2 * Copyright 2010 Christoph Bumiller
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8 * and/or sell copies of the Software, and to permit persons to whom the
9 * Software is furnished to do so, subject to the following conditions:
11 * The above copyright notice and this permission notice shall be included in
12 * all copies or substantial portions of the Software.
14 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
15 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
16 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
17 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR
18 * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
19 * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
20 * OTHER DEALINGS IN THE SOFTWARE.
24 #include <nouveau_drm.h>
25 #include <nvif/class.h>
26 #include "util/format/u_format.h"
27 #include "util/format/u_format_s3tc.h"
28 #include "util/u_screen.h"
29 #include "pipe/p_screen.h"
30 #include "compiler/nir/nir.h"
32 #include "nouveau_vp3_video.h"
34 #include "nvc0/nvc0_context.h"
35 #include "nvc0/nvc0_screen.h"
37 #include "nvc0/mme/com9097.mme.h"
38 #include "nvc0/mme/com90c0.mme.h"
40 #include "nv50/g80_texture.xml.h"
43 nvc0_screen_is_format_supported(struct pipe_screen
*pscreen
,
44 enum pipe_format format
,
45 enum pipe_texture_target target
,
46 unsigned sample_count
,
47 unsigned storage_sample_count
,
50 const struct util_format_description
*desc
= util_format_description(format
);
54 if (!(0x117 & (1 << sample_count
))) /* 0, 1, 2, 4 or 8 */
57 if (MAX2(1, sample_count
) != MAX2(1, storage_sample_count
))
60 /* Short-circuit the rest of the logic -- this is used by the state tracker
61 * to determine valid MS levels in a no-attachments scenario.
63 if (format
== PIPE_FORMAT_NONE
&& bindings
& PIPE_BIND_RENDER_TARGET
)
66 if ((bindings
& PIPE_BIND_SAMPLER_VIEW
) && (target
!= PIPE_BUFFER
))
67 if (util_format_get_blocksizebits(format
) == 3 * 32)
70 if (bindings
& PIPE_BIND_LINEAR
)
71 if (util_format_is_depth_or_stencil(format
) ||
72 (target
!= PIPE_TEXTURE_1D
&&
73 target
!= PIPE_TEXTURE_2D
&&
74 target
!= PIPE_TEXTURE_RECT
) ||
78 /* Restrict ETC2 and ASTC formats here. These are only supported on GK20A.
80 if ((desc
->layout
== UTIL_FORMAT_LAYOUT_ETC
||
81 desc
->layout
== UTIL_FORMAT_LAYOUT_ASTC
) &&
82 /* The claim is that this should work on GM107 but it doesn't. Need to
83 * test further and figure out if it's a nouveau issue or a HW one.
84 nouveau_screen(pscreen)->class_3d < GM107_3D_CLASS &&
86 nouveau_screen(pscreen
)->class_3d
!= NVEA_3D_CLASS
)
89 /* shared is always supported */
90 bindings
&= ~(PIPE_BIND_LINEAR
|
93 if (bindings
& PIPE_BIND_SHADER_IMAGE
) {
94 if (format
== PIPE_FORMAT_B8G8R8A8_UNORM
&&
95 nouveau_screen(pscreen
)->class_3d
< NVE4_3D_CLASS
) {
96 /* This should work on Fermi, but for currently unknown reasons it
97 * does not and results in breaking reads from pbos. */
102 return (( nvc0_format_table
[format
].usage
|
103 nvc0_vertex_format
[format
].usage
) & bindings
) == bindings
;
107 nvc0_screen_get_param(struct pipe_screen
*pscreen
, enum pipe_cap param
)
109 const uint16_t class_3d
= nouveau_screen(pscreen
)->class_3d
;
110 const struct nouveau_screen
*screen
= nouveau_screen(pscreen
);
111 struct nouveau_device
*dev
= screen
->device
;
114 /* non-boolean caps */
115 case PIPE_CAP_MAX_TEXTURE_2D_SIZE
:
117 case PIPE_CAP_MAX_TEXTURE_CUBE_LEVELS
:
119 case PIPE_CAP_MAX_TEXTURE_3D_LEVELS
:
121 case PIPE_CAP_MAX_TEXTURE_ARRAY_LAYERS
:
123 case PIPE_CAP_MIN_TEXEL_OFFSET
:
125 case PIPE_CAP_MAX_TEXEL_OFFSET
:
127 case PIPE_CAP_MIN_TEXTURE_GATHER_OFFSET
:
129 case PIPE_CAP_MAX_TEXTURE_GATHER_OFFSET
:
131 case PIPE_CAP_MAX_TEXTURE_BUFFER_SIZE
:
132 return 128 * 1024 * 1024;
133 case PIPE_CAP_GLSL_FEATURE_LEVEL
:
135 case PIPE_CAP_GLSL_FEATURE_LEVEL_COMPATIBILITY
:
137 case PIPE_CAP_MAX_RENDER_TARGETS
:
139 case PIPE_CAP_MAX_DUAL_SOURCE_RENDER_TARGETS
:
141 case PIPE_CAP_VIEWPORT_SUBPIXEL_BITS
:
142 case PIPE_CAP_RASTERIZER_SUBPIXEL_BITS
:
144 case PIPE_CAP_MAX_STREAM_OUTPUT_BUFFERS
:
146 case PIPE_CAP_MAX_STREAM_OUTPUT_SEPARATE_COMPONENTS
:
147 case PIPE_CAP_MAX_STREAM_OUTPUT_INTERLEAVED_COMPONENTS
:
149 case PIPE_CAP_MAX_GEOMETRY_OUTPUT_VERTICES
:
150 case PIPE_CAP_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS
:
152 case PIPE_CAP_MAX_VERTEX_STREAMS
:
154 case PIPE_CAP_MAX_GS_INVOCATIONS
:
156 case PIPE_CAP_MAX_SHADER_BUFFER_SIZE
:
158 case PIPE_CAP_MAX_VERTEX_ATTRIB_STRIDE
:
160 case PIPE_CAP_MAX_VERTEX_ELEMENT_SRC_OFFSET
:
162 case PIPE_CAP_CONSTANT_BUFFER_OFFSET_ALIGNMENT
:
164 case PIPE_CAP_TEXTURE_BUFFER_OFFSET_ALIGNMENT
:
165 if (class_3d
< GM107_3D_CLASS
)
166 return 256; /* IMAGE bindings require alignment to 256 */
168 case PIPE_CAP_SHADER_BUFFER_OFFSET_ALIGNMENT
:
170 case PIPE_CAP_MIN_MAP_BUFFER_ALIGNMENT
:
171 return NOUVEAU_MIN_BUFFER_MAP_ALIGN
;
172 case PIPE_CAP_MAX_VIEWPORTS
:
173 return NVC0_MAX_VIEWPORTS
;
174 case PIPE_CAP_MAX_TEXTURE_GATHER_COMPONENTS
:
176 case PIPE_CAP_TEXTURE_BORDER_COLOR_QUIRK
:
177 return PIPE_QUIRK_TEXTURE_BORDER_COLOR_SWIZZLE_NV50
;
178 case PIPE_CAP_ENDIANNESS
:
179 return PIPE_ENDIAN_LITTLE
;
180 case PIPE_CAP_MAX_SHADER_PATCH_VARYINGS
:
182 case PIPE_CAP_MAX_WINDOW_RECTANGLES
:
183 return NVC0_MAX_WINDOW_RECTANGLES
;
184 case PIPE_CAP_MAX_CONSERVATIVE_RASTER_SUBPIXEL_PRECISION_BIAS
:
185 return class_3d
>= GM200_3D_CLASS
? 8 : 0;
186 case PIPE_CAP_MAX_TEXTURE_UPLOAD_MEMORY_BUDGET
:
187 return 64 * 1024 * 1024;
188 case PIPE_CAP_MAX_VARYINGS
:
189 /* NOTE: These only count our slots for GENERIC varyings.
