nv50,nvc0: don't keep track of whether fb rt0 is integer-only
[mesa.git] / src / gallium / drivers / nouveau / nvc0 / nvc0_state_validate.c
1
2 #include "util/u_framebuffer.h"
3 #include "util/u_math.h"
4 #include "util/u_viewport.h"
5
6 #include "nvc0/nvc0_context.h"
7
8 #if 0
9 static void
10 nvc0_validate_zcull(struct nvc0_context *nvc0)
11 {
12 struct nouveau_pushbuf *push = nvc0->base.pushbuf;
13 struct pipe_framebuffer_state *fb = &nvc0->framebuffer;
14 struct nv50_surface *sf = nv50_surface(fb->zsbuf);
15 struct nv50_miptree *mt = nv50_miptree(sf->base.texture);
16 struct nouveau_bo *bo = mt->base.bo;
17 uint32_t size;
18 uint32_t offset = align(mt->total_size, 1 << 17);
19 unsigned width, height;
20
21 assert(mt->base.base.depth0 == 1 && mt->base.base.array_size < 2);
22
23 size = mt->total_size * 2;
24
25 height = align(fb->height, 32);
26 width = fb->width % 224;
27 if (width)
28 width = fb->width + (224 - width);
29 else
30 width = fb->width;
31
32 BEGIN_NVC0(push, NVC0_3D(ZCULL_REGION), 1);
33 PUSH_DATA (push, 0);
34 BEGIN_NVC0(push, NVC0_3D(ZCULL_ADDRESS_HIGH), 2);
35 PUSH_DATAh(push, bo->offset + offset);
36 PUSH_DATA (push, bo->offset + offset);
37 offset += 1 << 17;
38 BEGIN_NVC0(push, NVC0_3D(ZCULL_LIMIT_HIGH), 2);
39 PUSH_DATAh(push, bo->offset + offset);
40 PUSH_DATA (push, bo->offset + offset);
41 BEGIN_NVC0(push, SUBC_3D(0x07e0), 2);
42 PUSH_DATA (push, size);
43 PUSH_DATA (push, size >> 16);
44 BEGIN_NVC0(push, SUBC_3D(0x15c8), 1); /* bits 0x3 */
45 PUSH_DATA (push, 2);
46 BEGIN_NVC0(push, NVC0_3D(ZCULL_WIDTH), 4);
47 PUSH_DATA (push, width);
48 PUSH_DATA (push, height);
49 PUSH_DATA (push, 1);
50 PUSH_DATA (push, 0);
51 BEGIN_NVC0(push, NVC0_3D(ZCULL_WINDOW_OFFSET_X), 2);
52 PUSH_DATA (push, 0);
53 PUSH_DATA (push, 0);
54 BEGIN_NVC0(push, NVC0_3D(ZCULL_INVALIDATE), 1);
55 PUSH_DATA (push, 0);
56 }
57 #endif
58
59 static inline void
60 nvc0_fb_set_null_rt(struct nouveau_pushbuf *push, unsigned i, unsigned layers)
61 {
62 BEGIN_NVC0(push, NVC0_3D(RT_ADDRESS_HIGH(i)), 9);
63 PUSH_DATA (push, 0);
64 PUSH_DATA (push, 0);
65 PUSH_DATA (push, 64); // width
66 PUSH_DATA (push, 0); // height
67 PUSH_DATA (push, 0); // format
68 PUSH_DATA (push, 0); // tile mode
69 PUSH_DATA (push, layers); // layers
70 PUSH_DATA (push, 0); // layer stride
71 PUSH_DATA (push, 0); // base layer
72 }
73
74 static void
75 nvc0_validate_fb(struct nvc0_context *nvc0)
76 {
77 struct nouveau_pushbuf *push = nvc0->base.pushbuf;
78 struct pipe_framebuffer_state *fb = &nvc0->framebuffer;
79 struct nvc0_screen *screen = nvc0->screen;
80 unsigned i, ms;
81 unsigned ms_mode = NVC0_3D_MULTISAMPLE_MODE_MS1;
82 unsigned nr_cbufs = fb->nr_cbufs;
83 bool serialize = false;
84
85 nouveau_bufctx_reset(nvc0->bufctx_3d, NVC0_BIND_3D_FB);
86
87 BEGIN_NVC0(push, NVC0_3D(SCREEN_SCISSOR_HORIZ), 2);
88 PUSH_DATA (push, fb->width << 16);
89 PUSH_DATA (push, fb->height << 16);
90
91 for (i = 0; i < fb->nr_cbufs; ++i) {
92 struct nv50_surface *sf;
93 struct nv04_resource *res;
94 struct nouveau_bo *bo;
95
96 if (!fb->cbufs[i]) {
97 nvc0_fb_set_null_rt(push, i, 0);
98 continue;
99 }
100
101 sf = nv50_surface(fb->cbufs[i]);
102 res = nv04_resource(sf->base.texture);
103 bo = res->bo;
104
105 BEGIN_NVC0(push, NVC0_3D(RT_ADDRESS_HIGH(i)), 9);
106 PUSH_DATAh(push, res->address + sf->offset);
107 PUSH_DATA (push, res->address + sf->offset);
108 if (likely(nouveau_bo_memtype(bo))) {
109 struct nv50_miptree *mt = nv50_miptree(sf->base.texture);
110
111 assert(sf->base.texture->target != PIPE_BUFFER);
112
113 PUSH_DATA(push, sf->width);
114 PUSH_DATA(push, sf->height);
115 PUSH_DATA(push, nvc0_format_table[sf->base.format].rt);
