2 * Copyright 2008 Ben Skeggs
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8 * and/or sell copies of the Software, and to permit persons to whom the
9 * Software is furnished to do so, subject to the following conditions:
11 * The above copyright notice and this permission notice shall be included in
12 * all copies or substantial portions of the Software.
14 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
15 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
16 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
17 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR
18 * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
19 * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
20 * OTHER DEALINGS IN THE SOFTWARE.
23 #include "nvc0/nvc0_context.h"
24 #include "nvc0/nvc0_resource.h"
25 #include "nv50/nv50_texture.xml.h"
26 #include "nv50/nv50_defs.xml.h"
28 #include "util/u_format.h"
30 #define NVE4_TIC_ENTRY_INVALID 0x000fffff
31 #define NVE4_TSC_ENTRY_INVALID 0xfff00000
33 #define NV50_TIC_0_SWIZZLE__MASK \
34 (NV50_TIC_0_MAPA__MASK | NV50_TIC_0_MAPB__MASK | \
35 NV50_TIC_0_MAPG__MASK | NV50_TIC_0_MAPR__MASK)
37 static inline uint32_t
38 nv50_tic_swizzle(uint32_t tc
, unsigned swz
, bool tex_int
)
41 case PIPE_SWIZZLE_RED
:
42 return (tc
& NV50_TIC_0_MAPR__MASK
) >> NV50_TIC_0_MAPR__SHIFT
;
43 case PIPE_SWIZZLE_GREEN
:
44 return (tc
& NV50_TIC_0_MAPG__MASK
) >> NV50_TIC_0_MAPG__SHIFT
;
45 case PIPE_SWIZZLE_BLUE
:
46 return (tc
& NV50_TIC_0_MAPB__MASK
) >> NV50_TIC_0_MAPB__SHIFT
;
47 case PIPE_SWIZZLE_ALPHA
:
48 return (tc
& NV50_TIC_0_MAPA__MASK
) >> NV50_TIC_0_MAPA__SHIFT
;
49 case PIPE_SWIZZLE_ONE
:
50 return tex_int
? NV50_TIC_MAP_ONE_INT
: NV50_TIC_MAP_ONE_FLOAT
;
51 case PIPE_SWIZZLE_ZERO
:
53 return NV50_TIC_MAP_ZERO
;
57 struct pipe_sampler_view
*
58 nvc0_create_sampler_view(struct pipe_context
*pipe
,
59 struct pipe_resource
*res
,
60 const struct pipe_sampler_view
*templ
)
64 if (templ
->target
== PIPE_TEXTURE_RECT
|| templ
->target
== PIPE_BUFFER
)
65 flags
|= NV50_TEXVIEW_SCALED_COORDS
;
67 return nvc0_create_texture_view(pipe
, res
, templ
, flags
, templ
->target
);
70 struct pipe_sampler_view
*
71 nvc0_create_texture_view(struct pipe_context
*pipe
,
72 struct pipe_resource
*texture
,
73 const struct pipe_sampler_view
*templ
,
75 enum pipe_texture_target target
)
77 const struct util_format_description
*desc
;
81 uint32_t width
, height
;
83 struct nv50_tic_entry
*view
;
84 struct nv50_miptree
*mt
;
87 view
= MALLOC_STRUCT(nv50_tic_entry
);
90 mt
= nv50_miptree(texture
);
93 view
->pipe
.reference
.count
= 1;
94 view
->pipe
.texture
= NULL
;
95 view
->pipe
.context
= pipe
;
99 pipe_resource_reference(&view
->pipe
.texture
, texture
);
103 desc
= util_format_description(view
->pipe
.format
);
105 tic
[0] = nvc0_format_table
[view
->pipe
.format
].tic
;
107 tex_int
= util_format_is_pure_integer(view
->pipe
.format
);
109 swz
[0] = nv50_tic_swizzle(tic
[0], view
->pipe
.swizzle_r
, tex_int
);
110 swz
[1] = nv50_tic_swizzle(tic
[0], view
->pipe
.swizzle_g
, tex_int
);
111 swz
[2] = nv50_tic_swizzle(tic
[0], view
->pipe
.swizzle_b
, tex_int
);
112 swz
[3] = nv50_tic_swizzle(tic
[0], view
->pipe
.swizzle_a
, tex_int
);
113 tic
[0] = (tic
