nvc0: add support for TGSI FMA ops
[mesa.git] / src / gallium / drivers / nouveau / nvc0 / nvc0_screen.c
1 /*
2 * Copyright 2010 Christoph Bumiller
3 *
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8 * and/or sell copies of the Software, and to permit persons to whom the
9 * Software is furnished to do so, subject to the following conditions:
10 *
11 * The above copyright notice and this permission notice shall be included in
12 * all copies or substantial portions of the Software.
13 *
14 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
15 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
16 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
17 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR
18 * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
19 * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
20 * OTHER DEALINGS IN THE SOFTWARE.
21 */
22
23 #include <xf86drm.h>
24 #include <nouveau_drm.h>
25 #include <nvif/class.h>
26 #include "util/u_format.h"
27 #include "util/u_format_s3tc.h"
28 #include "pipe/p_screen.h"
29
30 #include "vl/vl_decoder.h"
31 #include "vl/vl_video_buffer.h"
32
33 #include "nouveau_vp3_video.h"
34
35 #include "nvc0/nvc0_context.h"
36 #include "nvc0/nvc0_screen.h"
37
38 #include "nvc0/mme/com9097.mme.h"
39 #include "nvc0/mme/com90c0.mme.h"
40
41 static boolean
42 nvc0_screen_is_format_supported(struct pipe_screen *pscreen,
43 enum pipe_format format,
44 enum pipe_texture_target target,
45 unsigned sample_count,
46 unsigned bindings)
47 {
48 if (sample_count > 8)
49 return false;
50 if (!(0x117 & (1 << sample_count))) /* 0, 1, 2, 4 or 8 */
51 return false;
52
53 if (!util_format_is_supported(format, bindings))
54 return false;
55
56 if ((bindings & PIPE_BIND_SAMPLER_VIEW) && (target != PIPE_BUFFER))
57 if (util_format_get_blocksizebits(format) == 3 * 32)
58 return false;
59
60 /* transfers & shared are always supported */
61 bindings &= ~(PIPE_BIND_TRANSFER_READ |
62 PIPE_BIND_TRANSFER_WRITE |
63 PIPE_BIND_SHARED);
64
65 return (( nvc0_format_table[format].usage |
66 nvc0_vertex_format[format].usage) & bindings) == bindings;
67 }
68
69 static int
70 nvc0_screen_get_param(struct pipe_screen *pscreen, enum pipe_cap param)
71 {
72 const uint16_t class_3d = nouveau_screen(pscreen)->class_3d;
73 struct nouveau_device *dev = nouveau_screen(pscreen)->device;
74
75 switch (param) {
76 /* non-boolean caps */
77 case PIPE_CAP_MAX_TEXTURE_2D_LEVELS:
78 case PIPE_CAP_MAX_TEXTURE_CUBE_LEVELS:
79 return 15;
80 case PIPE_CAP_MAX_TEXTURE_3D_LEVELS:
81 return (class_3d >= NVE4_3D_CLASS) ? 13 : 12;
82 case PIPE_CAP_MAX_TEXTURE_ARRAY_LAYERS:
83 return 2048;
84 case PIPE_CAP_MIN_TEXEL_OFFSET:
85 return -8;
86 case PIPE_CAP_MAX_TEXEL_OFFSET:
87 return 7;
88 case PIPE_CAP_MIN_TEXTURE_GATHER_OFFSET:
89 return -32;
90 case PIPE_CAP_MAX_TEXTURE_GATHER_OFFSET:
91 return 31;
92 case PIPE_CAP_MAX_TEXTURE_BUFFER_SIZE:
93 return 128 * 1024 * 1024;
94 case PIPE_CAP_GLSL_FEATURE_LEVEL:
95 return 410;
96 case PIPE_CAP_MAX_RENDER_TARGETS:
97 return 8;
98 case PIPE_CAP_MAX_DUAL_SOURCE_RENDER_TARGETS:
99 return 1;
100 case PIPE_CAP_MAX_STREAM_OUTPUT_BUFFERS:
101 return 4;
102 case PIPE_CAP_MAX_STREAM_OUTPUT_SEPARATE_COMPONENTS:
103 case PIPE_CAP_MAX_STREAM_OUTPUT_INTERLEAVED_COMPONENTS:
104 return 128;
105 case PIPE_CAP_MAX_GEOMETRY_OUTPUT_VERTICES:
106 case PIPE_CAP_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS:
107 return 1024;
108 case PIPE_CAP_MAX_VERTEX_STREAMS:
109 return 4;
110 case PIPE_CAP_MAX_VERTEX_ATTRIB_STRIDE:
111 return 2048;
112 case PIPE_CAP_CONSTANT_BUFFER_OFFSET_ALIGNMENT:
113 return 256;
114 case PIPE_CAP_TEXTURE_BUFFER_OFFSET_ALIGNMENT:
115 return 16; /* 256 for binding as RT, but that's not possible in GL */
116 case PIPE_CAP_SHADER_BUFFER_OFFSET_ALIGNMENT:
117 return 16;
118 case PIPE_CAP_MIN_MAP_BUFFER_ALIGNMENT:
119 return NOUVEAU_MIN_BUFFER_MAP_ALIGN;
120 case PIPE_CAP_MAX_VIEWPORTS:
121 return NVC0_MAX_VIEWPORTS;
122 case PIPE_CAP_MAX_TEXTURE_GATHER_COMPONENTS:
123 return 4;
124 case PIPE_CAP_TEXTURE_BORDER_COLOR_QUIRK:
125 return PIPE_QUIRK_TEXTURE_BORDER_COLOR_SWIZZLE_NV50;
126 case PIPE_CAP_ENDIANNESS:
127 return PIPE_ENDIAN_LITTLE;
128 case PIPE_CAP_MAX_SHADER_PATCH_VARYINGS:
129 return 30;
130
131 /* supported caps */
132 case PIPE_CAP_TEXTURE_MIRROR_CLAMP:
133 case PIPE_CAP_TEXTURE_SWIZZLE:
134 case PIPE_CAP_TEXTURE_SHADOW_MAP:
135 case PIPE_CAP_NPOT_TEXTURES:
136 case PIPE_CAP_MIXED_FRAMEBUFFER_SIZES:
137 case PIPE_CAP_ANISOTROPIC_FILTER:
138 case PIPE_CAP_SEAMLESS_CUBE_MAP:
139 case PIPE_CAP_CUBE_MAP_ARRAY:
140 case PIPE_CAP_TEXTURE_BUFFER_OBJECTS:
141 case PIPE_CAP_TEXTURE_MULTISAMPLE:
142 case PIPE_CAP_TWO_SIDED_STENCIL:
143 case PIPE_CAP_DEPTH_CLIP_DISABLE:
144 case PIPE_CAP_POINT_SPRITE:
145 case PIPE_CAP_TGSI_TEXCOORD:
146 case PIPE_CAP_SM3:
147 case PIPE_CAP_FRAGMENT_COLOR_CLAMPED:
148 case PIPE_CAP_VERTEX_COLOR_UNCLAMPED:
149 case PIPE_CAP_VERTEX_COLOR_CLAMPED:
150 case PIPE_CAP_QUERY_TIMESTAMP:
151 case PIPE_CAP_QUERY_TIME_ELAPSED:
152 case PIPE_CAP_OCCLUSION_QUERY:
153 case PIPE_CAP_STREAM_OUTPUT_PAUSE_RESUME:
154 case PIPE_CAP_QUERY_PIPELINE_STATISTICS:
155 case PIPE_CAP_BLEND_EQUATION_SEPARATE:
156 case PIPE_CAP_INDEP_BLEND_ENABLE:
157 case PIPE_CAP_INDEP_BLEND_FUNC:
158 case PIPE_CAP_TGSI_FS_COORD_ORIGIN_UPPER_LEFT:
159 case PIPE_CAP_TGSI_FS_COORD_PIXEL_CENTER_HALF_INTEGER:
160 case PIPE_CAP_PRIMITIVE_RESTART:
161 case PIPE_CAP_TGSI_INSTANCEID:
162 case PIPE_CAP_VERTEX_ELEMENT_INSTANCE_DIVISOR:
163 case PIPE_CAP_MIXED_COLORBUFFER_FORMATS:
164 case PIPE_CAP_CONDITIONAL_RENDER:
165 case PIPE_CAP_TEXTURE_BARRIER:
166 case PIPE_CAP_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION:
167 case PIPE_CAP_START_INSTANCE:
168 case PIPE_CAP_BUFFER_MAP_PERSISTENT_COHERENT:
169 case PIPE_CAP_DRAW_INDIRECT:
170 case PIPE_CAP_USER_CONSTANT_BUFFERS:
171 case PIPE_CAP_USER_INDEX_BUFFERS:
172 case PIPE_CAP_USER_VERTEX_BUFFERS:
173 case PIPE_CAP_TEXTURE_QUERY_LOD:
174 case PIPE_CAP_SAMPLE_SHADING:
175 case PIPE_CAP_TEXTURE_GATHER_OFFSETS:
176 case PIPE_CAP_TEXTURE_GATHER_SM5:
177 case PIPE_CAP_TGSI_FS_FINE_DERIVATIVE:
178 case PIPE_CAP_CONDITIONAL_RENDER_INVERTED:
179 case PIPE_CAP_SAMPLER_VIEW_TARGET:
180 case PIPE_CAP_CLIP_HALFZ:
181 case PIPE_CAP_POLYGON_OFFSET_CLAMP:
182 case PIPE_CAP_MULTISAMPLE_Z_RESOLVE:
183 case PIPE_CAP_TEXTURE_FLOAT_LINEAR:
184 case PIPE_CAP_TEXTURE_HALF_FLOAT_LINEAR:
185 case PIPE_CAP_DEPTH_BOUNDS_TEST:
186 case PIPE_CAP_TGSI_TXQS:
187 case PIPE_CAP_COPY_BETWEEN_COMPRESSED_AND_PLAIN_FORMATS:
188 case PIPE_CAP_FORCE_PERSAMPLE_INTERP:
189 case PIPE_CAP_SHAREABLE_SHADERS:
190 case PIPE_CAP_CLEAR_TEXTURE:
191 case PIPE_CAP_DRAW_PARAMETERS:
192 case PIPE_CAP_TGSI_PACK_HALF_FLOAT:
193 case PIPE_CAP_MULTI_DRAW_INDIRECT:
194 case PIPE_CAP_MULTI_DRAW_INDIRECT_PARAMS:
195 case PIPE_CAP_TGSI_FS_FACE_IS_INTEGER_SYSVAL:
196 case PIPE_CAP_QUERY_BUFFER_OBJECT:
197 return 1;
198 case PIPE_CAP_SEAMLESS_CUBE_MAP_PER_TEXTURE:
199 return (class_3d >= NVE4_3D_CLASS) ? 1 : 0;
200 case PIPE_CAP_COMPUTE:
201 if (debug_get_bool_option("NVF0_COMPUTE", false))
202 return 1;
203 return (class_3d <= NVE4_3D_CLASS) ? 1 : 0;
204 case PIPE_CAP_PREFER_BLIT_BASED_TEXTURE_TRANSFER:
205 return nouveau_screen(pscreen)->vram_domain & NOUVEAU_BO_VRAM ? 1 : 0;
206
207 /* unsupported caps */
208 case PIPE_CAP_TGSI_FS_COORD_ORIGIN_LOWER_LEFT:
209 case PIPE_CAP_TGSI_FS_COORD_PIXEL_CENTER_INTEGER:
210 case PIPE_CAP_SHADER_STENCIL_EXPORT:
211 case PIPE_CAP_TGSI_CAN_COMPACT_CONSTANTS:
212 case PIPE_CAP_VERTEX_BUFFER_OFFSET_4BYTE_ALIGNED_ONLY:
213 case PIPE_CAP_VERTEX_BUFFER_STRIDE_4BYTE_ALIGNED_ONLY:
214 case PIPE_CAP_VERTEX_ELEMENT_SRC_OFFSET_4BYTE_ALIGNED_ONLY:
215 case PIPE_CAP_TGSI_VS_LAYER_VIEWPORT:
216 case PIPE_CAP_FAKE_SW_MSAA:
217 case PIPE_CAP_TGSI_VS_WINDOW_SPACE_POSITION:
218 case PIPE_CAP_VERTEXID_NOBASE:
219 case PIPE_CAP_RESOURCE_FROM_USER_MEMORY:
220 case PIPE_CAP_DEVICE_RESET_STATUS_QUERY:
221 case PIPE_CAP_TGSI_FS_POSITION_IS_SYSVAL:
222 case PIPE_CAP_INVALIDATE_BUFFER:
223 case PIPE_CAP_GENERATE_MIPMAP:
224 case PIPE_CAP_STRING_MARKER:
225 case PIPE_CAP_BUFFER_SAMPLER_VIEW_RGBA_ONLY:
226 case PIPE_CAP_SURFACE_REINTERPRET_BLOCKS:
227 case PIPE_CAP_QUERY_MEMORY_INFO:
228 case PIPE_CAP_PCI_GROUP:
229 case PIPE_CAP_PCI_BUS:
230 case PIPE_CAP_PCI_DEVICE:
231 case PIPE_CAP_PCI_FUNCTION:
232 return 0;
233
234 case PIPE_CAP_VENDOR_ID:
235 return 0x10de;
236 case PIPE_CAP_DEVICE_ID: {
237 uint64_t device_id;
238 if (nouveau_getparam(dev, NOUVEAU_GETPARAM_PCI_DEVICE, &device_id)) {
239 NOUVEAU_ERR("NOUVEAU_GETPARAM_PCI_DEVICE failed.\n");
240 return -1;
241 }
242 return device_id;
243 }
244 case PIPE_CAP_ACCELERATED:
245 return 1;
246 case PIPE_CAP_VIDEO_MEMORY:
247 return dev->vram_size >> 20;
248 case PIPE_CAP_UMA:
249 return 0;
250 }
251
252 NOUVEAU_ERR("unknown PIPE_CAP %d\n", param);
253 return 0;
254 }
255
256 static int
257 nvc0_screen_get_shader_param(struct pipe_screen *pscreen, unsigned shader,
258 enum pipe_shader_cap param)
259 {
260 const uint16_t class_3d = nouveau_screen(pscreen)->class_3d;
261
262 switch (shader) {
263 case PIPE_SHADER_VERTEX:
264 case PIPE_SHADER_GEOMETRY:
265 case PIPE_SHADER_FRAGMENT:
266 break;
267 case PIPE_SHADER_TESS_CTRL:
268 case PIPE_SHADER_TESS_EVAL:
269 if (class_3d >= GM107_3D_CLASS)
270 return 0;
271 break;
272 case PIPE_SHADER_COMPUTE:
273 if (!debug_get_bool_option("NVF0_COMPUTE", false))
274 if (class_3d > NVE4_3D_CLASS)
275 return 0;
276 break;
277 default:
278 return 0;
279 }
280
281 switch (param) {
282 case PIPE_SHADER_CAP_PREFERRED_IR:
283 return PIPE_SHADER_IR_TGSI;
284 case PIPE_SHADER_CAP_SUPPORTED_IRS:
285 if (class_3d >= NVE4_3D_CLASS)
286 return 0;
287 return 1 << PIPE_SHADER_IR_TGSI;
288 case PIPE_SHADER_CAP_MAX_INSTRUCTIONS:
289 case PIPE_SHADER_CAP_MAX_ALU_INSTRUCTIONS:
290 case PIPE_SHADER_CAP_MAX_TEX_INSTRUCTIONS:
291 case PIPE_SHADER_CAP_MAX_TEX_INDIRECTIONS:
292 return 16384;
293 case PIPE_SHADER_CAP_MAX_CONTROL_FLOW_DEPTH:
294 return 16;
295 case PIPE_SHADER_CAP_MAX_INPUTS:
296 if (shader == PIPE_SHADER_VERTEX)
297 return 32;
298 /* NOTE: These only count our slots for GENERIC varyings.
