gallium: add shader caps INT16 and FP16_DERIVATIVES
[mesa.git] / src / gallium / drivers / nouveau / nvc0 / nvc0_screen.c
1 /*
2 * Copyright 2010 Christoph Bumiller
3 *
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8 * and/or sell copies of the Software, and to permit persons to whom the
9 * Software is furnished to do so, subject to the following conditions:
10 *
11 * The above copyright notice and this permission notice shall be included in
12 * all copies or substantial portions of the Software.
13 *
14 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
15 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
16 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
17 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR
18 * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
19 * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
20 * OTHER DEALINGS IN THE SOFTWARE.
21 */
22
23 #include <xf86drm.h>
24 #include <nouveau_drm.h>
25 #include <nvif/class.h>
26 #include "util/format/u_format.h"
27 #include "util/format/u_format_s3tc.h"
28 #include "util/u_screen.h"
29 #include "pipe/p_screen.h"
30 #include "compiler/nir/nir.h"
31
32 #include "nouveau_vp3_video.h"
33
34 #include "nvc0/nvc0_context.h"
35 #include "nvc0/nvc0_screen.h"
36
37 #include "nvc0/mme/com9097.mme.h"
38 #include "nvc0/mme/com90c0.mme.h"
39
40 #include "nv50/g80_texture.xml.h"
41
42 static bool
43 nvc0_screen_is_format_supported(struct pipe_screen *pscreen,
44 enum pipe_format format,
45 enum pipe_texture_target target,
46 unsigned sample_count,
47 unsigned storage_sample_count,
48 unsigned bindings)
49 {
50 const struct util_format_description *desc = util_format_description(format);
51
52 if (sample_count > 8)
53 return false;
54 if (!(0x117 & (1 << sample_count))) /* 0, 1, 2, 4 or 8 */
55 return false;
56
57 if (MAX2(1, sample_count) != MAX2(1, storage_sample_count))
58 return false;
59
60 /* Short-circuit the rest of the logic -- this is used by the gallium frontend
61 * to determine valid MS levels in a no-attachments scenario.
62 */
63 if (format == PIPE_FORMAT_NONE && bindings & PIPE_BIND_RENDER_TARGET)
64 return true;
65
66 if ((bindings & PIPE_BIND_SAMPLER_VIEW) && (target != PIPE_BUFFER))
67 if (util_format_get_blocksizebits(format) == 3 * 32)
68 return false;
69
70 if (bindings & PIPE_BIND_LINEAR)
71 if (util_format_is_depth_or_stencil(format) ||
72 (target != PIPE_TEXTURE_1D &&
73 target != PIPE_TEXTURE_2D &&
74 target != PIPE_TEXTURE_RECT) ||
75 sample_count > 1)
76 return false;
77
78 /* Restrict ETC2 and ASTC formats here. These are only supported on GK20A
79 * and GM20B.
80 */
81 if ((desc->layout == UTIL_FORMAT_LAYOUT_ETC ||
82 desc->layout == UTIL_FORMAT_LAYOUT_ASTC) &&
83 nouveau_screen(pscreen)->device->chipset != 0x12b &&
84 nouveau_screen(pscreen)->class_3d != NVEA_3D_CLASS)
85 return false;
86
87 /* shared is always supported */
88 bindings &= ~(PIPE_BIND_LINEAR |
89 PIPE_BIND_SHARED);
90
91 if (bindings & PIPE_BIND_SHADER_IMAGE) {
92 if (format == PIPE_FORMAT_B8G8R8A8_UNORM &&
93 nouveau_screen(pscreen)->class_3d < NVE4_3D_CLASS) {
94 /* This should work on Fermi, but for currently unknown reasons it
95 * does not and results in breaking reads from pbos. */
96 return false;
97 }
98 }
99
100 return (( nvc0_format_table[format].usage |
101 nvc0_vertex_format[format].usage) & bindings) == bindings;
102 }
103
104 static int
105 nvc0_screen_get_param(struct pipe_screen *pscreen, enum pipe_cap param)
106 {
107 const uint16_t class_3d = nouveau_screen(pscreen)->class_3d;
108 const struct nouveau_screen *screen = nouveau_screen(pscreen);
109 struct nouveau_device *dev = screen->device;
110
111 switch (param) {
112 /* non-boolean caps */
113 case PIPE_CAP_MAX_TEXTURE_2D_SIZE:
114 return 16384;
115 case PIPE_CAP_MAX_TEXTURE_CUBE_LEVELS:
116 return 15;
117 case PIPE_CAP_MAX_TEXTURE_3D_LEVELS:
118 return 12;
119 case PIPE_CAP_MAX_TEXTURE_ARRAY_LAYERS:
120 return 2048;
121 case PIPE_CAP_MIN_TEXEL_OFFSET:
122 return -8;
123 case PIPE_CAP_MAX_TEXEL_OFFSET:
124 return 7;
125 case PIPE_CAP_MIN_TEXTURE_GATHER_OFFSET:
126 return -32;
127 case PIPE_CAP_MAX_TEXTURE_GATHER_OFFSET:
128 return 31;
129 case PIPE_CAP_MAX_TEXTURE_BUFFER_SIZE:
130 return 128 * 1024 * 1024;
131 case PIPE_CAP_GLSL_FEATURE_LEVEL:
132 return 430;
133 case PIPE_CAP_GLSL_FEATURE_LEVEL_COMPATIBILITY:
134 return 430;
135 case PIPE_CAP_MAX_RENDER_TARGETS:
136 return 8;
137 case PIPE_CAP_MAX_DUAL_SOURCE_RENDER_TARGETS:
138 return 1;
139 case PIPE_CAP_VIEWPORT_SUBPIXEL_BITS:
140 case PIPE_CAP_RASTERIZER_SUBPIXEL_BITS:
141 return 8;
142 case PIPE_CAP_MAX_STREAM_OUTPUT_BUFFERS:
143 return 4;
144 case PIPE_CAP_MAX_STREAM_OUTPUT_SEPARATE_COMPONENTS:
145 case PIPE_CAP_MAX_STREAM_OUTPUT_INTERLEAVED_COMPONENTS:
146 return 128;
147 case PIPE_CAP_MAX_GEOMETRY_OUTPUT_VERTICES:
148 case PIPE_CAP_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS:
149 return 1024;
150 case PIPE_CAP_MAX_VERTEX_STREAMS:
151 return 4;
152 case PIPE_CAP_MAX_GS_INVOCATIONS:
153 return 32;
154 case PIPE_CAP_MAX_SHADER_BUFFER_SIZE:
155 return 1 << 27;
156 case PIPE_CAP_MAX_VERTEX_ATTRIB_STRIDE:
157 return 2048;
158 case PIPE_CAP_MAX_VERTEX_ELEMENT_SRC_OFFSET:
159 return 2047;
160 case PIPE_CAP_CONSTANT_BUFFER_OFFSET_ALIGNMENT:
161 return 256;
162 case PIPE_CAP_TEXTURE_BUFFER_OFFSET_ALIGNMENT:
163 if (class_3d < GM107_3D_CLASS)
164 return 256; /* IMAGE bindings require alignment to 256 */
165 return 16;
166 case PIPE_CAP_SHADER_BUFFER_OFFSET_ALIGNMENT:
167 return 16;
168 case PIPE_CAP_MIN_MAP_BUFFER_ALIGNMENT:
169 return NOUVEAU_MIN_BUFFER_MAP_ALIGN;
170 case PIPE_CAP_MAX_VIEWPORTS:
171 return NVC0_MAX_VIEWPORTS;
172 case PIPE_CAP_MAX_TEXTURE_GATHER_COMPONENTS:
173 return 4;
174 case PIPE_CAP_TEXTURE_BORDER_COLOR_QUIRK:
175 return PIPE_QUIRK_TEXTURE_BORDER_COLOR_SWIZZLE_NV50;
176 case PIPE_CAP_ENDIANNESS:
177 return PIPE_ENDIAN_LITTLE;
178 case PIPE_CAP_MAX_SHADER_PATCH_VARYINGS:
179 return 30;
180 case PIPE_CAP_MAX_WINDOW_RECTANGLES:
181 return NVC0_MAX_WINDOW_RECTANGLES;
182 case PIPE_CAP_MAX_CONSERVATIVE_RASTER_SUBPIXEL_PRECISION_BIAS:
183 return class_3d >= GM200_3D_CLASS ? 8 : 0;
184 case PIPE_CAP_MAX_TEXTURE_UPLOAD_MEMORY_BUDGET:
185 return 64 * 1024 * 1024;
186 case PIPE_CAP_MAX_VARYINGS:
187 /* NOTE: These only count our slots for GENERIC varyings.
188 * The address space may be larger, but the actual hard limit seems to be
189 * less than what the address space layout permits, so don't add TEXCOORD,
190 * COLOR, etc. here.
