nvc0: bump the maximum number of UBOs for compute on Kepler
[mesa.git] / src / gallium / drivers / nouveau / nvc0 / nvc0_screen.c
1 /*
2 * Copyright 2010 Christoph Bumiller
3 *
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8 * and/or sell copies of the Software, and to permit persons to whom the
9 * Software is furnished to do so, subject to the following conditions:
10 *
11 * The above copyright notice and this permission notice shall be included in
12 * all copies or substantial portions of the Software.
13 *
14 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
15 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
16 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
17 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR
18 * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
19 * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
20 * OTHER DEALINGS IN THE SOFTWARE.
21 */
22
23 #include <xf86drm.h>
24 #include <nouveau_drm.h>
25 #include <nvif/class.h>
26 #include "util/u_format.h"
27 #include "util/u_format_s3tc.h"
28 #include "pipe/p_screen.h"
29
30 #include "vl/vl_decoder.h"
31 #include "vl/vl_video_buffer.h"
32
33 #include "nouveau_vp3_video.h"
34
35 #include "nvc0/nvc0_context.h"
36 #include "nvc0/nvc0_screen.h"
37
38 #include "nvc0/mme/com9097.mme.h"
39 #include "nvc0/mme/com90c0.mme.h"
40
41 static boolean
42 nvc0_screen_is_format_supported(struct pipe_screen *pscreen,
43 enum pipe_format format,
44 enum pipe_texture_target target,
45 unsigned sample_count,
46 unsigned bindings)
47 {
48 if (sample_count > 8)
49 return false;
50 if (!(0x117 & (1 << sample_count))) /* 0, 1, 2, 4 or 8 */
51 return false;
52
53 if (!util_format_is_supported(format, bindings))
54 return false;
55
56 if ((bindings & PIPE_BIND_SAMPLER_VIEW) && (target != PIPE_BUFFER))
57 if (util_format_get_blocksizebits(format) == 3 * 32)
58 return false;
59
60 if (bindings & PIPE_BIND_LINEAR)
61 if (util_format_is_depth_or_stencil(format) ||
62 (target != PIPE_TEXTURE_1D &&
63 target != PIPE_TEXTURE_2D &&
64 target != PIPE_TEXTURE_RECT) ||
65 sample_count > 1)
66 return false;
67
68 /* transfers & shared are always supported */
69 bindings &= ~(PIPE_BIND_TRANSFER_READ |
70 PIPE_BIND_TRANSFER_WRITE |
71 PIPE_BIND_LINEAR |
72 PIPE_BIND_SHARED);
73
74 return (( nvc0_format_table[format].usage |
75 nvc0_vertex_format[format].usage) & bindings) == bindings;
76 }
77
78 static int
79 nvc0_screen_get_param(struct pipe_screen *pscreen, enum pipe_cap param)
80 {
81 const uint16_t class_3d = nouveau_screen(pscreen)->class_3d;
82 struct nouveau_device *dev = nouveau_screen(pscreen)->device;
83
84 switch (param) {
85 /* non-boolean caps */
86 case PIPE_CAP_MAX_TEXTURE_2D_LEVELS:
87 case PIPE_CAP_MAX_TEXTURE_CUBE_LEVELS:
88 return 15;
89 case PIPE_CAP_MAX_TEXTURE_3D_LEVELS:
90 return (class_3d >= NVE4_3D_CLASS) ? 13 : 12;
91 case PIPE_CAP_MAX_TEXTURE_ARRAY_LAYERS:
92 return 2048;
93 case PIPE_CAP_MIN_TEXEL_OFFSET:
94 return -8;
95 case PIPE_CAP_MAX_TEXEL_OFFSET:
96 return 7;
97 case PIPE_CAP_MIN_TEXTURE_GATHER_OFFSET:
98 return -32;
99 case PIPE_CAP_MAX_TEXTURE_GATHER_OFFSET:
100 return 31;
101 case PIPE_CAP_MAX_TEXTURE_BUFFER_SIZE:
102 return 128 * 1024 * 1024;
103 case PIPE_CAP_GLSL_FEATURE_LEVEL:
104 return 410;
105 case PIPE_CAP_MAX_RENDER_TARGETS:
106 return 8;
107 case PIPE_CAP_MAX_DUAL_SOURCE_RENDER_TARGETS:
108 return 1;
109 case PIPE_CAP_MAX_STREAM_OUTPUT_BUFFERS:
110 return 4;
111 case PIPE_CAP_MAX_STREAM_OUTPUT_SEPARATE_COMPONENTS:
112 case PIPE_CAP_MAX_STREAM_OUTPUT_INTERLEAVED_COMPONENTS:
113 return 128;
114 case PIPE_CAP_MAX_GEOMETRY_OUTPUT_VERTICES:
115 case PIPE_CAP_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS:
116 return 1024;
117 case PIPE_CAP_MAX_VERTEX_STREAMS:
118 return 4;
119 case PIPE_CAP_MAX_VERTEX_ATTRIB_STRIDE:
120 return 2048;
121 case PIPE_CAP_CONSTANT_BUFFER_OFFSET_ALIGNMENT:
122 return 256;
123 case PIPE_CAP_TEXTURE_BUFFER_OFFSET_ALIGNMENT:
124 return 16; /* 256 for binding as RT, but that's not possible in GL */
125 case PIPE_CAP_SHADER_BUFFER_OFFSET_ALIGNMENT:
126 return 16;
127 case PIPE_CAP_MIN_MAP_BUFFER_ALIGNMENT:
128 return NOUVEAU_MIN_BUFFER_MAP_ALIGN;
129 case PIPE_CAP_MAX_VIEWPORTS:
130 return NVC0_MAX_VIEWPORTS;
131 case PIPE_CAP_MAX_TEXTURE_GATHER_COMPONENTS:
132 return 4;
133 case PIPE_CAP_TEXTURE_BORDER_COLOR_QUIRK:
134 return PIPE_QUIRK_TEXTURE_BORDER_COLOR_SWIZZLE_NV50;
135 case PIPE_CAP_ENDIANNESS:
136 return PIPE_ENDIAN_LITTLE;
137 case PIPE_CAP_MAX_SHADER_PATCH_VARYINGS:
138 return 30;
139
140 /* supported caps */
141 case PIPE_CAP_TEXTURE_MIRROR_CLAMP:
142 case PIPE_CAP_TEXTURE_SWIZZLE:
143 case PIPE_CAP_TEXTURE_SHADOW_MAP:
144 case PIPE_CAP_NPOT_TEXTURES:
145 case PIPE_CAP_MIXED_FRAMEBUFFER_SIZES:
146 case PIPE_CAP_ANISOTROPIC_FILTER:
147 case PIPE_CAP_SEAMLESS_CUBE_MAP:
148 case PIPE_CAP_CUBE_MAP_ARRAY:
149 case PIPE_CAP_TEXTURE_BUFFER_OBJECTS:
150 case PIPE_CAP_TEXTURE_MULTISAMPLE:
151 case PIPE_CAP_TWO_SIDED_STENCIL:
152 case PIPE_CAP_DEPTH_CLIP_DISABLE:
153 case PIPE_CAP_POINT_SPRITE:
154 case PIPE_CAP_TGSI_TEXCOORD:
155 case PIPE_CAP_SM3:
156 case PIPE_CAP_FRAGMENT_COLOR_CLAMPED:
157 case PIPE_CAP_VERTEX_COLOR_UNCLAMPED:
158 case PIPE_CAP_VERTEX_COLOR_CLAMPED:
159 case PIPE_CAP_QUERY_TIMESTAMP:
160 case PIPE_CAP_QUERY_TIME_ELAPSED:
161 case PIPE_CAP_OCCLUSION_QUERY:
162 case PIPE_CAP_STREAM_OUTPUT_PAUSE_RESUME:
163 case PIPE_CAP_QUERY_PIPELINE_STATISTICS:
164 case PIPE_CAP_BLEND_EQUATION_SEPARATE:
165 case PIPE_CAP_INDEP_BLEND_ENABLE:
166 case PIPE_CAP_INDEP_BLEND_FUNC:
167 case PIPE_CAP_TGSI_FS_COORD_ORIGIN_UPPER_LEFT:
168 case PIPE_CAP_TGSI_FS_COORD_PIXEL_CENTER_HALF_INTEGER:
169 case PIPE_CAP_PRIMITIVE_RESTART:
170 case PIPE_CAP_TGSI_INSTANCEID:
171 case PIPE_CAP_VERTEX_ELEMENT_INSTANCE_DIVISOR:
172 case PIPE_CAP_MIXED_COLORBUFFER_FORMATS:
173 case PIPE_CAP_CONDITIONAL_RENDER:
174 case PIPE_CAP_TEXTURE_BARRIER:
175 case PIPE_CAP_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION:
176 case PIPE_CAP_START_INSTANCE:
177 case PIPE_CAP_BUFFER_MAP_PERSISTENT_COHERENT:
178 case PIPE_CAP_DRAW_INDIRECT:
179 case PIPE_CAP_USER_CONSTANT_BUFFERS:
180 case PIPE_CAP_USER_INDEX_BUFFERS:
181 case PIPE_CAP_USER_VERTEX_BUFFERS:
182 case PIPE_CAP_TEXTURE_QUERY_LOD:
183 case PIPE_CAP_SAMPLE_SHADING:
184 case PIPE_CAP_TEXTURE_GATHER_OFFSETS:
185 case PIPE_CAP_TEXTURE_GATHER_SM5:
186 case PIPE_CAP_TGSI_FS_FINE_DERIVATIVE:
187 case PIPE_CAP_CONDITIONAL_RENDER_INVERTED:
188 case PIPE_CAP_SAMPLER_VIEW_TARGET:
189 case PIPE_CAP_CLIP_HALFZ:
190 case PIPE_CAP_POLYGON_OFFSET_CLAMP:
191 case PIPE_CAP_MULTISAMPLE_Z_RESOLVE:
192 case PIPE_CAP_TEXTURE_FLOAT_LINEAR:
193 case PIPE_CAP_TEXTURE_HALF_FLOAT_LINEAR:
194 case PIPE_CAP_DEPTH_BOUNDS_TEST:
195 case PIPE_CAP_TGSI_TXQS:
196 case PIPE_CAP_COPY_BETWEEN_COMPRESSED_AND_PLAIN_FORMATS:
197 case PIPE_CAP_FORCE_PERSAMPLE_INTERP:
198 case PIPE_CAP_SHAREABLE_SHADERS:
199 case PIPE_CAP_CLEAR_TEXTURE:
200 case PIPE_CAP_DRAW_PARAMETERS:
201 case PIPE_CAP_TGSI_PACK_HALF_FLOAT:
202 case PIPE_CAP_MULTI_DRAW_INDIRECT:
203 case PIPE_CAP_MULTI_DRAW_INDIRECT_PARAMS:
204 case PIPE_CAP_TGSI_FS_FACE_IS_INTEGER_SYSVAL:
205 case PIPE_CAP_QUERY_BUFFER_OBJECT:
206 return 1;
207 case PIPE_CAP_SEAMLESS_CUBE_MAP_PER_TEXTURE:
208 return (class_3d >= NVE4_3D_CLASS) ? 1 : 0;
209 case PIPE_CAP_COMPUTE:
210 if (debug_get_bool_option("NVF0_COMPUTE", false))
211 return 1;
212 return (class_3d <= NVE4_3D_CLASS) ? 1 : 0;
213 case PIPE_CAP_PREFER_BLIT_BASED_TEXTURE_TRANSFER:
214 return nouveau_screen(pscreen)->vram_domain & NOUVEAU_BO_VRAM ? 1 : 0;
215
216 /* unsupported caps */
217 case PIPE_CAP_TGSI_FS_COORD_ORIGIN_LOWER_LEFT:
218 case PIPE_CAP_TGSI_FS_COORD_PIXEL_CENTER_INTEGER:
219 case PIPE_CAP_SHADER_STENCIL_EXPORT:
220 case PIPE_CAP_TGSI_CAN_COMPACT_CONSTANTS:
221 case PIPE_CAP_VERTEX_BUFFER_OFFSET_4BYTE_ALIGNED_ONLY:
222 case PIPE_CAP_VERTEX_BUFFER_STRIDE_4BYTE_ALIGNED_ONLY:
223 case PIPE_CAP_VERTEX_ELEMENT_SRC_OFFSET_4BYTE_ALIGNED_ONLY:
224 case PIPE_CAP_TGSI_VS_LAYER_VIEWPORT:
225 case PIPE_CAP_FAKE_SW_MSAA:
226 case PIPE_CAP_TGSI_VS_WINDOW_SPACE_POSITION:
227 case PIPE_CAP_VERTEXID_NOBASE:
228 case PIPE_CAP_RESOURCE_FROM_USER_MEMORY:
229 case PIPE_CAP_DEVICE_RESET_STATUS_QUERY:
230 case PIPE_CAP_TGSI_FS_POSITION_IS_SYSVAL:
231 case PIPE_CAP_INVALIDATE_BUFFER:
232 case PIPE_CAP_GENERATE_MIPMAP:
233 case PIPE_CAP_STRING_MARKER:
234 case PIPE_CAP_BUFFER_SAMPLER_VIEW_RGBA_ONLY:
235 case PIPE_CAP_SURFACE_REINTERPRET_BLOCKS:
236 case PIPE_CAP_QUERY_MEMORY_INFO:
237 case PIPE_CAP_PCI_GROUP:
238 case PIPE_CAP_PCI_BUS:
239 case PIPE_CAP_PCI_DEVICE:
240 case PIPE_CAP_PCI_FUNCTION:
241 return 0;
242
243 case PIPE_CAP_VENDOR_ID:
244 return 0x10de;
245 case PIPE_CAP_DEVICE_ID: {
246 uint64_t device_id;
247 if (nouveau_getparam(dev, NOUVEAU_GETPARAM_PCI_DEVICE, &device_id)) {
248 NOUVEAU_ERR("NOUVEAU_GETPARAM_PCI_DEVICE failed.\n");
249 return -1;
250 }
251 return device_id;
252 }
253 case PIPE_CAP_ACCELERATED:
254 return 1;
255 case PIPE_CAP_VIDEO_MEMORY:
256 return dev->vram_size >> 20;
257 case PIPE_CAP_UMA:
258 return 0;
259 }
260
261 NOUVEAU_ERR("unknown PIPE_CAP %d\n", param);
262 return 0;
263 }
264
265 static int
266 nvc0_screen_get_shader_param(struct pipe_screen *pscreen, unsigned shader,
267 enum pipe_shader_cap param)
268 {
269 const uint16_t class_3d = nouveau_screen(pscreen)->class_3d;
270
271 switch (shader) {
272 case PIPE_SHADER_VERTEX:
273 case PIPE_SHADER_GEOMETRY:
274 case PIPE_SHADER_FRAGMENT:
275 break;
276 case PIPE_SHADER_TESS_CTRL:
277 case PIPE_SHADER_TESS_EVAL:
278 if (class_3d >= GM107_3D_CLASS)
279 return 0;
280 break;
281 case PIPE_SHADER_COMPUTE:
282 if (!debug_get_bool_option("NVF0_COMPUTE", false))
283 if (class_3d > NVE4_3D_CLASS)
284 return 0;
285 break;
286 default:
287 return 0;
288 }
289
290 switch (param) {
291 case PIPE_SHADER_CAP_PREFERRED_IR:
292 return PIPE_SHADER_IR_TGSI;
293 case PIPE_SHADER_CAP_SUPPORTED_IRS:
294 if (class_3d >= NVE4_3D_CLASS)
295 return 0;
296 return 1 << PIPE_SHADER_IR_TGSI;
297 case PIPE_SHADER_CAP_MAX_INSTRUCTIONS:
298 case PIPE_SHADER_CAP_MAX_ALU_INSTRUCTIONS:
299 case PIPE_SHADER_CAP_MAX_TEX_INSTRUCTIONS:
300 case PIPE_SHADER_CAP_MAX_TEX_INDIRECTIONS:
301 return 16384;
302 case PIPE_SHADER_CAP_MAX_CONTROL_FLOW_DEPTH:
303 return 16;
304 case PIPE_SHADER_CAP_MAX_INPUTS:
305 if (shader == PIPE_SHADER_VERTEX)
306 return 32;
307 /* NOTE: These only count our slots for GENERIC varyings.
