nvc0: add NV_viewport_swizzle support for GM200+
[mesa.git] / src / gallium / drivers / nouveau / nvc0 / nvc0_screen.c
1 /*
2 * Copyright 2010 Christoph Bumiller
3 *
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8 * and/or sell copies of the Software, and to permit persons to whom the
9 * Software is furnished to do so, subject to the following conditions:
10 *
11 * The above copyright notice and this permission notice shall be included in
12 * all copies or substantial portions of the Software.
13 *
14 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
15 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
16 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
17 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR
18 * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
19 * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
20 * OTHER DEALINGS IN THE SOFTWARE.
21 */
22
23 #include <xf86drm.h>
24 #include <nouveau_drm.h>
25 #include <nvif/class.h>
26 #include "util/format/u_format.h"
27 #include "util/format/u_format_s3tc.h"
28 #include "util/u_screen.h"
29 #include "pipe/p_screen.h"
30 #include "compiler/nir/nir.h"
31
32 #include "nouveau_vp3_video.h"
33
34 #include "nvc0/nvc0_context.h"
35 #include "nvc0/nvc0_screen.h"
36
37 #include "nvc0/mme/com9097.mme.h"
38 #include "nvc0/mme/com90c0.mme.h"
39
40 #include "nv50/g80_texture.xml.h"
41
42 static bool
43 nvc0_screen_is_format_supported(struct pipe_screen *pscreen,
44 enum pipe_format format,
45 enum pipe_texture_target target,
46 unsigned sample_count,
47 unsigned storage_sample_count,
48 unsigned bindings)
49 {
50 const struct util_format_description *desc = util_format_description(format);
51
52 if (sample_count > 8)
53 return false;
54 if (!(0x117 & (1 << sample_count))) /* 0, 1, 2, 4 or 8 */
55 return false;
56
57 if (MAX2(1, sample_count) != MAX2(1, storage_sample_count))
58 return false;
59
60 /* Short-circuit the rest of the logic -- this is used by the state tracker
61 * to determine valid MS levels in a no-attachments scenario.
62 */
63 if (format == PIPE_FORMAT_NONE && bindings & PIPE_BIND_RENDER_TARGET)
64 return true;
65
66 if ((bindings & PIPE_BIND_SAMPLER_VIEW) && (target != PIPE_BUFFER))
67 if (util_format_get_blocksizebits(format) == 3 * 32)
68 return false;
69
70 if (bindings & PIPE_BIND_LINEAR)
71 if (util_format_is_depth_or_stencil(format) ||
72 (target != PIPE_TEXTURE_1D &&
73 target != PIPE_TEXTURE_2D &&
74 target != PIPE_TEXTURE_RECT) ||
75 sample_count > 1)
76 return false;
77
78 /* Restrict ETC2 and ASTC formats here. These are only supported on GK20A.
79 */
80 if ((desc->layout == UTIL_FORMAT_LAYOUT_ETC ||
81 desc->layout == UTIL_FORMAT_LAYOUT_ASTC) &&
82 /* The claim is that this should work on GM107 but it doesn't. Need to
83 * test further and figure out if it's a nouveau issue or a HW one.
84 nouveau_screen(pscreen)->class_3d < GM107_3D_CLASS &&
85 */
86 nouveau_screen(pscreen)->class_3d != NVEA_3D_CLASS)
87 return false;
88
89 /* shared is always supported */
90 bindings &= ~(PIPE_BIND_LINEAR |
91 PIPE_BIND_SHARED);
92
93 if (bindings & PIPE_BIND_SHADER_IMAGE) {
94 if (format == PIPE_FORMAT_B8G8R8A8_UNORM &&
95 nouveau_screen(pscreen)->class_3d < NVE4_3D_CLASS) {
96 /* This should work on Fermi, but for currently unknown reasons it
97 * does not and results in breaking reads from pbos. */
98 return false;
99 }
100 }
101
102 return (( nvc0_format_table[format].usage |
103 nvc0_vertex_format[format].usage) & bindings) == bindings;
104 }
105
106 static int
107 nvc0_screen_get_param(struct pipe_screen *pscreen, enum pipe_cap param)
108 {
109 const uint16_t class_3d = nouveau_screen(pscreen)->class_3d;
110 const struct nouveau_screen *screen = nouveau_screen(pscreen);
111 struct nouveau_device *dev = screen->device;
112
113 switch (param) {
114 /* non-boolean caps */
115 case PIPE_CAP_MAX_TEXTURE_2D_SIZE:
116 return 16384;
117 case PIPE_CAP_MAX_TEXTURE_CUBE_LEVELS:
118 return 15;
119 case PIPE_CAP_MAX_TEXTURE_3D_LEVELS:
120 return 12;
121 case PIPE_CAP_MAX_TEXTURE_ARRAY_LAYERS:
122 return 2048;
123 case PIPE_CAP_MIN_TEXEL_OFFSET:
124 return -8;
125 case PIPE_CAP_MAX_TEXEL_OFFSET:
126 return 7;
127 case PIPE_CAP_MIN_TEXTURE_GATHER_OFFSET:
128 return -32;
129 case PIPE_CAP_MAX_TEXTURE_GATHER_OFFSET:
130 return 31;
131 case PIPE_CAP_MAX_TEXTURE_BUFFER_SIZE:
132 return 128 * 1024 * 1024;
133 case PIPE_CAP_GLSL_FEATURE_LEVEL:
134 return 430;
135 case PIPE_CAP_GLSL_FEATURE_LEVEL_COMPATIBILITY:
136 return 430;
137 case PIPE_CAP_MAX_RENDER_TARGETS:
138 return 8;
139 case PIPE_CAP_MAX_DUAL_SOURCE_RENDER_TARGETS:
140 return 1;
141 case PIPE_CAP_VIEWPORT_SUBPIXEL_BITS:
142 case PIPE_CAP_RASTERIZER_SUBPIXEL_BITS:
143 return 8;
144 case PIPE_CAP_MAX_STREAM_OUTPUT_BUFFERS:
145 return 4;
146 case PIPE_CAP_MAX_STREAM_OUTPUT_SEPARATE_COMPONENTS:
147 case PIPE_CAP_MAX_STREAM_OUTPUT_INTERLEAVED_COMPONENTS:
148 return 128;
149 case PIPE_CAP_MAX_GEOMETRY_OUTPUT_VERTICES:
150 case PIPE_CAP_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS:
151 return 1024;
152 case PIPE_CAP_MAX_VERTEX_STREAMS:
153 return 4;
154 case PIPE_CAP_MAX_GS_INVOCATIONS:
155 return 32;
156 case PIPE_CAP_MAX_SHADER_BUFFER_SIZE:
157 return 1 << 27;
158 case PIPE_CAP_MAX_VERTEX_ATTRIB_STRIDE:
159 return 2048;
160 case PIPE_CAP_MAX_VERTEX_ELEMENT_SRC_OFFSET:
161 return 2047;
162 case PIPE_CAP_CONSTANT_BUFFER_OFFSET_ALIGNMENT:
163 return 256;
164 case PIPE_CAP_TEXTURE_BUFFER_OFFSET_ALIGNMENT:
165 if (class_3d < GM107_3D_CLASS)
166 return 256; /* IMAGE bindings require alignment to 256 */
167 return 16;
168 case PIPE_CAP_SHADER_BUFFER_OFFSET_ALIGNMENT:
169 return 16;
170 case PIPE_CAP_MIN_MAP_BUFFER_ALIGNMENT:
171 return NOUVEAU_MIN_BUFFER_MAP_ALIGN;
172 case PIPE_CAP_MAX_VIEWPORTS:
173 return NVC0_MAX_VIEWPORTS;
174 case PIPE_CAP_MAX_TEXTURE_GATHER_COMPONENTS:
175 return 4;
176 case PIPE_CAP_TEXTURE_BORDER_COLOR_QUIRK:
177 return PIPE_QUIRK_TEXTURE_BORDER_COLOR_SWIZZLE_NV50;
178 case PIPE_CAP_ENDIANNESS:
179 return PIPE_ENDIAN_LITTLE;
180 case PIPE_CAP_MAX_SHADER_PATCH_VARYINGS:
181 return 30;
182 case PIPE_CAP_MAX_WINDOW_RECTANGLES:
183 return NVC0_MAX_WINDOW_RECTANGLES;
184 case PIPE_CAP_MAX_CONSERVATIVE_RASTER_SUBPIXEL_PRECISION_BIAS:
185 return class_3d >= GM200_3D_CLASS ? 8 : 0;
186 case PIPE_CAP_MAX_TEXTURE_UPLOAD_MEMORY_BUDGET:
187 return 64 * 1024 * 1024;
188 case PIPE_CAP_MAX_VARYINGS:
189 /* NOTE: These only count our slots for GENERIC varyings.
190 * The address space may be larger, but the actual hard limit seems to be
191 * less than what the address space layout permits, so don't add TEXCOORD,
192 * COLOR, etc. here.
