_NVC0(push, NVC0_3D(RASTERIZE_ENABLE), 1);
1159 PUSH_DATA (push, 1);
1160 BEGIN_NVC0(push, NVC0_3D(RT_SEPARATE_FRAG_DATA), 1);
1161 PUSH_DATA (push, 1);
1162 BEGIN_NVC0(push, NVC0_3D(MACRO_GP_SELECT), 1);
1163 PUSH_DATA (push, 0x40);
1164 BEGIN_NVC0(push, NVC0_3D(LAYER), 1);
1165 PUSH_DATA (push, 0);
1166 BEGIN_NVC0(push, NVC0_3D(MACRO_TEP_SELECT), 1);
1167 PUSH_DATA (push, 0x30);
1168 BEGIN_NVC0(push, NVC0_3D(PATCH_VERTICES), 1);
1169 PUSH_DATA (push, 3);
1170 BEGIN_NVC0(push, NVC0_3D(SP_SELECT(2)), 1);
1171 PUSH_DATA (push, 0x20);
1172 BEGIN_NVC0(push, NVC0_3D(SP_SELECT(0)), 1);
1173 PUSH_DATA (push, 0x00);
1174 screen->save_state.patch_vertices = 3;
1175
1176 BEGIN_NVC0(push, NVC0_3D(POINT_COORD_REPLACE), 1);
1177 PUSH_DATA (push, 0);
1178 BEGIN_NVC0(push, NVC0_3D(POINT_RASTER_RULES), 1);
1179 PUSH_DATA (push, NVC0_3D_POINT_RASTER_RULES_OGL);
1180
1181 IMMED_NVC0(push, NVC0_3D(EDGEFLAG), 1);
1182
1183 if (nvc0_screen_init_compute(screen))
1184 goto fail;
1185
1186 PUSH_KICK (push);
1187
1188 screen->tic.entries = CALLOC(4096, sizeof(void *));
1189 screen->tsc.entries = screen->tic.entries + 2048;
1190
1191 if (!nvc0_blitter_create(screen))
1192 goto fail;
1193
1194 nouveau_fence_new(&screen->base, &screen->base.fence.current, false);
1195
1196 return &screen->base;
1197
1198 fail:
1199 screen->base.base.context_create = NULL;
1200 return &screen->base;
1201 }
1202
1203 int
1204 nvc0_screen_tic_alloc(struct nvc0_screen *screen, void *entry)
1205 {
1206 int i = screen->tic.next;
1207
1208 while (screen->tic.lock[i / 32] & (1 << (i % 32)))
1209 i = (i + 1) & (NVC0_TIC_MAX_ENTRIES - 1);
1210
1211 screen->tic.next = (i + 1) & (NVC0_TIC_MAX_ENTRIES - 1);
1212
1213 if (screen->tic.entries[i])
1214 nv50_tic_entry(screen->tic.entries[i])->id = -1;
1215
1216 screen->tic.entries[i] = entry;
1217 return i;
1218 }
1219
1220 int
1221 nvc0_screen_tsc_alloc(struct nvc0_screen *screen, void *entry)
1222 {
1223 int i = screen->tsc.next;
1224
1225 while (screen->tsc.lock[i / 32] & (1 << (i % 32)))
1226 i = (i + 1) & (NVC0_TSC_MAX_ENTRIES - 1);
1227
1228 screen->tsc.next = (i + 1) & (NVC0_TSC_MAX_ENTRIES - 1);
1229
1230 if (screen->tsc.entries[i])
1231 nv50_tsc_entry(screen->tsc.entries[i])->id = -1;
1232
1233 screen->tsc.entries[i] = entry;
1234 return i;
1235 }