191 */
192 return 0x1f0 / 16;
193 case PIPE_CAP_MAX_VERTEX_BUFFERS:
194 return 16;
195 case PIPE_CAP_GL_BEGIN_END_BUFFER_SIZE:
196 return 512 * 1024; /* TODO: Investigate tuning this */
197
198 /* supported caps */
199 case PIPE_CAP_TEXTURE_MIRROR_CLAMP:
200 case PIPE_CAP_TEXTURE_MIRROR_CLAMP_TO_EDGE:
201 case PIPE_CAP_TEXTURE_SWIZZLE:
202 case PIPE_CAP_TEXTURE_SHADOW_MAP:
203 case PIPE_CAP_NPOT_TEXTURES:
204 case PIPE_CAP_MIXED_FRAMEBUFFER_SIZES:
205 case PIPE_CAP_MIXED_COLOR_DEPTH_BITS:
206 case PIPE_CAP_ANISOTROPIC_FILTER:
207 case PIPE_CAP_SEAMLESS_CUBE_MAP:
208 case PIPE_CAP_CUBE_MAP_ARRAY:
209 case PIPE_CAP_TEXTURE_BUFFER_OBJECTS:
210 case PIPE_CAP_TEXTURE_MULTISAMPLE:
211 case PIPE_CAP_DEPTH_CLIP_DISABLE:
212 case PIPE_CAP_POINT_SPRITE:
213 case PIPE_CAP_TGSI_TEXCOORD:
214 case PIPE_CAP_FRAGMENT_SHADER_TEXTURE_LOD:
215 case PIPE_CAP_FRAGMENT_SHADER_DERIVATIVES:
216 case PIPE_CAP_VERTEX_SHADER_SATURATE:
217 case PIPE_CAP_FRAGMENT_COLOR_CLAMPED:
218 case PIPE_CAP_VERTEX_COLOR_UNCLAMPED:
219 case PIPE_CAP_VERTEX_COLOR_CLAMPED:
220 case PIPE_CAP_QUERY_TIMESTAMP:
221 case PIPE_CAP_QUERY_TIME_ELAPSED:
222 case PIPE_CAP_OCCLUSION_QUERY:
223 case PIPE_CAP_STREAM_OUTPUT_PAUSE_RESUME:
224 case PIPE_CAP_STREAM_OUTPUT_INTERLEAVE_BUFFERS:
225 case PIPE_CAP_QUERY_PIPELINE_STATISTICS:
226 case PIPE_CAP_BLEND_EQUATION_SEPARATE:
227 case PIPE_CAP_INDEP_BLEND_ENABLE:
228 case PIPE_CAP_INDEP_BLEND_FUNC:
229 case PIPE_CAP_TGSI_FS_COORD_ORIGIN_UPPER_LEFT:
230 case PIPE_CAP_TGSI_FS_COORD_PIXEL_CENTER_HALF_INTEGER:
231 case PIPE_CAP_PRIMITIVE_RESTART:
232 case PIPE_CAP_TGSI_INSTANCEID:
233 case PIPE_CAP_VERTEX_ELEMENT_INSTANCE_DIVISOR:
234 case PIPE_CAP_MIXED_COLORBUFFER_FORMATS:
235 case PIPE_CAP_CONDITIONAL_RENDER:
236 case PIPE_CAP_TEXTURE_BARRIER:
237 case PIPE_CAP_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION:
238 case PIPE_CAP_START_INSTANCE:
239 case PIPE_CAP_BUFFER_MAP_PERSISTENT_COHERENT:
240 case PIPE_CAP_DRAW_INDIRECT:
241 case PIPE_CAP_USER_VERTEX_BUFFERS:
242 case PIPE_CAP_TEXTURE_QUERY_LOD:
243 case PIPE_CAP_SAMPLE_SHADING:
244 case PIPE_CAP_TEXTURE_GATHER_OFFSETS:
245 case PIPE_CAP_TEXTURE_GATHER_SM5:
246 case PIPE_CAP_TGSI_FS_FINE_DERIVATIVE:
247 case PIPE_CAP_CONDITIONAL_RENDER_INVERTED:
248 case PIPE_CAP_SAMPLER_VIEW_TARGET:
249 case PIPE_CAP_CLIP_HALFZ:
250 case PIPE_CAP_POLYGON_OFFSET_CLAMP:
251 case PIPE_CAP_MULTISAMPLE_Z_RESOLVE:
252 case PIPE_CAP_TEXTURE_FLOAT_LINEAR:
253 case PIPE_CAP_TEXTURE_HALF_FLOAT_LINEAR:
254 case PIPE_CAP_DEPTH_BOUNDS_TEST:
255 case PIPE_CAP_TGSI_TXQS:
256 case PIPE_CAP_COPY_BETWEEN_COMPRESSED_AND_PLAIN_FORMATS:
257 case PIPE_CAP_FORCE_PERSAMPLE_INTERP:
258 case PIPE_CAP_SHAREABLE_SHADERS:
259 case PIPE_CAP_CLEAR_TEXTURE:
260 case PIPE_CAP_DRAW_PARAMETERS:
261 case PIPE_CAP_TGSI_PACK_HALF_FLOAT:
262 case PIPE_CAP_MULTI_DRAW_INDIRECT:
263 case PIPE_CAP_MULTI_DRAW_INDIRECT_PARAMS:
264 case PIPE_CAP_TGSI_FS_FACE_IS_INTEGER_SYSVAL:
265 case PIPE_CAP_QUERY_BUFFER_OBJECT:
266 case PIPE_CAP_INVALIDATE_BUFFER:
267 case PIPE_CAP_STRING_MARKER:
268 case PIPE_CAP_FRAMEBUFFER_NO_ATTACHMENT:
269 case PIPE_CAP_CULL_DISTANCE:
270 case PIPE_CAP_PRIMITIVE_RESTART_FOR_PATCHES:
271 case PIPE_CAP_ROBUST_BUFFER_ACCESS_BEHAVIOR:
272 case PIPE_CAP_TGSI_VOTE:
273 case PIPE_CAP_POLYGON_OFFSET_UNITS_UNSCALED:
274 case PIPE_CAP_TGSI_ARRAY_COMPONENTS:
275 case PIPE_CAP_TGSI_MUL_ZERO_WINS:
276 case PIPE_CAP_DOUBLES:
277 case PIPE_CAP_INT64:
278 case PIPE_CAP_TGSI_TEX_TXF_LZ:
279 case PIPE_CAP_TGSI_CLOCK:
280 case PIPE_CAP_COMPUTE:
281 case PIPE_CAP_CAN_BIND_CONST_BUFFER_AS_VERTEX:
282 case PIPE_CAP_ALLOW_MAPPED_BUFFERS_DURING_EXECUTION:
283 case PIPE_CAP_QUERY_SO_OVERFLOW:
284 case PIPE_CAP_DEST_SURFACE_SRGB_CONTROL:
285 case PIPE_CAP_TGSI_DIV:
286 case PIPE_CAP_TGSI_ATOMINC_WRAP:
287 case PIPE_CAP_DEMOTE_TO_HELPER_INVOCATION:
288 case PIPE_CAP_DEVICE_RESET_STATUS_QUERY:
289 case PIPE_CAP_PREFER_IMM_ARRAYS_AS_CONSTBUF:
290 case PIPE_CAP_FLATSHADE:
291 case PIPE_CAP_ALPHA_TEST:
292 case PIPE_CAP_POINT_SIZE_FIXED:
293 case PIPE_CAP_TWO_SIDED_COLOR:
294 case PIPE_CAP_CLIP_PLANES:
295 case PIPE_CAP_TEXTURE_SHADOW_LOD:
296 case PIPE_CAP_PACKED_STREAM_OUTPUT:
297 case PIPE_CAP_DRAW_INFO_START_WITH_USER_INDICES:
298 return 1;
299 case PIPE_CAP_PREFER_BLIT_BASED_TEXTURE_TRANSFER:
300 return nouveau_screen(pscreen)->vram_domain & NOUVEAU_BO_VRAM ? 1 : 0;
301 case PIPE_CAP_FBFETCH:
302 return class_3d >= NVE4_3D_CLASS ? 1 : 0; /* needs testing on fermi */
303 case PIPE_CAP_SEAMLESS_CUBE_MAP_PER_TEXTURE:
304 case PIPE_CAP_TGSI_BALLOT:
305 return class_3d >= NVE4_3D_CLASS;
306 case PIPE_CAP_BINDLESS_TEXTURE:
307 return class_3d >= NVE4_3D_CLASS;
308 case PIPE_CAP_TGSI_ATOMFADD:
309 return class_3d < GM107_3D_CLASS; /* needs additional lowering */
310 case PIPE_CAP_POLYGON_MODE_FILL_RECTANGLE:
311 case PIPE_CAP_TGSI_VS_LAYER_VIEWPORT:
312 case PIPE_CAP_TGSI_TES_LAYER_VIEWPORT:
313 case PIPE_CAP_POST_DEPTH_COVERAGE:
314 case PIPE_CAP_CONSERVATIVE_RASTER_POST_SNAP_TRIANGLES:
315 case PIPE_CAP_CONSERVATIVE_RASTER_POST_SNAP_POINTS_LINES:
316 case PIPE_CAP_CONSERVATIVE_RASTER_POST_DEPTH_COVERAGE:
317 case PIPE_CAP_PROGRAMMABLE_SAMPLE_LOCATIONS:
318 case PIPE_CAP_VIEWPORT_SWIZZLE:
319 case PIPE_CAP_VIEWPORT_MASK:
320 return class_3d >= GM200_3D_CLASS;
321 case PIPE_CAP_CONSERVATIVE_RASTER_PRE_SNAP_TRIANGLES:
322 return class_3d >= GP100_3D_CLASS;
323
324 /* caps has to be turned on with nir */
325 case PIPE_CAP_INT64_DIVMOD:
326 return screen->prefer_nir ? 1 : 0;
327
328 /* unsupported caps */
329 case PIPE_CAP_DEPTH_CLIP_DISABLE_SEPARATE:
330 case PIPE_CAP_TGSI_FS_COORD_ORIGIN_LOWER_LEFT:
331 case PIPE_CAP_TGSI_FS_COORD_PIXEL_CENTER_INTEGER:
332 case PIPE_CAP_SHADER_STENCIL_EXPORT:
333 case PIPE_CAP_TGSI_CAN_COMPACT_CONSTANTS:
334 case PIPE_CAP_VERTEX_BUFFER_OFFSET_4BYTE_ALIGNED_ONLY:
335 case PIPE_CAP_VERTEX_BUFFER_STRIDE_4BYTE_ALIGNED_ONLY:
336 case PIPE_CAP_VERTEX_ELEMENT_SRC_OFFSET_4BYTE_ALIGNED_ONLY:
337 case PIPE_CAP_FAKE_SW_MSAA:
338 case PIPE_CAP_TGSI_VS_WINDOW_SPACE_POSITION:
339 case PIPE_CAP_VERTEXID_NOBASE:
340 case PIPE_CAP_RESOURCE_FROM_USER_MEMORY:
341 case PIPE_CAP_TGSI_FS_POSITION_IS_SYSVAL:
342 case PIPE_CAP_TGSI_FS_POINT_IS_SYSVAL:
343 case PIPE_CAP_GENERATE_MIPMAP:
344 case PIPE_CAP_BUFFER_SAMPLER_VIEW_RGBA_ONLY:
345 case PIPE_CAP_SURFACE_REINTERPRET_BLOCKS:
346 case PIPE_CAP_QUERY_MEMORY_INFO:
347 case PIPE_CAP_PCI_GROUP:
348 case PIPE_CAP_PCI_BUS:
349 case PIPE_CAP_PCI_DEVICE:
350 case PIPE_CAP_PCI_FUNCTION:
351 case PIPE_CAP_TGSI_CAN_READ_OUTPUTS:
352 case PIPE_CAP_NATIVE_FENCE_FD:
353 case PIPE_CAP_GLSL_OPTIMIZE_CONSERVATIVELY:
354 case PIPE_CAP_SPARSE_BUFFER_PAGE_SIZE:
355 case PIPE_CAP_NIR_SAMPLERS_AS_DEREF:
356 case PIPE_CAP_MEMOBJ:
357 case PIPE_CAP_LOAD_CONSTBUF:
358 case PIPE_CAP_TGSI_ANY_REG_AS_ADDRESS:
359 case PIPE_CAP_TILE_RASTER_ORDER:
360 case PIPE_CAP_MAX_COMBINED_SHADER_OUTPUT_RESOURCES:
361 case PIPE_CAP_FRAMEBUFFER_MSAA_CONSTRAINTS:
362 case PIPE_CAP_SIGNED_VERTEX_BUFFER_OFFSET:
363 case PIPE_CAP_CONTEXT_PRIORITY_MASK:
364 case PIPE_CAP_FENCE_SIGNAL:
365 case PIPE_CAP_CONSTBUF0_FLAGS:
366 case PIPE_CAP_PACKED_UNIFORMS:
367 case PIPE_CAP_CONSERVATIVE_RASTER_PRE_SNAP_POINTS_LINES:
368 case PIPE_CAP_MAX_COMBINED_SHADER_BUFFERS:
369 case PIPE_CAP_MAX_COMBINED_HW_ATOMIC_COUNTERS:
370 case PIPE_CAP_MAX_COMBINED_HW_ATOMIC_COUNTER_BUFFERS:
371 case PIPE_CAP_SURFACE_SAMPLE_COUNT:
372 case PIPE_CAP_QUERY_PIPELINE_STATISTICS_SINGLE:
373 case PIPE_CAP_RGB_OVERRIDE_DST_ALPHA_BLEND:
374 case PIPE_CAP_GLSL_TESS_LEVELS_AS_INPUTS:
375 case PIPE_CAP_NIR_COMPACT_ARRAYS:
376 case PIPE_CAP_IMAGE_LOAD_FORMATTED:
377 case PIPE_CAP_COMPUTE_SHADER_DERIVATIVES:
378 case PIPE_CAP_ATOMIC_FLOAT_MINMAX:
379 case PIPE_CAP_CONSERVATIVE_RASTER_INNER_COVERAGE:
380 case PIPE_CAP_FRAGMENT_SHADER_INTERLOCK:
381 case PIPE_CAP_CS_DERIVED_SYSTEM_VALUES_SUPPORTED:
382 case PIPE_CAP_FBFETCH_COHERENT:
383 case PIPE_CAP_TGSI_SKIP_SHRINK_IO_ARRAYS:
384 case PIPE_CAP_TGSI_TG4_COMPONENT_IN_SWIZZLE:
385 case PIPE_CAP_OPENCL_INTEGER_FUNCTIONS: /* could be done */
386 case PIPE_CAP_INTEGER_MULTIPLY_32X16: /* could be done */
387 case PIPE_CAP_FRONTEND_NOOP:
388 case PIPE_CAP_GL_SPIRV:
389 case PIPE_CAP_SHADER_SAMPLES_IDENTICAL:
390 case PIPE_CAP_VIEWPORT_TRANSFORM_LOWERED:
391 case PIPE_CAP_PSIZ_CLAMPED:
392 return 0;
393
394 case PIPE_CAP_VENDOR_ID:
395 return 0x10de;
396 case PIPE_CAP_DEVICE_ID: {
397 uint64_t device_id;
398 if (nouveau_getparam(dev, NOUVEAU_GETPARAM_PCI_DEVICE, &device_id)) {
399 NOUVEAU_ERR("NOUVEAU_GETPARAM_PCI_DEVICE failed.\n");
400 return -1;
401 }
402 return device_id;
403 }
404 case PIPE_CAP_ACCELERATED:
405 return 1;
406 case PIPE_CAP_VIDEO_MEMORY:
407 return dev->vram_size >> 20;
408 case PIPE_CAP_UMA:
409 return 0;
410
411 default:
412 debug_printf("%s: unhandled cap %d\n", __func__, param);
413 /* fallthrough */
414 /* caps where we want the default value */
415 case PIPE_CAP_DMABUF:
416 case PIPE_CAP_ESSL_FEATURE_LEVEL:
417 case PIPE_CAP_THROTTLE:
418 return u_pipe_screen_get_param_defaults(pscreen, param);
419 }
420 }
421
422 static int
423 nvc0_screen_get_shader_param(struct pipe_screen *pscreen,
424 enum pipe_shader_type shader,
425 enum pipe_shader_cap param)
426 {
427 const struct nouveau_screen *screen = nouveau_screen(pscreen);
428 const uint16_t class_3d = screen->class_3d;
429
430 switch (shader) {
431 case PIPE_SHADER_VERTEX:
432 case PIPE_SHADER_GEOMETRY:
433 case PIPE_SHADER_FRAGMENT:
434 case PIPE_SHADER_COMPUTE:
435 case PIPE_SHADER_TESS_CTRL:
436 case PIPE_SHADER_TESS_EVAL:
437 break;
438 default:
439 return 0;
440 }
441
442 switch (param) {
443 case PIPE_SHADER_CAP_PREFERRED_IR:
444 return screen->prefer_nir ? PIPE_SHADER_IR_NIR : PIPE_SHADER_IR_TGSI;
445 case PIPE_SHADER_CAP_SUPPORTED_IRS: {
446 uint32_t irs = 1 << PIPE_SHADER_IR_TGSI |
447 1 << PIPE_SHADER_IR_NIR;
448 if (screen->force_enable_cl)
449 irs |= 1 << PIPE_SHADER_IR_NIR_SERIALIZED;
450 return irs;
451 }
452 case PIPE_SHADER_CAP_MAX_INSTRUCTIONS:
453 case PIPE_SHADER_CAP_MAX_ALU_INSTRUCTIONS:
454 case PIPE_SHADER_CAP_MAX_TEX_INSTRUCTIONS:
455 case PIPE_SHADER_CAP_MAX_TEX_INDIRECTIONS:
456 return 16384;
457 case PIPE_SHADER_CAP_MAX_CONTROL_FLOW_DEPTH:
458 return 16;
459 case PIPE_SHADER_CAP_MAX_INPUTS:
460 return 0x200 / 16;
461 case PIPE_SHADER_CAP_MAX_OUTPUTS:
462 return 32;
463 case PIPE_SHADER_CAP_MAX_CONST_BUFFER_SIZE:
464 return NVC0_MAX_CONSTBUF_SIZE;
465 case PIPE_SHADER_CAP_MAX_CONST_BUFFERS:
466 return NVC0_MAX_PIPE_CONSTBUFS;
467 case PIPE_SHADER_CAP_INDIRECT_OUTPUT_ADDR:
468 return shader != PIPE_SHADER_FRAGMENT;
469 case PIPE_SHADER_CAP_INDIRECT_INPUT_ADDR:
470 case PIPE_SHADER_CAP_INDIRECT_TEMP_ADDR:
471 case PIPE_SHADER_CAP_INDIRECT_CONST_ADDR:
472 return 1;
473 case PIPE_SHADER_CAP_MAX_TEMPS:
474 return NVC0_CAP_MAX_PROGRAM_TEMPS;
475 case PIPE_SHADER_CAP_TGSI_CONT_SUPPORTED:
476 return 1;
477 case PIPE_SHADER_CAP_TGSI_SQRT_SUPPORTED:
478 return 1;
479 case PIPE_SHADER_CAP_SUBROUTINES:
480 return 1;
481 case PIPE_SHADER_CAP_INTEGERS:
482 return 1;
483 case PIPE_SHADER_CAP_TGSI_DROUND_SUPPORTED:
484 return 1;
485 case PIPE_SHADER_CAP_TGSI_FMA_SUPPORTED:
486 return 1;
487 case PIPE_SHADER_CAP_TGSI_SKIP_MERGE_REGISTERS:
488 return 1;
489 case PIPE_SHADER_CAP_TGSI_DFRACEXP_DLDEXP_SUPPORTED:
490 case PIPE_SHADER_CAP_TGSI_LDEXP_SUPPORTED:
491 case PIPE_SHADER_CAP_TGSI_ANY_INOUT_DECL_RANGE:
492 case PIPE_SHADER_CAP_LOWER_IF_THRESHOLD:
493 case PIPE_SHADER_CAP_INT64_ATOMICS:
494 case PIPE_SHADER_CAP_FP16:
495 case PIPE_SHADER_CAP_FP16_DERIVATIVES:
496 case PIPE_SHADER_CAP_INT16:
497 case PIPE_SHADER_CAP_MAX_HW_ATOMIC_COUNTERS:
498 case PIPE_SHADER_CAP_MAX_HW_ATOMIC_COUNTER_BUFFERS:
499 return 0;
500 case PIPE_SHADER_CAP_MAX_SHADER_BUFFERS:
501 return NVC0_MAX_BUFFERS;
502 case PIPE_SHADER_CAP_MAX_TEXTURE_SAMPLERS:
503 return (class_3d >= NVE4_3D_CLASS) ? 32 : 16;
504 case PIPE_SHADER_CAP_MAX_SAMPLER_VIEWS:
505 return (class_3d >= NVE4_3D_CLASS) ? 32 : 16;
506 case PIPE_SHADER_CAP_MAX_UNROLL_ITERATIONS_HINT:
507 return 32;
508 case PIPE_SHADER_CAP_MAX_SHADER_IMAGES:
509 if (class_3d >= NVE4_3D_CLASS)
510 return NVC0_MAX_IMAGES;
511 if (shader == PIPE_SHADER_FRAGMENT || shader == PIPE_SHADER_COMPUTE)
512 return NVC0_MAX_IMAGES;
513 return 0;
514 default:
515 NOUVEAU_ERR("unknown PIPE_SHADER_CAP %d\n", param);
516 return 0;
517 }
518 }
519
520 static float
521 nvc0_screen_get_paramf(struct pipe_screen *pscreen, enum pipe_capf param)
522 {
523 const uint16_t class_3d = nouveau_screen(pscreen)->class_3d;
524
525 switch (param) {
526 case PIPE_CAPF_MAX_LINE_WIDTH:
527 case PIPE_CAPF_MAX_LINE_WIDTH_AA:
528 return 10.0f;
529 case PIPE_CAPF_MAX_POINT_WIDTH:
530 return 63.0f;
531 case PIPE_CAPF_MAX_POINT_WIDTH_AA:
532 return 63.375f;
533 case PIPE_CAPF_MAX_TEXTURE_ANISOTROPY:
534 return 16.0f;
535 case PIPE_CAPF_MAX_TEXTURE_LOD_BIAS:
536 return 15.0f;
537 case PIPE_CAPF_MIN_CONSERVATIVE_RASTER_DILATE:
538 return 0.0f;
539 case PIPE_CAPF_MAX_CONSERVATIVE_RASTER_DILATE:
540 return class_3d >= GM200_3D_CLASS ? 0.75f : 0.0f;
541 case PIPE_CAPF_CONSERVATIVE_RASTER_DILATE_GRANULARITY:
542 return class_3d >= GM200_3D_CLASS ? 0.25f : 0.0f;
543 }
544
545 NOUVEAU_ERR("unknown PIPE_CAPF %d\n", param);
546 return 0.0f;
547 }
548
549 static int
550 nvc0_screen_get_compute_param(struct pipe_screen *pscreen,
551 enum pipe_shader_ir ir_type,
552 enum pipe_compute_cap param, void *data)
553 {
554 struct nvc0_screen *screen = nvc0_screen(pscreen);
555 const uint16_t obj_class = screen->compute->oclass;
556
557 #define RET(x) do { \
558 if (data) \
559 memcpy(data, x, sizeof(x)); \
560 return sizeof(x); \
561 } while (0)
562
563 switch (param) {
564 case PIPE_COMPUTE_CAP_GRID_DIMENSION:
565 RET((uint64_t []) { 3 });
566 case PIPE_COMPUTE_CAP_MAX_GRID_SIZE:
567 if (obj_class >= NVE4_COMPUTE_CLASS) {
568 RET(((uint64_t []) { 0x7fffffff, 65535, 65535 }));
569 } else {
570 RET(((uint64_t []) { 65535, 65535, 65535 }));
571 }
572 case PIPE_COMPUTE_CAP_MAX_BLOCK_SIZE:
573 RET(((uint64_t []) { 1024, 1024, 64 }));
574 case PIPE_COMPUTE_CAP_MAX_THREADS_PER_BLOCK:
575 RET((uint64_t []) { 1024 });
576 case PIPE_COMPUTE_CAP_MAX_VARIABLE_THREADS_PER_BLOCK:
577 if (obj_class >= NVE4_COMPUTE_CLASS) {
578 RET((uint64_t []) { 1024 });
579 } else {
580 RET((uint64_t []) { 512 });
581 }