[0] & ~NV50_TIC_0_SWIZZLE__MASK
) |
114 (swz
[0] << NV50_TIC_0_MAPR__SHIFT
) |
115 (swz
[1] << NV50_TIC_0_MAPG__SHIFT
) |
116 (swz
[2] << NV50_TIC_0_MAPB__SHIFT
) |
117 (swz
[3] << NV50_TIC_0_MAPA__SHIFT
);
119 address
= mt
->base
.address
;
121 tic
[2] = 0x10001000 | NV50_TIC_2_NO_BORDER
;
123 if (desc
->colorspace
== UTIL_FORMAT_COLORSPACE_SRGB
)
124 tic
[2] |= NV50_TIC_2_COLORSPACE_SRGB
;
126 if (!(flags
& NV50_TEXVIEW_SCALED_COORDS
))
127 tic
[2] |= NV50_TIC_2_NORMALIZED_COORDS
;
129 /* check for linear storage type */
130 if (unlikely(!nouveau_bo_memtype(nv04_resource(texture
)->bo
))) {
131 if (texture
->target
== PIPE_BUFFER
) {
132 assert(!(tic
[2] & NV50_TIC_2_NORMALIZED_COORDS
));
134 view
->pipe
.u
.buf
.first_element
* desc
->block
.bits
/ 8;
135 tic
[2] |= NV50_TIC_2_LINEAR
| NV50_TIC_2_TARGET_BUFFER
;
138 view
->pipe
.u
.buf
.last_element
- view
->pipe
.u
.buf
.first_element
+ 1;
141 /* must be 2D texture without mip maps */
142 tic
[2] |= NV50_TIC_2_LINEAR
| NV50_TIC_2_TARGET_RECT
;
143 tic
[3] = mt
->level
[0].pitch
;
144 tic
[4] = mt
->base
.base
.width0
;
145 tic
[5] = (1 << 16) | mt
->base
.base
.height0
;
150 tic
[2] |= address
>> 32;
155 ((mt
->level
[0].tile_mode
& 0x0f0) << (22 - 4)) |
156 ((mt
->level
[0].tile_mode
& 0xf00) << (25 - 8));
158 depth
= MAX2(mt
->base
.base
.array_size
, mt
->base
.base
.depth0
);
160 if (mt
->base
.base
.array_size
> 1) {
161 /* there doesn't seem to be a base layer field in TIC */
162 address
+= view
->pipe
.u
.tex
.first_layer
* mt
->layer_stride
;
163 depth
= view
->pipe
.u
.tex
.last_layer
- view
->pipe
.u
.tex
.first_layer
+ 1;
166 tic
[2] |= address
>> 32;
169 case PIPE_TEXTURE_1D
:
170 tic
[2] |= NV50_TIC_2_TARGET_1D
;
172 case PIPE_TEXTURE_2D
:
173 tic
[2] |= NV50_TIC_2_TARGET_2D
;
175 case PIPE_TEXTURE_RECT
:
176 tic
[2] |= NV50_TIC_2_TARGET_2D
;
178 case PIPE_TEXTURE_3D
:
179 tic
[2] |= NV50_TIC_2_TARGET_3D
;
181 case PIPE_TEXTURE_CUBE
:
183 tic
[2] |= NV50_TIC_2_TARGET_CUBE
;
185 case PIPE_TEXTURE_1D_ARRAY
:
186 tic
[2] |= NV50_TIC_2_TARGET_1D_ARRAY
;
188 case PIPE_TEXTURE_2D_ARRAY
:
189 tic
[2] |= NV50_TIC_2_TARGET_2D_ARRAY
;
191 case PIPE_TEXTURE_CUBE_ARRAY
:
193 tic
[2] |= NV50_TIC_2_TARGET_CUBE_ARRAY
;
196 NOUVEAU_ERR("unexpected/invalid texture target: %d\n",
197 mt
->base
.base
.target
);
201 tic
[3] = (flags
& NV50_TEXVIEW_FILTER_MSAA8
) ? 0x20000000 : 0x00300000;
203 if (flags
& NV50_TEXVIEW_ACCESS_RESOLVE
) {
204 width
= mt
->base
.base
.width0
<< mt
->ms_x
;
205 height
= mt
->base
.base
.height0
<< mt
->ms_y
;
207 width
= mt
->base
.base
.width0
;
208 height
= mt
->base
.base
.height0
;
211 tic
[4] = (1 << 31) | width
;
213 tic
[5] = height
& 0xffff;
214 tic
[5] |= depth
<< 16;
215 tic
[5] |= mt
->base
.base
.last_level
<< 28;
217 /* sampling points: (?) */
218 if (flags
& NV50_TEXVIEW_ACCESS_RESOLVE
)
219 tic
[6] = (mt
->ms_x
> 1) ? 0x88000000 : 0x03000000;
223 tic
[7] = (view
->pipe
.u
.tex
.last_level
<< 4) | view
->pipe
.u
.tex
.first_level
;
224 tic
[7] |= mt
->ms_mode
<< 12;
230 nvc0_validate_tic(struct nvc0_context
*nvc0
, int s
)
232 uint32_t commands
[32];
233 struct nouveau_pushbuf
*push
= nvc0
->base
.pushbuf
;
234 struct nouveau_bo
*txc
= nvc0
->screen
->txc
;
237 bool need_flush