193 */
194 return 0x1f0 / 16;
195 case PIPE_CAP_MAX_VERTEX_BUFFERS:
196 return 16;
197
198 /* supported caps */
199 case PIPE_CAP_TEXTURE_MIRROR_CLAMP:
200 case PIPE_CAP_TEXTURE_MIRROR_CLAMP_TO_EDGE:
201 case PIPE_CAP_TEXTURE_SWIZZLE:
202 case PIPE_CAP_TEXTURE_SHADOW_MAP:
203 case PIPE_CAP_NPOT_TEXTURES:
204 case PIPE_CAP_MIXED_FRAMEBUFFER_SIZES:
205 case PIPE_CAP_MIXED_COLOR_DEPTH_BITS:
206 case PIPE_CAP_ANISOTROPIC_FILTER:
207 case PIPE_CAP_SEAMLESS_CUBE_MAP:
208 case PIPE_CAP_CUBE_MAP_ARRAY:
209 case PIPE_CAP_TEXTURE_BUFFER_OBJECTS:
210 case PIPE_CAP_TEXTURE_MULTISAMPLE:
211 case PIPE_CAP_DEPTH_CLIP_DISABLE:
212 case PIPE_CAP_POINT_SPRITE:
213 case PIPE_CAP_TGSI_TEXCOORD:
214 case PIPE_CAP_FRAGMENT_SHADER_TEXTURE_LOD:
215 case PIPE_CAP_FRAGMENT_SHADER_DERIVATIVES:
216 case PIPE_CAP_VERTEX_SHADER_SATURATE:
217 case PIPE_CAP_FRAGMENT_COLOR_CLAMPED:
218 case PIPE_CAP_VERTEX_COLOR_UNCLAMPED:
219 case PIPE_CAP_VERTEX_COLOR_CLAMPED:
220 case PIPE_CAP_QUERY_TIMESTAMP:
221 case PIPE_CAP_QUERY_TIME_ELAPSED:
222 case PIPE_CAP_OCCLUSION_QUERY:
223 case PIPE_CAP_STREAM_OUTPUT_PAUSE_RESUME:
224 case PIPE_CAP_STREAM_OUTPUT_INTERLEAVE_BUFFERS:
225 case PIPE_CAP_QUERY_PIPELINE_STATISTICS:
226 case PIPE_CAP_BLEND_EQUATION_SEPARATE:
227 case PIPE_CAP_INDEP_BLEND_ENABLE:
228 case PIPE_CAP_INDEP_BLEND_FUNC:
229 case PIPE_CAP_TGSI_FS_COORD_ORIGIN_UPPER_LEFT:
230 case PIPE_CAP_TGSI_FS_COORD_PIXEL_CENTER_HALF_INTEGER:
231 case PIPE_CAP_PRIMITIVE_RESTART:
232 case PIPE_CAP_TGSI_INSTANCEID:
233 case PIPE_CAP_VERTEX_ELEMENT_INSTANCE_DIVISOR:
234 case PIPE_CAP_MIXED_COLORBUFFER_FORMATS:
235 case PIPE_CAP_CONDITIONAL_RENDER:
236 case PIPE_CAP_TEXTURE_BARRIER:
237 case PIPE_CAP_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION:
238 case PIPE_CAP_START_INSTANCE:
239 case PIPE_CAP_BUFFER_MAP_PERSISTENT_COHERENT:
240 case PIPE_CAP_DRAW_INDIRECT:
241 case PIPE_CAP_USER_VERTEX_BUFFERS:
242 case PIPE_CAP_TEXTURE_QUERY_LOD:
243 case PIPE_CAP_SAMPLE_SHADING:
244 case PIPE_CAP_TEXTURE_GATHER_OFFSETS:
245 case PIPE_CAP_TEXTURE_GATHER_SM5:
246 case PIPE_CAP_TGSI_FS_FINE_DERIVATIVE:
247 case PIPE_CAP_CONDITIONAL_RENDER_INVERTED:
248 case PIPE_CAP_SAMPLER_VIEW_TARGET:
249 case PIPE_CAP_CLIP_HALFZ:
250 case PIPE_CAP_POLYGON_OFFSET_CLAMP:
251 case PIPE_CAP_MULTISAMPLE_Z_RESOLVE:
252 case PIPE_CAP_TEXTURE_FLOAT_LINEAR:
253 case PIPE_CAP_TEXTURE_HALF_FLOAT_LINEAR:
254 case PIPE_CAP_DEPTH_BOUNDS_TEST:
255 case PIPE_CAP_TGSI_TXQS:
256 case PIPE_CAP_COPY_BETWEEN_COMPRESSED_AND_PLAIN_FORMATS:
257 case PIPE_CAP_FORCE_PERSAMPLE_INTERP:
258 case PIPE_CAP_SHAREABLE_SHADERS:
259 case PIPE_CAP_CLEAR_TEXTURE:
260 case PIPE_CAP_DRAW_PARAMETERS:
261 case PIPE_CAP_TGSI_PACK_HALF_FLOAT:
262 case PIPE_CAP_MULTI_DRAW_INDIRECT:
263 case PIPE_CAP_MULTI_DRAW_INDIRECT_PARAMS:
264 case PIPE_CAP_TGSI_FS_FACE_IS_INTEGER_SYSVAL:
265 case PIPE_CAP_QUERY_BUFFER_OBJECT:
266 case PIPE_CAP_INVALIDATE_BUFFER:
267 case PIPE_CAP_STRING_MARKER:
268 case PIPE_CAP_FRAMEBUFFER_NO_ATTACHMENT:
269 case PIPE_CAP_CULL_DISTANCE:
270 case PIPE_CAP_PRIMITIVE_RESTART_FOR_PATCHES:
271 case PIPE_CAP_ROBUST_BUFFER_ACCESS_BEHAVIOR:
272 case PIPE_CAP_TGSI_VOTE:
273 case PIPE_CAP_POLYGON_OFFSET_UNITS_UNSCALED:
274 case PIPE_CAP_TGSI_ARRAY_COMPONENTS:
275 case PIPE_CAP_TGSI_MUL_ZERO_WINS:
276 case PIPE_CAP_DOUBLES:
277 case PIPE_CAP_INT64:
278 case PIPE_CAP_TGSI_TEX_TXF_LZ:
279 case PIPE_CAP_TGSI_CLOCK:
280 case PIPE_CAP_COMPUTE:
281 case PIPE_CAP_CAN_BIND_CONST_BUFFER_AS_VERTEX:
282 case PIPE_CAP_ALLOW_MAPPED_BUFFERS_DURING_EXECUTION:
283 case PIPE_CAP_QUERY_SO_OVERFLOW:
284 case PIPE_CAP_DEST_SURFACE_SRGB_CONTROL:
285 case PIPE_CAP_TGSI_DIV:
286 case PIPE_CAP_TGSI_ATOMINC_WRAP:
287 case PIPE_CAP_DEMOTE_TO_HELPER_INVOCATION:
288 case PIPE_CAP_DEVICE_RESET_STATUS_QUERY:
289 case PIPE_CAP_PREFER_IMM_ARRAYS_AS_CONSTBUF:
290 case PIPE_CAP_FLATSHADE:
291 case PIPE_CAP_ALPHA_TEST:
292 case PIPE_CAP_POINT_SIZE_FIXED:
293 case PIPE_CAP_TWO_SIDED_COLOR:
294 case PIPE_CAP_CLIP_PLANES:
295 case PIPE_CAP_TEXTURE_SHADOW_LOD:
296 return 1;
297 case PIPE_CAP_PREFER_BLIT_BASED_TEXTURE_TRANSFER:
298 return nouveau_screen(pscreen)->vram_domain & NOUVEAU_BO_VRAM ? 1 : 0;
299 case PIPE_CAP_FBFETCH:
300 return class_3d >= NVE4_3D_CLASS ? 1 : 0; /* needs testing on fermi */
301 case PIPE_CAP_SEAMLESS_CUBE_MAP_PER_TEXTURE:
302 case PIPE_CAP_TGSI_BALLOT:
303 return class_3d >= NVE4_3D_CLASS;
304 case PIPE_CAP_BINDLESS_TEXTURE:
305 return class_3d >= NVE4_3D_CLASS;
306 case PIPE_CAP_TGSI_ATOMFADD:
307 return class_3d < GM107_3D_CLASS; /* needs additional lowering */
308 case PIPE_CAP_POLYGON_MODE_FILL_RECTANGLE:
309 case PIPE_CAP_TGSI_VS_LAYER_VIEWPORT:
310 case PIPE_CAP_TGSI_TES_LAYER_VIEWPORT:
311 case PIPE_CAP_POST_DEPTH_COVERAGE:
312 case PIPE_CAP_CONSERVATIVE_RASTER_POST_SNAP_TRIANGLES:
313 case PIPE_CAP_CONSERVATIVE_RASTER_POST_SNAP_POINTS_LINES:
314 case PIPE_CAP_CONSERVATIVE_RASTER_POST_DEPTH_COVERAGE:
315 case PIPE_CAP_PROGRAMMABLE_SAMPLE_LOCATIONS:
316 case PIPE_CAP_VIEWPORT_SWIZZLE:
317 return class_3d >= GM200_3D_CLASS;
318 case PIPE_CAP_CONSERVATIVE_RASTER_PRE_SNAP_TRIANGLES:
319 return class_3d >= GP100_3D_CLASS;
320
321 /* caps has to be turned on with nir */
322 case PIPE_CAP_INT64_DIVMOD:
323 return screen->prefer_nir ? 1 : 0;
324
325 /* unsupported caps */
326 case PIPE_CAP_DEPTH_CLIP_DISABLE_SEPARATE:
327 case PIPE_CAP_TGSI_FS_COORD_ORIGIN_LOWER_LEFT:
328 case PIPE_CAP_TGSI_FS_COORD_PIXEL_CENTER_INTEGER:
329 case PIPE_CAP_SHADER_STENCIL_EXPORT:
330 case PIPE_CAP_TGSI_CAN_COMPACT_CONSTANTS:
331 case PIPE_CAP_VERTEX_BUFFER_OFFSET_4BYTE_ALIGNED_ONLY:
332 case PIPE_CAP_VERTEX_BUFFER_STRIDE_4BYTE_ALIGNED_ONLY:
333 case PIPE_CAP_VERTEX_ELEMENT_SRC_OFFSET_4BYTE_ALIGNED_ONLY:
334 case PIPE_CAP_FAKE_SW_MSAA:
335 case PIPE_CAP_TGSI_VS_WINDOW_SPACE_POSITION:
336 case PIPE_CAP_VERTEXID_NOBASE:
337 case PIPE_CAP_RESOURCE_FROM_USER_MEMORY:
338 case PIPE_CAP_TGSI_FS_POSITION_IS_SYSVAL:
339 case PIPE_CAP_TGSI_FS_POINT_IS_SYSVAL:
340 case PIPE_CAP_GENERATE_MIPMAP:
341 case PIPE_CAP_BUFFER_SAMPLER_VIEW_RGBA_ONLY:
342 case PIPE_CAP_SURFACE_REINTERPRET_BLOCKS:
343 case PIPE_CAP_QUERY_MEMORY_INFO:
344 case PIPE_CAP_PCI_GROUP:
345 case PIPE_CAP_PCI_BUS:
346 case PIPE_CAP_PCI_DEVICE:
347 case PIPE_CAP_PCI_FUNCTION:
348 case PIPE_CAP_TGSI_CAN_READ_OUTPUTS:
349 case PIPE_CAP_NATIVE_FENCE_FD:
350 case PIPE_CAP_GLSL_OPTIMIZE_CONSERVATIVELY:
351 case PIPE_CAP_SPARSE_BUFFER_PAGE_SIZE:
352 case PIPE_CAP_NIR_SAMPLERS_AS_DEREF:
353 case PIPE_CAP_MEMOBJ:
354 case PIPE_CAP_LOAD_CONSTBUF:
355 case PIPE_CAP_TGSI_ANY_REG_AS_ADDRESS:
356 case PIPE_CAP_TILE_RASTER_ORDER:
357 case PIPE_CAP_MAX_COMBINED_SHADER_OUTPUT_RESOURCES:
358 case PIPE_CAP_FRAMEBUFFER_MSAA_CONSTRAINTS:
359 case PIPE_CAP_SIGNED_VERTEX_BUFFER_OFFSET:
360 case PIPE_CAP_CONTEXT_PRIORITY_MASK:
361 case PIPE_CAP_FENCE_SIGNAL:
362 case PIPE_CAP_CONSTBUF0_FLAGS:
363 case PIPE_CAP_PACKED_UNIFORMS:
364 case PIPE_CAP_CONSERVATIVE_RASTER_PRE_SNAP_POINTS_LINES:
365 case PIPE_CAP_MAX_COMBINED_SHADER_BUFFERS:
366 case PIPE_CAP_MAX_COMBINED_HW_ATOMIC_COUNTERS:
367 case PIPE_CAP_MAX_COMBINED_HW_ATOMIC_COUNTER_BUFFERS:
368 case PIPE_CAP_SURFACE_SAMPLE_COUNT:
369 case PIPE_CAP_QUERY_PIPELINE_STATISTICS_SINGLE:
370 case PIPE_CAP_RGB_OVERRIDE_DST_ALPHA_BLEND:
371 case PIPE_CAP_GLSL_TESS_LEVELS_AS_INPUTS:
372 case PIPE_CAP_NIR_COMPACT_ARRAYS:
373 case PIPE_CAP_IMAGE_LOAD_FORMATTED:
374 case PIPE_CAP_COMPUTE_SHADER_DERIVATIVES:
375 case PIPE_CAP_ATOMIC_FLOAT_MINMAX:
376 case PIPE_CAP_CONSERVATIVE_RASTER_INNER_COVERAGE:
377 case PIPE_CAP_FRAGMENT_SHADER_INTERLOCK:
378 case PIPE_CAP_CS_DERIVED_SYSTEM_VALUES_SUPPORTED:
379 case PIPE_CAP_FBFETCH_COHERENT:
380 case PIPE_CAP_TGSI_SKIP_SHRINK_IO_ARRAYS:
381 case PIPE_CAP_TGSI_TG4_COMPONENT_IN_SWIZZLE:
382 case PIPE_CAP_OPENCL_INTEGER_FUNCTIONS: /* could be done */
383 case PIPE_CAP_INTEGER_MULTIPLY_32X16: /* could be done */
384 case PIPE_CAP_FRONTEND_NOOP:
385 case PIPE_CAP_GL_SPIRV:
386 case PIPE_CAP_SHADER_SAMPLES_IDENTICAL:
387 return 0;
388
389 case PIPE_CAP_VENDOR_ID:
390 return 0x10de;
391 case PIPE_CAP_DEVICE_ID: {
392 uint64_t device_id;
393 if (nouveau_getparam(dev, NOUVEAU_GETPARAM_PCI_DEVICE, &device_id)) {
394 NOUVEAU_ERR("NOUVEAU_GETPARAM_PCI_DEVICE failed.\n");
395 return -1;
396 }
397 return device_id;
398 }
399 case PIPE_CAP_ACCELERATED:
400 return 1;
401 case PIPE_CAP_VIDEO_MEMORY:
402 return dev->vram_size >> 20;
403 case PIPE_CAP_UMA:
404 return 0;
405
406 default:
407 debug_printf("%s: unhandled cap %d\n", __func__, param);
408 /* fallthrough */
409 /* caps where we want the default value */
410 case PIPE_CAP_DMABUF:
411 case PIPE_CAP_ESSL_FEATURE_LEVEL:
412 case PIPE_CAP_THROTTLE:
413 return u_pipe_screen_get_param_defaults(pscreen, param);
414 }
415 }
416
417 static int
418 nvc0_screen_get_shader_param(struct pipe_screen *pscreen,
419 enum pipe_shader_type shader,
420 enum pipe_shader_cap param)
421 {
422 const struct nouveau_screen *screen = nouveau_screen(pscreen);
423 const uint16_t class_3d = screen->class_3d;
424
425 switch (shader) {
426 case PIPE_SHADER_VERTEX:
427 case PIPE_SHADER_GEOMETRY:
428 case PIPE_SHADER_FRAGMENT:
429 case PIPE_SHADER_COMPUTE:
430 case PIPE_SHADER_TESS_CTRL:
431 case PIPE_SHADER_TESS_EVAL:
432 break;
433 default:
434 return 0;
435 }
436
437 switch (param) {
438 case PIPE_SHADER_CAP_PREFERRED_IR:
439 return screen->prefer_nir ? PIPE_SHADER_IR_NIR : PIPE_SHADER_IR_TGSI;
440 case PIPE_SHADER_CAP_SUPPORTED_IRS: {
441 uint32_t irs = 1 << PIPE_SHADER_IR_TGSI |
442 1 << PIPE_SHADER_IR_NIR;
443 if (screen->force_enable_cl)
444 irs |= 1 << PIPE_SHADER_IR_NIR_SERIALIZED;
445 return irs;
446 }
447 case PIPE_SHADER_CAP_MAX_INSTRUCTIONS:
448 case PIPE_SHADER_CAP_MAX_ALU_INSTRUCTIONS:
449 case PIPE_SHADER_CAP_MAX_TEX_INSTRUCTIONS:
450 case PIPE_SHADER_CAP_MAX_TEX_INDIRECTIONS:
451 return 16384;
452 case PIPE_SHADER_CAP_MAX_CONTROL_FLOW_DEPTH:
453 return 16;
454 case PIPE_SHADER_CAP_MAX_INPUTS:
455 return 0x200 / 16;
456 case PIPE_SHADER_CAP_MAX_OUTPUTS:
457 return 32;
458 case PIPE_SHADER_CAP_MAX_CONST_BUFFER_SIZE:
459 return NVC0_MAX_CONSTBUF_SIZE;
460 case PIPE_SHADER_CAP_MAX_CONST_BUFFERS:
461 return NVC0_MAX_PIPE_CONSTBUFS;
462 case PIPE_SHADER_CAP_INDIRECT_OUTPUT_ADDR:
463 return shader != PIPE_SHADER_FRAGMENT;
464 case PIPE_SHADER_CAP_INDIRECT_INPUT_ADDR:
465 case PIPE_SHADER_CAP_INDIRECT_TEMP_ADDR:
466 case PIPE_SHADER_CAP_INDIRECT_CONST_ADDR:
467 return 1;
468 case PIPE_SHADER_CAP_MAX_TEMPS:
469 return NVC0_CAP_MAX_PROGRAM_TEMPS;
470 case PIPE_SHADER_CAP_TGSI_CONT_SUPPORTED:
471 return 1;
472 case PIPE_SHADER_CAP_TGSI_SQRT_SUPPORTED:
473 return 1;
474 case PIPE_SHADER_CAP_SUBROUTINES:
475 return 1;
476 case PIPE_SHADER_CAP_INTEGERS:
477 return 1;
478 case PIPE_SHADER_CAP_TGSI_DROUND_SUPPORTED:
479 return 1;
480 case PIPE_SHADER_CAP_TGSI_FMA_SUPPORTED:
481 return 1;
482 case PIPE_SHADER_CAP_TGSI_SKIP_MERGE_REGISTERS:
483 return 1;
484 case PIPE_SHADER_CAP_TGSI_DFRACEXP_DLDEXP_SUPPORTED:
485 case PIPE_SHADER_CAP_TGSI_LDEXP_SUPPORTED:
486 case PIPE_SHADER_CAP_TGSI_ANY_INOUT_DECL_RANGE:
487 case PIPE_SHADER_CAP_LOWER_IF_THRESHOLD:
488 case PIPE_SHADER_CAP_INT64_ATOMICS:
489 case PIPE_SHADER_CAP_FP16:
490 case PIPE_SHADER_CAP_MAX_HW_ATOMIC_COUNTERS:
491 case PIPE_SHADER_CAP_MAX_HW_ATOMIC_COUNTER_BUFFERS:
492 return 0;
493 case PIPE_SHADER_CAP_MAX_SHADER_BUFFERS:
494 return NVC0_MAX_BUFFERS;
495 case PIPE_SHADER_CAP_MAX_TEXTURE_SAMPLERS:
496 return (class_3d >= NVE4_3D_CLASS) ? 32 : 16;
497 case PIPE_SHADER_CAP_MAX_SAMPLER_VIEWS:
498 return (class_3d >= NVE4_3D_CLASS) ? 32 : 16;
499 case PIPE_SHADER_CAP_MAX_UNROLL_ITERATIONS_HINT:
500 return 32;
501 case PIPE_SHADER_CAP_MAX_SHADER_IMAGES:
502 if (class_3d >= NVE4_3D_CLASS)
503 return NVC0_MAX_IMAGES;
504 if (shader == PIPE_SHADER_FRAGMENT || shader == PIPE_SHADER_COMPUTE)
505 return NVC0_MAX_IMAGES;
506 return 0;
507 default:
508 NOUVEAU_ERR("unknown PIPE_SHADER_CAP %d\n", param);
509 return 0;
510 }
511 }
512
513 static float
514 nvc0_screen_get_paramf(struct pipe_screen *pscreen, enum pipe_capf param)
515 {
516 const uint16_t class_3d = nouveau_screen(pscreen)->class_3d;
517
518 switch (param) {
519 case PIPE_CAPF_MAX_LINE_WIDTH:
520 case PIPE_CAPF_MAX_LINE_WIDTH_AA:
521 return 10.0f;
522 case PIPE_CAPF_MAX_POINT_WIDTH:
523 return 63.0f;
524 case PIPE_CAPF_MAX_POINT_WIDTH_AA:
525 return 63.375f;
526 case PIPE_CAPF_MAX_TEXTURE_ANISOTROPY:
527 return 16.0f;
528 case PIPE_CAPF_MAX_TEXTURE_LOD_BIAS:
529 return 15.0f;
530 case PIPE_CAPF_MIN_CONSERVATIVE_RASTER_DILATE:
531 return 0.0f;
532 case PIPE_CAPF_MAX_CONSERVATIVE_RASTER_DILATE:
533 return class_3d >= GM200_3D_CLASS ? 0.75f : 0.0f;
534 case PIPE_CAPF_CONSERVATIVE_RASTER_DILATE_GRANULARITY:
535 return class_3d >= GM200_3D_CLASS ? 0.25f : 0.0f;
536 }
537
538 NOUVEAU_ERR("unknown PIPE_CAPF %d\n", param);
539 return 0.0f;
540 }
541
542 static int
543 nvc0_screen_get_compute_param(struct pipe_screen *pscreen,
544 enum pipe_shader_ir ir_type,
545 enum pipe_compute_cap param, void *data)
546 {
547 struct nvc0_screen *screen = nvc0_screen(pscreen);
548 const uint16_t obj_class = screen->compute->oclass;
549
550 #define RET(x) do { \
551 if (data) \
552 memcpy(data, x, sizeof(x)); \
553 return sizeof(x); \
554 } while (0)
555
556 switch (param) {
557 case PIPE_COMPUTE_CAP_GRID_DIMENSION:
558 RET((uint64_t []) { 3 });
559 case PIPE_COMPUTE_CAP_MAX_GRID_SIZE:
560 if (obj_class >= NVE4_COMPUTE_CLASS) {
561 RET(((uint64_t []) { 0x7fffffff, 65535, 65535 }));
562 } else {
563 RET(((uint64_t []) { 65535, 65535, 65535 }));
564 }
565 case PIPE_COMPUTE_CAP_MAX_BLOCK_SIZE:
566 RET(((uint64_t []) { 1024, 1024, 64 }));
567 case PIPE_COMPUTE_CAP_MAX_THREADS_PER_BLOCK:
568 RET((uint64_t []) { 1024 });
569 case PIPE_COMPUTE_CAP_MAX_VARIABLE_THREADS_PER_BLOCK:
570 if (obj_class >= NVE4_COMPUTE_CLASS) {
571 RET((uint64_t []) { 1024 });
572 } else {
573 RET((uint64_t []) { 512 });
574 }
575 case PIPE_COMPUTE_CAP_MAX_GLOBAL_SIZE: /* g[] */
576 RET((uint64_t []) { 1ULL << 40 });
577 case PIPE_COMPUTE_CAP_MAX_LOCAL_SIZE: /* s[] */
578 switch (obj_class) {
579 case GM200_COMPUTE_CLASS:
580 RET((uint64_t []) { 96 << 10 });
581 break;
582 case GM107_COMPUTE_CLASS:
583 RET((uint64_t []) { 64 << 10 });
584 break;
585 default:
586 RET((uint64_t []) { 48 << 10 });
587 break;
588 }
589 case PIPE_COMPUTE_CAP_MAX_PRIVATE_SIZE: /* l[] */
590 RET((uint64_t []) { 512 << 10 });
591 case PIPE_COMPUTE_CAP_MAX_INPUT_SIZE: /* c[], arbitrary limit */
592 RET((uint64_t []) { 4096 });
593 case PIPE_COMPUTE_CAP_SUBGROUP_SIZE:
594 RET((uint32_t []) { 32 });
595 case PIPE_COMPUTE_CAP_MAX_MEM_ALLOC_SIZE:
596 RET((uint64_t []) { 1ULL << 40 });
597 case PIPE_COMPUTE_CAP_IMAGES_SUPPORTED:
598 RET((uint32_t []) { 0 });
599 case PIPE_COMPUTE_CAP_MAX_COMPUTE_UNITS:
600 RET((uint32_t []) { screen->mp_count_compute });
601 case PIPE_COMPUTE_CAP_MAX_CLOCK_FREQUENCY:
602 RET((uint32_t []) { 512 }); /* FIXME: arbitrary limit */
603 case PIPE_COMPUTE_CAP_ADDRESS_BITS:
604 RET((uint32_t []) { 64 });
605 default:
606 return 0;
607 }
608
609 #undef RET
610 }
611
612 static void
613 nvc0_screen_get_sample_pixel_grid(struct pipe_screen *pscreen,
614 unsigned sample_count,
615 unsigned *width, unsigned *height)
616 {
617 switch (sample_count) {
618 case 0:
619 case 1:
620 /* this could be 4x4, but the GL state tracker makes it difficult to
621 * create a 1x MSAA texture and smaller grids save CB space */
622 *width = 2;
623 *height = 4;
624 break;
625 case 2:
626 *width = 2;
627 *height = 4;
628 break;
629 case 4:
630 *width = 2;
631 *height = 2;
632 break;
633 case 8:
634 *width = 1;
635 *height = 2;
636 break;
637 default:
638 assert(0);
639 }
640 }
641
642 static void
643 nvc0_screen_destroy(struct pipe_screen *pscreen)
644 {
645 struct nvc0_screen *screen = nvc0_screen(pscreen);
646
647 if (!nouveau_drm_screen_unref(&screen->base))
648 return;
649
650 if (screen->base.fence.current) {
651 struct nouveau_fence *current = NULL;
652
653 /* nouveau_fence_wait will create a new current fence, so wait on the
654 * _current_ one, and remove both.
655 */
656 nouveau_fence_ref(screen->base.fence.current, &current);
657 nouveau_fence_wait(current, NULL);
658 nouveau_fence_ref(NULL, &current);
659 nouveau_fence_ref(NULL, &screen->base.fence.current);
660 }
661 if (screen->base.pushbuf)
662 screen->base.pushbuf->user_priv = NULL;
663
664 if (screen->blitter)
665 nvc0_blitter_destroy(screen);
666 if (screen->pm.prog) {
667 screen->pm.prog->code = NULL; /* hardcoded, don't FREE */
668 nvc0_program_destroy(NULL, screen->pm.prog);
669 FREE(screen->pm.prog);
670 }
671
672 nouveau_bo_ref(NULL, &screen->text);
673 nouveau_bo_ref(NULL, &screen->uniform_bo);
674 nouveau_bo_ref(NULL, &screen->tls);
675 nouveau_bo_ref(NULL, &screen->txc);
676 nouveau_bo_ref(NULL, &screen->fence.bo);
677 nouveau_bo_ref(NULL, &screen->poly_cache);
678
679 nouveau_heap_destroy(&screen->lib_code);
680 nouveau_heap_destroy(&screen->text_heap);
681
682 FREE(screen->tic.entries);
683
684 nouveau_object_del(&screen->eng3d);
685 nouveau_object_del(&screen->eng2d);
686 nouveau_object_del(&screen->m2mf);
687 nouveau_object_del(&screen->compute);
688 nouveau_object_del(&screen->nvsw);
689
690 nouveau_screen_fini(&screen->base);
691
692 FREE(screen);
693 }
694
695 static int
696 nvc0_graph_set_macro(struct nvc0_screen *screen, uint32_t m, unsigned pos,
697 unsigned size, const uint32_t *data)
698 {
699 struct nouveau_pushbuf *push = screen->base.pushbuf;
700
701 size /= 4;
702
703 assert((pos + size) <= 0x800);
704
705 BEGIN_NVC0(push, SUBC_3D(NVC0_GRAPH_MACRO_ID), 2);
706 PUSH_DATA (push, (m - 0x3800) / 8);
707 PUSH_DATA (push, pos);
708 BEGIN_1IC0(push, SUBC_3D(NVC0_GRAPH_MACRO_UPLOAD_POS), size + 1);
709 PUSH_DATA (push, pos);
710 PUSH_DATAp(push, data, size);
711
712 return pos + size;
713 }
714
715 static void
716 nvc0_magic_3d_init(struct nouveau_pushbuf *push, uint16_t obj_class)
717 {
718 BEGIN_NVC0(push, SUBC_3D(0x10cc), 1);
719 PUSH_DATA (push, 0xff);
720 BEGIN_NVC0(push, SUBC_3D(0x10e0), 2);
721 PUSH_DATA (push, 0xff);
722 PUSH_DATA (push, 0xff);
723 BEGIN_NVC0(push, SUBC_3D(0x10ec), 2);
724 PUSH_DATA (push, 0xff);
725 PUSH_DATA (push, 0xff);
726 BEGIN_NVC0(push, SUBC_3D(0x074c), 1);
727 PUSH_DATA (push, 0x3f);
728
729 BEGIN_NVC0(push, SUBC_3D(0x16a8), 1);
730 PUSH_DATA (push, (3 << 16) | 3);
731 BEGIN_NVC0(push, SUBC_3D(0x1794), 1);
732 PUSH_DATA (push, (2 << 16) | 2);
733
734 if (obj_class < GM107_3D_CLASS) {
735 BEGIN_NVC0(push, SUBC_3D(0x12ac), 1);
736 PUSH_DATA (push, 0);
737 }
738 BEGIN_NVC0(push, SUBC_3D(0x0218), 1);
739 PUSH_DATA (push, 0x10);
740 BEGIN_NVC0(push, SUBC_3D(0x10fc), 1);
741 PUSH_DATA (push, 0x10);
742 BEGIN_NVC0(push, SUBC_3D(0x1290), 1);
743 PUSH_DATA (push, 0x10);
744 BEGIN_NVC0(push, SUBC_3D(0x12d8), 2);
745 PUSH_DATA (push, 0x10);
746 PUSH_DATA (push, 0x10);
747 BEGIN_NVC0(push, SUBC_3D(0x1140), 1);
748 PUSH_DATA (push, 0x10);
749 BEGIN_NVC0(push, SUBC_3D(0x1610), 1);
750 PUSH_DATA (push, 0xe);
751
752 BEGIN_NVC0(push, NVC0_3D(VERTEX_ID_GEN_MODE), 1);
753 PUSH_DATA (push, NVC0_3D_VERTEX_ID_GEN_MODE_DRAW_ARRAYS_ADD_START);
754 BEGIN_NVC0(push, SUBC_3D(0x030c), 1);
755 PUSH_DATA (push, 0);
756 BEGIN_NVC0(push, SUBC_3D(0x0300), 1);
757 PUSH_DATA (push, 3);
758
759 BEGIN_NVC0(push, SUBC_3D(0x02d0), 1);
760 PUSH_DATA (push, 0x3fffff);
761 BEGIN_NVC0(push, SUBC_3D(0x0fdc), 1);
762 PUSH_DATA (push, 1);
763 BEGIN_NVC0(push, SUBC_3D(0x19c0), 1);
764 PUSH_DATA (push, 1);
765
766 if (obj_class < GM107_3D_CLASS) {
767 BEGIN_NVC0(push, SUBC_3D(0x075c), 1);
768 PUSH_DATA (push, 3);
769
770 if (obj_class >= NVE4_3D_CLASS) {
771 BEGIN_NVC0(push, SUBC_3D(0x07fc), 1);
772 PUSH_DATA (push, 1);
773 }
774 }
775
776 /* TODO: find out what software methods 0x1528, 0x1280 and (on nve4) 0x02dc
777 * are supposed to do */
778 }
779
780 static void
781 nvc0_screen_fence_emit(struct pipe_screen *pscreen, u32 *sequence)
782 {
783 struct nvc0_screen *screen = nvc0_screen(pscreen);
784 struct nouveau_pushbuf *push = screen->base.pushbuf;
785
786 /* we need to do it after possible flush in MARK_RING */
787 *sequence = ++screen->base.fence.sequence;
788
789 assert(PUSH_AVAIL(push) + push->rsvd_kick >= 5);
790 PUSH_DATA (push, NVC0_FIFO_PKHDR_SQ(NVC0_3D(QUERY_ADDRESS_HIGH), 4));
791 PUSH_DATAh(push, screen->fence.bo->offset);
792 PUSH_DATA (push, screen->fence.bo->offset);
793 PUSH_DATA (push, *sequence);
794 PUSH_DATA (push, NVC0_3D_QUERY_GET_FENCE | NVC0_3D_QUERY_GET_SHORT |
795 (0xf << NVC0_3D_QUERY_GET_UNIT__SHIFT));
796 }
797
798 static u32
799 nvc0_screen_fence_update(struct pipe_screen *pscreen)
800 {
801 struct nvc0_screen *screen = nvc0_screen(pscreen);
802 return screen->fence.map[0];
803 }
804
805 static int
806 nvc0_screen_init_compute(struct nvc0_screen *screen)
807 {
808 screen->base.base.get_compute_param = nvc0_screen_get_compute_param;
809
810 switch (screen->base.device->chipset & ~0xf) {
811 case 0xc0:
812 case 0xd0:
813 return nvc0_screen_compute_setup(screen, screen->base.pushbuf);
814 case 0xe0:
815 case 0xf0:
816 case 0x100:
817 case 0x110:
818 case 0x120:
819 case 0x130:
820 return nve4_screen_compute_setup(screen, screen->base.pushbuf);
821 default:
822 return -1;
823 }
824 }
825
826 static int
827 nvc0_screen_resize_tls_area(struct nvc0_screen *screen,
828 uint32_t lpos, uint32_t lneg, uint32_t cstack)
829 {
830 struct nouveau_bo *bo = NULL;
831 int ret;
832 uint64_t size = (lpos + lneg) * 32 + cstack;
833
834 if (size >= (1 << 20)) {
835 NOUVEAU_ERR("requested TLS size too large: 0x%"PRIx64"\n", size);
836 return -1;
837 }
838
839 size *= (screen->base.device->chipset >= 0xe0) ? 64 : 48; /* max warps */
840 size = align(size, 0x8000);
841 size *= screen->mp_count;
842
843 size = align(size, 1 << 17);
844
845 ret = nouveau_bo_new(screen->base.device, NV_VRAM_DOMAIN(&screen->base), 1 << 17, size,
846 NULL, &bo);
847 if (ret)
848 return ret;
849
850 /* Make sure that the pushbuf has acquired a reference to the old tls
851 * segment, as it may have commands that will reference it.
852 */
853 if (screen->tls)
854 PUSH_REFN(screen->base.pushbuf, screen->tls,
855 NV_VRAM_DOMAIN(&screen->base) | NOUVEAU_BO_RDWR);
856 nouveau_bo_ref(NULL, &screen->tls);
857 screen->tls = bo;
858 return 0;
859 }
860
861 int
862 nvc0_screen_resize_text_area(struct nvc0_screen *screen, uint64_t size)
863 {
864 struct nouveau_pushbuf *push = screen->base.pushbuf;
865 struct nouveau_bo *bo;
866 int ret;
867
868 ret = nouveau_bo_new(screen->base.device, NV_VRAM_DOMAIN(&screen->base),
869 1 << 17, size, NULL, &bo);
870 if (ret)
871 return ret;
872
873 /* Make sure that the pushbuf has acquired a reference to the old text
874 * segment, as it may have commands that will reference it.
875 */
876 if (screen->text)
877 PUSH_REFN(push, screen->text,
878 NV_VRAM_DOMAIN(&screen->base) | NOUVEAU_BO_RD);
879 nouveau_bo_ref(NULL, &screen->text);
880 screen->text = bo;
881
882 nouveau_heap_destroy(&screen->lib_code);
883 nouveau_heap_destroy(&screen->text_heap);
884
885 /* XXX: getting a page fault at the end of the code buffer every few
886 * launches, don't use the last 256 bytes to work around them - prefetch ?
887 */
888 nouveau_heap_init(&screen->text_heap, 0, size - 0x100);
889
890 /* update the code segment setup */
891 BEGIN_NVC0(push, NVC0_3D(CODE_ADDRESS_HIGH), 2);
892 PUSH_DATAh(push, screen->text->offset);
893 PUSH_DATA (push, screen->text->offset);
894 if (screen->compute) {
895 BEGIN_NVC0(push, NVC0_CP(CODE_ADDRESS_HIGH), 2);
896 PUSH_DATAh(push, screen->text->offset);
897 PUSH_DATA (push, screen->text->offset);
898 }
899
900 return 0;
901 }
902
903 void
904 nvc0_screen_bind_cb_3d(struct nvc0_screen *screen, bool *can_serialize,
905 int stage, int index, int size, uint64_t addr)
906 {
907 assert(stage != 5);
908
909 struct nouveau_pushbuf *push = screen->base.pushbuf;
910
911 if (screen->base.class_3d >= GM107_3D_CLASS) {
912 struct nvc0_cb_binding *binding = &screen->cb_bindings[stage][index];
913
914 // TODO: Better figure out the conditions in which this is needed
915 bool serialize = binding->addr == addr && binding->size != size;
916 if (can_serialize)
917 serialize = serialize && *can_serialize;
918 if (serialize) {
919 IMMED_NVC0(push, NVC0_3D(SERIALIZE), 0);
920 if (can_serialize)
921 *can_serialize = false;
922 }
923
924 binding->addr = addr;
925 binding->size = size;
926 }
927
928 if (size >= 0) {
929 BEGIN_NVC0(push, NVC0_3D(CB_SIZE), 3);
930 PUSH_DATA (push, size);
931 PUSH_DATAh(push, addr);
932 PUSH_DATA (push, addr);
933 }
934 IMMED_NVC0(push, NVC0_3D(CB_BIND(stage)), (index << 4) | (size >= 0));
935 }
936
937 static const nir_shader_compiler_options nir_options = {
938 .lower_fdiv = false,
939 .lower_ffma = false,
940 .fuse_ffma = false, /* nir doesn't track mad vs fma */
941 .lower_flrp32 = true,
942 .lower_flrp64 = true,
943 .lower_fpow = false,
944 .lower_fsat = false,
945 .lower_fsqrt = false, // TODO: only before gm200
946 .lower_fmod = true,
947 .lower_bitfield_extract = false,
948 .lower_bitfield_extract_to_shifts = false,
949 .lower_bitfield_insert = false,
950 .lower_bitfield_insert_to_shifts = false,
951 .lower_bitfield_reverse = false,
952 .lower_bit_count = false,
953 .lower_ifind_msb = false,
954 .lower_find_lsb = false,
955 .lower_uadd_carry = true, // TODO
956 .lower_usub_borrow = true, // TODO
957 .lower_mul_high = false,
958 .lower_negate = false,
959 .lower_sub = true,
960 .lower_scmp = true, // TODO: not implemented yet
961 .lower_idiv = true,
962 .lower_isign = false, // TODO
963 .fdot_replicates = false, // TODO
964 .lower_ffloor = false, // TODO
965 .lower_ffract = true,
966 .lower_fceil = false, // TODO
967 .lower_ldexp = true,
968 .lower_pack_half_2x16 = true,
969 .lower_pack_unorm_2x16 = true,
970 .lower_pack_snorm_2x16 = true,
971 .lower_pack_unorm_4x8 = true,
972 .lower_pack_snorm_4x8 = true,
973 .lower_unpack_half_2x16 = true,
974 .lower_unpack_unorm_2x16 = true,
975 .lower_unpack_snorm_2x16 = true,
976 .lower_unpack_unorm_4x8 = true,
977 .lower_unpack_snorm_4x8 = true,
978 .lower_extract_byte = true,
979 .lower_extract_word = true,
980 .lower_all_io_to_temps = false,
981 .vertex_id_zero_based = false,
982 .lower_base_vertex = false,
983 .lower_helper_invocation = false,
984 .lower_cs_local_index_from_id = true,
985 .lower_cs_local_id_from_index = false,
986 .lower_device_index_to_zero = false, // TODO
987 .lower_wpos_pntc = false, // TODO
988 .lower_hadd = true, // TODO
989 .lower_add_sat = true, // TODO
990 .use_interpolated_input_intrinsics = true,
991 .lower_mul_2x32_64 = true, // TODO
992 .max_unroll_iterations = 32,
993 .lower_int64_options = nir_lower_ufind_msb64|nir_lower_divmod64, // TODO
994 .lower_doubles_options = nir_lower_dmod, // TODO
995 .lower_to_scalar = true,
996 };
997
998 static const void *
999 nvc0_screen_get_compiler_options(struct pipe_screen *pscreen,
1000 enum pipe_shader_ir ir,
1001 enum pipe_shader_type shader)
1002 {
1003 if (ir == PIPE_SHADER_IR_NIR)
1004 return &nir_options;
1005 return NULL;
1006 }
1007
1008 #define FAIL_SCREEN_INIT(str, err) \
1009 do { \
1010 NOUVEAU_ERR(str, err); \
1011 goto fail; \
1012 } while(0)
1013
1014 struct nouveau_screen *
1015 nvc0_screen_create(struct nouveau_device *dev)
1016 {
1017 struct nvc0_screen *screen;
1018 struct pipe_screen *pscreen;
1019 struct nouveau_object *chan;
1020 struct nouveau_pushbuf *push;
1021 uint64_t value;
1022 uint32_t obj_class;
1023 uint32_t flags;
1024 int ret;
1025 unsigned i;
1026
1027 switch (dev->chipset & ~0xf) {
1028 case 0xc0:
1029 case 0xd0:
1030 case 0xe0:
1031 case 0xf0:
1032 case 0x100:
1033 case 0x110:
1034 case 0x120:
1035 case 0x130:
1036 break;
1037 default:
1038 return NULL;
1039 }
1040
1041 screen = CALLOC_STRUCT(nvc0_screen);
1042 if (!screen)
1043 return NULL;
1044 pscreen = &screen->base.base;
1045 pscreen->destroy = nvc0_screen_destroy;
1046
1047 ret = nouveau_screen_init(&screen->base, dev);
1048 if (ret)
1049 FAIL_SCREEN_INIT("Base screen init failed: %d\n", ret);
1050 chan = screen->base.channel;
1051 push = screen->base.pushbuf;
1052 push->user_priv = screen;
1053 push->rsvd_kick = 5;
1054
1055 /* TODO: could this be higher on Kepler+? how does reclocking vs no
1056 * reclocking affect performance?