582 case PIPE_COMPUTE_CAP_MAX_GLOBAL_SIZE: /* g[] */
583 RET((uint64_t []) { 1ULL << 40 });
584 case PIPE_COMPUTE_CAP_MAX_LOCAL_SIZE: /* s[] */
585 switch (obj_class) {
586 case GM200_COMPUTE_CLASS:
587 RET((uint64_t []) { 96 << 10 });
588 break;
589 case GM107_COMPUTE_CLASS:
590 RET((uint64_t []) { 64 << 10 });
591 break;
592 default:
593 RET((uint64_t []) { 48 << 10 });
594 break;
595 }
596 case PIPE_COMPUTE_CAP_MAX_PRIVATE_SIZE: /* l[] */
597 RET((uint64_t []) { 512 << 10 });
598 case PIPE_COMPUTE_CAP_MAX_INPUT_SIZE: /* c[], arbitrary limit */
599 RET((uint64_t []) { 4096 });
600 case PIPE_COMPUTE_CAP_SUBGROUP_SIZE:
601 RET((uint32_t []) { 32 });
602 case PIPE_COMPUTE_CAP_MAX_MEM_ALLOC_SIZE:
603 RET((uint64_t []) { 1ULL << 40 });
604 case PIPE_COMPUTE_CAP_IMAGES_SUPPORTED:
605 RET((uint32_t []) { 0 });
606 case PIPE_COMPUTE_CAP_MAX_COMPUTE_UNITS:
607 RET((uint32_t []) { screen->mp_count_compute });
608 case PIPE_COMPUTE_CAP_MAX_CLOCK_FREQUENCY:
609 RET((uint32_t []) { 512 }); /* FIXME: arbitrary limit */
610 case PIPE_COMPUTE_CAP_ADDRESS_BITS:
611 RET((uint32_t []) { 64 });
612 default:
613 return 0;
614 }
615
616 #undef RET
617 }
618
619 static void
620 nvc0_screen_get_sample_pixel_grid(struct pipe_screen *pscreen,
621 unsigned sample_count,
622 unsigned *width, unsigned *height)
623 {
624 switch (sample_count) {
625 case 0:
626 case 1:
627 /* this could be 4x4, but the GL state tracker makes it difficult to
628 * create a 1x MSAA texture and smaller grids save CB space */
629 *width = 2;
630 *height = 4;
631 break;
632 case 2:
633 *width = 2;
634 *height = 4;
635 break;
636 case 4:
637 *width = 2;
638 *height = 2;
639 break;
640 case 8:
641 *width = 1;
642 *height = 2;
643 break;
644 default:
645 assert(0);
646 }
647 }
648
649 static void
650 nvc0_screen_destroy(struct pipe_screen *pscreen)
651 {
652 struct nvc0_screen *screen = nvc0_screen(pscreen);
653
654 if (!nouveau_drm_screen_unref(&screen->base))
655 return;
656
657 if (screen->base.fence.current) {
658 struct nouveau_fence *current = NULL;
659
660 /* nouveau_fence_wait will create a new current fence, so wait on the
661 * _current_ one, and remove both.
662 */
663 nouveau_fence_ref(screen->base.fence.current, &current);
664 nouveau_fence_wait(current, NULL);
665 nouveau_fence_ref(NULL, &current);
666 nouveau_fence_ref(NULL, &screen->base.fence.current);
667 }
668 if (screen->base.pushbuf)
669 screen->base.pushbuf->user_priv = NULL;
670
671 if (screen->blitter)
672 nvc0_blitter_destroy(screen);
673 if (screen->pm.prog) {
674 screen->pm.prog->code = NULL; /* hardcoded, don't FREE */
675 nvc0_program_destroy(NULL, screen->pm.prog);
676 FREE(screen->pm.prog);
677 }
678
679 nouveau_bo_ref(NULL, &screen->text);
680 nouveau_bo_ref(NULL, &screen->uniform_bo);
681 nouveau_bo_ref(NULL, &screen->tls);
682 nouveau_bo_ref(NULL, &screen->txc);
683 nouveau_bo_ref(NULL, &screen->fence.bo);
684 nouveau_bo_ref(NULL, &screen->poly_cache);
685
686 nouveau_heap_destroy(&screen->lib_code);
687 nouveau_heap_destroy(&screen->text_heap);
688
689 FREE(screen->tic.entries);
690
691 nouveau_object_del(&screen->eng3d);
692 nouveau_object_del(&screen->eng2d);
693 nouveau_object_del(&screen->m2mf);
694 nouveau_object_del(&screen->compute);
695 nouveau_object_del(&screen->nvsw);
696
697 nouveau_screen_fini(&screen->base);
698
699 FREE(screen);
700 }
701
702 static int
703 nvc0_graph_set_macro(struct nvc0_screen *screen, uint32_t m, unsigned pos,
704 unsigned size, const uint32_t *data)
705 {
706 struct nouveau_pushbuf *push = screen->base.pushbuf;
707
708 size /= 4;
709
710 assert((pos + size) <= 0x800);
711
712 BEGIN_NVC0(push, SUBC_3D(NVC0_GRAPH_MACRO_ID), 2);
713 PUSH_DATA (push, (m - 0x3800) / 8);
714 PUSH_DATA (push, pos);
715 BEGIN_1IC0(push, SUBC_3D(NVC0_GRAPH_MACRO_UPLOAD_POS), size + 1);
716 PUSH_DATA (push, pos);
717 PUSH_DATAp(push, data, size);
718
719 return pos + size;
720 }
721
722 static void
723 nvc0_magic_3d_init(struct nouveau_pushbuf *push, uint16_t obj_class)
724 {
725 BEGIN_NVC0(push, SUBC_3D(0x10cc), 1);
726 PUSH_DATA (push, 0xff);
727 BEGIN_NVC0(push, SUBC_3D(0x10e0), 2);
728 PUSH_DATA (push, 0xff);
729 PUSH_DATA (push, 0xff);
730 BEGIN_NVC0(push, SUBC_3D(0x10ec), 2);
731 PUSH_DATA (push, 0xff);
732 PUSH_DATA (push, 0xff);
733 BEGIN_NVC0(push, SUBC_3D(0x074c), 1);
734 PUSH_DATA (push, 0x3f);
735
736 BEGIN_NVC0(push, SUBC_3D(0x16a8), 1);
737 PUSH_DATA (push, (3 << 16) | 3);
738 BEGIN_NVC0(push, SUBC_3D(0x1794), 1);
739 PUSH_DATA (push, (2 << 16) | 2);
740
741 if (obj_class < GM107_3D_CLASS) {
742 BEGIN_NVC0(push, SUBC_3D(0x12ac), 1);
743 PUSH_DATA (push, 0);
744 }
745 BEGIN_NVC0(push, SUBC_3D(0x0218), 1);
746 PUSH_DATA (push, 0x10);
747 BEGIN_NVC0(push, SUBC_3D(0x10fc), 1);
748 PUSH_DATA (push, 0x10);
749 BEGIN_NVC0(push, SUBC_3D(0x1290), 1);
750 PUSH_DATA (push, 0x10);
751 BEGIN_NVC0(push, SUBC_3D(0x12d8), 2);
752 PUSH_DATA (push, 0x10);
753 PUSH_DATA (push, 0x10);
754 BEGIN_NVC0(push, SUBC_3D(0x1140), 1);
755 PUSH_DATA (push, 0x10);
756 BEGIN_NVC0(push, SUBC_3D(0x1610), 1);
757 PUSH_DATA (push, 0xe);
758
759 BEGIN_NVC0(push, NVC0_3D(VERTEX_ID_GEN_MODE), 1);
760 PUSH_DATA (push, NVC0_3D_VERTEX_ID_GEN_MODE_DRAW_ARRAYS_ADD_START);
761 BEGIN_NVC0(push, SUBC_3D(0x030c), 1);
762 PUSH_DATA (push, 0);
763 BEGIN_NVC0(push, SUBC_3D(0x0300), 1);
764 PUSH_DATA (push, 3);
765
766 BEGIN_NVC0(push, SUBC_3D(0x02d0), 1);
767 PUSH_DATA (push, 0x3fffff);
768 BEGIN_NVC0(push, SUBC_3D(0x0fdc), 1);
769 PUSH_DATA (push, 1);
770 BEGIN_NVC0(push, SUBC_3D(0x19c0), 1);
771 PUSH_DATA (push, 1);
772
773 if (obj_class < GM107_3D_CLASS) {
774 BEGIN_NVC0(push, SUBC_3D(0x075c), 1);
775 PUSH_DATA (push, 3);
776
777 if (obj_class >= NVE4_3D_CLASS) {
778 BEGIN_NVC0(push, SUBC_3D(0x07fc), 1);
779 PUSH_DATA (push, 1);
780 }
781 }
782
783 /* TODO: find out what software methods 0x1528, 0x1280 and (on nve4) 0x02dc
784 * are supposed to do */
785 }
786
787 static void
788 nvc0_screen_fence_emit(struct pipe_screen *pscreen, u32 *sequence)
789 {
790 struct nvc0_screen *screen = nvc0_screen(pscreen);
791 struct nouveau_pushbuf *push = screen->base.pushbuf;
792
793 /* we need to do it after possible flush in MARK_RING */
794 *sequence = ++screen->base.fence.sequence;
795
796 assert(PUSH_AVAIL(push) + push->rsvd_kick >= 5);
797 PUSH_DATA (push, NVC0_FIFO_PKHDR_SQ(NVC0_3D(QUERY_ADDRESS_HIGH), 4));
798 PUSH_DATAh(push, screen->fence.bo->offset);
799 PUSH_DATA (push, screen->fence.bo->offset);
800 PUSH_DATA (push, *sequence);
801 PUSH_DATA (push, NVC0_3D_QUERY_GET_FENCE | NVC0_3D_QUERY_GET_SHORT |
802 (0xf << NVC0_3D_QUERY_GET_UNIT__SHIFT));
803 }
804
805 static u32
806 nvc0_screen_fence_update(struct pipe_screen *pscreen)
807 {
808 struct nvc0_screen *screen = nvc0_screen(pscreen);
809 return screen->fence.map[0];
810 }
811
812 static int
813 nvc0_screen_init_compute(struct nvc0_screen *screen)
814 {
815 screen->base.base.get_compute_param = nvc0_screen_get_compute_param;
816
817 switch (screen->base.device->chipset & ~0xf) {
818 case 0xc0:
819 case 0xd0:
820 return nvc0_screen_compute_setup(screen, screen->base.pushbuf);
821 case 0xe0:
822 case 0xf0:
823 case 0x100:
824 case 0x110:
825 case 0x120:
826 case 0x130:
827 return nve4_screen_compute_setup(screen, screen->base.pushbuf);
828 default:
829 return -1;
830 }
831 }
832
833 static int
834 nvc0_screen_resize_tls_area(struct nvc0_screen *screen,
835 uint32_t lpos, uint32_t lneg, uint32_t cstack)
836 {
837 struct nouveau_bo *bo = NULL;
838 int ret;
839 uint64_t size = (lpos + lneg) * 32 + cstack;
840
841 if (size >= (1 << 20)) {
842 NOUVEAU_ERR("requested TLS size too large: 0x%"PRIx64"\n", size);
843 return -1;
844 }
845
846 size *= (screen->base.device->chipset >= 0xe0) ? 64 : 48; /* max warps */
847 size = align(size, 0x8000);
848 size *= screen->mp_count;
849
850 size = align(size, 1 << 17);
851
852 ret = nouveau_bo_new(screen->base.device, NV_VRAM_DOMAIN(&screen->base), 1 << 17, size,
853 NULL, &bo);
854 if (ret)
855 return ret;
856
857 /* Make sure that the pushbuf has acquired a reference to the old tls
858 * segment, as it may have commands that will reference it.
859 */
860 if (screen->tls)
861 PUSH_REFN(screen->base.pushbuf, screen->tls,
862 NV_VRAM_DOMAIN(&screen->base) | NOUVEAU_BO_RDWR);
863 nouveau_bo_ref(NULL, &screen->tls);
864 screen->tls = bo;
865 return 0;
866 }
867
868 int
869 nvc0_screen_resize_text_area(struct nvc0_screen *screen, uint64_t size)
870 {
871 struct nouveau_pushbuf *push = screen->base.pushbuf;
872 struct nouveau_bo *bo;
873 int ret;
874
875 ret = nouveau_bo_new(screen->base.device, NV_VRAM_DOMAIN(&screen->base),
876 1 << 17, size, NULL, &bo);
877 if (ret)
878 return ret;
879
880 /* Make sure that the pushbuf has acquired a reference to the old text
881 * segment, as it may have commands that will reference it.
882 */
883 if (screen->text)
884 PUSH_REFN(push, screen->text,
885 NV_VRAM_DOMAIN(&screen->base) | NOUVEAU_BO_RD);
886 nouveau_bo_ref(NULL, &screen->text);
887 screen->text = bo;
888
889 nouveau_heap_destroy(&screen->lib_code);
890 nouveau_heap_destroy(&screen->text_heap);
891
892 /* XXX: getting a page fault at the end of the code buffer every few
893 * launches, don't use the last 256 bytes to work around them - prefetch ?
894 */
895 nouveau_heap_init(&screen->text_heap, 0, size - 0x100);
896
897 /* update the code segment setup */
898 BEGIN_NVC0(push, NVC0_3D(CODE_ADDRESS_HIGH), 2);
899 PUSH_DATAh(push, screen->text->offset);
900 PUSH_DATA (push, screen->text->offset);
901 if (screen->compute) {
902 BEGIN_NVC0(push, NVC0_CP(CODE_ADDRESS_HIGH), 2);
903 PUSH_DATAh(push, screen->text->offset);
904 PUSH_DATA (push, screen->text->offset);
905 }
906
907 return 0;
908 }
909
910 void
911 nvc0_screen_bind_cb_3d(struct nvc0_screen *screen, bool *can_serialize,
912 int stage, int index, int size, uint64_t addr)
913 {
914 assert(stage != 5);
915
916 struct nouveau_pushbuf *push = screen->base.pushbuf;
917
918 if (screen->base.class_3d >= GM107_3D_CLASS) {
919 struct nvc0_cb_binding *binding = &screen->cb_bindings[stage][index];
920
921 // TODO: Better figure out the conditions in which this is needed
922 bool serialize = binding->addr == addr && binding->size != size;
923 if (can_serialize)
924 serialize = serialize && *can_serialize;
925 if (serialize) {
926 IMMED_NVC0(push, NVC0_3D(SERIALIZE), 0);
927 if (can_serialize)
928 *can_serialize = false;
929 }
930
931 binding->addr = addr;
932 binding->size = size;
933 }
934
935 if (size >= 0) {
936 BEGIN_NVC0(push, NVC0_3D(CB_SIZE), 3);
937 PUSH_DATA (push, size);
938 PUSH_DATAh(push, addr);
939 PUSH_DATA (push, addr);
940 }
941 IMMED_NVC0(push, NVC0_3D(CB_BIND(stage)), (index << 4) | (size >= 0));
942 }
943
944 static const nir_shader_compiler_options nir_options = {
945 .lower_fdiv = false,
946 .lower_ffma = false,
947 .fuse_ffma = false, /* nir doesn't track mad vs fma */
948 .lower_flrp32 = true,
949 .lower_flrp64 = true,
950 .lower_fpow = false,
951 .lower_fsat = false,
952 .lower_fsqrt = false, // TODO: only before gm200
953 .lower_fmod = true,
954 .lower_bitfield_extract = false,
955 .lower_bitfield_extract_to_shifts = false,
956 .lower_bitfield_insert = false,
957 .lower_bitfield_insert_to_shifts = false,
958 .lower_bitfield_reverse = false,
959 .lower_bit_count = false,
960 .lower_ifind_msb = false,
961 .lower_find_lsb = false,
962 .lower_uadd_carry = true, // TODO
963 .lower_usub_borrow = true, // TODO
964 .lower_mul_high = false,
965 .lower_negate = false,
966 .lower_sub = true,
967 .lower_scmp = true, // TODO: not implemented yet
968 .lower_idiv = true,
969 .lower_isign = false, // TODO
970 .fdot_replicates = false, // TODO
971 .lower_ffloor = false, // TODO
972 .lower_ffract = true,
973 .lower_fceil = false, // TODO
974 .lower_ldexp = true,
975 .lower_pack_half_2x16 = true,
976 .lower_pack_unorm_2x16 = true,
977 .lower_pack_snorm_2x16 = true,
978 .lower_pack_unorm_4x8 = true,
979 .lower_pack_snorm_4x8 = true,
980 .lower_unpack_half_2x16 = true,
981 .lower_unpack_unorm_2x16 = true,
982 .lower_unpack_snorm_2x16 = true,
983 .lower_unpack_unorm_4x8 = true,
984 .lower_unpack_snorm_4x8 = true,
985 .lower_extract_byte = true,
986 .lower_extract_word = true,
987 .lower_all_io_to_temps = false,
988 .vertex_id_zero_based = false,
989 .lower_base_vertex = false,
990 .lower_helper_invocation = false,
991 .lower_cs_local_index_from_id = true,
992 .lower_cs_local_id_from_index = false,
993 .lower_device_index_to_zero = false, // TODO
994 .lower_wpos_pntc = false, // TODO
995 .lower_hadd = true, // TODO
996 .lower_add_sat = true, // TODO
997 .use_interpolated_input_intrinsics = true,
998 .lower_mul_2x32_64 = true, // TODO
999 .max_unroll_iterations = 32,
1000 .lower_int64_options = nir_lower_ufind_msb64|nir_lower_divmod64, // TODO
1001 .lower_doubles_options = nir_lower_dmod, // TODO
1002 .lower_to_scalar = true,
1003 };
1004
1005 static const void *
1006 nvc0_screen_get_compiler_options(struct pipe_screen *pscreen,
1007 enum pipe_shader_ir ir,
1008 enum pipe_shader_type shader)
1009 {
1010 if (ir == PIPE_SHADER_IR_NIR)
1011 return &nir_options;
1012 return NULL;
1013 }
1014
1015 #define FAIL_SCREEN_INIT(str, err) \
1016 do { \
1017 NOUVEAU_ERR(str, err); \
1018 goto fail; \
1019 } while(0)
1020
1021 struct nouveau_screen *
1022 nvc0_screen_create(struct nouveau_device *dev)
1023 {
1024 struct nvc0_screen *screen;
1025 struct pipe_screen *pscreen;
1026 struct nouveau_object *chan;
1027 struct nouveau_pushbuf *push;
1028 uint64_t value;
1029 uint32_t obj_class;
1030 uint32_t flags;
1031 int ret;
1032 unsigned i;
1033
1034 switch (dev->chipset & ~0xf) {
1035 case 0xc0:
1036 case 0xd0:
1037 case 0xe0:
1038 case 0xf0:
1039 case 0x100:
1040 case 0x110:
1041 case 0x120:
1042 case 0x130:
1043 break;
1044 default:
1045 return NULL;
1046 }
1047
1048 screen = CALLOC_STRUCT(nvc0_screen);
1049 if (!screen)
1050 return NULL;
1051 pscreen = &screen->base.base;
1052 pscreen->destroy = nvc0_screen_destroy;
1053
1054 ret = nouveau_screen_init(&screen->base, dev);
1055 if (ret)
1056 FAIL_SCREEN_INIT("Base screen init failed: %d\n", ret);
1057 chan = screen->base.channel;
1058 push = screen->base.pushbuf;
1059 push->user_priv = screen;
1060 push->rsvd_kick = 5;
1061
1062 /* TODO: could this be higher on Kepler+? how does reclocking vs no
1063 * reclocking affect performance?