190 * The address space may be larger, but the actual hard limit seems to be
191 * less than what the address space layout permits, so don't add TEXCOORD,
195 case PIPE_CAP_MAX_VERTEX_BUFFERS
:
199 case PIPE_CAP_TEXTURE_MIRROR_CLAMP
:
200 case PIPE_CAP_TEXTURE_MIRROR_CLAMP_TO_EDGE
:
201 case PIPE_CAP_TEXTURE_SWIZZLE
:
202 case PIPE_CAP_TEXTURE_SHADOW_MAP
:
203 case PIPE_CAP_NPOT_TEXTURES
:
204 case PIPE_CAP_MIXED_FRAMEBUFFER_SIZES
:
205 case PIPE_CAP_MIXED_COLOR_DEPTH_BITS
:
206 case PIPE_CAP_ANISOTROPIC_FILTER
:
207 case PIPE_CAP_SEAMLESS_CUBE_MAP
:
208 case PIPE_CAP_CUBE_MAP_ARRAY
:
209 case PIPE_CAP_TEXTURE_BUFFER_OBJECTS
:
210 case PIPE_CAP_TEXTURE_MULTISAMPLE
:
211 case PIPE_CAP_DEPTH_CLIP_DISABLE
:
212 case PIPE_CAP_POINT_SPRITE
:
213 case PIPE_CAP_TGSI_TEXCOORD
:
214 case PIPE_CAP_FRAGMENT_SHADER_TEXTURE_LOD
:
215 case PIPE_CAP_FRAGMENT_SHADER_DERIVATIVES
:
216 case PIPE_CAP_VERTEX_SHADER_SATURATE
:
217 case PIPE_CAP_FRAGMENT_COLOR_CLAMPED
:
218 case PIPE_CAP_VERTEX_COLOR_UNCLAMPED
:
219 case PIPE_CAP_VERTEX_COLOR_CLAMPED
:
220 case PIPE_CAP_QUERY_TIMESTAMP
:
221 case PIPE_CAP_QUERY_TIME_ELAPSED
:
222 case PIPE_CAP_OCCLUSION_QUERY
:
223 case PIPE_CAP_STREAM_OUTPUT_PAUSE_RESUME
:
224 case PIPE_CAP_STREAM_OUTPUT_INTERLEAVE_BUFFERS
:
225 case PIPE_CAP_QUERY_PIPELINE_STATISTICS
:
226 case PIPE_CAP_BLEND_EQUATION_SEPARATE
:
227 case PIPE_CAP_INDEP_BLEND_ENABLE
:
228 case PIPE_CAP_INDEP_BLEND_FUNC
:
229 case PIPE_CAP_TGSI_FS_COORD_ORIGIN_UPPER_LEFT
:
230 case PIPE_CAP_TGSI_FS_COORD_PIXEL_CENTER_HALF_INTEGER
:
231 case PIPE_CAP_PRIMITIVE_RESTART
:
232 case PIPE_CAP_TGSI_INSTANCEID
:
233 case PIPE_CAP_VERTEX_ELEMENT_INSTANCE_DIVISOR
:
234 case PIPE_CAP_MIXED_COLORBUFFER_FORMATS
:
235 case PIPE_CAP_CONDITIONAL_RENDER
:
236 case PIPE_CAP_TEXTURE_BARRIER
:
237 case PIPE_CAP_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION
:
238 case PIPE_CAP_START_INSTANCE
:
239 case PIPE_CAP_BUFFER_MAP_PERSISTENT_COHERENT
:
240 case PIPE_CAP_DRAW_INDIRECT
:
241 case PIPE_CAP_USER_VERTEX_BUFFERS
:
242 case PIPE_CAP_TEXTURE_QUERY_LOD
:
243 case PIPE_CAP_SAMPLE_SHADING
:
244 case PIPE_CAP_TEXTURE_GATHER_OFFSETS
:
245 case PIPE_CAP_TEXTURE_GATHER_SM5
:
246 case PIPE_CAP_TGSI_FS_FINE_DERIVATIVE
:
247 case PIPE_CAP_CONDITIONAL_RENDER_INVERTED
:
248 case PIPE_CAP_SAMPLER_VIEW_TARGET
:
249 case PIPE_CAP_CLIP_HALFZ
:
250 case PIPE_CAP_POLYGON_OFFSET_CLAMP
:
251 case PIPE_CAP_MULTISAMPLE_Z_RESOLVE
:
252 case PIPE_CAP_TEXTURE_FLOAT_LINEAR
:
253 case PIPE_CAP_TEXTURE_HALF_FLOAT_LINEAR
:
254 case PIPE_CAP_DEPTH_BOUNDS_TEST
:
255 case PIPE_CAP_TGSI_TXQS
:
256 case PIPE_CAP_COPY_BETWEEN_COMPRESSED_AND_PLAIN_FORMATS
:
257 case PIPE_CAP_FORCE_PERSAMPLE_INTERP
:
258 case PIPE_CAP_SHAREABLE_SHADERS
:
259 case PIPE_CAP_CLEAR_TEXTURE
:
260 case PIPE_CAP_DRAW_PARAMETERS
:
261 case PIPE_CAP_TGSI_PACK_HALF_FLOAT
:
262 case PIPE_CAP_MULTI_DRAW_INDIRECT
:
263 case PIPE_CAP_MULTI_DRAW_INDIRECT_PARAMS
:
264 case PIPE_CAP_TGSI_FS_FACE_IS_INTEGER_SYSVAL
:
265 case PIPE_CAP_QUERY_BUFFER_OBJECT
:
266 case PIPE_CAP_INVALIDATE_BUFFER
:
267 case PIPE_CAP_STRING_MARKER
:
268 case PIPE_CAP_FRAMEBUFFER_NO_ATTACHMENT
:
269 case PIPE_CAP_CULL_DISTANCE
:
270 case PIPE_CAP_PRIMITIVE_RESTART_FOR_PATCHES
:
271 case PIPE_CAP_ROBUST_BUFFER_ACCESS_BEHAVIOR
:
272 case PIPE_CAP_TGSI_VOTE
:
273 case PIPE_CAP_POLYGON_OFFSET_UNITS_UNSCALED
:
274 case PIPE_CAP_TGSI_ARRAY_COMPONENTS
:
275 case PIPE_CAP_TGSI_MUL_ZERO_WINS
:
276 case PIPE_CAP_DOUBLES
:
278 case PIPE_CAP_TGSI_TEX_TXF_LZ
:
279 case PIPE_CAP_TGSI_CLOCK
:
280 case PIPE_CAP_COMPUTE
:
281 case PIPE_CAP_CAN_BIND_CONST_BUFFER_AS_VERTEX
:
282 case PIPE_CAP_ALLOW_MAPPED_BUFFERS_DURING_EXECUTION
:
283 case PIPE_CAP_QUERY_SO_OVERFLOW
:
284 case PIPE_CAP_DEST_SURFACE_SRGB_CONTROL
:
285 case PIPE_CAP_TGSI_DIV
:
286 case PIPE_CAP_TGSI_ATOMINC_WRAP
:
287 case PIPE_CAP_DEMOTE_TO_HELPER_INVOCATION
:
288 case PIPE_CAP_DEVICE_RESET_STATUS_QUERY
:
289 case PIPE_CAP_PREFER_IMM_ARRAYS_AS_CONSTBUF
:
290 case PIPE_CAP_FLATSHADE
:
291 case PIPE_CAP_ALPHA_TEST
:
292 case PIPE_CAP_POINT_SIZE_FIXED
:
293 case PIPE_CAP_TWO_SIDED_COLOR
:
294 case PIPE_CAP_CLIP_PLANES
:
295 case PIPE_CAP_TEXTURE_SHADOW_LOD
:
297 case PIPE_CAP_PREFER_BLIT_BASED_TEXTURE_TRANSFER
:
298 return nouveau_screen(pscreen
)->vram_domain
& NOUVEAU_BO_VRAM
? 1 : 0;
299 case PIPE_CAP_FBFETCH
:
300 return class_3d
>= NVE4_3D_CLASS
? 1 : 0; /* needs testing on fermi */
301 case PIPE_CAP_SEAMLESS_CUBE_MAP_PER_TEXTURE
:
302 case PIPE_CAP_TGSI_BALLOT
:
303 return class_3d
>= NVE4_3D_CLASS
;
304 case PIPE_CAP_BINDLESS_TEXTURE
:
305 return class_3d
>= NVE4_3D_CLASS
;
306 case PIPE_CAP_TGSI_ATOMFADD
:
307 return class_3d
< GM107_3D_CLASS
; /* needs additional lowering */
308 case PIPE_CAP_POLYGON_MODE_FILL_RECTANGLE
:
309 case PIPE_CAP_TGSI_VS_LAYER_VIEWPORT
:
310 case PIPE_CAP_TGSI_TES_LAYER_VIEWPORT
:
311 case PIPE_CAP_POST_DEPTH_COVERAGE
:
312 case PIPE_CAP_CONSERVATIVE_RASTER_POST_SNAP_TRIANGLES
:
313 case PIPE_CAP_CONSERVATIVE_RASTER_POST_SNAP_POINTS_LINES
:
314 case PIPE_CAP_CONSERVATIVE_RASTER_POST_DEPTH_COVERAGE
:
315 case PIPE_CAP_PROGRAMMABLE_SAMPLE_LOCATIONS
:
316 case PIPE_CAP_VIEWPORT_SWIZZLE
:
317 return class_3d
>= GM200_3D_CLASS
;
318 case PIPE_CAP_CONSERVATIVE_RASTER_PRE_SNAP_TRIANGLES
:
319 return class_3d
>= GP100_3D_CLASS
;
321 /* caps has to be turned on with nir */
322 case PIPE_CAP_INT64_DIVMOD
:
323 return screen
->prefer_nir
? 1 : 0;
325 /* unsupported caps */
326 case PIPE_CAP_DEPTH_CLIP_DISABLE_SEPARATE
:
327 case PIPE_CAP_TGSI_FS_COORD_ORIGIN_LOWER_LEFT
:
328 case PIPE_CAP_TGSI_FS_COORD_PIXEL_CENTER_INTEGER
:
329 case PIPE_CAP_SHADER_STENCIL_EXPORT
:
330 case PIPE_CAP_TGSI_CAN_COMPACT_CONSTANTS
:
331 case PIPE_CAP_VERTEX_BUFFER_OFFSET_4BYTE_ALIGNED_ONLY
:
332 case PIPE_CAP_VERTEX_BUFFER_STRIDE_4BYTE_ALIGNED_ONLY
:
333 case PIPE_CAP_VERTEX_ELEMENT_SRC_OFFSET_4BYTE_ALIGNED_ONLY
:
334 case PIPE_CAP_FAKE_SW_MSAA
:
335 case PIPE_CAP_TGSI_VS_WINDOW_SPACE_POSITION
:
336 case PIPE_CAP_VERTEXID_NOBASE
:
337 case PIPE_CAP_RESOURCE_FROM_USER_MEMORY
:
338 case PIPE_CAP_TGSI_FS_POSITION_IS_SYSVAL
:
339 case PIPE_CAP_TGSI_FS_POINT_IS_SYSVAL
:
340 case PIPE_CAP_GENERATE_MIPMAP
:
341 case PIPE_CAP_BUFFER_SAMPLER_VIEW_RGBA_ONLY
:
342 case PIPE_CAP_SURFACE_REINTERPRET_BLOCKS
:
343 case PIPE_CAP_QUERY_MEMORY_INFO
:
344 case PIPE_CAP_PCI_GROUP
:
345 case PIPE_CAP_PCI_BUS
:
346 case PIPE_CAP_PCI_DEVICE
