nvc0: tune PREFER_BLIT_BASED_TEXTURE_TRANSFER capability
[mesa.git] / src / gallium / drivers / nouveau / nvc0 / nvc0_screen.c
1 /*
2 * Copyright 2010 Christoph Bumiller
3 *
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8 * and/or sell copies of the Software, and to permit persons to whom the
9 * Software is furnished to do so, subject to the following conditions:
10 *
11 * The above copyright notice and this permission notice shall be included in
12 * all copies or substantial portions of the Software.
13 *
14 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
15 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
16 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
17 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR
18 * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
19 * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
20 * OTHER DEALINGS IN THE SOFTWARE.
21 */
22
23 #include <xf86drm.h>
24 #include <nouveau_drm.h>
25 #include "util/u_format.h"
26 #include "util/u_format_s3tc.h"
27 #include "pipe/p_screen.h"
28
29 #include "vl/vl_decoder.h"
30 #include "vl/vl_video_buffer.h"
31
32 #include "nouveau_vp3_video.h"
33
34 #include "nvc0/nvc0_context.h"
35 #include "nvc0/nvc0_screen.h"
36
37 #include "nvc0/mme/com9097.mme.h"
38
39 static boolean
40 nvc0_screen_is_format_supported(struct pipe_screen *pscreen,
41 enum pipe_format format,
42 enum pipe_texture_target target,
43 unsigned sample_count,
44 unsigned bindings)
45 {
46 if (sample_count > 8)
47 return FALSE;
48 if (!(0x117 & (1 << sample_count))) /* 0, 1, 2, 4 or 8 */
49 return FALSE;
50
51 if (!util_format_is_supported(format, bindings))
52 return FALSE;
53
54 if ((bindings & PIPE_BIND_SAMPLER_VIEW) && (target != PIPE_BUFFER))
55 if (util_format_get_blocksizebits(format) == 3 * 32)
56 return FALSE;
57
58 /* transfers & shared are always supported */
59 bindings &= ~(PIPE_BIND_TRANSFER_READ |
60 PIPE_BIND_TRANSFER_WRITE |
61 PIPE_BIND_SHARED);
62
63 return (nvc0_format_table[format].usage & bindings) == bindings;
64 }
65
66 static int
67 nvc0_screen_get_param(struct pipe_screen *pscreen, enum pipe_cap param)
68 {
69 const uint16_t class_3d = nouveau_screen(pscreen)->class_3d;
70 struct nouveau_device *dev = nouveau_screen(pscreen)->device;
71
72 switch (param) {
73 /* non-boolean caps */
74 case PIPE_CAP_MAX_TEXTURE_2D_LEVELS:
75 case PIPE_CAP_MAX_TEXTURE_CUBE_LEVELS:
76 return 15;
77 case PIPE_CAP_MAX_TEXTURE_3D_LEVELS:
78 return (class_3d >= NVE4_3D_CLASS) ? 13 : 12;
79 case PIPE_CAP_MAX_TEXTURE_ARRAY_LAYERS:
80 return 2048;
81 case PIPE_CAP_MIN_TEXEL_OFFSET:
82 return -8;
83 case PIPE_CAP_MAX_TEXEL_OFFSET:
84 return 7;
85 case PIPE_CAP_MIN_TEXTURE_GATHER_OFFSET:
86 return -32;
87 case PIPE_CAP_MAX_TEXTURE_GATHER_OFFSET:
88 return 31;
89 case PIPE_CAP_MAX_TEXTURE_BUFFER_SIZE:
90 return 65536;
91 case PIPE_CAP_GLSL_FEATURE_LEVEL:
92 return 410;
93 case PIPE_CAP_MAX_RENDER_TARGETS:
94 return 8;
95 case PIPE_CAP_MAX_DUAL_SOURCE_RENDER_TARGETS:
96 return 1;
97 case PIPE_CAP_MAX_STREAM_OUTPUT_BUFFERS:
98 return 4;
99 case PIPE_CAP_MAX_STREAM_OUTPUT_SEPARATE_COMPONENTS:
100 case PIPE_CAP_MAX_STREAM_OUTPUT_INTERLEAVED_COMPONENTS:
101 return 128;
102 case PIPE_CAP_MAX_GEOMETRY_OUTPUT_VERTICES:
103 case PIPE_CAP_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS:
104 return 1024;
105 case PIPE_CAP_MAX_VERTEX_STREAMS:
106 return 4;
107 case PIPE_CAP_MAX_VERTEX_ATTRIB_STRIDE:
108 return 2048;
109 case PIPE_CAP_CONSTANT_BUFFER_OFFSET_ALIGNMENT:
110 return 256;
111 case PIPE_CAP_TEXTURE_BUFFER_OFFSET_ALIGNMENT:
112 return 1; /* 256 for binding as RT, but that's not possible in GL */
113 case PIPE_CAP_MIN_MAP_BUFFER_ALIGNMENT:
114 return NOUVEAU_MIN_BUFFER_MAP_ALIGN;
115 case PIPE_CAP_MAX_VIEWPORTS:
116 return NVC0_MAX_VIEWPORTS;
117 case PIPE_CAP_MAX_TEXTURE_GATHER_COMPONENTS:
118 return 4;
119 case PIPE_CAP_TEXTURE_BORDER_COLOR_QUIRK:
120 return PIPE_QUIRK_TEXTURE_BORDER_COLOR_SWIZZLE_NV50;
121 case PIPE_CAP_ENDIANNESS:
122 return PIPE_ENDIAN_LITTLE;
123
124 /* supported caps */
125 case PIPE_CAP_TEXTURE_MIRROR_CLAMP:
126 case PIPE_CAP_TEXTURE_SWIZZLE:
127 case PIPE_CAP_TEXTURE_SHADOW_MAP:
128 case PIPE_CAP_NPOT_TEXTURES:
129 case PIPE_CAP_MIXED_FRAMEBUFFER_SIZES:
130 case PIPE_CAP_ANISOTROPIC_FILTER:
131 case PIPE_CAP_SEAMLESS_CUBE_MAP:
132 case PIPE_CAP_CUBE_MAP_ARRAY:
133 case PIPE_CAP_TEXTURE_BUFFER_OBJECTS:
134 case PIPE_CAP_TEXTURE_MULTISAMPLE:
135 case PIPE_CAP_TWO_SIDED_STENCIL:
136 case PIPE_CAP_DEPTH_CLIP_DISABLE:
137 case PIPE_CAP_POINT_SPRITE:
138 case PIPE_CAP_TGSI_TEXCOORD:
139 case PIPE_CAP_SM3:
140 case PIPE_CAP_FRAGMENT_COLOR_CLAMPED:
141 case PIPE_CAP_VERTEX_COLOR_UNCLAMPED:
142 case PIPE_CAP_VERTEX_COLOR_CLAMPED:
143 case PIPE_CAP_QUERY_TIMESTAMP:
144 case PIPE_CAP_QUERY_TIME_ELAPSED:
145 case PIPE_CAP_OCCLUSION_QUERY:
146 case PIPE_CAP_STREAM_OUTPUT_PAUSE_RESUME:
147 case PIPE_CAP_QUERY_PIPELINE_STATISTICS:
148 case PIPE_CAP_BLEND_EQUATION_SEPARATE:
149 case PIPE_CAP_INDEP_BLEND_ENABLE:
150 case PIPE_CAP_INDEP_BLEND_FUNC:
151 case PIPE_CAP_TGSI_FS_COORD_ORIGIN_UPPER_LEFT:
152 case PIPE_CAP_TGSI_FS_COORD_PIXEL_CENTER_HALF_INTEGER:
153 case PIPE_CAP_PRIMITIVE_RESTART:
154 case PIPE_CAP_TGSI_INSTANCEID:
155 case PIPE_CAP_VERTEX_ELEMENT_INSTANCE_DIVISOR:
156 case PIPE_CAP_MIXED_COLORBUFFER_FORMATS:
157 case PIPE_CAP_CONDITIONAL_RENDER:
158 case PIPE_CAP_TEXTURE_BARRIER:
159 case PIPE_CAP_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION:
160 case PIPE_CAP_START_INSTANCE:
161 case PIPE_CAP_BUFFER_MAP_PERSISTENT_COHERENT:
162 case PIPE_CAP_DRAW_INDIRECT:
163 case PIPE_CAP_USER_CONSTANT_BUFFERS:
164 case PIPE_CAP_USER_INDEX_BUFFERS:
165 case PIPE_CAP_USER_VERTEX_BUFFERS:
166 case PIPE_CAP_TEXTURE_QUERY_LOD:
167 case PIPE_CAP_SAMPLE_SHADING:
168 case PIPE_CAP_TEXTURE_GATHER_OFFSETS:
169 case PIPE_CAP_TEXTURE_GATHER_SM5:
170 case PIPE_CAP_TGSI_FS_FINE_DERIVATIVE:
171 case PIPE_CAP_CONDITIONAL_RENDER_INVERTED:
172 case PIPE_CAP_SAMPLER_VIEW_TARGET:
173 case PIPE_CAP_CLIP_HALFZ:
174 case PIPE_CAP_POLYGON_OFFSET_CLAMP:
175 case PIPE_CAP_MULTISAMPLE_Z_RESOLVE:
176 return 1;
177 case PIPE_CAP_SEAMLESS_CUBE_MAP_PER_TEXTURE:
178 return (class_3d >= NVE4_3D_CLASS) ? 1 : 0;
179 case PIPE_CAP_COMPUTE:
180 return (class_3d == NVE4_3D_CLASS) ? 1 : 0;
181 case PIPE_CAP_PREFER_BLIT_BASED_TEXTURE_TRANSFER:
182 return nouveau_screen(pscreen)->vram_domain & NOUVEAU_BO_VRAM ? 1 : 0;
183
184 /* unsupported caps */
185 case PIPE_CAP_TGSI_FS_COORD_ORIGIN_LOWER_LEFT:
186 case PIPE_CAP_TGSI_FS_COORD_PIXEL_CENTER_INTEGER:
187 case PIPE_CAP_SHADER_STENCIL_EXPORT:
188 case PIPE_CAP_TGSI_CAN_COMPACT_CONSTANTS:
189 case PIPE_CAP_VERTEX_BUFFER_OFFSET_4BYTE_ALIGNED_ONLY:
190 case PIPE_CAP_VERTEX_BUFFER_STRIDE_4BYTE_ALIGNED_ONLY:
191 case PIPE_CAP_VERTEX_ELEMENT_SRC_OFFSET_4BYTE_ALIGNED_ONLY:
192 case PIPE_CAP_TGSI_VS_LAYER_VIEWPORT:
193 case PIPE_CAP_FAKE_SW_MSAA:
194 case PIPE_CAP_TGSI_VS_WINDOW_SPACE_POSITION:
195 case PIPE_CAP_VERTEXID_NOBASE:
196 case PIPE_CAP_RESOURCE_FROM_USER_MEMORY:
197 case PIPE_CAP_DEVICE_RESET_STATUS_QUERY:
198 return 0;
199
200 case PIPE_CAP_VENDOR_ID:
201 return 0x10de;
202 case PIPE_CAP_DEVICE_ID: {
203 uint64_t device_id;
204 if (nouveau_getparam(dev, NOUVEAU_GETPARAM_PCI_DEVICE, &device_id)) {
205 NOUVEAU_ERR("NOUVEAU_GETPARAM_PCI_DEVICE failed.\n");
206 return -1;
207 }
208 return device_id;
209 }
210 case PIPE_CAP_ACCELERATED:
211 return 1;
212 case PIPE_CAP_VIDEO_MEMORY:
213 return dev->vram_size >> 20;
214 case PIPE_CAP_UMA:
215 return 0;
216 }
217
218 NOUVEAU_ERR("unknown PIPE_CAP %d\n", param);
219 return 0;
220 }
221
222 static int
223 nvc0_screen_get_shader_param(struct pipe_screen *pscreen, unsigned shader,
224 enum pipe_shader_cap param)
225 {
226 const uint16_t class_3d = nouveau_screen(pscreen)->class_3d;
227
228 switch (shader) {
229 case PIPE_SHADER_VERTEX:
230 /*
231 case PIPE_SHADER_TESSELLATION_CONTROL:
232 case PIPE_SHADER_TESSELLATION_EVALUATION:
233 */
234 case PIPE_SHADER_GEOMETRY:
235 case PIPE_SHADER_FRAGMENT:
236 break;
237 case PIPE_SHADER_COMPUTE:
238 if (class_3d != NVE4_3D_CLASS)
239 return 0;
240 break;
241 default:
242 return 0;
243 }
244
245 switch (param) {
246 case PIPE_SHADER_CAP_PREFERRED_IR:
247 return PIPE_SHADER_IR_TGSI;
248 case PIPE_SHADER_CAP_MAX_INSTRUCTIONS:
249 case PIPE_SHADER_CAP_MAX_ALU_INSTRUCTIONS:
250 case PIPE_SHADER_CAP_MAX_TEX_INSTRUCTIONS:
251 case PIPE_SHADER_CAP_MAX_TEX_INDIRECTIONS:
252 return 16384;
253 case PIPE_SHADER_CAP_MAX_CONTROL_FLOW_DEPTH:
254 return 16;
255 case PIPE_SHADER_CAP_MAX_INPUTS:
256 if (shader == PIPE_SHADER_VERTEX)
257 return 32;
258 /* NOTE: These only count our slots for GENERIC varyings.
259 * The address space may be larger, but the actual hard limit seems to be
260 * less than what the address space layout permits, so don't add TEXCOORD,
261 * COLOR, etc. here.