116 PUSH_DATA(push, (mt->layout_3d << 16) |
117 mt->level[sf->base.u.tex.level].tile_mode);
118 PUSH_DATA(push, sf->base.u.tex.first_layer + sf->depth);
119 PUSH_DATA(push, mt->layer_stride >> 2);
120 PUSH_DATA(push, sf->base.u.tex.first_layer);
121
122 ms_mode = mt->ms_mode;
123 } else {
124 if (res->base.target == PIPE_BUFFER) {
125 PUSH_DATA(push, 262144);
126 PUSH_DATA(push, 1);
127 } else {
128 PUSH_DATA(push, nv50_miptree(sf->base.texture)->level[0].pitch);
129 PUSH_DATA(push, sf->height);
130 }
131 PUSH_DATA(push, nvc0_format_table[sf->base.format].rt);
132 PUSH_DATA(push, 1 << 12);
133 PUSH_DATA(push, 1);
134 PUSH_DATA(push, 0);
135 PUSH_DATA(push, 0);
136
137 nvc0_resource_fence(res, NOUVEAU_BO_WR);
138
139 assert(!fb->zsbuf);
140 }
141
142 if (res->status & NOUVEAU_BUFFER_STATUS_GPU_READING)
143 serialize = true;
144 res->status |= NOUVEAU_BUFFER_STATUS_GPU_WRITING;
145 res->status &= ~NOUVEAU_BUFFER_STATUS_GPU_READING;
146
147 /* only register for writing, otherwise we'd always serialize here */
148 BCTX_REFN(nvc0->bufctx_3d, 3D_FB, res, WR);
149 }
150
151 if (fb->zsbuf) {
152 struct nv50_miptree *mt = nv50_miptree(fb->zsbuf->texture);
153 struct nv50_surface *sf = nv50_surface(fb->zsbuf);
154 int unk = mt->base.base.target == PIPE_TEXTURE_2D;
155
156 BEGIN_NVC0(push, NVC0_3D(ZETA_ADDRESS_HIGH), 5);
157 PUSH_DATAh(push, mt->base.address + sf->offset);
158 PUSH_DATA (push, mt->base.address + sf->offset);
159 PUSH_DATA (push, nvc0_format_table[fb->zsbuf->format].rt);
160 PUSH_DATA (push, mt->level[sf->base.u.tex.level].tile_mode);
161 PUSH_DATA (push, mt->layer_stride >> 2);
162 BEGIN_NVC0(push, NVC0_3D(ZETA_ENABLE), 1);
163 PUSH_DATA (push, 1);
164 BEGIN_NVC0(push, NVC0_3D(ZETA_HORIZ), 3);
165 PUSH_DATA (push, sf->width);
166 PUSH_DATA (push, sf->height);
167 PUSH_DATA (push, (unk << 16) |
168 (sf->base.u.tex.first_layer + sf->depth));
169 BEGIN_NVC0(push, NVC0_3D(ZETA_BASE_LAYER), 1);
170 PUSH_DATA (push, sf->base.u.tex.first_layer);
171
172 ms_mode = mt->ms_mode;
173
174 if (mt->base.status & NOUVEAU_BUFFER_STATUS_GPU_READING)
175 serialize = true;
176 mt->base.status |= NOUVEAU_BUFFER_STATUS_GPU_WRITING;
177 mt->base.status &= ~NOUVEAU_BUFFER_STATUS_GPU_READING;
178
179 BCTX_REFN(nvc0->bufctx_3d, 3D_FB, &mt->base, WR);
180 } else {
181 BEGIN_NVC0(push, NVC0_3D(ZETA_ENABLE), 1);
182 PUSH_DATA (push, 0);
183 }
184
185 if (nr_cbufs == 0 && !fb->zsbuf) {
186 assert(util_is_power_of_two(fb->samples));
187 assert(fb->samples <= 8);
188
189 nvc0_fb_set_null_rt(push, 0, fb->layers);
190
191 if (fb->samples > 1)
192 ms_mode = ffs(fb->samples) - 1;
193 nr_cbufs = 1;
194 }
195
196 BEGIN_NVC0(push, NVC0_3D(RT_CONTROL), 1);
197 PUSH_DATA (push, (076543210 << 4) | nr_cbufs);
198 IMMED_NVC0(push, NVC0_3D(MULTISAMPLE_MODE), ms_mode);
199
200 ms = 1 << ms_mode;
201 BEGIN_NVC0(push, NVC0_3D(CB_SIZE), 3);
202 PUSH_DATA (push, NVC0_CB_AUX_SIZE);
203 PUSH_DATAh(push, screen->uniform_bo->offset + NVC0_CB_AUX_INFO(4));
204 PUSH_DATA (push, screen->uniform_bo->offset + NVC0_CB_AUX_INFO(4));
205 BEGIN_1IC0(push, NVC0_3D(CB_POS), 1 + 2 * ms);
206 PUSH_DATA (push, NVC0_CB_AUX_SAMPLE_INFO);
207 for (i = 0; i < ms; i++) {
208 float xy[2];
209 nvc0->base.pipe.get_sample_position(&nvc0->base.pipe, ms, i, xy);
210 PUSH_DATAf(push, xy[0]);
211 PUSH_DATAf(push, xy[1]);
212 }
213
214 if (screen->base.class_3d >= GM200_3D_CLASS) {
215 const uint8_t (*ptr)[2] = nvc0_get_sample_locations(ms);
216 uint32_t val[4] = {};
217
218 for (i = 0; i < 16; i++) {
219 val[i / 4] |= ptr[i % ms][0] << (((i % 4) * 8) + 0);
220 val[i / 4] |= ptr[i % ms][1] << (((i % 4) * 8) + 4);
221 }
222