:
347 case PIPE_CAP_PCI_FUNCTION
:
348 case PIPE_CAP_TGSI_CAN_READ_OUTPUTS
:
349 case PIPE_CAP_NATIVE_FENCE_FD
:
350 case PIPE_CAP_GLSL_OPTIMIZE_CONSERVATIVELY
:
351 case PIPE_CAP_SPARSE_BUFFER_PAGE_SIZE
:
352 case PIPE_CAP_NIR_SAMPLERS_AS_DEREF
:
353 case PIPE_CAP_MEMOBJ
:
354 case PIPE_CAP_LOAD_CONSTBUF
:
355 case PIPE_CAP_TGSI_ANY_REG_AS_ADDRESS
:
356 case PIPE_CAP_TILE_RASTER_ORDER
:
357 case PIPE_CAP_MAX_COMBINED_SHADER_OUTPUT_RESOURCES
:
358 case PIPE_CAP_FRAMEBUFFER_MSAA_CONSTRAINTS
:
359 case PIPE_CAP_SIGNED_VERTEX_BUFFER_OFFSET
:
360 case PIPE_CAP_CONTEXT_PRIORITY_MASK
:
361 case PIPE_CAP_FENCE_SIGNAL
:
362 case PIPE_CAP_CONSTBUF0_FLAGS
:
363 case PIPE_CAP_PACKED_UNIFORMS
:
364 case PIPE_CAP_CONSERVATIVE_RASTER_PRE_SNAP_POINTS_LINES
:
365 case PIPE_CAP_MAX_COMBINED_SHADER_BUFFERS
:
366 case PIPE_CAP_MAX_COMBINED_HW_ATOMIC_COUNTERS
:
367 case PIPE_CAP_MAX_COMBINED_HW_ATOMIC_COUNTER_BUFFERS
:
368 case PIPE_CAP_SURFACE_SAMPLE_COUNT
:
369 case PIPE_CAP_QUERY_PIPELINE_STATISTICS_SINGLE
:
370 case PIPE_CAP_RGB_OVERRIDE_DST_ALPHA_BLEND
:
371 case PIPE_CAP_GLSL_TESS_LEVELS_AS_INPUTS
:
372 case PIPE_CAP_NIR_COMPACT_ARRAYS
:
373 case PIPE_CAP_IMAGE_LOAD_FORMATTED
:
374 case PIPE_CAP_COMPUTE_SHADER_DERIVATIVES
:
375 case PIPE_CAP_ATOMIC_FLOAT_MINMAX
:
376 case PIPE_CAP_CONSERVATIVE_RASTER_INNER_COVERAGE
:
377 case PIPE_CAP_FRAGMENT_SHADER_INTERLOCK
:
378 case PIPE_CAP_CS_DERIVED_SYSTEM_VALUES_SUPPORTED
:
379 case PIPE_CAP_FBFETCH_COHERENT
:
380 case PIPE_CAP_TGSI_SKIP_SHRINK_IO_ARRAYS
:
381 case PIPE_CAP_TGSI_TG4_COMPONENT_IN_SWIZZLE
:
382 case PIPE_CAP_OPENCL_INTEGER_FUNCTIONS
: /* could be done */
383 case PIPE_CAP_INTEGER_MULTIPLY_32X16
: /* could be done */
384 case PIPE_CAP_FRONTEND_NOOP
:
385 case PIPE_CAP_GL_SPIRV
:
386 case PIPE_CAP_SHADER_SAMPLES_IDENTICAL
:
389 case PIPE_CAP_VENDOR_ID
:
391 case PIPE_CAP_DEVICE_ID
: {
393 if (nouveau_getparam(dev
, NOUVEAU_GETPARAM_PCI_DEVICE
, &device_id
)) {
394 NOUVEAU_ERR("NOUVEAU_GETPARAM_PCI_DEVICE failed.\n");
399 case PIPE_CAP_ACCELERATED
:
401 case PIPE_CAP_VIDEO_MEMORY
:
402 return dev
->vram_size
>> 20;
407 debug_printf("%s: unhandled cap %d\n", __func__
, param
);
409 /* caps where we want the default value */
410 case PIPE_CAP_DMABUF
:
411 case PIPE_CAP_ESSL_FEATURE_LEVEL
:
412 case PIPE_CAP_THROTTLE
:
413 return u_pipe_screen_get_param_defaults(pscreen
, param
);
418 nvc0_screen_get_shader_param(struct pipe_screen
*pscreen
,
419 enum pipe_shader_type shader
,
420 enum pipe_shader_cap param
)
422 const struct nouveau_screen
*screen
= nouveau_screen(pscreen
);
423 const uint16_t class_3d
= screen
->class_3d
;
426 case PIPE_SHADER_VERTEX
:
427 case PIPE_SHADER_GEOMETRY
:
428 case PIPE_SHADER_FRAGMENT
:
429 case PIPE_SHADER_COMPUTE
:
430 case PIPE_SHADER_TESS_CTRL
:
431 case PIPE_SHADER_TESS_EVAL
:
438 case PIPE_SHADER_CAP_PREFERRED_IR
:
439 return screen
->prefer_nir
? PIPE_SHADER_IR_NIR
: PIPE_SHADER_IR_TGSI
;
440 case PIPE_SHADER_CAP_SUPPORTED_IRS
: {
441 uint32_t irs
= 1 << PIPE_SHADER_IR_TGSI
|
442 1 << PIPE_SHADER_IR_NIR
;
443 if (screen
->force_enable_cl
)
444 irs
|= 1 << PIPE_SHADER_IR_NIR_SERIALIZED
;
447 case PIPE_SHADER_CAP_MAX_INSTRUCTIONS
:
448 case PIPE_SHADER_CAP_MAX_ALU_INSTRUCTIONS
:
449 case PIPE_SHADER_CAP_MAX_TEX_INSTRUCTIONS
:
450 case PIPE_SHADER_CAP_MAX_TEX_INDIRECTIONS
:
452 case PIPE_SHADER_CAP_MAX_CONTROL_FLOW_DEPTH
:
454 case PIPE_SHADER_CAP_MAX_INPUTS
:
456 case PIPE_SHADER_CAP_MAX_OUTPUTS
:
458 case PIPE_SHADER_CAP_MAX_CONST_BUFFER_SIZE
:
459 return NVC0_MAX_CONSTBUF_SIZE
;
460 case PIPE_SHADER_CAP_MAX_CONST_BUFFERS
:
461 return NVC0_MAX_PIPE_CONSTBUFS
;
462 case PIPE_SHADER_CAP_INDIRECT_OUTPUT_ADDR
:
463 return shader
!= PIPE_SHADER_FRAGMENT
;
464 case PIPE_SHADER_CAP_INDIRECT_INPUT_ADDR
:
465 case PIPE_SHADER_CAP_INDIRECT_TEMP_ADDR
:
466 case PIPE_SHADER_CAP_INDIRECT_CONST_ADDR
:
468 case PIPE_SHADER_CAP_MAX_TEMPS
:
469 return NVC0_CAP_MAX_PROGRAM_TEMPS
;
470 case PIPE_SHADER_CAP_TGSI_CONT_SUPPORTED
:
472 case PIPE_SHADER_CAP_TGSI_SQRT_SUPPORTED
:
474 case PIPE_SHADER_CAP_SUBROUTINES
:
476 case PIPE_SHADER_CAP_INTEGERS
:
478 case PIPE_SHADER_CAP_TGSI_DROUND_SUPPORTED
:
480 case PIPE_SHADER_CAP_TGSI_FMA_SUPPORTED
:
482 case PIPE_SHADER_CAP_TGSI_SKIP_MERGE_REGISTERS
:
484 case PIPE_SHADER_CAP_TGSI_DFRACEXP_DLDEXP_SUPPORTED
:
485 case PIPE_SHADER_CAP_TGSI_LDEXP_SUPPORTED
:
486 case PIPE_SHADER_CAP_TGSI_ANY_INOUT_DECL_RANGE
:
487 case PIPE_SHADER_CAP_LOWER_IF_THRESHOLD
:
488 case PIPE_SHADER_CAP_INT64_ATOMICS
:
489 case PIPE_SHADER_CAP_FP16
:
490 case PIPE_SHADER_CAP_MAX_HW_ATOMIC_COUNTERS
:
491 case PIPE_SHADER_CAP_MAX_HW_ATOMIC_COUNTER_BUFFERS
:
493 case PIPE_SHADER_CAP_MAX_SHADER_BUFFERS
:
494 return NVC0_MAX_BUFFERS
;
495 case PIPE_SHADER_CAP_MAX_TEXTURE_SAMPLERS
:
496 return (class_3d
>= NVE4_3D_CLASS
) ? 32 : 16;
497 case PIPE_SHADER_CAP_MAX_SAMPLER_VIEWS
:
498 return (class_3d
>= NVE4_3D_CLASS
) ? 32 : 16;
499 case PIPE_SHADER_CAP_MAX_UNROLL_ITERATIONS_HINT
:
501 case PIPE_SHADER_CAP_MAX_SHADER_IMAGES
:
502 if (class_3d
>= NVE4_3D_CLASS
)
503 return NVC0_MAX_IMAGES
;
504 if (shader
== PIPE_SHADER_FRAGMENT
|| shader
== PIPE_SHADER_COMPUTE
)
505 return NVC0_MAX_IMAGES
;
508 NOUVEAU_ERR("unknown PIPE_SHADER_CAP %d\n", param
);
514 nvc0_screen_get_paramf(struct pipe_screen
*pscreen
, enum pipe_capf param
)
516 const uint16_t class_3d
= nouveau_screen(pscreen
)->class_3d
;
519 case PIPE_CAPF_MAX_LINE_WIDTH
:
520 case PIPE_CAPF_MAX_LINE_WIDTH_AA
:
522 case PIPE_CAPF_MAX_POINT_WIDTH
:
524 case PIPE_CAPF_MAX_POINT_WIDTH_AA
:
526 case PIPE_CAPF_MAX_TEXTURE_ANISOTROPY
:
528 case PIPE_CAPF_MAX_TEXTURE_LOD_BIAS
:
530 case PIPE_CAPF_MIN_CONSERVATIVE_RASTER_DILATE
:
532 case PIPE_CAPF_MAX_CONSERVATIVE_RASTER_DILATE
:
533 return class_3d
>= GM200_3D_CLASS
? 0.75f
: 0.0f
;
534 case PIPE_CAPF_CONSERVATIVE_RASTER_DILATE_GRANULARITY
:
535 return class_3d
>= GM200_3D_CLASS
? 0.25f
: 0.0f
;
538 NOUVEAU_ERR("unknown PIPE_CAPF %d\n", param
);
543 nvc0_screen_get_compute_param(struct pipe_screen
*pscreen
,
544 enum pipe_shader_ir ir_type
,
545 enum pipe_compute_cap param
, void *data
)
547 struct nvc0_screen
*screen
= nvc0_screen(pscreen
);
548 const uint16_t obj_class
= screen
->compute
->oclass
;
550 #define RET(x) do { \
552 memcpy(data, x, sizeof(x)); \
557 case PIPE_COMPUTE_CAP_GRID_DIMENSION
:
558 RET((uint64_t []) { 3 });
559 case PIPE_COMPUTE_CAP_MAX_GRID_SIZE
