nvc0: regenerate rnndb headers
[mesa.git] / src / gallium / drivers / nouveau / nvc0 / nvc0_surface.c
1 /*
2 * Copyright 2008 Ben Skeggs
3 *
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8 * and/or sell copies of the Software, and to permit persons to whom the
9 * Software is furnished to do so, subject to the following conditions:
10 *
11 * The above copyright notice and this permission notice shall be included in
12 * all copies or substantial portions of the Software.
13 *
14 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
15 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
16 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
17 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR
18 * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
19 * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
20 * OTHER DEALINGS IN THE SOFTWARE.
21 */
22
23 #include <stdint.h>
24
25 #include "pipe/p_defines.h"
26
27 #include "util/u_inlines.h"
28 #include "util/u_pack_color.h"
29 #include "util/u_format.h"
30 #include "util/u_surface.h"
31
32 #include "os/os_thread.h"
33
34 #include "nvc0/nvc0_context.h"
35 #include "nvc0/nvc0_resource.h"
36
37 #include "nv50/nv50_defs.xml.h"
38 #include "nv50/nv50_texture.xml.h"
39
40 /* these are used in nv50_blit.h */
41 #define NV50_ENG2D_SUPPORTED_FORMATS 0xff9ccfe1cce3ccc9ULL
42 #define NV50_ENG2D_NOCONVERT_FORMATS 0x009cc02000000000ULL
43 #define NV50_ENG2D_LUMINANCE_FORMATS 0x001cc02000000000ULL
44 #define NV50_ENG2D_INTENSITY_FORMATS 0x0080000000000000ULL
45 #define NV50_ENG2D_OPERATION_FORMATS 0x060001c000638000ULL
46
47 #define NOUVEAU_DRIVER 0xc0
48 #include "nv50/nv50_blit.h"
49
50 static INLINE uint8_t
51 nvc0_2d_format(enum pipe_format format, boolean dst, boolean dst_src_equal)
52 {
53 uint8_t id = nvc0_format_table[format].rt;
54
55 /* A8_UNORM is treated as I8_UNORM as far as the 2D engine is concerned. */
56 if (!dst && unlikely(format == PIPE_FORMAT_I8_UNORM) && !dst_src_equal)
57 return NV50_SURFACE_FORMAT_A8_UNORM;
58
59 /* Hardware values for color formats range from 0xc0 to 0xff,
60 * but the 2D engine doesn't support all of them.
61 */
62 if (nv50_2d_format_supported(format))
63 return id;
64 assert(dst_src_equal);
65
66 switch (util_format_get_blocksize(format)) {
67 case 1:
68 return NV50_SURFACE_FORMAT_R8_UNORM;
69 case 2:
70 return NV50_SURFACE_FORMAT_R16_UNORM;
71 case 4:
72 return NV50_SURFACE_FORMAT_BGRA8_UNORM;
73 case 8:
74 return NV50_SURFACE_FORMAT_RGBA16_UNORM;
75 case 16:
76 return NV50_SURFACE_FORMAT_RGBA32_FLOAT;
77 default:
78 assert(0);
79 return 0;
80 }
81 }
82
83 static int
84 nvc0_2d_texture_set(struct nouveau_pushbuf *push, boolean dst,
85 struct nv50_miptree *mt, unsigned level, unsigned layer,
86 enum pipe_format pformat, boolean dst_src_pformat_equal)
87 {
88 struct nouveau_bo *bo = mt->base.bo;
89 uint32_t width, height, depth;
90 uint32_t format;
91 uint32_t mthd = dst ? NV50_2D_DST_FORMAT : NV50_2D_SRC_FORMAT;
92 uint32_t offset = mt->level[level].offset;
93
94 format = nvc0_2d_format(pformat, dst, dst_src_pformat_equal);
95 if (!format) {
96 NOUVEAU_ERR("invalid/unsupported surface format: %s\n",
97 util_format_name(pformat));
98 return 1;
99 }
100
101 width = u_minify(mt->base.base.width0, level) << mt->ms_x;
102 height = u_minify(mt->base.base.height0, level) << mt->ms_y;
103 depth = u_minify(mt->base.base.depth0, level);
104
105 /* layer has to be < depth, and depth > tile depth / 2 */
106
107 if (!mt->layout_3d) {
108 offset += mt->layer_stride * layer;
109 layer = 0;
110 depth = 1;
111 } else
112 if (!dst) {
113 offset += nvc0_mt_zslice_offset(mt, level, layer);
114 layer = 0;
115 }
116
117 if (!nouveau_bo_memtype(bo)) {
118 BEGIN_NVC0(push, SUBC_2D(mthd), 2);
119 PUSH_DATA (push, format);
120 PUSH_DATA (push, 1);
121 BEGIN_NVC0(push, SUBC_2D(mthd + 0x14), 5);
122 PUSH_DATA (push, mt->level[level].pitch);
123 PUSH_DATA (push, width);
124 PUSH_DATA (push, height);
125 PUSH_DATAh(push, bo->offset + offset);
126 PUSH_DATA (push, bo->offset + offset);
127 } else {
128 BEGIN_NVC0(push, SUBC_2D(mthd), 5);
129 PUSH_DATA (push, format);
130 PUSH_DATA (push, 0);
131 PUSH_DATA (push, mt->level[level].tile_mode);
132 PUSH_DATA (push, depth);
133 PUSH_DATA (push, layer);
134 BEGIN_NVC0(push, SUBC_2D(mthd + 0x18), 4);
135 PUSH_DATA (push, width);
136 PUSH_DATA (push, height);
137 PUSH_DATAh(push, bo->offset + offset);
138 PUSH_DATA (push, bo->offset + offset);
139 }
140
141 #if 0
142 if (dst) {
143 BEGIN_NVC0(push, SUBC_2D(NVC0_2D_CLIP_X), 4);
144 PUSH_DATA (push, 0);
145 PUSH_DATA (push, 0);
146 PUSH_DATA (push, width);
147 PUSH_DATA (push, height);
148 }
149 #endif
150 return 0;
151 }
152
153 static int
154 nvc0_2d_texture_do_copy(struct nouveau_pushbuf *push,
155 struct nv50_miptree *dst, unsigned dst_level,
156 unsigned dx, unsigned dy, unsigned dz,
157 struct nv50_miptree *src, unsigned src_level,
158 unsigned sx, unsigned sy, unsigned sz,
159 unsigned w, unsigned h)
160 {
161 const enum pipe_format dfmt = dst->base.base.format;
162 const enum pipe_format sfmt = src->base.base.format;
163 int ret;
164 boolean eqfmt = dfmt == sfmt;
165
166 if (!PUSH_SPACE(push, 2 * 16 + 32))
167 return PIPE_ERROR;
168
169 ret = nvc0_2d_texture_set(push, TRUE, dst, dst_level, dz, dfmt, eqfmt);
170 if (ret)
171 return ret;
172
173 ret = nvc0_2d_texture_set(push, FALSE, src, src_level, sz, sfmt, eqfmt);
174 if (ret)
175 return ret;
176
177 IMMED_NVC0(push, NVC0_2D(BLIT_CONTROL), 0x00);
178 BEGIN_NVC0(push, NVC0_2D(BLIT_DST_X), 4);
179 PUSH_DATA (push, dx << dst->ms_x);
180 PUSH_DATA (push, dy << dst->ms_y);
181 PUSH_DATA (push, w << dst->ms_x);
182 PUSH_DATA (push, h << dst->ms_y);
183 BEGIN_NVC0(push, NVC0_2D(BLIT_DU_DX_FRACT), 4);
184 PUSH_DATA (push, 0);
185 PUSH_DATA (push, 1);
186 PUSH_DATA (push, 0);
187 PUSH_DATA (push, 1);
188 BEGIN_NVC0(push, NVC0_2D(BLIT_SRC_X_FRACT), 4);
189 PUSH_DATA (push, 0);
190 PUSH_DATA (push, sx << src->ms_x);
191 PUSH_DATA (push, 0);
192 PUSH_DATA (push, sy << src->ms_x);
193
194 return 0;
195 }
196
197 static void
198 nvc0_resource_copy_region(struct pipe_context *pipe,
199 struct pipe_resource *dst, unsigned dst_level,
200 unsigned dstx, unsigned dsty, unsigned dstz,