223 BEGIN_NVC0(push, SUBC_3D(0x11e0), 4);
224 PUSH_DATAp(push, val, 4);
225 }
226
227 if (serialize)
228 IMMED_NVC0(push, NVC0_3D(SERIALIZE), 0);
229
230 NOUVEAU_DRV_STAT(&nvc0->screen->base, gpu_serialize_count, serialize);
231 }
232
233 static void
234 nvc0_validate_blend_colour(struct nvc0_context *nvc0)
235 {
236 struct nouveau_pushbuf *push = nvc0->base.pushbuf;
237
238 BEGIN_NVC0(push, NVC0_3D(BLEND_COLOR(0)), 4);
239 PUSH_DATAf(push, nvc0->blend_colour.color[0]);
240 PUSH_DATAf(push, nvc0->blend_colour.color[1]);
241 PUSH_DATAf(push, nvc0->blend_colour.color[2]);
242 PUSH_DATAf(push, nvc0->blend_colour.color[3]);
243 }
244
245 static void
246 nvc0_validate_stencil_ref(struct nvc0_context *nvc0)
247 {
248 struct nouveau_pushbuf *push = nvc0->base.pushbuf;
249 const ubyte *ref = &nvc0->stencil_ref.ref_value[0];
250
251 IMMED_NVC0(push, NVC0_3D(STENCIL_FRONT_FUNC_REF), ref[0]);
252 IMMED_NVC0(push, NVC0_3D(STENCIL_BACK_FUNC_REF), ref[1]);
253 }
254
255 static void
256 nvc0_validate_stipple(struct nvc0_context *nvc0)
257 {
258 struct nouveau_pushbuf *push = nvc0->base.pushbuf;
259 unsigned i;
260
261 BEGIN_NVC0(push, NVC0_3D(POLYGON_STIPPLE_PATTERN(0)), 32);
262 for (i = 0; i < 32; ++i)
263 PUSH_DATA(push, util_bswap32(nvc0->stipple.stipple[i]));
264 }
265
266 static void
267 nvc0_validate_scissor(struct nvc0_context *nvc0)
268 {
269 int i;
270 struct nouveau_pushbuf *push = nvc0->base.pushbuf;
271
272 if (!(nvc0->dirty_3d & NVC0_NEW_3D_SCISSOR) &&
273 nvc0->rast->pipe.scissor == nvc0->state.scissor)
274 return;
275
276 if (nvc0->state.scissor != nvc0->rast->pipe.scissor)
277 nvc0->scissors_dirty = (1 << NVC0_MAX_VIEWPORTS) - 1;
278
279 nvc0->state.scissor = nvc0->rast->pipe.scissor;
280
281 for (i = 0; i < NVC0_MAX_VIEWPORTS; i++) {
282 struct pipe_scissor_state *s = &nvc0->scissors[i];
283 if (!(nvc0->scissors_dirty & (1 << i)))
284 continue;
285
286 BEGIN_NVC0(push, NVC0_3D(SCISSOR_HORIZ(i)), 2);
287 if (nvc0->rast->pipe.scissor) {
288 PUSH_DATA(push, (s->maxx << 16) | s->minx);
289 PUSH_DATA(push, (s->maxy << 16) | s->miny);
290 } else {
291 PUSH_DATA(push, (0xffff << 16) | 0);
292 PUSH_DATA(push, (0xffff << 16) | 0);
293 }
294 }
295 nvc0->scissors_dirty = 0;
296 }
297
298 static void
299 nvc0_validate_viewport(struct nvc0_context *nvc0)
300 {
301 struct nouveau_pushbuf *push = nvc0->base.pushbuf;
302 int x, y, w, h, i;
303 float zmin, zmax;
304
305 for (i = 0; i < NVC0_MAX_VIEWPORTS; i++) {
306 struct pipe_viewport_state *vp = &nvc0->viewports[i];
307
308 if (!(nvc0->viewports_dirty & (1 << i)))
309 continue;
310
311 BEGIN_NVC0(push, NVC0_3D(VIEWPORT_TRANSLATE_X(i)), 3);
312 PUSH_DATAf(push, vp->translate[0]);
313 PUSH_DATAf(push, vp->translate[1]);
314 PUSH_DATAf(push, vp->translate[2]);
315
316 BEGIN_NVC0(push, NVC0_3D(VIEWPORT_SCALE_X(i)), 3);
317 PUSH_DATAf(push, vp->scale[0]);
318 PUSH_DATAf(push, vp->scale[1]);
319 PUSH_DATAf(push, vp->scale[2]);
320
321 /* now set the viewport rectangle to viewport dimensions for clipping */
322
323 x = util_iround(MAX2(0.0f, vp->translate[0] - fabsf(vp->scale[0])));
324 y = util_iround(MAX2(0.0f, vp->translate[1] - fabsf(vp->scale[1])));
325 w = util_iround(vp->translate[0] + fabsf(vp->scale[0])) - x;
326 h = util_iround(vp->translate[1] + fabsf(vp->scale[1])) - y;
327
328 BEGIN_NVC0(push, NVC0_3D(VIEWPORT_HORIZ(i)), 2);
329 PUSH_DATA (push, (w << 16) | x);
330 PUSH_DATA (push, (h << 16) | y);
331
332 /* If the halfz setting ever changes, the viewports will also get
333 * updated. The rast will get updated before the validate function has a
334 * chance to hit, so we can just use it directly without an atom
335 * dependency.