:
560 if (obj_class
>= NVE4_COMPUTE_CLASS
) {
561 RET(((uint64_t []) { 0x7fffffff, 65535, 65535 }));
563 RET(((uint64_t []) { 65535, 65535, 65535 }));
565 case PIPE_COMPUTE_CAP_MAX_BLOCK_SIZE
:
566 RET(((uint64_t []) { 1024, 1024, 64 }));
567 case PIPE_COMPUTE_CAP_MAX_THREADS_PER_BLOCK
:
568 RET((uint64_t []) { 1024 });
569 case PIPE_COMPUTE_CAP_MAX_VARIABLE_THREADS_PER_BLOCK
:
570 if (obj_class
>= NVE4_COMPUTE_CLASS
) {
571 RET((uint64_t []) { 1024 });
573 RET((uint64_t []) { 512 });
575 case PIPE_COMPUTE_CAP_MAX_GLOBAL_SIZE
: /* g[] */
576 RET((uint64_t []) { 1ULL << 40 });
577 case PIPE_COMPUTE_CAP_MAX_LOCAL_SIZE
: /* s[] */
579 case GM200_COMPUTE_CLASS
:
580 RET((uint64_t []) { 96 << 10 });
582 case GM107_COMPUTE_CLASS
:
583 RET((uint64_t []) { 64 << 10 });
586 RET((uint64_t []) { 48 << 10 });
589 case PIPE_COMPUTE_CAP_MAX_PRIVATE_SIZE
: /* l[] */
590 RET((uint64_t []) { 512 << 10 });
591 case PIPE_COMPUTE_CAP_MAX_INPUT_SIZE
: /* c[], arbitrary limit */
592 RET((uint64_t []) { 4096 });
593 case PIPE_COMPUTE_CAP_SUBGROUP_SIZE
:
594 RET((uint32_t []) { 32 });
595 case PIPE_COMPUTE_CAP_MAX_MEM_ALLOC_SIZE
:
596 RET((uint64_t []) { 1ULL << 40 });
597 case PIPE_COMPUTE_CAP_IMAGES_SUPPORTED
:
598 RET((uint32_t []) { 0 });
599 case PIPE_COMPUTE_CAP_MAX_COMPUTE_UNITS
:
600 RET((uint32_t []) { screen
->mp_count_compute
});
601 case PIPE_COMPUTE_CAP_MAX_CLOCK_FREQUENCY
:
602 RET((uint32_t []) { 512 }); /* FIXME: arbitrary limit */
603 case PIPE_COMPUTE_CAP_ADDRESS_BITS
:
604 RET((uint32_t []) { 64 });
613 nvc0_screen_get_sample_pixel_grid(struct pipe_screen
*pscreen
,
614 unsigned sample_count
,
615 unsigned *width
, unsigned *height
)
617 switch (sample_count
) {
620 /* this could be 4x4, but the GL state tracker makes it difficult to
621 * create a 1x MSAA texture and smaller grids save CB space */
643 nvc0_screen_destroy(struct pipe_screen
*pscreen
)
645 struct nvc0_screen
*screen
= nvc0_screen(pscreen
);
647 if (!nouveau_drm_screen_unref(&screen
->base
))
650 if (screen
->base
.fence
.current
) {
651 struct nouveau_fence
*current
= NULL
;
653 /* nouveau_fence_wait will create a new current fence, so wait on the
654 * _current_ one, and remove both.
656 nouveau_fence_ref(screen
->base
.fence
.current
, ¤t
);
657 nouveau_fence_wait(current
, NULL
);
658 nouveau_fence_ref(NULL
, ¤t
);
659 nouveau_fence_ref(NULL
, &screen
->base
.fence
.current
);
661 if (screen
->base
.pushbuf
)
662 screen
->base
.pushbuf
->user_priv
= NULL
;
665 nvc0_blitter_destroy(screen
);
666 if (screen
->pm
.prog
) {
667 screen
->pm
.prog
->code
= NULL
; /* hardcoded, don't FREE */
668 nvc0_program_destroy(NULL
, screen
->pm
.prog
);
669 FREE(screen
->pm
.prog
);
672 nouveau_bo_ref(NULL
, &screen
->text
);
673 nouveau_bo_ref(NULL
, &screen
->uniform_bo
);
674 nouveau_bo_ref(NULL
, &screen
->tls
);
675 nouveau_bo_ref(NULL
, &screen
->txc
);
676 nouveau_bo_ref(NULL
, &screen
->fence
.bo
);
677 nouveau_bo_ref(NULL
, &screen
->poly_cache
);
679 nouveau_heap_destroy(&screen
->lib_code
);
680 nouveau_heap_destroy(&screen
->text_heap
);
682 FREE(screen
->tic
.entries
);
684 nouveau_object_del(&screen
->eng3d
);
685 nouveau_object_del(&screen
->eng2d
);
686 nouveau_object_del(&screen
->m2mf
);
687 nouveau_object_del(&screen
->compute
);
688 nouveau_object_del(&screen
->nvsw
);
690 nouveau_screen_fini(&screen
->base
);
696 nvc0_graph_set_macro(struct nvc0_screen
*screen
, uint32_t m
, unsigned pos
,
697 unsigned size
, const uint32_t *data
)
699 struct nouveau_pushbuf
*push
= screen
->base
.pushbuf
;
703 assert((pos
+ size
) <= 0x800);
705 BEGIN_NVC0(push
, SUBC_3D(NVC0_GRAPH_MACRO_ID
), 2);
706 PUSH_DATA (push
, (m
- 0x3800) / 8);
707 PUSH_DATA (push
, pos
);
708 BEGIN_1IC0(push
, SUBC_3D(NVC0_GRAPH_MACRO_UPLOAD_POS
), size
+ 1);
709 PUSH_DATA (push
, pos
);
710 PUSH_DATAp(push
, data
, size
);
716 nvc0_magic_3d_init(struct nouveau_pushbuf
*push
, uint16_t obj_class
)
718 BEGIN_NVC0(push
, SUBC_3D(0x10cc), 1);
719 PUSH_DATA (push
, 0xff);
720 BEGIN_NVC0(push
, SUBC_3D(0x10e0), 2);
721 PUSH_DATA (push
, 0xff);
722 PUSH_DATA (push
, 0xff);
723 BEGIN_NVC0(push
, SUBC_3D(0x10ec), 2);
724 PUSH_DATA (push
, 0xff);
725 PUSH_DATA (push
, 0xff);
726 BEGIN_NVC0(push
, SUBC_3D(0x074c), 1);
727 PUSH_DATA (push
, 0x3f);
729 BEGIN_NVC0(push
, SUBC_3D(0x16a8), 1);
730 PUSH_DATA (push
, (3 << 16) | 3);
731 BEGIN_NVC0(push
, SUBC_3D(0x1794), 1);
732 PUSH_DATA (push
, (2 << 16) | 2);
734 if (obj_class
< GM107_3D_CLASS
) {
735 BEGIN_NVC0(push
, SUBC_3D(0x12ac), 1);
738 BEGIN_NVC0(push
, SUBC_3D(0x0218), 1);
739 PUSH_DATA (push
, 0x10);
740 BEGIN_NVC0(push
, SUBC_3D(0x10fc), 1);
741 PUSH_DATA (push
, 0x10);
742 BEGIN_NVC0(push
, SUBC_3D(0x1290), 1);
743 PUSH_DATA (push
, 0x10);
744 BEGIN_NVC0(push
, SUBC_3D(0x12d8), 2);
745 PUSH_DATA (push
, 0x10);
746 PUSH_DATA (push
, 0x10);
747 BEGIN_NVC0(push
, SUBC_3D(0x1140), 1);
748 PUSH_DATA (push
, 0x10);
749 BEGIN_NVC0(push
, SUBC_3D(0x1610), 1);
750 PUSH_DATA (push
, 0xe);
752 BEGIN_NVC0(push
, NVC0_3D(VERTEX_ID_GEN_MODE
), 1);
753 PUSH_DATA (push
, NVC0_3D_VERTEX_ID_GEN_MODE_DRAW_ARRAYS_ADD_START
);
754 BEGIN_NVC0(push
, SUBC_3D(0x030c), 1);
756 BEGIN_NVC0(push
, SUBC_3D(0x0300), 1);
759 BEGIN_NVC0(push
, SUBC_3D(0x02d0), 1);
760 PUSH_DATA (push
, 0x3fffff);
761 BEGIN_NVC0(push
, SUBC_3D(0x0fdc), 1);
763 BEGIN_NVC0(push
, SUBC_3D(0x19c0), 1);
766 if (obj_class
< GM107_3D_CLASS
) {
767 BEGIN_NVC0(push
, SUBC_3D(0x075c), 1);
770 if (obj_class
>= NVE4_3D_CLASS
) {
771 BEGIN_NVC0(push
, SUBC_3D(0x07fc), 1);
776 /* TODO: find out what software methods 0x1528, 0x1280 and (on nve4) 0x02dc
777 * are supposed to do */
781 nvc0_screen_fence_emit(struct pipe_screen
*pscreen
, u32
*sequence
)
783 struct nvc0_screen
*screen
= nvc0_screen(pscreen
);
784 struct nouveau_pushbuf
*push
= screen
->base
.pushbuf
;
786 /* we need to do it after possible flush in MARK_RING */
787 *sequence
= ++screen
->base
.fence
.sequence
;
789 assert(PUSH_AVAIL(push
) + push
->rsvd_kick
>= 5);
790 PUSH_DATA (push
, NVC0_FIFO_PKHDR_SQ(NVC0_3D(QUERY_ADDRESS_HIGH
), 4));
791 PUSH_DATAh(push
, screen
->fence
.bo
->offset
);
792 PUSH_DATA (push
, screen
->fence
.bo
->offset
);
793 PUSH_DATA (push
, *sequence
);
794 PUSH_DATA (push
, NVC0_3D_QUERY_GET_FENCE
| NVC0_3D_QUERY_GET_SHORT
|
795 (0xf << NVC0_3D_QUERY_GET_UNIT__SHIFT
));
799 nvc0_screen_fence_update(struct pipe_screen
*pscreen
)