201 struct pipe_resource *src, unsigned src_level,
202 const struct pipe_box *src_box)
203 {
204 struct nvc0_context *nvc0 = nvc0_context(pipe);
205 int ret;
206 boolean m2mf;
207 unsigned dst_layer = dstz, src_layer = src_box->z;
208
209 if (dst->target == PIPE_BUFFER && src->target == PIPE_BUFFER) {
210 nouveau_copy_buffer(&nvc0->base,
211 nv04_resource(dst), dstx,
212 nv04_resource(src), src_box->x, src_box->width);
213 NOUVEAU_DRV_STAT(&nvc0->screen->base, buf_copy_bytes, src_box->width);
214 return;
215 }
216 NOUVEAU_DRV_STAT(&nvc0->screen->base, tex_copy_count, 1);
217
218 /* 0 and 1 are equal, only supporting 0/1, 2, 4 and 8 */
219 assert((src->nr_samples | 1) == (dst->nr_samples | 1));
220
221 m2mf = (src->format == dst->format) ||
222 (util_format_get_blocksizebits(src->format) ==
223 util_format_get_blocksizebits(dst->format));
224
225 nv04_resource(dst)->status |= NOUVEAU_BUFFER_STATUS_GPU_WRITING;
226
227 if (m2mf) {
228 struct nv50_m2mf_rect drect, srect;
229 unsigned i;
230 unsigned nx = util_format_get_nblocksx(src->format, src_box->width);
231 unsigned ny = util_format_get_nblocksy(src->format, src_box->height);
232
233 nv50_m2mf_rect_setup(&drect, dst, dst_level, dstx, dsty, dstz);
234 nv50_m2mf_rect_setup(&srect, src, src_level,
235 src_box->x, src_box->y, src_box->z);
236
237 for (i = 0; i < src_box->depth; ++i) {
238 nvc0->m2mf_copy_rect(nvc0, &drect, &srect, nx, ny);
239
240 if (nv50_miptree(dst)->layout_3d)
241 drect.z++;
242 else
243 drect.base += nv50_miptree(dst)->layer_stride;
244
245 if (nv50_miptree(src)->layout_3d)
246 srect.z++;
247 else
248 srect.base += nv50_miptree(src)->layer_stride;
249 }
250 return;
251 }
252
253 assert(nv50_2d_dst_format_faithful(dst->format));
254 assert(nv50_2d_src_format_faithful(src->format));
255
256 BCTX_REFN(nvc0->bufctx, 2D, nv04_resource(src), RD);
257 BCTX_REFN(nvc0->bufctx, 2D, nv04_resource(dst), WR);
258 nouveau_pushbuf_bufctx(nvc0->base.pushbuf, nvc0->bufctx);
259 nouveau_pushbuf_validate(nvc0->base.pushbuf);
260
261 for (; dst_layer < dstz + src_box->depth; ++dst_layer, ++src_layer) {
262 ret = nvc0_2d_texture_do_copy(nvc0->base.pushbuf,
263 nv50_miptree(dst), dst_level,
264 dstx, dsty, dst_layer,
265 nv50_miptree(src), src_level,
266 src_box->x, src_box->y, src_layer,
267 src_box->width, src_box->height);
268 if (ret)
269 break;
270 }
271 nouveau_bufctx_reset(nvc0->bufctx, 0);
272 }
273
274 static void
275 nvc0_clear_render_target(struct pipe_context *pipe,
276 struct pipe_surface *dst,
277 const union pipe_color_union *color,
278 unsigned dstx, unsigned dsty,
279 unsigned width, unsigned height)
280 {
281 struct nvc0_context *nvc0 = nvc0_context(pipe);
282 struct nouveau_pushbuf *push = nvc0->base.pushbuf;
283 struct nv50_surface *sf = nv50_surface(dst);
284 struct nv04_resource *res = nv04_resource(sf->base.texture);
285 unsigned z;
286
287 if (!PUSH_SPACE(push, 32 + sf->depth))
288 return;
289
290 PUSH_REFN (push, res->bo, res->domain | NOUVEAU_BO_WR);
291
292 BEGIN_NVC0(push, NVC0_3D(CLEAR_COLOR(0)), 4);
293 PUSH_DATAf(push, color->f[0]);
294 PUSH_DATAf(push, color->f[1]);
295 PUSH_DATAf(push, color->f[2]);
296 PUSH_DATAf(push, color->f[3]);
297
298 BEGIN_NVC0(push, NVC0_3D(SCREEN_SCISSOR_HORIZ), 2);
299 PUSH_DATA (push, ( width << 16) | dstx);
300 PUSH_DATA (push, (height << 16) | dsty);
301
302 BEGIN_NVC0(push, NVC0_3D(RT_CONTROL), 1);
303 PUSH_DATA (push, 1);
304 BEGIN_NVC0(push, NVC0_3D(RT_ADDRESS_HIGH(0)), 9);
305 PUSH_DATAh(push, res->address + sf->offset);
306 PUSH_DATA (push, res->address + sf->offset);
307 if (likely(nouveau_bo_memtype(res->bo))) {
308 struct nv50_miptree *mt = nv50_miptree(dst->texture);
309
310 PUSH_DATA(push, sf->width);
311 PUSH_DATA(push, sf->height);
312 PUSH_DATA(push, nvc0_format_table[dst->format].rt);
313 PUSH_DATA(push, (mt->layout_3d << 16) |
314 mt->level[sf->base.u.tex.level].tile_mode);
315 PUSH_DATA(push, dst->u.tex.first_layer + sf->depth);
316 PUSH_DATA(push, mt->layer_stride >> 2);
317 PUSH_DATA(push, dst->u.tex.first_layer);
318 } else {
319 if (res->base.target == PIPE_BUFFER) {
320 PUSH_DATA(push, 262144);
321 PUSH_DATA(push, 1);
322 } else {
323 PUSH_DATA(push, nv50_miptree(&res->base)->level[0].pitch);
324 PUSH_DATA(push, sf->height);
325 }
326 PUSH_DATA(push, nvc0_format_table[sf->base.format].rt);
327 PUSH_DATA(push, 1 << 12);
328 PUSH_DATA(push, 1);
329 PUSH_DATA(push, 0);
330 PUSH_DATA(push, 0);
331
332 IMMED_NVC0(push, NVC0_3D(ZETA_ENABLE), 0);
333
334 /* tiled textures don't have to be fenced, they're not mapped directly */
335 nvc0_resource_fence(res, NOUVEAU_BO_WR);
336 }
337
338 BEGIN_NIC0(push, NVC0_3D(CLEAR_BUFFERS), sf->depth);
339 for (z = 0; z < sf->depth; ++z) {
340 PUSH_DATA (push, 0x3c |
341 (z << NVC0_3D_CLEAR_BUFFERS_LAYER__SHIFT));
342 }
343
344 nvc0->dirty |= NVC0_NEW_FRAMEBUFFER;
345 }
346
347 static void
348 nvc0_clear_buffer_cpu(struct pipe_context *pipe,
349 struct pipe_resource *res,
350 unsigned offset, unsigned size,
351 const void *data, int data_size)
352 {
353 struct nv04_resource *buf = nv04_resource(res);
354 struct pipe_transfer *pt;
355 struct pipe_box box;
356 unsigned elements, i;
357
358 elements = size / data_size;
359
360 u_box_1d(offset, size, &box);
361
362 uint8_t *map = buf->vtbl->transfer_map(pipe, res, 0, PIPE_TRANSFER_WRITE,
363 &box, &pt);
364
365 for (i = 0; i < elements; ++i)
366 memcpy(&map[i*data_size], data, data_size);
367
368 buf->vtbl->transfer_unmap(pipe, pt);
369 }
370
371 static void
372 nvc0_clear_buffer(struct pipe_context *pipe,
373 struct pipe_resource *res,
374 unsigned offset, unsigned size,
375 const void *data, int data_size)
376 {
377 struct nvc0_context *nvc0 = nvc0_context(pipe);
378 struct nouveau_pushbuf *push = nvc0->base.pushbuf;
379 struct nv04_resource *buf = nv04_resource(res);
380 union pipe_color_union color;
381 enum pipe_format dst_fmt;
382 unsigned width, height, elements;
383
384 assert(res->target == PIPE_BUFFER);
385 assert(nouveau_bo_memtype(buf->bo) == 0);
386
387 switch (data_size) {
388 case 16:
389 dst_fmt = PIPE_FORMAT_R32G32B32A32_UINT;
390 memcpy(&color.ui, data, 16);
391 break;
392 case 12:
393 /* This doesn't work, RGB32 is not a valid RT format.