336 */
337 util_viewport_zmin_zmax(vp, nvc0->rast->pipe.clip_halfz, &zmin, &zmax);
338
339 BEGIN_NVC0(push, NVC0_3D(DEPTH_RANGE_NEAR(i)), 2);
340 PUSH_DATAf(push, zmin);
341 PUSH_DATAf(push, zmax);
342 }
343 nvc0->viewports_dirty = 0;
344 }
345
346 static void
347 nvc0_validate_window_rects(struct nvc0_context *nvc0)
348 {
349 struct nouveau_pushbuf *push = nvc0->base.pushbuf;
350 bool enable = nvc0->window_rect.rects > 0 || nvc0->window_rect.inclusive;
351 int i;
352
353 IMMED_NVC0(push, NVC0_3D(CLIP_RECTS_EN), enable);
354 if (!enable)
355 return;
356
357 IMMED_NVC0(push, NVC0_3D(CLIP_RECTS_MODE), !nvc0->window_rect.inclusive);
358 BEGIN_NVC0(push, NVC0_3D(CLIP_RECT_HORIZ(0)), NVC0_MAX_WINDOW_RECTANGLES * 2);
359 for (i = 0; i < nvc0->window_rect.rects; i++) {
360 struct pipe_scissor_state *s = &nvc0->window_rect.rect[i];
361 PUSH_DATA(push, (s->maxx << 16) | s->minx);
362 PUSH_DATA(push, (s->maxy << 16) | s->miny);
363 }
364 for (; i < NVC0_MAX_WINDOW_RECTANGLES; i++) {
365 PUSH_DATA(push, 0);
366 PUSH_DATA(push, 0);
367 }
368 }
369
370 static inline void
371 nvc0_upload_uclip_planes(struct nvc0_context *nvc0, unsigned s)
372 {
373 struct nouveau_pushbuf *push = nvc0->base.pushbuf;
374 struct nvc0_screen *screen = nvc0->screen;
375
376 BEGIN_NVC0(push, NVC0_3D(CB_SIZE), 3);
377 PUSH_DATA (push, NVC0_CB_AUX_SIZE);
378 PUSH_DATAh(push, screen->uniform_bo->offset + NVC0_CB_AUX_INFO(s));
379 PUSH_DATA (push, screen->uniform_bo->offset + NVC0_CB_AUX_INFO(s));
380 BEGIN_1IC0(push, NVC0_3D(CB_POS), PIPE_MAX_CLIP_PLANES * 4 + 1);
381 PUSH_DATA (push, NVC0_CB_AUX_UCP_INFO);
382 PUSH_DATAp(push, &nvc0->clip.ucp[0][0], PIPE_MAX_CLIP_PLANES * 4);
383 }
384
385 static inline void
386 nvc0_check_program_ucps(struct nvc0_context *nvc0,
387 struct nvc0_program *vp, uint8_t mask)
388 {
389 const unsigned n = util_logbase2(mask) + 1;
390
391 if (vp->vp.num_ucps >= n)
392 return;
393 nvc0_program_destroy(nvc0, vp);
394
395 vp->vp.num_ucps = n;
396 if (likely(vp == nvc0->vertprog))
397 nvc0_vertprog_validate(nvc0);
398 else
399 if (likely(vp == nvc0->gmtyprog))
400 nvc0_gmtyprog_validate(nvc0);
401 else
402 nvc0_tevlprog_validate(nvc0);
403 }
404
405 static void
406 nvc0_validate_clip(struct nvc0_context *nvc0)
407 {
408 struct nouveau_pushbuf *push = nvc0->base.pushbuf;
409 struct nvc0_program *vp;
410 unsigned stage;
411 uint8_t clip_enable = nvc0->rast->pipe.clip_plane_enable;
412
413 if (nvc0->gmtyprog) {
414 stage = 3;
415 vp = nvc0->gmtyprog;
416 } else
417 if (nvc0->tevlprog) {
418 stage = 2;
419 vp = nvc0->tevlprog;
420 } else {
421 stage = 0;
422 vp = nvc0->vertprog;
423 }
424
425 if (clip_enable && vp->vp.num_ucps < PIPE_MAX_CLIP_PLANES)
426 nvc0_check_program_ucps(nvc0, vp, clip_enable);
427
428 if (nvc0->dirty_3d & (NVC0_NEW_3D_CLIP | (NVC0_NEW_3D_VERTPROG << stage)))
429 if (vp->vp.num_ucps > 0 && vp->vp.num_ucps <= PIPE_MAX_CLIP_PLANES)
430 nvc0_upload_uclip_planes(nvc0, stage);
431
432 clip_enable &= vp->vp.clip_enable;
433 clip_enable |= vp->vp.cull_enable;
434
435 if (nvc0->state.clip_enable != clip_enable) {
436 nvc0->state.clip_enable = clip_enable;
437 IMMED_NVC0(push, NVC0_3D(CLIP_DISTANCE_ENABLE), clip_enable);
438 }
439 if (nvc0->state.clip_mode != vp->vp.clip_mode) {
440 nvc0->state.clip_mode = vp->vp.clip_mode;
441 BEGIN_NVC0(push, NVC0_3D(CLIP_DISTANCE_MODE), 1);
442 PUSH_DATA (push, vp->vp.clip_mode);
443 }
444 }
445
446 static void
447 nvc0_validate_blend(struct nvc0_context *nvc0)