262 */
263 if (shader == PIPE_SHADER_FRAGMENT)
264 return 0x1f0 / 16;
265 /* Actually this counts CLIPVERTEX, which occupies the last generic slot,
266 * and excludes 0x60 per-patch inputs.
267 */
268 return 0x200 / 16;
269 case PIPE_SHADER_CAP_MAX_OUTPUTS:
270 return 32;
271 case PIPE_SHADER_CAP_MAX_CONST_BUFFER_SIZE:
272 return 65536;
273 case PIPE_SHADER_CAP_MAX_CONST_BUFFERS:
274 if (shader == PIPE_SHADER_COMPUTE && class_3d >= NVE4_3D_CLASS)
275 return NVE4_MAX_PIPE_CONSTBUFS_COMPUTE;
276 return NVC0_MAX_PIPE_CONSTBUFS;
277 case PIPE_SHADER_CAP_INDIRECT_INPUT_ADDR:
278 case PIPE_SHADER_CAP_INDIRECT_OUTPUT_ADDR:
279 return shader != PIPE_SHADER_FRAGMENT;
280 case PIPE_SHADER_CAP_INDIRECT_TEMP_ADDR:
281 case PIPE_SHADER_CAP_INDIRECT_CONST_ADDR:
282 return 1;
283 case PIPE_SHADER_CAP_MAX_PREDS:
284 return 0;
285 case PIPE_SHADER_CAP_MAX_TEMPS:
286 return NVC0_CAP_MAX_PROGRAM_TEMPS;
287 case PIPE_SHADER_CAP_TGSI_CONT_SUPPORTED:
288 return 1;
289 case PIPE_SHADER_CAP_TGSI_SQRT_SUPPORTED:
290 return 0;
291 case PIPE_SHADER_CAP_SUBROUTINES:
292 return 1;
293 case PIPE_SHADER_CAP_INTEGERS:
294 return 1;
295 case PIPE_SHADER_CAP_DOUBLES:
296 return 1;
297 case PIPE_SHADER_CAP_TGSI_DROUND_SUPPORTED:
298 return 1;
299 case PIPE_SHADER_CAP_TGSI_DFRACEXP_DLDEXP_SUPPORTED:
300 case PIPE_SHADER_CAP_TGSI_FMA_SUPPORTED:
301 case PIPE_SHADER_CAP_TGSI_ANY_INOUT_DECL_RANGE:
302 return 0;
303 case PIPE_SHADER_CAP_MAX_TEXTURE_SAMPLERS:
304 return 16; /* would be 32 in linked (OpenGL-style) mode */
305 case PIPE_SHADER_CAP_MAX_SAMPLER_VIEWS:
306 return 16; /* XXX not sure if more are really safe */
307 default:
308 NOUVEAU_ERR("unknown PIPE_SHADER_CAP %d\n", param);
309 return 0;
310 }
311 }
312
313 static float
314 nvc0_screen_get_paramf(struct pipe_screen *pscreen, enum pipe_capf param)
315 {
316 switch (param) {
317 case PIPE_CAPF_MAX_LINE_WIDTH:
318 case PIPE_CAPF_MAX_LINE_WIDTH_AA:
319 return 10.0f;
320 case PIPE_CAPF_MAX_POINT_WIDTH:
321 return 63.0f;
322 case PIPE_CAPF_MAX_POINT_WIDTH_AA:
323 return 63.375f;
324 case PIPE_CAPF_MAX_TEXTURE_ANISOTROPY:
325 return 16.0f;
326 case PIPE_CAPF_MAX_TEXTURE_LOD_BIAS:
327 return 15.0f;
328 case PIPE_CAPF_GUARD_BAND_LEFT:
329 case PIPE_CAPF_GUARD_BAND_TOP:
330 return 0.0f;
331 case PIPE_CAPF_GUARD_BAND_RIGHT:
332 case PIPE_CAPF_GUARD_BAND_BOTTOM:
333 return 0.0f; /* that or infinity */
334 }
335
336 NOUVEAU_ERR("unknown PIPE_CAPF %d\n", param);
337 return 0.0f;
338 }
339
340 static int
341 nvc0_screen_get_compute_param(struct pipe_screen *pscreen,
342 enum pipe_compute_cap param, void *data)
343 {
344 uint64_t *data64 = (uint64_t *)data;
345 uint32_t *data32 = (uint32_t *)data;
346 const uint16_t obj_class = nvc0_screen(pscreen)->compute->oclass;
347
348 switch (param) {
349 case PIPE_COMPUTE_CAP_GRID_DIMENSION:
350 data64[0] = 3;
351 return 8;
352 case PIPE_COMPUTE_CAP_MAX_GRID_SIZE:
353 data64[0] = (obj_class >= NVE4_COMPUTE_CLASS) ? 0x7fffffff : 65535;
354 data64[1] = 65535;
355 data64[2] = 65535;
356 return 24;
357 case PIPE_COMPUTE_CAP_MAX_BLOCK_SIZE:
358 data64[0] = 1024;
359 data64[1] = 1024;
360 data64[2] = 64;
361 return 24;
362 case PIPE_COMPUTE_CAP_MAX_THREADS_PER_BLOCK:
363 data64[0] = 1024;
364 return 8;
365 case PIPE_COMPUTE_CAP_MAX_GLOBAL_SIZE: /* g[] */
366 data64[0] = (uint64_t)1 << 40;
367 return 8;
368 case PIPE_COMPUTE_CAP_MAX_LOCAL_SIZE: /* s[] */
369 data64[0] = 48 << 10;
370 return 8;
371 case PIPE_COMPUTE_CAP_MAX_PRIVATE_SIZE: /* l[] */
372 data64[0] = 512 << 10;
373 return 8;
374 case PIPE_COMPUTE_CAP_MAX_INPUT_SIZE: /* c[], arbitrary limit */
375 data64[0] = 4096;
376 return 8;
377 case PIPE_COMPUTE_CAP_SUBGROUP_SIZE:
378 data32[0] = 32;
379 return 4;
380 default:
381 return 0;
382 }
383 }
384
385 static void
386 nvc0_screen_destroy(struct pipe_screen *pscreen)
387 {
388 struct nvc0_screen *screen = nvc0_screen(pscreen);
389
390 if (!nouveau_drm_screen_unref(&screen->base))
391 return;
392
393 if (screen->base.fence.current) {
394 struct nouveau_fence *current = NULL;
395
396 /* nouveau_fence_wait will create a new current fence, so wait on the
397 * _current_ one, and remove both.