308 * The address space may be larger, but the actual hard limit seems to be
309 * less than what the address space layout permits, so don't add TEXCOORD,
310 * COLOR, etc. here.
311 */
312 if (shader == PIPE_SHADER_FRAGMENT)
313 return 0x1f0 / 16;
314 /* Actually this counts CLIPVERTEX, which occupies the last generic slot,
315 * and excludes 0x60 per-patch inputs.
316 */
317 return 0x200 / 16;
318 case PIPE_SHADER_CAP_MAX_OUTPUTS:
319 return 32;
320 case PIPE_SHADER_CAP_MAX_CONST_BUFFER_SIZE:
321 return 65536;
322 case PIPE_SHADER_CAP_MAX_CONST_BUFFERS:
323 return NVC0_MAX_PIPE_CONSTBUFS;
324 case PIPE_SHADER_CAP_INDIRECT_OUTPUT_ADDR:
325 return shader != PIPE_SHADER_FRAGMENT;
326 case PIPE_SHADER_CAP_INDIRECT_INPUT_ADDR:
327 return shader != PIPE_SHADER_FRAGMENT || class_3d < GM107_3D_CLASS;
328 case PIPE_SHADER_CAP_INDIRECT_TEMP_ADDR:
329 case PIPE_SHADER_CAP_INDIRECT_CONST_ADDR:
330 return 1;
331 case PIPE_SHADER_CAP_MAX_PREDS:
332 return 0;
333 case PIPE_SHADER_CAP_MAX_TEMPS:
334 return NVC0_CAP_MAX_PROGRAM_TEMPS;
335 case PIPE_SHADER_CAP_TGSI_CONT_SUPPORTED:
336 return 1;
337 case PIPE_SHADER_CAP_TGSI_SQRT_SUPPORTED:
338 return 1;
339 case PIPE_SHADER_CAP_SUBROUTINES:
340 return 1;
341 case PIPE_SHADER_CAP_INTEGERS:
342 return 1;
343 case PIPE_SHADER_CAP_DOUBLES:
344 return 1;
345 case PIPE_SHADER_CAP_TGSI_DROUND_SUPPORTED:
346 return 1;
347 case PIPE_SHADER_CAP_TGSI_FMA_SUPPORTED:
348 return 1;
349 case PIPE_SHADER_CAP_TGSI_DFRACEXP_DLDEXP_SUPPORTED:
350 case PIPE_SHADER_CAP_TGSI_ANY_INOUT_DECL_RANGE:
351 return 0;
352 case PIPE_SHADER_CAP_MAX_SHADER_BUFFERS:
353 return NVC0_MAX_BUFFERS;
354 case PIPE_SHADER_CAP_MAX_TEXTURE_SAMPLERS:
355 return 16; /* would be 32 in linked (OpenGL-style) mode */
356 case PIPE_SHADER_CAP_MAX_SAMPLER_VIEWS:
357 return 16; /* XXX not sure if more are really safe */
358 case PIPE_SHADER_CAP_MAX_UNROLL_ITERATIONS_HINT:
359 return 32;
360 case PIPE_SHADER_CAP_MAX_SHADER_IMAGES:
361 return 0;
362 default:
363 NOUVEAU_ERR("unknown PIPE_SHADER_CAP %d\n", param);
364 return 0;
365 }
366 }
367
368 static float
369 nvc0_screen_get_paramf(struct pipe_screen *pscreen, enum pipe_capf param)
370 {
371 switch (param) {
372 case PIPE_CAPF_MAX_LINE_WIDTH:
373 case PIPE_CAPF_MAX_LINE_WIDTH_AA:
374 return 10.0f;
375 case PIPE_CAPF_MAX_POINT_WIDTH:
376 return 63.0f;
377 case PIPE_CAPF_MAX_POINT_WIDTH_AA:
378 return 63.375f;
379 case PIPE_CAPF_MAX_TEXTURE_ANISOTROPY:
380 return 16.0f;
381 case PIPE_CAPF_MAX_TEXTURE_LOD_BIAS:
382 return 15.0f;
383 case PIPE_CAPF_GUARD_BAND_LEFT:
384 case PIPE_CAPF_GUARD_BAND_TOP:
385 return 0.0f;
386 case PIPE_CAPF_GUARD_BAND_RIGHT:
387 case PIPE_CAPF_GUARD_BAND_BOTTOM:
388 return 0.0f; /* that or infinity */
389 }
390
391 NOUVEAU_ERR("unknown PIPE_CAPF %d\n", param);
392 return 0.0f;
393 }
394
395 static int
396 nvc0_screen_get_compute_param(struct pipe_screen *pscreen,
397 enum pipe_compute_cap param, void *data)
398 {
399 struct nvc0_screen *screen = nvc0_screen(pscreen);
400 const uint16_t obj_class = screen->compute->oclass;
401
402 #define RET(x) do { \
403 if (data) \
404 memcpy(data, x, sizeof(x)); \
405 return sizeof(x); \
406 } while (0)
407
408 switch (param) {
409 case PIPE_COMPUTE_CAP_GRID_DIMENSION:
410 RET((uint64_t []) { 3 });
411 case PIPE_COMPUTE_CAP_MAX_GRID_SIZE:
412 if (obj_class >= NVE4_COMPUTE_CLASS) {
413 RET(((uint64_t []) { 0x7fffffff, 65535, 65535 }));
414 } else {
415 RET(((uint64_t []) { 65535, 65535, 65535 }));
416 }
417 case PIPE_COMPUTE_CAP_MAX_BLOCK_SIZE:
418 RET(((uint64_t []) { 1024, 1024, 64 }));
419 case PIPE_COMPUTE_CAP_MAX_THREADS_PER_BLOCK:
420 RET((uint64_t []) { 1024 });
421 case PIPE_COMPUTE_CAP_MAX_GLOBAL_SIZE: /* g[] */
422 RET((uint64_t []) { 1ULL << 40 });
423 case PIPE_COMPUTE_CAP_MAX_LOCAL_SIZE: /* s[] */
424 RET((uint64_t []) { 48 << 10 });
425 case PIPE_COMPUTE_CAP_MAX_PRIVATE_SIZE: /* l[] */
426 RET((uint64_t []) { 512 << 10 });
427 case PIPE_COMPUTE_CAP_MAX_INPUT_SIZE: /* c[], arbitrary limit */
428 RET((uint64_t []) { 4096 });
429 case PIPE_COMPUTE_CAP_SUBGROUP_SIZE:
430 RET((uint32_t []) { 32 });
431 case PIPE_COMPUTE_CAP_MAX_MEM_ALLOC_SIZE:
432 RET((uint64_t []) { 1ULL << 40 });
433 case PIPE_COMPUTE_CAP_IMAGES_SUPPORTED:
434 RET((uint32_t []) { 0 });
435 case PIPE_COMPUTE_CAP_MAX_COMPUTE_UNITS:
436 RET((uint32_t []) { screen->mp_count_compute });
437 case PIPE_COMPUTE_CAP_MAX_CLOCK_FREQUENCY:
438 RET((uint32_t []) { 512 }); /* FIXME: arbitrary limit */
439 default:
440 return 0;
441 }
442
443 #undef RET
444 }
445
446 static void
447 nvc0_screen_destroy(struct pipe_screen *pscreen)
448 {
449 struct nvc0_screen *screen = nvc0_screen(pscreen);
450
451 if (!nouveau_drm_screen_unref(&screen->base))
452 return;
453
454 if (screen->base.fence.current) {
455 struct nouveau_fence *current = NULL;
456
457 /* nouveau_fence_wait will create a new current fence, so wait on the
458 * _current_ one, and remove both.