= false;
239 for (i
= 0; i
< nvc0
->num_textures
[s
]; ++i
) {
240 struct nv50_tic_entry
*tic
= nv50_tic_entry(nvc0
->textures
[s
][i
]);
241 struct nv04_resource
*res
;
242 const bool dirty
= !!(nvc0
->textures_dirty
[s
] & (1 << i
));
246 commands
[n
++] = (i
<< 1) | 0;
249 res
= nv04_resource(tic
->pipe
.texture
);
252 tic
->id
= nvc0_screen_tic_alloc(nvc0
->screen
, tic
);
254 PUSH_SPACE(push
, 17);
255 BEGIN_NVC0(push
, NVC0_M2MF(OFFSET_OUT_HIGH
), 2);
256 PUSH_DATAh(push
, txc
->offset
+ (tic
->id
* 32));
257 PUSH_DATA (push
, txc
->offset
+ (tic
->id
* 32));
258 BEGIN_NVC0(push
, NVC0_M2MF(LINE_LENGTH_IN
), 2);
259 PUSH_DATA (push
, 32);
261 BEGIN_NVC0(push
, NVC0_M2MF(EXEC
), 1);
262 PUSH_DATA (push
, 0x100111);
263 BEGIN_NIC0(push
, NVC0_M2MF(DATA
), 8);
264 PUSH_DATAp(push
, &tic
->tic
[0], 8);
268 if (res
->status
& NOUVEAU_BUFFER_STATUS_GPU_WRITING
) {
269 BEGIN_NVC0(push
, NVC0_3D(TEX_CACHE_CTL
), 1);
270 PUSH_DATA (push
, (tic
->id
<< 4) | 1);
271 NOUVEAU_DRV_STAT(&nvc0
->screen
->base
, tex_cache_flush_count
, 1);
273 nvc0
->screen
->tic
.lock
[tic
->id
/ 32] |= 1 << (tic
->id
% 32);
275 res
->status
&= ~NOUVEAU_BUFFER_STATUS_GPU_WRITING
;
276 res
->status
|= NOUVEAU_BUFFER_STATUS_GPU_READING
;
280 commands
[n
++] = (tic
->id
<< 9) | (i
<< 1) | 1;
282 BCTX_REFN(nvc0
->bufctx_3d
, TEX(s
, i
), res
, RD
);
284 for (; i
< nvc0
->state
.num_textures
[s
]; ++i
)
285 commands
[n
++] = (i
<< 1) | 0;
287 nvc0
->state
.num_textures
[s
] = nvc0
->num_textures
[s
];
290 BEGIN_NIC0(push
, NVC0_3D(BIND_TIC(s
)), n
);
291 PUSH_DATAp(push
, commands
, n
);
293 nvc0
->textures_dirty
[s
] = 0;
299 nve4_validate_tic(struct nvc0_context
*nvc0
, unsigned s
)
301 struct nouveau_bo
*txc
= nvc0
->screen
->txc
;
302 struct nouveau_pushbuf
*push
= nvc0
->base
.pushbuf
;
304 bool need_flush
= false;
306 for (i
= 0; i
< nvc0
->num_textures
[s
]; ++i
) {
307 struct nv50_tic_entry
*tic
= nv50_tic_entry(nvc0
->textures
[s
][i
]);
308 struct nv04_resource
*res
;
309 const bool dirty
= !!(nvc0
->textures_dirty
[s
] & (1 << i
));
312 nvc0
->tex_handles
[s
][i
] |= NVE4_TIC_ENTRY_INVALID
;
315 res
= nv04_resource(tic
->pipe
.texture
);
318 tic
->id
= nvc0_screen_tic_alloc(nvc0
->screen
, tic
);
320 PUSH_SPACE(push
, 16);
321 BEGIN_NVC0(push
, NVE4_P2MF(UPLOAD_DST_ADDRESS_HIGH
), 2);
322 PUSH_DATAh(push
, txc
->offset
+ (tic
->id
* 32));
323 PUSH_DATA (push
, txc
->offset
+ (tic
->id
* 32));
324 BEGIN_NVC0(push
, NVE4_P2MF(UPLOAD_LINE_LENGTH_IN
), 2);
325 PUSH_DATA (push
, 32);
327 BEGIN_1IC0(push
, NVE4_P2MF(UPLOAD_EXEC
), 9);
328 PUSH_DATA (push
, 0x1001);
329 PUSH_DATAp(push
, &tic
->tic
[0], 8);
333 if (res
->status
& NOUVEAU_BUFFER_STATUS_GPU_WRITING
) {
334 BEGIN_NVC0(push
, NVC0_3D(TEX_CACHE_CTL
), 1);
335 PUSH_DATA (push
, (tic
->id
<< 4) | 1);
337 nvc0
->screen
->tic
.lock
[tic
->id
/ 32] |= 1 << (tic
->id
% 32);
339 res
->status
&= ~NOUVEAU_BUFFER_STATUS_GPU_WRITING
;
340 res
->status
|= NOUVEAU_BUFFER_STATUS_GPU_READING
;
342 nvc0
->tex_handles
[s
][i
] &= ~NVE4_TIC_ENTRY_INVALID
;
343 nvc0
->tex_handles
[s
][i
] |= tic
->id
;
345 BCTX_REFN(nvc0
->bufctx_3d
, TEX(s
, i
), res
, RD
);
347 for (; i
< nvc0
->state
.num_textures
[s
]; ++i
) {
348 nvc0
->tex_handles
[s
][i