398 */
399 nouveau_fence_ref(screen->base.fence.current, &current);
400 nouveau_fence_wait(current);
401 nouveau_fence_ref(NULL, &current);
402 nouveau_fence_ref(NULL, &screen->base.fence.current);
403 }
404 if (screen->base.pushbuf)
405 screen->base.pushbuf->user_priv = NULL;
406
407 if (screen->blitter)
408 nvc0_blitter_destroy(screen);
409 if (screen->pm.prog) {
410 screen->pm.prog->code = NULL; /* hardcoded, don't FREE */
411 nvc0_program_destroy(NULL, screen->pm.prog);
412 }
413
414 nouveau_bo_ref(NULL, &screen->text);
415 nouveau_bo_ref(NULL, &screen->uniform_bo);
416 nouveau_bo_ref(NULL, &screen->tls);
417 nouveau_bo_ref(NULL, &screen->txc);
418 nouveau_bo_ref(NULL, &screen->fence.bo);
419 nouveau_bo_ref(NULL, &screen->poly_cache);
420 nouveau_bo_ref(NULL, &screen->parm);
421
422 nouveau_heap_destroy(&screen->lib_code);
423 nouveau_heap_destroy(&screen->text_heap);
424
425 FREE(screen->tic.entries);
426
427 nouveau_object_del(&screen->eng3d);
428 nouveau_object_del(&screen->eng2d);
429 nouveau_object_del(&screen->m2mf);
430 nouveau_object_del(&screen->compute);
431 nouveau_object_del(&screen->nvsw);
432
433 nouveau_screen_fini(&screen->base);
434
435 FREE(screen);
436 }
437
438 static int
439 nvc0_graph_set_macro(struct nvc0_screen *screen, uint32_t m, unsigned pos,
440 unsigned size, const uint32_t *data)
441 {
442 struct nouveau_pushbuf *push = screen->base.pushbuf;
443
444 size /= 4;
445
446 assert((pos + size) <= 0x800);
447
448 BEGIN_NVC0(push, SUBC_3D(NVC0_GRAPH_MACRO_ID), 2);
449 PUSH_DATA (push, (m - 0x3800) / 8);
450 PUSH_DATA (push, pos);
451 BEGIN_1IC0(push, SUBC_3D(NVC0_GRAPH_MACRO_UPLOAD_POS), size + 1);
452 PUSH_DATA (push, pos);
453 PUSH_DATAp(push, data, size);
454
455 return pos + size;
456 }
457
458 static void
459 nvc0_magic_3d_init(struct nouveau_pushbuf *push, uint16_t obj_class)
460 {
461 BEGIN_NVC0(push, SUBC_3D(0x10cc), 1);
462 PUSH_DATA (push, 0xff);
463 BEGIN_NVC0(push, SUBC_3D(0x10e0), 2);
464 PUSH_DATA (push, 0xff);
465 PUSH_DATA (push, 0xff);
466 BEGIN_NVC0(push, SUBC_3D(0x10ec), 2);
467 PUSH_DATA (push, 0xff);
468 PUSH_DATA (push, 0xff);
469 BEGIN_NVC0(push, SUBC_3D(0x074c), 1);
470 PUSH_DATA (push, 0x3f);
471
472 BEGIN_NVC0(push, SUBC_3D(0x16a8), 1);
473 PUSH_DATA (push, (3 << 16) | 3);
474 BEGIN_NVC0(push, SUBC_3D(0x1794), 1);
475 PUSH_DATA (push, (2 << 16) | 2);
476
477 if (obj_class < GM107_3D_CLASS) {
478 BEGIN_NVC0(push, SUBC_3D(0x12ac), 1);
479 PUSH_DATA (push, 0);
480 }
481 BEGIN_NVC0(push, SUBC_3D(0x0218), 1);
482 PUSH_DATA (push, 0x10);
483 BEGIN_NVC0(push, SUBC_3D(0x10fc), 1);
484 PUSH_DATA (push, 0x10);
485 BEGIN_NVC0(push, SUBC_3D(0x1290), 1);
486 PUSH_DATA (push, 0x10);
487 BEGIN_NVC0(push, SUBC_3D(0x12d8), 2);
488 PUSH_DATA (push, 0x10);
489 PUSH_DATA (push, 0x10);
490 BEGIN_NVC0(push, SUBC_3D(0x1140), 1);
491 PUSH_DATA (push, 0x10);
492 BEGIN_NVC0(push, SUBC_3D(0x1610), 1);
493 PUSH_DATA (push, 0xe);
494
495 BEGIN_NVC0(push, NVC0_3D(VERTEX_ID_GEN_MODE), 1);
496 PUSH_DATA (push, NVC0_3D_VERTEX_ID_GEN_MODE_DRAW_ARRAYS_ADD_START);
497 BEGIN_NVC0(push, SUBC_3D(0x030c), 1);
498 PUSH_DATA (push, 0);
499 BEGIN_NVC0(push, SUBC_3D(0x0300), 1);
500 PUSH_DATA (push, 3);
501
502 BEGIN_NVC0(push, SUBC_3D(0x02d0), 1);
503 PUSH_DATA (push, 0x3fffff);
504 BEGIN_NVC0(push, SUBC_3D(0x0fdc), 1);
505 PUSH_DATA (push, 1);
506 BEGIN_NVC0(push, SUBC_3D(0x19c0), 1);
507 PUSH_DATA (push, 1);
508
509 if (obj_class < GM107_3D_CLASS) {
510 BEGIN_NVC0(push, SUBC_3D(0x075c), 1);
511 PUSH_DATA (push, 3);
512
513 if (obj_class >= NVE4_3D_CLASS) {
514 BEGIN_NVC0(push, SUBC_3D(0x07fc), 1);
515 PUSH_DATA (push, 1);
516 }
517 }
518
519 /* TODO: find out what software methods 0x1528, 0x1280 and (on nve4) 0x02dc
520 * are supposed to do */
521 }
522
523 static void
524 nvc0_screen_fence_emit(struct pipe_screen *pscreen, u32 *sequence)
525 {
526 struct nvc0_screen *screen = nvc0_screen(pscreen);
527 struct nouveau_pushbuf *push = screen->base.pushbuf;
528
529 /* we need to do it after possible flush in MARK_RING */
530 *sequence = ++screen->base.fence.sequence;
531
532 BEGIN_NVC0(push, NVC0_3D(QUERY_ADDRESS_HIGH), 4);
533 PUSH_DATAh(push, screen->fence.bo->offset);
534 PUSH_DATA (push, screen->fence.bo->offset);
535 PUSH_DATA (push, *sequence);
536 PUSH_DATA (push, NVC0_3D_QUERY_GET_FENCE | NVC0_3D_QUERY_GET_SHORT |
537 (0xf << NVC0_3D_QUERY_GET_UNIT__SHIFT));
538 }
539
540 static u32
541 nvc0_screen_fence_update(struct pipe_screen *pscreen)
542 {
543 struct nvc0_screen *screen = nvc0_screen(pscreen);
544 return screen->fence.map[0];
545 }
546
547 static int
548 nvc0_screen_init_compute(struct nvc0_screen *screen)
549 {
550 screen->base.base.get_compute_param = nvc0_screen_get_compute_param;
551
552 switch (screen->base.device->chipset & ~0xf) {
553 case 0xc0:
554 case 0xd0:
555 /* Using COMPUTE has weird effects on 3D state, we need to
556 * investigate this further before enabling it by default.