448 {
449 struct nouveau_pushbuf *push = nvc0->base.pushbuf;
450
451 PUSH_SPACE(push, nvc0->blend->size);
452 PUSH_DATAp(push, nvc0->blend->state, nvc0->blend->size);
453 }
454
455 static void
456 nvc0_validate_zsa(struct nvc0_context *nvc0)
457 {
458 struct nouveau_pushbuf *push = nvc0->base.pushbuf;
459
460 PUSH_SPACE(push, nvc0->zsa->size);
461 PUSH_DATAp(push, nvc0->zsa->state, nvc0->zsa->size);
462 }
463
464 static void
465 nvc0_validate_rasterizer(struct nvc0_context *nvc0)
466 {
467 struct nouveau_pushbuf *push = nvc0->base.pushbuf;
468
469 PUSH_SPACE(push, nvc0->rast->size);
470 PUSH_DATAp(push, nvc0->rast->state, nvc0->rast->size);
471 }
472
473 static void
474 nvc0_constbufs_validate(struct nvc0_context *nvc0)
475 {
476 struct nouveau_pushbuf *push = nvc0->base.pushbuf;
477 unsigned s;
478
479 for (s = 0; s < 5; ++s) {
480 while (nvc0->constbuf_dirty[s]) {
481 int i = ffs(nvc0->constbuf_dirty[s]) - 1;
482 nvc0->constbuf_dirty[s] &= ~(1 << i);
483
484 if (nvc0->constbuf[s][i].user) {
485 struct nouveau_bo *bo = nvc0->screen->uniform_bo;
486 const unsigned base = NVC0_CB_USR_INFO(s);
487 const unsigned size = nvc0->constbuf[s][0].size;
488 assert(i == 0); /* we really only want OpenGL uniforms here */
489 assert(nvc0->constbuf[s][0].u.data);
490
491 if (nvc0->state.uniform_buffer_bound[s] < size) {
492 nvc0->state.uniform_buffer_bound[s] = align(size, 0x100);
493
494 BEGIN_NVC0(push, NVC0_3D(CB_SIZE), 3);
495 PUSH_DATA (push, nvc0->state.uniform_buffer_bound[s]);
496 PUSH_DATAh(push, bo->offset + base);
497 PUSH_DATA (push, bo->offset + base);
498 BEGIN_NVC0(push, NVC0_3D(CB_BIND(s)), 1);
499 PUSH_DATA (push, (0 << 4) | 1);
500 }
501 nvc0_cb_bo_push(&nvc0->base, bo, NV_VRAM_DOMAIN(&nvc0->screen->base),
502 base, nvc0->state.uniform_buffer_bound[s],
503 0, (size + 3) / 4,
504 nvc0->constbuf[s][0].u.data);
505 } else {
506 struct nv04_resource *res =
507 nv04_resource(nvc0->constbuf[s][i].u.buf);
508 if (res) {
509 BEGIN_NVC0(push, NVC0_3D(CB_SIZE), 3);
510 PUSH_DATA (push, nvc0->constbuf[s][i].size);
511 PUSH_DATAh(push, res->address + nvc0->constbuf[s][i].offset);
512 PUSH_DATA (push, res->address + nvc0->constbuf[s][i].offset);
513 BEGIN_NVC0(push, NVC0_3D(CB_BIND(s)), 1);
514 PUSH_DATA (push, (i << 4) | 1);
515
516 BCTX_REFN(nvc0->bufctx_3d, 3D_CB(s, i), res, RD);
517
518 nvc0->cb_dirty = 1; /* Force cache flush for UBO. */
519 res->cb_bindings[s] |= 1 << i;
520 } else {
521 BEGIN_NVC0(push, NVC0_3D(CB_BIND(s)), 1);
522 PUSH_DATA (push, (i << 4) | 0);
523 }
524 if (i == 0)
525 nvc0->state.uniform_buffer_bound[s] = 0;
526 }
527 }
528 }
529
530 if (nvc0->screen->base.class_3d < NVE4_3D_CLASS) {
531 /* Invalidate all COMPUTE constbufs because they are aliased with 3D. */
532 nvc0->dirty_cp |= NVC0_NEW_CP_CONSTBUF;
533 nvc0->constbuf_dirty[5] |= nvc0->constbuf_valid[5];
534 nvc0->state.uniform_buffer_bound[5] = 0;
535 }
536 }
537
538 static void
539 nvc0_validate_buffers(struct nvc0_context *nvc0)
540 {
541 struct nouveau_pushbuf *push = nvc0->base.pushbuf;
542 struct nvc0_screen *screen = nvc0->screen;
543 int i, s;
544
545 for (s = 0; s < 5; s++) {
546 BEGIN_NVC0(push, NVC0_3D(CB_SIZE), 3);
547 PUSH_DATA (push, NVC0_CB_AUX_SIZE);
548 PUSH_DATAh(push, screen->uniform_bo->offset + NVC0_CB_AUX_INFO(s));
549 PUSH_DATA (push, screen->uniform_bo->offset + NVC0_CB_AUX_INFO(s));
550 BEGIN_1IC0(push, NVC0_3D(CB_POS), 1 + 4 * NVC0_MAX_BUFFERS);
551 PUSH_DATA (push, NVC0_CB_AUX_BUF_INFO(0));
