nvc0: expose spirv support
[mesa.git] / src / gallium / drivers / nouveau / nvc0 / nvc0_screen.c
1 /*
2 * Copyright 2010 Christoph Bumiller
3 *
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8 * and/or sell copies of the Software, and to permit persons to whom the
9 * Software is furnished to do so, subject to the following conditions:
10 *
11 * The above copyright notice and this permission notice shall be included in
12 * all copies or substantial portions of the Software.
13 *
14 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
15 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
16 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
17 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR
18 * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
19 * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
20 * OTHER DEALINGS IN THE SOFTWARE.
21 */
22
23 #include <xf86drm.h>
24 #include <nouveau_drm.h>
25 #include <nvif/class.h>
26 #include "util/u_format.h"
27 #include "util/u_format_s3tc.h"
28 #include "util/u_screen.h"
29 #include "pipe/p_screen.h"
30 #include "compiler/nir/nir.h"
31
32 #include "nouveau_vp3_video.h"
33
34 #include "nvc0/nvc0_context.h"
35 #include "nvc0/nvc0_screen.h"
36
37 #include "nvc0/mme/com9097.mme.h"
38 #include "nvc0/mme/com90c0.mme.h"
39
40 #include "nv50/g80_texture.xml.h"
41
42 static bool
43 nvc0_screen_is_format_supported(struct pipe_screen *pscreen,
44 enum pipe_format format,
45 enum pipe_texture_target target,
46 unsigned sample_count,
47 unsigned storage_sample_count,
48 unsigned bindings)
49 {
50 const struct util_format_description *desc = util_format_description(format);
51
52 if (sample_count > 8)
53 return false;
54 if (!(0x117 & (1 << sample_count))) /* 0, 1, 2, 4 or 8 */
55 return false;
56
57 if (MAX2(1, sample_count) != MAX2(1, storage_sample_count))
58 return false;
59
60 /* Short-circuit the rest of the logic -- this is used by the state tracker
61 * to determine valid MS levels in a no-attachments scenario.
62 */
63 if (format == PIPE_FORMAT_NONE && bindings & PIPE_BIND_RENDER_TARGET)
64 return true;
65
66 if ((bindings & PIPE_BIND_SAMPLER_VIEW) && (target != PIPE_BUFFER))
67 if (util_format_get_blocksizebits(format) == 3 * 32)
68 return false;
69
70 if (bindings & PIPE_BIND_LINEAR)
71 if (util_format_is_depth_or_stencil(format) ||
72 (target != PIPE_TEXTURE_1D &&
73 target != PIPE_TEXTURE_2D &&
74 target != PIPE_TEXTURE_RECT) ||
75 sample_count > 1)
76 return false;
77
78 /* Restrict ETC2 and ASTC formats here. These are only supported on GK20A.
79 */
80 if ((desc->layout == UTIL_FORMAT_LAYOUT_ETC ||
81 desc->layout == UTIL_FORMAT_LAYOUT_ASTC) &&
82 /* The claim is that this should work on GM107 but it doesn't. Need to
83 * test further and figure out if it's a nouveau issue or a HW one.
84 nouveau_screen(pscreen)->class_3d < GM107_3D_CLASS &&
85 */
86 nouveau_screen(pscreen)->class_3d != NVEA_3D_CLASS)
87 return false;
88
89 /* shared is always supported */
90 bindings &= ~(PIPE_BIND_LINEAR |
91 PIPE_BIND_SHARED);
92
93 if (bindings & PIPE_BIND_SHADER_IMAGE) {
94 if (format == PIPE_FORMAT_B8G8R8A8_UNORM &&
95 nouveau_screen(pscreen)->class_3d < NVE4_3D_CLASS) {
96 /* This should work on Fermi, but for currently unknown reasons it
97 * does not and results in breaking reads from pbos. */
98 return false;
99 }
100 }
101
102 return (( nvc0_format_table[format].usage |
103 nvc0_vertex_format[format].usage) & bindings) == bindings;
104 }
105
106 static int
107 nvc0_screen_get_param(struct pipe_screen *pscreen, enum pipe_cap param)
108 {
109 const uint16_t class_3d = nouveau_screen(pscreen)->class_3d;
110 const struct nouveau_screen *screen = nouveau_screen(pscreen);
111 struct nouveau_device *dev = screen->device;
112
113 switch (param) {
114 /* non-boolean caps */
115 case PIPE_CAP_MAX_TEXTURE_2D_SIZE:
116 return 16384;
117 case PIPE_CAP_MAX_TEXTURE_CUBE_LEVELS:
118 return 15;
119 case PIPE_CAP_MAX_TEXTURE_3D_LEVELS:
120 return 12;
121 case PIPE_CAP_MAX_TEXTURE_ARRAY_LAYERS:
122 return 2048;
123 case PIPE_CAP_MIN_TEXEL_OFFSET:
124 return -8;
125 case PIPE_CAP_MAX_TEXEL_OFFSET:
126 return 7;
127 case PIPE_CAP_MIN_TEXTURE_GATHER_OFFSET:
128 return -32;
129 case PIPE_CAP_MAX_TEXTURE_GATHER_OFFSET:
130 return 31;
131 case PIPE_CAP_MAX_TEXTURE_BUFFER_SIZE:
132 return 128 * 1024 * 1024;
133 case PIPE_CAP_GLSL_FEATURE_LEVEL:
134 return 430;
135 case PIPE_CAP_GLSL_FEATURE_LEVEL_COMPATIBILITY:
136 return 430;
137 case PIPE_CAP_MAX_RENDER_TARGETS:
138 return 8;
139 case PIPE_CAP_MAX_DUAL_SOURCE_RENDER_TARGETS:
140 return 1;
141 case PIPE_CAP_VIEWPORT_SUBPIXEL_BITS:
142 case PIPE_CAP_RASTERIZER_SUBPIXEL_BITS:
143 return 8;
144 case PIPE_CAP_MAX_STREAM_OUTPUT_BUFFERS:
145 return 4;
146 case PIPE_CAP_MAX_STREAM_OUTPUT_SEPARATE_COMPONENTS:
147 case PIPE_CAP_MAX_STREAM_OUTPUT_INTERLEAVED_COMPONENTS:
148 return 128;
149 case PIPE_CAP_MAX_GEOMETRY_OUTPUT_VERTICES:
150 case PIPE_CAP_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS:
151 return 1024;
152 case PIPE_CAP_MAX_VERTEX_STREAMS:
153 return 4;
154 case PIPE_CAP_MAX_GS_INVOCATIONS:
155 return 32;
156 case PIPE_CAP_MAX_SHADER_BUFFER_SIZE:
157 return 1 << 27;
158 case PIPE_CAP_MAX_VERTEX_ATTRIB_STRIDE:
159 return 2048;
160 case PIPE_CAP_MAX_VERTEX_ELEMENT_SRC_OFFSET:
161 return 2047;
162 case PIPE_CAP_CONSTANT_BUFFER_OFFSET_ALIGNMENT:
163 return 256;
164 case PIPE_CAP_TEXTURE_BUFFER_OFFSET_ALIGNMENT:
165 if (class_3d < GM107_3D_CLASS)
166 return 256; /* IMAGE bindings require alignment to 256 */
167 return 16;
168 case PIPE_CAP_SHADER_BUFFER_OFFSET_ALIGNMENT:
169 return 16;
170 case PIPE_CAP_MIN_MAP_BUFFER_ALIGNMENT:
171 return NOUVEAU_MIN_BUFFER_MAP_ALIGN;
172 case PIPE_CAP_MAX_VIEWPORTS:
173 return NVC0_MAX_VIEWPORTS;
174 case PIPE_CAP_MAX_TEXTURE_GATHER_COMPONENTS:
175 return 4;
176 case PIPE_CAP_TEXTURE_BORDER_COLOR_QUIRK:
177 return PIPE_QUIRK_TEXTURE_BORDER_COLOR_SWIZZLE_NV50;
178 case PIPE_CAP_ENDIANNESS:
179 return PIPE_ENDIAN_LITTLE;
180 case PIPE_CAP_MAX_SHADER_PATCH_VARYINGS:
181 return 30;
182 case PIPE_CAP_MAX_WINDOW_RECTANGLES:
183 return NVC0_MAX_WINDOW_RECTANGLES;
184 case PIPE_CAP_MAX_CONSERVATIVE_RASTER_SUBPIXEL_PRECISION_BIAS:
185 return class_3d >= GM200_3D_CLASS ? 8 : 0;
186 case PIPE_CAP_MAX_TEXTURE_UPLOAD_MEMORY_BUDGET:
187 return 64 * 1024 * 1024;
188 case PIPE_CAP_MAX_VARYINGS:
189 /* NOTE: These only count our slots for GENERIC varyings.
190 * The address space may be larger, but the actual hard limit seems to be
191 * less than what the address space layout permits, so don't add TEXCOORD,
192 * COLOR, etc. here.