299 * The address space may be larger, but the actual hard limit seems to be
300 * less than what the address space layout permits, so don't add TEXCOORD,
301 * COLOR, etc. here.
302 */
303 if (shader == PIPE_SHADER_FRAGMENT)
304 return 0x1f0 / 16;
305 /* Actually this counts CLIPVERTEX, which occupies the last generic slot,
306 * and excludes 0x60 per-patch inputs.
307 */
308 return 0x200 / 16;
309 case PIPE_SHADER_CAP_MAX_OUTPUTS:
310 return 32;
311 case PIPE_SHADER_CAP_MAX_CONST_BUFFER_SIZE:
312 return 65536;
313 case PIPE_SHADER_CAP_MAX_CONST_BUFFERS:
314 if (shader == PIPE_SHADER_COMPUTE && class_3d >= NVE4_3D_CLASS)
315 return NVE4_MAX_PIPE_CONSTBUFS_COMPUTE;
316 return NVC0_MAX_PIPE_CONSTBUFS;
317 case PIPE_SHADER_CAP_INDIRECT_OUTPUT_ADDR:
318 return shader != PIPE_SHADER_FRAGMENT;
319 case PIPE_SHADER_CAP_INDIRECT_INPUT_ADDR:
320 return shader != PIPE_SHADER_FRAGMENT || class_3d < GM107_3D_CLASS;
321 case PIPE_SHADER_CAP_INDIRECT_TEMP_ADDR:
322 case PIPE_SHADER_CAP_INDIRECT_CONST_ADDR:
323 return 1;
324 case PIPE_SHADER_CAP_MAX_PREDS:
325 return 0;
326 case PIPE_SHADER_CAP_MAX_TEMPS:
327 return NVC0_CAP_MAX_PROGRAM_TEMPS;
328 case PIPE_SHADER_CAP_TGSI_CONT_SUPPORTED:
329 return 1;
330 case PIPE_SHADER_CAP_TGSI_SQRT_SUPPORTED:
331 return 0;
332 case PIPE_SHADER_CAP_SUBROUTINES:
333 return 1;
334 case PIPE_SHADER_CAP_INTEGERS:
335 return 1;
336 case PIPE_SHADER_CAP_DOUBLES:
337 return 1;
338 case PIPE_SHADER_CAP_TGSI_DROUND_SUPPORTED:
339 return 1;
340 case PIPE_SHADER_CAP_TGSI_FMA_SUPPORTED:
341 return 1;
342 case PIPE_SHADER_CAP_TGSI_DFRACEXP_DLDEXP_SUPPORTED:
343 case PIPE_SHADER_CAP_TGSI_ANY_INOUT_DECL_RANGE:
344 return 0;
345 case PIPE_SHADER_CAP_MAX_SHADER_BUFFERS:
346 return NVC0_MAX_BUFFERS;
347 case PIPE_SHADER_CAP_MAX_TEXTURE_SAMPLERS:
348 return 16; /* would be 32 in linked (OpenGL-style) mode */
349 case PIPE_SHADER_CAP_MAX_SAMPLER_VIEWS:
350 return 16; /* XXX not sure if more are really safe */
351 case PIPE_SHADER_CAP_MAX_UNROLL_ITERATIONS_HINT:
352 return 32;
353 case PIPE_SHADER_CAP_MAX_SHADER_IMAGES:
354 return 0;
355 default:
356 NOUVEAU_ERR("unknown PIPE_SHADER_CAP %d\n", param);
357 return 0;
358 }
359 }
360
361 static float
362 nvc0_screen_get_paramf(struct pipe_screen *pscreen, enum pipe_capf param)
363 {
364 switch (param) {
365 case PIPE_CAPF_MAX_LINE_WIDTH:
366 case PIPE_CAPF_MAX_LINE_WIDTH_AA:
367 return 10.0f;
368 case PIPE_CAPF_MAX_POINT_WIDTH:
369 return 63.0f;
370 case PIPE_CAPF_MAX_POINT_WIDTH_AA:
371 return 63.375f;
372 case PIPE_CAPF_MAX_TEXTURE_ANISOTROPY:
373 return 16.0f;
374 case PIPE_CAPF_MAX_TEXTURE_LOD_BIAS:
375 return 15.0f;
376 case PIPE_CAPF_GUARD_BAND_LEFT:
377 case PIPE_CAPF_GUARD_BAND_TOP:
378 return 0.0f;
379 case PIPE_CAPF_GUARD_BAND_RIGHT:
380 case PIPE_CAPF_GUARD_BAND_BOTTOM:
381 return 0.0f; /* that or infinity */
382 }
383
384 NOUVEAU_ERR("unknown PIPE_CAPF %d\n", param);
385 return 0.0f;
386 }
387
388 static int
389 nvc0_screen_get_compute_param(struct pipe_screen *pscreen,
390 enum pipe_compute_cap param, void *data)
391 {
392 struct nvc0_screen *screen = nvc0_screen(pscreen);
393 const uint16_t obj_class = screen->compute->oclass;
394
395 #define RET(x) do { \
396 if (data) \
397 memcpy(data, x, sizeof(x)); \
398 return sizeof(x); \
399 } while (0)
400
401 switch (param) {
402 case PIPE_COMPUTE_CAP_GRID_DIMENSION:
403 RET((uint64_t []) { 3 });
404 case PIPE_COMPUTE_CAP_MAX_GRID_SIZE:
405 if (obj_class >= NVE4_COMPUTE_CLASS) {
406 RET(((uint64_t []) { 0x7fffffff, 65535, 65535 }));
407 } else {
408 RET(((uint64_t []) { 65535, 65535, 65535 }));
409 }
410 case PIPE_COMPUTE_CAP_MAX_BLOCK_SIZE:
411 RET(((uint64_t []) { 1024, 1024, 64 }));
412 case PIPE_COMPUTE_CAP_MAX_THREADS_PER_BLOCK:
413 RET((uint64_t []) { 1024 });
414 case PIPE_COMPUTE_CAP_MAX_GLOBAL_SIZE: /* g[] */
415 RET((uint64_t []) { 1ULL << 40 });
416 case PIPE_COMPUTE_CAP_MAX_LOCAL_SIZE: /* s[] */
417 RET((uint64_t []) { 48 << 10 });
418 case PIPE_COMPUTE_CAP_MAX_PRIVATE_SIZE: /* l[] */
419 RET((uint64_t []) { 512 << 10 });
420 case PIPE_COMPUTE_CAP_MAX_INPUT_SIZE: /* c[], arbitrary limit */
421 RET((uint64_t []) { 4096 });
422 case PIPE_COMPUTE_CAP_SUBGROUP_SIZE:
423 RET((uint32_t []) { 32 });
424 case PIPE_COMPUTE_CAP_MAX_MEM_ALLOC_SIZE:
425 RET((uint64_t []) { 1ULL << 40 });
426 case PIPE_COMPUTE_CAP_IMAGES_SUPPORTED:
427 RET((uint32_t []) { 0 });
428 case PIPE_COMPUTE_CAP_MAX_COMPUTE_UNITS:
429 RET((uint32_t []) { screen->mp_count_compute });
430 case PIPE_COMPUTE_CAP_MAX_CLOCK_FREQUENCY:
431 RET((uint32_t []) { 512 }); /* FIXME: arbitrary limit */
432 default:
433 return 0;
434 }
435
436 #undef RET
437 }
438
439 static void
440 nvc0_screen_destroy(struct pipe_screen *pscreen)
441 {
442 struct nvc0_screen *screen = nvc0_screen(pscreen);
443
444 if (!nouveau_drm_screen_unref(&screen->base))
445 return;
446
447 if (screen->base.fence.current) {
448 struct nouveau_fence *current = NULL;
449
450 /* nouveau_fence_wait will create a new current fence, so wait on the
451 * _current_ one, and remove both.