459 */
460 nouveau_fence_ref(screen->base.fence.current, &current);
461 nouveau_fence_wait(current, NULL);
462 nouveau_fence_ref(NULL, &current);
463 nouveau_fence_ref(NULL, &screen->base.fence.current);
464 }
465 if (screen->base.pushbuf)
466 screen->base.pushbuf->user_priv = NULL;
467
468 if (screen->blitter)
469 nvc0_blitter_destroy(screen);
470 if (screen->pm.prog) {
471 screen->pm.prog->code = NULL; /* hardcoded, don't FREE */
472 nvc0_program_destroy(NULL, screen->pm.prog);
473 FREE(screen->pm.prog);
474 }
475
476 nouveau_bo_ref(NULL, &screen->text);
477 nouveau_bo_ref(NULL, &screen->uniform_bo);
478 nouveau_bo_ref(NULL, &screen->tls);
479 nouveau_bo_ref(NULL, &screen->txc);
480 nouveau_bo_ref(NULL, &screen->fence.bo);
481 nouveau_bo_ref(NULL, &screen->poly_cache);
482 nouveau_bo_ref(NULL, &screen->parm);
483
484 nouveau_heap_destroy(&screen->lib_code);
485 nouveau_heap_destroy(&screen->text_heap);
486
487 FREE(screen->tic.entries);
488
489 nouveau_object_del(&screen->eng3d);
490 nouveau_object_del(&screen->eng2d);
491 nouveau_object_del(&screen->m2mf);
492 nouveau_object_del(&screen->compute);
493 nouveau_object_del(&screen->nvsw);
494
495 nouveau_screen_fini(&screen->base);
496
497 FREE(screen);
498 }
499
500 static int
501 nvc0_graph_set_macro(struct nvc0_screen *screen, uint32_t m, unsigned pos,
502 unsigned size, const uint32_t *data)
503 {
504 struct nouveau_pushbuf *push = screen->base.pushbuf;
505
506 size /= 4;
507
508 assert((pos + size) <= 0x800);
509
510 BEGIN_NVC0(push, SUBC_3D(NVC0_GRAPH_MACRO_ID), 2);
511 PUSH_DATA (push, (m - 0x3800) / 8);
512 PUSH_DATA (push, pos);
513 BEGIN_1IC0(push, SUBC_3D(NVC0_GRAPH_MACRO_UPLOAD_POS), size + 1);
514 PUSH_DATA (push, pos);
515 PUSH_DATAp(push, data, size);
516
517 return pos + size;
518 }
519
520 static void
521 nvc0_magic_3d_init(struct nouveau_pushbuf *push, uint16_t obj_class)
522 {
523 BEGIN_NVC0(push, SUBC_3D(0x10cc), 1);
524 PUSH_DATA (push, 0xff);
525 BEGIN_NVC0(push, SUBC_3D(0x10e0), 2);
526 PUSH_DATA (push, 0xff);
527 PUSH_DATA (push, 0xff);
528 BEGIN_NVC0(push, SUBC_3D(0x10ec), 2);
529 PUSH_DATA (push, 0xff);
530 PUSH_DATA (push, 0xff);
531 BEGIN_NVC0(push, SUBC_3D(0x074c), 1);
532 PUSH_DATA (push, 0x3f);
533
534 BEGIN_NVC0(push, SUBC_3D(0x16a8), 1);
535 PUSH_DATA (push, (3 << 16) | 3);
536 BEGIN_NVC0(push, SUBC_3D(0x1794), 1);
537 PUSH_DATA (push, (2 << 16) | 2);
538
539 if (obj_class < GM107_3D_CLASS) {
540 BEGIN_NVC0(push, SUBC_3D(0x12ac), 1);
541 PUSH_DATA (push, 0);
542 }
543 BEGIN_NVC0(push, SUBC_3D(0x0218), 1);
544 PUSH_DATA (push, 0x10);
545 BEGIN_NVC0(push, SUBC_3D(0x10fc), 1);
546 PUSH_DATA (push, 0x10);
547 BEGIN_NVC0(push, SUBC_3D(0x1290), 1);
548 PUSH_DATA (push, 0x10);
549 BEGIN_NVC0(push, SUBC_3D(0x12d8), 2);
550 PUSH_DATA (push, 0x10);
551 PUSH_DATA (push, 0x10);
552 BEGIN_NVC0(push, SUBC_3D(0x1140), 1);
553 PUSH_DATA (push, 0x10);
554 BEGIN_NVC0(push, SUBC_3D(0x1610), 1);
555 PUSH_DATA (push, 0xe);
556
557 BEGIN_NVC0(push, NVC0_3D(VERTEX_ID_GEN_MODE), 1);
558 PUSH_DATA (push, NVC0_3D_VERTEX_ID_GEN_MODE_DRAW_ARRAYS_ADD_START);
559 BEGIN_NVC0(push, SUBC_3D(0x030c), 1);
560 PUSH_DATA (push, 0);
561 BEGIN_NVC0(push, SUBC_3D(0x0300), 1);
562 PUSH_DATA (push, 3);
563
564 BEGIN_NVC0(push, SUBC_3D(0x02d0), 1);
565 PUSH_DATA (push, 0x3fffff);
566 BEGIN_NVC0(push, SUBC_3D(0x0fdc), 1);
567 PUSH_DATA (push, 1);
568 BEGIN_NVC0(push, SUBC_3D(0x19c0), 1);
569 PUSH_DATA (push, 1);
570
571 if (obj_class < GM107_3D_CLASS) {
572 BEGIN_NVC0(push, SUBC_3D(0x075c), 1);
573 PUSH_DATA (push, 3);
574
575 if (obj_class >= NVE4_3D_CLASS) {
576 BEGIN_NVC0(push, SUBC_3D(0x07fc), 1);
577 PUSH_DATA (push, 1);
578 }
579 }
580
581 /* TODO: find out what software methods 0x1528, 0x1280 and (on nve4) 0x02dc
582 * are supposed to do */
583 }
584
585 static void
586 nvc0_screen_fence_emit(struct pipe_screen *pscreen, u32 *sequence)
587 {
588 struct nvc0_screen *screen = nvc0_screen(pscreen);
589 struct nouveau_pushbuf *push = screen->base.pushbuf;
590
591 /* we need to do it after possible flush in MARK_RING */
592 *sequence = ++screen->base.fence.sequence;
593
594 assert(PUSH_AVAIL(push) + push->rsvd_kick >= 5);
595 PUSH_DATA (push, NVC0_FIFO_PKHDR_SQ(NVC0_3D(QUERY_ADDRESS_HIGH), 4));
596 PUSH_DATAh(push, screen->fence.bo->offset);
597 PUSH_DATA (push, screen->fence.bo->offset);
598 PUSH_DATA (push, *sequence);
599 PUSH_DATA (push, NVC0_3D_QUERY_GET_FENCE | NVC0_3D_QUERY_GET_SHORT |
600 (0xf << NVC0_3D_QUERY_GET_UNIT__SHIFT));
601 }
602
603 static u32
604 nvc0_screen_fence_update(struct pipe_screen *pscreen)
605 {
606 struct nvc0_screen *screen = nvc0_screen(pscreen);
607 return screen->fence.map[0];
608 }
609
610 static int