1057 * TODO: could this be higher on Fermi?
1058 */
1059 if (dev->chipset >= 0xe0)
1060 screen->base.transfer_pushbuf_threshold = 1024;
1061
1062 screen->base.vidmem_bindings |= PIPE_BIND_CONSTANT_BUFFER |
1063 PIPE_BIND_SHADER_BUFFER |
1064 PIPE_BIND_VERTEX_BUFFER | PIPE_BIND_INDEX_BUFFER |
1065 PIPE_BIND_COMMAND_ARGS_BUFFER | PIPE_BIND_QUERY_BUFFER;
1066 screen->base.sysmem_bindings |=
1067 PIPE_BIND_VERTEX_BUFFER | PIPE_BIND_INDEX_BUFFER;
1068
1069 if (screen->base.vram_domain & NOUVEAU_BO_GART) {
1070 screen->base.sysmem_bindings |= screen->base.vidmem_bindings;
1071 screen->base.vidmem_bindings = 0;
1072 }
1073
1074 pscreen->context_create = nvc0_create;
1075 pscreen->is_format_supported = nvc0_screen_is_format_supported;
1076 pscreen->get_param = nvc0_screen_get_param;
1077 pscreen->get_shader_param = nvc0_screen_get_shader_param;
1078 pscreen->get_paramf = nvc0_screen_get_paramf;
1079 pscreen->get_sample_pixel_grid = nvc0_screen_get_sample_pixel_grid;
1080 pscreen->get_driver_query_info = nvc0_screen_get_driver_query_info;
1081 pscreen->get_driver_query_group_info = nvc0_screen_get_driver_query_group_info;
1082 /* nir stuff */
1083 pscreen->get_compiler_options = nvc0_screen_get_compiler_options;
1084
1085 nvc0_screen_init_resource_functions(pscreen);
1086
1087 screen->base.base.get_video_param = nouveau_vp3_screen_get_video_param;
1088 screen->base.base.is_video_format_supported = nouveau_vp3_screen_video_supported;
1089
1090 flags = NOUVEAU_BO_GART | NOUVEAU_BO_MAP;
1091 if (screen->base.drm->version >= 0x01000202)
1092 flags |= NOUVEAU_BO_COHERENT;
1093
1094 ret = nouveau_bo_new(dev, flags, 0, 4096, NULL, &screen->fence.bo);
1095 if (ret)
1096 FAIL_SCREEN_INIT("Error allocating fence BO: %d\n", ret);
1097 nouveau_bo_map(screen->fence.bo, 0, NULL);
1098 screen->fence.map = screen->fence.bo->map;
1099 screen->base.fence.emit = nvc0_screen_fence_emit;
1100 screen->base.fence.update = nvc0_screen_fence_update;
1101
1102
1103 ret = nouveau_object_new(chan, (dev->chipset < 0xe0) ? 0x1f906e : 0x906e,
1104 NVIF_CLASS_SW_GF100, NULL, 0, &screen->nvsw);
1105 if (ret)
1106 FAIL_SCREEN_INIT("Error creating SW object: %d\n", ret);
1107
1108 BEGIN_NVC0(push, SUBC_SW(NV01_SUBCHAN_OBJECT), 1);
1109 PUSH_DATA (push, screen->nvsw->handle);
1110
1111 switch (dev->chipset & ~0xf) {
1112 case 0x130:
1113 case 0x120:
1114 case 0x110:
1115 case 0x100:
1116 case 0xf0:
1117 obj_class = NVF0_P2MF_CLASS;
1118 break;
1119 case 0xe0:
1120 obj_class = NVE4_P2MF_CLASS;
1121 break;
1122 default:
1123 obj_class = NVC0_M2MF_CLASS;
1124 break;
1125 }
1126 ret = nouveau_object_new(chan, 0xbeef323f, obj_class, NULL, 0,
1127 &screen->m2mf);
1128 if (ret)
1129 FAIL_SCREEN_INIT("Error allocating PGRAPH context for M2MF: %d\n", ret);
1130
1131 BEGIN_NVC0(push, SUBC_M2MF(NV01_SUBCHAN_OBJECT), 1);
1132 PUSH_DATA (push, screen->m2mf->oclass);
1133 if (screen->m2mf->oclass == NVE4_P2MF_CLASS) {
1134 BEGIN_NVC0(push, SUBC_COPY(NV01_SUBCHAN_OBJECT), 1);
1135 PUSH_DATA (push, 0xa0b5);
1136 }
1137
1138 ret = nouveau_object_new(chan, 0xbeef902d, NVC0_2D_CLASS, NULL, 0,
1139 &screen->eng2d);
1140 if (ret)
1141 FAIL_SCREEN_INIT("Error allocating PGRAPH context for 2D: %d\n", ret);
1142
1143 BEGIN_NVC0(push, SUBC_2D(NV01_SUBCHAN_OBJECT), 1);
1144 PUSH_DATA (push, screen->eng2d->oclass);
1145 BEGIN_NVC0(push, SUBC_2D(NVC0_2D_SINGLE_GPC), 1);
1146 PUSH_DATA (push, 0);
1147 BEGIN_NVC0(push, NVC0_2D(OPERATION), 1);
1148 PUSH_DATA (push, NV50_2D_OPERATION_SRCCOPY);
1149 BEGIN_NVC0(push, NVC0_2D(CLIP_ENABLE), 1);
1150 PUSH_DATA (push, 0);
1151 BEGIN_NVC0(push, NVC0_2D(COLOR_KEY_ENABLE), 1);
1152 PUSH_DATA (push, 0);
1153 BEGIN_NVC0(push, SUBC_2D(0x0884), 1);
1154 PUSH_DATA (push, 0x3f);
1155 BEGIN_NVC0(push, SUBC_2D(0x0888), 1);
1156 PUSH_DATA (push, 1);
1157 BEGIN_NVC0(push, NVC0_2D(COND_MODE), 1);
1158 PUSH_DATA (push, NV50_2D_COND_MODE_ALWAYS);
1159
1160 BEGIN_NVC0(push, SUBC_2D(NVC0_GRAPH_NOTIFY_ADDRESS_HIGH), 2);
1161 PUSH_DATAh(push, screen->fence.bo->offset + 16);
1162 PUSH_DATA (push, screen->fence.bo->offset + 16);
1163
1164 switch (dev->chipset & ~0xf) {
1165 case 0x130:
1166 switch (dev->chipset) {
1167 case 0x130:
1168 case 0x13b:
1169 obj_class = GP100_3D_CLASS;
1170 break;
1171 default:
1172 obj_class = GP102_3D_CLASS;
1173 break;
1174 }
1175 break;
1176 case 0x120:
1177 obj_class = GM200_3D_CLASS;
1178 break;
1179 case 0x110:
1180 obj_class = GM107_3D_CLASS;
1181 break;
1182 case 0x100:
1183 case 0xf0:
1184 obj_class = NVF0_3D_CLASS;
1185 break;
1186 case 0xe0:
1187 switch (dev->chipset) {
1188 case 0xea:
1189 obj_class = NVEA_3D_CLASS;
1190 break;
1191 default:
1192 obj_class = NVE4_3D_CLASS;
1193 break;
1194 }
1195 break;
1196 case 0xd0:
1197 obj_class = NVC8_3D_CLASS;
1198 break;
1199 case 0xc0:
1200 default:
1201 switch (dev->chipset) {
1202 case 0xc8:
1203 obj_class = NVC8_3D_CLASS;
1204 break;
1205 case 0xc1:
1206 obj_class = NVC1_3D_CLASS;
1207 break;
1208 default:
1209 obj_class = NVC0_3D_CLASS;
1210 break;
1211 }
1212 break;
1213 }
1214 ret = nouveau_object_new(chan, 0xbeef003d, obj_class, NULL, 0,
1215 &screen->eng3d);
1216 if (ret)
1217 FAIL_SCREEN_INIT("Error allocating PGRAPH context for 3D: %d\n", ret);
1218 screen->base.class_3d = obj_class;
1219
1220 BEGIN_NVC0(push, SUBC_3D(NV01_SUBCHAN_OBJECT), 1);
1221 PUSH_DATA (push, screen->eng3d->oclass);
1222
1223 BEGIN_NVC0(push, NVC0_3D(COND_MODE), 1);
1224 PUSH_DATA (push, NVC0_3D_COND_MODE_ALWAYS);
1225
1226 if (debug_get_bool_option("NOUVEAU_SHADER_WATCHDOG", true)) {
1227 /* kill shaders after about 1 second (at 100 MHz) */
1228 BEGIN_NVC0(push, NVC0_3D(WATCHDOG_TIMER), 1);
1229 PUSH_DATA (push, 0x17);
1230 }
1231
1232 IMMED_NVC0(push, NVC0_3D(ZETA_COMP_ENABLE),
1233 screen->base.drm->version >= 0x01000101);
1234 BEGIN_NVC0(push, NVC0_3D(RT_COMP_ENABLE(0)), 8);
1235 for (i = 0; i < 8; ++i)
1236 PUSH_DATA(push, screen->base.drm->version >= 0x01000101);
1237
1238 BEGIN_NVC0(push, NVC0_3D(RT_CONTROL), 1);
1239 PUSH_DATA (push, 1);
1240
1241 BEGIN_NVC0(push, NVC0_3D(CSAA_ENABLE), 1);
1242 PUSH_DATA (push, 0);
1243 BEGIN_NVC0(push, NVC0_3D(MULTISAMPLE_ENABLE), 1);
1244 PUSH_DATA (push, 0);
1245 BEGIN_NVC0(push, NVC0_3D(MULTISAMPLE_MODE), 1);
1246 PUSH_DATA (push, NVC0_3D_MULTISAMPLE_MODE_MS1);