557 */
558 if (debug_get_bool_option("NVC0_COMPUTE", FALSE))
559 return nvc0_screen_compute_setup(screen, screen->base.pushbuf);
560 return 0;
561 case 0xe0:
562 return nve4_screen_compute_setup(screen, screen->base.pushbuf);
563 case 0xf0:
564 case 0x100:
565 case 0x110:
566 return 0;
567 default:
568 return -1;
569 }
570 }
571
572 boolean
573 nvc0_screen_resize_tls_area(struct nvc0_screen *screen,
574 uint32_t lpos, uint32_t lneg, uint32_t cstack)
575 {
576 struct nouveau_bo *bo = NULL;
577 int ret;
578 uint64_t size = (lpos + lneg) * 32 + cstack;
579
580 if (size >= (1 << 20)) {
581 NOUVEAU_ERR("requested TLS size too large: 0x%"PRIx64"\n", size);
582 return FALSE;
583 }
584
585 size *= (screen->base.device->chipset >= 0xe0) ? 64 : 48; /* max warps */
586 size = align(size, 0x8000);
587 size *= screen->mp_count;
588
589 size = align(size, 1 << 17);
590
591 ret = nouveau_bo_new(screen->base.device, NV_VRAM_DOMAIN(&screen->base), 1 << 17, size,
592 NULL, &bo);
593 if (ret) {
594 NOUVEAU_ERR("failed to allocate TLS area, size: 0x%"PRIx64"\n", size);
595 return FALSE;
596 }
597 nouveau_bo_ref(NULL, &screen->tls);
598 screen->tls = bo;
599 return TRUE;
600 }
601
602 #define FAIL_SCREEN_INIT(str, err) \
603 do { \
604 NOUVEAU_ERR(str, err); \
605 nvc0_screen_destroy(pscreen); \
606 return NULL; \
607 } while(0)
608
609 struct pipe_screen *
610 nvc0_screen_create(struct nouveau_device *dev)
611 {
612 struct nvc0_screen *screen;
613 struct pipe_screen *pscreen;
614 struct nouveau_object *chan;
615 struct nouveau_pushbuf *push;
616 uint64_t value;
617 uint32_t obj_class;
618 uint32_t flags;
619 int ret;
620 unsigned i;
621
622 switch (dev->chipset & ~0xf) {
623 case 0xc0:
624 case 0xd0:
625 case 0xe0:
626 case 0xf0:
627 case 0x100:
628 case 0x110:
629 break;
630 default:
631 return NULL;
632 }
633
634 screen = CALLOC_STRUCT(nvc0_screen);
635 if (!screen)
636 return NULL;
637 pscreen = &screen->base.base;
638
639 ret = nouveau_screen_init(&screen->base, dev);
640 if (ret) {
641 nvc0_screen_destroy(pscreen);
642 return NULL;
643 }
644 chan = screen->base.channel;
645 push = screen->base.pushbuf;
646 push->user_priv = screen;
647 push->rsvd_kick = 5;
648
649 screen->base.vidmem_bindings |= PIPE_BIND_CONSTANT_BUFFER |
650 PIPE_BIND_VERTEX_BUFFER | PIPE_BIND_INDEX_BUFFER |
651 PIPE_BIND_COMMAND_ARGS_BUFFER;
652 screen->base.sysmem_bindings |=
653 PIPE_BIND_VERTEX_BUFFER | PIPE_BIND_INDEX_BUFFER;
654
655 if (screen->base.vram_domain & NOUVEAU_BO_GART) {
656 screen->base.sysmem_bindings |= screen->base.vidmem_bindings;
657 screen->base.vidmem_bindings = 0;
658 }
659
660 pscreen->destroy = nvc0_screen_destroy;
661 pscreen->context_create = nvc0_create;
662 pscreen->is_format_supported = nvc0_screen_is_format_supported;
663 pscreen->get_param = nvc0_screen_get_param;
664 pscreen->get_shader_param = nvc0_screen_get_shader_param;
665 pscreen->get_paramf = nvc0_screen_get_paramf;
666 pscreen->get_driver_query_info = nvc0_screen_get_driver_query_info;
667 pscreen->get_driver_query_group_info = nvc0_screen_get_driver_query_group_info;
668
669 nvc0_screen_init_resource_functions(pscreen);
670
671 screen->base.base.get_video_param = nouveau_vp3_screen_get_video_param;
672 screen->base.base.is_video_format_supported = nouveau_vp3_screen_video_supported;
673
674 flags = NOUVEAU_BO_GART | NOUVEAU_BO_MAP;
675 if (dev->drm_version >= 0x01000202)
676 flags |= NOUVEAU_BO_COHERENT;
677
678 ret = nouveau_bo_new(dev, flags, 0, 4096, NULL, &screen->fence.bo);
679 if (ret)
680 goto fail;
681 nouveau_bo_map(screen->fence.bo, 0, NULL);
682 screen->fence.map = screen->fence.bo->map;
683 screen->base.fence.emit = nvc0_screen_fence_emit;
684 screen->base.fence.update = nvc0_screen_fence_update;
685
686
687 ret = nouveau_object_new(chan,
688 (dev->chipset < 0xe0) ? 0x1f906e : 0x906e, 0x906e,
689 NULL, 0, &screen->nvsw);
690 if (ret)
691 FAIL_SCREEN_INIT("Error creating SW object: %d\n", ret);
692
693
694 switch (dev->chipset & ~0xf) {
695 case 0x110:
696 case 0x100:
697 case 0xf0:
698 obj_class = NVF0_P2MF_CLASS;
699 break;
700 case 0xe0:
701 obj_class = NVE4_P2MF_CLASS;
702 break;
703 default:
704 obj_class = NVC0_M2MF_CLASS;
705 break;
706 }
707 ret = nouveau_object_new(chan, 0xbeef323f, obj_class, NULL, 0,
708 &screen->m2mf);
709 if (ret)
710 FAIL_SCREEN_INIT("Error allocating PGRAPH context for M2MF: %d\n", ret);
711
712 BEGIN_NVC0(push, SUBC_M2MF(NV01_SUBCHAN_OBJECT), 1);
