nvc0: enable GL_NV_viewport_array2
[mesa.git] / src / gallium / drivers / nouveau / nvc0 / nvc0_screen.c
1 /*
2 * Copyright 2010 Christoph Bumiller
3 *
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8 * and/or sell copies of the Software, and to permit persons to whom the
9 * Software is furnished to do so, subject to the following conditions:
10 *
11 * The above copyright notice and this permission notice shall be included in
12 * all copies or substantial portions of the Software.
13 *
14 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
15 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
16 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
17 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR
18 * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
19 * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
20 * OTHER DEALINGS IN THE SOFTWARE.
21 */
22
23 #include <xf86drm.h>
24 #include <nouveau_drm.h>
25 #include <nvif/class.h>
26 #include "util/format/u_format.h"
27 #include "util/format/u_format_s3tc.h"
28 #include "util/u_screen.h"
29 #include "pipe/p_screen.h"
30 #include "compiler/nir/nir.h"
31
32 #include "nouveau_vp3_video.h"
33
34 #include "nvc0/nvc0_context.h"
35 #include "nvc0/nvc0_screen.h"
36
37 #include "nvc0/mme/com9097.mme.h"
38 #include "nvc0/mme/com90c0.mme.h"
39
40 #include "nv50/g80_texture.xml.h"
41
42 static bool
43 nvc0_screen_is_format_supported(struct pipe_screen *pscreen,
44 enum pipe_format format,
45 enum pipe_texture_target target,
46 unsigned sample_count,
47 unsigned storage_sample_count,
48 unsigned bindings)
49 {
50 const struct util_format_description *desc = util_format_description(format);
51
52 if (sample_count > 8)
53 return false;
54 if (!(0x117 & (1 << sample_count))) /* 0, 1, 2, 4 or 8 */
55 return false;
56
57 if (MAX2(1, sample_count) != MAX2(1, storage_sample_count))
58 return false;
59
60 /* Short-circuit the rest of the logic -- this is used by the state tracker
61 * to determine valid MS levels in a no-attachments scenario.
62 */
63 if (format == PIPE_FORMAT_NONE && bindings & PIPE_BIND_RENDER_TARGET)
64 return true;
65
66 if ((bindings & PIPE_BIND_SAMPLER_VIEW) && (target != PIPE_BUFFER))
67 if (util_format_get_blocksizebits(format) == 3 * 32)
68 return false;
69
70 if (bindings & PIPE_BIND_LINEAR)
71 if (util_format_is_depth_or_stencil(format) ||
72 (target != PIPE_TEXTURE_1D &&
73 target != PIPE_TEXTURE_2D &&
74 target != PIPE_TEXTURE_RECT) ||
75 sample_count > 1)
76 return false;
77
78 /* Restrict ETC2 and ASTC formats here. These are only supported on GK20A
79 * and GM20B.
80 */
81 if ((desc->layout == UTIL_FORMAT_LAYOUT_ETC ||
82 desc->layout == UTIL_FORMAT_LAYOUT_ASTC) &&
83 nouveau_screen(pscreen)->device->chipset != 0x12b &&
84 nouveau_screen(pscreen)->class_3d != NVEA_3D_CLASS)
85 return false;
86
87 /* shared is always supported */
88 bindings &= ~(PIPE_BIND_LINEAR |
89 PIPE_BIND_SHARED);
90
91 if (bindings & PIPE_BIND_SHADER_IMAGE) {
92 if (format == PIPE_FORMAT_B8G8R8A8_UNORM &&
93 nouveau_screen(pscreen)->class_3d < NVE4_3D_CLASS) {
94 /* This should work on Fermi, but for currently unknown reasons it
95 * does not and results in breaking reads from pbos. */
96 return false;
97 }
98 }
99
100 return (( nvc0_format_table[format].usage |
101 nvc0_vertex_format[format].usage) & bindings) == bindings;
102 }
103
104 static int
105 nvc0_screen_get_param(struct pipe_screen *pscreen, enum pipe_cap param)
106 {
107 const uint16_t class_3d = nouveau_screen(pscreen)->class_3d;
108 const struct nouveau_screen *screen = nouveau_screen(pscreen);
109 struct nouveau_device *dev = screen->device;
110
111 switch (param) {
112 /* non-boolean caps */
113 case PIPE_CAP_MAX_TEXTURE_2D_SIZE:
114 return 16384;
115 case PIPE_CAP_MAX_TEXTURE_CUBE_LEVELS:
116 return 15;
117 case PIPE_CAP_MAX_TEXTURE_3D_LEVELS:
118 return 12;
119 case PIPE_CAP_MAX_TEXTURE_ARRAY_LAYERS:
120 return 2048;
121 case PIPE_CAP_MIN_TEXEL_OFFSET:
122 return -8;
123 case PIPE_CAP_MAX_TEXEL_OFFSET:
124 return 7;
125 case PIPE_CAP_MIN_TEXTURE_GATHER_OFFSET:
126 return -32;
127 case PIPE_CAP_MAX_TEXTURE_GATHER_OFFSET:
128 return 31;
129 case PIPE_CAP_MAX_TEXTURE_BUFFER_SIZE:
130 return 128 * 1024 * 1024;
131 case PIPE_CAP_GLSL_FEATURE_LEVEL:
132 return 430;
133 case PIPE_CAP_GLSL_FEATURE_LEVEL_COMPATIBILITY:
134 return 430;
135 case PIPE_CAP_MAX_RENDER_TARGETS:
136 return 8;
137 case PIPE_CAP_MAX_DUAL_SOURCE_RENDER_TARGETS:
138 return 1;
139 case PIPE_CAP_VIEWPORT_SUBPIXEL_BITS:
140 case PIPE_CAP_RASTERIZER_SUBPIXEL_BITS:
141 return 8;
142 case PIPE_CAP_MAX_STREAM_OUTPUT_BUFFERS:
143 return 4;
144 case PIPE_CAP_MAX_STREAM_OUTPUT_SEPARATE_COMPONENTS:
145 case PIPE_CAP_MAX_STREAM_OUTPUT_INTERLEAVED_COMPONENTS:
146 return 128;
147 case PIPE_CAP_MAX_GEOMETRY_OUTPUT_VERTICES:
148 case PIPE_CAP_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS:
149 return 1024;
150 case PIPE_CAP_MAX_VERTEX_STREAMS:
151 return 4;
152 case PIPE_CAP_MAX_GS_INVOCATIONS:
153 return 32;
154 case PIPE_CAP_MAX_SHADER_BUFFER_SIZE:
155 return 1 << 27;
156 case PIPE_CAP_MAX_VERTEX_ATTRIB_STRIDE:
157 return 2048;
158 case PIPE_CAP_MAX_VERTEX_ELEMENT_SRC_OFFSET:
159 return 2047;
160 case PIPE_CAP_CONSTANT_BUFFER_OFFSET_ALIGNMENT:
161 return 256;
162 case PIPE_CAP_TEXTURE_BUFFER_OFFSET_ALIGNMENT:
163 if (class_3d < GM107_3D_CLASS)
164 return 256; /* IMAGE bindings require alignment to 256 */
165 return 16;
166 case PIPE_CAP_SHADER_BUFFER_OFFSET_ALIGNMENT:
167 return 16;
168 case PIPE_CAP_MIN_MAP_BUFFER_ALIGNMENT:
169 return NOUVEAU_MIN_BUFFER_MAP_ALIGN;
170 case PIPE_CAP_MAX_VIEWPORTS:
171 return NVC0_MAX_VIEWPORTS;
172 case PIPE_CAP_MAX_TEXTURE_GATHER_COMPONENTS:
173 return 4;
174 case PIPE_CAP_TEXTURE_BORDER_COLOR_QUIRK:
175 return PIPE_QUIRK_TEXTURE_BORDER_COLOR_SWIZZLE_NV50;
176 case PIPE_CAP_ENDIANNESS:
177 return PIPE_ENDIAN_LITTLE;
178 case PIPE_CAP_MAX_SHADER_PATCH_VARYINGS:
179 return 30;
180 case PIPE_CAP_MAX_WINDOW_RECTANGLES:
181 return NVC0_MAX_WINDOW_RECTANGLES;
182 case PIPE_CAP_MAX_CONSERVATIVE_RASTER_SUBPIXEL_PRECISION_BIAS:
183 return class_3d >= GM200_3D_CLASS ? 8 : 0;
184 case PIPE_CAP_MAX_TEXTURE_UPLOAD_MEMORY_BUDGET:
185 return 64 * 1024 * 1024;
186 case PIPE_CAP_MAX_VARYINGS:
187 /* NOTE: These only count our slots for GENERIC varyings.
188 * The address space may be larger, but the actual hard limit seems to be
189 * less than what the address space layout permits, so don't add TEXCOORD,
190 * COLOR, etc. here.