552 for (i = 0; i < NVC0_MAX_BUFFERS; i++) {
553 if (nvc0->buffers[s][i].buffer) {
554 struct nv04_resource *res =
555 nv04_resource(nvc0->buffers[s][i].buffer);
556 PUSH_DATA (push, res->address + nvc0->buffers[s][i].buffer_offset);
557 PUSH_DATAh(push, res->address + nvc0->buffers[s][i].buffer_offset);
558 PUSH_DATA (push, nvc0->buffers[s][i].buffer_size);
559 PUSH_DATA (push, 0);
560 BCTX_REFN(nvc0->bufctx_3d, 3D_BUF, res, RDWR);
561 util_range_add(&res->valid_buffer_range,
562 nvc0->buffers[s][i].buffer_offset,
563 nvc0->buffers[s][i].buffer_offset +
564 nvc0->buffers[s][i].buffer_size);
565 } else {
566 PUSH_DATA (push, 0);
567 PUSH_DATA (push, 0);
568 PUSH_DATA (push, 0);
569 PUSH_DATA (push, 0);
570 }
571 }
572 }
573
574 }
575
576 static void
577 nvc0_validate_sample_mask(struct nvc0_context *nvc0)
578 {
579 struct nouveau_pushbuf *push = nvc0->base.pushbuf;
580
581 unsigned mask[4] =
582 {
583 nvc0->sample_mask & 0xffff,
584 nvc0->sample_mask & 0xffff,
585 nvc0->sample_mask & 0xffff,
586 nvc0->sample_mask & 0xffff
587 };
588
589 BEGIN_NVC0(push, NVC0_3D(MSAA_MASK(0)), 4);
590 PUSH_DATA (push, mask[0]);
591 PUSH_DATA (push, mask[1]);
592 PUSH_DATA (push, mask[2]);
593 PUSH_DATA (push, mask[3]);
594 }
595
596 static void
597 nvc0_validate_min_samples(struct nvc0_context *nvc0)
598 {
599 struct nouveau_pushbuf *push = nvc0->base.pushbuf;
600 int samples;
601
602 samples = util_next_power_of_two(nvc0->min_samples);
603 if (samples > 1) {
604 // If we're using the incoming sample mask and doing sample shading, we
605 // have to do sample shading "to the max", otherwise there's no way to
606 // tell which sets of samples are covered by the current invocation.
607 if (nvc0->fragprog->fp.sample_mask_in)
608 samples = util_framebuffer_get_num_samples(&nvc0->framebuffer);
609 samples |= NVC0_3D_SAMPLE_SHADING_ENABLE;
610 }
611
612 IMMED_NVC0(push, NVC0_3D(SAMPLE_SHADING), samples);
613 }
614
615 static void
616 nvc0_validate_driverconst(struct nvc0_context *nvc0)
617 {
618 struct nouveau_pushbuf *push = nvc0->base.pushbuf;
619 struct nvc0_screen *screen = nvc0->screen;
620 int i;
621
622 for (i = 0; i < 5; ++i) {
623 BEGIN_NVC0(push, NVC0_3D(CB_SIZE), 3);
624 PUSH_DATA (push, NVC0_CB_AUX_SIZE);
625 PUSH_DATAh(push, screen->uniform_bo->offset + NVC0_CB_AUX_INFO(i));
626 PUSH_DATA (push, screen->uniform_bo->offset + NVC0_CB_AUX_INFO(i));
627 BEGIN_NVC0(push, NVC0_3D(CB_BIND(i)), 1);
628 PUSH_DATA (push, (15 << 4) | 1);
629 }
630
631 nvc0->dirty_cp |= NVC0_NEW_CP_DRIVERCONST;
632 }
633
634 static void
635 nvc0_validate_fp_zsa_rast(struct nvc0_context *nvc0)
636 {
637 struct nouveau_pushbuf *push = nvc0->base.pushbuf;
638 bool rasterizer_discard;
639
640 if (nvc0->rast && nvc0->rast->pipe.rasterizer_discard) {
641 rasterizer_discard = true;
642 } else {
643 bool zs = nvc0->zsa &&
644 (nvc0->zsa->pipe.depth.enabled || nvc0->zsa->pipe.stencil[0].enabled);
645 rasterizer_discard = !zs &&
646 (!nvc0->fragprog || !nvc0->fragprog->hdr[18]);
647 }
648
649 if (rasterizer_discard != nvc0->state.rasterizer_discard) {
650 nvc0->state.rasterizer_discard = rasterizer_discard;
651 IMMED_NVC0(push, NVC0_3D(RASTERIZE_ENABLE), !rasterizer_discard);
652 }
653 }
654
655 /* alpha test is disabled if there are no color RTs, so make sure we have at
656 * least one if alpha test is enabled. Note that this must run after
657 * nvc0_validate_fb, otherwise that will override the RT count setting.