] |= NVE4_TIC_ENTRY_INVALID
;
349 nvc0
->textures_dirty
[s
] |= 1 << i
;
352 nvc0
->state
.num_textures
[s
] = nvc0
->num_textures
[s
];
357 void nvc0_validate_textures(struct nvc0_context
*nvc0
)
359 bool need_flush
= false;
362 for (i
= 0; i
< 5; i
++) {
363 if (nvc0
->screen
->base
.class_3d
>= NVE4_3D_CLASS
)
364 need_flush
|= nve4_validate_tic(nvc0
, i
);
366 need_flush
|= nvc0_validate_tic(nvc0
, i
);
370 BEGIN_NVC0(nvc0
->base
.pushbuf
, NVC0_3D(TIC_FLUSH
), 1);
371 PUSH_DATA (nvc0
->base
.pushbuf
, 0);
376 nvc0_validate_tsc(struct nvc0_context
*nvc0
, int s
)
378 uint32_t commands
[16];
379 struct nouveau_pushbuf
*push
= nvc0
->base
.pushbuf
;
382 bool need_flush
= false;
384 for (i
= 0; i
< nvc0
->num_samplers
[s
]; ++i
) {
385 struct nv50_tsc_entry
*tsc
= nv50_tsc_entry(nvc0
->samplers
[s
][i
]);
387 if (!(nvc0
->samplers_dirty
[s
] & (1 << i
)))
390 commands
[n
++] = (i
<< 4) | 0;
394 tsc
->id
= nvc0_screen_tsc_alloc(nvc0
->screen
, tsc
);
396 nvc0_m2mf_push_linear(&nvc0
->base
, nvc0
->screen
->txc
,
397 65536 + tsc
->id
* 32, NV_VRAM_DOMAIN(&nvc0
->screen
->base
),
401 nvc0
->screen
->tsc
.lock
[tsc
->id
/ 32] |= 1 << (tsc
->id
% 32);
403 commands
[n
++] = (tsc
->id
<< 12) | (i
<< 4) | 1;
405 for (; i
< nvc0
->state
.num_samplers
[s
]; ++i
)
406 commands
[n
++] = (i
<< 4) | 0;
408 nvc0
->state
.num_samplers
[s
] = nvc0
->num_samplers
[s
];
411 BEGIN_NIC0(push
, NVC0_3D(BIND_TSC(s
)), n
);
412 PUSH_DATAp(push
, commands
, n
);
414 nvc0
->samplers_dirty
[s
] = 0;
420 nve4_validate_tsc(struct nvc0_context
*nvc0
, int s
)
422 struct nouveau_bo
*txc
= nvc0
->screen
->txc
;
423 struct nouveau_pushbuf
*push
= nvc0
->base
.pushbuf
;
425 bool need_flush
= false;
427 for (i
= 0; i
< nvc0
->num_samplers
[s
]; ++i
) {
428 struct nv50_tsc_entry
*tsc
= nv50_tsc_entry(nvc0
->samplers
[s
][i
]);
431 nvc0
->tex_handles
[s
][i
] |= NVE4_TSC_ENTRY_INVALID
;
435 tsc
->id
= nvc0_screen_tsc_alloc(nvc0
->screen
, tsc
);
437 PUSH_SPACE(push
, 16);
438 BEGIN_NVC0(push
, NVE4_P2MF(UPLOAD_DST_ADDRESS_HIGH
), 2);
439 PUSH_DATAh(push
, txc
->offset
+ 65536 + (tsc
->id
* 32));
440 PUSH_DATA (push
, txc
->offset
+ 65536 + (tsc
->id
* 32));
441 BEGIN_NVC0(push
, NVE4_P2MF(UPLOAD_LINE_LENGTH_IN
), 2);
442 PUSH_DATA (push
, 32);
444 BEGIN_1IC0(push
, NVE4_P2MF(UPLOAD_EXEC
), 9);
445 PUSH_DATA (push
, 0x1001);
446 PUSH_DATAp(push
, &tsc
->tsc
[0], 8);
450 nvc0
->screen
->tsc
.lock
[tsc
->id
/ 32] |= 1 << (tsc
->id
% 32);
452 nvc0
->tex_handles
[s
][i
] &= ~NVE4_TSC_ENTRY_INVALID
;
453 nvc0
->tex_handles
[s
][i
] |= tsc
->id
<< 20;
455 for (; i
< nvc0
->state
.num_samplers
[s
]; ++i
) {
456 nvc0
->tex_handles
[s
][i
] |= NVE4_TSC_ENTRY_INVALID
;
457 nvc0
->samplers_dirty
[s
] |= 1 << i
;
460 nvc0
->state
.num_samplers
[s
] = nvc0
->num_samplers
[s
];
465 void nvc0_validate_samplers(struct nvc0_context
*nvc0
)
467 bool need_flush
= false;
470 for (i
= 0; i
< 5; i
++) {
471 if (nvc0
->screen
->base
.class_3d
>= NVE4_3D_CLASS
)
472 need_flush
|= nve4_validate_tsc(nvc0
, i
);
474 need_flush
|= nvc0_validate_tsc(nvc0
, i
);
478 BEGIN_NVC0(nvc0
->base
.pushbuf
, NVC0_3D(TSC_FLUSH
), 1);
479 PUSH_DATA (nvc0
->base
.pushbuf
, 0);
483 /* Upload the "diagonal" entries for the possible texture sources ($t == $s).