193 */
194 return 0x1f0 / 16;
195
196 /* supported caps */
197 case PIPE_CAP_TEXTURE_MIRROR_CLAMP:
198 case PIPE_CAP_TEXTURE_MIRROR_CLAMP_TO_EDGE:
199 case PIPE_CAP_TEXTURE_SWIZZLE:
200 case PIPE_CAP_NPOT_TEXTURES:
201 case PIPE_CAP_MIXED_FRAMEBUFFER_SIZES:
202 case PIPE_CAP_MIXED_COLOR_DEPTH_BITS:
203 case PIPE_CAP_ANISOTROPIC_FILTER:
204 case PIPE_CAP_SEAMLESS_CUBE_MAP:
205 case PIPE_CAP_CUBE_MAP_ARRAY:
206 case PIPE_CAP_TEXTURE_BUFFER_OBJECTS:
207 case PIPE_CAP_TEXTURE_MULTISAMPLE:
208 case PIPE_CAP_DEPTH_CLIP_DISABLE:
209 case PIPE_CAP_POINT_SPRITE:
210 case PIPE_CAP_TGSI_TEXCOORD:
211 case PIPE_CAP_FRAGMENT_SHADER_TEXTURE_LOD:
212 case PIPE_CAP_FRAGMENT_SHADER_DERIVATIVES:
213 case PIPE_CAP_VERTEX_SHADER_SATURATE:
214 case PIPE_CAP_FRAGMENT_COLOR_CLAMPED:
215 case PIPE_CAP_VERTEX_COLOR_UNCLAMPED:
216 case PIPE_CAP_VERTEX_COLOR_CLAMPED:
217 case PIPE_CAP_QUERY_TIMESTAMP:
218 case PIPE_CAP_QUERY_TIME_ELAPSED:
219 case PIPE_CAP_OCCLUSION_QUERY:
220 case PIPE_CAP_STREAM_OUTPUT_PAUSE_RESUME:
221 case PIPE_CAP_STREAM_OUTPUT_INTERLEAVE_BUFFERS:
222 case PIPE_CAP_QUERY_PIPELINE_STATISTICS:
223 case PIPE_CAP_BLEND_EQUATION_SEPARATE:
224 case PIPE_CAP_INDEP_BLEND_ENABLE:
225 case PIPE_CAP_INDEP_BLEND_FUNC:
226 case PIPE_CAP_TGSI_FS_COORD_ORIGIN_UPPER_LEFT:
227 case PIPE_CAP_TGSI_FS_COORD_PIXEL_CENTER_HALF_INTEGER:
228 case PIPE_CAP_PRIMITIVE_RESTART:
229 case PIPE_CAP_TGSI_INSTANCEID:
230 case PIPE_CAP_VERTEX_ELEMENT_INSTANCE_DIVISOR:
231 case PIPE_CAP_MIXED_COLORBUFFER_FORMATS:
232 case PIPE_CAP_CONDITIONAL_RENDER:
233 case PIPE_CAP_TEXTURE_BARRIER:
234 case PIPE_CAP_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION:
235 case PIPE_CAP_START_INSTANCE:
236 case PIPE_CAP_BUFFER_MAP_PERSISTENT_COHERENT:
237 case PIPE_CAP_DRAW_INDIRECT:
238 case PIPE_CAP_USER_VERTEX_BUFFERS:
239 case PIPE_CAP_TEXTURE_QUERY_LOD:
240 case PIPE_CAP_SAMPLE_SHADING:
241 case PIPE_CAP_TEXTURE_GATHER_OFFSETS:
242 case PIPE_CAP_TEXTURE_GATHER_SM5:
243 case PIPE_CAP_TGSI_FS_FINE_DERIVATIVE:
244 case PIPE_CAP_CONDITIONAL_RENDER_INVERTED:
245 case PIPE_CAP_SAMPLER_VIEW_TARGET:
246 case PIPE_CAP_CLIP_HALFZ:
247 case PIPE_CAP_POLYGON_OFFSET_CLAMP:
248 case PIPE_CAP_MULTISAMPLE_Z_RESOLVE:
249 case PIPE_CAP_TEXTURE_FLOAT_LINEAR:
250 case PIPE_CAP_TEXTURE_HALF_FLOAT_LINEAR:
251 case PIPE_CAP_DEPTH_BOUNDS_TEST:
252 case PIPE_CAP_TGSI_TXQS:
253 case PIPE_CAP_COPY_BETWEEN_COMPRESSED_AND_PLAIN_FORMATS:
254 case PIPE_CAP_FORCE_PERSAMPLE_INTERP:
255 case PIPE_CAP_SHAREABLE_SHADERS:
256 case PIPE_CAP_CLEAR_TEXTURE:
257 case PIPE_CAP_DRAW_PARAMETERS:
258 case PIPE_CAP_TGSI_PACK_HALF_FLOAT:
259 case PIPE_CAP_MULTI_DRAW_INDIRECT:
260 case PIPE_CAP_MULTI_DRAW_INDIRECT_PARAMS:
261 case PIPE_CAP_TGSI_FS_FACE_IS_INTEGER_SYSVAL:
262 case PIPE_CAP_QUERY_BUFFER_OBJECT:
263 case PIPE_CAP_INVALIDATE_BUFFER:
264 case PIPE_CAP_STRING_MARKER:
265 case PIPE_CAP_FRAMEBUFFER_NO_ATTACHMENT:
266 case PIPE_CAP_CULL_DISTANCE:
267 case PIPE_CAP_PRIMITIVE_RESTART_FOR_PATCHES:
268 case PIPE_CAP_ROBUST_BUFFER_ACCESS_BEHAVIOR:
269 case PIPE_CAP_TGSI_VOTE:
270 case PIPE_CAP_POLYGON_OFFSET_UNITS_UNSCALED:
271 case PIPE_CAP_TGSI_ARRAY_COMPONENTS:
272 case PIPE_CAP_TGSI_MUL_ZERO_WINS:
273 case PIPE_CAP_DOUBLES:
274 case PIPE_CAP_INT64:
275 case PIPE_CAP_TGSI_TEX_TXF_LZ:
276 case PIPE_CAP_TGSI_CLOCK:
277 case PIPE_CAP_COMPUTE:
278 case PIPE_CAP_CAN_BIND_CONST_BUFFER_AS_VERTEX:
279 case PIPE_CAP_ALLOW_MAPPED_BUFFERS_DURING_EXECUTION:
280 case PIPE_CAP_QUERY_SO_OVERFLOW:
281 case PIPE_CAP_DEST_SURFACE_SRGB_CONTROL:
282 case PIPE_CAP_TGSI_DIV:
283 case PIPE_CAP_TGSI_ATOMINC_WRAP:
284 return 1;
285 case PIPE_CAP_PREFER_BLIT_BASED_TEXTURE_TRANSFER:
286 return nouveau_screen(pscreen)->vram_domain & NOUVEAU_BO_VRAM ? 1 : 0;
287 case PIPE_CAP_FBFETCH:
288 return class_3d >= NVE4_3D_CLASS ? 1 : 0; /* needs testing on fermi */
289 case PIPE_CAP_SEAMLESS_CUBE_MAP_PER_TEXTURE:
290 case PIPE_CAP_TGSI_BALLOT:
291 return class_3d >= NVE4_3D_CLASS;
292 case PIPE_CAP_BINDLESS_TEXTURE:
293 return class_3d >= NVE4_3D_CLASS;
294 case PIPE_CAP_TGSI_ATOMFADD:
295 return class_3d < GM107_3D_CLASS; /* needs additional lowering */
296 case PIPE_CAP_POLYGON_MODE_FILL_RECTANGLE:
297 case PIPE_CAP_TGSI_VS_LAYER_VIEWPORT:
298 case PIPE_CAP_TGSI_TES_LAYER_VIEWPORT:
299 case PIPE_CAP_POST_DEPTH_COVERAGE:
300 case PIPE_CAP_CONSERVATIVE_RASTER_POST_SNAP_TRIANGLES:
301 case PIPE_CAP_CONSERVATIVE_RASTER_POST_SNAP_POINTS_LINES:
302 case PIPE_CAP_CONSERVATIVE_RASTER_POST_DEPTH_COVERAGE:
303 case PIPE_CAP_PROGRAMMABLE_SAMPLE_LOCATIONS:
304 return class_3d >= GM200_3D_CLASS;
305 case PIPE_CAP_CONSERVATIVE_RASTER_PRE_SNAP_TRIANGLES:
306 return class_3d >= GP100_3D_CLASS;
307
308 /* caps has to be turned on with nir */
309 case PIPE_CAP_INT64_DIVMOD:
310 return screen->prefer_nir ? 1 : 0;
311
312 /* unsupported caps */
313 case PIPE_CAP_DEPTH_CLIP_DISABLE_SEPARATE:
314 case PIPE_CAP_TGSI_FS_COORD_ORIGIN_LOWER_LEFT:
315 case PIPE_CAP_TGSI_FS_COORD_PIXEL_CENTER_INTEGER:
316 case PIPE_CAP_SHADER_STENCIL_EXPORT:
317 case PIPE_CAP_TGSI_CAN_COMPACT_CONSTANTS:
318 case PIPE_CAP_VERTEX_BUFFER_OFFSET_4BYTE_ALIGNED_ONLY:
319 case PIPE_CAP_VERTEX_BUFFER_STRIDE_4BYTE_ALIGNED_ONLY:
320 case PIPE_CAP_VERTEX_ELEMENT_SRC_OFFSET_4BYTE_ALIGNED_ONLY:
321 case PIPE_CAP_FAKE_SW_MSAA:
322 case PIPE_CAP_TGSI_VS_WINDOW_SPACE_POSITION:
323 case PIPE_CAP_VERTEXID_NOBASE:
324 case PIPE_CAP_RESOURCE_FROM_USER_MEMORY:
325 case PIPE_CAP_DEVICE_RESET_STATUS_QUERY:
326 case PIPE_CAP_TGSI_FS_POSITION_IS_SYSVAL:
327 case PIPE_CAP_GENERATE_MIPMAP:
328 case PIPE_CAP_BUFFER_SAMPLER_VIEW_RGBA_ONLY:
329 case PIPE_CAP_SURFACE_REINTERPRET_BLOCKS:
330 case PIPE_CAP_QUERY_MEMORY_INFO:
331 case PIPE_CAP_PCI_GROUP:
332 case PIPE_CAP_PCI_BUS:
333 case PIPE_CAP_PCI_DEVICE:
334 case PIPE_CAP_PCI_FUNCTION:
335 case PIPE_CAP_TGSI_CAN_READ_OUTPUTS:
336 case PIPE_CAP_NATIVE_FENCE_FD:
337 case PIPE_CAP_GLSL_OPTIMIZE_CONSERVATIVELY:
338 case PIPE_CAP_SPARSE_BUFFER_PAGE_SIZE:
339 case PIPE_CAP_NIR_SAMPLERS_AS_DEREF:
340 case PIPE_CAP_MEMOBJ:
341 case PIPE_CAP_LOAD_CONSTBUF:
342 case PIPE_CAP_TGSI_ANY_REG_AS_ADDRESS:
343 case PIPE_CAP_TILE_RASTER_ORDER:
344 case PIPE_CAP_MAX_COMBINED_SHADER_OUTPUT_RESOURCES:
345 case PIPE_CAP_FRAMEBUFFER_MSAA_CONSTRAINTS:
346 case PIPE_CAP_SIGNED_VERTEX_BUFFER_OFFSET:
347 case PIPE_CAP_CONTEXT_PRIORITY_MASK:
348 case PIPE_CAP_FENCE_SIGNAL:
349 case PIPE_CAP_CONSTBUF0_FLAGS:
350 case PIPE_CAP_PACKED_UNIFORMS:
351 case PIPE_CAP_CONSERVATIVE_RASTER_PRE_SNAP_POINTS_LINES:
352 case PIPE_CAP_MAX_COMBINED_SHADER_BUFFERS:
353 case PIPE_CAP_MAX_COMBINED_HW_ATOMIC_COUNTERS:
354 case PIPE_CAP_MAX_COMBINED_HW_ATOMIC_COUNTER_BUFFERS:
355 case PIPE_CAP_SURFACE_SAMPLE_COUNT:
356 case PIPE_CAP_QUERY_PIPELINE_STATISTICS_SINGLE:
357 case PIPE_CAP_RGB_OVERRIDE_DST_ALPHA_BLEND:
358 case PIPE_CAP_GLSL_TESS_LEVELS_AS_INPUTS:
359 case PIPE_CAP_NIR_COMPACT_ARRAYS:
360 case PIPE_CAP_IMAGE_LOAD_FORMATTED:
361 case PIPE_CAP_COMPUTE_SHADER_DERIVATIVES:
362 case PIPE_CAP_ATOMIC_FLOAT_MINMAX:
363 case PIPE_CAP_CONSERVATIVE_RASTER_INNER_COVERAGE:
364 case PIPE_CAP_FRAGMENT_SHADER_INTERLOCK:
365 case PIPE_CAP_CS_DERIVED_SYSTEM_VALUES_SUPPORTED:
366 case PIPE_CAP_FBFETCH_COHERENT:
367 case PIPE_CAP_TGSI_SKIP_SHRINK_IO_ARRAYS:
368 return 0;
369
370 case PIPE_CAP_VENDOR_ID:
371 return 0x10de;
372 case PIPE_CAP_DEVICE_ID: {
373 uint64_t device_id;
374 if (nouveau_getparam(dev, NOUVEAU_GETPARAM_PCI_DEVICE, &device_id)) {
375 NOUVEAU_ERR("NOUVEAU_GETPARAM_PCI_DEVICE failed.\n");
376 return -1;
377 }
378 return device_id;
379 }
380 case PIPE_CAP_ACCELERATED:
381 return 1;
382 case PIPE_CAP_VIDEO_MEMORY:
383 return dev->vram_size >> 20;
384 case PIPE_CAP_UMA:
385 return 0;
386
387 default:
388 debug_printf("%s: unhandled cap %d\n", __func__, param);
389 /* fallthrough */
390 /* caps where we want the default value */
391 case PIPE_CAP_DMABUF:
392 case PIPE_CAP_ESSL_FEATURE_LEVEL:
393 case PIPE_CAP_MAX_FRAMES_IN_FLIGHT:
394 return u_pipe_screen_get_param_defaults(pscreen, param);
395 }
396 }
397
398 static int
399 nvc0_screen_get_shader_param(struct pipe_screen *pscreen,
400 enum pipe_shader_type shader,
401 enum pipe_shader_cap param)
402 {
403 const struct nouveau_screen *screen = nouveau_screen(pscreen);
404 const uint16_t class_3d = screen->class_3d;
405
406 switch (shader) {
407 case PIPE_SHADER_VERTEX:
408 case PIPE_SHADER_GEOMETRY:
409 case PIPE_SHADER_FRAGMENT:
410 case PIPE_SHADER_COMPUTE:
411 case PIPE_SHADER_TESS_CTRL:
412 case PIPE_SHADER_TESS_EVAL:
413 break;
414 default:
415 return 0;
416 }
417
418 switch (param) {
419 case PIPE_SHADER_CAP_PREFERRED_IR:
420 return screen->prefer_nir ? PIPE_SHADER_IR_NIR : PIPE_SHADER_IR_TGSI;
421 case PIPE_SHADER_CAP_SUPPORTED_IRS: {
422 uint32_t irs = 1 << PIPE_SHADER_IR_TGSI |
423 1 << PIPE_SHADER_IR_NIR;
424 if (screen->force_enable_cl)
425 irs |= 1 << PIPE_SHADER_IR_NIR_SERIALIZED;
426 return irs;
427 }
428 case PIPE_SHADER_CAP_MAX_INSTRUCTIONS:
429 case PIPE_SHADER_CAP_MAX_ALU_INSTRUCTIONS:
430 case PIPE_SHADER_CAP_MAX_TEX_INSTRUCTIONS:
431 case PIPE_SHADER_CAP_MAX_TEX_INDIRECTIONS:
432 return 16384;
433 case PIPE_SHADER_CAP_MAX_CONTROL_FLOW_DEPTH:
434 return 16;
435 case PIPE_SHADER_CAP_MAX_INPUTS:
436 return 0x200 / 16;
437 case PIPE_SHADER_CAP_MAX_OUTPUTS:
438 return 32;
439 case PIPE_SHADER_CAP_MAX_CONST_BUFFER_SIZE:
440 return NVC0_MAX_CONSTBUF_SIZE;
441 case PIPE_SHADER_CAP_MAX_CONST_BUFFERS:
442 return NVC0_MAX_PIPE_CONSTBUFS;
443 case PIPE_SHADER_CAP_INDIRECT_OUTPUT_ADDR:
444 return shader != PIPE_SHADER_FRAGMENT;
445 case PIPE_SHADER_CAP_INDIRECT_INPUT_ADDR:
446 case PIPE_SHADER_CAP_INDIRECT_TEMP_ADDR:
447 case PIPE_SHADER_CAP_INDIRECT_CONST_ADDR:
448 return 1;
449 case PIPE_SHADER_CAP_MAX_TEMPS:
450 return NVC0_CAP_MAX_PROGRAM_TEMPS;
451 case PIPE_SHADER_CAP_TGSI_CONT_SUPPORTED:
452 return 1;
453 case PIPE_SHADER_CAP_TGSI_SQRT_SUPPORTED:
454 return 1;
455 case PIPE_SHADER_CAP_SUBROUTINES:
456 return 1;
457 case PIPE_SHADER_CAP_INTEGERS:
458 return 1;
459 case PIPE_SHADER_CAP_TGSI_DROUND_SUPPORTED:
460 return 1;
461 case PIPE_SHADER_CAP_TGSI_FMA_SUPPORTED:
462 return 1;
463 case PIPE_SHADER_CAP_TGSI_SKIP_MERGE_REGISTERS:
464 return 1;
465 case PIPE_SHADER_CAP_TGSI_DFRACEXP_DLDEXP_SUPPORTED:
466 case PIPE_SHADER_CAP_TGSI_LDEXP_SUPPORTED:
467 case PIPE_SHADER_CAP_TGSI_ANY_INOUT_DECL_RANGE:
468 case PIPE_SHADER_CAP_LOWER_IF_THRESHOLD:
469 case PIPE_SHADER_CAP_INT64_ATOMICS:
470 case PIPE_SHADER_CAP_FP16:
471 case PIPE_SHADER_CAP_MAX_HW_ATOMIC_COUNTERS:
472 case PIPE_SHADER_CAP_MAX_HW_ATOMIC_COUNTER_BUFFERS:
473 return 0;
474 case PIPE_SHADER_CAP_SCALAR_ISA:
475 return 1;
476 case PIPE_SHADER_CAP_MAX_SHADER_BUFFERS:
477 return NVC0_MAX_BUFFERS;
478 case PIPE_SHADER_CAP_MAX_TEXTURE_SAMPLERS:
479 return (class_3d >= NVE4_3D_CLASS) ? 32 : 16;
480 case PIPE_SHADER_CAP_MAX_SAMPLER_VIEWS:
481 return (class_3d >= NVE4_3D_CLASS) ? 32 : 16;
482 case PIPE_SHADER_CAP_MAX_UNROLL_ITERATIONS_HINT:
483 return 32;
484 case PIPE_SHADER_CAP_MAX_SHADER_IMAGES:
485 if (class_3d >= NVE4_3D_CLASS)
486 return NVC0_MAX_IMAGES;
487 if (shader == PIPE_SHADER_FRAGMENT || shader == PIPE_SHADER_COMPUTE)
488 return NVC0_MAX_IMAGES;
489 return 0;
490 default:
491 NOUVEAU_ERR("unknown PIPE_SHADER_CAP %d\n", param);
492 return 0;
493 }
494 }
495
496 static float
497 nvc0_screen_get_paramf(struct pipe_screen *pscreen, enum pipe_capf param)
498 {
499 const uint16_t class_3d = nouveau_screen(pscreen)->class_3d;
500
501 switch (param) {
502 case PIPE_CAPF_MAX_LINE_WIDTH:
503 case PIPE_CAPF_MAX_LINE_WIDTH_AA:
504 return 10.0f;
505 case PIPE_CAPF_MAX_POINT_WIDTH:
506 return 63.0f;
507 case PIPE_CAPF_MAX_POINT_WIDTH_AA:
508 return 63.375f;
509 case PIPE_CAPF_MAX_TEXTURE_ANISOTROPY:
510 return 16.0f;
511 case PIPE_CAPF_MAX_TEXTURE_LOD_BIAS:
512 return 15.0f;
513 case PIPE_CAPF_MIN_CONSERVATIVE_RASTER_DILATE:
514 return 0.0f;
515 case PIPE_CAPF_MAX_CONSERVATIVE_RASTER_DILATE:
516 return class_3d >= GM200_3D_CLASS ? 0.75f : 0.0f;
517 case PIPE_CAPF_CONSERVATIVE_RASTER_DILATE_GRANULARITY:
518 return class_3d >= GM200_3D_CLASS ? 0.25f : 0.0f;
519 }
520
521 NOUVEAU_ERR("unknown PIPE_CAPF %d\n", param);
522 return 0.0f;
523 }
524
525 static int
526 nvc0_screen_get_compute_param(struct pipe_screen *pscreen,
527 enum pipe_shader_ir ir_type,
528 enum pipe_compute_cap param, void *data)
529 {
530 struct nvc0_screen *screen = nvc0_screen(pscreen);
531 const uint16_t obj_class = screen->compute->oclass;
532
533 #define RET(x) do { \
534 if (data) \
535 memcpy(data, x, sizeof(x)); \
536 return sizeof(x); \
537 } while (0)
538
539 switch (param) {
540 case PIPE_COMPUTE_CAP_GRID_DIMENSION:
541 RET((uint64_t []) { 3 });
542 case PIPE_COMPUTE_CAP_MAX_GRID_SIZE:
543 if (obj_class >= NVE4_COMPUTE_CLASS) {
544 RET(((uint64_t []) { 0x7fffffff, 65535, 65535 }));
545 } else {
546 RET(((uint64_t []) { 65535, 65535, 65535 }));
547 }
548 case PIPE_COMPUTE_CAP_MAX_BLOCK_SIZE:
549 RET(((uint64_t []) { 1024, 1024, 64 }));
550 case PIPE_COMPUTE_CAP_MAX_THREADS_PER_BLOCK:
551 RET((uint64_t []) { 1024 });
552 case PIPE_COMPUTE_CAP_MAX_VARIABLE_THREADS_PER_BLOCK:
553 if (obj_class >= NVE4_COMPUTE_CLASS) {
554 RET((uint64_t []) { 1024 });
555 } else {
556 RET((uint64_t []) { 512 });
557 }
558 case PIPE_COMPUTE_CAP_MAX_GLOBAL_SIZE: /* g[] */
559 RET((uint64_t []) { 1ULL << 40 });
560 case PIPE_COMPUTE_CAP_MAX_LOCAL_SIZE: /* s[] */
561 switch (obj_class) {
562 case GM200_COMPUTE_CLASS:
563 RET((uint64_t []) { 96 << 10 });
564 break;
565 case GM107_COMPUTE_CLASS:
566 RET((uint64_t []) { 64 << 10 });
567 break;
568 default:
569 RET((uint64_t []) { 48 << 10 });
570 break;
571 }
572 case PIPE_COMPUTE_CAP_MAX_PRIVATE_SIZE: /* l[] */
573 RET((uint64_t []) { 512 << 10 });
574 case PIPE_COMPUTE_CAP_MAX_INPUT_SIZE: /* c[], arbitrary limit */