191 */
192 return 0x1f0 / 16;
193 case PIPE_CAP_MAX_VERTEX_BUFFERS:
194 return 16;
195
196 /* supported caps */
197 case PIPE_CAP_TEXTURE_MIRROR_CLAMP:
198 case PIPE_CAP_TEXTURE_MIRROR_CLAMP_TO_EDGE:
199 case PIPE_CAP_TEXTURE_SWIZZLE:
200 case PIPE_CAP_TEXTURE_SHADOW_MAP:
201 case PIPE_CAP_NPOT_TEXTURES:
202 case PIPE_CAP_MIXED_FRAMEBUFFER_SIZES:
203 case PIPE_CAP_MIXED_COLOR_DEPTH_BITS:
204 case PIPE_CAP_ANISOTROPIC_FILTER:
205 case PIPE_CAP_SEAMLESS_CUBE_MAP:
206 case PIPE_CAP_CUBE_MAP_ARRAY:
207 case PIPE_CAP_TEXTURE_BUFFER_OBJECTS:
208 case PIPE_CAP_TEXTURE_MULTISAMPLE:
209 case PIPE_CAP_DEPTH_CLIP_DISABLE:
210 case PIPE_CAP_POINT_SPRITE:
211 case PIPE_CAP_TGSI_TEXCOORD:
212 case PIPE_CAP_FRAGMENT_SHADER_TEXTURE_LOD:
213 case PIPE_CAP_FRAGMENT_SHADER_DERIVATIVES:
214 case PIPE_CAP_VERTEX_SHADER_SATURATE:
215 case PIPE_CAP_FRAGMENT_COLOR_CLAMPED:
216 case PIPE_CAP_VERTEX_COLOR_UNCLAMPED:
217 case PIPE_CAP_VERTEX_COLOR_CLAMPED:
218 case PIPE_CAP_QUERY_TIMESTAMP:
219 case PIPE_CAP_QUERY_TIME_ELAPSED:
220 case PIPE_CAP_OCCLUSION_QUERY:
221 case PIPE_CAP_STREAM_OUTPUT_PAUSE_RESUME:
222 case PIPE_CAP_STREAM_OUTPUT_INTERLEAVE_BUFFERS:
223 case PIPE_CAP_QUERY_PIPELINE_STATISTICS:
224 case PIPE_CAP_BLEND_EQUATION_SEPARATE:
225 case PIPE_CAP_INDEP_BLEND_ENABLE:
226 case PIPE_CAP_INDEP_BLEND_FUNC:
227 case PIPE_CAP_TGSI_FS_COORD_ORIGIN_UPPER_LEFT:
228 case PIPE_CAP_TGSI_FS_COORD_PIXEL_CENTER_HALF_INTEGER:
229 case PIPE_CAP_PRIMITIVE_RESTART:
230 case PIPE_CAP_TGSI_INSTANCEID:
231 case PIPE_CAP_VERTEX_ELEMENT_INSTANCE_DIVISOR:
232 case PIPE_CAP_MIXED_COLORBUFFER_FORMATS:
233 case PIPE_CAP_CONDITIONAL_RENDER:
234 case PIPE_CAP_TEXTURE_BARRIER:
235 case PIPE_CAP_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION:
236 case PIPE_CAP_START_INSTANCE:
237 case PIPE_CAP_BUFFER_MAP_PERSISTENT_COHERENT:
238 case PIPE_CAP_DRAW_INDIRECT:
239 case PIPE_CAP_USER_VERTEX_BUFFERS:
240 case PIPE_CAP_TEXTURE_QUERY_LOD:
241 case PIPE_CAP_SAMPLE_SHADING:
242 case PIPE_CAP_TEXTURE_GATHER_OFFSETS:
243 case PIPE_CAP_TEXTURE_GATHER_SM5:
244 case PIPE_CAP_TGSI_FS_FINE_DERIVATIVE:
245 case PIPE_CAP_CONDITIONAL_RENDER_INVERTED:
246 case PIPE_CAP_SAMPLER_VIEW_TARGET:
247 case PIPE_CAP_CLIP_HALFZ:
248 case PIPE_CAP_POLYGON_OFFSET_CLAMP:
249 case PIPE_CAP_MULTISAMPLE_Z_RESOLVE:
250 case PIPE_CAP_TEXTURE_FLOAT_LINEAR:
251 case PIPE_CAP_TEXTURE_HALF_FLOAT_LINEAR:
252 case PIPE_CAP_DEPTH_BOUNDS_TEST:
253 case PIPE_CAP_TGSI_TXQS:
254 case PIPE_CAP_COPY_BETWEEN_COMPRESSED_AND_PLAIN_FORMATS:
255 case PIPE_CAP_FORCE_PERSAMPLE_INTERP:
256 case PIPE_CAP_SHAREABLE_SHADERS:
257 case PIPE_CAP_CLEAR_TEXTURE:
258 case PIPE_CAP_DRAW_PARAMETERS:
259 case PIPE_CAP_TGSI_PACK_HALF_FLOAT:
260 case PIPE_CAP_MULTI_DRAW_INDIRECT:
261 case PIPE_CAP_MULTI_DRAW_INDIRECT_PARAMS:
262 case PIPE_CAP_TGSI_FS_FACE_IS_INTEGER_SYSVAL:
263 case PIPE_CAP_QUERY_BUFFER_OBJECT:
264 case PIPE_CAP_INVALIDATE_BUFFER:
265 case PIPE_CAP_STRING_MARKER:
266 case PIPE_CAP_FRAMEBUFFER_NO_ATTACHMENT:
267 case PIPE_CAP_CULL_DISTANCE:
268 case PIPE_CAP_PRIMITIVE_RESTART_FOR_PATCHES:
269 case PIPE_CAP_ROBUST_BUFFER_ACCESS_BEHAVIOR:
270 case PIPE_CAP_TGSI_VOTE:
271 case PIPE_CAP_POLYGON_OFFSET_UNITS_UNSCALED:
272 case PIPE_CAP_TGSI_ARRAY_COMPONENTS:
273 case PIPE_CAP_TGSI_MUL_ZERO_WINS:
274 case PIPE_CAP_DOUBLES:
275 case PIPE_CAP_INT64:
276 case PIPE_CAP_TGSI_TEX_TXF_LZ:
277 case PIPE_CAP_TGSI_CLOCK:
278 case PIPE_CAP_COMPUTE:
279 case PIPE_CAP_CAN_BIND_CONST_BUFFER_AS_VERTEX:
280 case PIPE_CAP_ALLOW_MAPPED_BUFFERS_DURING_EXECUTION:
281 case PIPE_CAP_QUERY_SO_OVERFLOW:
282 case PIPE_CAP_DEST_SURFACE_SRGB_CONTROL:
283 case PIPE_CAP_TGSI_DIV:
284 case PIPE_CAP_TGSI_ATOMINC_WRAP:
285 case PIPE_CAP_DEMOTE_TO_HELPER_INVOCATION:
286 case PIPE_CAP_DEVICE_RESET_STATUS_QUERY:
287 case PIPE_CAP_PREFER_IMM_ARRAYS_AS_CONSTBUF:
288 case PIPE_CAP_FLATSHADE:
289 case PIPE_CAP_ALPHA_TEST:
290 case PIPE_CAP_POINT_SIZE_FIXED:
291 case PIPE_CAP_TWO_SIDED_COLOR:
292 case PIPE_CAP_CLIP_PLANES:
293 case PIPE_CAP_TEXTURE_SHADOW_LOD:
294 return 1;
295 case PIPE_CAP_PREFER_BLIT_BASED_TEXTURE_TRANSFER:
296 return nouveau_screen(pscreen)->vram_domain & NOUVEAU_BO_VRAM ? 1 : 0;
297 case PIPE_CAP_FBFETCH:
298 return class_3d >= NVE4_3D_CLASS ? 1 : 0; /* needs testing on fermi */
299 case PIPE_CAP_SEAMLESS_CUBE_MAP_PER_TEXTURE:
300 case PIPE_CAP_TGSI_BALLOT:
301 return class_3d >= NVE4_3D_CLASS;
302 case PIPE_CAP_BINDLESS_TEXTURE:
303 return class_3d >= NVE4_3D_CLASS;
304 case PIPE_CAP_TGSI_ATOMFADD:
305 return class_3d < GM107_3D_CLASS; /* needs additional lowering */
306 case PIPE_CAP_POLYGON_MODE_FILL_RECTANGLE:
307 case PIPE_CAP_TGSI_VS_LAYER_VIEWPORT:
308 case PIPE_CAP_TGSI_TES_LAYER_VIEWPORT:
309 case PIPE_CAP_POST_DEPTH_COVERAGE:
310 case PIPE_CAP_CONSERVATIVE_RASTER_POST_SNAP_TRIANGLES:
311 case PIPE_CAP_CONSERVATIVE_RASTER_POST_SNAP_POINTS_LINES:
312 case PIPE_CAP_CONSERVATIVE_RASTER_POST_DEPTH_COVERAGE:
313 case PIPE_CAP_PROGRAMMABLE_SAMPLE_LOCATIONS:
314 case PIPE_CAP_VIEWPORT_SWIZZLE:
315 case PIPE_CAP_VIEWPORT_MASK:
316 return class_3d >= GM200_3D_CLASS;
317 case PIPE_CAP_CONSERVATIVE_RASTER_PRE_SNAP_TRIANGLES:
318 return class_3d >= GP100_3D_CLASS;
319
320 /* caps has to be turned on with nir */
321 case PIPE_CAP_INT64_DIVMOD:
322 return screen->prefer_nir ? 1 : 0;
323
324 /* unsupported caps */
325 case PIPE_CAP_DEPTH_CLIP_DISABLE_SEPARATE:
326 case PIPE_CAP_TGSI_FS_COORD_ORIGIN_LOWER_LEFT:
327 case PIPE_CAP_TGSI_FS_COORD_PIXEL_CENTER_INTEGER:
328 case PIPE_CAP_SHADER_STENCIL_EXPORT:
329 case PIPE_CAP_TGSI_CAN_COMPACT_CONSTANTS:
330 case PIPE_CAP_VERTEX_BUFFER_OFFSET_4BYTE_ALIGNED_ONLY:
331 case PIPE_CAP_VERTEX_BUFFER_STRIDE_4BYTE_ALIGNED_ONLY:
332 case PIPE_CAP_VERTEX_ELEMENT_SRC_OFFSET_4BYTE_ALIGNED_ONLY:
333 case PIPE_CAP_FAKE_SW_MSAA:
334 case PIPE_CAP_TGSI_VS_WINDOW_SPACE_POSITION:
335 case PIPE_CAP_VERTEXID_NOBASE:
336 case PIPE_CAP_RESOURCE_FROM_USER_MEMORY:
337 case PIPE_CAP_TGSI_FS_POSITION_IS_SYSVAL:
338 case PIPE_CAP_TGSI_FS_POINT_IS_SYSVAL:
339 case PIPE_CAP_GENERATE_MIPMAP:
340 case PIPE_CAP_BUFFER_SAMPLER_VIEW_RGBA_ONLY:
341 case PIPE_CAP_SURFACE_REINTERPRET_BLOCKS:
342 case PIPE_CAP_QUERY_MEMORY_INFO:
343 case PIPE_CAP_PCI_GROUP:
344 case PIPE_CAP_PCI_BUS:
345 case PIPE_CAP_PCI_DEVICE:
346 case PIPE_CAP_PCI_FUNCTION:
347 case PIPE_CAP_TGSI_CAN_READ_OUTPUTS:
348 case PIPE_CAP_NATIVE_FENCE_FD:
349 case PIPE_CAP_GLSL_OPTIMIZE_CONSERVATIVELY:
350 case PIPE_CAP_SPARSE_BUFFER_PAGE_SIZE:
351 case PIPE_CAP_NIR_SAMPLERS_AS_DEREF:
352 case PIPE_CAP_MEMOBJ:
353 case PIPE_CAP_LOAD_CONSTBUF:
354 case PIPE_CAP_TGSI_ANY_REG_AS_ADDRESS:
355 case PIPE_CAP_TILE_RASTER_ORDER:
356 case PIPE_CAP_MAX_COMBINED_SHADER_OUTPUT_RESOURCES:
357 case PIPE_CAP_FRAMEBUFFER_MSAA_CONSTRAINTS:
358 case PIPE_CAP_SIGNED_VERTEX_BUFFER_OFFSET:
359 case PIPE_CAP_CONTEXT_PRIORITY_MASK:
360 case PIPE_CAP_FENCE_SIGNAL:
361 case PIPE_CAP_CONSTBUF0_FLAGS:
362 case PIPE_CAP_PACKED_UNIFORMS:
363 case PIPE_CAP_CONSERVATIVE_RASTER_PRE_SNAP_POINTS_LINES:
364 case PIPE_CAP_MAX_COMBINED_SHADER_BUFFERS:
365 case PIPE_CAP_MAX_COMBINED_HW_ATOMIC_COUNTERS:
366 case PIPE_CAP_MAX_COMBINED_HW_ATOMIC_COUNTER_BUFFERS:
367 case PIPE_CAP_SURFACE_SAMPLE_COUNT:
368 case PIPE_CAP_QUERY_PIPELINE_STATISTICS_SINGLE:
369 case PIPE_CAP_RGB_OVERRIDE_DST_ALPHA_BLEND:
370 case PIPE_CAP_GLSL_TESS_LEVELS_AS_INPUTS:
371 case PIPE_CAP_NIR_COMPACT_ARRAYS:
372 case PIPE_CAP_IMAGE_LOAD_FORMATTED:
373 case PIPE_CAP_COMPUTE_SHADER_DERIVATIVES:
374 case PIPE_CAP_ATOMIC_FLOAT_MINMAX:
375 case PIPE_CAP_CONSERVATIVE_RASTER_INNER_COVERAGE:
376 case PIPE_CAP_FRAGMENT_SHADER_INTERLOCK:
377 case PIPE_CAP_CS_DERIVED_SYSTEM_VALUES_SUPPORTED:
378 case PIPE_CAP_FBFETCH_COHERENT:
379 case PIPE_CAP_TGSI_SKIP_SHRINK_IO_ARRAYS:
380 case PIPE_CAP_TGSI_TG4_COMPONENT_IN_SWIZZLE:
381 case PIPE_CAP_OPENCL_INTEGER_FUNCTIONS: /* could be done */
382 case PIPE_CAP_INTEGER_MULTIPLY_32X16: /* could be done */
383 case PIPE_CAP_FRONTEND_NOOP:
384 case PIPE_CAP_GL_SPIRV:
385 case PIPE_CAP_SHADER_SAMPLES_IDENTICAL:
386 return 0;
387
388 case PIPE_CAP_VENDOR_ID:
389 return 0x10de;
390 case PIPE_CAP_DEVICE_ID: {
391 uint64_t device_id;
392 if (nouveau_getparam(dev, NOUVEAU_GETPARAM_PCI_DEVICE, &device_id)) {
393 NOUVEAU_ERR("NOUVEAU_GETPARAM_PCI_DEVICE failed.\n");
394 return -1;
395 }
396 return device_id;
397 }
398 case PIPE_CAP_ACCELERATED:
399 return 1;
400 case PIPE_CAP_VIDEO_MEMORY:
401 return dev->vram_size >> 20;
402 case PIPE_CAP_UMA:
403 return 0;
404
405 default:
406 debug_printf("%s: unhandled cap %d\n", __func__, param);
407 /* fallthrough */
408 /* caps where we want the default value */
409 case PIPE_CAP_DMABUF:
410 case PIPE_CAP_ESSL_FEATURE_LEVEL:
411 case PIPE_CAP_THROTTLE:
412 return u_pipe_screen_get_param_defaults(pscreen, param);
413 }
414 }
415
416 static int
417 nvc0_screen_get_shader_param(struct pipe_screen *pscreen,
418 enum pipe_shader_type shader,
419 enum pipe_shader_cap param)
420 {
421 const struct nouveau_screen *screen = nouveau_screen(pscreen);
422 const uint16_t class_3d = screen->class_3d;
423
424 switch (shader) {
425 case PIPE_SHADER_VERTEX:
426 case PIPE_SHADER_GEOMETRY:
427 case PIPE_SHADER_FRAGMENT:
428 case PIPE_SHADER_COMPUTE:
429 case PIPE_SHADER_TESS_CTRL:
430 case PIPE_SHADER_TESS_EVAL:
431 break;
432 default:
433 return 0;
434 }
435
436 switch (param) {
437 case PIPE_SHADER_CAP_PREFERRED_IR:
438 return screen->prefer_nir ? PIPE_SHADER_IR_NIR : PIPE_SHADER_IR_TGSI;
439 case PIPE_SHADER_CAP_SUPPORTED_IRS: {
440 uint32_t irs = 1 << PIPE_SHADER_IR_TGSI |
441 1 << PIPE_SHADER_IR_NIR;
442 if (screen->force_enable_cl)
443 irs |= 1 << PIPE_SHADER_IR_NIR_SERIALIZED;
444 return irs;
445 }
446 case PIPE_SHADER_CAP_MAX_INSTRUCTIONS:
447 case PIPE_SHADER_CAP_MAX_ALU_INSTRUCTIONS:
448 case PIPE_SHADER_CAP_MAX_TEX_INSTRUCTIONS:
449 case PIPE_SHADER_CAP_MAX_TEX_INDIRECTIONS:
450 return 16384;
451 case PIPE_SHADER_CAP_MAX_CONTROL_FLOW_DEPTH:
452 return 16;
453 case PIPE_SHADER_CAP_MAX_INPUTS:
454 return 0x200 / 16;
455 case PIPE_SHADER_CAP_MAX_OUTPUTS:
456 return 32;
457 case PIPE_SHADER_CAP_MAX_CONST_BUFFER_SIZE:
458 return NVC0_MAX_CONSTBUF_SIZE;
459 case PIPE_SHADER_CAP_MAX_CONST_BUFFERS:
460 return NVC0_MAX_PIPE_CONSTBUFS;
461 case PIPE_SHADER_CAP_INDIRECT_OUTPUT_ADDR:
462 return shader != PIPE_SHADER_FRAGMENT;
463 case PIPE_SHADER_CAP_INDIRECT_INPUT_ADDR:
464 case PIPE_SHADER_CAP_INDIRECT_TEMP_ADDR:
465 case PIPE_SHADER_CAP_INDIRECT_CONST_ADDR:
466 return 1;
467 case PIPE_SHADER_CAP_MAX_TEMPS:
468 return NVC0_CAP_MAX_PROGRAM_TEMPS;
469 case PIPE_SHADER_CAP_TGSI_CONT_SUPPORTED:
470 return 1;
471 case PIPE_SHADER_CAP_TGSI_SQRT_SUPPORTED:
472 return 1;
473 case PIPE_SHADER_CAP_SUBROUTINES:
474 return 1;
475 case PIPE_SHADER_CAP_INTEGERS:
476 return 1;
477 case PIPE_SHADER_CAP_TGSI_DROUND_SUPPORTED:
478 return 1;
479 case PIPE_SHADER_CAP_TGSI_FMA_SUPPORTED:
480 return 1;
481 case PIPE_SHADER_CAP_TGSI_SKIP_MERGE_REGISTERS:
482 return 1;
483 case PIPE_SHADER_CAP_TGSI_DFRACEXP_DLDEXP_SUPPORTED:
484 case PIPE_SHADER_CAP_TGSI_LDEXP_SUPPORTED:
485 case PIPE_SHADER_CAP_TGSI_ANY_INOUT_DECL_RANGE:
486 case PIPE_SHADER_CAP_LOWER_IF_THRESHOLD:
487 case PIPE_SHADER_CAP_INT64_ATOMICS:
488 case PIPE_SHADER_CAP_FP16:
489 case PIPE_SHADER_CAP_MAX_HW_ATOMIC_COUNTERS:
490 case PIPE_SHADER_CAP_MAX_HW_ATOMIC_COUNTER_BUFFERS:
491 return 0;
492 case PIPE_SHADER_CAP_MAX_SHADER_BUFFERS:
493 return NVC0_MAX_BUFFERS;
494 case PIPE_SHADER_CAP_MAX_TEXTURE_SAMPLERS:
495 return (class_3d >= NVE4_3D_CLASS) ? 32 : 16;
496 case PIPE_SHADER_CAP_MAX_SAMPLER_VIEWS:
497 return (class_3d >= NVE4_3D_CLASS) ? 32 : 16;
498 case PIPE_SHADER_CAP_MAX_UNROLL_ITERATIONS_HINT:
499 return 32;
500 case PIPE_SHADER_CAP_MAX_SHADER_IMAGES:
501 if (class_3d >= NVE4_3D_CLASS)
502 return NVC0_MAX_IMAGES;
503 if (shader == PIPE_SHADER_FRAGMENT || shader == PIPE_SHADER_COMPUTE)
504 return NVC0_MAX_IMAGES;
505 return 0;
506 default:
507 NOUVEAU_ERR("unknown PIPE_SHADER_CAP %d\n", param);
508 return 0;
509 }
510 }
511
512 static float
513 nvc0_screen_get_paramf(struct pipe_screen *pscreen, enum pipe_capf param)
514 {
515 const uint16_t class_3d = nouveau_screen(pscreen)->class_3d;
516
517 switch (param) {
518 case PIPE_CAPF_MAX_LINE_WIDTH:
519 case PIPE_CAPF_MAX_LINE_WIDTH_AA:
520 return 10.0f;
521 case PIPE_CAPF_MAX_POINT_WIDTH:
522 return 63.0f;
523 case PIPE_CAPF_MAX_POINT_WIDTH_AA:
524 return 63.375f;
525 case PIPE_CAPF_MAX_TEXTURE_ANISOTROPY:
526 return 16.0f;
527 case PIPE_CAPF_MAX_TEXTURE_LOD_BIAS:
528 return 15.0f;
529 case PIPE_CAPF_MIN_CONSERVATIVE_RASTER_DILATE:
530 return 0.0f;
531 case PIPE_CAPF_MAX_CONSERVATIVE_RASTER_DILATE:
532 return class_3d >= GM200_3D_CLASS ? 0.75f : 0.0f;
533 case PIPE_CAPF_CONSERVATIVE_RASTER_DILATE_GRANULARITY:
534 return class_3d >= GM200_3D_CLASS ? 0.25f : 0.0f;
535 }
536
537 NOUVEAU_ERR("unknown PIPE_CAPF %d\n", param);
538 return 0.0f;
539 }
540
541 static int
542 nvc0_screen_get_compute_param(struct pipe_screen *pscreen,
543 enum pipe_shader_ir ir_type,
544 enum pipe_compute_cap param, void *data)
545 {
546 struct nvc0_screen *screen = nvc0_screen(pscreen);
547 const uint16_t obj_class = screen->compute->oclass;
548
549 #define RET(x) do { \
550 if (data) \
551 memcpy(data, x, sizeof(x)); \
552 return sizeof(x); \
553 } while (0)
554
555 switch (param) {
556 case PIPE_COMPUTE_CAP_GRID_DIMENSION:
557 RET((uint64_t []) { 3 });
558 case PIPE_COMPUTE_CAP_MAX_GRID_SIZE:
559 if (obj_class >= NVE4_COMPUTE_CLASS) {
560 RET(((uint64_t []) { 0x7fffffff, 65535, 65535 }));
561 } else {
562 RET(((uint64_t []) { 65535, 65535, 65535 }));
563 }
564 case PIPE_COMPUTE_CAP_MAX_BLOCK_SIZE:
565 RET(((uint64_t []) { 1024, 1024, 64 }));
566 case PIPE_COMPUTE_CAP_MAX_THREADS_PER_BLOCK:
567 RET((uint64_t []) { 1024 });
568 case PIPE_COMPUTE_CAP_MAX_VARIABLE_THREADS_PER_BLOCK:
569 if (obj_class >= NVE4_COMPUTE_CLASS) {
570 RET((uint64_t []) { 1024 });
571 } else {
572 RET((uint64_t []) { 512 });
573 }
574 case PIPE_COMPUTE_CAP_MAX_GLOBAL_SIZE: /* g[] */
575 RET((uint64_t []) { 1ULL << 40 });
576 case PIPE_COMPUTE_CAP_MAX_LOCAL_SIZE: /* s[] */
577 switch (obj_class) {
578 case GM200_COMPUTE_CLASS:
579 RET((uint64_t []) { 96 << 10 });
580 break;
581 case GM107_COMPUTE_CLASS:
582 RET((uint64_t []) { 64 << 10 });
583 break;
584 default:
585 RET((uint64_t []) { 48 << 10 });
586 break;
587 }
588 case PIPE_COMPUTE_CAP_MAX_PRIVATE_SIZE: /* l[] */
589 RET((uint64_t []) { 512 << 10 });
590 case PIPE_COMPUTE_CAP_MAX_INPUT_SIZE: /* c[], arbitrary limit */
591 RET((uint64_t []) { 4096 });
592 case PIPE_COMPUTE_CAP_SUBGROUP_SIZE:
593 RET((uint32_t []) { 32 });
594 case PIPE_COMPUTE_CAP_MAX_MEM_ALLOC_SIZE:
595 RET((uint64_t []) { 1ULL << 40 });
596 case PIPE_COMPUTE_CAP_IMAGES_SUPPORTED:
597 RET((uint32_t []) { 0 });
598 case PIPE_COMPUTE_CAP_MAX_COMPUTE_UNITS:
599 RET((uint32_t []) { screen->mp_count_compute });
600 case PIPE_COMPUTE_CAP_MAX_CLOCK_FREQUENCY:
601 RET((uint32_t []) { 512 }); /* FIXME: arbitrary limit */
602 case PIPE_COMPUTE_CAP_ADDRESS_BITS:
603 RET((uint32_t []) { 64 });
604 default:
605 return 0;
606 }
607
608 #undef RET
609 }
610
611 static void
612 nvc0_screen_get_sample_pixel_grid(struct pipe_screen *pscreen,
613 unsigned sample_count,
614 unsigned *width, unsigned *height)
615 {
616 switch (sample_count) {
617 case 0:
618 case 1:
619 /* this could be 4x4, but the GL state tracker makes it difficult to
620 * create a 1x MSAA texture and smaller grids save CB space */
621 *width = 2;
622 *height = 4;
623 break;
624 case 2:
625 *width = 2;
626 *height = 4;
627 break;
628 case 4:
629 *width = 2;
630 *height = 2;
631 break;
632 case 8:
633 *width = 1;
634 *height = 2;
635 break;
636 default:
637 assert(0);
638 }
639 }
640
641 static void
642 nvc0_screen_destroy(struct pipe_screen *pscreen)
643 {
644 struct nvc0_screen *screen = nvc0_screen(pscreen);
645
646 if (!nouveau_drm_screen_unref(&screen->base))
647 return;
648
649 if (screen->base.fence.current) {
650 struct nouveau_fence *current = NULL;
651
652 /* nouveau_fence_wait will create a new current fence, so wait on the
653 * _current_ one, and remove both.
654 */
655 nouveau_fence_ref(screen->base.fence.current, &current);
656 nouveau_fence_wait(current, NULL);
657 nouveau_fence_ref(NULL, &current);
658 nouveau_fence_ref(NULL, &screen->base.fence.current);
659 }
660 if (screen->base.pushbuf)
661 screen->base.pushbuf->user_priv = NULL;
662
663 if (screen->blitter)
664 nvc0_blitter_destroy(screen);
665 if (screen->pm.prog) {
666 screen->pm.prog->code = NULL; /* hardcoded, don't FREE */
667 nvc0_program_destroy(NULL, screen->pm.prog);
668 FREE(screen->pm.prog);
669 }
670
671 nouveau_bo_ref(NULL, &screen->text);
672 nouveau_bo_ref(NULL, &screen->uniform_bo);
673 nouveau_bo_ref(NULL, &screen->tls);
674 nouveau_bo_ref(NULL, &screen->txc);
675 nouveau_bo_ref(NULL, &screen->fence.bo);
676 nouveau_bo_ref(NULL, &screen->poly_cache);
677
678 nouveau_heap_destroy(&screen->lib_code);
679 nouveau_heap_destroy(&screen->text_heap);
680
681 FREE(screen->tic.entries);
682
683 nouveau_object_del(&screen->eng3d);
684 nouveau_object_del(&screen->eng2d);
685 nouveau_object_del(&screen->m2mf);
686 nouveau_object_del(&screen->compute);
687 nouveau_object_del(&screen->nvsw);
688
689 nouveau_screen_fini(&screen->base);
690
691 FREE(screen);
692 }
693
694 static int
695 nvc0_graph_set_macro(struct nvc0_screen *screen, uint32_t m, unsigned pos,
696 unsigned size, const uint32_t *data)
697 {
698 struct nouveau_pushbuf *push = screen->base.pushbuf;
699
700 size /= 4;
701
702 assert((pos + size) <= 0x800);
703
704 BEGIN_NVC0(push, SUBC_3D(NVC0_GRAPH_MACRO_ID), 2);
705 PUSH_DATA (push, (m - 0x3800) / 8);
706 PUSH_DATA (push, pos);
707 BEGIN_1IC0(push, SUBC_3D(NVC0_GRAPH_MACRO_UPLOAD_POS), size + 1);
708 PUSH_DATA (push, pos);
709 PUSH_DATAp(push, data, size);
710
711 return pos + size;
712 }
713
714 static void
715 nvc0_magic_3d_init(struct nouveau_pushbuf *push, uint16_t obj_class)
716 {
717 BEGIN_NVC0(push, SUBC_3D(0x10cc), 1);
718 PUSH_DATA (push, 0xff);
719 BEGIN_NVC0(push, SUBC_3D(0x10e0), 2);
720 PUSH_DATA (push, 0xff);
721 PUSH_DATA (push, 0xff);
722 BEGIN_NVC0(push, SUBC_3D(0x10ec), 2);
723 PUSH_DATA (push, 0xff);
724 PUSH_DATA (push, 0xff);
725 BEGIN_NVC0(push, SUBC_3D(0x074c), 1);
726 PUSH_DATA (push, 0x3f);
727
728 BEGIN_NVC0(push, SUBC_3D(0x16a8), 1);
729 PUSH_DATA (push, (3 << 16) | 3);
730 BEGIN_NVC0(push, SUBC_3D(0x1794), 1);
731 PUSH_DATA (push, (2 << 16) | 2);
732
733 if (obj_class < GM107_3D_CLASS) {
734 BEGIN_NVC0(push, SUBC_3D(0x12ac), 1);
735 PUSH_DATA (push, 0);
736 }
737 BEGIN_NVC0(push, SUBC_3D(0x0218), 1);
738 PUSH_DATA (push, 0x10);
739 BEGIN_NVC0(push, SUBC_3D(0x10fc), 1);
740 PUSH_DATA (push, 0x10);
741 BEGIN_NVC0(push, SUBC_3D(0x1290), 1);
742 PUSH_DATA (push, 0x10);
743 BEGIN_NVC0(push, SUBC_3D(0x12d8), 2);
744 PUSH_DATA (push, 0x10);
745 PUSH_DATA (push, 0x10);
746 BEGIN_NVC0(push, SUBC_3D(0x1140), 1);
747 PUSH_DATA (push, 0x10);
748 BEGIN_NVC0(push, SUBC_3D(0x1610), 1);
749 PUSH_DATA (push, 0xe);
750
751 BEGIN_NVC0(push, NVC0_3D(VERTEX_ID_GEN_MODE), 1);
752 PUSH_DATA (push, NVC0_3D_VERTEX_ID_GEN_MODE_DRAW_ARRAYS_ADD_START);
753 BEGIN_NVC0(push, SUBC_3D(0x030c), 1);
754 PUSH_DATA (push, 0);
755 BEGIN_NVC0(push, SUBC_3D(0x0300), 1);
756 PUSH_DATA (push, 3);
757
758 BEGIN_NVC0(push, SUBC_3D(0x02d0), 1);
759 PUSH_DATA (push, 0x3fffff);
760 BEGIN_NVC0(push, SUBC_3D(0x0fdc), 1);
761 PUSH_DATA (push, 1);
762 BEGIN_NVC0(push, SUBC_3D(0x19c0), 1);
763 PUSH_DATA (push, 1);
764
765 if (obj_class < GM107_3D_CLASS) {
766 BEGIN_NVC0(push, SUBC_3D(0x075c), 1);
767 PUSH_DATA (push, 3);
768
769 if (obj_class >= NVE4_3D_CLASS) {
770 BEGIN_NVC0(push, SUBC_3D(0x07fc), 1);
771 PUSH_DATA (push, 1);
772 }
773 }
774
775 /* TODO: find out what software methods 0x1528, 0x1280 and (on nve4) 0x02dc
776 * are supposed to do */
777 }
778
779 static void
780 nvc0_screen_fence_emit(struct pipe_screen *pscreen, u32 *sequence)
781 {
782 struct nvc0_screen *screen = nvc0_screen(pscreen);
783 struct nouveau_pushbuf *push = screen->base.pushbuf;
784
785 /* we need to do it after possible flush in MARK_RING */
786 *sequence = ++screen->base.fence.sequence;
787
788 assert(PUSH_AVAIL(push) + push->rsvd_kick >= 5);
789 PUSH_DATA (push, NVC0_FIFO_PKHDR_SQ(NVC0_3D(QUERY_ADDRESS_HIGH), 4));
790 PUSH_DATAh(push, screen->fence.bo->offset);
791 PUSH_DATA (push, screen->fence.bo->offset);
792 PUSH_DATA (push, *sequence);
793 PUSH_DATA (push, NVC0_3D_QUERY_GET_FENCE | NVC0_3D_QUERY_GET_SHORT |
794 (0xf << NVC0_3D_QUERY_GET_UNIT__SHIFT));
795 }
796
797 static u32
798 nvc0_screen_fence_update(struct pipe_screen *pscreen)
799 {
800 struct nvc0_screen *screen = nvc0_screen(pscreen);
801 return screen->fence.map[0];
802 }
803
804 static int
805 nvc0_screen_init_compute(struct nvc0_screen *screen)
806 {
807 screen->base.base.get_compute_param = nvc0_screen_get_compute_param;
808
809 switch (screen->base.device->chipset & ~0xf) {
810 case 0xc0:
811 case 0xd0:
812 return nvc0_screen_compute_setup(screen, screen->base.pushbuf);
813 case 0xe0:
814 case 0xf0:
815 case 0x100:
816 case 0x110:
817 case 0x120:
818 case 0x130:
819 return nve4_screen_compute_setup(screen, screen->base.pushbuf);