484 * At some point we might want to get a list of the combinations used by a
485 * shader and fill in those entries instead of having it extract the handles.
488 nve4_set_tex_handles(struct nvc0_context
*nvc0
)
490 struct nouveau_pushbuf
*push
= nvc0
->base
.pushbuf
;
494 if (nvc0
->screen
->base
.class_3d
< NVE4_3D_CLASS
)
496 address
= nvc0
->screen
->uniform_bo
->offset
+ (5 << 16);
498 for (s
= 0; s
< 5; ++s
, address
+= (1 << 9)) {
499 uint32_t dirty
= nvc0
->textures_dirty
[s
] | nvc0
->samplers_dirty
[s
];
502 BEGIN_NVC0(push
, NVC0_3D(CB_SIZE
), 3);
503 PUSH_DATA (push
, 512);
504 PUSH_DATAh(push
, address
);
505 PUSH_DATA (push
, address
);
507 int i
= ffs(dirty
) - 1;
510 BEGIN_NVC0(push
, NVC0_3D(CB_POS
), 2);
511 PUSH_DATA (push
, (8 + i
) * 4);
512 PUSH_DATA (push
, nvc0
->tex_handles
[s
][i
]);
515 nvc0
->textures_dirty
[s
] = 0;
516 nvc0
->samplers_dirty
[s
] = 0;
521 static const uint8_t nve4_su_format_map
[PIPE_FORMAT_COUNT
];
522 static const uint16_t nve4_su_format_aux_map
[PIPE_FORMAT_COUNT
];
523 static const uint16_t nve4_suldp_lib_offset
[PIPE_FORMAT_COUNT
];
526 nve4_set_surface_info(struct nouveau_pushbuf
*push
,
527 struct pipe_surface
*psf
,
528 struct nvc0_screen
*screen
)
530 struct nv50_surface
*sf
= nv50_surface(psf
);
531 struct nv04_resource
*res
;
533 uint32_t *const info
= push
->cur
;
536 if (psf
&& !nve4_su_format_map
[psf
->format
])
537 NOUVEAU_ERR("unsupported surface format, try is_format_supported() !\n");
541 if (!psf
|| !nve4_su_format_map
[psf
->format
]) {
542 memset(info
, 0, 16 * sizeof(*info
));
544 info
[0] = 0xbadf0000;
545 info
[1] = 0x80004000;
546 info
[12] = nve4_suldp_lib_offset
[PIPE_FORMAT_R32G32B32A32_UINT
] +
547 screen
->lib_code
->start
;
550 res
= nv04_resource(sf
->base
.texture
);
552 address
= res
->address
+ sf
->offset
;
555 info
[9] = sf
->height
;
556 info
[10] = sf
->depth
;
557 switch (res
->base
.target
) {
558 case PIPE_TEXTURE_1D_ARRAY
:
561 case PIPE_TEXTURE_2D
:
562 case PIPE_TEXTURE_RECT
:
565 case PIPE_TEXTURE_3D
:
568 case PIPE_TEXTURE_2D_ARRAY
:
569 case PIPE_TEXTURE_CUBE
:
570 case PIPE_TEXTURE_CUBE_ARRAY
:
577 log2cpp
= (0xf000 & nve4_su_format_aux_map
[sf
->base
.format
]) >> 12;
579 info
[12] = nve4_suldp_lib_offset
[sf
->base
.format
] + screen
->lib_code
->start
;
581 /* limit in bytes for raw access */
582 info
[13] = (0x06 << 22) | ((sf
->width
<< log2cpp
) - 1);
584 info
[1] = nve4_su_format_map
[sf
->base
.format
];
587 switch (util_format_get_blocksizebits(sf
->base
.format
)) {
588 case 16: info
[1] |= 1 << 16; break;
589 case 32: info
[1] |= 2 << 16; break;
590 case 64: info
[1] |= 3 << 16; break;
591 case 128: info
[1] |= 4 << 16; break;
596 info
[1] |= log2cpp
<< 16;
598 info
[1] |= (0x0f00 & nve4_su_format_aux_map
[sf
->base
.format
]);
601 if (res
->base
.target
== PIPE_BUFFER
) {
602 info
[0] = address
>> 8;
603 info
[2] = sf
->width
- 1;
604 info