1064 * TODO: could this be higher on Fermi?
1065 */
1066 if (dev->chipset >= 0xe0)
1067 screen->base.transfer_pushbuf_threshold = 1024;
1068
1069 screen->base.vidmem_bindings |= PIPE_BIND_CONSTANT_BUFFER |
1070 PIPE_BIND_SHADER_BUFFER |
1071 PIPE_BIND_VERTEX_BUFFER | PIPE_BIND_INDEX_BUFFER |
1072 PIPE_BIND_COMMAND_ARGS_BUFFER | PIPE_BIND_QUERY_BUFFER;
1073 screen->base.sysmem_bindings |=
1074 PIPE_BIND_VERTEX_BUFFER | PIPE_BIND_INDEX_BUFFER;
1075
1076 if (screen->base.vram_domain & NOUVEAU_BO_GART) {
1077 screen->base.sysmem_bindings |= screen->base.vidmem_bindings;
1078 screen->base.vidmem_bindings = 0;
1079 }
1080
1081 pscreen->context_create = nvc0_create;
1082 pscreen->is_format_supported = nvc0_screen_is_format_supported;
1083 pscreen->get_param = nvc0_screen_get_param;
1084 pscreen->get_shader_param = nvc0_screen_get_shader_param;
1085 pscreen->get_paramf = nvc0_screen_get_paramf;
1086 pscreen->get_sample_pixel_grid = nvc0_screen_get_sample_pixel_grid;
1087 pscreen->get_driver_query_info = nvc0_screen_get_driver_query_info;
1088 pscreen->get_driver_query_group_info = nvc0_screen_get_driver_query_group_info;
1089 /* nir stuff */
1090 pscreen->get_compiler_options = nvc0_screen_get_compiler_options;
1091
1092 nvc0_screen_init_resource_functions(pscreen);
1093
1094 screen->base.base.get_video_param = nouveau_vp3_screen_get_video_param;
1095 screen->base.base.is_video_format_supported = nouveau_vp3_screen_video_supported;
1096
1097 flags = NOUVEAU_BO_GART | NOUVEAU_BO_MAP;
1098 if (screen->base.drm->version >= 0x01000202)
1099 flags |= NOUVEAU_BO_COHERENT;
1100
1101 ret = nouveau_bo_new(dev, flags, 0, 4096, NULL, &screen->fence.bo);
1102 if (ret)
1103 FAIL_SCREEN_INIT("Error allocating fence BO: %d\n", ret);
1104 nouveau_bo_map(screen->fence.bo, 0, NULL);
1105 screen->fence.map = screen->fence.bo->map;
1106 screen->base.fence.emit = nvc0_screen_fence_emit;
1107 screen->base.fence.update = nvc0_screen_fence_update;
1108
1109
1110 ret = nouveau_object_new(chan, (dev->chipset < 0xe0) ? 0x1f906e : 0x906e,
1111 NVIF_CLASS_SW_GF100, NULL, 0, &screen->nvsw);
1112 if (ret)
1113 FAIL_SCREEN_INIT("Error creating SW object: %d\n", ret);
1114
1115 BEGIN_NVC0(push, SUBC_SW(NV01_SUBCHAN_OBJECT), 1);
1116 PUSH_DATA (push, screen->nvsw->handle);
1117
1118 switch (dev->chipset & ~0xf) {
1119 case 0x130:
1120 case 0x120:
1121 case 0x110:
1122 case 0x100:
1123 case 0xf0:
1124 obj_class = NVF0_P2MF_CLASS;
1125 break;
1126 case 0xe0:
1127 obj_class = NVE4_P2MF_CLASS;
1128 break;
1129 default:
1130 obj_class = NVC0_M2MF_CLASS;
1131 break;
1132 }
1133 ret = nouveau_object_new(chan, 0xbeef323f, obj_class, NULL, 0,
1134 &screen->m2mf);
1135 if (ret)
1136 FAIL_SCREEN_INIT("Error allocating PGRAPH context for M2MF: %d\n", ret);
1137
1138 BEGIN_NVC0(push, SUBC_M2MF(NV01_SUBCHAN_OBJECT), 1);
1139 PUSH_DATA (push, screen->m2mf->oclass);
1140 if (screen->m2mf->oclass == NVE4_P2MF_CLASS) {
1141 BEGIN_NVC0(push, SUBC_COPY(NV01_SUBCHAN_OBJECT), 1);
1142 PUSH_DATA (push, 0xa0b5);
1143 }
1144
1145 ret = nouveau_object_new(chan, 0xbeef902d, NVC0_2D_CLASS, NULL, 0,
1146 &screen->eng2d);
1147 if (ret)
1148 FAIL_SCREEN_INIT("Error allocating PGRAPH context for 2D: %d\n", ret);
1149
1150 BEGIN_NVC0(push, SUBC_2D(NV01_SUBCHAN_OBJECT), 1);
1151 PUSH_DATA (push, screen->eng2d->oclass);
1152 BEGIN_NVC0(push, SUBC_2D(NVC0_2D_SINGLE_GPC), 1);
1153 PUSH_DATA (push, 0);
1154 BEGIN_NVC0(push, NVC0_2D(OPERATION), 1);
1155 PUSH_DATA (push, NV50_2D_OPERATION_SRCCOPY);
1156 BEGIN_NVC0(push, NVC0_2D(CLIP_ENABLE), 1);
1157 PUSH_DATA (push, 0);
1158 BEGIN_NVC0(push, NVC0_2D(COLOR_KEY_ENABLE), 1);
1159 PUSH_DATA (push, 0);
1160 BEGIN_NVC0(push, SUBC_2D(0x0884), 1);
1161 PUSH_DATA (push, 0x3f);
1162 BEGIN_NVC0(push, SUBC_2D(0x0888), 1);
1163 PUSH_DATA (push, 1);
1164 BEGIN_NVC0(push, NVC0_2D(COND_MODE), 1);
1165 PUSH_DATA (push, NV50_2D_COND_MODE_ALWAYS);
1166
1167 BEGIN_NVC0(push, SUBC_2D(NVC0_GRAPH_NOTIFY_ADDRESS_HIGH), 2);
1168 PUSH_DATAh(push, screen->fence.bo->offset + 16);
1169 PUSH_DATA (push, screen->fence.bo->offset + 16);
1170
1171 switch (dev->chipset & ~0xf) {
1172 case 0x130:
1173 switch (dev->chipset) {
1174 case 0x130:
1175 case 0x13b:
1176 obj_class = GP100_3D_CLASS;
1177 break;
1178 default:
1179 obj_class = GP102_3D_CLASS;
1180 break;
1181 }
1182 break;
1183 case 0x120:
1184 obj_class = GM200_3D_CLASS;
1185 break;
1186 case 0x110:
1187 obj_class = GM107_3D_CLASS;
1188 break;
1189 case 0x100:
1190 case 0xf0:
1191 obj_class = NVF0_3D_CLASS;
1192 break;
1193 case 0xe0:
1194 switch (dev->chipset) {
1195 case 0xea:
1196 obj_class = NVEA_3D_CLASS;
1197 break;
1198 default:
1199 obj_class = NVE4_3D_CLASS;
1200 break;
1201 }
1202 break;
1203 case 0xd0:
1204 obj_class = NVC8_3D_CLASS;
1205 break;
1206 case 0xc0:
1207 default:
1208 switch (dev->chipset) {
1209 case 0xc8:
1210 obj_class = NVC8_3D_CLASS;
1211 break;
1212 case 0xc1:
1213 obj_class = NVC1_3D_CLASS;
1214 break;
1215 default:
1216 obj_class = NVC0_3D_CLASS;
1217 break;
1218 }
1219 break;
1220 }
1221 ret = nouveau_object_new(chan, 0xbeef003d, obj_class, NULL, 0,
1222 &screen->eng3d);
1223 if (ret)
1224 FAIL_SCREEN_INIT("Error allocating PGRAPH context for 3D: %d\n", ret);
1225 screen->base.class_3d = obj_class;
1226
1227 BEGIN_NVC0(push, SUBC_3D(NV01_SUBCHAN_OBJECT), 1);
1228 PUSH_DATA (push, screen->eng3d->oclass);
1229
1230 BEGIN_NVC0(push, NVC0_3D(COND_MODE), 1);
1231 PUSH_DATA (push, NVC0_3D_COND_MODE_ALWAYS);
1232
1233 if (debug_get_bool_option("NOUVEAU_SHADER_WATCHDOG", true)) {
1234 /* kill shaders after about 1 second (at 100 MHz) */
1235 BEGIN_NVC0(push, NVC0_3D(WATCHDOG_TIMER), 1);
1236 PUSH_DATA (push, 0x17);
1237 }
1238
1239 IMMED_NVC0(push, NVC0_3D(ZETA_COMP_ENABLE),
1240 screen->base.drm->version >= 0x01000101);
1241 BEGIN_NVC0(push, NVC0_3D(RT_COMP_ENABLE(0)), 8);
1242 for (i = 0; i < 8; ++i)
1243 PUSH_DATA(push, screen->base.drm->version >= 0x01000101);
1244
1245 BEGIN_NVC0(push, NVC0_3D(RT_CONTROL), 1);
1246 PUSH_DATA (push, 1);
1247
1248 BEGIN_NVC0(push, NVC0_3D(CSAA_ENABLE), 1);
1249 PUSH_DATA (push, 0);
1250 BEGIN_NVC0(push, NVC0_3D(MULTISAMPLE_ENABLE), 1);
1251 PUSH_DATA (push, 0);
1252 BEGIN_NVC0(push, NVC0_3D(MULTISAMPLE_MODE), 1);
1253 PUSH_DATA (push, NVC0_3D_MULTISAMPLE_MODE_MS1);