801 struct nvc0_screen
*screen
= nvc0_screen(pscreen
);
802 return screen
->fence
.map
[0];
806 nvc0_screen_init_compute(struct nvc0_screen
*screen
)
808 screen
->base
.base
.get_compute_param
= nvc0_screen_get_compute_param
;
810 switch (screen
->base
.device
->chipset
& ~0xf) {
813 return nvc0_screen_compute_setup(screen
, screen
->base
.pushbuf
);
820 return nve4_screen_compute_setup(screen
, screen
->base
.pushbuf
);
827 nvc0_screen_resize_tls_area(struct nvc0_screen
*screen
,
828 uint32_t lpos
, uint32_t lneg
, uint32_t cstack
)
830 struct nouveau_bo
*bo
= NULL
;
832 uint64_t size
= (lpos
+ lneg
) * 32 + cstack
;
834 if (size
>= (1 << 20)) {
835 NOUVEAU_ERR("requested TLS size too large: 0x%"PRIx64
"\n", size
);
839 size
*= (screen
->base
.device
->chipset
>= 0xe0) ? 64 : 48; /* max warps */
840 size
= align(size
, 0x8000);
841 size
*= screen
->mp_count
;
843 size
= align(size
, 1 << 17);
845 ret
= nouveau_bo_new(screen
->base
.device
, NV_VRAM_DOMAIN(&screen
->base
), 1 << 17, size
,
850 /* Make sure that the pushbuf has acquired a reference to the old tls
851 * segment, as it may have commands that will reference it.
854 PUSH_REFN(screen
->base
.pushbuf
, screen
->tls
,
855 NV_VRAM_DOMAIN(&screen
->base
) | NOUVEAU_BO_RDWR
);
856 nouveau_bo_ref(NULL
, &screen
->tls
);
862 nvc0_screen_resize_text_area(struct nvc0_screen
*screen
, uint64_t size
)
864 struct nouveau_pushbuf
*push
= screen
->base
.pushbuf
;
865 struct nouveau_bo
*bo
;
868 ret
= nouveau_bo_new(screen
->base
.device
, NV_VRAM_DOMAIN(&screen
->base
),
869 1 << 17, size
, NULL
, &bo
);
873 /* Make sure that the pushbuf has acquired a reference to the old text
874 * segment, as it may have commands that will reference it.
877 PUSH_REFN(push
, screen
->text
,
878 NV_VRAM_DOMAIN(&screen
->base
) | NOUVEAU_BO_RD
);
879 nouveau_bo_ref(NULL
, &screen
->text
);
882 nouveau_heap_destroy(&screen
->lib_code
);
883 nouveau_heap_destroy(&screen
->text_heap
);
885 /* XXX: getting a page fault at the end of the code buffer every few
886 * launches, don't use the last 256 bytes to work around them - prefetch ?
888 nouveau_heap_init(&screen
->text_heap
, 0, size
- 0x100);
890 /* update the code segment setup */
891 BEGIN_NVC0(push
, NVC0_3D(CODE_ADDRESS_HIGH
), 2);
892 PUSH_DATAh(push
, screen
->text
->offset
);
893 PUSH_DATA (push
, screen
->text
->offset
);
894 if (screen
->compute
) {
895 BEGIN_NVC0(push
, NVC0_CP(CODE_ADDRESS_HIGH
), 2);
896 PUSH_DATAh(push
, screen
->text
->offset
);
897 PUSH_DATA (push
, screen
->text
->offset
);
904 nvc0_screen_bind_cb_3d(struct nvc0_screen
*screen
, bool *can_serialize
,
905 int stage
, int index
, int size
, uint64_t addr
)
909 struct nouveau_pushbuf
*push
= screen
->base
.pushbuf
;
911 if (screen
->base
.class_3d
>= GM107_3D_CLASS
) {
912 struct nvc0_cb_binding
*binding
= &screen
->cb_bindings
[stage
][index
];
914 // TODO: Better figure out the conditions in which this is needed
915 bool serialize
= binding
->addr
== addr
&& binding
->size
!= size
;
917 serialize
= serialize
&& *can_serialize
;
919 IMMED_NVC0(push
, NVC0_3D(SERIALIZE
), 0);
921 *can_serialize
= false;
924 binding
->addr
= addr
;
925 binding
->size
= size
;
929 BEGIN_NVC0(push
, NVC0_3D(CB_SIZE
), 3);
930 PUSH_DATA (push
, size
);
931 PUSH_DATAh(push
, addr
);
932 PUSH_DATA (push
, addr
);
934 IMMED_NVC0(push
, NVC0_3D(CB_BIND(stage
)), (index
<< 4) | (size
>= 0));
937 static const nir_shader_compiler_options nir_options
= {
940 .fuse_ffma
= false, /* nir doesn't track mad vs fma */
941 .lower_flrp32
= true,
942 .lower_flrp64
= true,
945 .lower_fsqrt
= false, // TODO: only before gm200
947 .lower_bitfield_extract
= false,
948 .lower_bitfield_extract_to_shifts
= false,
949 .lower_bitfield_insert
= false,
950 .lower_bitfield_insert_to_shifts
= false,
951 .lower_bitfield_reverse
= false,
952 .lower_bit_count
= false,
953 .lower_ifind_msb
= false,
954 .lower_find_lsb
= false,
955 .lower_uadd_carry
= true, // TODO
956 .lower_usub_borrow
= true, // TODO
957 .lower_mul_high
= false,
958 .lower_negate
= false,
960 .lower_scmp
= true, // TODO: not implemented yet
962 .lower_isign
= false, // TODO
963 .fdot_replicates
= false, // TODO
964 .lower_ffloor
= false, // TODO
965 .lower_ffract
= true,
966 .lower_fceil
= false, // TODO
968 .lower_pack_half_2x16
= true,
969 .lower_pack_unorm_2x16
= true,
970 .lower_pack_snorm_2x16
= true,
971 .lower_pack_unorm_4x8
= true,
972 .lower_pack_snorm_4x8
= true,
973 .lower_unpack_half_2x16
= true,
974 .lower_unpack_unorm_2x16
= true,
975 .lower_unpack_snorm_2x16
= true,
976 .lower_unpack_unorm_4x8
= true,
977 .lower_unpack_snorm_4x8
= true,
978 .lower_extract_byte
= true,
979 .lower_extract_word
= true,
980 .lower_all_io_to_temps
= false,
981 .vertex_id_zero_based
= false,
982 .lower_base_vertex
= false,
983 .lower_helper_invocation
= false,
984 .lower_cs_local_index_from_id
= true,
985 .lower_cs_local_id_from_index
= false,
986 .lower_device_index_to_zero
= false, // TODO
987 .lower_wpos_pntc
= false, // TODO
988 .lower_hadd
= true, // TODO
989 .lower_add_sat
= true, // TODO
990 .use_interpolated_input_intrinsics
= true,
991 .lower_mul_2x32_64
= true, // TODO
992 .max_unroll_iterations
= 32,
993 .lower_int64_options
= nir_lower_ufind_msb64
|nir_lower_divmod64
, // TODO
994 .lower_doubles_options
= nir_lower_dmod
, // TODO
995 .lower_to_scalar
= true,
999 nvc0_screen_get_compiler_options(struct pipe_screen
*pscreen
,
1000 enum pipe_shader_ir ir
,
1001 enum pipe_shader_type shader
)
1003 if (ir
== PIPE_SHADER_IR_NIR
)
1004 return &nir_options
;
1008 #define FAIL_SCREEN_INIT(str, err) \
1010 NOUVEAU_ERR(str, err); \
1014 struct nouveau_screen
*
1015 nvc0_screen_create(struct nouveau_device
*dev
)
1017 struct nvc0_screen
*screen
;
1018 struct pipe_screen
*pscreen
;
1019 struct nouveau_object
*chan
;
1020 struct nouveau_pushbuf
*push
;
1027 switch (dev
->chipset
& ~0xf) {
1041 screen
= CALLOC_STRUCT(nvc0_screen
);
1044 pscreen
= &screen
->base
.base
;
1045 pscreen
->destroy
= nvc0_screen_destroy
;
1047 ret
= nouveau_screen_init(&screen
->base
, dev
);
1049 FAIL_SCREEN_INIT("Base screen init failed: %d\n", ret
);
1050 chan
= screen
->base
.channel
;
1051 push
= screen
->base
.pushbuf
;
1052 push
->user_priv
= screen
;
1053 push
->rsvd_kick
= 5;
1055 /* TODO: could this be higher on Kepler+? how does reclocking vs no
1056 * reclocking affect performance?