575 RET((uint64_t []) { 4096 });
576 case PIPE_COMPUTE_CAP_SUBGROUP_SIZE:
577 RET((uint32_t []) { 32 });
578 case PIPE_COMPUTE_CAP_MAX_MEM_ALLOC_SIZE:
579 RET((uint64_t []) { 1ULL << 40 });
580 case PIPE_COMPUTE_CAP_IMAGES_SUPPORTED:
581 RET((uint32_t []) { 0 });
582 case PIPE_COMPUTE_CAP_MAX_COMPUTE_UNITS:
583 RET((uint32_t []) { screen->mp_count_compute });
584 case PIPE_COMPUTE_CAP_MAX_CLOCK_FREQUENCY:
585 RET((uint32_t []) { 512 }); /* FIXME: arbitrary limit */
586 case PIPE_COMPUTE_CAP_ADDRESS_BITS:
587 RET((uint32_t []) { 64 });
588 default:
589 return 0;
590 }
591
592 #undef RET
593 }
594
595 static void
596 nvc0_screen_get_sample_pixel_grid(struct pipe_screen *pscreen,
597 unsigned sample_count,
598 unsigned *width, unsigned *height)
599 {
600 switch (sample_count) {
601 case 0:
602 case 1:
603 /* this could be 4x4, but the GL state tracker makes it difficult to
604 * create a 1x MSAA texture and smaller grids save CB space */
605 *width = 2;
606 *height = 4;
607 break;
608 case 2:
609 *width = 2;
610 *height = 4;
611 break;
612 case 4:
613 *width = 2;
614 *height = 2;
615 break;
616 case 8:
617 *width = 1;
618 *height = 2;
619 break;
620 default:
621 assert(0);
622 }
623 }
624
625 static void
626 nvc0_screen_destroy(struct pipe_screen *pscreen)
627 {
628 struct nvc0_screen *screen = nvc0_screen(pscreen);
629
630 if (!nouveau_drm_screen_unref(&screen->base))
631 return;
632
633 if (screen->base.fence.current) {
634 struct nouveau_fence *current = NULL;
635
636 /* nouveau_fence_wait will create a new current fence, so wait on the
637 * _current_ one, and remove both.
638 */
639 nouveau_fence_ref(screen->base.fence.current, &current);
640 nouveau_fence_wait(current, NULL);
641 nouveau_fence_ref(NULL, &current);
642 nouveau_fence_ref(NULL, &screen->base.fence.current);
643 }
644 if (screen->base.pushbuf)
645 screen->base.pushbuf->user_priv = NULL;
646
647 if (screen->blitter)
648 nvc0_blitter_destroy(screen);
649 if (screen->pm.prog) {
650 screen->pm.prog->code = NULL; /* hardcoded, don't FREE */
651 nvc0_program_destroy(NULL, screen->pm.prog);
652 FREE(screen->pm.prog);
653 }
654
655 nouveau_bo_ref(NULL, &screen->text);
656 nouveau_bo_ref(NULL, &screen->uniform_bo);
657 nouveau_bo_ref(NULL, &screen->tls);
658 nouveau_bo_ref(NULL, &screen->txc);
659 nouveau_bo_ref(NULL, &screen->fence.bo);
660 nouveau_bo_ref(NULL, &screen->poly_cache);
661
662 nouveau_heap_destroy(&screen->lib_code);
663 nouveau_heap_destroy(&screen->text_heap);
664
665 FREE(screen->tic.entries);
666
667 nouveau_object_del(&screen->eng3d);
668 nouveau_object_del(&screen->eng2d);
669 nouveau_object_del(&screen->m2mf);
670 nouveau_object_del(&screen->compute);
671 nouveau_object_del(&screen->nvsw);
672
673 nouveau_screen_fini(&screen->base);
674
675 FREE(screen);
676 }
677
678 static int
679 nvc0_graph_set_macro(struct nvc0_screen *screen, uint32_t m, unsigned pos,
680 unsigned size, const uint32_t *data)
681 {
682 struct nouveau_pushbuf *push = screen->base.pushbuf;
683
684 size /= 4;
685
686 assert((pos + size) <= 0x800);
687
688 BEGIN_NVC0(push, SUBC_3D(NVC0_GRAPH_MACRO_ID), 2);
689 PUSH_DATA (push, (m - 0x3800) / 8);
690 PUSH_DATA (push, pos);
691 BEGIN_1IC0(push, SUBC_3D(NVC0_GRAPH_MACRO_UPLOAD_POS), size + 1);
692 PUSH_DATA (push, pos);
693 PUSH_DATAp(push, data, size);
694
695 return pos + size;
696 }
697
698 static void
699 nvc0_magic_3d_init(struct nouveau_pushbuf *push, uint16_t obj_class)
700 {
701 BEGIN_NVC0(push, SUBC_3D(0x10cc), 1);
702 PUSH_DATA (push, 0xff);
703 BEGIN_NVC0(push, SUBC_3D(0x10e0), 2);
704 PUSH_DATA (push, 0xff);
705 PUSH_DATA (push, 0xff);
706 BEGIN_NVC0(push, SUBC_3D(0x10ec), 2);
707 PUSH_DATA (push, 0xff);
708 PUSH_DATA (push, 0xff);
709 BEGIN_NVC0(push, SUBC_3D(0x074c), 1);
710 PUSH_DATA (push, 0x3f);
711
712 BEGIN_NVC0(push, SUBC_3D(0x16a8), 1);
713 PUSH_DATA (push, (3 << 16) | 3);
714 BEGIN_NVC0(push, SUBC_3D(0x1794), 1);
715 PUSH_DATA (push, (2 << 16) | 2);
716
717 if (obj_class < GM107_3D_CLASS) {
718 BEGIN_NVC0(push, SUBC_3D(0x12ac), 1);
719 PUSH_DATA (push, 0);
720 }
721 BEGIN_NVC0(push, SUBC_3D(0x0218), 1);
722 PUSH_DATA (push, 0x10);
723 BEGIN_NVC0(push, SUBC_3D(0x10fc), 1);
724 PUSH_DATA (push, 0x10);
725 BEGIN_NVC0(push, SUBC_3D(0x1290), 1);
726 PUSH_DATA (push, 0x10);
727 BEGIN_NVC0(push, SUBC_3D(0x12d8), 2);
728 PUSH_DATA (push, 0x10);
729 PUSH_DATA (push, 0x10);
730 BEGIN_NVC0(push, SUBC_3D(0x1140), 1);
731 PUSH_DATA (push, 0x10);
732 BEGIN_NVC0(push, SUBC_3D(0x1610), 1);
733 PUSH_DATA (push, 0xe);
734
735 BEGIN_NVC0(push, NVC0_3D(VERTEX_ID_GEN_MODE), 1);
736 PUSH_DATA (push, NVC0_3D_VERTEX_ID_GEN_MODE_DRAW_ARRAYS_ADD_START);
737 BEGIN_NVC0(push, SUBC_3D(0x030c), 1);
738 PUSH_DATA (push, 0);
739 BEGIN_NVC0(push, SUBC_3D(0x0300), 1);
740 PUSH_DATA (push, 3);
741
742 BEGIN_NVC0(push, SUBC_3D(0x02d0), 1);
743 PUSH_DATA (push, 0x3fffff);
744 BEGIN_NVC0(push, SUBC_3D(0x0fdc), 1);
745 PUSH_DATA (push, 1);
746 BEGIN_NVC0(push, SUBC_3D(0x19c0), 1);
747 PUSH_DATA (push, 1);
748
749 if (obj_class < GM107_3D_CLASS) {
750 BEGIN_NVC0(push, SUBC_3D(0x075c), 1);
751 PUSH_DATA (push, 3);
752
753 if (obj_class >= NVE4_3D_CLASS) {
754 BEGIN_NVC0(push, SUBC_3D(0x07fc), 1);
755 PUSH_DATA (push, 1);
756 }
757 }
758
759 /* TODO: find out what software methods 0x1528, 0x1280 and (on nve4) 0x02dc
760 * are supposed to do */
761 }
762
763 static void
764 nvc0_screen_fence_emit(struct pipe_screen *pscreen, u32 *sequence)
765 {
766 struct nvc0_screen *screen = nvc0_screen(pscreen);
767 struct nouveau_pushbuf *push = screen->base.pushbuf;
768
769 /* we need to do it after possible flush in MARK_RING */
770 *sequence = ++screen->base.fence.sequence;
771
772 assert(PUSH_AVAIL(push) + push->rsvd_kick >= 5);
773 PUSH_DATA (push, NVC0_FIFO_PKHDR_SQ(NVC0_3D(QUERY_ADDRESS_HIGH), 4));
774 PUSH_DATAh(push, screen->fence.bo->offset);
775 PUSH_DATA (push, screen->fence.bo->offset);
776 PUSH_DATA (push, *sequence);
777 PUSH_DATA (push, NVC0_3D_QUERY_GET_FENCE | NVC0_3D_QUERY_GET_SHORT |
778 (0xf << NVC0_3D_QUERY_GET_UNIT__SHIFT));
779 }
780
781 static u32
782 nvc0_screen_fence_update(struct pipe_screen *pscreen)
783 {
784 struct nvc0_screen *screen = nvc0_screen(pscreen);
785 return screen->fence.map[0];
786 }
787
788 static int
789 nvc0_screen_init_compute(struct nvc0_screen *screen)
790 {
791 screen->base.base.get_compute_param = nvc0_screen_get_compute_param;
792
793 switch (screen->base.device->chipset & ~0xf) {
794 case 0xc0:
795 case 0xd0:
796 return nvc0_screen_compute_setup(screen, screen->base.pushbuf);
797 case 0xe0:
798 case 0xf0:
799 case 0x100:
800 case 0x110:
801 case 0x120:
802 case 0x130:
803 return nve4_screen_compute_setup(screen, screen->base.pushbuf);
804 default:
805 return -1;
806 }
807 }
808
809 static int
810 nvc0_screen_resize_tls_area(struct nvc0_screen *screen,