394 * dst_fmt = PIPE_FORMAT_R32G32B32_UINT;
395 * memcpy(&color.ui, data, 12);
396 * memset(&color.ui[3], 0, 4);
397 */
398 break;
399 case 8:
400 dst_fmt = PIPE_FORMAT_R32G32_UINT;
401 memcpy(&color.ui, data, 8);
402 memset(&color.ui[2], 0, 8);
403 break;
404 case 4:
405 dst_fmt = PIPE_FORMAT_R32_UINT;
406 memcpy(&color.ui, data, 4);
407 memset(&color.ui[1], 0, 12);
408 break;
409 case 2:
410 dst_fmt = PIPE_FORMAT_R16_UINT;
411 color.ui[0] = util_cpu_to_le32(
412 util_le16_to_cpu(*(unsigned short *)data));
413 memset(&color.ui[1], 0, 12);
414 break;
415 case 1:
416 dst_fmt = PIPE_FORMAT_R8_UINT;
417 color.ui[0] = util_cpu_to_le32(*(unsigned char *)data);
418 memset(&color.ui[1], 0, 12);
419 break;
420 default:
421 assert(!"Unsupported element size");
422 return;
423 }
424
425 assert(size % data_size == 0);
426
427 if (data_size == 12) {
428 /* TODO: Find a way to do this with the GPU! */
429 nvc0_clear_buffer_cpu(pipe, res, offset, size, data, data_size);
430 return;
431 }
432
433 elements = size / data_size;
434 height = (elements + 16383) / 16384;
435 width = elements / height;
436
437 if (!PUSH_SPACE(push, 40))
438 return;
439
440 PUSH_REFN (push, buf->bo, buf->domain | NOUVEAU_BO_WR);
441
442 BEGIN_NVC0(push, NVC0_3D(CLEAR_COLOR(0)), 4);
443 PUSH_DATAf(push, color.f[0]);
444 PUSH_DATAf(push, color.f[1]);
445 PUSH_DATAf(push, color.f[2]);
446 PUSH_DATAf(push, color.f[3]);
447 BEGIN_NVC0(push, NVC0_3D(SCREEN_SCISSOR_HORIZ), 2);
448 PUSH_DATA (push, width << 16);
449 PUSH_DATA (push, height << 16);
450
451 IMMED_NVC0(push, NVC0_3D(RT_CONTROL), 1);
452
453 BEGIN_NVC0(push, NVC0_3D(RT_ADDRESS_HIGH(0)), 9);
454 PUSH_DATAh(push, buf->address + offset);
455 PUSH_DATA (push, buf->address + offset);
456 PUSH_DATA (push, width * data_size);
457 PUSH_DATA (push, height);
458 PUSH_DATA (push, nvc0_format_table[dst_fmt].rt);
459 PUSH_DATA (push, NVC0_3D_RT_TILE_MODE_LINEAR);
460 PUSH_DATA (push, 1);
461 PUSH_DATA (push, 0);
462 PUSH_DATA (push, 0);
463
464 IMMED_NVC0(push, NVC0_3D(ZETA_ENABLE), 0);
465
466 IMMED_NVC0(push, NVC0_3D(CLEAR_BUFFERS), 0x3c);
467
468 if (width * height != elements) {
469 offset += width * height * data_size;
470 width = elements - width * height;
471 height = 1;
472
473 BEGIN_NVC0(push, NVC0_3D(RT_ADDRESS_HIGH(0)), 4);
474 PUSH_DATAh(push, buf->address + offset);
475 PUSH_DATA (push, buf->address + offset);
476 PUSH_DATA (push, width * data_size);
477 PUSH_DATA (push, height);
478
479 IMMED_NVC0(push, NVC0_3D(CLEAR_BUFFERS), 0x3c);
480 }
481
482 nouveau_fence_ref(nvc0->screen->base.fence.current, &buf->fence);
483 nouveau_fence_ref(nvc0->screen->base.fence.current, &buf->fence_wr);
484 nvc0->dirty |= NVC0_NEW_FRAMEBUFFER;
485 }
486
487 static void
488 nvc0_clear_depth_stencil(struct pipe_context *pipe,
489 struct pipe_surface *dst,
490 unsigned clear_flags,
491 double depth,
492 unsigned stencil,
493 unsigned dstx, unsigned dsty,
494 unsigned width, unsigned height)
495 {
496 struct nvc0_context *nvc0 = nvc0_context(pipe);
497 struct nouveau_pushbuf *push = nvc0->base.pushbuf;
498 struct nv50_miptree *mt = nv50_miptree(dst->texture);
499 struct nv50_surface *sf = nv50_surface(dst);
500 uint32_t mode = 0;
501 int unk = mt->base.base.target == PIPE_TEXTURE_2D;
502 unsigned z;
503
504 if (!PUSH_SPACE(push, 32 + sf->depth))
505 return;
506
507 PUSH_REFN (push, mt->base.bo, mt->base.domain | NOUVEAU_BO_WR);
508
509 if (clear_flags & PIPE_CLEAR_DEPTH) {
510 BEGIN_NVC0(push, NVC0_3D(CLEAR_DEPTH), 1);
511 PUSH_DATAf(push, depth);
512 mode |= NVC0_3D_CLEAR_BUFFERS_Z;
513 }
514
515 if (clear_flags & PIPE_CLEAR_STENCIL) {
516 BEGIN_NVC0(push, NVC0_3D(CLEAR_STENCIL), 1);
517 PUSH_DATA (push, stencil & 0xff);
518 mode |= NVC0_3D_CLEAR_BUFFERS_S;
519 }
520
521 BEGIN_NVC0(push, NVC0_3D(SCREEN_SCISSOR_HORIZ), 2);
522 PUSH_DATA (push, ( width << 16) | dstx);
523 PUSH_DATA (push, (height << 16) | dsty);
524
525 BEGIN_NVC0(push, NVC0_3D(ZETA_ADDRESS_HIGH), 5);
526 PUSH_DATAh(push, mt->base.address + sf->offset);
527 PUSH_DATA (push, mt->base.address + sf->offset);
528 PUSH_DATA (push, nvc0_format_table[dst->format].rt);
529 PUSH_DATA (push, mt->level[sf->base.u.tex.level].tile_mode);
530 PUSH_DATA (push, mt->layer_stride >> 2);
531 BEGIN_NVC0(push, NVC0_3D(ZETA_ENABLE), 1);
532 PUSH_DATA (push, 1);
533 BEGIN_NVC0(push, NVC0_3D(ZETA_HORIZ), 3);
534 PUSH_DATA (push, sf->width);
535 PUSH_DATA (push, sf->height);
536 PUSH_DATA (push, (unk << 16) | (dst->u.tex.first_layer + sf->depth));
537 BEGIN_NVC0(push, NVC0_3D(ZETA_BASE_LAYER), 1);
538 PUSH_DATA (push, dst->u.tex.first_layer);
539
540 BEGIN_NIC0(push, NVC0_3D(CLEAR_BUFFERS), sf->depth);
541 for (z = 0; z < sf->depth; ++z) {
542 PUSH_DATA (push, mode |
543 (z << NVC0_3D_CLEAR_BUFFERS_LAYER__SHIFT));
544 }
545
546 nvc0->dirty |= NVC0_NEW_FRAMEBUFFER;
547 }
548
549 void
550 nvc0_clear(struct pipe_context *pipe, unsigned buffers,
551 const union pipe_color_union *color,
552 double depth, unsigned stencil)
553 {
554 struct nvc0_context *nvc0 = nvc0_context(pipe);
555 struct nouveau_pushbuf *push = nvc0->base.pushbuf;
556 struct pipe_framebuffer_state *fb = &nvc0->framebuffer;
557 unsigned i, j, k;
558 uint32_t mode = 0;
559
560 /* don't need NEW_BLEND, COLOR_MASK doesn't affect CLEAR_BUFFERS */
561 if (!nvc0_state_validate(nvc0, NVC0_NEW_FRAMEBUFFER, 9 + (fb->nr_cbufs * 2)))
562 return;
563
564 if (buffers & PIPE_CLEAR_COLOR && fb->nr_cbufs) {
565 BEGIN_NVC0(push, NVC0_3D(CLEAR_COLOR(0)), 4);
566 PUSH_DATAf(push, color->f[0]);
567 PUSH_DATAf(push, color->f[1]);
568 PUSH_DATAf(push, color->f[2]);
569 PUSH_DATAf(push, color->f[3]);
570 if (buffers & PIPE_CLEAR_COLOR0)
571 mode =
572 NVC0_3D_CLEAR_BUFFERS_R | NVC0_3D_CLEAR_BUFFERS_G |
573 NVC0_3D_CLEAR_BUFFERS_B | NVC0_3D_CLEAR_BUFFERS_A;
574 }
575
576 if (buffers & PIPE_CLEAR_DEPTH) {
577 BEGIN_NVC0(push, NVC0_3D(CLEAR_DEPTH), 1);
578 PUSH_DATA (push, fui(depth));
579 mode |= NVC0_3D_CLEAR_BUFFERS_Z;
580 }
581
582 if (buffers & PIPE_CLEAR_STENCIL) {
583 BEGIN_NVC0(push, NVC0_3D(CLEAR_STENCIL), 1);
584 PUSH_DATA (push, stencil & 0xff);
585 mode |= NVC0_3D_CLEAR_BUFFERS_S;