713 PUSH_DATA (push, screen->m2mf->oclass);
714 if (screen->m2mf->oclass == NVE4_P2MF_CLASS) {
715 BEGIN_NVC0(push, SUBC_COPY(NV01_SUBCHAN_OBJECT), 1);
716 PUSH_DATA (push, 0xa0b5);
717 }
718
719 ret = nouveau_object_new(chan, 0xbeef902d, NVC0_2D_CLASS, NULL, 0,
720 &screen->eng2d);
721 if (ret)
722 FAIL_SCREEN_INIT("Error allocating PGRAPH context for 2D: %d\n", ret);
723
724 BEGIN_NVC0(push, SUBC_2D(NV01_SUBCHAN_OBJECT), 1);
725 PUSH_DATA (push, screen->eng2d->oclass);
726 BEGIN_NVC0(push, SUBC_2D(NVC0_2D_SINGLE_GPC), 1);
727 PUSH_DATA (push, 0);
728 BEGIN_NVC0(push, NVC0_2D(OPERATION), 1);
729 PUSH_DATA (push, NV50_2D_OPERATION_SRCCOPY);
730 BEGIN_NVC0(push, NVC0_2D(CLIP_ENABLE), 1);
731 PUSH_DATA (push, 0);
732 BEGIN_NVC0(push, NVC0_2D(COLOR_KEY_ENABLE), 1);
733 PUSH_DATA (push, 0);
734 BEGIN_NVC0(push, SUBC_2D(0x0884), 1);
735 PUSH_DATA (push, 0x3f);
736 BEGIN_NVC0(push, SUBC_2D(0x0888), 1);
737 PUSH_DATA (push, 1);
738 BEGIN_NVC0(push, NVC0_2D(COND_MODE), 1);
739 PUSH_DATA (push, NV50_2D_COND_MODE_ALWAYS);
740
741 BEGIN_NVC0(push, SUBC_2D(NVC0_GRAPH_NOTIFY_ADDRESS_HIGH), 2);
742 PUSH_DATAh(push, screen->fence.bo->offset + 16);
743 PUSH_DATA (push, screen->fence.bo->offset + 16);
744
745 switch (dev->chipset & ~0xf) {
746 case 0x110:
747 obj_class = GM107_3D_CLASS;
748 break;
749 case 0x100:
750 case 0xf0:
751 obj_class = NVF0_3D_CLASS;
752 break;
753 case 0xe0:
754 switch (dev->chipset) {
755 case 0xea:
756 obj_class = NVEA_3D_CLASS;
757 break;
758 default:
759 obj_class = NVE4_3D_CLASS;
760 break;
761 }
762 break;
763 case 0xd0:
764 obj_class = NVC8_3D_CLASS;
765 break;
766 case 0xc0:
767 default:
768 switch (dev->chipset) {
769 case 0xc8:
770 obj_class = NVC8_3D_CLASS;
771 break;
772 case 0xc1:
773 obj_class = NVC1_3D_CLASS;
774 break;
775 default:
776 obj_class = NVC0_3D_CLASS;
777 break;
778 }
779 break;
780 }
781 ret = nouveau_object_new(chan, 0xbeef003d, obj_class, NULL, 0,
782 &screen->eng3d);
783 if (ret)
784 FAIL_SCREEN_INIT("Error allocating PGRAPH context for 3D: %d\n", ret);
785 screen->base.class_3d = obj_class;
786
787 BEGIN_NVC0(push, SUBC_3D(NV01_SUBCHAN_OBJECT), 1);
788 PUSH_DATA (push, screen->eng3d->oclass);
789
790 BEGIN_NVC0(push, NVC0_3D(COND_MODE), 1);
791 PUSH_DATA (push, NVC0_3D_COND_MODE_ALWAYS);
792
793 if (debug_get_bool_option("NOUVEAU_SHADER_WATCHDOG", TRUE)) {
794 /* kill shaders after about 1 second (at 100 MHz) */
795 BEGIN_NVC0(push, NVC0_3D(WATCHDOG_TIMER), 1);
796 PUSH_DATA (push, 0x17);
797 }
798
799 IMMED_NVC0(push, NVC0_3D(ZETA_COMP_ENABLE), dev->drm_version >= 0x01000101);
800 BEGIN_NVC0(push, NVC0_3D(RT_COMP_ENABLE(0)), 8);
801 for (i = 0; i < 8; ++i)
802 PUSH_DATA(push, dev->drm_version >= 0x01000101);
803
804 BEGIN_NVC0(push, NVC0_3D(RT_CONTROL), 1);
805 PUSH_DATA (push, 1);
806
807 BEGIN_NVC0(push, NVC0_3D(CSAA_ENABLE), 1);
808 PUSH_DATA (push, 0);
809 BEGIN_NVC0(push, NVC0_3D(MULTISAMPLE_ENABLE), 1);
810 PUSH_DATA (push, 0);
811 BEGIN_NVC0(push, NVC0_3D(MULTISAMPLE_MODE), 1);
812 PUSH_DATA (push, NVC0_3D_MULTISAMPLE_MODE_MS1);
813 BEGIN_NVC0(push, NVC0_3D(MULTISAMPLE_CTRL), 1);
814 PUSH_DATA (push, 0);
815 BEGIN_NVC0(push, NVC0_3D(LINE_WIDTH_SEPARATE), 1);
816 PUSH_DATA (push, 1);
817 BEGIN_NVC0(push, NVC0_3D(PRIM_RESTART_WITH_DRAW_ARRAYS), 1);
818 PUSH_DATA (push, 1);
819 BEGIN_NVC0(push, NVC0_3D(BLEND_SEPARATE_ALPHA), 1);
820 PUSH_DATA (push, 1);
821 BEGIN_NVC0(push, NVC0_3D(BLEND_ENABLE_COMMON), 1);
822 PUSH_DATA (push, 0);
823 if (screen->eng3d->oclass < NVE4_3D_CLASS) {
824 BEGIN_NVC0(push, NVC0_3D(TEX_MISC), 1);
825 PUSH_DATA (push, NVC0_3D_TEX_MISC_SEAMLESS_CUBE_MAP);
826 } else {
827 BEGIN_NVC0(push, NVE4_3D(TEX_CB_INDEX), 1);
828 PUSH_DATA (push, 15);
829 }
830 BEGIN_NVC0(push, NVC0_3D(CALL_LIMIT_LOG), 1);
831 PUSH_DATA (push, 8); /* 128 */
832 BEGIN_NVC0(push, NVC0_3D(ZCULL_STATCTRS_ENABLE), 1);
833 PUSH_DATA (push, 1);
834 if (screen->eng3d->oclass >= NVC1_3D_CLASS) {
835 BEGIN_NVC0(push, NVC0_3D(CACHE_SPLIT), 1);
836 PUSH_DATA (push, NVC0_3D_CACHE_SPLIT_48K_SHARED_16K_L1);
837 }
838
839 nvc0_magic_3d_init(push, screen->eng3d->oclass);
840
841 ret = nouveau_bo_new(dev, NV_VRAM_DOMAIN(&screen->base), 1 << 17, 1 << 20, NULL,
842 &screen->text);
843 if (ret)
844 goto fail;
845
846 /* XXX: getting a page fault at the end of the code buffer every few
847 * launches, don't use the last 256 bytes to work around them - prefetch ?