452 */
453 nouveau_fence_ref(screen->base.fence.current, &current);
454 nouveau_fence_wait(current, NULL);
455 nouveau_fence_ref(NULL, &current);
456 nouveau_fence_ref(NULL, &screen->base.fence.current);
457 }
458 if (screen->base.pushbuf)
459 screen->base.pushbuf->user_priv = NULL;
460
461 if (screen->blitter)
462 nvc0_blitter_destroy(screen);
463 if (screen->pm.prog) {
464 screen->pm.prog->code = NULL; /* hardcoded, don't FREE */
465 nvc0_program_destroy(NULL, screen->pm.prog);
466 FREE(screen->pm.prog);
467 }
468
469 nouveau_bo_ref(NULL, &screen->text);
470 nouveau_bo_ref(NULL, &screen->uniform_bo);
471 nouveau_bo_ref(NULL, &screen->tls);
472 nouveau_bo_ref(NULL, &screen->txc);
473 nouveau_bo_ref(NULL, &screen->fence.bo);
474 nouveau_bo_ref(NULL, &screen->poly_cache);
475 nouveau_bo_ref(NULL, &screen->parm);
476
477 nouveau_heap_destroy(&screen->lib_code);
478 nouveau_heap_destroy(&screen->text_heap);
479
480 FREE(screen->tic.entries);
481
482 nouveau_object_del(&screen->eng3d);
483 nouveau_object_del(&screen->eng2d);
484 nouveau_object_del(&screen->m2mf);
485 nouveau_object_del(&screen->compute);
486 nouveau_object_del(&screen->nvsw);
487
488 nouveau_screen_fini(&screen->base);
489
490 FREE(screen);
491 }
492
493 static int
494 nvc0_graph_set_macro(struct nvc0_screen *screen, uint32_t m, unsigned pos,
495 unsigned size, const uint32_t *data)
496 {
497 struct nouveau_pushbuf *push = screen->base.pushbuf;
498
499 size /= 4;
500
501 assert((pos + size) <= 0x800);
502
503 BEGIN_NVC0(push, SUBC_3D(NVC0_GRAPH_MACRO_ID), 2);
504 PUSH_DATA (push, (m - 0x3800) / 8);
505 PUSH_DATA (push, pos);
506 BEGIN_1IC0(push, SUBC_3D(NVC0_GRAPH_MACRO_UPLOAD_POS), size + 1);
507 PUSH_DATA (push, pos);
508 PUSH_DATAp(push, data, size);
509
510 return pos + size;
511 }
512
513 static void
514 nvc0_magic_3d_init(struct nouveau_pushbuf *push, uint16_t obj_class)
515 {
516 BEGIN_NVC0(push, SUBC_3D(0x10cc), 1);
517 PUSH_DATA (push, 0xff);
518 BEGIN_NVC0(push, SUBC_3D(0x10e0), 2);
519 PUSH_DATA (push, 0xff);
520 PUSH_DATA (push, 0xff);
521 BEGIN_NVC0(push, SUBC_3D(0x10ec), 2);
522 PUSH_DATA (push, 0xff);
523 PUSH_DATA (push, 0xff);
524 BEGIN_NVC0(push, SUBC_3D(0x074c), 1);
525 PUSH_DATA (push, 0x3f);
526
527 BEGIN_NVC0(push, SUBC_3D(0x16a8), 1);
528 PUSH_DATA (push, (3 << 16) | 3);
529 BEGIN_NVC0(push, SUBC_3D(0x1794), 1);
530 PUSH_DATA (push, (2 << 16) | 2);
531
532 if (obj_class < GM107_3D_CLASS) {
533 BEGIN_NVC0(push, SUBC_3D(0x12ac), 1);
534 PUSH_DATA (push, 0);
535 }
536 BEGIN_NVC0(push, SUBC_3D(0x0218), 1);
537 PUSH_DATA (push, 0x10);
538 BEGIN_NVC0(push, SUBC_3D(0x10fc), 1);
539 PUSH_DATA (push, 0x10);
540 BEGIN_NVC0(push, SUBC_3D(0x1290), 1);
541 PUSH_DATA (push, 0x10);
542 BEGIN_NVC0(push, SUBC_3D(0x12d8), 2);
543 PUSH_DATA (push, 0x10);
544 PUSH_DATA (push, 0x10);
545 BEGIN_NVC0(push, SUBC_3D(0x1140), 1);
546 PUSH_DATA (push, 0x10);
547 BEGIN_NVC0(push, SUBC_3D(0x1610), 1);
548 PUSH_DATA (push, 0xe);
549
550 BEGIN_NVC0(push, NVC0_3D(VERTEX_ID_GEN_MODE), 1);
551 PUSH_DATA (push, NVC0_3D_VERTEX_ID_GEN_MODE_DRAW_ARRAYS_ADD_START);
552 BEGIN_NVC0(push, SUBC_3D(0x030c), 1);
553 PUSH_DATA (push, 0);
554 BEGIN_NVC0(push, SUBC_3D(0x0300), 1);
555 PUSH_DATA (push, 3);
556
557 BEGIN_NVC0(push, SUBC_3D(0x02d0), 1);
558 PUSH_DATA (push, 0x3fffff);
559 BEGIN_NVC0(push, SUBC_3D(0x0fdc), 1);
560 PUSH_DATA (push, 1);
561 BEGIN_NVC0(push, SUBC_3D(0x19c0), 1);
562 PUSH_DATA (push, 1);
563
564 if (obj_class < GM107_3D_CLASS) {
565 BEGIN_NVC0(push, SUBC_3D(0x075c), 1);
566 PUSH_DATA (push, 3);
567
568 if (obj_class >= NVE4_3D_CLASS) {
569 BEGIN_NVC0(push, SUBC_3D(0x07fc), 1);
570 PUSH_DATA (push, 1);
571 }
572 }
573
574 /* TODO: find out what software methods 0x1528, 0x1280 and (on nve4) 0x02dc
575 * are supposed to do */
576 }
577
578 static void
579 nvc0_screen_fence_emit(struct pipe_screen *pscreen, u32 *sequence)
580 {
581 struct nvc0_screen *screen = nvc0_screen(pscreen);
582 struct nouveau_pushbuf *push = screen->base.pushbuf;
583
584 /* we need to do it after possible flush in MARK_RING */
585 *sequence = ++screen->base.fence.sequence;
586
587 assert(PUSH_AVAIL(push) + push->rsvd_kick >= 5);
588 PUSH_DATA (push, NVC0_FIFO_PKHDR_SQ(NVC0_3D(QUERY_ADDRESS_HIGH), 4));
589 PUSH_DATAh(push, screen->fence.bo->offset);
590 PUSH_DATA (push, screen->fence.bo->offset);
591 PUSH_DATA (push, *sequence);
592 PUSH_DATA (push, NVC0_3D_QUERY_GET_FENCE | NVC0_3D_QUERY_GET_SHORT |
593 (0xf << NVC0_3D_QUERY_GET_UNIT__SHIFT));
594 }
595
596 static u32
597 nvc0_screen_fence_update(struct pipe_screen *pscreen)
598 {
599 struct nvc0_screen *screen = nvc0_screen(pscreen);
600 return screen->fence.map[0];
601 }
602
603 static int