611 nvc0_screen_init_compute(struct nvc0_screen *screen)
612 {
613 screen->base.base.get_compute_param = nvc0_screen_get_compute_param;
614
615 switch (screen->base.device->chipset & ~0xf) {
616 case 0xc0:
617 case 0xd0:
618 return nvc0_screen_compute_setup(screen, screen->base.pushbuf);
619 case 0xe0:
620 return nve4_screen_compute_setup(screen, screen->base.pushbuf);
621 case 0xf0:
622 case 0x100:
623 case 0x110:
624 if (debug_get_bool_option("NVF0_COMPUTE", false))
625 return nve4_screen_compute_setup(screen, screen->base.pushbuf);
626 case 0x120:
627 return 0;
628 default:
629 return -1;
630 }
631 }
632
633 bool
634 nvc0_screen_resize_tls_area(struct nvc0_screen *screen,
635 uint32_t lpos, uint32_t lneg, uint32_t cstack)
636 {
637 struct nouveau_bo *bo = NULL;
638 int ret;
639 uint64_t size = (lpos + lneg) * 32 + cstack;
640
641 if (size >= (1 << 20)) {
642 NOUVEAU_ERR("requested TLS size too large: 0x%"PRIx64"\n", size);
643 return false;
644 }
645
646 size *= (screen->base.device->chipset >= 0xe0) ? 64 : 48; /* max warps */
647 size = align(size, 0x8000);
648 size *= screen->mp_count;
649
650 size = align(size, 1 << 17);
651
652 ret = nouveau_bo_new(screen->base.device, NV_VRAM_DOMAIN(&screen->base), 1 << 17, size,
653 NULL, &bo);
654 if (ret) {
655 NOUVEAU_ERR("failed to allocate TLS area, size: 0x%"PRIx64"\n", size);
656 return false;
657 }
658 nouveau_bo_ref(NULL, &screen->tls);
659 screen->tls = bo;
660 return true;
661 }
662
663 #define FAIL_SCREEN_INIT(str, err) \
664 do { \
665 NOUVEAU_ERR(str, err); \
666 goto fail; \
667 } while(0)
668
669 struct nouveau_screen *
670 nvc0_screen_create(struct nouveau_device *dev)
671 {
672 struct nvc0_screen *screen;
673 struct pipe_screen *pscreen;
674 struct nouveau_object *chan;
675 struct nouveau_pushbuf *push;
676 uint64_t value;
677 uint32_t obj_class;
678 uint32_t flags;
679 int ret;
680 unsigned i;
681
682 switch (dev->chipset & ~0xf) {
683 case 0xc0:
684 case 0xd0:
685 case 0xe0:
686 case 0xf0:
687 case 0x100:
688 case 0x110:
689 case 0x120:
690 break;
691 default:
692 return NULL;
693 }
694
695 screen = CALLOC_STRUCT(nvc0_screen);
696 if (!screen)
697 return NULL;
698 pscreen = &screen->base.base;
699 pscreen->destroy = nvc0_screen_destroy;
700
701 ret = nouveau_screen_init(&screen->base, dev);
702 if (ret) {
703 nvc0_screen_destroy(pscreen);
704 return NULL;
705 }
706 chan = screen->base.channel;
707 push = screen->base.pushbuf;
708 push->user_priv = screen;
709 push->rsvd_kick = 5;
710
711 screen->base.vidmem_bindings |= PIPE_BIND_CONSTANT_BUFFER |
712 PIPE_BIND_SHADER_BUFFER |
713 PIPE_BIND_VERTEX_BUFFER | PIPE_BIND_INDEX_BUFFER |
714 PIPE_BIND_COMMAND_ARGS_BUFFER | PIPE_BIND_QUERY_BUFFER;
715 screen->base.sysmem_bindings |=
716 PIPE_BIND_VERTEX_BUFFER | PIPE_BIND_INDEX_BUFFER;
717
718 if (screen->base.vram_domain & NOUVEAU_BO_GART) {
719 screen->base.sysmem_bindings |= screen->base.vidmem_bindings;
720 screen->base.vidmem_bindings = 0;
721 }
722
723 pscreen->context_create = nvc0_create;
724 pscreen->is_format_supported = nvc0_screen_is_format_supported;
725 pscreen->get_param = nvc0_screen_get_param;
726 pscreen->get_shader_param = nvc0_screen_get_shader_param;
727 pscreen->get_paramf = nvc0_screen_get_paramf;
728 pscreen->get_driver_query_info = nvc0_screen_get_driver_query_info;
729 pscreen->get_driver_query_group_info = nvc0_screen_get_driver_query_group_info;
730
731 nvc0_screen_init_resource_functions(pscreen);
732
733 screen->base.base.get_video_param = nouveau_vp3_screen_get_video_param;
734 screen->base.base.is_video_format_supported = nouveau_vp3_screen_video_supported;
735
736 flags = NOUVEAU_BO_GART | NOUVEAU_BO_MAP;
737 if (screen->base.drm->version >= 0x01000202)
738 flags |= NOUVEAU_BO_COHERENT;
739
740 ret = nouveau_bo_new(dev, flags, 0, 4096, NULL, &screen->fence.bo);
741 if (ret)
742 goto fail;
743 nouveau_bo_map(screen->fence.bo, 0, NULL);
744 screen->fence.map = screen->fence.bo->map;
745 screen->base.fence.emit = nvc0_screen_fence_emit;
746 screen->base.fence.update = nvc0_screen_fence_update;
747
748
749 ret = nouveau_object_new(chan, (dev->chipset < 0xe0) ? 0x1f906e : 0x906e,
750 NVIF_CLASS_SW_GF100, NULL, 0, &screen->nvsw);
751 if (ret)
752 FAIL_SCREEN_INIT("Error creating SW object: %d\n", ret);
753
754 BEGIN_NVC0(push, SUBC_SW(NV01_SUBCHAN_OBJECT), 1);
755 PUSH_DATA (push, screen->nvsw->handle);
756
757 switch (dev->chipset & ~0xf) {
758 case 0x120:
759 case 0x110:
760 case 0x100:
761 case 0xf0:
762 obj_class = NVF0_P2MF_CLASS;
763 break;
764 case 0xe0:
765 obj_class = NVE4_P2MF_CLASS;
766 break;
767 default:
768 obj_class = NVC0_M2MF_CLASS;
769 break;
770 }
771 ret = nouveau_object_new(chan, 0xbeef323f, obj_class, NULL, 0,