586 }
587
588 if (mode) {
589 int zs_layers = 0, color0_layers = 0;
590 if (fb->cbufs[0] && (mode & 0x3c))
591 color0_layers = fb->cbufs[0]->u.tex.last_layer -
592 fb->cbufs[0]->u.tex.first_layer + 1;
593 if (fb->zsbuf && (mode & ~0x3c))
594 zs_layers = fb->zsbuf->u.tex.last_layer -
595 fb->zsbuf->u.tex.first_layer + 1;
596
597 for (j = 0; j < MIN2(zs_layers, color0_layers); j++) {
598 BEGIN_NVC0(push, NVC0_3D(CLEAR_BUFFERS), 1);
599 PUSH_DATA(push, mode | (j << NVC0_3D_CLEAR_BUFFERS_LAYER__SHIFT));
600 }
601 for (k = j; k < zs_layers; k++) {
602 BEGIN_NVC0(push, NVC0_3D(CLEAR_BUFFERS), 1);
603 PUSH_DATA(push, (mode & ~0x3c) | (k << NVC0_3D_CLEAR_BUFFERS_LAYER__SHIFT));
604 }
605 for (k = j; k < color0_layers; k++) {
606 BEGIN_NVC0(push, NVC0_3D(CLEAR_BUFFERS), 1);
607 PUSH_DATA(push, (mode & 0x3c) | (k << NVC0_3D_CLEAR_BUFFERS_LAYER__SHIFT));
608 }
609 }
610
611 for (i = 1; i < fb->nr_cbufs; i++) {
612 struct pipe_surface *sf = fb->cbufs[i];
613 if (!sf || !(buffers & (PIPE_CLEAR_COLOR0 << i)))
614 continue;
615 for (j = 0; j <= sf->u.tex.last_layer - sf->u.tex.first_layer; j++) {
616 BEGIN_NVC0(push, NVC0_3D(CLEAR_BUFFERS), 1);
617 PUSH_DATA (push, (i << 6) | 0x3c |
618 (j << NVC0_3D_CLEAR_BUFFERS_LAYER__SHIFT));
619 }
620 }
621 }
622
623
624 /* =============================== BLIT CODE ===================================
625 */
626
627 struct nvc0_blitter
628 {
629 struct nvc0_program *fp[NV50_BLIT_MAX_TEXTURE_TYPES][NV50_BLIT_MODES];
630 struct nvc0_program vp;
631
632 struct nv50_tsc_entry sampler[2]; /* nearest, bilinear */
633
634 pipe_mutex mutex;
635
636 struct nvc0_screen *screen;
637 };
638
639 struct nvc0_blitctx
640 {
641 struct nvc0_context *nvc0;
642 struct nvc0_program *fp;
643 uint8_t mode;
644 uint16_t color_mask;
645 uint8_t filter;
646 uint8_t render_condition_enable;
647 enum pipe_texture_target target;
648 struct {
649 struct pipe_framebuffer_state fb;
650 struct nvc0_rasterizer_stateobj *rast;
651 struct nvc0_program *vp;
652 struct nvc0_program *tcp;
653 struct nvc0_program *tep;
654 struct nvc0_program *gp;
655 struct nvc0_program *fp;
656 unsigned num_textures[5];
657 unsigned num_samplers[5];
658 struct pipe_sampler_view *texture[2];
659 struct nv50_tsc_entry *sampler[2];
660 unsigned min_samples;
661 uint32_t dirty;
662 } saved;
663 struct nvc0_rasterizer_stateobj rast;
664 };
665
666 static void
667 nvc0_blitter_make_vp(struct nvc0_blitter *blit)
668 {
669 static const uint32_t code_nvc0[] =
670 {
671 0xfff11c26, 0x06000080, /* vfetch b64 $r4:$r5 a[0x80] */
672 0xfff01c46, 0x06000090, /* vfetch b96 $r0:$r1:$r2 a[0x90] */
673 0x13f01c26, 0x0a7e0070, /* export b64 o[0x70] $r4:$r5 */
674 0x03f01c46, 0x0a7e0080, /* export b96 o[0x80] $r0:$r1:$r2 */
675 0x00001de7, 0x80000000, /* exit */
676 };
677 static const uint32_t code_nve4[] =
678 {
679 0x00000007, 0x20000000, /* sched */
680 0xfff11c26, 0x06000080, /* vfetch b64 $r4:$r5 a[0x80] */
681 0xfff01c46, 0x06000090, /* vfetch b96 $r0:$r1:$r2 a[0x90] */
682 0x13f01c26, 0x0a7e0070, /* export b64 o[0x70] $r4:$r5 */
683 0x03f01c46, 0x0a7e0080, /* export b96 o[0x80] $r0:$r1:$r2 */
684 0x00001de7, 0x80000000, /* exit */
685 };
686 static const uint32_t code_gk110[] =
687 {
688 0x00000000, 0x08000000, /* sched */
689 0x401ffc12, 0x7ec7fc00, /* ld b64 $r4d a[0x80] 0x0 0x0 */
690 0x481ffc02, 0x7ecbfc00, /* ld b96 $r0t a[0x90] 0x0 0x0 */
691 0x381ffc12, 0x7f07fc00, /* st b64 a[0x70] $r4d 0x0 0x0 */
692 0x401ffc02, 0x7f0bfc00, /* st b96 a[0x80] $r0t 0x0 0x0 */
693 0x001c003c, 0x18000000, /* exit */
694 };
695 static const uint32_t code_gm107[] =
696 {
697 0xfc0007e0, 0x001f8000, /* sched 0x7e0 0x7e0 0x7e0 */
698 0x0807ff04, 0xefd8ff80, /* ld b64 $r4 a[0x80] 0x0 */
699 0x0907ff00, 0xefd97f80, /* ld b96 $r0 a[0x90] 0x0 */
700 0x0707ff04, 0xeff0ff80, /* st b64 a[0x70] $r4 0x0 */
701 0xfc0007e0, 0x00000000, /* sched 0x7e0 0x7e0 0x0 */
702 0x0807ff00, 0xeff17f80, /* st b96 a[0x80] $r0 0x0 */
703 0x0007000f, 0xe3000000, /* exit */
704 };
705
706 blit->vp.type = PIPE_SHADER_VERTEX;
707 blit->vp.translated = TRUE;
708 if (blit->screen->base.class_3d >= GM107_3D_CLASS) {
709 blit->vp.code = (uint32_t *)code_gm107; /* const_cast */
710 blit->vp.code_size = sizeof(code_gm107);
711 } else
712 if (blit->screen->base.class_3d >= NVF0_3D_CLASS) {
713 blit->vp.code = (uint32_t *)code_gk110; /* const_cast */
714 blit->vp.code_size = sizeof(code_gk110);
715 } else
716 if (blit->screen->base.class_3d >= NVE4_3D_CLASS) {
717 blit->vp.code = (uint32_t *)code_nve4; /* const_cast */
718 blit->vp.code_size = sizeof(code_nve4);
719 } else {
720 blit->vp.code = (uint32_t *)code_nvc0; /* const_cast */
721 blit->vp.code_size = sizeof(code_nvc0);
722 }
723 blit->vp.num_gprs = 6;
724 blit->vp.vp.edgeflag = PIPE_MAX_ATTRIBS;
725
726 blit->vp.hdr[0] = 0x00020461; /* vertprog magic */
727 blit->vp.hdr[4] = 0x000ff000; /* no outputs read */
728 blit->vp.hdr[6] = 0x00000073; /* a[0x80].xy, a[0x90].xyz */
729 blit->vp.hdr[13] = 0x00073000; /* o[0x70].xy, o[0x80].xyz */
730 }
731
732 static void
733 nvc0_blitter_make_sampler(struct nvc0_blitter *blit)
734 {
735 /* clamp to edge, min/max lod = 0, nearest filtering */
736
737 blit->sampler[0].id = -1;
738
739 blit->sampler[0].tsc[0] = NV50_TSC_0_SRGB_CONVERSION_ALLOWED |
740 (NV50_TSC_WRAP_CLAMP_TO_EDGE << NV50_TSC_0_WRAPS__SHIFT) |
741 (NV50_TSC_WRAP_CLAMP_TO_EDGE << NV50_TSC_0_WRAPT__SHIFT) |
742 (NV50_TSC_WRAP_CLAMP_TO_EDGE << NV50_TSC_0_WRAPR__SHIFT);
743 blit->sampler[0].tsc[1] =
744 NV50_TSC_1_MAGF_NEAREST | NV50_TSC_1_MINF_NEAREST | NV50_TSC_1_MIPF_NONE;
745
746 /* clamp to edge, min/max lod = 0, bilinear filtering */
747
748 blit->sampler[1].id = -1;
749
750 blit->sampler[1].tsc[0] = blit->sampler[0].tsc[0];
751 blit->sampler[1].tsc[1] =
752 NV50_TSC_1_MAGF_LINEAR | NV50_TSC_1_MINF_LINEAR | NV50_TSC_1_MIPF_NONE;
753 }
754
755 static void
756 nvc0_blit_select_fp(struct nvc0_blitctx *ctx, const struct pipe_blit_info *info)
757 {
758 struct nvc0_blitter *blitter = ctx->nvc0->screen->blitter;
759
760 const enum pipe_texture_target ptarg =
761 nv50_blit_reinterpret_pipe_texture_target(info->src.resource->target);