604 nvc0_screen_init_compute(struct nvc0_screen *screen)
605 {
606 screen->base.base.get_compute_param = nvc0_screen_get_compute_param;
607
608 switch (screen->base.device->chipset & ~0xf) {
609 case 0xc0:
610 case 0xd0:
611 return nvc0_screen_compute_setup(screen, screen->base.pushbuf);
612 case 0xe0:
613 return nve4_screen_compute_setup(screen, screen->base.pushbuf);
614 case 0xf0:
615 case 0x100:
616 case 0x110:
617 if (debug_get_bool_option("NVF0_COMPUTE", false))
618 return nve4_screen_compute_setup(screen, screen->base.pushbuf);
619 case 0x120:
620 return 0;
621 default:
622 return -1;
623 }
624 }
625
626 bool
627 nvc0_screen_resize_tls_area(struct nvc0_screen *screen,
628 uint32_t lpos, uint32_t lneg, uint32_t cstack)
629 {
630 struct nouveau_bo *bo = NULL;
631 int ret;
632 uint64_t size = (lpos + lneg) * 32 + cstack;
633
634 if (size >= (1 << 20)) {
635 NOUVEAU_ERR("requested TLS size too large: 0x%"PRIx64"\n", size);
636 return false;
637 }
638
639 size *= (screen->base.device->chipset >= 0xe0) ? 64 : 48; /* max warps */
640 size = align(size, 0x8000);
641 size *= screen->mp_count;
642
643 size = align(size, 1 << 17);
644
645 ret = nouveau_bo_new(screen->base.device, NV_VRAM_DOMAIN(&screen->base), 1 << 17, size,
646 NULL, &bo);
647 if (ret) {
648 NOUVEAU_ERR("failed to allocate TLS area, size: 0x%"PRIx64"\n", size);
649 return false;
650 }
651 nouveau_bo_ref(NULL, &screen->tls);
652 screen->tls = bo;
653 return true;
654 }
655
656 #define FAIL_SCREEN_INIT(str, err) \
657 do { \
658 NOUVEAU_ERR(str, err); \
659 goto fail; \
660 } while(0)
661
662 struct nouveau_screen *
663 nvc0_screen_create(struct nouveau_device *dev)
664 {
665 struct nvc0_screen *screen;
666 struct pipe_screen *pscreen;
667 struct nouveau_object *chan;
668 struct nouveau_pushbuf *push;
669 uint64_t value;
670 uint32_t obj_class;
671 uint32_t flags;
672 int ret;
673 unsigned i;
674
675 switch (dev->chipset & ~0xf) {
676 case 0xc0:
677 case 0xd0:
678 case 0xe0:
679 case 0xf0:
680 case 0x100:
681 case 0x110:
682 case 0x120:
683 break;
684 default:
685 return NULL;
686 }
687
688 screen = CALLOC_STRUCT(nvc0_screen);
689 if (!screen)
690 return NULL;
691 pscreen = &screen->base.base;
692 pscreen->destroy = nvc0_screen_destroy;
693
694 ret = nouveau_screen_init(&screen->base, dev);
695 if (ret) {
696 nvc0_screen_destroy(pscreen);
697 return NULL;
698 }
699 chan = screen->base.channel;
700 push = screen->base.pushbuf;
701 push->user_priv = screen;
702 push->rsvd_kick = 5;
703
704 screen->base.vidmem_bindings |= PIPE_BIND_CONSTANT_BUFFER |
705 PIPE_BIND_SHADER_BUFFER |
706 PIPE_BIND_VERTEX_BUFFER | PIPE_BIND_INDEX_BUFFER |
707 PIPE_BIND_COMMAND_ARGS_BUFFER | PIPE_BIND_QUERY_BUFFER;
708 screen->base.sysmem_bindings |=
709 PIPE_BIND_VERTEX_BUFFER | PIPE_BIND_INDEX_BUFFER;
710
711 if (screen->base.vram_domain & NOUVEAU_BO_GART) {
712 screen->base.sysmem_bindings |= screen->base.vidmem_bindings;
713 screen->base.vidmem_bindings = 0;
714 }
715
716 pscreen->context_create = nvc0_create;
717 pscreen->is_format_supported = nvc0_screen_is_format_supported;
718 pscreen->get_param = nvc0_screen_get_param;
719 pscreen->get_shader_param = nvc0_screen_get_shader_param;
720 pscreen->get_paramf = nvc0_screen_get_paramf;
721 pscreen->get_driver_query_info = nvc0_screen_get_driver_query_info;
722 pscreen->get_driver_query_group_info = nvc0_screen_get_driver_query_group_info;
723
724 nvc0_screen_init_resource_functions(pscreen);
725
726 screen->base.base.get_video_param = nouveau_vp3_screen_get_video_param;
727 screen->base.base.is_video_format_supported = nouveau_vp3_screen_video_supported;
728
729 flags = NOUVEAU_BO_GART | NOUVEAU_BO_MAP;
730 if (screen->base.drm->version >= 0x01000202)
731 flags |= NOUVEAU_BO_COHERENT;
732
733 ret = nouveau_bo_new(dev, flags, 0, 4096, NULL, &screen->fence.bo);
734 if (ret)
735 goto fail;
736 nouveau_bo_map(screen->fence.bo, 0, NULL);
737 screen->fence.map = screen->fence.bo->map;
738 screen->base.fence.emit = nvc0_screen_fence_emit;
739 screen->base.fence.update = nvc0_screen_fence_update;
740
741
742 ret = nouveau_object_new(chan, (dev->chipset < 0xe0) ? 0x1f906e : 0x906e,
743 NVIF_CLASS_SW_GF100, NULL, 0, &screen->nvsw);
744 if (ret)
745 FAIL_SCREEN_INIT("Error creating SW object: %d\n", ret);
746
747 BEGIN_NVC0(push, SUBC_SW(NV01_SUBCHAN_OBJECT), 1);
748 PUSH_DATA (push, screen->nvsw->handle);
749
750 switch (dev->chipset & ~0xf) {
751 case 0x120:
752 case 0x110:
753 case 0x100:
754 case 0xf0:
755 obj_class = NVF0_P2MF_CLASS;
756 break;
757 case 0xe0:
758 obj_class = NVE4_P2MF_CLASS;
759 break;
760 default:
761 obj_class = NVC0_M2MF_CLASS;
762 break;
763 }
764 ret = nouveau_object_new(chan, 0xbeef323f, obj_class, NULL, 0,