[2] |= (0xff & nve4_su_format_aux_map
[sf
->base
.format
]) << 22;
613 struct nv50_miptree
*mt
= nv50_miptree(&res
->base
);
614 struct nv50_miptree_level
*lvl
= &mt
->level
[sf
->base
.u
.tex
.level
];
615 const unsigned z
= sf
->base
.u
.tex
.first_layer
;
619 address
+= nvc0_mt_zslice_offset(mt
, psf
->u
.tex
.level
, z
);
620 /* doesn't work if z passes z-tile boundary */
621 assert(sf
->depth
== 1);
623 address
+= mt
->layer_stride
* z
;
626 info
[0] = address
>> 8;
627 info
[2] = sf
->width
- 1;
628 /* NOTE: this is really important: */
629 info
[2] |= (0xff & nve4_su_format_aux_map
[sf
->base
.format
]) << 22;
630 info
[3] = (0x88 << 24) | (lvl
->pitch
/ 64);
631 info
[4] = sf
->height
- 1;
632 info
[4] |= (lvl
->tile_mode
& 0x0f0) << 25;
633 info
[4] |= NVC0_TILE_SHIFT_Y(lvl
->tile_mode
) << 22;
634 info
[5] = mt
->layer_stride
>> 8;
635 info
[6] = sf
->depth
- 1;
636 info
[6] |= (lvl
->tile_mode
& 0xf00) << 21;
637 info
[6] |= NVC0_TILE_SHIFT_Z(lvl
->tile_mode
) << 22;
645 nvc0_update_surface_bindings(struct nvc0_context
*nvc0
)
651 nve4_update_surface_bindings(struct nvc0_context
*nvc0
)
657 nvc0_validate_surfaces(struct nvc0_context
*nvc0
)
659 if (nvc0
->screen
->base
.class_3d
>= NVE4_3D_CLASS
) {
660 nve4_update_surface_bindings(nvc0
);
662 nvc0_update_surface_bindings(nvc0
);
667 static const uint8_t nve4_su_format_map
[PIPE_FORMAT_COUNT
] =
669 [PIPE_FORMAT_R32G32B32A32_FLOAT
] = NVE4_IMAGE_FORMAT_RGBA32_FLOAT
,
670 [PIPE_FORMAT_R32G32B32A32_SINT
] = NVE4_IMAGE_FORMAT_RGBA32_SINT
,
671 [PIPE_FORMAT_R32G32B32A32_UINT
] = NVE4_IMAGE_FORMAT_RGBA32_UINT
,
672 [PIPE_FORMAT_R16G16B16A16_FLOAT
] = NVE4_IMAGE_FORMAT_RGBA16_FLOAT
,
673 [PIPE_FORMAT_R16G16B16A16_UNORM
] = NVE4_IMAGE_FORMAT_RGBA16_UNORM
,
674 [PIPE_FORMAT_R16G16B16A16_SNORM
] = NVE4_IMAGE_FORMAT_RGBA16_SNORM
,
675 [PIPE_FORMAT_R16G16B16A16_SINT
] = NVE4_IMAGE_FORMAT_RGBA16_SINT
,
676 [PIPE_FORMAT_R16G16B16A16_UINT
] = NVE4_IMAGE_FORMAT_RGBA16_UINT
,
677 [PIPE_FORMAT_R8G8B8A8_UNORM
] = NVE4_IMAGE_FORMAT_RGBA8_UNORM
,
678 [PIPE_FORMAT_R8G8B8A8_SNORM
] = NVE4_IMAGE_FORMAT_RGBA8_SNORM
,
679 [PIPE_FORMAT_R8G8B8A8_SINT
] = NVE4_IMAGE_FORMAT_RGBA8_SINT
,
680 [PIPE_FORMAT_R8G8B8A8_UINT
] = NVE4_IMAGE_FORMAT_RGBA8_UINT
,
681 [PIPE_FORMAT_R11G11B10_FLOAT
] = NVE4_IMAGE_FORMAT_R11G11B10_FLOAT
,
682 [PIPE_FORMAT_R10G10B10A2_UNORM
] = NVE4_IMAGE_FORMAT_RGB10_A2_UNORM
,
683 /* [PIPE_FORMAT_R10G10B10A2_UINT] = NVE4_IMAGE_FORMAT_RGB10_A2_UINT, */
684 [PIPE_FORMAT_R32G32_FLOAT
] = NVE4_IMAGE_FORMAT_RG32_FLOAT
,
685 [PIPE_FORMAT_R32G32_SINT
] = NVE4_IMAGE_FORMAT_RG32_SINT
,
686 [PIPE_FORMAT_R32G32_UINT
] = NVE4_IMAGE_FORMAT_RG32_UINT
,
687 [PIPE_FORMAT_R16G16_FLOAT
] = NVE4_IMAGE_FORMAT_RG16_FLOAT
,
688 [PIPE_FORMAT_R16G16_UNORM
] = NVE4_IMAGE_FORMAT_RG16_UNORM
,
689 [PIPE_FORMAT_R16G16_SNORM
] = NVE4_IMAGE_FORMAT_RG16_SNORM
,
690 [PIPE_FORMAT_R16G16_SINT
] = NVE4_IMAGE_FORMAT_RG16_SINT
,
691 [PIPE_FORMAT_R16G16_UINT