848 */
849 nouveau_heap_init(&screen->text_heap, 0, (1 << 20) - 0x100);
850
851 ret = nouveau_bo_new(dev, NV_VRAM_DOMAIN(&screen->base), 1 << 12, 6 << 16, NULL,
852 &screen->uniform_bo);
853 if (ret)
854 goto fail;
855
856 PUSH_REFN (push, screen->uniform_bo, NV_VRAM_DOMAIN(&screen->base) | NOUVEAU_BO_WR);
857
858 for (i = 0; i < 5; ++i) {
859 /* TIC and TSC entries for each unit (nve4+ only) */
860 /* auxiliary constants (6 user clip planes, base instance id) */
861 BEGIN_NVC0(push, NVC0_3D(CB_SIZE), 3);
862 PUSH_DATA (push, 512);
863 PUSH_DATAh(push, screen->uniform_bo->offset + (5 << 16) + (i << 9));
864 PUSH_DATA (push, screen->uniform_bo->offset + (5 << 16) + (i << 9));
865 BEGIN_NVC0(push, NVC0_3D(CB_BIND(i)), 1);
866 PUSH_DATA (push, (15 << 4) | 1);
867 if (screen->eng3d->oclass >= NVE4_3D_CLASS) {
868 unsigned j;
869 BEGIN_1IC0(push, NVC0_3D(CB_POS), 9);
870 PUSH_DATA (push, 0);
871 for (j = 0; j < 8; ++j)
872 PUSH_DATA(push, j);
873 } else {
874 BEGIN_NVC0(push, NVC0_3D(TEX_LIMITS(i)), 1);
875 PUSH_DATA (push, 0x54);
876 }
877 }
878 BEGIN_NVC0(push, NVC0_3D(LINKED_TSC), 1);
879 PUSH_DATA (push, 0);
880
881 /* return { 0.0, 0.0, 0.0, 0.0 } for out-of-bounds vtxbuf access */
882 BEGIN_NVC0(push, NVC0_3D(CB_SIZE), 3);
883 PUSH_DATA (push, 256);
884 PUSH_DATAh(push, screen->uniform_bo->offset + (5 << 16) + (6 << 9));
885 PUSH_DATA (push, screen->uniform_bo->offset + (5 << 16) + (6 << 9));
886 BEGIN_1IC0(push, NVC0_3D(CB_POS), 5);
887 PUSH_DATA (push, 0);
888 PUSH_DATAf(push, 0.0f);
889 PUSH_DATAf(push, 0.0f);
890 PUSH_DATAf(push, 0.0f);
891 PUSH_DATAf(push, 0.0f);
892 BEGIN_NVC0(push, NVC0_3D(VERTEX_RUNOUT_ADDRESS_HIGH), 2);
893 PUSH_DATAh(push, screen->uniform_bo->offset + (5 << 16) + (6 << 9));
894 PUSH_DATA (push, screen->uniform_bo->offset + (5 << 16) + (6 << 9));
895
896 if (dev->drm_version >= 0x01000101) {
897 ret = nouveau_getparam(dev, NOUVEAU_GETPARAM_GRAPH_UNITS, &value);
898 if (ret) {
899 NOUVEAU_ERR("NOUVEAU_GETPARAM_GRAPH_UNITS failed.\n");
900 goto fail;
901 }
902 } else {
903 if (dev->chipset >= 0xe0 && dev->chipset < 0xf0)
904 value = (8 << 8) | 4;
905 else
906 value = (16 << 8) | 4;
907 }
908 screen->mp_count = value >> 8;
909 screen->mp_count_compute = screen->mp_count;
910
911 nvc0_screen_resize_tls_area(screen, 128 * 16, 0, 0x200);
912
913 BEGIN_NVC0(push, NVC0_3D(CODE_ADDRESS_HIGH), 2);
914 PUSH_DATAh(push, screen->text->offset);
915 PUSH_DATA (push, screen->text->offset);
916 BEGIN_NVC0(push, NVC0_3D(TEMP_ADDRESS_HIGH), 4);
917 PUSH_DATAh(push, screen->tls->offset);
918 PUSH_DATA (push, screen->tls->offset);
919 PUSH_DATA (push, screen->tls->size >> 32);
920 PUSH_DATA (push, screen->tls->size);
921 BEGIN_NVC0(push, NVC0_3D(WARP_TEMP_ALLOC), 1);
922 PUSH_DATA (push, 0);
923 BEGIN_NVC0(push, NVC0_3D(LOCAL_BASE), 1);
924 PUSH_DATA (push, 0);
925
926 if (screen->eng3d->oclass < GM107_3D_CLASS) {
927 ret = nouveau_bo_new(dev, NV_VRAM_DOMAIN(&screen->base), 1 << 17, 1 << 20, NULL,
928 &screen->poly_cache);
929 if (ret)
930 goto fail;
931
932 BEGIN_NVC0(push, NVC0_3D(VERTEX_QUARANTINE_ADDRESS_HIGH), 3);
933 PUSH_DATAh(push, screen->poly_cache->offset);
934 PUSH_DATA (push, screen->poly_cache->offset);
935 PUSH_DATA (push, 3);
936 }
937
938 ret = nouveau_bo_new(dev, NV_VRAM_DOMAIN(&screen->base), 1 << 17, 1 << 17, NULL,
939 &screen->txc);
940 if (ret)
941 goto fail;
942
943 BEGIN_NVC0(push, NVC0_3D(TIC_ADDRESS_HIGH), 3);
944 PUSH_DATAh(push, screen->txc->offset);
945 PUSH_DATA (push, screen->txc->offset);
946 PUSH_DATA (push, NVC0_TIC_MAX_ENTRIES - 1);
947
948 BEGIN_NVC0(push, NVC0_3D(TSC_ADDRESS_HIGH), 3);
949 PUSH_DATAh(push, screen->txc->offset + 65536);
950 PUSH_DATA (push, screen->txc->offset + 65536);
951 PUSH_DATA (push, NVC0_TSC_MAX_ENTRIES - 1);
952
953 BEGIN_NVC0(push, NVC0_3D(SCREEN_Y_CONTROL), 1);
954 PUSH_DATA (push, 0);
955 BEGIN_NVC0(push, NVC0_3D(WINDOW_OFFSET_X), 2);
956 PUSH_DATA (push, 0);
957 PUSH_DATA (push, 0);
958 BEGIN_NVC0(push, NVC0_3D(ZCULL_REGION), 1); /* deactivate ZCULL */
959 PUSH_DATA (push, 0x3f);
960
961 BEGIN_NVC0(push, NVC0_3D(CLIP_RECTS_MODE), 1);
962 PUSH_DATA (push, NVC0_3D_CLIP_RECTS_MODE_INSIDE_ANY);
963 BEGIN_NVC0(push, NVC0_3D(CLIP_RECT_HORIZ(0)), 8 * 2);
964 for (i = 0; i < 8 * 2; ++i)
965 PUSH_DATA(push, 0);
966 BEGIN_NVC0(push, NVC0_3D(CLIP_RECTS_EN), 1);
967 PUSH_DATA (push, 0);
968 BEGIN_NVC0(push, NVC0_3D(CLIPID_ENABLE), 1);
969 PUSH_DATA (push, 0);
970
971 /* neither scissors, viewport nor stencil mask should affect clears */
972 BEGIN_NVC0(push, NVC0_3D(CLEAR_FLAGS), 1);
973 PUSH_DATA (push, 0);
974
975 BEGIN_NVC0(push, NVC0_3D(VIEWPORT_TRANSFORM_EN), 1);
976 PUSH_DATA (push, 1);
977 for (i = 0; i < NVC0_MAX_VIEWPORTS; i++) {
978 BEGIN_NVC0(push, NVC0_3D(DEPTH_RANGE_NEAR(i)), 2);
979 PUSH_DATAf(push, 0.0f);
980 PUSH_DATAf(push, 1.0f);
981 }
982 BEGIN_NVC0(push, NVC0_3D(VIEW_VOLUME_CLIP_CTRL), 1);
983 PUSH_DATA (push, NVC0_3D_VIEW_VOLUME_CLIP_CTRL_UNK1_UNK1);
984
985 /* We use scissors instead of exact view volume clipping,
986 * so they're always enabled.