765 &screen->m2mf);
766 if (ret)
767 FAIL_SCREEN_INIT("Error allocating PGRAPH context for M2MF: %d\n", ret);
768
769 BEGIN_NVC0(push, SUBC_M2MF(NV01_SUBCHAN_OBJECT), 1);
770 PUSH_DATA (push, screen->m2mf->oclass);
771 if (screen->m2mf->oclass == NVE4_P2MF_CLASS) {
772 BEGIN_NVC0(push, SUBC_COPY(NV01_SUBCHAN_OBJECT), 1);
773 PUSH_DATA (push, 0xa0b5);
774 }
775
776 ret = nouveau_object_new(chan, 0xbeef902d, NVC0_2D_CLASS, NULL, 0,
777 &screen->eng2d);
778 if (ret)
779 FAIL_SCREEN_INIT("Error allocating PGRAPH context for 2D: %d\n", ret);
780
781 BEGIN_NVC0(push, SUBC_2D(NV01_SUBCHAN_OBJECT), 1);
782 PUSH_DATA (push, screen->eng2d->oclass);
783 BEGIN_NVC0(push, SUBC_2D(NVC0_2D_SINGLE_GPC), 1);
784 PUSH_DATA (push, 0);
785 BEGIN_NVC0(push, NVC0_2D(OPERATION), 1);
786 PUSH_DATA (push, NV50_2D_OPERATION_SRCCOPY);
787 BEGIN_NVC0(push, NVC0_2D(CLIP_ENABLE), 1);
788 PUSH_DATA (push, 0);
789 BEGIN_NVC0(push, NVC0_2D(COLOR_KEY_ENABLE), 1);
790 PUSH_DATA (push, 0);
791 BEGIN_NVC0(push, SUBC_2D(0x0884), 1);
792 PUSH_DATA (push, 0x3f);
793 BEGIN_NVC0(push, SUBC_2D(0x0888), 1);
794 PUSH_DATA (push, 1);
795 BEGIN_NVC0(push, NVC0_2D(COND_MODE), 1);
796 PUSH_DATA (push, NV50_2D_COND_MODE_ALWAYS);
797
798 BEGIN_NVC0(push, SUBC_2D(NVC0_GRAPH_NOTIFY_ADDRESS_HIGH), 2);
799 PUSH_DATAh(push, screen->fence.bo->offset + 16);
800 PUSH_DATA (push, screen->fence.bo->offset + 16);
801
802 switch (dev->chipset & ~0xf) {
803 case 0x120:
804 obj_class = GM200_3D_CLASS;
805 break;
806 case 0x110:
807 obj_class = GM107_3D_CLASS;
808 break;
809 case 0x100:
810 case 0xf0:
811 obj_class = NVF0_3D_CLASS;
812 break;
813 case 0xe0:
814 switch (dev->chipset) {
815 case 0xea:
816 obj_class = NVEA_3D_CLASS;
817 break;
818 default:
819 obj_class = NVE4_3D_CLASS;
820 break;
821 }
822 break;
823 case 0xd0:
824 obj_class = NVC8_3D_CLASS;
825 break;
826 case 0xc0:
827 default:
828 switch (dev->chipset) {
829 case 0xc8:
830 obj_class = NVC8_3D_CLASS;
831 break;
832 case 0xc1:
833 obj_class = NVC1_3D_CLASS;
834 break;
835 default:
836 obj_class = NVC0_3D_CLASS;
837 break;
838 }
839 break;
840 }
841 ret = nouveau_object_new(chan, 0xbeef003d, obj_class, NULL, 0,
842 &screen->eng3d);
843 if (ret)
844 FAIL_SCREEN_INIT("Error allocating PGRAPH context for 3D: %d\n", ret);
845 screen->base.class_3d = obj_class;
846
847 BEGIN_NVC0(push, SUBC_3D(NV01_SUBCHAN_OBJECT), 1);
848 PUSH_DATA (push, screen->eng3d->oclass);
849
850 BEGIN_NVC0(push, NVC0_3D(COND_MODE), 1);
851 PUSH_DATA (push, NVC0_3D_COND_MODE_ALWAYS);
852
853 if (debug_get_bool_option("NOUVEAU_SHADER_WATCHDOG", true)) {
854 /* kill shaders after about 1 second (at 100 MHz) */
855 BEGIN_NVC0(push, NVC0_3D(WATCHDOG_TIMER), 1);
856 PUSH_DATA (push, 0x17);
857 }
858
859 IMMED_NVC0(push, NVC0_3D(ZETA_COMP_ENABLE),
860 screen->base.drm->version >= 0x01000101);
861 BEGIN_NVC0(push, NVC0_3D(RT_COMP_ENABLE(0)), 8);
862 for (i = 0; i < 8; ++i)
863 PUSH_DATA(push, screen->base.drm->version >= 0x01000101);
864
865 BEGIN_NVC0(push, NVC0_3D(RT_CONTROL), 1);
866 PUSH_DATA (push, 1);
867
868 BEGIN_NVC0(push, NVC0_3D(CSAA_ENABLE), 1);
869 PUSH_DATA (push, 0);
870 BEGIN_NVC0(push, NVC0_3D(MULTISAMPLE_ENABLE), 1);
871 PUSH_DATA (push, 0);
872 BEGIN_NVC0(push, NVC0_3D(MULTISAMPLE_MODE), 1);
873 PUSH_DATA (push, NVC0_3D_MULTISAMPLE_MODE_MS1);
874 BEGIN_NVC0(push, NVC0_3D(MULTISAMPLE_CTRL), 1);
875 PUSH_DATA (push, 0);
876 BEGIN_NVC0(push, NVC0_3D(LINE_WIDTH_SEPARATE), 1);
877 PUSH_DATA (push, 1);
878 BEGIN_NVC0(push, NVC0_3D(PRIM_RESTART_WITH_DRAW_ARRAYS), 1);
879 PUSH_DATA (push, 1);
880 BEGIN_NVC0(push, NVC0_3D(BLEND_SEPARATE_ALPHA), 1);
881 PUSH_DATA (push, 1);
882 BEGIN_NVC0(push, NVC0_3D(BLEND_ENABLE_COMMON), 1);
883 PUSH_DATA (push, 0);
884 BEGIN_NVC0(push, NVC0_3D(SHADE_MODEL), 1);
885 PUSH_DATA (push, NVC0_3D_SHADE_MODEL_SMOOTH);
886 if (screen->eng3d->oclass < NVE4_3D_CLASS) {
887 IMMED_NVC0(push, NVC0_3D(TEX_MISC), 0);
888 } else {
889 BEGIN_NVC0(push, NVE4_3D(TEX_CB_INDEX), 1);
890 PUSH_DATA (push, 15);
891 }
892 BEGIN_NVC0(push, NVC0_3D(CALL_LIMIT_LOG), 1);
893 PUSH_DATA (push, 8); /* 128 */
894 BEGIN_NVC0(push, NVC0_3D(ZCULL_STATCTRS_ENABLE), 1);
895 PUSH_DATA (push, 1);
896 if (screen->eng3d->oclass >= NVC1_3D_CLASS) {
897 BEGIN_NVC0(push, NVC0_3D(CACHE_SPLIT), 1);
898 PUSH_DATA (push, NVC0_3D_CACHE_SPLIT_48K_SHARED_16K_L1);
899 }
900
901 nvc0_magic_3d_init(push, screen->eng3d->oclass);
902
903 ret = nouveau_bo_new(dev, NV_VRAM_DOMAIN(&screen->base), 1 << 17, 1 << 20, NULL,
904 &screen->text);
905 if (ret)
906 goto fail;
907
908 /* XXX: getting a page fault at the end of the code buffer every few
909 * launches, don't use the last 256 bytes to work around them - prefetch ?