762
763 const unsigned targ = nv50_blit_texture_type(ptarg);
764 const unsigned mode = ctx->mode;
765
766 if (!blitter->fp[targ][mode]) {
767 pipe_mutex_lock(blitter->mutex);
768 if (!blitter->fp[targ][mode])
769 blitter->fp[targ][mode] =
770 nv50_blitter_make_fp(&ctx->nvc0->base.pipe, mode, ptarg);
771 pipe_mutex_unlock(blitter->mutex);
772 }
773 ctx->fp = blitter->fp[targ][mode];
774 }
775
776 static void
777 nvc0_blit_set_dst(struct nvc0_blitctx *ctx,
778 struct pipe_resource *res, unsigned level, unsigned layer,
779 enum pipe_format format)
780 {
781 struct nvc0_context *nvc0 = ctx->nvc0;
782 struct pipe_context *pipe = &nvc0->base.pipe;
783 struct pipe_surface templ;
784
785 if (util_format_is_depth_or_stencil(format))
786 templ.format = nv50_blit_zeta_to_colour_format(format);
787 else
788 templ.format = format;
789
790 templ.u.tex.level = level;
791 templ.u.tex.first_layer = templ.u.tex.last_layer = layer;
792
793 if (layer == -1) {
794 templ.u.tex.first_layer = 0;
795 templ.u.tex.last_layer =
796 (res->target == PIPE_TEXTURE_3D ? res->depth0 : res->array_size) - 1;
797 }
798
799 nvc0->framebuffer.cbufs[0] = nvc0_miptree_surface_new(pipe, res, &templ);
800 nvc0->framebuffer.nr_cbufs = 1;
801 nvc0->framebuffer.zsbuf = NULL;
802 nvc0->framebuffer.width = nvc0->framebuffer.cbufs[0]->width;
803 nvc0->framebuffer.height = nvc0->framebuffer.cbufs[0]->height;
804 }
805
806 static void
807 nvc0_blit_set_src(struct nvc0_blitctx *ctx,
808 struct pipe_resource *res, unsigned level, unsigned layer,
809 enum pipe_format format, const uint8_t filter)
810 {
811 struct nvc0_context *nvc0 = ctx->nvc0;
812 struct pipe_context *pipe = &nvc0->base.pipe;
813 struct pipe_sampler_view templ;
814 uint32_t flags;
815 unsigned s;
816 enum pipe_texture_target target;
817
818 target = nv50_blit_reinterpret_pipe_texture_target(res->target);
819
820 templ.format = format;
821 templ.u.tex.first_layer = templ.u.tex.last_layer = layer;
822 templ.u.tex.first_level = templ.u.tex.last_level = level;
823 templ.swizzle_r = PIPE_SWIZZLE_RED;
824 templ.swizzle_g = PIPE_SWIZZLE_GREEN;
825 templ.swizzle_b = PIPE_SWIZZLE_BLUE;
826 templ.swizzle_a = PIPE_SWIZZLE_ALPHA;
827
828 if (layer == -1) {
829 templ.u.tex.first_layer = 0;
830 templ.u.tex.last_layer =
831 (res->target == PIPE_TEXTURE_3D ? res->depth0 : res->array_size) - 1;
832 }
833
834 flags = res->last_level ? 0 : NV50_TEXVIEW_SCALED_COORDS;
835 flags |= NV50_TEXVIEW_ACCESS_RESOLVE;
836 if (filter && res->nr_samples == 8)
837 flags |= NV50_TEXVIEW_FILTER_MSAA8;
838
839 nvc0->textures[4][0] = nvc0_create_texture_view(
840 pipe, res, &templ, flags, target);
841 nvc0->textures[4][1] = NULL;
842
843 for (s = 0; s <= 3; ++s)
844 nvc0->num_textures[s] = 0;
845 nvc0->num_textures[4] = 1;
846
847 templ.format = nv50_zs_to_s_format(format);
848 if (templ.format != format) {
849 nvc0->textures[4][1] = nvc0_create_texture_view(
850 pipe, res, &templ, flags, target);
851 nvc0->num_textures[4] = 2;
852 }
853 }
854
855 static void
856 nvc0_blitctx_prepare_state(struct nvc0_blitctx *blit)
857 {
858 struct nouveau_pushbuf *push = blit->nvc0->base.pushbuf;
859
860 /* TODO: maybe make this a MACRO (if we need more logic) ? */
861
862 if (blit->nvc0->cond_query && !blit->render_condition_enable)
863 IMMED_NVC0(push, NVC0_3D(COND_MODE), NVC0_3D_COND_MODE_ALWAYS);
864
865 /* blend state */
866 BEGIN_NVC0(push, NVC0_3D(COLOR_MASK(0)), 1);
867 PUSH_DATA (push, blit->color_mask);
868 IMMED_NVC0(push, NVC0_3D(BLEND_ENABLE(0)), 0);
869 IMMED_NVC0(push, NVC0_3D(LOGIC_OP_ENABLE), 0);
870
871 /* rasterizer state */
872 IMMED_NVC0(push, NVC0_3D(FRAG_COLOR_CLAMP_EN), 0);
873 IMMED_NVC0(push, NVC0_3D(MULTISAMPLE_ENABLE), 0);
874 BEGIN_NVC0(push, NVC0_3D(MSAA_MASK(0)), 4);
875 PUSH_DATA (push, 0xffff);
876 PUSH_DATA (push, 0xffff);
877 PUSH_DATA (push, 0xffff);
878 PUSH_DATA (push, 0xffff);
879 BEGIN_NVC0(push, NVC0_3D(MACRO_POLYGON_MODE_FRONT), 1);
880 PUSH_DATA (push, NVC0_3D_MACRO_POLYGON_MODE_FRONT_FILL);
881 BEGIN_NVC0(push, NVC0_3D(MACRO_POLYGON_MODE_BACK), 1);
882 PUSH_DATA (push, NVC0_3D_MACRO_POLYGON_MODE_BACK_FILL);
883 IMMED_NVC0(push, NVC0_3D(POLYGON_SMOOTH_ENABLE), 0);
884 IMMED_NVC0(push, NVC0_3D(POLYGON_OFFSET_FILL_ENABLE), 0);
885 IMMED_NVC0(push, NVC0_3D(POLYGON_STIPPLE_ENABLE), 0);
886 IMMED_NVC0(push, NVC0_3D(CULL_FACE_ENABLE), 0);
887
888 /* zsa state */
889 IMMED_NVC0(push, NVC0_3D(DEPTH_TEST_ENABLE), 0);
890 IMMED_NVC0(push, NVC0_3D(STENCIL_ENABLE), 0);
891 IMMED_NVC0(push, NVC0_3D(ALPHA_TEST_ENABLE), 0);
892
893 /* disable transform feedback */
894 IMMED_NVC0(push, NVC0_3D(TFB_ENABLE), 0);
895 }
896
897 static void
898 nvc0_blitctx_pre_blit(struct nvc0_blitctx *ctx)
899 {
900 struct nvc0_context *nvc0 = ctx->nvc0;
901 struct nvc0_blitter *blitter = nvc0->screen->blitter;
902 int s;
903
904 ctx->saved.fb.width = nvc0->framebuffer.width;
905 ctx->saved.fb.height = nvc0->framebuffer.height;
906 ctx->saved.fb.nr_cbufs = nvc0->framebuffer.nr_cbufs;
907 ctx->saved.fb.cbufs[0] = nvc0->framebuffer.cbufs[0];
908 ctx->saved.fb.zsbuf = nvc0->framebuffer.zsbuf;
909
910 ctx->saved.rast = nvc0->rast;
911
912 ctx->saved.vp = nvc0->vertprog;
913 ctx->saved.tcp = nvc0->tctlprog;
914 ctx->saved.tep = nvc0->tevlprog;
915 ctx->saved.gp = nvc0->gmtyprog;
916 ctx->saved.fp = nvc0->fragprog;
917
918 ctx->saved.min_samples = nvc0->min_samples;
919
920 nvc0->rast = &ctx->rast;
921
922 nvc0->vertprog = &blitter->vp;
923 nvc0->tctlprog = NULL;
924 nvc0->tevlprog = NULL;
925 nvc0->gmtyprog = NULL;
926 nvc0->fragprog = ctx->fp;
927
928 for (s = 0; s <= 4; ++s) {
929 ctx->saved.num_textures[s] = nvc0->num_textures[s];
930 ctx->saved.num_samplers[s] = nvc0->num_samplers[s];
931 nvc0->textures_dirty[s] = (1 << nvc0->num_textures[s]) - 1;
932 nvc0->samplers_dirty[s] = (1 << nvc0->num_samplers[s]) - 1;
933 }
934 ctx->saved.texture[0] = nvc0->textures[4][0];
935 ctx->saved.texture[1] = nvc0->textures[4][1];
936 ctx->saved.sampler[0] = nvc0->samplers[4][0];
937 ctx->saved.sampler[1] = nvc0->samplers[4][1];
938
939 nvc0->samplers[4][0] = &blitter->sampler[ctx->filter];