811 uint32_t lpos, uint32_t lneg, uint32_t cstack)
812 {
813 struct nouveau_bo *bo = NULL;
814 int ret;
815 uint64_t size = (lpos + lneg) * 32 + cstack;
816
817 if (size >= (1 << 20)) {
818 NOUVEAU_ERR("requested TLS size too large: 0x%"PRIx64"\n", size);
819 return -1;
820 }
821
822 size *= (screen->base.device->chipset >= 0xe0) ? 64 : 48; /* max warps */
823 size = align(size, 0x8000);
824 size *= screen->mp_count;
825
826 size = align(size, 1 << 17);
827
828 ret = nouveau_bo_new(screen->base.device, NV_VRAM_DOMAIN(&screen->base), 1 << 17, size,
829 NULL, &bo);
830 if (ret)
831 return ret;
832
833 /* Make sure that the pushbuf has acquired a reference to the old tls
834 * segment, as it may have commands that will reference it.
835 */
836 if (screen->tls)
837 PUSH_REFN(screen->base.pushbuf, screen->tls,
838 NV_VRAM_DOMAIN(&screen->base) | NOUVEAU_BO_RDWR);
839 nouveau_bo_ref(NULL, &screen->tls);
840 screen->tls = bo;
841 return 0;
842 }
843
844 int
845 nvc0_screen_resize_text_area(struct nvc0_screen *screen, uint64_t size)
846 {
847 struct nouveau_pushbuf *push = screen->base.pushbuf;
848 struct nouveau_bo *bo;
849 int ret;
850
851 ret = nouveau_bo_new(screen->base.device, NV_VRAM_DOMAIN(&screen->base),
852 1 << 17, size, NULL, &bo);
853 if (ret)
854 return ret;
855
856 /* Make sure that the pushbuf has acquired a reference to the old text
857 * segment, as it may have commands that will reference it.
858 */
859 if (screen->text)
860 PUSH_REFN(push, screen->text,
861 NV_VRAM_DOMAIN(&screen->base) | NOUVEAU_BO_RD);
862 nouveau_bo_ref(NULL, &screen->text);
863 screen->text = bo;
864
865 nouveau_heap_destroy(&screen->lib_code);
866 nouveau_heap_destroy(&screen->text_heap);
867
868 /* XXX: getting a page fault at the end of the code buffer every few
869 * launches, don't use the last 256 bytes to work around them - prefetch ?
870 */
871 nouveau_heap_init(&screen->text_heap, 0, size - 0x100);
872
873 /* update the code segment setup */
874 BEGIN_NVC0(push, NVC0_3D(CODE_ADDRESS_HIGH), 2);
875 PUSH_DATAh(push, screen->text->offset);
876 PUSH_DATA (push, screen->text->offset);
877 if (screen->compute) {
878 BEGIN_NVC0(push, NVC0_CP(CODE_ADDRESS_HIGH), 2);
879 PUSH_DATAh(push, screen->text->offset);
880 PUSH_DATA (push, screen->text->offset);
881 }
882
883 return 0;
884 }
885
886 void
887 nvc0_screen_bind_cb_3d(struct nvc0_screen *screen, bool *can_serialize,
888 int stage, int index, int size, uint64_t addr)
889 {
890 assert(stage != 5);
891
892 struct nouveau_pushbuf *push = screen->base.pushbuf;
893
894 if (screen->base.class_3d >= GM107_3D_CLASS) {
895 struct nvc0_cb_binding *binding = &screen->cb_bindings[stage][index];
896
897 // TODO: Better figure out the conditions in which this is needed
898 bool serialize = binding->addr == addr && binding->size != size;
899 if (can_serialize)
900 serialize = serialize && *can_serialize;
901 if (serialize) {
902 IMMED_NVC0(push, NVC0_3D(SERIALIZE), 0);
903 if (can_serialize)
904 *can_serialize = false;
905 }
906
907 binding->addr = addr;
908 binding->size = size;
909 }
910
911 if (size >= 0) {
912 BEGIN_NVC0(push, NVC0_3D(CB_SIZE), 3);
913 PUSH_DATA (push, size);
914 PUSH_DATAh(push, addr);
915 PUSH_DATA (push, addr);
916 }
917 IMMED_NVC0(push, NVC0_3D(CB_BIND(stage)), (index << 4) | (size >= 0));
918 }
919
920 static const nir_shader_compiler_options nir_options = {
921 .lower_fdiv = false,
922 .lower_ffma = false,
923 .fuse_ffma = false, /* nir doesn't track mad vs fma */
924 .lower_flrp32 = true,
925 .lower_flrp64 = true,
926 .lower_fpow = false,
927 .lower_fsat = false,
928 .lower_fsqrt = false, // TODO: only before gm200
929 .lower_fmod = true,
930 .lower_bitfield_extract = false,
931 .lower_bitfield_extract_to_shifts = false,
932 .lower_bitfield_insert = false,
933 .lower_bitfield_insert_to_shifts = false,
934 .lower_bitfield_reverse = false,
935 .lower_bit_count = false,
936 .lower_ifind_msb = false,
937 .lower_find_lsb = false,
938 .lower_uadd_carry = true, // TODO
939 .lower_usub_borrow = true, // TODO
940 .lower_mul_high = false,
941 .lower_negate = false,
942 .lower_sub = false, // TODO
943 .lower_scmp = true, // TODO: not implemented yet
944 .lower_idiv = true,
945 .lower_isign = false, // TODO
946 .fdot_replicates = false, // TODO
947 .lower_ffloor = false, // TODO
948 .lower_ffract = true,
949 .lower_fceil = false, // TODO
950 .lower_ldexp = true,
951 .lower_pack_half_2x16 = true,
952 .lower_pack_unorm_2x16 = true,
953 .lower_pack_snorm_2x16 = true,
954 .lower_pack_unorm_4x8 = true,
955 .lower_pack_snorm_4x8 = true,
956 .lower_unpack_half_2x16 = true,
957 .lower_unpack_unorm_2x16 = true,
958 .lower_unpack_snorm_2x16 = true,
959 .lower_unpack_unorm_4x8 = true,
960 .lower_unpack_snorm_4x8 = true,
961 .lower_extract_byte = true,
962 .lower_extract_word = true,
963 .lower_all_io_to_temps = false,
964 .vertex_id_zero_based = false,
965 .lower_base_vertex = false,
966 .lower_helper_invocation = false,
967 .lower_cs_local_index_from_id = true,
968 .lower_cs_local_id_from_index = false,
969 .lower_device_index_to_zero = false, // TODO
970 .lower_wpos_pntc = false, // TODO
971 .lower_hadd = true, // TODO
972 .lower_add_sat = true, // TODO
973 .use_interpolated_input_intrinsics = true,
974 .lower_mul_2x32_64 = true, // TODO
975 .max_unroll_iterations = 32,
976 .lower_int64_options = nir_lower_divmod64, // TODO
977 .lower_doubles_options = nir_lower_dmod, // TODO
978 };
979
980 static const void *
981 nvc0_screen_get_compiler_options(struct pipe_screen *pscreen,
982 enum pipe_shader_ir ir,
983 enum pipe_shader_type shader)
984 {
985 if (ir == PIPE_SHADER_IR_NIR)
986 return &nir_options;
987 return NULL;
988 }
989
990 #define FAIL_SCREEN_INIT(str, err) \
991 do { \
992 NOUVEAU_ERR(str, err); \
993 goto fail; \
994 } while(0)
995
996 struct nouveau_screen *
997 nvc0_screen_create(struct nouveau_device *dev)
998 {
999 struct nvc0_screen *screen;
1000 struct pipe_screen *pscreen;
1001 struct nouveau_object *chan;
1002 struct nouveau_pushbuf *push;
1003 uint64_t value;
1004 uint32_t obj_class;
1005 uint32_t flags;
1006 int ret;
1007 unsigned i;
1008
1009 switch (dev->chipset & ~0xf) {
1010 case 0xc0:
1011 case 0xd0:
1012 case 0xe0:
1013 case 0xf0:
1014 case 0x100:
1015 case 0x110:
1016 case 0x120:
1017 case 0x130:
1018 break;
1019 default:
1020 return NULL;
1021 }
1022
1023 screen = CALLOC_STRUCT(nvc0_screen);
1024 if (!screen)
1025 return NULL;
1026 pscreen = &screen->base.base;
1027 pscreen->destroy = nvc0_screen_destroy;
1028
1029 ret = nouveau_screen_init(&screen->base, dev);
1030 if (ret)
1031 FAIL_SCREEN_INIT("Base screen init failed: %d\n", ret);
1032 chan = screen->base.channel;
1033 push = screen->base.pushbuf;
1034 push->user_priv = screen;
1035 push->rsvd_kick = 5;
1036
1037 /* TODO: could this be higher on Kepler+? how does reclocking vs no
1038 * reclocking affect performance?