1057 * TODO: could this be higher on Fermi?
1059 if (dev
->chipset
>= 0xe0)
1060 screen
->base
.transfer_pushbuf_threshold
= 1024;
1062 screen
->base
.vidmem_bindings
|= PIPE_BIND_CONSTANT_BUFFER
|
1063 PIPE_BIND_SHADER_BUFFER
|
1064 PIPE_BIND_VERTEX_BUFFER
| PIPE_BIND_INDEX_BUFFER
|
1065 PIPE_BIND_COMMAND_ARGS_BUFFER
| PIPE_BIND_QUERY_BUFFER
;
1066 screen
->base
.sysmem_bindings
|=
1067 PIPE_BIND_VERTEX_BUFFER
| PIPE_BIND_INDEX_BUFFER
;
1069 if (screen
->base
.vram_domain
& NOUVEAU_BO_GART
) {
1070 screen
->base
.sysmem_bindings
|= screen
->base
.vidmem_bindings
;
1071 screen
->base
.vidmem_bindings
= 0;
1074 pscreen
->context_create
= nvc0_create
;
1075 pscreen
->is_format_supported
= nvc0_screen_is_format_supported
;
1076 pscreen
->get_param
= nvc0_screen_get_param
;
1077 pscreen
->get_shader_param
= nvc0_screen_get_shader_param
;
1078 pscreen
->get_paramf
= nvc0_screen_get_paramf
;
1079 pscreen
->get_sample_pixel_grid
= nvc0_screen_get_sample_pixel_grid
;
1080 pscreen
->get_driver_query_info
= nvc0_screen_get_driver_query_info
;
1081 pscreen
->get_driver_query_group_info
= nvc0_screen_get_driver_query_group_info
;
1083 pscreen
->get_compiler_options
= nvc0_screen_get_compiler_options
;
1085 nvc0_screen_init_resource_functions(pscreen
);
1087 screen
->base
.base
.get_video_param
= nouveau_vp3_screen_get_video_param
;
1088 screen
->base
.base
.is_video_format_supported
= nouveau_vp3_screen_video_supported
;
1090 flags
= NOUVEAU_BO_GART
| NOUVEAU_BO_MAP
;
1091 if (screen
->base
.drm
->version
>= 0x01000202)
1092 flags
|= NOUVEAU_BO_COHERENT
;
1094 ret
= nouveau_bo_new(dev
, flags
, 0, 4096, NULL
, &screen
->fence
.bo
);
1096 FAIL_SCREEN_INIT("Error allocating fence BO: %d\n", ret
);
1097 nouveau_bo_map(screen
->fence
.bo
, 0, NULL
);
1098 screen
->fence
.map
= screen
->fence
.bo
->map
;
1099 screen
->base
.fence
.emit
= nvc0_screen_fence_emit
;
1100 screen
->base
.fence
.update
= nvc0_screen_fence_update
;
1103 ret
= nouveau_object_new(chan
, (dev
->chipset
< 0xe0) ? 0x1f906e : 0x906e,
1104 NVIF_CLASS_SW_GF100
, NULL
, 0, &screen
->nvsw
);
1106 FAIL_SCREEN_INIT("Error creating SW object: %d\n", ret
);
1108 BEGIN_NVC0(push
, SUBC_SW(NV01_SUBCHAN_OBJECT
), 1);
1109 PUSH_DATA (push
, screen
->nvsw
->handle
);
1111 switch (dev
->chipset
& ~0xf) {
1117 obj_class
= NVF0_P2MF_CLASS
;
1120 obj_class
= NVE4_P2MF_CLASS
;
1123 obj_class
= NVC0_M2MF_CLASS
;
1126 ret
= nouveau_object_new(chan
, 0xbeef323f, obj_class
, NULL
, 0,
1129 FAIL_SCREEN_INIT("Error allocating PGRAPH context for M2MF: %d\n", ret
);
1131 BEGIN_NVC0(push
, SUBC_M2MF(NV01_SUBCHAN_OBJECT
), 1);
1132 PUSH_DATA (push
, screen
->m2mf
->oclass
);
1133 if (screen
->m2mf
->oclass
== NVE4_P2MF_CLASS
) {
1134 BEGIN_NVC0(push
, SUBC_COPY(NV01_SUBCHAN_OBJECT
), 1);
1135 PUSH_DATA (push
, 0xa0b5);
1138 ret
= nouveau_object_new(chan
, 0xbeef902d, NVC0_2D_CLASS
, NULL
, 0,
1141 FAIL_SCREEN_INIT("Error allocating PGRAPH context for 2D: %d\n", ret
);
1143 BEGIN_NVC0(push
, SUBC_2D(NV01_SUBCHAN_OBJECT
), 1);
1144 PUSH_DATA (push
, screen
->eng2d
->oclass
);
1145 BEGIN_NVC0(push
, SUBC_2D(NVC0_2D_SINGLE_GPC
), 1);
1146 PUSH_DATA (push
, 0);
1147 BEGIN_NVC0(push
, NVC0_2D(OPERATION
), 1);
1148 PUSH_DATA (push
, NV50_2D_OPERATION_SRCCOPY
);
1149 BEGIN_NVC0(push
, NVC0_2D(CLIP_ENABLE
), 1);
1150 PUSH_DATA (push
, 0);
1151 BEGIN_NVC0(push
, NVC0_2D(COLOR_KEY_ENABLE
), 1);
1152 PUSH_DATA (push
, 0);
1153 BEGIN_NVC0(push
, SUBC_2D(0x0884), 1);
1154 PUSH_DATA (push
, 0x3f);
1155 BEGIN_NVC0(push
, SUBC_2D(0x0888), 1);
1156 PUSH_DATA (push
, 1);
1157 BEGIN_NVC0(push
, NVC0_2D(COND_MODE
), 1);
1158 PUSH_DATA (push
, NV50_2D_COND_MODE_ALWAYS
);
1160 BEGIN_NVC0(push
, SUBC_2D(NVC0_GRAPH_NOTIFY_ADDRESS_HIGH
), 2);
1161 PUSH_DATAh(push
, screen
->fence
.bo
->offset
+ 16);
1162 PUSH_DATA (push
, screen
->fence
.bo
->offset
+ 16);
1164 switch (dev
->chipset
& ~0xf) {
1166 switch (dev
->chipset
) {
1169 obj_class
= GP100_3D_CLASS
;
1172 obj_class
= GP102_3D_CLASS
;
1177 obj_class
= GM200_3D_CLASS
;
1180 obj_class
= GM107_3D_CLASS
;
1184 obj_class
= NVF0_3D_CLASS
;
1187 switch (dev
->chipset
) {
1189 obj_class
= NVEA_3D_CLASS
;
1192 obj_class
= NVE4_3D_CLASS
;
1197 obj_class
= NVC8_3D_CLASS
;
1201 switch (dev
->chipset
) {
1203 obj_class
= NVC8_3D_CLASS
;
1206 obj_class
= NVC1_3D_CLASS
;
1209 obj_class
= NVC0_3D_CLASS
;
1214 ret
= nouveau_object_new(chan
, 0xbeef003d, obj_class
, NULL
, 0,
1217 FAIL_SCREEN_INIT("Error allocating PGRAPH context for 3D: %d\n", ret
);
1218 screen
->base
.class_3d
= obj_class
;
1220 BEGIN_NVC0(push
, SUBC_3D(NV01_SUBCHAN_OBJECT
), 1);
1221 PUSH_DATA (push
, screen
->eng3d
->oclass
);
1223 BEGIN_NVC0(push
, NVC0_3D(COND_MODE
), 1);
1224 PUSH_DATA (push
, NVC0_3D_COND_MODE_ALWAYS
);
1226 if (debug_get_bool_option("NOUVEAU_SHADER_WATCHDOG", true)) {
1227 /* kill shaders after about 1 second (at 100 MHz) */
1228 BEGIN_NVC0(push
, NVC0_3D(WATCHDOG_TIMER
), 1);
1229 PUSH_DATA (push
, 0x17);
1232 IMMED_NVC0(push
, NVC0_3D(ZETA_COMP_ENABLE
),
1233 screen
->base
.drm
->version
>= 0x01000101);
1234 BEGIN_NVC0(push
, NVC0_3D(RT_COMP_ENABLE(0)), 8);
1235 for (i
= 0; i
< 8; ++i
)
1236 PUSH_DATA(push
, screen
->base
.drm
->version
>= 0x01000101);
1238 BEGIN_NVC0(push
, NVC0_3D(RT_CONTROL
), 1);
1239 PUSH_DATA (push
, 1);
1241 BEGIN_NVC0(push
, NVC0_3D(CSAA_ENABLE
), 1);
1242 PUSH_DATA (push
, 0);
1243 BEGIN_NVC0(push
, NVC0_3D(MULTISAMPLE_ENABLE
), 1);
1244 PUSH_DATA (push
, 0);
1245 BEGIN_NVC0(push
, NVC0_3D(MULTISAMPLE_MODE
), 1);
1246 PUSH_DATA (push
, NVC0_3D_MULTISAMPLE_MODE_MS1
);
1247 BEGIN_NVC0(push
, NVC0_3D(MULTISAMPLE_CTRL
), 1);
1248 PUSH_DATA (push
, 0);
1249 BEGIN_NVC0(push
, NVC0_3D(LINE_WIDTH_SEPARATE
), 1);
1250 PUSH_DATA (push
, 1);
1251 BEGIN_NVC0(push
, NVC0_3D(PRIM_RESTART_WITH_DRAW_ARRAYS
), 1);
1252 PUSH_DATA (push
, 1);
1253 BEGIN_NVC0(push
, NVC0_3D(BLEND_SEPARATE_ALPHA