820 default:
821 return -1;
822 }
823 }
824
825 static int
826 nvc0_screen_resize_tls_area(struct nvc0_screen *screen,
827 uint32_t lpos, uint32_t lneg, uint32_t cstack)
828 {
829 struct nouveau_bo *bo = NULL;
830 int ret;
831 uint64_t size = (lpos + lneg) * 32 + cstack;
832
833 if (size >= (1 << 20)) {
834 NOUVEAU_ERR("requested TLS size too large: 0x%"PRIx64"\n", size);
835 return -1;
836 }
837
838 size *= (screen->base.device->chipset >= 0xe0) ? 64 : 48; /* max warps */
839 size = align(size, 0x8000);
840 size *= screen->mp_count;
841
842 size = align(size, 1 << 17);
843
844 ret = nouveau_bo_new(screen->base.device, NV_VRAM_DOMAIN(&screen->base), 1 << 17, size,
845 NULL, &bo);
846 if (ret)
847 return ret;
848
849 /* Make sure that the pushbuf has acquired a reference to the old tls
850 * segment, as it may have commands that will reference it.
851 */
852 if (screen->tls)
853 PUSH_REFN(screen->base.pushbuf, screen->tls,
854 NV_VRAM_DOMAIN(&screen->base) | NOUVEAU_BO_RDWR);
855 nouveau_bo_ref(NULL, &screen->tls);
856 screen->tls = bo;
857 return 0;
858 }
859
860 int
861 nvc0_screen_resize_text_area(struct nvc0_screen *screen, uint64_t size)
862 {
863 struct nouveau_pushbuf *push = screen->base.pushbuf;
864 struct nouveau_bo *bo;
865 int ret;
866
867 ret = nouveau_bo_new(screen->base.device, NV_VRAM_DOMAIN(&screen->base),
868 1 << 17, size, NULL, &bo);
869 if (ret)
870 return ret;
871
872 /* Make sure that the pushbuf has acquired a reference to the old text
873 * segment, as it may have commands that will reference it.
874 */
875 if (screen->text)
876 PUSH_REFN(push, screen->text,
877 NV_VRAM_DOMAIN(&screen->base) | NOUVEAU_BO_RD);
878 nouveau_bo_ref(NULL, &screen->text);
879 screen->text = bo;
880
881 nouveau_heap_destroy(&screen->lib_code);
882 nouveau_heap_destroy(&screen->text_heap);
883
884 /* XXX: getting a page fault at the end of the code buffer every few
885 * launches, don't use the last 256 bytes to work around them - prefetch ?
886 */
887 nouveau_heap_init(&screen->text_heap, 0, size - 0x100);
888
889 /* update the code segment setup */
890 BEGIN_NVC0(push, NVC0_3D(CODE_ADDRESS_HIGH), 2);
891 PUSH_DATAh(push, screen->text->offset);
892 PUSH_DATA (push, screen->text->offset);
893 if (screen->compute) {
894 BEGIN_NVC0(push, NVC0_CP(CODE_ADDRESS_HIGH), 2);
895 PUSH_DATAh(push, screen->text->offset);
896 PUSH_DATA (push, screen->text->offset);
897 }
898
899 return 0;
900 }
901
902 void
903 nvc0_screen_bind_cb_3d(struct nvc0_screen *screen, bool *can_serialize,
904 int stage, int index, int size, uint64_t addr)
905 {
906 assert(stage != 5);
907
908 struct nouveau_pushbuf *push = screen->base.pushbuf;
909
910 if (screen->base.class_3d >= GM107_3D_CLASS) {
911 struct nvc0_cb_binding *binding = &screen->cb_bindings[stage][index];
912
913 // TODO: Better figure out the conditions in which this is needed
914 bool serialize = binding->addr == addr && binding->size != size;
915 if (can_serialize)
916 serialize = serialize && *can_serialize;
917 if (serialize) {
918 IMMED_NVC0(push, NVC0_3D(SERIALIZE), 0);
919 if (can_serialize)
920 *can_serialize = false;
921 }
922
923 binding->addr = addr;
924 binding->size = size;
925 }
926
927 if (size >= 0) {
928 BEGIN_NVC0(push, NVC0_3D(CB_SIZE), 3);
929 PUSH_DATA (push, size);
930 PUSH_DATAh(push, addr);
931 PUSH_DATA (push, addr);
932 }
933 IMMED_NVC0(push, NVC0_3D(CB_BIND(stage)), (index << 4) | (size >= 0));
934 }
935
936 static const nir_shader_compiler_options nir_options = {
937 .lower_fdiv = false,
938 .lower_ffma = false,
939 .fuse_ffma = false, /* nir doesn't track mad vs fma */
940 .lower_flrp32 = true,
941 .lower_flrp64 = true,
942 .lower_fpow = false,
943 .lower_fsat = false,
944 .lower_fsqrt = false, // TODO: only before gm200
945 .lower_fmod = true,
946 .lower_bitfield_extract = false,
947 .lower_bitfield_extract_to_shifts = false,
948 .lower_bitfield_insert = false,
949 .lower_bitfield_insert_to_shifts = false,
950 .lower_bitfield_reverse = false,
951 .lower_bit_count = false,
952 .lower_ifind_msb = false,
953 .lower_find_lsb = false,
954 .lower_uadd_carry = true, // TODO
955 .lower_usub_borrow = true, // TODO
956 .lower_mul_high = false,
957 .lower_negate = false,
958 .lower_sub = true,
959 .lower_scmp = true, // TODO: not implemented yet
960 .lower_idiv = true,
961 .lower_isign = false, // TODO
962 .fdot_replicates = false, // TODO
963 .lower_ffloor = false, // TODO
964 .lower_ffract = true,
965 .lower_fceil = false, // TODO
966 .lower_ldexp = true,
967 .lower_pack_half_2x16 = true,
968 .lower_pack_unorm_2x16 = true,
969 .lower_pack_snorm_2x16 = true,
970 .lower_pack_unorm_4x8 = true,
971 .lower_pack_snorm_4x8 = true,
972 .lower_unpack_half_2x16 = true,
973 .lower_unpack_unorm_2x16 = true,
974 .lower_unpack_snorm_2x16 = true,
975 .lower_unpack_unorm_4x8 = true,
976 .lower_unpack_snorm_4x8 = true,
977 .lower_extract_byte = true,
978 .lower_extract_word = true,
979 .lower_all_io_to_temps = false,
980 .vertex_id_zero_based = false,
981 .lower_base_vertex = false,
982 .lower_helper_invocation = false,
983 .lower_cs_local_index_from_id = true,
984 .lower_cs_local_id_from_index = false,
985 .lower_device_index_to_zero = false, // TODO
986 .lower_wpos_pntc = false, // TODO
987 .lower_hadd = true, // TODO
988 .lower_add_sat = true, // TODO
989 .use_interpolated_input_intrinsics = true,
990 .lower_mul_2x32_64 = true, // TODO
991 .max_unroll_iterations = 32,
992 .lower_int64_options = nir_lower_ufind_msb64|nir_lower_divmod64, // TODO
993 .lower_doubles_options = nir_lower_dmod, // TODO
994 .lower_to_scalar = true,
995 };
996
997 static const void *
998 nvc0_screen_get_compiler_options(struct pipe_screen *pscreen,
999 enum pipe_shader_ir ir,
1000 enum pipe_shader_type shader)
1001 {
1002 if (ir == PIPE_SHADER_IR_NIR)
1003 return &nir_options;
1004 return NULL;
1005 }
1006
1007 #define FAIL_SCREEN_INIT(str, err) \
1008 do { \
1009 NOUVEAU_ERR(str, err); \
1010 goto fail; \
1011 } while(0)
1012
1013 struct nouveau_screen *
1014 nvc0_screen_create(struct nouveau_device *dev)
1015 {
1016 struct nvc0_screen *screen;
1017 struct pipe_screen *pscreen;
1018 struct nouveau_object *chan;
1019 struct nouveau_pushbuf *push;
1020 uint64_t value;
1021 uint32_t obj_class;
1022 uint32_t flags;
1023 int ret;
1024 unsigned i;
1025
1026 switch (dev->chipset & ~0xf) {
1027 case 0xc0:
1028 case 0xd0:
1029 case 0xe0:
1030 case 0xf0:
1031 case 0x100:
1032 case 0x110:
1033 case 0x120:
1034 case 0x130:
1035 break;
1036 default:
1037 return NULL;
1038 }
1039
1040 screen = CALLOC_STRUCT(nvc0_screen);
1041 if (!screen)
1042 return NULL;
1043 pscreen = &screen->base.base;
1044 pscreen->destroy = nvc0_screen_destroy;
1045
1046 ret = nouveau_screen_init(&screen->base, dev);
1047 if (ret)
1048 FAIL_SCREEN_INIT("Base screen init failed: %d\n", ret);
1049 chan = screen->base.channel;
1050 push = screen->base.pushbuf;
1051 push->user_priv = screen;
1052 push->rsvd_kick = 5;
1053
1054 /* TODO: could this be higher on Kepler+? how does reclocking vs no
1055 * reclocking affect performance?