940 nvc0->samplers[4][1] = &blitter->sampler[ctx->filter];
941
942 for (s = 0; s <= 3; ++s)
943 nvc0->num_samplers[s] = 0;
944 nvc0->num_samplers[4] = 2;
945
946 nvc0->min_samples = 1;
947
948 ctx->saved.dirty = nvc0->dirty;
949
950 nvc0->textures_dirty[4] |= 3;
951 nvc0->samplers_dirty[4] |= 3;
952
953 nouveau_bufctx_reset(nvc0->bufctx_3d, NVC0_BIND_FB);
954 nouveau_bufctx_reset(nvc0->bufctx_3d, NVC0_BIND_TEX(4, 0));
955 nouveau_bufctx_reset(nvc0->bufctx_3d, NVC0_BIND_TEX(4, 1));
956
957 nvc0->dirty = NVC0_NEW_FRAMEBUFFER | NVC0_NEW_MIN_SAMPLES |
958 NVC0_NEW_VERTPROG | NVC0_NEW_FRAGPROG |
959 NVC0_NEW_TCTLPROG | NVC0_NEW_TEVLPROG | NVC0_NEW_GMTYPROG |
960 NVC0_NEW_TEXTURES | NVC0_NEW_SAMPLERS;
961 }
962
963 static void
964 nvc0_blitctx_post_blit(struct nvc0_blitctx *blit)
965 {
966 struct nvc0_context *nvc0 = blit->nvc0;
967 int s;
968
969 pipe_surface_reference(&nvc0->framebuffer.cbufs[0], NULL);
970
971 nvc0->framebuffer.width = blit->saved.fb.width;
972 nvc0->framebuffer.height = blit->saved.fb.height;
973 nvc0->framebuffer.nr_cbufs = blit->saved.fb.nr_cbufs;
974 nvc0->framebuffer.cbufs[0] = blit->saved.fb.cbufs[0];
975 nvc0->framebuffer.zsbuf = blit->saved.fb.zsbuf;
976
977 nvc0->rast = blit->saved.rast;
978
979 nvc0->vertprog = blit->saved.vp;
980 nvc0->tctlprog = blit->saved.tcp;
981 nvc0->tevlprog = blit->saved.tep;
982 nvc0->gmtyprog = blit->saved.gp;
983 nvc0->fragprog = blit->saved.fp;
984
985 nvc0->min_samples = blit->saved.min_samples;
986
987 pipe_sampler_view_reference(&nvc0->textures[4][0], NULL);
988 pipe_sampler_view_reference(&nvc0->textures[4][1], NULL);
989
990 for (s = 0; s <= 4; ++s) {
991 nvc0->num_textures[s] = blit->saved.num_textures[s];
992 nvc0->num_samplers[s] = blit->saved.num_samplers[s];
993 nvc0->textures_dirty[s] = (1 << nvc0->num_textures[s]) - 1;
994 nvc0->samplers_dirty[s] = (1 << nvc0->num_samplers[s]) - 1;
995 }
996 nvc0->textures[4][0] = blit->saved.texture[0];
997 nvc0->textures[4][1] = blit->saved.texture[1];
998 nvc0->samplers[4][0] = blit->saved.sampler[0];
999 nvc0->samplers[4][1] = blit->saved.sampler[1];
1000
1001 nvc0->textures_dirty[4] |= 3;
1002 nvc0->samplers_dirty[4] |= 3;
1003
1004 if (nvc0->cond_query && !blit->render_condition_enable)
1005 nvc0->base.pipe.render_condition(&nvc0->base.pipe, nvc0->cond_query,
1006 nvc0->cond_cond, nvc0->cond_mode);
1007
1008 nouveau_bufctx_reset(nvc0->bufctx_3d, NVC0_BIND_FB);
1009 nouveau_bufctx_reset(nvc0->bufctx_3d, NVC0_BIND_TEX(4, 0));
1010 nouveau_bufctx_reset(nvc0->bufctx_3d, NVC0_BIND_TEX(4, 1));
1011
1012 nvc0->dirty = blit->saved.dirty |
1013 (NVC0_NEW_FRAMEBUFFER | NVC0_NEW_SCISSOR | NVC0_NEW_SAMPLE_MASK |
1014 NVC0_NEW_RASTERIZER | NVC0_NEW_ZSA | NVC0_NEW_BLEND |
1015 NVC0_NEW_VIEWPORT |
1016 NVC0_NEW_TEXTURES | NVC0_NEW_SAMPLERS |
1017 NVC0_NEW_VERTPROG | NVC0_NEW_FRAGPROG |
1018 NVC0_NEW_TCTLPROG | NVC0_NEW_TEVLPROG | NVC0_NEW_GMTYPROG |
1019 NVC0_NEW_TFB_TARGETS | NVC0_NEW_VERTEX | NVC0_NEW_ARRAYS);
1020 nvc0->scissors_dirty |= 1;
1021 nvc0->viewports_dirty |= 1;
1022
1023 nvc0->base.pipe.set_min_samples(&nvc0->base.pipe, blit->saved.min_samples);
1024 }
1025
1026 static void
1027 nvc0_blit_3d(struct nvc0_context *nvc0, const struct pipe_blit_info *info)
1028 {
1029 struct nvc0_blitctx *blit = nvc0->blit;
1030 struct nouveau_pushbuf *push = nvc0->base.pushbuf;
1031 struct pipe_resource *src = info->src.resource;
1032 struct pipe_resource *dst = info->dst.resource;
1033 struct nouveau_bo *vtxbuf_bo;
1034 uint32_t stride, length, *vbuf;
1035 uint64_t vtxbuf;
1036 int32_t minx, maxx, miny, maxy;
1037 int32_t i, n;
1038 float x0, x1, y0, y1, z;
1039 float dz;
1040 float x_range, y_range;
1041
1042 blit->mode = nv50_blit_select_mode(info);
1043 blit->color_mask = nv50_blit_derive_color_mask(info);
1044 blit->filter = nv50_blit_get_filter(info);
1045 blit->render_condition_enable = info->render_condition_enable;
1046
1047 nvc0_blit_select_fp(blit, info);
1048 nvc0_blitctx_pre_blit(blit);
1049
1050 nvc0_blit_set_dst(blit, dst, info->dst.level, -1, info->dst.format);
1051 nvc0_blit_set_src(blit, src, info->src.level, -1, info->src.format,
1052 blit->filter);
1053
1054 nvc0_blitctx_prepare_state(blit);
1055
1056 nvc0_state_validate(nvc0, ~0, 48);
1057
1058 x_range = (float)info->src.box.width / (float)info->dst.box.width;
1059 y_range = (float)info->src.box.height / (float)info->dst.box.height;
1060
1061 x0 = (float)info->src.box.x - x_range * (float)info->dst.box.x;
1062 y0 = (float)info->src.box.y - y_range * (float)info->dst.box.y;
1063
1064 x1 = x0 + 16384.0f * x_range;
1065 y1 = y0 + 16384.0f * y_range;
1066
1067 x0 *= (float)(1 << nv50_miptree(src)->ms_x);
1068 x1 *= (float)(1 << nv50_miptree(src)->ms_x);
1069 y0 *= (float)(1 << nv50_miptree(src)->ms_y);
1070 y1 *= (float)(1 << nv50_miptree(src)->ms_y);
1071
1072 dz = (float)info->src.box.depth / (float)info->dst.box.depth;
1073 z = (float)info->src.box.z;
1074 if (nv50_miptree(src)->layout_3d)
1075 z += 0.5f * dz;
1076
1077 if (src->last_level > 0) {
1078 /* If there are mip maps, GPU always assumes normalized coordinates. */
1079 const unsigned l = info->src.level;
1080 const float fh = u_minify(src->width0 << nv50_miptree(src)->ms_x, l);
1081 const float fv = u_minify(src->height0 << nv50_miptree(src)->ms_y, l);
1082 x0 /= fh;
1083 x1 /= fh;
1084 y0 /= fv;
1085 y1 /= fv;
1086 if (nv50_miptree(src)->layout_3d) {
1087 z /= u_minify(src->depth0, l);
1088 dz /= u_minify(src->depth0, l);
1089 }
1090 }
1091
1092 IMMED_NVC0(push, NVC0_3D(VIEWPORT_TRANSFORM_EN), 0);
1093 IMMED_NVC0(push, NVC0_3D(VIEW_VOLUME_CLIP_CTRL), 0x2 |
1094 NVC0_3D_VIEW_VOLUME_CLIP_CTRL_DEPTH_RANGE_0_1);
1095 BEGIN_NVC0(push, NVC0_3D(VIEWPORT_HORIZ(0)), 2);
1096 PUSH_DATA (push, nvc0->framebuffer.width << 16);
1097 PUSH_DATA (push, nvc0->framebuffer.height << 16);
1098
1099 /* Draw a large triangle in screen coordinates covering the whole
1100 * render target, with scissors defining the destination region.
1101 * The vertex is supplied with non-normalized texture coordinates
1102 * arranged in a way to yield the desired offset and scale.