772 &screen->m2mf);
773 if (ret)
774 FAIL_SCREEN_INIT("Error allocating PGRAPH context for M2MF: %d\n", ret);
775
776 BEGIN_NVC0(push, SUBC_M2MF(NV01_SUBCHAN_OBJECT), 1);
777 PUSH_DATA (push, screen->m2mf->oclass);
778 if (screen->m2mf->oclass == NVE4_P2MF_CLASS) {
779 BEGIN_NVC0(push, SUBC_COPY(NV01_SUBCHAN_OBJECT), 1);
780 PUSH_DATA (push, 0xa0b5);
781 }
782
783 ret = nouveau_object_new(chan, 0xbeef902d, NVC0_2D_CLASS, NULL, 0,
784 &screen->eng2d);
785 if (ret)
786 FAIL_SCREEN_INIT("Error allocating PGRAPH context for 2D: %d\n", ret);
787
788 BEGIN_NVC0(push, SUBC_2D(NV01_SUBCHAN_OBJECT), 1);
789 PUSH_DATA (push, screen->eng2d->oclass);
790 BEGIN_NVC0(push, SUBC_2D(NVC0_2D_SINGLE_GPC), 1);
791 PUSH_DATA (push, 0);
792 BEGIN_NVC0(push, NVC0_2D(OPERATION), 1);
793 PUSH_DATA (push, NV50_2D_OPERATION_SRCCOPY);
794 BEGIN_NVC0(push, NVC0_2D(CLIP_ENABLE), 1);
795 PUSH_DATA (push, 0);
796 BEGIN_NVC0(push, NVC0_2D(COLOR_KEY_ENABLE), 1);
797 PUSH_DATA (push, 0);
798 BEGIN_NVC0(push, SUBC_2D(0x0884), 1);
799 PUSH_DATA (push, 0x3f);
800 BEGIN_NVC0(push, SUBC_2D(0x0888), 1);
801 PUSH_DATA (push, 1);
802 BEGIN_NVC0(push, NVC0_2D(COND_MODE), 1);
803 PUSH_DATA (push, NV50_2D_COND_MODE_ALWAYS);
804
805 BEGIN_NVC0(push, SUBC_2D(NVC0_GRAPH_NOTIFY_ADDRESS_HIGH), 2);
806 PUSH_DATAh(push, screen->fence.bo->offset + 16);
807 PUSH_DATA (push, screen->fence.bo->offset + 16);
808
809 switch (dev->chipset & ~0xf) {
810 case 0x120:
811 obj_class = GM200_3D_CLASS;
812 break;
813 case 0x110:
814 obj_class = GM107_3D_CLASS;
815 break;
816 case 0x100:
817 case 0xf0:
818 obj_class = NVF0_3D_CLASS;
819 break;
820 case 0xe0:
821 switch (dev->chipset) {
822 case 0xea:
823 obj_class = NVEA_3D_CLASS;
824 break;
825 default:
826 obj_class = NVE4_3D_CLASS;
827 break;
828 }
829 break;
830 case 0xd0:
831 obj_class = NVC8_3D_CLASS;
832 break;
833 case 0xc0:
834 default:
835 switch (dev->chipset) {
836 case 0xc8:
837 obj_class = NVC8_3D_CLASS;
838 break;
839 case 0xc1:
840 obj_class = NVC1_3D_CLASS;
841 break;
842 default:
843 obj_class = NVC0_3D_CLASS;
844 break;
845 }
846 break;
847 }
848 ret = nouveau_object_new(chan, 0xbeef003d, obj_class, NULL, 0,
849 &screen->eng3d);
850 if (ret)
851 FAIL_SCREEN_INIT("Error allocating PGRAPH context for 3D: %d\n", ret);
852 screen->base.class_3d = obj_class;
853
854 BEGIN_NVC0(push, SUBC_3D(NV01_SUBCHAN_OBJECT), 1);
855 PUSH_DATA (push, screen->eng3d->oclass);
856
857 BEGIN_NVC0(push, NVC0_3D(COND_MODE), 1);
858 PUSH_DATA (push, NVC0_3D_COND_MODE_ALWAYS);
859
860 if (debug_get_bool_option("NOUVEAU_SHADER_WATCHDOG", true)) {
861 /* kill shaders after about 1 second (at 100 MHz) */
862 BEGIN_NVC0(push, NVC0_3D(WATCHDOG_TIMER), 1);
863 PUSH_DATA (push, 0x17);
864 }
865
866 IMMED_NVC0(push, NVC0_3D(ZETA_COMP_ENABLE),
867 screen->base.drm->version >= 0x01000101);
868 BEGIN_NVC0(push, NVC0_3D(RT_COMP_ENABLE(0)), 8);
869 for (i = 0; i < 8; ++i)
870 PUSH_DATA(push, screen->base.drm->version >= 0x01000101);
871
872 BEGIN_NVC0(push, NVC0_3D(RT_CONTROL), 1);
873 PUSH_DATA (push, 1);
874
875 BEGIN_NVC0(push, NVC0_3D(CSAA_ENABLE), 1);
876 PUSH_DATA (push, 0);
877 BEGIN_NVC0(push, NVC0_3D(MULTISAMPLE_ENABLE), 1);
878 PUSH_DATA (push, 0);
879 BEGIN_NVC0(push, NVC0_3D(MULTISAMPLE_MODE), 1);
880 PUSH_DATA (push, NVC0_3D_MULTISAMPLE_MODE_MS1);
881 BEGIN_NVC0(push, NVC0_3D(MULTISAMPLE_CTRL), 1);
882 PUSH_DATA (push, 0);
883 BEGIN_NVC0(push, NVC0_3D(LINE_WIDTH_SEPARATE), 1);
884 PUSH_DATA (push, 1);
885 BEGIN_NVC0(push, NVC0_3D(PRIM_RESTART_WITH_DRAW_ARRAYS), 1);
886 PUSH_DATA (push, 1);
887 BEGIN_NVC0(push, NVC0_3D(BLEND_SEPARATE_ALPHA), 1);
888 PUSH_DATA (push, 1);
889 BEGIN_NVC0(push, NVC0_3D(BLEND_ENABLE_COMMON), 1);
890 PUSH_DATA (push, 0);
891 BEGIN_NVC0(push, NVC0_3D(SHADE_MODEL), 1);
892 PUSH_DATA (push, NVC0_3D_SHADE_MODEL_SMOOTH);
893 if (screen->eng3d->oclass < NVE4_3D_CLASS) {
894 IMMED_NVC0(push, NVC0_3D(TEX_MISC), 0);
895 } else {
896 BEGIN_NVC0(push, NVE4_3D(TEX_CB_INDEX), 1);
897 PUSH_DATA (push, 15);
898 }
899 BEGIN_NVC0(push, NVC0_3D(CALL_LIMIT_LOG), 1);
900 PUSH_DATA (push, 8); /* 128 */
901 BEGIN_NVC0(push, NVC0_3D(ZCULL_STATCTRS_ENABLE), 1);
902 PUSH_DATA (push, 1);
903 if (screen->eng3d->oclass >= NVC1_3D_CLASS) {
904 BEGIN_NVC0(push, NVC0_3D(CACHE_SPLIT), 1);
905 PUSH_DATA (push, NVC0_3D_CACHE_SPLIT_48K_SHARED_16K_L1);
906 }
907
908 nvc0_magic_3d_init(push, screen->eng3d->oclass);
909
910 ret = nouveau_bo_new(dev, NV_VRAM_DOMAIN(&screen->base), 1 << 17, 1 << 20, NULL,
911 &screen->text);
912 if (ret)
913 goto fail;
914
915 /* XXX: getting a page fault at the end of the code buffer every few
916 * launches, don't use the last 256 bytes to work around them - prefetch ?