1039 * TODO: could this be higher on Fermi?
1040 */
1041 if (dev->chipset >= 0xe0)
1042 screen->base.transfer_pushbuf_threshold = 1024;
1043
1044 screen->base.vidmem_bindings |= PIPE_BIND_CONSTANT_BUFFER |
1045 PIPE_BIND_SHADER_BUFFER |
1046 PIPE_BIND_VERTEX_BUFFER | PIPE_BIND_INDEX_BUFFER |
1047 PIPE_BIND_COMMAND_ARGS_BUFFER | PIPE_BIND_QUERY_BUFFER;
1048 screen->base.sysmem_bindings |=
1049 PIPE_BIND_VERTEX_BUFFER | PIPE_BIND_INDEX_BUFFER;
1050
1051 if (screen->base.vram_domain & NOUVEAU_BO_GART) {
1052 screen->base.sysmem_bindings |= screen->base.vidmem_bindings;
1053 screen->base.vidmem_bindings = 0;
1054 }
1055
1056 pscreen->context_create = nvc0_create;
1057 pscreen->is_format_supported = nvc0_screen_is_format_supported;
1058 pscreen->get_param = nvc0_screen_get_param;
1059 pscreen->get_shader_param = nvc0_screen_get_shader_param;
1060 pscreen->get_paramf = nvc0_screen_get_paramf;
1061 pscreen->get_sample_pixel_grid = nvc0_screen_get_sample_pixel_grid;
1062 pscreen->get_driver_query_info = nvc0_screen_get_driver_query_info;
1063 pscreen->get_driver_query_group_info = nvc0_screen_get_driver_query_group_info;
1064 /* nir stuff */
1065 pscreen->get_compiler_options = nvc0_screen_get_compiler_options;
1066
1067 nvc0_screen_init_resource_functions(pscreen);
1068
1069 screen->base.base.get_video_param = nouveau_vp3_screen_get_video_param;
1070 screen->base.base.is_video_format_supported = nouveau_vp3_screen_video_supported;
1071
1072 flags = NOUVEAU_BO_GART | NOUVEAU_BO_MAP;
1073 if (screen->base.drm->version >= 0x01000202)
1074 flags |= NOUVEAU_BO_COHERENT;
1075
1076 ret = nouveau_bo_new(dev, flags, 0, 4096, NULL, &screen->fence.bo);
1077 if (ret)
1078 FAIL_SCREEN_INIT("Error allocating fence BO: %d\n", ret);
1079 nouveau_bo_map(screen->fence.bo, 0, NULL);
1080 screen->fence.map = screen->fence.bo->map;
1081 screen->base.fence.emit = nvc0_screen_fence_emit;
1082 screen->base.fence.update = nvc0_screen_fence_update;
1083
1084
1085 ret = nouveau_object_new(chan, (dev->chipset < 0xe0) ? 0x1f906e : 0x906e,
1086 NVIF_CLASS_SW_GF100, NULL, 0, &screen->nvsw);
1087 if (ret)
1088 FAIL_SCREEN_INIT("Error creating SW object: %d\n", ret);
1089
1090 BEGIN_NVC0(push, SUBC_SW(NV01_SUBCHAN_OBJECT), 1);
1091 PUSH_DATA (push, screen->nvsw->handle);
1092
1093 switch (dev->chipset & ~0xf) {
1094 case 0x130:
1095 case 0x120:
1096 case 0x110:
1097 case 0x100:
1098 case 0xf0:
1099 obj_class = NVF0_P2MF_CLASS;
1100 break;
1101 case 0xe0:
1102 obj_class = NVE4_P2MF_CLASS;
1103 break;
1104 default:
1105 obj_class = NVC0_M2MF_CLASS;
1106 break;
1107 }
1108 ret = nouveau_object_new(chan, 0xbeef323f, obj_class, NULL, 0,
1109 &screen->m2mf);
1110 if (ret)
1111 FAIL_SCREEN_INIT("Error allocating PGRAPH context for M2MF: %d\n", ret);
1112
1113 BEGIN_NVC0(push, SUBC_M2MF(NV01_SUBCHAN_OBJECT), 1);
1114 PUSH_DATA (push, screen->m2mf->oclass);
1115 if (screen->m2mf->oclass == NVE4_P2MF_CLASS) {
1116 BEGIN_NVC0(push, SUBC_COPY(NV01_SUBCHAN_OBJECT), 1);
1117 PUSH_DATA (push, 0xa0b5);
1118 }
1119
1120 ret = nouveau_object_new(chan, 0xbeef902d, NVC0_2D_CLASS, NULL, 0,
1121 &screen->eng2d);
1122 if (ret)
1123 FAIL_SCREEN_INIT("Error allocating PGRAPH context for 2D: %d\n", ret);
1124
1125 BEGIN_NVC0(push, SUBC_2D(NV01_SUBCHAN_OBJECT), 1);
1126 PUSH_DATA (push, screen->eng2d->oclass);
1127 BEGIN_NVC0(push, SUBC_2D(NVC0_2D_SINGLE_GPC), 1);
1128 PUSH_DATA (push, 0);
1129 BEGIN_NVC0(push, NVC0_2D(OPERATION), 1);
1130 PUSH_DATA (push, NV50_2D_OPERATION_SRCCOPY);
1131 BEGIN_NVC0(push, NVC0_2D(CLIP_ENABLE), 1);
1132 PUSH_DATA (push, 0);
1133 BEGIN_NVC0(push, NVC0_2D(COLOR_KEY_ENABLE), 1);
1134 PUSH_DATA (push, 0);
1135 BEGIN_NVC0(push, SUBC_2D(0x0884), 1);
1136 PUSH_DATA (push, 0x3f);
1137 BEGIN_NVC0(push, SUBC_2D(0x0888), 1);
1138 PUSH_DATA (push, 1);
1139 BEGIN_NVC0(push, NVC0_2D(COND_MODE), 1);
1140 PUSH_DATA (push, NV50_2D_COND_MODE_ALWAYS);
1141
1142 BEGIN_NVC0(push, SUBC_2D(NVC0_GRAPH_NOTIFY_ADDRESS_HIGH), 2);
1143 PUSH_DATAh(push, screen->fence.bo->offset + 16);
1144 PUSH_DATA (push, screen->fence.bo->offset + 16);
1145
1146 switch (dev->chipset & ~0xf) {
1147 case 0x130:
1148 switch (dev->chipset) {
1149 case 0x130:
1150 case 0x13b:
1151 obj_class = GP100_3D_CLASS;
1152 break;
1153 default:
1154 obj_class = GP102_3D_CLASS;
1155 break;
1156 }
1157 break;
1158 case 0x120:
1159 obj_class = GM200_3D_CLASS;
1160 break;
1161 case 0x110:
1162 obj_class = GM107_3D_CLASS;
1163 break;
1164 case 0x100:
1165 case 0xf0:
1166 obj_class = NVF0_3D_CLASS;
1167 break;
1168 case 0xe0:
1169 switch (dev->chipset) {
1170 case 0xea:
1171 obj_class = NVEA_3D_CLASS;
1172 break;
1173 default:
1174 obj_class = NVE4_3D_CLASS;
1175 break;
1176 }
1177 break;
1178 case 0xd0:
1179 obj_class = NVC8_3D_CLASS;
1180 break;
1181 case 0xc0:
1182 default:
1183 switch (dev->chipset) {
1184 case 0xc8:
1185 obj_class = NVC8_3D_CLASS;
1186 break;
1187 case 0xc1:
1188 obj_class = NVC1_3D_CLASS;
1189 break;
1190 default:
1191 obj_class = NVC0_3D_CLASS;
1192 break;
1193 }
1194 break;
1195 }
1196 ret = nouveau_object_new(chan, 0xbeef003d, obj_class, NULL, 0,
1197 &screen->eng3d);
1198 if (ret)
1199 FAIL_SCREEN_INIT("Error allocating PGRAPH context for 3D: %d\n", ret);
1200 screen->base.class_3d = obj_class;
1201
1202 BEGIN_NVC0(push, SUBC_3D(NV01_SUBCHAN_OBJECT), 1);
1203 PUSH_DATA (push, screen->eng3d->oclass);
1204
1205 BEGIN_NVC0(push, NVC0_3D(COND_MODE), 1);
1206 PUSH_DATA (push, NVC0_3D_COND_MODE_ALWAYS);
1207
1208 if (debug_get_bool_option("NOUVEAU_SHADER_WATCHDOG", true)) {
1209 /* kill shaders after about 1 second (at 100 MHz) */
1210 BEGIN_NVC0(push, NVC0_3D(WATCHDOG_TIMER), 1);
1211 PUSH_DATA (push, 0x17);
1212 }
1213
1214 IMMED_NVC0(push, NVC0_3D(ZETA_COMP_ENABLE),
1215 screen->base.drm->version >= 0x01000101);
1216 BEGIN_NVC0(push, NVC0_3D(RT_COMP_ENABLE(0)), 8);
1217 for (i = 0; i < 8; ++i)
1218 PUSH_DATA(push, screen->base.drm->version >= 0x01000101);
1219
1220 BEGIN_NVC0(push, NVC0_3D(RT_CONTROL), 1);
1221 PUSH_DATA (push, 1);
1222
1223 BEGIN_NVC0(push, NVC0_3D(CSAA_ENABLE), 1);
1224 PUSH_DATA (push, 0);
1225 BEGIN_NVC0(push, NVC0_3D(MULTISAMPLE_ENABLE), 1);
1226 PUSH_DATA (push, 0);
1227 BEGIN_NVC0(push, NVC0_3D(MULTISAMPLE_MODE), 1);
1228 PUSH_DATA (push, NVC0_3D_MULTISAMPLE_MODE_MS1);