), 1);
1254 PUSH_DATA (push
, 1);
1255 BEGIN_NVC0(push
, NVC0_3D(BLEND_ENABLE_COMMON
), 1);
1256 PUSH_DATA (push
, 0);
1257 BEGIN_NVC0(push
, NVC0_3D(SHADE_MODEL
), 1);
1258 PUSH_DATA (push
, NVC0_3D_SHADE_MODEL_SMOOTH
);
1259 if (screen
->eng3d
->oclass
< NVE4_3D_CLASS
) {
1260 IMMED_NVC0(push
, NVC0_3D(TEX_MISC
), 0);
1262 BEGIN_NVC0(push
, NVE4_3D(TEX_CB_INDEX
), 1);
1263 PUSH_DATA (push
, 15);
1265 BEGIN_NVC0(push
, NVC0_3D(CALL_LIMIT_LOG
), 1);
1266 PUSH_DATA (push
, 8); /* 128 */
1267 BEGIN_NVC0(push
, NVC0_3D(ZCULL_STATCTRS_ENABLE
), 1);
1268 PUSH_DATA (push
, 1);
1269 if (screen
->eng3d
->oclass
>= NVC1_3D_CLASS
) {
1270 BEGIN_NVC0(push
, NVC0_3D(CACHE_SPLIT
), 1);
1271 PUSH_DATA (push
, NVC0_3D_CACHE_SPLIT_48K_SHARED_16K_L1
);
1274 nvc0_magic_3d_init(push
, screen
->eng3d
->oclass
);
1276 ret
= nvc0_screen_resize_text_area(screen
, 1 << 19);
1278 FAIL_SCREEN_INIT("Error allocating TEXT area: %d\n", ret
);
1280 /* 6 user uniform areas, 6 driver areas, and 1 for the runout */
1281 ret
= nouveau_bo_new(dev
, NV_VRAM_DOMAIN(&screen
->base
), 1 << 12, 13 << 16, NULL
,
1282 &screen
->uniform_bo
);
1284 FAIL_SCREEN_INIT("Error allocating uniform BO: %d\n", ret
);
1286 PUSH_REFN (push
, screen
->uniform_bo
, NV_VRAM_DOMAIN(&screen
->base
) | NOUVEAU_BO_WR
);
1288 /* return { 0.0, 0.0, 0.0, 0.0 } for out-of-bounds vtxbuf access */
1289 BEGIN_NVC0(push
, NVC0_3D(CB_SIZE
), 3);
1290 PUSH_DATA (push
, 256);
1291 PUSH_DATAh(push
, screen
->uniform_bo
->offset
+ NVC0_CB_AUX_RUNOUT_INFO
);
1292 PUSH_DATA (push
, screen
->uniform_bo
->offset
+ NVC0_CB_AUX_RUNOUT_INFO
);
1293 BEGIN_1IC0(push
, NVC0_3D(CB_POS
), 5);
1294 PUSH_DATA (push
, 0);
1295 PUSH_DATAf(push
, 0.0f
);
1296 PUSH_DATAf(push
, 0.0f
);
1297 PUSH_DATAf(push
, 0.0f
);
1298 PUSH_DATAf(push
, 0.0f
);
1299 BEGIN_NVC0(push
, NVC0_3D(VERTEX_RUNOUT_ADDRESS_HIGH
), 2);
1300 PUSH_DATAh(push
, screen
->uniform_bo
->offset
+ NVC0_CB_AUX_RUNOUT_INFO
);
1301 PUSH_DATA (push
, screen
->uniform_bo
->offset
+ NVC0_CB_AUX_RUNOUT_INFO
);
1303 if (screen
->base
.drm
->version
>= 0x01000101) {
1304 ret
= nouveau_getparam(dev
, NOUVEAU_GETPARAM_GRAPH_UNITS
, &value
);
1306 FAIL_SCREEN_INIT("NOUVEAU_GETPARAM_GRAPH_UNITS failed: %d\n", ret
);
1308 if (dev
->chipset
>= 0xe0 && dev
->chipset
< 0xf0)
1309 value
= (8 << 8) | 4;
1311 value
= (16 << 8) | 4;
1313 screen
->gpc_count
= value
& 0x000000ff;
1314 screen
->mp_count
= value
>> 8;
1315 screen
->mp_count_compute
= screen
->mp_count
;
1317 ret
= nvc0_screen_resize_tls_area(screen
, 128 * 16, 0, 0x200);
1319 FAIL_SCREEN_INIT("Error allocating TLS area: %d\n", ret
);
1321 BEGIN_NVC0(push
, NVC0_3D(TEMP_ADDRESS_HIGH
), 4);
1322 PUSH_DATAh(push
, screen
->tls
->offset
);
1323 PUSH_DATA (push
, screen
->tls
->offset
);
1324 PUSH_DATA (push
, screen
->tls
->size
>> 32);
1325 PUSH_DATA (push
, screen
->tls
->size
);
1326 BEGIN_NVC0(push
, NVC0_3D(WARP_TEMP_ALLOC
), 1);
1327 PUSH_DATA (push
, 0);
1328 /* Reduce likelihood of collision with real buffers by placing the hole at
1329 * the top of the 4G area. This will have to be dealt with for real
1330 * eventually by blocking off that area from the VM.
1332 BEGIN_NVC0(push
, NVC0_3D(LOCAL_BASE
), 1);
1333 PUSH_DATA (push
, 0xff << 24);
1335 if (screen
->eng3d
->oclass
< GM107_3D_CLASS
) {
1336 ret
= nouveau_bo_new(dev
, NV_VRAM_DOMAIN(&screen
->base
), 1 << 17, 1 << 20, NULL
,
1337 &screen
->poly_cache
);
1339 FAIL_SCREEN_INIT("Error allocating poly cache BO: %d\n", ret
);
1341 BEGIN_NVC0(push
, NVC0_3D(VERTEX_QUARANTINE_ADDRESS_HIGH
), 3);
1342 PUSH_DATAh(push
, screen
->poly_cache
->offset
);
1343 PUSH_DATA (push
, screen
->poly_cache
->offset
);
1344 PUSH_DATA (push
, 3);
1347 ret
= nouveau_bo_new(dev
, NV_VRAM_DOMAIN(&screen
->base
), 1 << 17, 1 << 17, NULL
,
1350 FAIL_SCREEN_INIT("Error allocating txc BO: %d\n", ret
);
1352 BEGIN_NVC0(push
, NVC0_3D(TIC_ADDRESS_HIGH
), 3);
1353 PUSH_DATAh(push
, screen
->txc
->offset
);
1354 PUSH_DATA (push
, screen
->txc
->offset
);
1355 PUSH_DATA (push
, NVC0_TIC_MAX_ENTRIES
- 1);
1356 if (screen
->eng3d
->oclass
>= GM107_3D_CLASS
) {
1357 screen
->tic
.maxwell
= true;
1358 if (screen
->eng3d
->oclass
== GM107_3D_CLASS
) {
1359 screen
->tic
.maxwell
=
1360 debug_get_bool_option("NOUVEAU_MAXWELL_TIC", true);
1361 IMMED_NVC0(push
, SUBC_3D(0x0f10), screen
->tic
.maxwell
);
1365 BEGIN_NVC0(push
, NVC0_3D(TSC_ADDRESS_HIGH
), 3);
1366 PUSH_DATAh(push
, screen
->txc
->offset
+ 65536);
1367 PUSH_DATA (push
, screen
->txc
->offset
+ 65536);
1368 PUSH_DATA (push
, NVC0_TSC_MAX_ENTRIES
- 1);
1370 BEGIN_NVC0(push
, NVC0_3D(SCREEN_Y_CONTROL
), 1);
1371 PUSH_DATA (push
, 0);
1372 BEGIN_NVC0(push
, NVC0_3D(WINDOW_OFFSET_X
), 2);
1373 PUSH_DATA (push
, 0);
1374 PUSH_DATA (push
, 0);
1375 BEGIN_NVC0(push
, NVC0_3D(ZCULL_REGION
), 1); /* deactivate ZCULL */
1376 PUSH_DATA (push
, 0x3f);
1378 BEGIN_NVC0(push
, NVC0_3D(CLIP_RECTS_MODE
), 1);
1379 PUSH_DATA (push
, NVC0_3D_CLIP_RECTS_MODE_INSIDE_ANY
);
1380 BEGIN_NVC0(push
, NVC0_3D(CLIP_RECT_HORIZ(0)), 8 * 2);
1381 for (i
= 0; i
< 8 * 2; ++i
)
1383 BEGIN_NVC0(push
, NVC0_3D(CLIP_RECTS_EN
), 1);
1384 PUSH_DATA (push
, 0);
1385 BEGIN_NVC0(push
, NVC0_3D(CLIPID_ENABLE
), 1);
1386 PUSH_DATA (push
, 0);
1388 /* neither scissors, viewport nor stencil mask should affect clears */
1389 BEGIN_NVC0(push
, NVC0_3D(CLEAR_FLAGS
), 1);
1390 PUSH_DATA (push
, 0);
1392 BEGIN_NVC0(push
, NVC0_3D(VIEWPORT_TRANSFORM_EN
), 1);
1393 PUSH_DATA (push
, 1);
1394 for (i
= 0; i
< NVC0_MAX_VIEWPORTS
; i
++) {
1395 BEGIN_NVC0(push
, NVC0_3D(DEPTH_RANGE_NEAR(i
)), 2);
1396 PUSH_DATAf(push
, 0.0f
);
1397 PUSH_DATAf(push
, 1.0f
);
1399 BEGIN_NVC0(push
, NVC0_3D(VIEW_VOLUME_CLIP_CTRL
), 1);
1400 PUSH_DATA (push
, NVC0_3D_VIEW_VOLUME_CLIP_CTRL_UNK1_UNK1
);
1402 /* We use scissors instead of exact view volume clipping,
1403 * so they're always enabled.