1056 * TODO: could this be higher on Fermi?
1057 */
1058 if (dev->chipset >= 0xe0)
1059 screen->base.transfer_pushbuf_threshold = 1024;
1060
1061 screen->base.vidmem_bindings |= PIPE_BIND_CONSTANT_BUFFER |
1062 PIPE_BIND_SHADER_BUFFER |
1063 PIPE_BIND_VERTEX_BUFFER | PIPE_BIND_INDEX_BUFFER |
1064 PIPE_BIND_COMMAND_ARGS_BUFFER | PIPE_BIND_QUERY_BUFFER;
1065 screen->base.sysmem_bindings |=
1066 PIPE_BIND_VERTEX_BUFFER | PIPE_BIND_INDEX_BUFFER;
1067
1068 if (screen->base.vram_domain & NOUVEAU_BO_GART) {
1069 screen->base.sysmem_bindings |= screen->base.vidmem_bindings;
1070 screen->base.vidmem_bindings = 0;
1071 }
1072
1073 pscreen->context_create = nvc0_create;
1074 pscreen->is_format_supported = nvc0_screen_is_format_supported;
1075 pscreen->get_param = nvc0_screen_get_param;
1076 pscreen->get_shader_param = nvc0_screen_get_shader_param;
1077 pscreen->get_paramf = nvc0_screen_get_paramf;
1078 pscreen->get_sample_pixel_grid = nvc0_screen_get_sample_pixel_grid;
1079 pscreen->get_driver_query_info = nvc0_screen_get_driver_query_info;
1080 pscreen->get_driver_query_group_info = nvc0_screen_get_driver_query_group_info;
1081 /* nir stuff */
1082 pscreen->get_compiler_options = nvc0_screen_get_compiler_options;
1083
1084 nvc0_screen_init_resource_functions(pscreen);
1085
1086 screen->base.base.get_video_param = nouveau_vp3_screen_get_video_param;
1087 screen->base.base.is_video_format_supported = nouveau_vp3_screen_video_supported;
1088
1089 flags = NOUVEAU_BO_GART | NOUVEAU_BO_MAP;
1090 if (screen->base.drm->version >= 0x01000202)
1091 flags |= NOUVEAU_BO_COHERENT;
1092
1093 ret = nouveau_bo_new(dev, flags, 0, 4096, NULL, &screen->fence.bo);
1094 if (ret)
1095 FAIL_SCREEN_INIT("Error allocating fence BO: %d\n", ret);
1096 nouveau_bo_map(screen->fence.bo, 0, NULL);
1097 screen->fence.map = screen->fence.bo->map;
1098 screen->base.fence.emit = nvc0_screen_fence_emit;
1099 screen->base.fence.update = nvc0_screen_fence_update;
1100
1101
1102 ret = nouveau_object_new(chan, (dev->chipset < 0xe0) ? 0x1f906e : 0x906e,
1103 NVIF_CLASS_SW_GF100, NULL, 0, &screen->nvsw);
1104 if (ret)
1105 FAIL_SCREEN_INIT("Error creating SW object: %d\n", ret);
1106
1107 BEGIN_NVC0(push, SUBC_SW(NV01_SUBCHAN_OBJECT), 1);
1108 PUSH_DATA (push, screen->nvsw->handle);
1109
1110 switch (dev->chipset & ~0xf) {
1111 case 0x130:
1112 case 0x120:
1113 case 0x110:
1114 case 0x100:
1115 case 0xf0:
1116 obj_class = NVF0_P2MF_CLASS;
1117 break;
1118 case 0xe0:
1119 obj_class = NVE4_P2MF_CLASS;
1120 break;
1121 default:
1122 obj_class = NVC0_M2MF_CLASS;
1123 break;
1124 }
1125 ret = nouveau_object_new(chan, 0xbeef323f, obj_class, NULL, 0,
1126 &screen->m2mf);
1127 if (ret)
1128 FAIL_SCREEN_INIT("Error allocating PGRAPH context for M2MF: %d\n", ret);
1129
1130 BEGIN_NVC0(push, SUBC_M2MF(NV01_SUBCHAN_OBJECT), 1);
1131 PUSH_DATA (push, screen->m2mf->oclass);
1132 if (screen->m2mf->oclass == NVE4_P2MF_CLASS) {
1133 BEGIN_NVC0(push, SUBC_COPY(NV01_SUBCHAN_OBJECT), 1);
1134 PUSH_DATA (push, 0xa0b5);
1135 }
1136
1137 ret = nouveau_object_new(chan, 0xbeef902d, NVC0_2D_CLASS, NULL, 0,
1138 &screen->eng2d);
1139 if (ret)
1140 FAIL_SCREEN_INIT("Error allocating PGRAPH context for 2D: %d\n", ret);
1141
1142 BEGIN_NVC0(push, SUBC_2D(NV01_SUBCHAN_OBJECT), 1);
1143 PUSH_DATA (push, screen->eng2d->oclass);
1144 BEGIN_NVC0(push, SUBC_2D(NVC0_2D_SINGLE_GPC), 1);
1145 PUSH_DATA (push, 0);
1146 BEGIN_NVC0(push, NVC0_2D(OPERATION), 1);
1147 PUSH_DATA (push, NV50_2D_OPERATION_SRCCOPY);
1148 BEGIN_NVC0(push, NVC0_2D(CLIP_ENABLE), 1);
1149 PUSH_DATA (push, 0);
1150 BEGIN_NVC0(push, NVC0_2D(COLOR_KEY_ENABLE), 1);
1151 PUSH_DATA (push, 0);
1152 BEGIN_NVC0(push, SUBC_2D(0x0884), 1);
1153 PUSH_DATA (push, 0x3f);
1154 BEGIN_NVC0(push, SUBC_2D(0x0888), 1);
1155 PUSH_DATA (push, 1);
1156 BEGIN_NVC0(push, NVC0_2D(COND_MODE), 1);
1157 PUSH_DATA (push, NV50_2D_COND_MODE_ALWAYS);
1158
1159 BEGIN_NVC0(push, SUBC_2D(NVC0_GRAPH_NOTIFY_ADDRESS_HIGH), 2);
1160 PUSH_DATAh(push, screen->fence.bo->offset + 16);
1161 PUSH_DATA (push, screen->fence.bo->offset + 16);
1162
1163 switch (dev->chipset & ~0xf) {
1164 case 0x130:
1165 switch (dev->chipset) {
1166 case 0x130:
1167 case 0x13b:
1168 obj_class = GP100_3D_CLASS;
1169 break;
1170 default:
1171 obj_class = GP102_3D_CLASS;
1172 break;
1173 }
1174 break;
1175 case 0x120:
1176 obj_class = GM200_3D_CLASS;
1177 break;
1178 case 0x110:
1179 obj_class = GM107_3D_CLASS;
1180 break;
1181 case 0x100:
1182 case 0xf0:
1183 obj_class = NVF0_3D_CLASS;
1184 break;
1185 case 0xe0:
1186 switch (dev->chipset) {
1187 case 0xea:
1188 obj_class = NVEA_3D_CLASS;
1189 break;
1190 default:
1191 obj_class = NVE4_3D_CLASS;
1192 break;
1193 }
1194 break;
1195 case 0xd0:
1196 obj_class = NVC8_3D_CLASS;
1197 break;
1198 case 0xc0:
1199 default:
1200 switch (dev->chipset) {
1201 case 0xc8:
1202 obj_class = NVC8_3D_CLASS;
1203 break;
1204 case 0xc1:
1205 obj_class = NVC1_3D_CLASS;
1206 break;
1207 default:
1208 obj_class = NVC0_3D_CLASS;
1209 break;
1210 }
1211 break;
1212 }
1213 ret = nouveau_object_new(chan, 0xbeef003d, obj_class, NULL, 0,
1214 &screen->eng3d);
1215 if (ret)
1216 FAIL_SCREEN_INIT("Error allocating PGRAPH context for 3D: %d\n", ret);
1217 screen->base.class_3d = obj_class;
1218
1219 BEGIN_NVC0(push, SUBC_3D(NV01_SUBCHAN_OBJECT), 1);
1220 PUSH_DATA (push, screen->eng3d->oclass);
1221
1222 BEGIN_NVC0(push, NVC0_3D(COND_MODE), 1);
1223 PUSH_DATA (push, NVC0_3D_COND_MODE_ALWAYS);
1224
1225 if (debug_get_bool_option("NOUVEAU_SHADER_WATCHDOG", true)) {
1226 /* kill shaders after about 1 second (at 100 MHz) */
1227 BEGIN_NVC0(push, NVC0_3D(WATCHDOG_TIMER), 1);
1228 PUSH_DATA (push, 0x17);
1229 }
1230
1231 IMMED_NVC0(push, NVC0_3D(ZETA_COMP_ENABLE),
1232 screen->base.drm->version >= 0x01000101);
1233 BEGIN_NVC0(push, NVC0_3D(RT_COMP_ENABLE(0)), 8);
1234 for (i = 0; i < 8; ++i)
1235 PUSH_DATA(push, screen->base.drm->version >= 0x01000101);
1236
1237 BEGIN_NVC0(push, NVC0_3D(RT_CONTROL), 1);
1238 PUSH_DATA (push, 1);
1239
1240 BEGIN_NVC0(push, NVC0_3D(CSAA_ENABLE), 1);
1241 PUSH_DATA (push, 0);
1242 BEGIN_NVC0(push, NVC0_3D(MULTISAMPLE_ENABLE), 1);
1243 PUSH_DATA (push, 0);
1244 BEGIN_NVC0(push, NVC0_3D(MULTISAMPLE_MODE), 1);
1245 PUSH_DATA (push, NVC0_3D_MULTISAMPLE_MODE_MS1);