1229 BEGIN_NVC0(push, NVC0_3D(MULTISAMPLE_CTRL), 1);
1230 PUSH_DATA (push, 0);
1231 BEGIN_NVC0(push, NVC0_3D(LINE_WIDTH_SEPARATE), 1);
1232 PUSH_DATA (push, 1);
1233 BEGIN_NVC0(push, NVC0_3D(PRIM_RESTART_WITH_DRAW_ARRAYS), 1);
1234 PUSH_DATA (push, 1);
1235 BEGIN_NVC0(push, NVC0_3D(BLEND_SEPARATE_ALPHA), 1);
1236 PUSH_DATA (push, 1);
1237 BEGIN_NVC0(push, NVC0_3D(BLEND_ENABLE_COMMON), 1);
1238 PUSH_DATA (push, 0);
1239 BEGIN_NVC0(push, NVC0_3D(SHADE_MODEL), 1);
1240 PUSH_DATA (push, NVC0_3D_SHADE_MODEL_SMOOTH);
1241 if (screen->eng3d->oclass < NVE4_3D_CLASS) {
1242 IMMED_NVC0(push, NVC0_3D(TEX_MISC), 0);
1243 } else {
1244 BEGIN_NVC0(push, NVE4_3D(TEX_CB_INDEX), 1);
1245 PUSH_DATA (push, 15);
1246 }
1247 BEGIN_NVC0(push, NVC0_3D(CALL_LIMIT_LOG), 1);
1248 PUSH_DATA (push, 8); /* 128 */
1249 BEGIN_NVC0(push, NVC0_3D(ZCULL_STATCTRS_ENABLE), 1);
1250 PUSH_DATA (push, 1);
1251 if (screen->eng3d->oclass >= NVC1_3D_CLASS) {
1252 BEGIN_NVC0(push, NVC0_3D(CACHE_SPLIT), 1);
1253 PUSH_DATA (push, NVC0_3D_CACHE_SPLIT_48K_SHARED_16K_L1);
1254 }
1255
1256 nvc0_magic_3d_init(push, screen->eng3d->oclass);
1257
1258 ret = nvc0_screen_resize_text_area(screen, 1 << 19);
1259 if (ret)
1260 FAIL_SCREEN_INIT("Error allocating TEXT area: %d\n", ret);
1261
1262 /* 6 user uniform areas, 6 driver areas, and 1 for the runout */
1263 ret = nouveau_bo_new(dev, NV_VRAM_DOMAIN(&screen->base), 1 << 12, 13 << 16, NULL,
1264 &screen->uniform_bo);
1265 if (ret)
1266 FAIL_SCREEN_INIT("Error allocating uniform BO: %d\n", ret);
1267
1268 PUSH_REFN (push, screen->uniform_bo, NV_VRAM_DOMAIN(&screen->base) | NOUVEAU_BO_WR);
1269
1270 /* return { 0.0, 0.0, 0.0, 0.0 } for out-of-bounds vtxbuf access */
1271 BEGIN_NVC0(push, NVC0_3D(CB_SIZE), 3);
1272 PUSH_DATA (push, 256);
1273 PUSH_DATAh(push, screen->uniform_bo->offset + NVC0_CB_AUX_RUNOUT_INFO);
1274 PUSH_DATA (push, screen->uniform_bo->offset + NVC0_CB_AUX_RUNOUT_INFO);
1275 BEGIN_1IC0(push, NVC0_3D(CB_POS), 5);
1276 PUSH_DATA (push, 0);
1277 PUSH_DATAf(push, 0.0f);
1278 PUSH_DATAf(push, 0.0f);
1279 PUSH_DATAf(push, 0.0f);
1280 PUSH_DATAf(push, 0.0f);
1281 BEGIN_NVC0(push, NVC0_3D(VERTEX_RUNOUT_ADDRESS_HIGH), 2);
1282 PUSH_DATAh(push, screen->uniform_bo->offset + NVC0_CB_AUX_RUNOUT_INFO);
1283 PUSH_DATA (push, screen->uniform_bo->offset + NVC0_CB_AUX_RUNOUT_INFO);
1284
1285 if (screen->base.drm->version >= 0x01000101) {
1286 ret = nouveau_getparam(dev, NOUVEAU_GETPARAM_GRAPH_UNITS, &value);
1287 if (ret)
1288 FAIL_SCREEN_INIT("NOUVEAU_GETPARAM_GRAPH_UNITS failed: %d\n", ret);
1289 } else {
1290 if (dev->chipset >= 0xe0 && dev->chipset < 0xf0)
1291 value = (8 << 8) | 4;
1292 else
1293 value = (16 << 8) | 4;
1294 }
1295 screen->gpc_count = value & 0x000000ff;
1296 screen->mp_count = value >> 8;
1297 screen->mp_count_compute = screen->mp_count;
1298
1299 ret = nvc0_screen_resize_tls_area(screen, 128 * 16, 0, 0x200);
1300 if (ret)
1301 FAIL_SCREEN_INIT("Error allocating TLS area: %d\n", ret);
1302
1303 BEGIN_NVC0(push, NVC0_3D(TEMP_ADDRESS_HIGH), 4);
1304 PUSH_DATAh(push, screen->tls->offset);
1305 PUSH_DATA (push, screen->tls->offset);
1306 PUSH_DATA (push, screen->tls->size >> 32);
1307 PUSH_DATA (push, screen->tls->size);
1308 BEGIN_NVC0(push, NVC0_3D(WARP_TEMP_ALLOC), 1);
1309 PUSH_DATA (push, 0);
1310 /* Reduce likelihood of collision with real buffers by placing the hole at
1311 * the top of the 4G area. This will have to be dealt with for real
1312 * eventually by blocking off that area from the VM.
1313 */
1314 BEGIN_NVC0(push, NVC0_3D(LOCAL_BASE), 1);
1315 PUSH_DATA (push, 0xff << 24);
1316
1317 if (screen->eng3d->oclass < GM107_3D_CLASS) {
1318 ret = nouveau_bo_new(dev, NV_VRAM_DOMAIN(&screen->base), 1 << 17, 1 << 20, NULL,
1319 &screen->poly_cache);
1320 if (ret)
1321 FAIL_SCREEN_INIT("Error allocating poly cache BO: %d\n", ret);
1322
1323 BEGIN_NVC0(push, NVC0_3D(VERTEX_QUARANTINE_ADDRESS_HIGH), 3);
1324 PUSH_DATAh(push, screen->poly_cache->offset);
1325 PUSH_DATA (push, screen->poly_cache->offset);
1326 PUSH_DATA (push, 3);
1327 }
1328
1329 ret = nouveau_bo_new(dev, NV_VRAM_DOMAIN(&screen->base), 1 << 17, 1 << 17, NULL,
1330 &screen->txc);
1331 if (ret)
1332 FAIL_SCREEN_INIT("Error allocating txc BO: %d\n", ret);
1333
1334 BEGIN_NVC0(push, NVC0_3D(TIC_ADDRESS_HIGH), 3);
1335 PUSH_DATAh(push, screen->txc->offset);
1336 PUSH_DATA (push, screen->txc->offset);
1337 PUSH_DATA (push, NVC0_TIC_MAX_ENTRIES - 1);
1338 if (screen->eng3d->oclass >= GM107_3D_CLASS) {
1339 screen->tic.maxwell = true;
1340 if (screen->eng3d->oclass == GM107_3D_CLASS) {
1341 screen->tic.maxwell =
1342 debug_get_bool_option("NOUVEAU_MAXWELL_TIC", true);
1343 IMMED_NVC0(push, SUBC_3D(0x0f10), screen->tic.maxwell);
1344 }
1345 }
1346
1347 BEGIN_NVC0(push, NVC0_3D(TSC_ADDRESS_HIGH), 3);
1348 PUSH_DATAh(push, screen->txc->offset + 65536);
1349 PUSH_DATA (push, screen->txc->offset + 65536);
1350 PUSH_DATA (push, NVC0_TSC_MAX_ENTRIES - 1);
1351
1352 BEGIN_NVC0(push, NVC0_3D(SCREEN_Y_CONTROL), 1);
1353 PUSH_DATA (push, 0);
1354 BEGIN_NVC0(push, NVC0_3D(WINDOW_OFFSET_X), 2);
1355 PUSH_DATA (push, 0);
1356 PUSH_DATA (push, 0);
1357 BEGIN_NVC0(push, NVC0_3D(ZCULL_REGION), 1); /* deactivate ZCULL */
1358 PUSH_DATA (push, 0x3f);
1359
1360 BEGIN_NVC0(push, NVC0_3D(CLIP_RECTS_MODE), 1);
1361 PUSH_DATA (push, NVC0_3D_CLIP_RECTS_MODE_INSIDE_ANY);
1362 BEGIN_NVC0(push, NVC0_3D(CLIP_RECT_HORIZ(0)), 8 * 2);
1363 for (i = 0; i < 8 * 2; ++i)
1364 PUSH_DATA(push, 0);
1365 BEGIN_NVC0(push, NVC0_3D(CLIP_RECTS_EN), 1);
1366 PUSH_DATA (push, 0);
1367 BEGIN_NVC0(push, NVC0_3D(CLIPID_ENABLE), 1);
1368 PUSH_DATA (push, 0);
1369
1370 /* neither scissors, viewport nor stencil mask should affect clears */
1371 BEGIN_NVC0(push, NVC0_3D(CLEAR_FLAGS), 1);
1372 PUSH_DATA (push, 0);
1373
1374 BEGIN_NVC0(push, NVC0_3D(VIEWPORT_TRANSFORM_EN), 1);
1375 PUSH_DATA (push, 1);
1376 for (i = 0; i < NVC0_MAX_VIEWPORTS; i++) {
1377 BEGIN_NVC0(push, NVC0_3D(DEPTH_RANGE_NEAR(i)), 2);
1378 PUSH_DATAf(push, 0.0f);
1379 PUSH_DATAf(push, 1.0f);
1380 }
1381 BEGIN_NVC0(push, NVC0_3D(VIEW_VOLUME_CLIP_CTRL), 1);
1382 PUSH_DATA (push, NVC0_3D_VIEW_VOLUME_CLIP_CTRL_UNK1_UNK1);
1383
1384 /* We use scissors instead of exact view volume clipping,
1385 * so they're always enabled.