1405 for (i
= 0; i
< NVC0_MAX_VIEWPORTS
; i
++) {
1406 BEGIN_NVC0(push
, NVC0_3D(SCISSOR_ENABLE(i
)), 3);
1407 PUSH_DATA (push
, 1);
1408 PUSH_DATA (push
, 16384 << 16);
1409 PUSH_DATA (push
, 16384 << 16);
1412 #define MK_MACRO(m, n) i = nvc0_graph_set_macro(screen, m, i, sizeof(n), n);
1415 MK_MACRO(NVC0_3D_MACRO_VERTEX_ARRAY_PER_INSTANCE
, mme9097_per_instance_bf
);
1416 MK_MACRO(NVC0_3D_MACRO_BLEND_ENABLES
, mme9097_blend_enables
);
1417 MK_MACRO(NVC0_3D_MACRO_VERTEX_ARRAY_SELECT
, mme9097_vertex_array_select
);
1418 MK_MACRO(NVC0_3D_MACRO_TEP_SELECT
, mme9097_tep_select
);
1419 MK_MACRO(NVC0_3D_MACRO_GP_SELECT
, mme9097_gp_select
);
1420 MK_MACRO(NVC0_3D_MACRO_POLYGON_MODE_FRONT
, mme9097_poly_mode_front
);
1421 MK_MACRO(NVC0_3D_MACRO_POLYGON_MODE_BACK
, mme9097_poly_mode_back
);
1422 MK_MACRO(NVC0_3D_MACRO_DRAW_ARRAYS_INDIRECT
, mme9097_draw_arrays_indirect
);
1423 MK_MACRO(NVC0_3D_MACRO_DRAW_ELEMENTS_INDIRECT
, mme9097_draw_elts_indirect
);
1424 MK_MACRO(NVC0_3D_MACRO_DRAW_ARRAYS_INDIRECT_COUNT
, mme9097_draw_arrays_indirect_count
);
1425 MK_MACRO(NVC0_3D_MACRO_DRAW_ELEMENTS_INDIRECT_COUNT
, mme9097_draw_elts_indirect_count
);
1426 MK_MACRO(NVC0_3D_MACRO_QUERY_BUFFER_WRITE
, mme9097_query_buffer_write
);
1427 MK_MACRO(NVC0_3D_MACRO_CONSERVATIVE_RASTER_STATE
, mme9097_conservative_raster_state
);
1428 MK_MACRO(NVC0_3D_MACRO_COMPUTE_COUNTER
, mme9097_compute_counter
);
1429 MK_MACRO(NVC0_3D_MACRO_COMPUTE_COUNTER_TO_QUERY
, mme9097_compute_counter_to_query
);
1430 MK_MACRO(NVC0_CP_MACRO_LAUNCH_GRID_INDIRECT
, mme90c0_launch_grid_indirect
);
1432 BEGIN_NVC0(push
, NVC0_3D(RASTERIZE_ENABLE
), 1);
1433 PUSH_DATA (push
, 1);
1434 BEGIN_NVC0(push
, NVC0_3D(RT_SEPARATE_FRAG_DATA
), 1);
1435 PUSH_DATA (push
, 1);
1436 BEGIN_NVC0(push
, NVC0_3D(MACRO_GP_SELECT
), 1);
1437 PUSH_DATA (push
, 0x40);
1438 BEGIN_NVC0(push
, NVC0_3D(LAYER
), 1);
1439 PUSH_DATA (push
, 0);
1440 BEGIN_NVC0(push
, NVC0_3D(MACRO_TEP_SELECT
), 1);
1441 PUSH_DATA (push
, 0x30);
1442 BEGIN_NVC0(push
, NVC0_3D(PATCH_VERTICES
), 1);
1443 PUSH_DATA (push
, 3);
1444 BEGIN_NVC0(push
, NVC0_3D(SP_SELECT(2)), 1);
1445 PUSH_DATA (push
, 0x20);
1446 BEGIN_NVC0(push
, NVC0_3D(SP_SELECT(0)), 1);
1447 PUSH_DATA (push
, 0x00);
1448 screen
->save_state
.patch_vertices
= 3;
1450 BEGIN_NVC0(push
, NVC0_3D(POINT_COORD_REPLACE
), 1);
1451 PUSH_DATA (push
, 0);
1452 BEGIN_NVC0(push
, NVC0_3D(POINT_RASTER_RULES
), 1);
1453 PUSH_DATA (push
, NVC0_3D_POINT_RASTER_RULES_OGL
);
1455 IMMED_NVC0(push
, NVC0_3D(EDGEFLAG
), 1);
1457 if (nvc0_screen_init_compute(screen
))
1460 /* XXX: Compute and 3D are somehow aliased on Fermi. */
1461 for (i
= 0; i
< 5; ++i
) {
1463 for (j
= 0; j
< 16; j
++)
1464 screen
->cb_bindings
[i
][j
].size
= -1;
1466 /* TIC and TSC entries for each unit (nve4+ only) */
1467 /* auxiliary constants (6 user clip planes, base instance id) */
1468 nvc0_screen_bind_cb_3d(screen
, NULL
, i
, 15, NVC0_CB_AUX_SIZE
,
1469 screen
->uniform_bo
->offset
+ NVC0_CB_AUX_INFO(i
));
1470 if (screen
->eng3d
->oclass
>= NVE4_3D_CLASS
) {
1472 BEGIN_1IC0(push
, NVC0_3D(CB_POS
), 9);
1473 PUSH_DATA (push
, NVC0_CB_AUX_UNK_INFO
);
1474 for (j
= 0; j
< 8; ++j
)
1477 BEGIN_NVC0(push
, NVC0_3D(TEX_LIMITS(i
)), 1);
1478 PUSH_DATA (push
, 0x54);
1481 /* MS sample coordinate offsets: these do not work with _ALT modes ! */
1482 BEGIN_1IC0(push
, NVC0_3D(CB_POS
), 1 + 2 * 8);
1483 PUSH_DATA (push
, NVC0_CB_AUX_MS_INFO
);
1484 PUSH_DATA (push
, 0); /* 0 */
1485 PUSH_DATA (push
, 0);
1486 PUSH_DATA (push
, 1); /* 1 */
1487 PUSH_DATA (push
, 0);
1488 PUSH_DATA (push
, 0); /* 2 */
1489 PUSH_DATA (push
, 1);
1490 PUSH_DATA (push
, 1); /* 3 */
1491 PUSH_DATA (push
, 1);
1492 PUSH_DATA (push
, 2); /* 4 */
1493 PUSH_DATA (push
, 0);
1494 PUSH_DATA (push
, 3); /* 5 */
1495 PUSH_DATA (push
, 0);
1496 PUSH_DATA (push
, 2); /* 6 */
1497 PUSH_DATA (push
, 1);
1498 PUSH_DATA (push
, 3); /* 7 */
1499 PUSH_DATA (push
, 1);
1501 BEGIN_NVC0(push
, NVC0_3D(LINKED_TSC
), 1);
1502 PUSH_DATA (push
, 0);
1506 screen
->tic
.entries
= CALLOC(
1507 NVC0_TIC_MAX_ENTRIES
+ NVC0_TSC_MAX_ENTRIES
+ NVE4_IMG_MAX_HANDLES
,
1509 screen
->tsc
.entries
= screen
->tic
.entries
+ NVC0_TIC_MAX_ENTRIES
;
1510 screen
->img
.entries
= (void *)(screen
->tsc
.entries
+ NVC0_TSC_MAX_ENTRIES
);
1512 if (!nvc0_blitter_create(screen
))
1515 nouveau_fence_new(&screen
->base
, &screen
->base
.fence
.current
);
1517 return &screen
->base
;
1520 screen
->base
.base
.context_create
= NULL
;
1521 return &screen
->base
;
1525 nvc0_screen_tic_alloc(struct nvc0_screen
*screen
, void *entry
)
1527 int i
= screen
->tic
.next
;
1529 while (screen
->tic
.lock
[i
/ 32] & (1 << (i
% 32)))
1530 i
= (i
+ 1) & (NVC0_TIC_MAX_ENTRIES
- 1);
1532 screen
->tic
.next
= (i
+ 1) & (NVC0_TIC_MAX_ENTRIES
- 1);
1534 if (screen
->tic
.entries
[i
])
1535 nv50_tic_entry(screen
->tic
.entries
[i
])->id
= -1;
1537 screen
->tic
.entries
[i
] = entry
;
1542 nvc0_screen_tsc_alloc(struct nvc0_screen
*screen
, void *entry
)
1544 int i
= screen
->tsc
.next
;
1546 while (screen
->tsc
.lock
[i
/ 32] & (1 << (i
% 32)))
1547 i
= (i
+ 1) & (NVC0_TSC_MAX_ENTRIES
- 1);
1549 screen
->tsc
.next
= (i
+ 1) & (NVC0_TSC_MAX_ENTRIES
- 1);
1551 if (screen
->tsc
.entries
[i
])
1552 nv50_tsc_entry(screen
->tsc
.entries
[i
])->id
= -1;
1554 screen
->tsc
.entries
[i
] = entry
;