1247 BEGIN_NVC0(push, NVC0_3D(MULTISAMPLE_CTRL), 1);
1248 PUSH_DATA (push, 0);
1249 BEGIN_NVC0(push, NVC0_3D(LINE_WIDTH_SEPARATE), 1);
1250 PUSH_DATA (push, 1);
1251 BEGIN_NVC0(push, NVC0_3D(PRIM_RESTART_WITH_DRAW_ARRAYS), 1);
1252 PUSH_DATA (push, 1);
1253 BEGIN_NVC0(push, NVC0_3D(BLEND_SEPARATE_ALPHA), 1);
1254 PUSH_DATA (push, 1);
1255 BEGIN_NVC0(push, NVC0_3D(BLEND_ENABLE_COMMON), 1);
1256 PUSH_DATA (push, 0);
1257 BEGIN_NVC0(push, NVC0_3D(SHADE_MODEL), 1);
1258 PUSH_DATA (push, NVC0_3D_SHADE_MODEL_SMOOTH);
1259 if (screen->eng3d->oclass < NVE4_3D_CLASS) {
1260 IMMED_NVC0(push, NVC0_3D(TEX_MISC), 0);
1261 } else {
1262 BEGIN_NVC0(push, NVE4_3D(TEX_CB_INDEX), 1);
1263 PUSH_DATA (push, 15);
1264 }
1265 BEGIN_NVC0(push, NVC0_3D(CALL_LIMIT_LOG), 1);
1266 PUSH_DATA (push, 8); /* 128 */
1267 BEGIN_NVC0(push, NVC0_3D(ZCULL_STATCTRS_ENABLE), 1);
1268 PUSH_DATA (push, 1);
1269 if (screen->eng3d->oclass >= NVC1_3D_CLASS) {
1270 BEGIN_NVC0(push, NVC0_3D(CACHE_SPLIT), 1);
1271 PUSH_DATA (push, NVC0_3D_CACHE_SPLIT_48K_SHARED_16K_L1);
1272 }
1273
1274 nvc0_magic_3d_init(push, screen->eng3d->oclass);
1275
1276 ret = nvc0_screen_resize_text_area(screen, 1 << 19);
1277 if (ret)
1278 FAIL_SCREEN_INIT("Error allocating TEXT area: %d\n", ret);
1279
1280 /* 6 user uniform areas, 6 driver areas, and 1 for the runout */
1281 ret = nouveau_bo_new(dev, NV_VRAM_DOMAIN(&screen->base), 1 << 12, 13 << 16, NULL,
1282 &screen->uniform_bo);
1283 if (ret)
1284 FAIL_SCREEN_INIT("Error allocating uniform BO: %d\n", ret);
1285
1286 PUSH_REFN (push, screen->uniform_bo, NV_VRAM_DOMAIN(&screen->base) | NOUVEAU_BO_WR);
1287
1288 /* return { 0.0, 0.0, 0.0, 0.0 } for out-of-bounds vtxbuf access */
1289 BEGIN_NVC0(push, NVC0_3D(CB_SIZE), 3);
1290 PUSH_DATA (push, 256);
1291 PUSH_DATAh(push, screen->uniform_bo->offset + NVC0_CB_AUX_RUNOUT_INFO);
1292 PUSH_DATA (push, screen->uniform_bo->offset + NVC0_CB_AUX_RUNOUT_INFO);
1293 BEGIN_1IC0(push, NVC0_3D(CB_POS), 5);
1294 PUSH_DATA (push, 0);
1295 PUSH_DATAf(push, 0.0f);
1296 PUSH_DATAf(push, 0.0f);
1297 PUSH_DATAf(push, 0.0f);
1298 PUSH_DATAf(push, 0.0f);
1299 BEGIN_NVC0(push, NVC0_3D(VERTEX_RUNOUT_ADDRESS_HIGH), 2);
1300 PUSH_DATAh(push, screen->uniform_bo->offset + NVC0_CB_AUX_RUNOUT_INFO);
1301 PUSH_DATA (push, screen->uniform_bo->offset + NVC0_CB_AUX_RUNOUT_INFO);
1302
1303 if (screen->base.drm->version >= 0x01000101) {
1304 ret = nouveau_getparam(dev, NOUVEAU_GETPARAM_GRAPH_UNITS, &value);
1305 if (ret)
1306 FAIL_SCREEN_INIT("NOUVEAU_GETPARAM_GRAPH_UNITS failed: %d\n", ret);
1307 } else {
1308 if (dev->chipset >= 0xe0 && dev->chipset < 0xf0)
1309 value = (8 << 8) | 4;
1310 else
1311 value = (16 << 8) | 4;
1312 }
1313 screen->gpc_count = value & 0x000000ff;
1314 screen->mp_count = value >> 8;
1315 screen->mp_count_compute = screen->mp_count;
1316
1317 ret = nvc0_screen_resize_tls_area(screen, 128 * 16, 0, 0x200);
1318 if (ret)
1319 FAIL_SCREEN_INIT("Error allocating TLS area: %d\n", ret);
1320
1321 BEGIN_NVC0(push, NVC0_3D(TEMP_ADDRESS_HIGH), 4);
1322 PUSH_DATAh(push, screen->tls->offset);
1323 PUSH_DATA (push, screen->tls->offset);
1324 PUSH_DATA (push, screen->tls->size >> 32);
1325 PUSH_DATA (push, screen->tls->size);
1326 BEGIN_NVC0(push, NVC0_3D(WARP_TEMP_ALLOC), 1);
1327 PUSH_DATA (push, 0);
1328 /* Reduce likelihood of collision with real buffers by placing the hole at
1329 * the top of the 4G area. This will have to be dealt with for real
1330 * eventually by blocking off that area from the VM.
1331 */
1332 BEGIN_NVC0(push, NVC0_3D(LOCAL_BASE), 1);
1333 PUSH_DATA (push, 0xff << 24);
1334
1335 if (screen->eng3d->oclass < GM107_3D_CLASS) {
1336 ret = nouveau_bo_new(dev, NV_VRAM_DOMAIN(&screen->base), 1 << 17, 1 << 20, NULL,
1337 &screen->poly_cache);
1338 if (ret)
1339 FAIL_SCREEN_INIT("Error allocating poly cache BO: %d\n", ret);
1340
1341 BEGIN_NVC0(push, NVC0_3D(VERTEX_QUARANTINE_ADDRESS_HIGH), 3);
1342 PUSH_DATAh(push, screen->poly_cache->offset);
1343 PUSH_DATA (push, screen->poly_cache->offset);
1344 PUSH_DATA (push, 3);
1345 }
1346
1347 ret = nouveau_bo_new(dev, NV_VRAM_DOMAIN(&screen->base), 1 << 17, 1 << 17, NULL,
1348 &screen->txc);
1349 if (ret)
1350 FAIL_SCREEN_INIT("Error allocating txc BO: %d\n", ret);
1351
1352 BEGIN_NVC0(push, NVC0_3D(TIC_ADDRESS_HIGH), 3);
1353 PUSH_DATAh(push, screen->txc->offset);
1354 PUSH_DATA (push, screen->txc->offset);
1355 PUSH_DATA (push, NVC0_TIC_MAX_ENTRIES - 1);
1356 if (screen->eng3d->oclass >= GM107_3D_CLASS) {
1357 screen->tic.maxwell = true;
1358 if (screen->eng3d->oclass == GM107_3D_CLASS) {
1359 screen->tic.maxwell =
1360 debug_get_bool_option("NOUVEAU_MAXWELL_TIC", true);
1361 IMMED_NVC0(push, SUBC_3D(0x0f10), screen->tic.maxwell);
1362 }
1363 }
1364
1365 BEGIN_NVC0(push, NVC0_3D(TSC_ADDRESS_HIGH), 3);
1366 PUSH_DATAh(push, screen->txc->offset + 65536);
1367 PUSH_DATA (push, screen->txc->offset + 65536);
1368 PUSH_DATA (push, NVC0_TSC_MAX_ENTRIES - 1);
1369
1370 BEGIN_NVC0(push, NVC0_3D(SCREEN_Y_CONTROL), 1);
1371 PUSH_DATA (push, 0);
1372 BEGIN_NVC0(push, NVC0_3D(WINDOW_OFFSET_X), 2);
1373 PUSH_DATA (push, 0);
1374 PUSH_DATA (push, 0);
1375 BEGIN_NVC0(push, NVC0_3D(ZCULL_REGION), 1); /* deactivate ZCULL */
1376 PUSH_DATA (push, 0x3f);
1377
1378 BEGIN_NVC0(push, NVC0_3D(CLIP_RECTS_MODE), 1);
1379 PUSH_DATA (push, NVC0_3D_CLIP_RECTS_MODE_INSIDE_ANY);
1380 BEGIN_NVC0(push, NVC0_3D(CLIP_RECT_HORIZ(0)), 8 * 2);
1381 for (i = 0; i < 8 * 2; ++i)
1382 PUSH_DATA(push, 0);
1383 BEGIN_NVC0(push, NVC0_3D(CLIP_RECTS_EN), 1);
1384 PUSH_DATA (push, 0);
1385 BEGIN_NVC0(push, NVC0_3D(CLIPID_ENABLE), 1);
1386 PUSH_DATA (push, 0);
1387
1388 /* neither scissors, viewport nor stencil mask should affect clears */
1389 BEGIN_NVC0(push, NVC0_3D(CLEAR_FLAGS), 1);
1390 PUSH_DATA (push, 0);
1391
1392 BEGIN_NVC0(push, NVC0_3D(VIEWPORT_TRANSFORM_EN), 1);
1393 PUSH_DATA (push, 1);
1394 for (i = 0; i < NVC0_MAX_VIEWPORTS; i++) {
1395 BEGIN_NVC0(push, NVC0_3D(DEPTH_RANGE_NEAR(i)), 2);
1396 PUSH_DATAf(push, 0.0f);
1397 PUSH_DATAf(push, 1.0f);
1398 }
1399 BEGIN_NVC0(push, NVC0_3D(VIEW_VOLUME_CLIP_CTRL), 1);
1400 PUSH_DATA (push, NVC0_3D_VIEW_VOLUME_CLIP_CTRL_UNK1_UNK1);
1401
1402 /* We use scissors instead of exact view volume clipping,
1403 * so they're always enabled.