1254 BEGIN_NVC0(push, NVC0_3D(MULTISAMPLE_CTRL), 1);
1255 PUSH_DATA (push, 0);
1256 BEGIN_NVC0(push, NVC0_3D(LINE_WIDTH_SEPARATE), 1);
1257 PUSH_DATA (push, 1);
1258 BEGIN_NVC0(push, NVC0_3D(PRIM_RESTART_WITH_DRAW_ARRAYS), 1);
1259 PUSH_DATA (push, 1);
1260 BEGIN_NVC0(push, NVC0_3D(BLEND_SEPARATE_ALPHA), 1);
1261 PUSH_DATA (push, 1);
1262 BEGIN_NVC0(push, NVC0_3D(BLEND_ENABLE_COMMON), 1);
1263 PUSH_DATA (push, 0);
1264 BEGIN_NVC0(push, NVC0_3D(SHADE_MODEL), 1);
1265 PUSH_DATA (push, NVC0_3D_SHADE_MODEL_SMOOTH);
1266 if (screen->eng3d->oclass < NVE4_3D_CLASS) {
1267 IMMED_NVC0(push, NVC0_3D(TEX_MISC), 0);
1268 } else {
1269 BEGIN_NVC0(push, NVE4_3D(TEX_CB_INDEX), 1);
1270 PUSH_DATA (push, 15);
1271 }
1272 BEGIN_NVC0(push, NVC0_3D(CALL_LIMIT_LOG), 1);
1273 PUSH_DATA (push, 8); /* 128 */
1274 BEGIN_NVC0(push, NVC0_3D(ZCULL_STATCTRS_ENABLE), 1);
1275 PUSH_DATA (push, 1);
1276 if (screen->eng3d->oclass >= NVC1_3D_CLASS) {
1277 BEGIN_NVC0(push, NVC0_3D(CACHE_SPLIT), 1);
1278 PUSH_DATA (push, NVC0_3D_CACHE_SPLIT_48K_SHARED_16K_L1);
1279 }
1280
1281 nvc0_magic_3d_init(push, screen->eng3d->oclass);
1282
1283 ret = nvc0_screen_resize_text_area(screen, 1 << 19);
1284 if (ret)
1285 FAIL_SCREEN_INIT("Error allocating TEXT area: %d\n", ret);
1286
1287 /* 6 user uniform areas, 6 driver areas, and 1 for the runout */
1288 ret = nouveau_bo_new(dev, NV_VRAM_DOMAIN(&screen->base), 1 << 12, 13 << 16, NULL,
1289 &screen->uniform_bo);
1290 if (ret)
1291 FAIL_SCREEN_INIT("Error allocating uniform BO: %d\n", ret);
1292
1293 PUSH_REFN (push, screen->uniform_bo, NV_VRAM_DOMAIN(&screen->base) | NOUVEAU_BO_WR);
1294
1295 /* return { 0.0, 0.0, 0.0, 0.0 } for out-of-bounds vtxbuf access */
1296 BEGIN_NVC0(push, NVC0_3D(CB_SIZE), 3);
1297 PUSH_DATA (push, 256);
1298 PUSH_DATAh(push, screen->uniform_bo->offset + NVC0_CB_AUX_RUNOUT_INFO);
1299 PUSH_DATA (push, screen->uniform_bo->offset + NVC0_CB_AUX_RUNOUT_INFO);
1300 BEGIN_1IC0(push, NVC0_3D(CB_POS), 5);
1301 PUSH_DATA (push, 0);
1302 PUSH_DATAf(push, 0.0f);
1303 PUSH_DATAf(push, 0.0f);
1304 PUSH_DATAf(push, 0.0f);
1305 PUSH_DATAf(push, 0.0f);
1306 BEGIN_NVC0(push, NVC0_3D(VERTEX_RUNOUT_ADDRESS_HIGH), 2);
1307 PUSH_DATAh(push, screen->uniform_bo->offset + NVC0_CB_AUX_RUNOUT_INFO);
1308 PUSH_DATA (push, screen->uniform_bo->offset + NVC0_CB_AUX_RUNOUT_INFO);
1309
1310 if (screen->base.drm->version >= 0x01000101) {
1311 ret = nouveau_getparam(dev, NOUVEAU_GETPARAM_GRAPH_UNITS, &value);
1312 if (ret)
1313 FAIL_SCREEN_INIT("NOUVEAU_GETPARAM_GRAPH_UNITS failed: %d\n", ret);
1314 } else {
1315 if (dev->chipset >= 0xe0 && dev->chipset < 0xf0)
1316 value = (8 << 8) | 4;
1317 else
1318 value = (16 << 8) | 4;
1319 }
1320 screen->gpc_count = value & 0x000000ff;
1321 screen->mp_count = value >> 8;
1322 screen->mp_count_compute = screen->mp_count;
1323
1324 ret = nvc0_screen_resize_tls_area(screen, 128 * 16, 0, 0x200);
1325 if (ret)
1326 FAIL_SCREEN_INIT("Error allocating TLS area: %d\n", ret);
1327
1328 BEGIN_NVC0(push, NVC0_3D(TEMP_ADDRESS_HIGH), 4);
1329 PUSH_DATAh(push, screen->tls->offset);
1330 PUSH_DATA (push, screen->tls->offset);
1331 PUSH_DATA (push, screen->tls->size >> 32);
1332 PUSH_DATA (push, screen->tls->size);
1333 BEGIN_NVC0(push, NVC0_3D(WARP_TEMP_ALLOC), 1);
1334 PUSH_DATA (push, 0);
1335 /* Reduce likelihood of collision with real buffers by placing the hole at
1336 * the top of the 4G area. This will have to be dealt with for real
1337 * eventually by blocking off that area from the VM.
1338 */
1339 BEGIN_NVC0(push, NVC0_3D(LOCAL_BASE), 1);
1340 PUSH_DATA (push, 0xff << 24);
1341
1342 if (screen->eng3d->oclass < GM107_3D_CLASS) {
1343 ret = nouveau_bo_new(dev, NV_VRAM_DOMAIN(&screen->base), 1 << 17, 1 << 20, NULL,
1344 &screen->poly_cache);
1345 if (ret)
1346 FAIL_SCREEN_INIT("Error allocating poly cache BO: %d\n", ret);
1347
1348 BEGIN_NVC0(push, NVC0_3D(VERTEX_QUARANTINE_ADDRESS_HIGH), 3);
1349 PUSH_DATAh(push, screen->poly_cache->offset);
1350 PUSH_DATA (push, screen->poly_cache->offset);
1351 PUSH_DATA (push, 3);
1352 }
1353
1354 ret = nouveau_bo_new(dev, NV_VRAM_DOMAIN(&screen->base), 1 << 17, 1 << 17, NULL,
1355 &screen->txc);
1356 if (ret)
1357 FAIL_SCREEN_INIT("Error allocating txc BO: %d\n", ret);
1358
1359 BEGIN_NVC0(push, NVC0_3D(TIC_ADDRESS_HIGH), 3);
1360 PUSH_DATAh(push, screen->txc->offset);
1361 PUSH_DATA (push, screen->txc->offset);
1362 PUSH_DATA (push, NVC0_TIC_MAX_ENTRIES - 1);
1363 if (screen->eng3d->oclass >= GM107_3D_CLASS) {
1364 screen->tic.maxwell = true;
1365 if (screen->eng3d->oclass == GM107_3D_CLASS) {
1366 screen->tic.maxwell =
1367 debug_get_bool_option("NOUVEAU_MAXWELL_TIC", true);
1368 IMMED_NVC0(push, SUBC_3D(0x0f10), screen->tic.maxwell);
1369 }
1370 }
1371
1372 BEGIN_NVC0(push, NVC0_3D(TSC_ADDRESS_HIGH), 3);
1373 PUSH_DATAh(push, screen->txc->offset + 65536);
1374 PUSH_DATA (push, screen->txc->offset + 65536);
1375 PUSH_DATA (push, NVC0_TSC_MAX_ENTRIES - 1);
1376
1377 BEGIN_NVC0(push, NVC0_3D(SCREEN_Y_CONTROL), 1);
1378 PUSH_DATA (push, 0);
1379 BEGIN_NVC0(push, NVC0_3D(WINDOW_OFFSET_X), 2);
1380 PUSH_DATA (push, 0);
1381 PUSH_DATA (push, 0);
1382 BEGIN_NVC0(push, NVC0_3D(ZCULL_REGION), 1); /* deactivate ZCULL */
1383 PUSH_DATA (push, 0x3f);
1384
1385 BEGIN_NVC0(push, NVC0_3D(CLIP_RECTS_MODE), 1);
1386 PUSH_DATA (push, NVC0_3D_CLIP_RECTS_MODE_INSIDE_ANY);
1387 BEGIN_NVC0(push, NVC0_3D(CLIP_RECT_HORIZ(0)), 8 * 2);
1388 for (i = 0; i < 8 * 2; ++i)
1389 PUSH_DATA(push, 0);
1390 BEGIN_NVC0(push, NVC0_3D(CLIP_RECTS_EN), 1);
1391 PUSH_DATA (push, 0);
1392 BEGIN_NVC0(push, NVC0_3D(CLIPID_ENABLE), 1);
1393 PUSH_DATA (push, 0);
1394
1395 /* neither scissors, viewport nor stencil mask should affect clears */
1396 BEGIN_NVC0(push, NVC0_3D(CLEAR_FLAGS), 1);
1397 PUSH_DATA (push, 0);
1398
1399 BEGIN_NVC0(push, NVC0_3D(VIEWPORT_TRANSFORM_EN), 1);
1400 PUSH_DATA (push, 1);
1401 for (i = 0; i < NVC0_MAX_VIEWPORTS; i++) {
1402 BEGIN_NVC0(push, NVC0_3D(DEPTH_RANGE_NEAR(i)), 2);
1403 PUSH_DATAf(push, 0.0f);
1404 PUSH_DATAf(push, 1.0f);
1405 }
1406 BEGIN_NVC0(push, NVC0_3D(VIEW_VOLUME_CLIP_CTRL), 1);
1407 PUSH_DATA (push, NVC0_3D_VIEW_VOLUME_CLIP_CTRL_UNK1_UNK1);
1408
1409 /* We use scissors instead of exact view volume clipping,
1410 * so they're always enabled.