1246 BEGIN_NVC0(push, NVC0_3D(MULTISAMPLE_CTRL), 1);
1247 PUSH_DATA (push, 0);
1248 BEGIN_NVC0(push, NVC0_3D(LINE_WIDTH_SEPARATE), 1);
1249 PUSH_DATA (push, 1);
1250 BEGIN_NVC0(push, NVC0_3D(PRIM_RESTART_WITH_DRAW_ARRAYS), 1);
1251 PUSH_DATA (push, 1);
1252 BEGIN_NVC0(push, NVC0_3D(BLEND_SEPARATE_ALPHA), 1);
1253 PUSH_DATA (push, 1);
1254 BEGIN_NVC0(push, NVC0_3D(BLEND_ENABLE_COMMON), 1);
1255 PUSH_DATA (push, 0);
1256 BEGIN_NVC0(push, NVC0_3D(SHADE_MODEL), 1);
1257 PUSH_DATA (push, NVC0_3D_SHADE_MODEL_SMOOTH);
1258 if (screen->eng3d->oclass < NVE4_3D_CLASS) {
1259 IMMED_NVC0(push, NVC0_3D(TEX_MISC), 0);
1260 } else {
1261 BEGIN_NVC0(push, NVE4_3D(TEX_CB_INDEX), 1);
1262 PUSH_DATA (push, 15);
1263 }
1264 BEGIN_NVC0(push, NVC0_3D(CALL_LIMIT_LOG), 1);
1265 PUSH_DATA (push, 8); /* 128 */
1266 BEGIN_NVC0(push, NVC0_3D(ZCULL_STATCTRS_ENABLE), 1);
1267 PUSH_DATA (push, 1);
1268 if (screen->eng3d->oclass >= NVC1_3D_CLASS) {
1269 BEGIN_NVC0(push, NVC0_3D(CACHE_SPLIT), 1);
1270 PUSH_DATA (push, NVC0_3D_CACHE_SPLIT_48K_SHARED_16K_L1);
1271 }
1272
1273 nvc0_magic_3d_init(push, screen->eng3d->oclass);
1274
1275 ret = nvc0_screen_resize_text_area(screen, 1 << 19);
1276 if (ret)
1277 FAIL_SCREEN_INIT("Error allocating TEXT area: %d\n", ret);
1278
1279 /* 6 user uniform areas, 6 driver areas, and 1 for the runout */
1280 ret = nouveau_bo_new(dev, NV_VRAM_DOMAIN(&screen->base), 1 << 12, 13 << 16, NULL,
1281 &screen->uniform_bo);
1282 if (ret)
1283 FAIL_SCREEN_INIT("Error allocating uniform BO: %d\n", ret);
1284
1285 PUSH_REFN (push, screen->uniform_bo, NV_VRAM_DOMAIN(&screen->base) | NOUVEAU_BO_WR);
1286
1287 /* return { 0.0, 0.0, 0.0, 0.0 } for out-of-bounds vtxbuf access */
1288 BEGIN_NVC0(push, NVC0_3D(CB_SIZE), 3);
1289 PUSH_DATA (push, 256);
1290 PUSH_DATAh(push, screen->uniform_bo->offset + NVC0_CB_AUX_RUNOUT_INFO);
1291 PUSH_DATA (push, screen->uniform_bo->offset + NVC0_CB_AUX_RUNOUT_INFO);
1292 BEGIN_1IC0(push, NVC0_3D(CB_POS), 5);
1293 PUSH_DATA (push, 0);
1294 PUSH_DATAf(push, 0.0f);
1295 PUSH_DATAf(push, 0.0f);
1296 PUSH_DATAf(push, 0.0f);
1297 PUSH_DATAf(push, 0.0f);
1298 BEGIN_NVC0(push, NVC0_3D(VERTEX_RUNOUT_ADDRESS_HIGH), 2);
1299 PUSH_DATAh(push, screen->uniform_bo->offset + NVC0_CB_AUX_RUNOUT_INFO);
1300 PUSH_DATA (push, screen->uniform_bo->offset + NVC0_CB_AUX_RUNOUT_INFO);
1301
1302 if (screen->base.drm->version >= 0x01000101) {
1303 ret = nouveau_getparam(dev, NOUVEAU_GETPARAM_GRAPH_UNITS, &value);
1304 if (ret)
1305 FAIL_SCREEN_INIT("NOUVEAU_GETPARAM_GRAPH_UNITS failed: %d\n", ret);
1306 } else {
1307 if (dev->chipset >= 0xe0 && dev->chipset < 0xf0)
1308 value = (8 << 8) | 4;
1309 else
1310 value = (16 << 8) | 4;
1311 }
1312 screen->gpc_count = value & 0x000000ff;
1313 screen->mp_count = value >> 8;
1314 screen->mp_count_compute = screen->mp_count;
1315
1316 ret = nvc0_screen_resize_tls_area(screen, 128 * 16, 0, 0x200);
1317 if (ret)
1318 FAIL_SCREEN_INIT("Error allocating TLS area: %d\n", ret);
1319
1320 BEGIN_NVC0(push, NVC0_3D(TEMP_ADDRESS_HIGH), 4);
1321 PUSH_DATAh(push, screen->tls->offset);
1322 PUSH_DATA (push, screen->tls->offset);
1323 PUSH_DATA (push, screen->tls->size >> 32);
1324 PUSH_DATA (push, screen->tls->size);
1325 BEGIN_NVC0(push, NVC0_3D(WARP_TEMP_ALLOC), 1);
1326 PUSH_DATA (push, 0);
1327 /* Reduce likelihood of collision with real buffers by placing the hole at
1328 * the top of the 4G area. This will have to be dealt with for real
1329 * eventually by blocking off that area from the VM.
1330 */
1331 BEGIN_NVC0(push, NVC0_3D(LOCAL_BASE), 1);
1332 PUSH_DATA (push, 0xff << 24);
1333
1334 if (screen->eng3d->oclass < GM107_3D_CLASS) {
1335 ret = nouveau_bo_new(dev, NV_VRAM_DOMAIN(&screen->base), 1 << 17, 1 << 20, NULL,
1336 &screen->poly_cache);
1337 if (ret)
1338 FAIL_SCREEN_INIT("Error allocating poly cache BO: %d\n", ret);
1339
1340 BEGIN_NVC0(push, NVC0_3D(VERTEX_QUARANTINE_ADDRESS_HIGH), 3);
1341 PUSH_DATAh(push, screen->poly_cache->offset);
1342 PUSH_DATA (push, screen->poly_cache->offset);
1343 PUSH_DATA (push, 3);
1344 }
1345
1346 ret = nouveau_bo_new(dev, NV_VRAM_DOMAIN(&screen->base), 1 << 17, 1 << 17, NULL,
1347 &screen->txc);
1348 if (ret)
1349 FAIL_SCREEN_INIT("Error allocating txc BO: %d\n", ret);
1350
1351 BEGIN_NVC0(push, NVC0_3D(TIC_ADDRESS_HIGH), 3);
1352 PUSH_DATAh(push, screen->txc->offset);
1353 PUSH_DATA (push, screen->txc->offset);
1354 PUSH_DATA (push, NVC0_TIC_MAX_ENTRIES - 1);
1355 if (screen->eng3d->oclass >= GM107_3D_CLASS) {
1356 screen->tic.maxwell = true;
1357 if (screen->eng3d->oclass == GM107_3D_CLASS) {
1358 screen->tic.maxwell =
1359 debug_get_bool_option("NOUVEAU_MAXWELL_TIC", true);
1360 IMMED_NVC0(push, SUBC_3D(0x0f10), screen->tic.maxwell);
1361 }
1362 }
1363
1364 BEGIN_NVC0(push, NVC0_3D(TSC_ADDRESS_HIGH), 3);
1365 PUSH_DATAh(push, screen->txc->offset + 65536);
1366 PUSH_DATA (push, screen->txc->offset + 65536);
1367 PUSH_DATA (push, NVC0_TSC_MAX_ENTRIES - 1);
1368
1369 BEGIN_NVC0(push, NVC0_3D(SCREEN_Y_CONTROL), 1);
1370 PUSH_DATA (push, 0);
1371 BEGIN_NVC0(push, NVC0_3D(WINDOW_OFFSET_X), 2);
1372 PUSH_DATA (push, 0);
1373 PUSH_DATA (push, 0);
1374 BEGIN_NVC0(push, NVC0_3D(ZCULL_REGION), 1); /* deactivate ZCULL */
1375 PUSH_DATA (push, 0x3f);
1376
1377 BEGIN_NVC0(push, NVC0_3D(CLIP_RECTS_MODE), 1);
1378 PUSH_DATA (push, NVC0_3D_CLIP_RECTS_MODE_INSIDE_ANY);
1379 BEGIN_NVC0(push, NVC0_3D(CLIP_RECT_HORIZ(0)), 8 * 2);
1380 for (i = 0; i < 8 * 2; ++i)
1381 PUSH_DATA(push, 0);
1382 BEGIN_NVC0(push, NVC0_3D(CLIP_RECTS_EN), 1);
1383 PUSH_DATA (push, 0);
1384 BEGIN_NVC0(push, NVC0_3D(CLIPID_ENABLE), 1);
1385 PUSH_DATA (push, 0);
1386
1387 /* neither scissors, viewport nor stencil mask should affect clears */
1388 BEGIN_NVC0(push, NVC0_3D(CLEAR_FLAGS), 1);
1389 PUSH_DATA (push, 0);
1390
1391 BEGIN_NVC0(push, NVC0_3D(VIEWPORT_TRANSFORM_EN), 1);
1392 PUSH_DATA (push, 1);
1393 for (i = 0; i < NVC0_MAX_VIEWPORTS; i++) {
1394 BEGIN_NVC0(push, NVC0_3D(DEPTH_RANGE_NEAR(i)), 2);
1395 PUSH_DATAf(push, 0.0f);
1396 PUSH_DATAf(push, 1.0f);
1397 }
1398 BEGIN_NVC0(push, NVC0_3D(VIEW_VOLUME_CLIP_CTRL), 1);
1399 PUSH_DATA (push, NVC0_3D_VIEW_VOLUME_CLIP_CTRL_UNK1_UNK1);
1400
1401 /* We use scissors instead of exact view volume clipping,
1402 * so they're always enabled.