] = NVE4_IMAGE_FORMAT_RG16_UINT
,
692 [PIPE_FORMAT_R8G8_UNORM
] = NVE4_IMAGE_FORMAT_RG8_UNORM
,
693 [PIPE_FORMAT_R8G8_SNORM
] = NVE4_IMAGE_FORMAT_RG8_SNORM
,
694 [PIPE_FORMAT_R8G8_SINT
] = NVE4_IMAGE_FORMAT_RG8_SINT
,
695 [PIPE_FORMAT_R8G8_UINT
] = NVE4_IMAGE_FORMAT_RG8_UINT
,
696 [PIPE_FORMAT_R32_FLOAT
] = NVE4_IMAGE_FORMAT_R32_FLOAT
,
697 [PIPE_FORMAT_R32_SINT
] = NVE4_IMAGE_FORMAT_R32_SINT
,
698 [PIPE_FORMAT_R32_UINT
] = NVE4_IMAGE_FORMAT_R32_UINT
,
699 [PIPE_FORMAT_R16_FLOAT
] = NVE4_IMAGE_FORMAT_R16_FLOAT
,
700 [PIPE_FORMAT_R16_UNORM
] = NVE4_IMAGE_FORMAT_R16_UNORM
,
701 [PIPE_FORMAT_R16_SNORM
] = NVE4_IMAGE_FORMAT_R16_SNORM
,
702 [PIPE_FORMAT_R16_SINT
] = NVE4_IMAGE_FORMAT_R16_SINT
,
703 [PIPE_FORMAT_R16_UINT
] = NVE4_IMAGE_FORMAT_R16_UINT
,
704 [PIPE_FORMAT_R8_UNORM
] = NVE4_IMAGE_FORMAT_R8_UNORM
,
705 [PIPE_FORMAT_R8_SNORM
] = NVE4_IMAGE_FORMAT_R8_SNORM
,
706 [PIPE_FORMAT_R8_SINT
] = NVE4_IMAGE_FORMAT_R8_SINT
,
707 [PIPE_FORMAT_R8_UINT
] = NVE4_IMAGE_FORMAT_R8_UINT
,
710 /* Auxiliary format description values for surface instructions.
711 * (log2(bytes per pixel) << 12) | (unk8 << 8) | unk22
713 static const uint16_t nve4_su_format_aux_map
[PIPE_FORMAT_COUNT
] =
715 [PIPE_FORMAT_R32G32B32A32_FLOAT
] = 0x4842,
716 [PIPE_FORMAT_R32G32B32A32_SINT
] = 0x4842,
717 [PIPE_FORMAT_R32G32B32A32_UINT
] = 0x4842,
719 [PIPE_FORMAT_R16G16B16A16_UNORM
] = 0x3933,
720 [PIPE_FORMAT_R16G16B16A16_SNORM
] = 0x3933,
721 [PIPE_FORMAT_R16G16B16A16_SINT
] = 0x3933,
722 [PIPE_FORMAT_R16G16B16A16_UINT
] = 0x3933,
723 [PIPE_FORMAT_R16G16B16A16_FLOAT
] = 0x3933,
725 [PIPE_FORMAT_R32G32_FLOAT
] = 0x3433,
726 [PIPE_FORMAT_R32G32_SINT
] = 0x3433,
727 [PIPE_FORMAT_R32G32_UINT
] = 0x3433,
729 [PIPE_FORMAT_R10G10B10A2_UNORM
] = 0x2a24,
730 /* [PIPE_FORMAT_R10G10B10A2_UINT] = 0x2a24, */
731 [PIPE_FORMAT_R8G8B8A8_UNORM
] = 0x2a24,
732 [PIPE_FORMAT_R8G8B8A8_SNORM
] = 0x2a24,
733 [PIPE_FORMAT_R8G8B8A8_SINT
] = 0x2a24,
734 [PIPE_FORMAT_R8G8B8A8_UINT
] = 0x2a24,
735 [PIPE_FORMAT_R11G11B10_FLOAT
] = 0x2a24,
737 [PIPE_FORMAT_R16G16_UNORM
] = 0x2524,
738 [PIPE_FORMAT_R16G16_SNORM
] = 0x2524,
739 [PIPE_FORMAT_R16G16_SINT
] = 0x2524,
740 [PIPE_FORMAT_R16G16_UINT
] = 0x2524,
741 [PIPE_FORMAT_R16G16_FLOAT
] = 0x2524,
743 [PIPE_FORMAT_R32_SINT
] = 0x2024,
744 [PIPE_FORMAT_R32_UINT
] = 0x2024,
745 [PIPE_FORMAT_R32_FLOAT
] = 0x2024,
747 [PIPE_FORMAT_R8G8_UNORM
] = 0x1615,
748 [PIPE_FORMAT_R8G8_SNORM
] = 0x1615,
749 [PIPE_FORMAT_R8G8_SINT
] = 0x1615,
750 [PIPE_FORMAT_R8G8_UINT
] = 0x1615,
752 [PIPE_FORMAT_R16_UNORM
] = 0x1115,
753 [PIPE_FORMAT_R16_SNORM
] = 0x1115,
754 [PIPE_FORMAT_R16_SINT
] = 0x1115,
755 [PIPE_FORMAT_R16_UINT
] = 0x1115,
756 [PIPE_FORMAT_R16_FLOAT
] = 0x1115,
758 [PIPE_FORMAT_R8_UNORM
] = 0x0206,
759 [PIPE_FORMAT_R8_SNORM
] = 0x0206,
760 [PIPE_FORMAT_R8_SINT
] = 0x0206,
761 [PIPE_FORMAT_R8_UINT
] = 0x0206
764 /* NOTE: These are hardcoded offsets for the shader library.