1411 */
1412 for (i = 0; i < NVC0_MAX_VIEWPORTS; i++) {
1413 BEGIN_NVC0(push, NVC0_3D(SCISSOR_ENABLE(i)), 3);
1414 PUSH_DATA (push, 1);
1415 PUSH_DATA (push, 16384 << 16);
1416 PUSH_DATA (push, 16384 << 16);
1417 }
1418
1419 #define MK_MACRO(m, n) i = nvc0_graph_set_macro(screen, m, i, sizeof(n), n);
1420
1421 i = 0;
1422 MK_MACRO(NVC0_3D_MACRO_VERTEX_ARRAY_PER_INSTANCE, mme9097_per_instance_bf);
1423 MK_MACRO(NVC0_3D_MACRO_BLEND_ENABLES, mme9097_blend_enables);
1424 MK_MACRO(NVC0_3D_MACRO_VERTEX_ARRAY_SELECT, mme9097_vertex_array_select);
1425 MK_MACRO(NVC0_3D_MACRO_TEP_SELECT, mme9097_tep_select);
1426 MK_MACRO(NVC0_3D_MACRO_GP_SELECT, mme9097_gp_select);
1427 MK_MACRO(NVC0_3D_MACRO_POLYGON_MODE_FRONT, mme9097_poly_mode_front);
1428 MK_MACRO(NVC0_3D_MACRO_POLYGON_MODE_BACK, mme9097_poly_mode_back);
1429 MK_MACRO(NVC0_3D_MACRO_DRAW_ARRAYS_INDIRECT, mme9097_draw_arrays_indirect);
1430 MK_MACRO(NVC0_3D_MACRO_DRAW_ELEMENTS_INDIRECT, mme9097_draw_elts_indirect);
1431 MK_MACRO(NVC0_3D_MACRO_DRAW_ARRAYS_INDIRECT_COUNT, mme9097_draw_arrays_indirect_count);
1432 MK_MACRO(NVC0_3D_MACRO_DRAW_ELEMENTS_INDIRECT_COUNT, mme9097_draw_elts_indirect_count);
1433 MK_MACRO(NVC0_3D_MACRO_QUERY_BUFFER_WRITE, mme9097_query_buffer_write);
1434 MK_MACRO(NVC0_3D_MACRO_CONSERVATIVE_RASTER_STATE, mme9097_conservative_raster_state);
1435 MK_MACRO(NVC0_3D_MACRO_COMPUTE_COUNTER, mme9097_compute_counter);
1436 MK_MACRO(NVC0_3D_MACRO_COMPUTE_COUNTER_TO_QUERY, mme9097_compute_counter_to_query);
1437 MK_MACRO(NVC0_CP_MACRO_LAUNCH_GRID_INDIRECT, mme90c0_launch_grid_indirect);
1438
1439 BEGIN_NVC0(push, NVC0_3D(RASTERIZE_ENABLE), 1);
1440 PUSH_DATA (push, 1);
1441 BEGIN_NVC0(push, NVC0_3D(RT_SEPARATE_FRAG_DATA), 1);
1442 PUSH_DATA (push, 1);
1443 BEGIN_NVC0(push, NVC0_3D(MACRO_GP_SELECT), 1);
1444 PUSH_DATA (push, 0x40);
1445 BEGIN_NVC0(push, NVC0_3D(LAYER), 1);
1446 PUSH_DATA (push, 0);
1447 BEGIN_NVC0(push, NVC0_3D(MACRO_TEP_SELECT), 1);
1448 PUSH_DATA (push, 0x30);
1449 BEGIN_NVC0(push, NVC0_3D(PATCH_VERTICES), 1);
1450 PUSH_DATA (push, 3);
1451 BEGIN_NVC0(push, NVC0_3D(SP_SELECT(2)), 1);
1452 PUSH_DATA (push, 0x20);
1453 BEGIN_NVC0(push, NVC0_3D(SP_SELECT(0)), 1);
1454 PUSH_DATA (push, 0x00);
1455 screen->save_state.patch_vertices = 3;
1456
1457 BEGIN_NVC0(push, NVC0_3D(POINT_COORD_REPLACE), 1);
1458 PUSH_DATA (push, 0);
1459 BEGIN_NVC0(push, NVC0_3D(POINT_RASTER_RULES), 1);
1460 PUSH_DATA (push, NVC0_3D_POINT_RASTER_RULES_OGL);
1461
1462 IMMED_NVC0(push, NVC0_3D(EDGEFLAG), 1);
1463
1464 if (nvc0_screen_init_compute(screen))
1465 goto fail;
1466
1467 /* XXX: Compute and 3D are somehow aliased on Fermi. */
1468 for (i = 0; i < 5; ++i) {
1469 unsigned j = 0;
1470 for (j = 0; j < 16; j++)
1471 screen->cb_bindings[i][j].size = -1;
1472
1473 /* TIC and TSC entries for each unit (nve4+ only) */
1474 /* auxiliary constants (6 user clip planes, base instance id) */
1475 nvc0_screen_bind_cb_3d(screen, NULL, i, 15, NVC0_CB_AUX_SIZE,
1476 screen->uniform_bo->offset + NVC0_CB_AUX_INFO(i));
1477 if (screen->eng3d->oclass >= NVE4_3D_CLASS) {
1478 unsigned j;
1479 BEGIN_1IC0(push, NVC0_3D(CB_POS), 9);
1480 PUSH_DATA (push, NVC0_CB_AUX_UNK_INFO);
1481 for (j = 0; j < 8; ++j)
1482 PUSH_DATA(push, j);
1483 } else {
1484 BEGIN_NVC0(push, NVC0_3D(TEX_LIMITS(i)), 1);
1485 PUSH_DATA (push, 0x54);
1486 }
1487
1488 /* MS sample coordinate offsets: these do not work with _ALT modes ! */
1489 BEGIN_1IC0(push, NVC0_3D(CB_POS), 1 + 2 * 8);
1490 PUSH_DATA (push, NVC0_CB_AUX_MS_INFO);
1491 PUSH_DATA (push, 0); /* 0 */
1492 PUSH_DATA (push, 0);
1493 PUSH_DATA (push, 1); /* 1 */
1494 PUSH_DATA (push, 0);
1495 PUSH_DATA (push, 0); /* 2 */
1496 PUSH_DATA (push, 1);
1497 PUSH_DATA (push, 1); /* 3 */
1498 PUSH_DATA (push, 1);
1499 PUSH_DATA (push, 2); /* 4 */
1500 PUSH_DATA (push, 0);
1501 PUSH_DATA (push, 3); /* 5 */
1502 PUSH_DATA (push, 0);
1503 PUSH_DATA (push, 2); /* 6 */
1504 PUSH_DATA (push, 1);
1505 PUSH_DATA (push, 3); /* 7 */
1506 PUSH_DATA (push, 1);
1507 }
1508 BEGIN_NVC0(push, NVC0_3D(LINKED_TSC), 1);
1509 PUSH_DATA (push, 0);
1510
1511 PUSH_KICK (push);
1512
1513 screen->tic.entries = CALLOC(
1514 NVC0_TIC_MAX_ENTRIES + NVC0_TSC_MAX_ENTRIES + NVE4_IMG_MAX_HANDLES,
1515 sizeof(void *));
1516 screen->tsc.entries = screen->tic.entries + NVC0_TIC_MAX_ENTRIES;
1517 screen->img.entries = (void *)(screen->tsc.entries + NVC0_TSC_MAX_ENTRIES);
1518
1519 if (!nvc0_blitter_create(screen))
1520 goto fail;
1521
1522 nouveau_fence_new(&screen->base, &screen->base.fence.current);
1523
1524 return &screen->base;
1525
1526 fail:
1527 screen->base.base.context_create = NULL;
1528 return &screen->base;
1529 }
1530
1531 int
1532 nvc0_screen_tic_alloc(struct nvc0_screen *screen, void *entry)
1533 {
1534 int i = screen->tic.next;
1535
1536 while (screen->tic.lock[i / 32] & (1 << (i % 32)))
1537 i = (i + 1) & (NVC0_TIC_MAX_ENTRIES - 1);
1538
1539 screen->tic.next = (i + 1) & (NVC0_TIC_MAX_ENTRIES - 1);
1540
1541 if (screen->tic.entries[i])
1542 nv50_tic_entry(screen->tic.entries[i])->id = -1;
1543
1544 screen->tic.entries[i] = entry;
1545 return i;
1546 }
1547
1548 int
1549 nvc0_screen_tsc_alloc(struct nvc0_screen *screen, void *entry)
1550 {
1551 int i = screen->tsc.next;
1552
1553 while (screen->tsc.lock[i / 32] & (1 << (i % 32)))
1554 i = (i + 1) & (NVC0_TSC_MAX_ENTRIES - 1);
1555
1556 screen->tsc.next = (i + 1) & (NVC0_TSC_MAX_ENTRIES - 1);
1557
1558 if (screen->tsc.entries[i])
1559 nv50_tsc_entry(screen->tsc.entries[i])->id = -1;
1560
1561 screen->tsc.entries[i] = entry;
1562 return i;
1563 }