917 */
918 nouveau_heap_init(&screen->text_heap, 0, (1 << 20) - 0x100);
919
920 ret = nouveau_bo_new(dev, NV_VRAM_DOMAIN(&screen->base), 1 << 12, 7 << 16, NULL,
921 &screen->uniform_bo);
922 if (ret)
923 goto fail;
924
925 PUSH_REFN (push, screen->uniform_bo, NV_VRAM_DOMAIN(&screen->base) | NOUVEAU_BO_WR);
926
927 for (i = 0; i < 5; ++i) {
928 /* TIC and TSC entries for each unit (nve4+ only) */
929 /* auxiliary constants (6 user clip planes, base instance id) */
930 BEGIN_NVC0(push, NVC0_3D(CB_SIZE), 3);
931 PUSH_DATA (push, 1024);
932 PUSH_DATAh(push, screen->uniform_bo->offset + NVC0_CB_AUX_INFO(i));
933 PUSH_DATA (push, screen->uniform_bo->offset + NVC0_CB_AUX_INFO(i));
934 BEGIN_NVC0(push, NVC0_3D(CB_BIND(i)), 1);
935 PUSH_DATA (push, (15 << 4) | 1);
936 if (screen->eng3d->oclass >= NVE4_3D_CLASS) {
937 unsigned j;
938 BEGIN_1IC0(push, NVC0_3D(CB_POS), 9);
939 PUSH_DATA (push, NVC0_CB_AUX_UNK_INFO);
940 for (j = 0; j < 8; ++j)
941 PUSH_DATA(push, j);
942 } else {
943 BEGIN_NVC0(push, NVC0_3D(TEX_LIMITS(i)), 1);
944 PUSH_DATA (push, 0x54);
945 }
946 }
947 BEGIN_NVC0(push, NVC0_3D(LINKED_TSC), 1);
948 PUSH_DATA (push, 0);
949
950 /* return { 0.0, 0.0, 0.0, 0.0 } for out-of-bounds vtxbuf access */
951 BEGIN_NVC0(push, NVC0_3D(CB_SIZE), 3);
952 PUSH_DATA (push, 256);
953 PUSH_DATAh(push, screen->uniform_bo->offset + NVC0_CB_AUX_RUNOUT_INFO);
954 PUSH_DATA (push, screen->uniform_bo->offset + NVC0_CB_AUX_RUNOUT_INFO);
955 BEGIN_1IC0(push, NVC0_3D(CB_POS), 5);
956 PUSH_DATA (push, 0);
957 PUSH_DATAf(push, 0.0f);
958 PUSH_DATAf(push, 0.0f);
959 PUSH_DATAf(push, 0.0f);
960 PUSH_DATAf(push, 0.0f);
961 BEGIN_NVC0(push, NVC0_3D(VERTEX_RUNOUT_ADDRESS_HIGH), 2);
962 PUSH_DATAh(push, screen->uniform_bo->offset + NVC0_CB_AUX_RUNOUT_INFO);
963 PUSH_DATA (push, screen->uniform_bo->offset + NVC0_CB_AUX_RUNOUT_INFO);
964
965 if (screen->base.drm->version >= 0x01000101) {
966 ret = nouveau_getparam(dev, NOUVEAU_GETPARAM_GRAPH_UNITS, &value);
967 if (ret) {
968 NOUVEAU_ERR("NOUVEAU_GETPARAM_GRAPH_UNITS failed.\n");
969 goto fail;
970 }
971 } else {
972 if (dev->chipset >= 0xe0 && dev->chipset < 0xf0)
973 value = (8 << 8) | 4;
974 else
975 value = (16 << 8) | 4;
976 }
977 screen->gpc_count = value & 0x000000ff;
978 screen->mp_count = value >> 8;
979 screen->mp_count_compute = screen->mp_count;
980
981 nvc0_screen_resize_tls_area(screen, 128 * 16, 0, 0x200);
982
983 BEGIN_NVC0(push, NVC0_3D(CODE_ADDRESS_HIGH), 2);
984 PUSH_DATAh(push, screen->text->offset);
985 PUSH_DATA (push, screen->text->offset);
986 BEGIN_NVC0(push, NVC0_3D(TEMP_ADDRESS_HIGH), 4);
987 PUSH_DATAh(push, screen->tls->offset);
988 PUSH_DATA (push, screen->tls->offset);
989 PUSH_DATA (push, screen->tls->size >> 32);
990 PUSH_DATA (push, screen->tls->size);
991 BEGIN_NVC0(push, NVC0_3D(WARP_TEMP_ALLOC), 1);
992 PUSH_DATA (push, 0);
993 /* Reduce likelihood of collision with real buffers by placing the hole at
994 * the top of the 4G area. This will have to be dealt with for real
995 * eventually by blocking off that area from the VM.
996 */
997 BEGIN_NVC0(push, NVC0_3D(LOCAL_BASE), 1);
998 PUSH_DATA (push, 0xff << 24);
999
1000 if (screen->eng3d->oclass < GM107_3D_CLASS) {
1001 ret = nouveau_bo_new(dev, NV_VRAM_DOMAIN(&screen->base), 1 << 17, 1 << 20, NULL,
1002 &screen->poly_cache);
1003 if (ret)
1004 goto fail;
1005
1006 BEGIN_NVC0(push, NVC0_3D(VERTEX_QUARANTINE_ADDRESS_HIGH), 3);
1007 PUSH_DATAh(push, screen->poly_cache->offset);
1008 PUSH_DATA (push, screen->poly_cache->offset);
1009 PUSH_DATA (push, 3);
1010 }
1011
1012 ret = nouveau_bo_new(dev, NV_VRAM_DOMAIN(&screen->base), 1 << 17, 1 << 17, NULL,
1013 &screen->txc);
1014 if (ret)
1015 goto fail;
1016
1017 BEGIN_NVC0(push, NVC0_3D(TIC_ADDRESS_HIGH), 3);
1018 PUSH_DATAh(push, screen->txc->offset);
1019 PUSH_DATA (push, screen->txc->offset);
1020 PUSH_DATA (push, NVC0_TIC_MAX_ENTRIES - 1);
1021 if (screen->eng3d->oclass >= GM107_3D_CLASS) {
1022 screen->tic.maxwell = true;
1023 if (screen->eng3d->oclass == GM107_3D_CLASS) {
1024 screen->tic.maxwell =
1025 debug_get_bool_option("NOUVEAU_MAXWELL_TIC", true);
1026 IMMED_NVC0(push, SUBC_3D(0x0f10), screen->tic.maxwell);
1027 }
1028 }
1029
1030 BEGIN_NVC0(push, NVC0_3D(TSC_ADDRESS_HIGH), 3);
1031 PUSH_DATAh(push, screen->txc->offset + 65536);
1032 PUSH_DATA (push, screen->txc->offset + 65536);
1033 PUSH_DATA (push, NVC0_TSC_MAX_ENTRIES - 1);
1034
1035 BEGIN_NVC0(push, NVC0_3D(SCREEN_Y_CONTROL), 1);
1036 PUSH_DATA (push, 0);
1037 BEGIN_NVC0(push, NVC0_3D(WINDOW_OFFSET_X), 2);
1038 PUSH_DATA (push, 0);
1039 PUSH_DATA (push, 0);
1040 BEGIN_NVC0(push, NVC0_3D(ZCULL_REGION), 1); /* deactivate ZCULL */
1041 PUSH_DATA (push, 0x3f);
1042
1043 BEGIN_NVC0(push, NVC0_3D(CLIP_RECTS_MODE), 1);
1044 PUSH_DATA (push, NVC0_3D_CLIP_RECTS_MODE_INSIDE_ANY);
1045 BEGIN_NVC0(push, NVC0_3D(CLIP_RECT_HORIZ(0)), 8 * 2);
1046 for (i = 0; i < 8 * 2; ++i)
1047 PUSH_DATA(push, 0);
1048 BEGIN_NVC0(push, NVC0_3D(CLIP_RECTS_EN), 1);
1049 PUSH_DATA (push, 0);
1050 BEGIN_NVC0(push, NVC0_3D(CLIPID_ENABLE), 1);
1051 PUSH_DATA (push, 0);
1052
1053 /* neither scissors, viewport nor stencil mask should affect clears */
1054 BEGIN_NVC0(push, NVC0_3D(CLEAR_FLAGS), 1);
1055 PUSH_DATA (push, 0);
1056
1057 BEGIN_NVC0(push, NVC0_3D(VIEWPORT_TRANSFORM_EN), 1);
1058 PUSH_DATA (push, 1);
1059 for (i = 0; i < NVC0_MAX_VIEWPORTS; i++) {
1060 BEGIN_NVC0(push, NVC0_3D(DEPTH_RANGE_NEAR(i)), 2);
1061 PUSH_DATAf(push, 0.0f);
1062 PUSH_DATAf(push, 1.0f);
1063 }
1064 BEGIN_NVC0(push, NVC0_3D(VIEW_VOLUME_CLIP_CTRL), 1);
1065 PUSH_DATA (push, NVC0_3D_VIEW_VOLUME_CLIP_CTRL_UNK1_UNK1);
1066
1067 /* We use scissors instead of exact view volume clipping,
1068 * so they're always enabled.