1103 */
1104
1105 minx = info->dst.box.x;
1106 maxx = info->dst.box.x + info->dst.box.width;
1107 miny = info->dst.box.y;
1108 maxy = info->dst.box.y + info->dst.box.height;
1109 if (info->scissor_enable) {
1110 minx = MAX2(minx, info->scissor.minx);
1111 maxx = MIN2(maxx, info->scissor.maxx);
1112 miny = MAX2(miny, info->scissor.miny);
1113 maxy = MIN2(maxy, info->scissor.maxy);
1114 }
1115 BEGIN_NVC0(push, NVC0_3D(SCISSOR_HORIZ(0)), 2);
1116 PUSH_DATA (push, (maxx << 16) | minx);
1117 PUSH_DATA (push, (maxy << 16) | miny);
1118
1119 stride = (3 + 2) * 4;
1120 length = stride * 3 * info->dst.box.depth;
1121
1122 vbuf = nouveau_scratch_get(&nvc0->base, length, &vtxbuf, &vtxbuf_bo);
1123 if (!vbuf) {
1124 assert(vbuf);
1125 return;
1126 }
1127
1128 BCTX_REFN_bo(nvc0->bufctx_3d, VTX_TMP, NOUVEAU_BO_GART | NOUVEAU_BO_RD, vtxbuf_bo);
1129 nouveau_pushbuf_validate(push);
1130
1131 BEGIN_NVC0(push, NVC0_3D(VERTEX_ARRAY_FETCH(0)), 4);
1132 PUSH_DATA (push, NVC0_3D_VERTEX_ARRAY_FETCH_ENABLE | stride <<
1133 NVC0_3D_VERTEX_ARRAY_FETCH_STRIDE__SHIFT);
1134 PUSH_DATAh(push, vtxbuf);
1135 PUSH_DATA (push, vtxbuf);
1136 PUSH_DATA (push, 0);
1137 BEGIN_NVC0(push, NVC0_3D(VERTEX_ARRAY_LIMIT_HIGH(0)), 2);
1138 PUSH_DATAh(push, vtxbuf + length - 1);
1139 PUSH_DATA (push, vtxbuf + length - 1);
1140
1141 n = MAX2(2, nvc0->state.num_vtxelts);
1142
1143 BEGIN_NVC0(push, NVC0_3D(VERTEX_ATTRIB_FORMAT(0)), n);
1144 PUSH_DATA (push, NVC0_3D_VERTEX_ATTRIB_FORMAT_TYPE_FLOAT |
1145 NVC0_3D_VERTEX_ATTRIB_FORMAT_SIZE_32_32 | 0x00 <<
1146 NVC0_3D_VERTEX_ATTRIB_FORMAT_OFFSET__SHIFT);
1147 PUSH_DATA (push, NVC0_3D_VERTEX_ATTRIB_FORMAT_TYPE_FLOAT |
1148 NVC0_3D_VERTEX_ATTRIB_FORMAT_SIZE_32_32_32 | 0x08 <<
1149 NVC0_3D_VERTEX_ATTRIB_FORMAT_OFFSET__SHIFT);
1150 for (i = 2; i < n; i++) {
1151 PUSH_DATA(push, NVC0_3D_VERTEX_ATTRIB_FORMAT_TYPE_FLOAT |
1152 NVC0_3D_VERTEX_ATTRIB_FORMAT_SIZE_32 |
1153 NVC0_3D_VERTEX_ATTRIB_FORMAT_CONST);
1154 }
1155 nvc0->state.num_vtxelts = 2;
1156
1157 for (i = 0; i < info->dst.box.depth; ++i, z += dz) {
1158 if (info->dst.box.z + i) {
1159 BEGIN_NVC0(push, NVC0_3D(LAYER), 1);
1160 PUSH_DATA (push, info->dst.box.z + i);
1161 }
1162
1163 *(vbuf++) = fui(0.0f);
1164 *(vbuf++) = fui(0.0f);
1165 *(vbuf++) = fui(x0);
1166 *(vbuf++) = fui(y0);
1167 *(vbuf++) = fui(z);
1168
1169 *(vbuf++) = fui(16384 << nv50_miptree(dst)->ms_x);
1170 *(vbuf++) = fui(0.0f);
1171 *(vbuf++) = fui(x1);
1172 *(vbuf++) = fui(y0);
1173 *(vbuf++) = fui(z);
1174
1175 *(vbuf++) = fui(0.0f);
1176 *(vbuf++) = fui(16384 << nv50_miptree(dst)->ms_y);
1177 *(vbuf++) = fui(x0);
1178 *(vbuf++) = fui(y1);
1179 *(vbuf++) = fui(z);
1180
1181 IMMED_NVC0(push, NVC0_3D(VERTEX_BEGIN_GL),
1182 NVC0_3D_VERTEX_BEGIN_GL_PRIMITIVE_TRIANGLES);
1183 BEGIN_NVC0(push, NVC0_3D(VERTEX_BUFFER_FIRST), 2);
1184 PUSH_DATA (push, i * 3);
1185 PUSH_DATA (push, 3);
1186 IMMED_NVC0(push, NVC0_3D(VERTEX_END_GL), 0);
1187 }
1188 if (info->dst.box.z + info->dst.box.depth - 1)
1189 IMMED_NVC0(push, NVC0_3D(LAYER), 0);
1190
1191 nvc0_blitctx_post_blit(blit);
1192
1193 /* restore viewport transform */
1194 IMMED_NVC0(push, NVC0_3D(VIEWPORT_TRANSFORM_EN), 1);
1195 }
1196
1197 static void
1198 nvc0_blit_eng2d(struct nvc0_context *nvc0, const struct pipe_blit_info *info)
1199 {
1200 struct nouveau_pushbuf *push = nvc0->base.pushbuf;
1201 struct nv50_miptree *dst = nv50_miptree(info->dst.resource);
1202 struct nv50_miptree *src = nv50_miptree(info->src.resource);
1203 const int32_t srcx_adj = info->src.box.width < 0 ? -1 : 0;
1204 const int32_t srcy_adj = info->src.box.height < 0 ? -1 : 0;
1205 const int dz = info->dst.box.z;
1206 const int sz = info->src.box.z;
1207 uint32_t dstw, dsth;
1208 int32_t dstx, dsty;
1209 int64_t srcx, srcy;
1210 int64_t du_dx, dv_dy;
1211 int i;
1212 uint32_t mode;
1213 uint32_t mask = nv50_blit_eng2d_get_mask(info);
1214 boolean b;
1215
1216 mode = nv50_blit_get_filter(info) ?
1217 NV50_2D_BLIT_CONTROL_FILTER_BILINEAR :
1218 NV50_2D_BLIT_CONTROL_FILTER_POINT_SAMPLE;
1219 mode |= (src->base.base.nr_samples > dst->base.base.nr_samples) ?
1220 NV50_2D_BLIT_CONTROL_ORIGIN_CORNER : NV50_2D_BLIT_CONTROL_ORIGIN_CENTER;
1221
1222 du_dx = ((int64_t)info->src.box.width << 32) / info->dst.box.width;
1223 dv_dy = ((int64_t)info->src.box.height << 32) / info->dst.box.height;
1224
1225 b = info->dst.format == info->src.format;
1226 nvc0_2d_texture_set(push, 1, dst, info->dst.level, dz, info->dst.format, b);
1227 nvc0_2d_texture_set(push, 0, src, info->src.level, sz, info->src.format, b);
1228
1229 if (info->scissor_enable) {
1230 BEGIN_NVC0(push, NVC0_2D(CLIP_X), 5);
1231 PUSH_DATA (push, info->scissor.minx << dst->ms_x);
1232 PUSH_DATA (push, info->scissor.miny << dst->ms_y);
1233 PUSH_DATA (push, (info->scissor.maxx - info->scissor.minx) << dst->ms_x);
1234 PUSH_DATA (push, (info->scissor.maxy - info->scissor.miny) << dst->ms_y);
1235 PUSH_DATA (push, 1); /* enable */
1236 }
1237
1238 if (nvc0->cond_query && info->render_condition_enable)
1239 IMMED_NVC0(push, NVC0_2D(COND_MODE), nvc0->cond_condmode);
1240
1241 if (mask != 0xffffffff) {
1242 IMMED_NVC0(push, NVC0_2D(ROP), 0xca); /* DPSDxax */
1243 IMMED_NVC0(push, NVC0_2D(PATTERN_COLOR_FORMAT),
1244 NV50_2D_PATTERN_COLOR_FORMAT_A8R8G8B8);
1245 BEGIN_NVC0(push, NVC0_2D(PATTERN_BITMAP_COLOR(0)), 4);
1246 PUSH_DATA (push, 0x00000000);
1247 PUSH_DATA (push, mask);
1248 PUSH_DATA (push, 0xffffffff);
1249 PUSH_DATA (push, 0xffffffff);
1250 IMMED_NVC0(push, NVC0_2D(OPERATION), NV50_2D_OPERATION_ROP);
1251 } else
1252 if (info->src.format != info->dst.format) {
1253 if (info->src.format == PIPE_FORMAT_R8_UNORM ||
1254 info->src.format == PIPE_FORMAT_R8_SNORM ||
1255 info->src.format == PIPE_FORMAT_R16_UNORM ||
1256 info->src.format == PIPE_FORMAT_R16_SNORM ||
1257 info->src.format == PIPE_FORMAT_R16_FLOAT ||
1258 info->src.format == PIPE_FORMAT_R32_FLOAT) {
1259 mask = 0xffff0000; /* also makes condition for OPERATION reset true */
1260 BEGIN_NVC0(push, NVC0_2D(BETA4), 2);
1261 PUSH_DATA (push, mask);
1262 PUSH_DATA (push, NV50_2D_OPERATION_SRCCOPY_PREMULT);
1263 } else
1264 if (info->src.format == PIPE_FORMAT_A8_UNORM) {
1265 mask = 0xff000000;
1266 BEGIN_NVC0(push, NVC0_2D(BETA4), 2);
1267 PUSH_DATA (push, mask);
1268 PUSH_DATA (push, NV50_2D_OPERATION_SRCCOPY_PREMULT);
1269 }
1270 }
1271
1272 if (src->ms_x > dst->ms_x || src->ms_y > dst->ms_y) {
1273 /* ms_x is always >= ms_y */
1274 du_dx <<= src->ms_x - dst->ms_x;
1275 dv_dy <<= src->ms_y - dst->ms_y;
1276 } else {
1277 du_dx >>= dst->ms_x - src->ms_x;
1278 dv_dy >>= dst->ms_y - src->ms_y;
1279 }
1280
1281 srcx = (int64_t)(info->src.box.x + srcx_adj) << (src->ms_x + 32);
1282 srcy = (int64_t)(info->src.box.y + srcy_adj) << (src->ms_y + 32);
1283
1284 if (src->base.base.nr_samples > dst->base.base.nr_samples) {
1285 /* center src coorinates for proper MS resolve filtering */
1286 srcx += (int64_t)1 << (src->ms_x + 31);
1287 srcy += (int64_t)1 << (src->ms_y + 31);
1288 }
1289