1386 */
1387 for (i = 0; i < NVC0_MAX_VIEWPORTS; i++) {
1388 BEGIN_NVC0(push, NVC0_3D(SCISSOR_ENABLE(i)), 3);
1389 PUSH_DATA (push, 1);
1390 PUSH_DATA (push, 16384 << 16);
1391 PUSH_DATA (push, 16384 << 16);
1392 }
1393
1394 #define MK_MACRO(m, n) i = nvc0_graph_set_macro(screen, m, i, sizeof(n), n);
1395
1396 i = 0;
1397 MK_MACRO(NVC0_3D_MACRO_VERTEX_ARRAY_PER_INSTANCE, mme9097_per_instance_bf);
1398 MK_MACRO(NVC0_3D_MACRO_BLEND_ENABLES, mme9097_blend_enables);
1399 MK_MACRO(NVC0_3D_MACRO_VERTEX_ARRAY_SELECT, mme9097_vertex_array_select);
1400 MK_MACRO(NVC0_3D_MACRO_TEP_SELECT, mme9097_tep_select);
1401 MK_MACRO(NVC0_3D_MACRO_GP_SELECT, mme9097_gp_select);
1402 MK_MACRO(NVC0_3D_MACRO_POLYGON_MODE_FRONT, mme9097_poly_mode_front);
1403 MK_MACRO(NVC0_3D_MACRO_POLYGON_MODE_BACK, mme9097_poly_mode_back);
1404 MK_MACRO(NVC0_3D_MACRO_DRAW_ARRAYS_INDIRECT, mme9097_draw_arrays_indirect);
1405 MK_MACRO(NVC0_3D_MACRO_DRAW_ELEMENTS_INDIRECT, mme9097_draw_elts_indirect);
1406 MK_MACRO(NVC0_3D_MACRO_DRAW_ARRAYS_INDIRECT_COUNT, mme9097_draw_arrays_indirect_count);
1407 MK_MACRO(NVC0_3D_MACRO_DRAW_ELEMENTS_INDIRECT_COUNT, mme9097_draw_elts_indirect_count);
1408 MK_MACRO(NVC0_3D_MACRO_QUERY_BUFFER_WRITE, mme9097_query_buffer_write);
1409 MK_MACRO(NVC0_3D_MACRO_CONSERVATIVE_RASTER_STATE, mme9097_conservative_raster_state);
1410 MK_MACRO(NVC0_3D_MACRO_COMPUTE_COUNTER, mme9097_compute_counter);
1411 MK_MACRO(NVC0_3D_MACRO_COMPUTE_COUNTER_TO_QUERY, mme9097_compute_counter_to_query);
1412 MK_MACRO(NVC0_CP_MACRO_LAUNCH_GRID_INDIRECT, mme90c0_launch_grid_indirect);
1413
1414 BEGIN_NVC0(push, NVC0_3D(RASTERIZE_ENABLE), 1);
1415 PUSH_DATA (push, 1);
1416 BEGIN_NVC0(push, NVC0_3D(RT_SEPARATE_FRAG_DATA), 1);
1417 PUSH_DATA (push, 1);
1418 BEGIN_NVC0(push, NVC0_3D(MACRO_GP_SELECT), 1);
1419 PUSH_DATA (push, 0x40);
1420 BEGIN_NVC0(push, NVC0_3D(LAYER), 1);
1421 PUSH_DATA (push, 0);
1422 BEGIN_NVC0(push, NVC0_3D(MACRO_TEP_SELECT), 1);
1423 PUSH_DATA (push, 0x30);
1424 BEGIN_NVC0(push, NVC0_3D(PATCH_VERTICES), 1);
1425 PUSH_DATA (push, 3);
1426 BEGIN_NVC0(push, NVC0_3D(SP_SELECT(2)), 1);
1427 PUSH_DATA (push, 0x20);
1428 BEGIN_NVC0(push, NVC0_3D(SP_SELECT(0)), 1);
1429 PUSH_DATA (push, 0x00);
1430 screen->save_state.patch_vertices = 3;
1431
1432 BEGIN_NVC0(push, NVC0_3D(POINT_COORD_REPLACE), 1);
1433 PUSH_DATA (push, 0);
1434 BEGIN_NVC0(push, NVC0_3D(POINT_RASTER_RULES), 1);
1435 PUSH_DATA (push, NVC0_3D_POINT_RASTER_RULES_OGL);
1436
1437 IMMED_NVC0(push, NVC0_3D(EDGEFLAG), 1);
1438
1439 if (nvc0_screen_init_compute(screen))
1440 goto fail;
1441
1442 /* XXX: Compute and 3D are somehow aliased on Fermi. */
1443 for (i = 0; i < 5; ++i) {
1444 unsigned j = 0;
1445 for (j = 0; j < 16; j++)
1446 screen->cb_bindings[i][j].size = -1;
1447
1448 /* TIC and TSC entries for each unit (nve4+ only) */
1449 /* auxiliary constants (6 user clip planes, base instance id) */
1450 nvc0_screen_bind_cb_3d(screen, NULL, i, 15, NVC0_CB_AUX_SIZE,
1451 screen->uniform_bo->offset + NVC0_CB_AUX_INFO(i));
1452 if (screen->eng3d->oclass >= NVE4_3D_CLASS) {
1453 unsigned j;
1454 BEGIN_1IC0(push, NVC0_3D(CB_POS), 9);
1455 PUSH_DATA (push, NVC0_CB_AUX_UNK_INFO);
1456 for (j = 0; j < 8; ++j)
1457 PUSH_DATA(push, j);
1458 } else {
1459 BEGIN_NVC0(push, NVC0_3D(TEX_LIMITS(i)), 1);
1460 PUSH_DATA (push, 0x54);
1461 }
1462
1463 /* MS sample coordinate offsets: these do not work with _ALT modes ! */
1464 BEGIN_1IC0(push, NVC0_3D(CB_POS), 1 + 2 * 8);
1465 PUSH_DATA (push, NVC0_CB_AUX_MS_INFO);
1466 PUSH_DATA (push, 0); /* 0 */
1467 PUSH_DATA (push, 0);
1468 PUSH_DATA (push, 1); /* 1 */
1469 PUSH_DATA (push, 0);
1470 PUSH_DATA (push, 0); /* 2 */
1471 PUSH_DATA (push, 1);
1472 PUSH_DATA (push, 1); /* 3 */
1473 PUSH_DATA (push, 1);
1474 PUSH_DATA (push, 2); /* 4 */
1475 PUSH_DATA (push, 0);
1476 PUSH_DATA (push, 3); /* 5 */
1477 PUSH_DATA (push, 0);
1478 PUSH_DATA (push, 2); /* 6 */
1479 PUSH_DATA (push, 1);
1480 PUSH_DATA (push, 3); /* 7 */
1481 PUSH_DATA (push, 1);
1482 }
1483 BEGIN_NVC0(push, NVC0_3D(LINKED_TSC), 1);
1484 PUSH_DATA (push, 0);
1485
1486 PUSH_KICK (push);
1487
1488 screen->tic.entries = CALLOC(
1489 NVC0_TIC_MAX_ENTRIES + NVC0_TSC_MAX_ENTRIES + NVE4_IMG_MAX_HANDLES,
1490 sizeof(void *));
1491 screen->tsc.entries = screen->tic.entries + NVC0_TIC_MAX_ENTRIES;
1492 screen->img.entries = (void *)(screen->tsc.entries + NVC0_TSC_MAX_ENTRIES);
1493
1494 if (!nvc0_blitter_create(screen))
1495 goto fail;
1496
1497 nouveau_fence_new(&screen->base, &screen->base.fence.current);
1498
1499 return &screen->base;
1500
1501 fail:
1502 screen->base.base.context_create = NULL;
1503 return &screen->base;
1504 }
1505
1506 int
1507 nvc0_screen_tic_alloc(struct nvc0_screen *screen, void *entry)
1508 {
1509 int i = screen->tic.next;
1510
1511 while (screen->tic.lock[i / 32] & (1 << (i % 32)))
1512 i = (i + 1) & (NVC0_TIC_MAX_ENTRIES - 1);
1513
1514 screen->tic.next = (i + 1) & (NVC0_TIC_MAX_ENTRIES - 1);
1515
1516 if (screen->tic.entries[i])
1517 nv50_tic_entry(screen->tic.entries[i])->id = -1;
1518
1519 screen->tic.entries[i] = entry;
1520 return i;
1521 }
1522
1523 int
1524 nvc0_screen_tsc_alloc(struct nvc0_screen *screen, void *entry)
1525 {
1526 int i = screen->tsc.next;
1527
1528 while (screen->tsc.lock[i / 32] & (1 << (i % 32)))
1529 i = (i + 1) & (NVC0_TSC_MAX_ENTRIES - 1);
1530
1531 screen->tsc.next = (i + 1) & (NVC0_TSC_MAX_ENTRIES - 1);
1532
1533 if (screen->tsc.entries[i])
1534 nv50_tsc_entry(screen->tsc.entries[i])->id = -1;
1535
1536 screen->tsc.entries[i] = entry;
1537 return i;
1538 }