765 * TODO: Automate them.
767 static const uint16_t nve4_suldp_lib_offset
[PIPE_FORMAT_COUNT
] =
769 [PIPE_FORMAT_R32G32B32A32_FLOAT
] = 0x218,
770 [PIPE_FORMAT_R32G32B32A32_SINT
] = 0x218,
771 [PIPE_FORMAT_R32G32B32A32_UINT
] = 0x218,
772 [PIPE_FORMAT_R16G16B16A16_UNORM
] = 0x248,
773 [PIPE_FORMAT_R16G16B16A16_SNORM
] = 0x2b8,
774 [PIPE_FORMAT_R16G16B16A16_SINT
] = 0x330,
775 [PIPE_FORMAT_R16G16B16A16_UINT
] = 0x388,
776 [PIPE_FORMAT_R16G16B16A16_FLOAT
] = 0x3d8,
777 [PIPE_FORMAT_R32G32_FLOAT
] = 0x428,
778 [PIPE_FORMAT_R32G32_SINT
] = 0x468,
779 [PIPE_FORMAT_R32G32_UINT
] = 0x468,
780 [PIPE_FORMAT_R10G10B10A2_UNORM
] = 0x4a8,
781 /* [PIPE_FORMAT_R10G10B10A2_UINT] = 0x530, */
782 [PIPE_FORMAT_R8G8B8A8_UNORM
] = 0x588,
783 [PIPE_FORMAT_R8G8B8A8_SNORM
] = 0x5f8,
784 [PIPE_FORMAT_R8G8B8A8_SINT
] = 0x670,
785 [PIPE_FORMAT_R8G8B8A8_UINT
] = 0x6c8,
786 [PIPE_FORMAT_B5G6R5_UNORM
] = 0x718,
787 [PIPE_FORMAT_B5G5R5X1_UNORM
] = 0x7a0,
788 [PIPE_FORMAT_R16G16_UNORM
] = 0x828,
789 [PIPE_FORMAT_R16G16_SNORM
] = 0x890,
790 [PIPE_FORMAT_R16G16_SINT
] = 0x8f0,
791 [PIPE_FORMAT_R16G16_UINT
] = 0x948,
792 [PIPE_FORMAT_R16G16_FLOAT
] = 0x998,
793 [PIPE_FORMAT_R32_FLOAT
] = 0x9e8,
794 [PIPE_FORMAT_R32_SINT
] = 0xa30,
795 [PIPE_FORMAT_R32_UINT
] = 0xa30,
796 [PIPE_FORMAT_R8G8_UNORM
] = 0xa78,
797 [PIPE_FORMAT_R8G8_SNORM
] = 0xae0,
798 [PIPE_FORMAT_R8G8_UINT
] = 0xb48,
799 [PIPE_FORMAT_R8G8_SINT
] = 0xb98,
800 [PIPE_FORMAT_R16_UNORM
] = 0xbe8,
801 [PIPE_FORMAT_R16_SNORM
] = 0xc48,
802 [PIPE_FORMAT_R16_SINT
] = 0xca0,
803 [PIPE_FORMAT_R16_UINT
] = 0xce8,
804 [PIPE_FORMAT_R16_FLOAT
] = 0xd30,
805 [PIPE_FORMAT_R8_UNORM
] = 0xd88,
806 [PIPE_FORMAT_R8_SNORM
] = 0xde0,
807 [PIPE_FORMAT_R8_SINT
] = 0xe38,
808 [PIPE_FORMAT_R8_UINT
] = 0xe88,
809 [PIPE_FORMAT_R11G11B10_FLOAT
] = 0xed0