910 */
911 nouveau_heap_init(&screen->text_heap, 0, (1 << 20) - 0x100);
912
913 ret = nouveau_bo_new(dev, NV_VRAM_DOMAIN(&screen->base), 1 << 12, 7 << 16, NULL,
914 &screen->uniform_bo);
915 if (ret)
916 goto fail;
917
918 PUSH_REFN (push, screen->uniform_bo, NV_VRAM_DOMAIN(&screen->base) | NOUVEAU_BO_WR);
919
920 for (i = 0; i < 5; ++i) {
921 /* TIC and TSC entries for each unit (nve4+ only) */
922 /* auxiliary constants (6 user clip planes, base instance id) */
923 BEGIN_NVC0(push, NVC0_3D(CB_SIZE), 3);
924 PUSH_DATA (push, 1024);
925 PUSH_DATAh(push, screen->uniform_bo->offset + (6 << 16) + (i << 10));
926 PUSH_DATA (push, screen->uniform_bo->offset + (6 << 16) + (i << 10));
927 BEGIN_NVC0(push, NVC0_3D(CB_BIND(i)), 1);
928 PUSH_DATA (push, (15 << 4) | 1);
929 if (screen->eng3d->oclass >= NVE4_3D_CLASS) {
930 unsigned j;
931 BEGIN_1IC0(push, NVC0_3D(CB_POS), 9);
932 PUSH_DATA (push, 0);
933 for (j = 0; j < 8; ++j)
934 PUSH_DATA(push, j);
935 } else {
936 BEGIN_NVC0(push, NVC0_3D(TEX_LIMITS(i)), 1);
937 PUSH_DATA (push, 0x54);
938 }
939 }
940 BEGIN_NVC0(push, NVC0_3D(LINKED_TSC), 1);
941 PUSH_DATA (push, 0);
942
943 /* return { 0.0, 0.0, 0.0, 0.0 } for out-of-bounds vtxbuf access */
944 BEGIN_NVC0(push, NVC0_3D(CB_SIZE), 3);
945 PUSH_DATA (push, 256);
946 PUSH_DATAh(push, screen->uniform_bo->offset + (6 << 16) + (6 << 10));
947 PUSH_DATA (push, screen->uniform_bo->offset + (6 << 16) + (6 << 10));
948 BEGIN_1IC0(push, NVC0_3D(CB_POS), 5);
949 PUSH_DATA (push, 0);
950 PUSH_DATAf(push, 0.0f);
951 PUSH_DATAf(push, 0.0f);
952 PUSH_DATAf(push, 0.0f);
953 PUSH_DATAf(push, 0.0f);
954 BEGIN_NVC0(push, NVC0_3D(VERTEX_RUNOUT_ADDRESS_HIGH), 2);
955 PUSH_DATAh(push, screen->uniform_bo->offset + (6 << 16) + (6 << 10));
956 PUSH_DATA (push, screen->uniform_bo->offset + (6 << 16) + (6 << 10));
957
958 if (screen->base.drm->version >= 0x01000101) {
959 ret = nouveau_getparam(dev, NOUVEAU_GETPARAM_GRAPH_UNITS, &value);
960 if (ret) {
961 NOUVEAU_ERR("NOUVEAU_GETPARAM_GRAPH_UNITS failed.\n");
962 goto fail;
963 }
964 } else {
965 if (dev->chipset >= 0xe0 && dev->chipset < 0xf0)
966 value = (8 << 8) | 4;
967 else
968 value = (16 << 8) | 4;
969 }
970 screen->gpc_count = value & 0x000000ff;
971 screen->mp_count = value >> 8;
972 screen->mp_count_compute = screen->mp_count;
973
974 nvc0_screen_resize_tls_area(screen, 128 * 16, 0, 0x200);
975
976 BEGIN_NVC0(push, NVC0_3D(CODE_ADDRESS_HIGH), 2);
977 PUSH_DATAh(push, screen->text->offset);
978 PUSH_DATA (push, screen->text->offset);
979 BEGIN_NVC0(push, NVC0_3D(TEMP_ADDRESS_HIGH), 4);
980 PUSH_DATAh(push, screen->tls->offset);
981 PUSH_DATA (push, screen->tls->offset);
982 PUSH_DATA (push, screen->tls->size >> 32);
983 PUSH_DATA (push, screen->tls->size);
984 BEGIN_NVC0(push, NVC0_3D(WARP_TEMP_ALLOC), 1);
985 PUSH_DATA (push, 0);
986 /* Reduce likelihood of collision with real buffers by placing the hole at
987 * the top of the 4G area. This will have to be dealt with for real
988 * eventually by blocking off that area from the VM.
989 */
990 BEGIN_NVC0(push, NVC0_3D(LOCAL_BASE), 1);
991 PUSH_DATA (push, 0xff << 24);
992
993 if (screen->eng3d->oclass < GM107_3D_CLASS) {
994 ret = nouveau_bo_new(dev, NV_VRAM_DOMAIN(&screen->base), 1 << 17, 1 << 20, NULL,
995 &screen->poly_cache);
996 if (ret)
997 goto fail;
998
999 BEGIN_NVC0(push, NVC0_3D(VERTEX_QUARANTINE_ADDRESS_HIGH), 3);
1000 PUSH_DATAh(push, screen->poly_cache->offset);
1001 PUSH_DATA (push, screen->poly_cache->offset);
1002 PUSH_DATA (push, 3);
1003 }
1004
1005 ret = nouveau_bo_new(dev, NV_VRAM_DOMAIN(&screen->base), 1 << 17, 1 << 17, NULL,
1006 &screen->txc);
1007 if (ret)
1008 goto fail;
1009
1010 BEGIN_NVC0(push, NVC0_3D(TIC_ADDRESS_HIGH), 3);
1011 PUSH_DATAh(push, screen->txc->offset);
1012 PUSH_DATA (push, screen->txc->offset);
1013 PUSH_DATA (push, NVC0_TIC_MAX_ENTRIES - 1);
1014 if (screen->eng3d->oclass >= GM107_3D_CLASS) {
1015 screen->tic.maxwell = true;
1016 if (screen->eng3d->oclass == GM107_3D_CLASS) {
1017 screen->tic.maxwell =
1018 debug_get_bool_option("NOUVEAU_MAXWELL_TIC", true);
1019 IMMED_NVC0(push, SUBC_3D(0x0f10), screen->tic.maxwell);
1020 }
1021 }
1022
1023 BEGIN_NVC0(push, NVC0_3D(TSC_ADDRESS_HIGH), 3);
1024 PUSH_DATAh(push, screen->txc->offset + 65536);
1025 PUSH_DATA (push, screen->txc->offset + 65536);
1026 PUSH_DATA (push, NVC0_TSC_MAX_ENTRIES - 1);
1027
1028 BEGIN_NVC0(push, NVC0_3D(SCREEN_Y_CONTROL), 1);
1029 PUSH_DATA (push, 0);
1030 BEGIN_NVC0(push, NVC0_3D(WINDOW_OFFSET_X), 2);
1031 PUSH_DATA (push, 0);
1032 PUSH_DATA (push, 0);
1033 BEGIN_NVC0(push, NVC0_3D(ZCULL_REGION), 1); /* deactivate ZCULL */
1034 PUSH_DATA (push, 0x3f);
1035
1036 BEGIN_NVC0(push, NVC0_3D(CLIP_RECTS_MODE), 1);
1037 PUSH_DATA (push, NVC0_3D_CLIP_RECTS_MODE_INSIDE_ANY);
1038 BEGIN_NVC0(push, NVC0_3D(CLIP_RECT_HORIZ(0)), 8 * 2);
1039 for (i = 0; i < 8 * 2; ++i)
1040 PUSH_DATA(push, 0);
1041 BEGIN_NVC0(push, NVC0_3D(CLIP_RECTS_EN), 1);
1042 PUSH_DATA (push, 0);
1043 BEGIN_NVC0(push, NVC0_3D(CLIPID_ENABLE), 1);
1044 PUSH_DATA (push, 0);
1045
1046 /* neither scissors, viewport nor stencil mask should affect clears */
1047 BEGIN_NVC0(push, NVC0_3D(CLEAR_FLAGS), 1);
1048 PUSH_DATA (push, 0);
1049
1050 BEGIN_NVC0(push, NVC0_3D(VIEWPORT_TRANSFORM_EN), 1);
1051 PUSH_DATA (push, 1);
1052 for (i = 0; i < NVC0_MAX_VIEWPORTS; i++) {
1053 BEGIN_NVC0(push, NVC0_3D(DEPTH_RANGE_NEAR(i)), 2);
1054 PUSH_DATAf(push, 0.0f);
1055 PUSH_DATAf(push, 1.0f);
1056 }
1057 BEGIN_NVC0(push, NVC0_3D(VIEW_VOLUME_CLIP_CTRL), 1);
1058 PUSH_DATA (push, NVC0_3D_VIEW_VOLUME_CLIP_CTRL_UNK1_UNK1);
1059
1060 /* We use scissors instead of exact view volume clipping,
1061 * so they're always enabled.