658 */
659 static void
660 nvc0_validate_zsa_fb(struct nvc0_context *nvc0)
661 {
662 struct nouveau_pushbuf *push = nvc0->base.pushbuf;
663
664 if (nvc0->zsa && nvc0->zsa->pipe.alpha.enabled &&
665 nvc0->framebuffer.zsbuf &&
666 nvc0->framebuffer.nr_cbufs == 0) {
667 nvc0_fb_set_null_rt(push, 0, 0);
668 BEGIN_NVC0(push, NVC0_3D(RT_CONTROL), 1);
669 PUSH_DATA (push, (076543210 << 4) | 1);
670 }
671 }
672
673 static void
674 nvc0_validate_rast_fb(struct nvc0_context *nvc0)
675 {
676 struct nouveau_pushbuf *push = nvc0->base.pushbuf;
677 struct pipe_framebuffer_state *fb = &nvc0->framebuffer;
678 struct pipe_rasterizer_state *rast = &nvc0->rast->pipe;
679
680 if (!rast)
681 return;
682
683 if (rast->offset_units_unscaled) {
684 BEGIN_NVC0(push, NVC0_3D(POLYGON_OFFSET_UNITS), 1);
685 if (fb->zsbuf && fb->zsbuf->format == PIPE_FORMAT_Z16_UNORM)
686 PUSH_DATAf(push, rast->offset_units * (1 << 16));
687 else
688 PUSH_DATAf(push, rast->offset_units * (1 << 24));
689 }
690 }
691
692
693 static void
694 nvc0_validate_tess_state(struct nvc0_context *nvc0)
695 {
696 struct nouveau_pushbuf *push = nvc0->base.pushbuf;
697
698 BEGIN_NVC0(push, NVC0_3D(TESS_LEVEL_OUTER(0)), 6);
699 PUSH_DATAp(push, nvc0->default_tess_outer, 4);
700 PUSH_DATAp(push, nvc0->default_tess_inner, 2);
701 }
702
703 static void
704 nvc0_switch_pipe_context(struct nvc0_context *ctx_to)
705 {
706 struct nvc0_context *ctx_from = ctx_to->screen->cur_ctx;
707 unsigned s;
708
709 if (ctx_from)
710 ctx_to->state = ctx_from->state;
711 else
712 ctx_to->state = ctx_to->screen->save_state;
713
714 ctx_to->dirty_3d = ~0;
715 ctx_to->dirty_cp = ~0;
716 ctx_to->viewports_dirty = ~0;
717 ctx_to->scissors_dirty = ~0;
718
719 for (s = 0; s < 6; ++s) {
720 ctx_to->samplers_dirty[s] = ~0;
721 ctx_to->textures_dirty[s] = ~0;
722 ctx_to->constbuf_dirty[s] = (1 << NVC0_MAX_PIPE_CONSTBUFS) - 1;
723 ctx_to->buffers_dirty[s] = ~0;
724 ctx_to->images_dirty[s] = ~0;
725 }
726
727 /* Reset tfb as the shader that owns it may have been deleted. */
728 ctx_to->state.tfb = NULL;
729
730 if (!ctx_to->vertex)
731 ctx_to->dirty_3d &= ~(NVC0_NEW_3D_VERTEX | NVC0_NEW_3D_ARRAYS);
732 if (!ctx_to->idxbuf.buffer)
733 ctx_to->dirty_3d &= ~NVC0_NEW_3D_IDXBUF;
734
735 if (!ctx_to->vertprog)
736 ctx_to->dirty_3d &= ~NVC0_NEW_3D_VERTPROG;
737 if (!ctx_to->fragprog)
738 ctx_to->dirty_3d &= ~NVC0_NEW_3D_FRAGPROG;
739
740 if (!ctx_to->blend)
741 ctx_to->dirty_3d &= ~NVC0_NEW_3D_BLEND;
742 if (!ctx_to->rast)
743 ctx_to->dirty_3d &= ~(NVC0_NEW_3D_RASTERIZER | NVC0_NEW_3D_SCISSOR);
744 if (!ctx_to->zsa)
745 ctx_to->dirty_3d &= ~NVC0_NEW_3D_ZSA;
746
747 ctx_to->screen->cur_ctx = ctx_to;
748 }
749
750 static struct nvc0_state_validate
751 validate_list_3d[] = {
752 { nvc0_validate_fb, NVC0_NEW_3D_FRAMEBUFFER },
753 { nvc0_validate_blend, NVC0_NEW_3D_BLEND },
754 { nvc0_validate_zsa, NVC0_NEW_3D_ZSA },
755 { nvc0_validate_sample_mask, NVC0_NEW_3D_SAMPLE_MASK },
756 { nvc0_validate_rasterizer, NVC0_NEW_3D_RASTERIZER },