1290 dstx = info->dst.box.x << dst->ms_x;
1291 dsty = info->dst.box.y << dst->ms_y;
1292
1293 dstw = info->dst.box.width << dst->ms_x;
1294 dsth = info->dst.box.height << dst->ms_y;
1295
1296 if (dstx < 0) {
1297 dstw += dstx;
1298 srcx -= du_dx * dstx;
1299 dstx = 0;
1300 }
1301 if (dsty < 0) {
1302 dsth += dsty;
1303 srcy -= dv_dy * dsty;
1304 dsty = 0;
1305 }
1306
1307 IMMED_NVC0(push, NVC0_2D(BLIT_CONTROL), mode);
1308 BEGIN_NVC0(push, NVC0_2D(BLIT_DST_X), 4);
1309 PUSH_DATA (push, dstx);
1310 PUSH_DATA (push, dsty);
1311 PUSH_DATA (push, dstw);
1312 PUSH_DATA (push, dsth);
1313 BEGIN_NVC0(push, NVC0_2D(BLIT_DU_DX_FRACT), 4);
1314 PUSH_DATA (push, du_dx);
1315 PUSH_DATA (push, du_dx >> 32);
1316 PUSH_DATA (push, dv_dy);
1317 PUSH_DATA (push, dv_dy >> 32);
1318
1319 BCTX_REFN(nvc0->bufctx, 2D, &dst->base, WR);
1320 BCTX_REFN(nvc0->bufctx, 2D, &src->base, RD);
1321 nouveau_pushbuf_bufctx(nvc0->base.pushbuf, nvc0->bufctx);
1322 if (nouveau_pushbuf_validate(nvc0->base.pushbuf))
1323 return;
1324
1325 for (i = 0; i < info->dst.box.depth; ++i) {
1326 if (i > 0) {
1327 /* no scaling in z-direction possible for eng2d blits */
1328 if (dst->layout_3d) {
1329 BEGIN_NVC0(push, NVC0_2D(DST_LAYER), 1);
1330 PUSH_DATA (push, info->dst.box.z + i);
1331 } else {
1332 const unsigned z = info->dst.box.z + i;
1333 BEGIN_NVC0(push, NVC0_2D(DST_ADDRESS_HIGH), 2);
1334 PUSH_DATAh(push, dst->base.address + z * dst->layer_stride);
1335 PUSH_DATA (push, dst->base.address + z * dst->layer_stride);
1336 }
1337 if (src->layout_3d) {
1338 /* not possible because of depth tiling */
1339 assert(0);
1340 } else {
1341 const unsigned z = info->src.box.z + i;
1342 BEGIN_NVC0(push, NVC0_2D(SRC_ADDRESS_HIGH), 2);
1343 PUSH_DATAh(push, src->base.address + z * src->layer_stride);
1344 PUSH_DATA (push, src->base.address + z * src->layer_stride);
1345 }
1346 BEGIN_NVC0(push, NVC0_2D(BLIT_SRC_Y_INT), 1); /* trigger */
1347 PUSH_DATA (push, srcy >> 32);
1348 } else {
1349 BEGIN_NVC0(push, NVC0_2D(BLIT_SRC_X_FRACT), 4);
1350 PUSH_DATA (push, srcx);
1351 PUSH_DATA (push, srcx >> 32);
1352 PUSH_DATA (push, srcy);
1353 PUSH_DATA (push, srcy >> 32);
1354 }
1355 }
1356 nvc0_resource_validate(&dst->base, NOUVEAU_BO_WR);
1357 nvc0_resource_validate(&src->base, NOUVEAU_BO_RD);
1358
1359 nouveau_bufctx_reset(nvc0->bufctx, NVC0_BIND_2D);
1360
1361 if (info->scissor_enable)
1362 IMMED_NVC0(push, NVC0_2D(CLIP_ENABLE), 0);
1363 if (mask != 0xffffffff)
1364 IMMED_NVC0(push, NVC0_2D(OPERATION), NV50_2D_OPERATION_SRCCOPY);
1365 if (nvc0->cond_query && info->render_condition_enable)
1366 IMMED_NVC0(push, NVC0_2D(COND_MODE), NV50_2D_COND_MODE_ALWAYS);
1367 }
1368
1369 static void
1370 nvc0_blit(struct pipe_context *pipe, const struct pipe_blit_info *info)
1371 {
1372 struct nvc0_context *nvc0 = nvc0_context(pipe);
1373 boolean eng3d = FALSE;
1374
1375 if (util_format_is_depth_or_stencil(info->dst.resource->format)) {
1376 if (!(info->mask & PIPE_MASK_ZS))
1377 return;
1378 if (info->dst.resource->format == PIPE_FORMAT_Z32_FLOAT ||
1379 info->dst.resource->format == PIPE_FORMAT_Z32_FLOAT_S8X24_UINT)
1380 eng3d = TRUE;
1381 if (info->filter != PIPE_TEX_FILTER_NEAREST)
1382 eng3d = TRUE;
1383 } else {
1384 if (!(info->mask & PIPE_MASK_RGBA))
1385 return;
1386 if (info->mask != PIPE_MASK_RGBA)
1387 eng3d = TRUE;
1388 }
1389
1390 if (nv50_miptree(info->src.resource)->layout_3d) {
1391 eng3d = TRUE;
1392 } else
1393 if (info->src.box.depth != info->dst.box.depth) {
1394 eng3d = TRUE;
1395 debug_printf("blit: cannot filter array or cube textures in z direction");
1396 }
1397
1398 if (!eng3d && info->dst.format != info->src.format) {
1399 if (!nv50_2d_dst_format_faithful(info->dst.format)) {
1400 eng3d = TRUE;
1401 } else
1402 if (!nv50_2d_src_format_faithful(info->src.format)) {
1403 if (!util_format_is_luminance(info->src.format)) {
1404 if (util_format_is_intensity(info->src.format))
1405 eng3d = info->src.format != PIPE_FORMAT_I8_UNORM;
1406 else
1407 if (!nv50_2d_dst_format_ops_supported(info->dst.format))
1408 eng3d = TRUE;
1409 else
1410 eng3d = !nv50_2d_format_supported(info->src.format);
1411 }
1412 } else
1413 if (util_format_is_luminance_alpha(info->src.format))
1414 eng3d = TRUE;
1415 }
1416
1417 if (info->src.resource->nr_samples == 8 &&
1418 info->dst.resource->nr_samples <= 1)
1419 eng3d = TRUE;
1420 #if 0
1421 /* FIXME: can't make this work with eng2d anymore, at least not on nv50 */
1422 if (info->src.resource->nr_samples > 1 ||
1423 info->dst.resource->nr_samples > 1)
1424 eng3d = TRUE;
1425 #endif
1426 /* FIXME: find correct src coordinates adjustments */
1427 if ((info->src.box.width != info->dst.box.width &&
1428 info->src.box.width != -info->dst.box.width) ||
1429 (info->src.box.height != info->dst.box.height &&
1430 info->src.box.height != -info->dst.box.height))
1431 eng3d = TRUE;
1432
1433 if (!eng3d)
1434 nvc0_blit_eng2d(nvc0, info);
1435 else
1436 nvc0_blit_3d(nvc0, info);
1437
1438 NOUVEAU_DRV_STAT(&nvc0->screen->base, tex_blit_count, 1);
1439 }
1440
1441 static void
1442 nvc0_flush_resource(struct pipe_context *ctx,
1443 struct pipe_resource *resource)
1444 {
1445 }
1446
1447 boolean
1448 nvc0_blitter_create(struct nvc0_screen *screen)
1449 {
1450 screen->blitter = CALLOC_STRUCT(nvc0_blitter);
1451 if (!screen->blitter) {
1452 NOUVEAU_ERR("failed to allocate blitter struct\n");
1453 return FALSE;
1454 }
1455 screen->blitter->screen = screen;
1456
1457 pipe_mutex_init(screen->blitter->mutex);
1458
1459 nvc0_blitter_make_vp(screen->blitter);
1460 nvc0_blitter_make_sampler(screen->blitter);
1461
1462 return TRUE;
1463 }
1464
1465 void
1466 nvc0_blitter_destroy(struct nvc0_screen *screen)
1467 {
1468 struct nvc0_blitter *blitter = screen->blitter;
1469 unsigned i, m;
1470
1471 for (i = 0; i < NV50_BLIT_MAX_TEXTURE_TYPES; ++i) {
1472 for (m = 0; m < NV50_BLIT_MODES; ++m) {
1473 struct nvc0_program *prog = blitter->fp[i][m];
1474 if (prog) {
1475 nvc0_program_destroy(NULL, prog);
1476 FREE((void *)prog->pipe.tokens);
1477 FREE(prog);
1478 }
1479 }
1480 }
1481
1482 FREE(blitter);
1483 }
1484
1485 boolean
1486 nvc0_blitctx_create(struct nvc0_context *nvc0)
1487 {
1488 nvc0->blit = CALLOC_STRUCT(nvc0_blitctx);
1489 if (!nvc0->blit) {
1490 NOUVEAU_ERR("failed to allocate blit context\n");
1491 return FALSE;
1492 }
1493
1494 nvc0->blit->nvc0 = nvc0;
1495
1496 nvc0->blit->rast.pipe.half_pixel_center = 1;
1497
1498 return TRUE;
1499 }
1500
1501 void
1502 nvc0_blitctx_destroy(struct nvc0_context *nvc0)
1503 {
1504 FREE(nvc0->blit);
1505 }
1506
1507 void
1508 nvc0_init_surface_functions(struct nvc0_context *nvc0)
1509 {
1510 struct pipe_context *pipe = &nvc0->base.pipe;
1511
1512 pipe->resource_copy_region = nvc0_resource_copy_region;
1513 pipe->blit = nvc0_blit;
1514 pipe->flush_resource = nvc0_flush_resource;
1515 pipe->clear_render_target = nvc0_clear_render_target;
1516 pipe->clear_depth_stencil = nvc0_clear_depth_stencil;
1517 pipe->clear_buffer = nvc0_clear_buffer;
1518 }