1062 */
1063 for (i = 0; i < NVC0_MAX_VIEWPORTS; i++) {
1064 BEGIN_NVC0(push, NVC0_3D(SCISSOR_ENABLE(i)), 3);
1065 PUSH_DATA (push, 1);
1066 PUSH_DATA (push, 8192 << 16);
1067 PUSH_DATA (push, 8192 << 16);
1068 }
1069
1070 #define MK_MACRO(m, n) i = nvc0_graph_set_macro(screen, m, i, sizeof(n), n);
1071
1072 i = 0;
1073 MK_MACRO(NVC0_3D_MACRO_VERTEX_ARRAY_PER_INSTANCE, mme9097_per_instance_bf);
1074 MK_MACRO(NVC0_3D_MACRO_BLEND_ENABLES, mme9097_blend_enables);
1075 MK_MACRO(NVC0_3D_MACRO_VERTEX_ARRAY_SELECT, mme9097_vertex_array_select);
1076 MK_MACRO(NVC0_3D_MACRO_TEP_SELECT, mme9097_tep_select);
1077 MK_MACRO(NVC0_3D_MACRO_GP_SELECT, mme9097_gp_select);
1078 MK_MACRO(NVC0_3D_MACRO_POLYGON_MODE_FRONT, mme9097_poly_mode_front);
1079 MK_MACRO(NVC0_3D_MACRO_POLYGON_MODE_BACK, mme9097_poly_mode_back);
1080 MK_MACRO(NVC0_3D_MACRO_DRAW_ARRAYS_INDIRECT, mme9097_draw_arrays_indirect);
1081 MK_MACRO(NVC0_3D_MACRO_DRAW_ELEMENTS_INDIRECT, mme9097_draw_elts_indirect);
1082 MK_MACRO(NVC0_3D_MACRO_DRAW_ARRAYS_INDIRECT_COUNT, mme9097_draw_arrays_indirect_count);
1083 MK_MACRO(NVC0_3D_MACRO_DRAW_ELEMENTS_INDIRECT_COUNT, mme9097_draw_elts_indirect_count);
1084 MK_MACRO(NVC0_3D_MACRO_QUERY_BUFFER_WRITE, mme9097_query_buffer_write);
1085 MK_MACRO(NVC0_CP_MACRO_LAUNCH_GRID_INDIRECT, mme90c0_launch_grid_indirect);
1086
1087 BEGIN_NVC0(push, NVC0_3D(RASTERIZE_ENABLE), 1);
1088 PUSH_DATA (push, 1);
1089 BEGIN_NVC0(push, NVC0_3D(RT_SEPARATE_FRAG_DATA), 1);
1090 PUSH_DATA (push, 1);
1091 BEGIN_NVC0(push, NVC0_3D(MACRO_GP_SELECT), 1);
1092 PUSH_DATA (push, 0x40);
1093 BEGIN_NVC0(push, NVC0_3D(LAYER), 1);
1094 PUSH_DATA (push, 0);
1095 BEGIN_NVC0(push, NVC0_3D(MACRO_TEP_SELECT), 1);
1096 PUSH_DATA (push, 0x30);
1097 BEGIN_NVC0(push, NVC0_3D(PATCH_VERTICES), 1);
1098 PUSH_DATA (push, 3);
1099 BEGIN_NVC0(push, NVC0_3D(SP_SELECT(2)), 1);
1100 PUSH_DATA (push, 0x20);
1101 BEGIN_NVC0(push, NVC0_3D(SP_SELECT(0)), 1);
1102 PUSH_DATA (push, 0x00);
1103 screen->save_state.patch_vertices = 3;
1104
1105 BEGIN_NVC0(push, NVC0_3D(POINT_COORD_REPLACE), 1);
1106 PUSH_DATA (push, 0);
1107 BEGIN_NVC0(push, NVC0_3D(POINT_RASTER_RULES), 1);
1108 PUSH_DATA (push, NVC0_3D_POINT_RASTER_RULES_OGL);
1109
1110 IMMED_NVC0(push, NVC0_3D(EDGEFLAG), 1);
1111
1112 if (nvc0_screen_init_compute(screen))
1113 goto fail;
1114
1115 PUSH_KICK (push);
1116
1117 screen->tic.entries = CALLOC(4096, sizeof(void *));
1118 screen->tsc.entries = screen->tic.entries + 2048;
1119
1120 if (!nvc0_blitter_create(screen))
1121 goto fail;
1122
1123 nouveau_fence_new(&screen->base, &screen->base.fence.current, false);
1124
1125 return &screen->base;
1126
1127 fail:
1128 screen->base.base.context_create = NULL;
1129 return &screen->base;
1130 }
1131
1132 int
1133 nvc0_screen_tic_alloc(struct nvc0_screen *screen, void *entry)
1134 {
1135 int i = screen->tic.next;
1136
1137 while (screen->tic.lock[i / 32] & (1 << (i % 32)))
1138 i = (i + 1) & (NVC0_TIC_MAX_ENTRIES - 1);
1139
1140 screen->tic.next = (i + 1) & (NVC0_TIC_MAX_ENTRIES - 1);
1141
1142 if (screen->tic.entries[i])
1143 nv50_tic_entry(screen->tic.entries[i])->id = -1;
1144
1145 screen->tic.entries[i] = entry;
1146 return i;
1147 }
1148
1149 int
1150 nvc0_screen_tsc_alloc(struct nvc0_screen *screen, void *entry)
1151 {
1152 int i = screen->tsc.next;
1153
1154 while (screen->tsc.lock[i / 32] & (1 << (i % 32)))
1155 i = (i + 1) & (NVC0_TSC_MAX_ENTRIES - 1);
1156
1157 screen->tsc.next = (i + 1) & (NVC0_TSC_MAX_ENTRIES - 1);
1158
1159 if (screen->tsc.entries[i])
1160 nv50_tsc_entry(screen->tsc.entries[i])->id = -1;
1161
1162 screen->tsc.entries[i] = entry;
1163 return i;
1164 }