1403 */
1404 for (i = 0; i < NVC0_MAX_VIEWPORTS; i++) {
1405 BEGIN_NVC0(push, NVC0_3D(SCISSOR_ENABLE(i)), 3);
1406 PUSH_DATA (push, 1);
1407 PUSH_DATA (push, 16384 << 16);
1408 PUSH_DATA (push, 16384 << 16);
1409 }
1410
1411 #define MK_MACRO(m, n) i = nvc0_graph_set_macro(screen, m, i, sizeof(n), n);
1412
1413 i = 0;
1414 MK_MACRO(NVC0_3D_MACRO_VERTEX_ARRAY_PER_INSTANCE, mme9097_per_instance_bf);
1415 MK_MACRO(NVC0_3D_MACRO_BLEND_ENABLES, mme9097_blend_enables);
1416 MK_MACRO(NVC0_3D_MACRO_VERTEX_ARRAY_SELECT, mme9097_vertex_array_select);
1417 MK_MACRO(NVC0_3D_MACRO_TEP_SELECT, mme9097_tep_select);
1418 MK_MACRO(NVC0_3D_MACRO_GP_SELECT, mme9097_gp_select);
1419 MK_MACRO(NVC0_3D_MACRO_POLYGON_MODE_FRONT, mme9097_poly_mode_front);
1420 MK_MACRO(NVC0_3D_MACRO_POLYGON_MODE_BACK, mme9097_poly_mode_back);
1421 MK_MACRO(NVC0_3D_MACRO_DRAW_ARRAYS_INDIRECT, mme9097_draw_arrays_indirect);
1422 MK_MACRO(NVC0_3D_MACRO_DRAW_ELEMENTS_INDIRECT, mme9097_draw_elts_indirect);
1423 MK_MACRO(NVC0_3D_MACRO_DRAW_ARRAYS_INDIRECT_COUNT, mme9097_draw_arrays_indirect_count);
1424 MK_MACRO(NVC0_3D_MACRO_DRAW_ELEMENTS_INDIRECT_COUNT, mme9097_draw_elts_indirect_count);
1425 MK_MACRO(NVC0_3D_MACRO_QUERY_BUFFER_WRITE, mme9097_query_buffer_write);
1426 MK_MACRO(NVC0_3D_MACRO_CONSERVATIVE_RASTER_STATE, mme9097_conservative_raster_state);
1427 MK_MACRO(NVC0_3D_MACRO_COMPUTE_COUNTER, mme9097_compute_counter);
1428 MK_MACRO(NVC0_3D_MACRO_COMPUTE_COUNTER_TO_QUERY, mme9097_compute_counter_to_query);
1429 MK_MACRO(NVC0_CP_MACRO_LAUNCH_GRID_INDIRECT, mme90c0_launch_grid_indirect);
1430
1431 BEGIN_NVC0(push, NVC0_3D(RASTERIZE_ENABLE), 1);
1432 PUSH_DATA (push, 1);
1433 BEGIN_NVC0(push, NVC0_3D(RT_SEPARATE_FRAG_DATA), 1);
1434 PUSH_DATA (push, 1);
1435 BEGIN_NVC0(push, NVC0_3D(MACRO_GP_SELECT), 1);
1436 PUSH_DATA (push, 0x40);
1437 BEGIN_NVC0(push, NVC0_3D(LAYER), 1);
1438 PUSH_DATA (push, 0);
1439 BEGIN_NVC0(push, NVC0_3D(MACRO_TEP_SELECT), 1);
1440 PUSH_DATA (push, 0x30);
1441 BEGIN_NVC0(push, NVC0_3D(PATCH_VERTICES), 1);
1442 PUSH_DATA (push, 3);
1443 BEGIN_NVC0(push, NVC0_3D(SP_SELECT(2)), 1);
1444 PUSH_DATA (push, 0x20);
1445 BEGIN_NVC0(push, NVC0_3D(SP_SELECT(0)), 1);
1446 PUSH_DATA (push, 0x00);
1447 screen->save_state.patch_vertices = 3;
1448
1449 BEGIN_NVC0(push, NVC0_3D(POINT_COORD_REPLACE), 1);
1450 PUSH_DATA (push, 0);
1451 BEGIN_NVC0(push, NVC0_3D(POINT_RASTER_RULES), 1);
1452 PUSH_DATA (push, NVC0_3D_POINT_RASTER_RULES_OGL);
1453
1454 IMMED_NVC0(push, NVC0_3D(EDGEFLAG), 1);
1455
1456 if (nvc0_screen_init_compute(screen))
1457 goto fail;
1458
1459 /* XXX: Compute and 3D are somehow aliased on Fermi. */
1460 for (i = 0; i < 5; ++i) {
1461 unsigned j = 0;
1462 for (j = 0; j < 16; j++)
1463 screen->cb_bindings[i][j].size = -1;
1464
1465 /* TIC and TSC entries for each unit (nve4+ only) */
1466 /* auxiliary constants (6 user clip planes, base instance id) */
1467 nvc0_screen_bind_cb_3d(screen, NULL, i, 15, NVC0_CB_AUX_SIZE,
1468 screen->uniform_bo->offset + NVC0_CB_AUX_INFO(i));
1469 if (screen->eng3d->oclass >= NVE4_3D_CLASS) {
1470 unsigned j;
1471 BEGIN_1IC0(push, NVC0_3D(CB_POS), 9);
1472 PUSH_DATA (push, NVC0_CB_AUX_UNK_INFO);
1473 for (j = 0; j < 8; ++j)
1474 PUSH_DATA(push, j);
1475 } else {
1476 BEGIN_NVC0(push, NVC0_3D(TEX_LIMITS(i)), 1);
1477 PUSH_DATA (push, 0x54);
1478 }
1479
1480 /* MS sample coordinate offsets: these do not work with _ALT modes ! */
1481 BEGIN_1IC0(push, NVC0_3D(CB_POS), 1 + 2 * 8);
1482 PUSH_DATA (push, NVC0_CB_AUX_MS_INFO);
1483 PUSH_DATA (push, 0); /* 0 */
1484 PUSH_DATA (push, 0);
1485 PUSH_DATA (push, 1); /* 1 */
1486 PUSH_DATA (push, 0);
1487 PUSH_DATA (push, 0); /* 2 */
1488 PUSH_DATA (push, 1);
1489 PUSH_DATA (push, 1); /* 3 */
1490 PUSH_DATA (push, 1);
1491 PUSH_DATA (push, 2); /* 4 */
1492 PUSH_DATA (push, 0);
1493 PUSH_DATA (push, 3); /* 5 */
1494 PUSH_DATA (push, 0);
1495 PUSH_DATA (push, 2); /* 6 */
1496 PUSH_DATA (push, 1);
1497 PUSH_DATA (push, 3); /* 7 */
1498 PUSH_DATA (push, 1);
1499 }
1500 BEGIN_NVC0(push, NVC0_3D(LINKED_TSC), 1);
1501 PUSH_DATA (push, 0);
1502
1503 PUSH_KICK (push);
1504
1505 screen->tic.entries = CALLOC(
1506 NVC0_TIC_MAX_ENTRIES + NVC0_TSC_MAX_ENTRIES + NVE4_IMG_MAX_HANDLES,
1507 sizeof(void *));
1508 screen->tsc.entries = screen->tic.entries + NVC0_TIC_MAX_ENTRIES;
1509 screen->img.entries = (void *)(screen->tsc.entries + NVC0_TSC_MAX_ENTRIES);
1510
1511 if (!nvc0_blitter_create(screen))
1512 goto fail;
1513
1514 nouveau_fence_new(&screen->base, &screen->base.fence.current);
1515
1516 return &screen->base;
1517
1518 fail:
1519 screen->base.base.context_create = NULL;
1520 return &screen->base;
1521 }
1522
1523 int
1524 nvc0_screen_tic_alloc(struct nvc0_screen *screen, void *entry)
1525 {
1526 int i = screen->tic.next;
1527
1528 while (screen->tic.lock[i / 32] & (1 << (i % 32)))
1529 i = (i + 1) & (NVC0_TIC_MAX_ENTRIES - 1);
1530
1531 screen->tic.next = (i + 1) & (NVC0_TIC_MAX_ENTRIES - 1);
1532
1533 if (screen->tic.entries[i])
1534 nv50_tic_entry(screen->tic.entries[i])->id = -1;
1535
1536 screen->tic.entries[i] = entry;
1537 return i;
1538 }
1539
1540 int
1541 nvc0_screen_tsc_alloc(struct nvc0_screen *screen, void *entry)
1542 {
1543 int i = screen->tsc.next;
1544
1545 while (screen->tsc.lock[i / 32] & (1 << (i % 32)))
1546 i = (i + 1) & (NVC0_TSC_MAX_ENTRIES - 1);
1547
1548 screen->tsc.next = (i + 1) & (NVC0_TSC_MAX_ENTRIES - 1);
1549
1550 if (screen->tsc.entries[i])
1551 nv50_tsc_entry(screen->tsc.entries[i])->id = -1;
1552
1553 screen->tsc.entries[i] = entry;
1554 return i;
1555 }