1404 */
1405 for (i = 0; i < NVC0_MAX_VIEWPORTS; i++) {
1406 BEGIN_NVC0(push, NVC0_3D(SCISSOR_ENABLE(i)), 3);
1407 PUSH_DATA (push, 1);
1408 PUSH_DATA (push, 16384 << 16);
1409 PUSH_DATA (push, 16384 << 16);
1410 }
1411
1412 #define MK_MACRO(m, n) i = nvc0_graph_set_macro(screen, m, i, sizeof(n), n);
1413
1414 i = 0;
1415 MK_MACRO(NVC0_3D_MACRO_VERTEX_ARRAY_PER_INSTANCE, mme9097_per_instance_bf);
1416 MK_MACRO(NVC0_3D_MACRO_BLEND_ENABLES, mme9097_blend_enables);
1417 MK_MACRO(NVC0_3D_MACRO_VERTEX_ARRAY_SELECT, mme9097_vertex_array_select);
1418 MK_MACRO(NVC0_3D_MACRO_TEP_SELECT, mme9097_tep_select);
1419 MK_MACRO(NVC0_3D_MACRO_GP_SELECT, mme9097_gp_select);
1420 MK_MACRO(NVC0_3D_MACRO_POLYGON_MODE_FRONT, mme9097_poly_mode_front);
1421 MK_MACRO(NVC0_3D_MACRO_POLYGON_MODE_BACK, mme9097_poly_mode_back);
1422 MK_MACRO(NVC0_3D_MACRO_DRAW_ARRAYS_INDIRECT, mme9097_draw_arrays_indirect);
1423 MK_MACRO(NVC0_3D_MACRO_DRAW_ELEMENTS_INDIRECT, mme9097_draw_elts_indirect);
1424 MK_MACRO(NVC0_3D_MACRO_DRAW_ARRAYS_INDIRECT_COUNT, mme9097_draw_arrays_indirect_count);
1425 MK_MACRO(NVC0_3D_MACRO_DRAW_ELEMENTS_INDIRECT_COUNT, mme9097_draw_elts_indirect_count);
1426 MK_MACRO(NVC0_3D_MACRO_QUERY_BUFFER_WRITE, mme9097_query_buffer_write);
1427 MK_MACRO(NVC0_3D_MACRO_CONSERVATIVE_RASTER_STATE, mme9097_conservative_raster_state);
1428 MK_MACRO(NVC0_3D_MACRO_COMPUTE_COUNTER, mme9097_compute_counter);
1429 MK_MACRO(NVC0_3D_MACRO_COMPUTE_COUNTER_TO_QUERY, mme9097_compute_counter_to_query);
1430 MK_MACRO(NVC0_CP_MACRO_LAUNCH_GRID_INDIRECT, mme90c0_launch_grid_indirect);
1431
1432 BEGIN_NVC0(push, NVC0_3D(RASTERIZE_ENABLE), 1);
1433 PUSH_DATA (push, 1);
1434 BEGIN_NVC0(push, NVC0_3D(RT_SEPARATE_FRAG_DATA), 1);
1435 PUSH_DATA (push, 1);
1436 BEGIN_NVC0(push, NVC0_3D(MACRO_GP_SELECT), 1);
1437 PUSH_DATA (push, 0x40);
1438 BEGIN_NVC0(push, NVC0_3D(LAYER), 1);
1439 PUSH_DATA (push, 0);
1440 BEGIN_NVC0(push, NVC0_3D(MACRO_TEP_SELECT), 1);
1441 PUSH_DATA (push, 0x30);
1442 BEGIN_NVC0(push, NVC0_3D(PATCH_VERTICES), 1);
1443 PUSH_DATA (push, 3);
1444 BEGIN_NVC0(push, NVC0_3D(SP_SELECT(2)), 1);
1445 PUSH_DATA (push, 0x20);
1446 BEGIN_NVC0(push, NVC0_3D(SP_SELECT(0)), 1);
1447 PUSH_DATA (push, 0x00);
1448 screen->save_state.patch_vertices = 3;
1449
1450 BEGIN_NVC0(push, NVC0_3D(POINT_COORD_REPLACE), 1);
1451 PUSH_DATA (push, 0);
1452 BEGIN_NVC0(push, NVC0_3D(POINT_RASTER_RULES), 1);
1453 PUSH_DATA (push, NVC0_3D_POINT_RASTER_RULES_OGL);
1454
1455 IMMED_NVC0(push, NVC0_3D(EDGEFLAG), 1);
1456
1457 if (nvc0_screen_init_compute(screen))
1458 goto fail;
1459
1460 /* XXX: Compute and 3D are somehow aliased on Fermi. */
1461 for (i = 0; i < 5; ++i) {
1462 unsigned j = 0;
1463 for (j = 0; j < 16; j++)
1464 screen->cb_bindings[i][j].size = -1;
1465
1466 /* TIC and TSC entries for each unit (nve4+ only) */
1467 /* auxiliary constants (6 user clip planes, base instance id) */
1468 nvc0_screen_bind_cb_3d(screen, NULL, i, 15, NVC0_CB_AUX_SIZE,
1469 screen->uniform_bo->offset + NVC0_CB_AUX_INFO(i));
1470 if (screen->eng3d->oclass >= NVE4_3D_CLASS) {
1471 unsigned j;
1472 BEGIN_1IC0(push, NVC0_3D(CB_POS), 9);
1473 PUSH_DATA (push, NVC0_CB_AUX_UNK_INFO);
1474 for (j = 0; j < 8; ++j)
1475 PUSH_DATA(push, j);
1476 } else {
1477 BEGIN_NVC0(push, NVC0_3D(TEX_LIMITS(i)), 1);
1478 PUSH_DATA (push, 0x54);
1479 }
1480
1481 /* MS sample coordinate offsets: these do not work with _ALT modes ! */
1482 BEGIN_1IC0(push, NVC0_3D(CB_POS), 1 + 2 * 8);
1483 PUSH_DATA (push, NVC0_CB_AUX_MS_INFO);
1484 PUSH_DATA (push, 0); /* 0 */
1485 PUSH_DATA (push, 0);
1486 PUSH_DATA (push, 1); /* 1 */
1487 PUSH_DATA (push, 0);
1488 PUSH_DATA (push, 0); /* 2 */
1489 PUSH_DATA (push, 1);
1490 PUSH_DATA (push, 1); /* 3 */
1491 PUSH_DATA (push, 1);
1492 PUSH_DATA (push, 2); /* 4 */
1493 PUSH_DATA (push, 0);
1494 PUSH_DATA (push, 3); /* 5 */
1495 PUSH_DATA (push, 0);
1496 PUSH_DATA (push, 2); /* 6 */
1497 PUSH_DATA (push, 1);
1498 PUSH_DATA (push, 3); /* 7 */
1499 PUSH_DATA (push, 1);
1500 }
1501 BEGIN_NVC0(push, NVC0_3D(LINKED_TSC), 1);
1502 PUSH_DATA (push, 0);
1503
1504 PUSH_KICK (push);
1505
1506 screen->tic.entries = CALLOC(
1507 NVC0_TIC_MAX_ENTRIES + NVC0_TSC_MAX_ENTRIES + NVE4_IMG_MAX_HANDLES,
1508 sizeof(void *));
1509 screen->tsc.entries = screen->tic.entries + NVC0_TIC_MAX_ENTRIES;
1510 screen->img.entries = (void *)(screen->tsc.entries + NVC0_TSC_MAX_ENTRIES);
1511
1512 if (!nvc0_blitter_create(screen))
1513 goto fail;
1514
1515 nouveau_fence_new(&screen->base, &screen->base.fence.current);
1516
1517 return &screen->base;
1518
1519 fail:
1520 screen->base.base.context_create = NULL;
1521 return &screen->base;
1522 }
1523
1524 int
1525 nvc0_screen_tic_alloc(struct nvc0_screen *screen, void *entry)
1526 {
1527 int i = screen->tic.next;
1528
1529 while (screen->tic.lock[i / 32] & (1 << (i % 32)))
1530 i = (i + 1) & (NVC0_TIC_MAX_ENTRIES - 1);
1531
1532 screen->tic.next = (i + 1) & (NVC0_TIC_MAX_ENTRIES - 1);
1533
1534 if (screen->tic.entries[i])
1535 nv50_tic_entry(screen->tic.entries[i])->id = -1;
1536
1537 screen->tic.entries[i] = entry;
1538 return i;
1539 }
1540
1541 int
1542 nvc0_screen_tsc_alloc(struct nvc0_screen *screen, void *entry)
1543 {
1544 int i = screen->tsc.next;
1545
1546 while (screen->tsc.lock[i / 32] & (1 << (i % 32)))
1547 i = (i + 1) & (NVC0_TSC_MAX_ENTRIES - 1);
1548
1549 screen->tsc.next = (i + 1) & (NVC0_TSC_MAX_ENTRIES - 1);
1550
1551 if (screen->tsc.entries[i])
1552 nv50_tsc_entry(screen->tsc.entries[i])->id = -1;
1553
1554 screen->tsc.entries[i] = entry;
1555 return i;
1556 }