987 */
988 for (i = 0; i < NVC0_MAX_VIEWPORTS; i++) {
989 BEGIN_NVC0(push, NVC0_3D(SCISSOR_ENABLE(i)), 3);
990 PUSH_DATA (push, 1);
991 PUSH_DATA (push, 8192 << 16);
992 PUSH_DATA (push, 8192 << 16);
993 }
994
995 #define MK_MACRO(m, n) i = nvc0_graph_set_macro(screen, m, i, sizeof(n), n);
996
997 i = 0;
998 MK_MACRO(NVC0_3D_MACRO_VERTEX_ARRAY_PER_INSTANCE, mme9097_per_instance_bf);
999 MK_MACRO(NVC0_3D_MACRO_BLEND_ENABLES, mme9097_blend_enables);
1000 MK_MACRO(NVC0_3D_MACRO_VERTEX_ARRAY_SELECT, mme9097_vertex_array_select);
1001 MK_MACRO(NVC0_3D_MACRO_TEP_SELECT, mme9097_tep_select);
1002 MK_MACRO(NVC0_3D_MACRO_GP_SELECT, mme9097_gp_select);
1003 MK_MACRO(NVC0_3D_MACRO_POLYGON_MODE_FRONT, mme9097_poly_mode_front);
1004 MK_MACRO(NVC0_3D_MACRO_POLYGON_MODE_BACK, mme9097_poly_mode_back);
1005 MK_MACRO(NVC0_3D_MACRO_DRAW_ARRAYS_INDIRECT, mme9097_draw_arrays_indirect);
1006 MK_MACRO(NVC0_3D_MACRO_DRAW_ELEMENTS_INDIRECT, mme9097_draw_elts_indirect);
1007
1008 BEGIN_NVC0(push, NVC0_3D(RASTERIZE_ENABLE), 1);
1009 PUSH_DATA (push, 1);
1010 BEGIN_NVC0(push, NVC0_3D(RT_SEPARATE_FRAG_DATA), 1);
1011 PUSH_DATA (push, 1);
1012 BEGIN_NVC0(push, NVC0_3D(MACRO_GP_SELECT), 1);
1013 PUSH_DATA (push, 0x40);
1014 BEGIN_NVC0(push, NVC0_3D(LAYER), 1);
1015 PUSH_DATA (push, 0);
1016 BEGIN_NVC0(push, NVC0_3D(MACRO_TEP_SELECT), 1);
1017 PUSH_DATA (push, 0x30);
1018 BEGIN_NVC0(push, NVC0_3D(PATCH_VERTICES), 1);
1019 PUSH_DATA (push, 3);
1020 BEGIN_NVC0(push, NVC0_3D(SP_SELECT(2)), 1);
1021 PUSH_DATA (push, 0x20);
1022 BEGIN_NVC0(push, NVC0_3D(SP_SELECT(0)), 1);
1023 PUSH_DATA (push, 0x00);
1024
1025 BEGIN_NVC0(push, NVC0_3D(POINT_COORD_REPLACE), 1);
1026 PUSH_DATA (push, 0);
1027 BEGIN_NVC0(push, NVC0_3D(POINT_RASTER_RULES), 1);
1028 PUSH_DATA (push, NVC0_3D_POINT_RASTER_RULES_OGL);
1029
1030 IMMED_NVC0(push, NVC0_3D(EDGEFLAG), 1);
1031
1032 if (nvc0_screen_init_compute(screen))
1033 goto fail;
1034
1035 PUSH_KICK (push);
1036
1037 screen->tic.entries = CALLOC(4096, sizeof(void *));
1038 screen->tsc.entries = screen->tic.entries + 2048;
1039
1040 if (!nvc0_blitter_create(screen))
1041 goto fail;
1042
1043 nouveau_fence_new(&screen->base, &screen->base.fence.current, FALSE);
1044
1045 return pscreen;
1046
1047 fail:
1048 nvc0_screen_destroy(pscreen);
1049 return NULL;
1050 }
1051
1052 int
1053 nvc0_screen_tic_alloc(struct nvc0_screen *screen, void *entry)
1054 {
1055 int i = screen->tic.next;
1056
1057 while (screen->tic.lock[i / 32] & (1 << (i % 32)))
1058 i = (i + 1) & (NVC0_TIC_MAX_ENTRIES - 1);
1059
1060 screen->tic.next = (i + 1) & (NVC0_TIC_MAX_ENTRIES - 1);
1061
1062 if (screen->tic.entries[i])
1063 nv50_tic_entry(screen->tic.entries[i])->id = -1;
1064
1065 screen->tic.entries[i] = entry;
1066 return i;
1067 }
1068
1069 int
1070 nvc0_screen_tsc_alloc(struct nvc0_screen *screen, void *entry)
1071 {
1072 int i = screen->tsc.next;
1073
1074 while (screen->tsc.lock[i / 32] & (1 << (i % 32)))
1075 i = (i + 1) & (NVC0_TSC_MAX_ENTRIES - 1);
1076
1077 screen->tsc.next = (i + 1) & (NVC0_TSC_MAX_ENTRIES - 1);
1078
1079 if (screen->tsc.entries[i])
1080 nv50_tsc_entry(screen->tsc.entries[i])->id = -1;
1081
1082 screen->tsc.entries[i] = entry;
1083 return i;
1084 }