1069 */
1070 for (i = 0; i < NVC0_MAX_VIEWPORTS; i++) {
1071 BEGIN_NVC0(push, NVC0_3D(SCISSOR_ENABLE(i)), 3);
1072 PUSH_DATA (push, 1);
1073 PUSH_DATA (push, 8192 << 16);
1074 PUSH_DATA (push, 8192 << 16);
1075 }
1076
1077 #define MK_MACRO(m, n) i = nvc0_graph_set_macro(screen, m, i, sizeof(n), n);
1078
1079 i = 0;
1080 MK_MACRO(NVC0_3D_MACRO_VERTEX_ARRAY_PER_INSTANCE, mme9097_per_instance_bf);
1081 MK_MACRO(NVC0_3D_MACRO_BLEND_ENABLES, mme9097_blend_enables);
1082 MK_MACRO(NVC0_3D_MACRO_VERTEX_ARRAY_SELECT, mme9097_vertex_array_select);
1083 MK_MACRO(NVC0_3D_MACRO_TEP_SELECT, mme9097_tep_select);
1084 MK_MACRO(NVC0_3D_MACRO_GP_SELECT, mme9097_gp_select);
1085 MK_MACRO(NVC0_3D_MACRO_POLYGON_MODE_FRONT, mme9097_poly_mode_front);
1086 MK_MACRO(NVC0_3D_MACRO_POLYGON_MODE_BACK, mme9097_poly_mode_back);
1087 MK_MACRO(NVC0_3D_MACRO_DRAW_ARRAYS_INDIRECT, mme9097_draw_arrays_indirect);
1088 MK_MACRO(NVC0_3D_MACRO_DRAW_ELEMENTS_INDIRECT, mme9097_draw_elts_indirect);
1089 MK_MACRO(NVC0_3D_MACRO_DRAW_ARRAYS_INDIRECT_COUNT, mme9097_draw_arrays_indirect_count);
1090 MK_MACRO(NVC0_3D_MACRO_DRAW_ELEMENTS_INDIRECT_COUNT, mme9097_draw_elts_indirect_count);
1091 MK_MACRO(NVC0_3D_MACRO_QUERY_BUFFER_WRITE, mme9097_query_buffer_write);
1092 MK_MACRO(NVC0_CP_MACRO_LAUNCH_GRID_INDIRECT, mme90c0_launch_grid_indirect);
1093
1094 BEGIN_NVC0(push, NVC0_3D(RASTERIZE_ENABLE), 1);
1095 PUSH_DATA (push, 1);
1096 BEGIN_NVC0(push, NVC0_3D(RT_SEPARATE_FRAG_DATA), 1);
1097 PUSH_DATA (push, 1);
1098 BEGIN_NVC0(push, NVC0_3D(MACRO_GP_SELECT), 1);
1099 PUSH_DATA (push, 0x40);
1100 BEGIN_NVC0(push, NVC0_3D(LAYER), 1);
1101 PUSH_DATA (push, 0);
1102 BEGIN_NVC0(push, NVC0_3D(MACRO_TEP_SELECT), 1);
1103 PUSH_DATA (push, 0x30);
1104 BEGIN_NVC0(push, NVC0_3D(PATCH_VERTICES), 1);
1105 PUSH_DATA (push, 3);
1106 BEGIN_NVC0(push, NVC0_3D(SP_SELECT(2)), 1);
1107 PUSH_DATA (push, 0x20);
1108 BEGIN_NVC0(push, NVC0_3D(SP_SELECT(0)), 1);
1109 PUSH_DATA (push, 0x00);
1110 screen->save_state.patch_vertices = 3;
1111
1112 BEGIN_NVC0(push, NVC0_3D(POINT_COORD_REPLACE), 1);
1113 PUSH_DATA (push, 0);
1114 BEGIN_NVC0(push, NVC0_3D(POINT_RASTER_RULES), 1);
1115 PUSH_DATA (push, NVC0_3D_POINT_RASTER_RULES_OGL);
1116
1117 IMMED_NVC0(push, NVC0_3D(EDGEFLAG), 1);
1118
1119 if (nvc0_screen_init_compute(screen))
1120 goto fail;
1121
1122 PUSH_KICK (push);
1123
1124 screen->tic.entries = CALLOC(4096, sizeof(void *));
1125 screen->tsc.entries = screen->tic.entries + 2048;
1126
1127 if (!nvc0_blitter_create(screen))
1128 goto fail;
1129
1130 nouveau_fence_new(&screen->base, &screen->base.fence.current, false);
1131
1132 return &screen->base;
1133
1134 fail:
1135 screen->base.base.context_create = NULL;
1136 return &screen->base;
1137 }
1138
1139 int
1140 nvc0_screen_tic_alloc(struct nvc0_screen *screen, void *entry)
1141 {
1142 int i = screen->tic.next;
1143
1144 while (screen->tic.lock[i / 32] & (1 << (i % 32)))
1145 i = (i + 1) & (NVC0_TIC_MAX_ENTRIES - 1);
1146
1147 screen->tic.next = (i + 1) & (NVC0_TIC_MAX_ENTRIES - 1);
1148
1149 if (screen->tic.entries[i])
1150 nv50_tic_entry(screen->tic.entries[i])->id = -1;
1151
1152 screen->tic.entries[i] = entry;
1153 return i;
1154 }
1155
1156 int
1157 nvc0_screen_tsc_alloc(struct nvc0_screen *screen, void *entry)
1158 {
1159 int i = screen->tsc.next;
1160
1161 while (screen->tsc.lock[i / 32] & (1 << (i % 32)))
1162 i = (i + 1) & (NVC0_TSC_MAX_ENTRIES - 1);
1163
1164 screen->tsc.next = (i + 1) & (NVC0_TSC_MAX_ENTRIES - 1);
1165
1166 if (screen->tsc.entries[i])
1167 nv50_tsc_entry(screen->tsc.entries[i])->id = -1;
1168
1169 screen->tsc.entries[i] = entry;
1170 return i;
1171 }