757 { nvc0_validate_blend_colour, NVC0_NEW_3D_BLEND_COLOUR },
758 { nvc0_validate_stencil_ref, NVC0_NEW_3D_STENCIL_REF },
759 { nvc0_validate_stipple, NVC0_NEW_3D_STIPPLE },
760 { nvc0_validate_scissor, NVC0_NEW_3D_SCISSOR | NVC0_NEW_3D_RASTERIZER },
761 { nvc0_validate_viewport, NVC0_NEW_3D_VIEWPORT },
762 { nvc0_validate_window_rects, NVC0_NEW_3D_WINDOW_RECTS },
763 { nvc0_vertprog_validate, NVC0_NEW_3D_VERTPROG },
764 { nvc0_tctlprog_validate, NVC0_NEW_3D_TCTLPROG },
765 { nvc0_tevlprog_validate, NVC0_NEW_3D_TEVLPROG },
766 { nvc0_validate_tess_state, NVC0_NEW_3D_TESSFACTOR },
767 { nvc0_gmtyprog_validate, NVC0_NEW_3D_GMTYPROG },
768 { nvc0_validate_min_samples, NVC0_NEW_3D_MIN_SAMPLES |
769 NVC0_NEW_3D_FRAGPROG |
770 NVC0_NEW_3D_FRAMEBUFFER },
771 { nvc0_fragprog_validate, NVC0_NEW_3D_FRAGPROG | NVC0_NEW_3D_RASTERIZER },
772 { nvc0_validate_fp_zsa_rast, NVC0_NEW_3D_FRAGPROG | NVC0_NEW_3D_ZSA |
773 NVC0_NEW_3D_RASTERIZER },
774 { nvc0_validate_zsa_fb, NVC0_NEW_3D_ZSA | NVC0_NEW_3D_FRAMEBUFFER },
775 { nvc0_validate_rast_fb, NVC0_NEW_3D_RASTERIZER | NVC0_NEW_3D_FRAMEBUFFER },
776 { nvc0_validate_clip, NVC0_NEW_3D_CLIP | NVC0_NEW_3D_RASTERIZER |
777 NVC0_NEW_3D_VERTPROG |
778 NVC0_NEW_3D_TEVLPROG |
779 NVC0_NEW_3D_GMTYPROG },
780 { nvc0_constbufs_validate, NVC0_NEW_3D_CONSTBUF },
781 { nvc0_validate_textures, NVC0_NEW_3D_TEXTURES },
782 { nvc0_validate_samplers, NVC0_NEW_3D_SAMPLERS },
783 { nve4_set_tex_handles, NVC0_NEW_3D_TEXTURES | NVC0_NEW_3D_SAMPLERS },
784 { nvc0_vertex_arrays_validate, NVC0_NEW_3D_VERTEX | NVC0_NEW_3D_ARRAYS },
785 { nvc0_validate_surfaces, NVC0_NEW_3D_SURFACES },
786 { nvc0_validate_buffers, NVC0_NEW_3D_BUFFERS },
787 { nvc0_idxbuf_validate, NVC0_NEW_3D_IDXBUF },
788 { nvc0_tfb_validate, NVC0_NEW_3D_TFB_TARGETS | NVC0_NEW_3D_GMTYPROG },
789 { nvc0_validate_driverconst, NVC0_NEW_3D_DRIVERCONST },
790 };
791
792 bool
793 nvc0_state_validate(struct nvc0_context *nvc0, uint32_t mask,
794 struct nvc0_state_validate *validate_list, int size,
795 uint32_t *dirty, struct nouveau_bufctx *bufctx)
796 {
797 uint32_t state_mask;
798 int ret;
799 unsigned i;
800
801 if (nvc0->screen->cur_ctx != nvc0)
802 nvc0_switch_pipe_context(nvc0);
803
804 state_mask = *dirty & mask;
805
806 if (state_mask) {
807 for (i = 0; i < size; ++i) {
808 struct nvc0_state_validate *validate = &validate_list[i];
809
810 if (state_mask & validate->states)
811 validate->func(nvc0);
812 }
813 *dirty &= ~state_mask;
814
815 nvc0_bufctx_fence(nvc0, bufctx, false);
816 }
817
818 nouveau_pushbuf_bufctx(nvc0->base.pushbuf, bufctx);
819 ret = nouveau_pushbuf_validate(nvc0->base.pushbuf);
820
821 return !ret;
822 }
823
824 bool
825 nvc0_state_validate_3d(struct nvc0_context *nvc0, uint32_t mask)
826 {
827 bool ret;
828
829 ret = nvc0_state_validate(nvc0, mask, validate_list_3d,
830 ARRAY_SIZE(validate_list_3d), &nvc0->dirty_3d,
831 nvc0->bufctx_3d);
832
833 if (unlikely(nvc0->state.flushed)) {
834 nvc0->state.flushed = false;
835 nvc0_bufctx_fence(nvc0, nvc0->bufctx_3d, true);
836 }
837 return ret;
838 }