nvc0: avoid negatives in PUSH_SPACE argument
[mesa.git] / src / gallium / drivers / nouveau / nvc0 / nvc0_vbo.c
1 /*
2 * Copyright 2010 Christoph Bumiller
3 *
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8 * and/or sell copies of the Software, and to permit persons to whom the
9 * Software is furnished to do so, subject to the following conditions:
10 *
11 * The above copyright notice and this permission notice shall be included in
12 * all copies or substantial portions of the Software.
13 *
14 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
15 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
16 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
17 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR
18 * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
19 * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
20 * OTHER DEALINGS IN THE SOFTWARE.
21 */
22
23 #define NVC0_PUSH_EXPLICIT_SPACE_CHECKING
24
25 #include "pipe/p_context.h"
26 #include "pipe/p_state.h"
27 #include "util/u_inlines.h"
28 #include "util/u_format.h"
29 #include "translate/translate.h"
30
31 #include "nvc0/nvc0_context.h"
32 #include "nvc0/nvc0_query_hw.h"
33 #include "nvc0/nvc0_resource.h"
34
35 #include "nvc0/nvc0_3d.xml.h"
36
37 void
38 nvc0_vertex_state_delete(struct pipe_context *pipe,
39 void *hwcso)
40 {
41 struct nvc0_vertex_stateobj *so = hwcso;
42
43 if (so->translate)
44 so->translate->release(so->translate);
45 FREE(hwcso);
46 }
47
48 void *
49 nvc0_vertex_state_create(struct pipe_context *pipe,
50 unsigned num_elements,
51 const struct pipe_vertex_element *elements)
52 {
53 struct nvc0_vertex_stateobj *so;
54 struct translate_key transkey;
55 unsigned i;
56 unsigned src_offset_max = 0;
57
58 so = MALLOC(sizeof(*so) +
59 num_elements * sizeof(struct nvc0_vertex_element));
60 if (!so)
61 return NULL;
62 so->num_elements = num_elements;
63 so->instance_elts = 0;
64 so->instance_bufs = 0;
65 so->shared_slots = false;
66 so->need_conversion = false;
67
68 memset(so->vb_access_size, 0, sizeof(so->vb_access_size));
69
70 for (i = 0; i < PIPE_MAX_ATTRIBS; ++i)
71 so->min_instance_div[i] = 0xffffffff;
72
73 transkey.nr_elements = 0;
74 transkey.output_stride = 0;
75
76 for (i = 0; i < num_elements; ++i) {
77 const struct pipe_vertex_element *ve = &elements[i];
78 const unsigned vbi = ve->vertex_buffer_index;
79 unsigned size;
80 enum pipe_format fmt = ve->src_format;
81
82 so->element[i].pipe = elements[i];
83 so->element[i].state = nvc0_format_table[fmt].vtx;
84
85 if (!so->element[i].state) {
86 switch (util_format_get_nr_components(fmt)) {
87 case 1: fmt = PIPE_FORMAT_R32_FLOAT; break;
88 case 2: fmt = PIPE_FORMAT_R32G32_FLOAT; break;
89 case 3: fmt = PIPE_FORMAT_R32G32B32_FLOAT; break;
90 case 4: fmt = PIPE_FORMAT_R32G32B32A32_FLOAT; break;
91 default:
92 assert(0);
93 FREE(so);
94 return NULL;
95 }
96 so->element[i].state = nvc0_format_table[fmt].vtx;
97 so->need_conversion = true;
98 pipe_debug_message(&nouveau_context(pipe)->debug, FALLBACK,
99 "Converting vertex element %d, no hw format %s",
100 i, util_format_name(ve->src_format));
101 }
102 size = util_format_get_blocksize(fmt);
103
104 src_offset_max = MAX2(src_offset_max, ve->src_offset);
105
106 if (so->vb_access_size[vbi] < (ve->src_offset + size))
107 so->vb_access_size[vbi] = ve->src_offset + size;
108
109 if (unlikely(ve->instance_divisor)) {
110 so->instance_elts |= 1 << i;
111 so->instance_bufs |= 1 << vbi;
112 if (ve->instance_divisor < so->min_instance_div[vbi])
113 so->min_instance_div[vbi] = ve->instance_divisor;
114 }
115
116 if (1) {
117 unsigned ca;
118 unsigned j = transkey.nr_elements++;
119
120 ca = util_format_description(fmt)->channel[0].size / 8;
121 if (ca != 1 && ca != 2)
122 ca = 4;
123
124 transkey.element[j].type = TRANSLATE_ELEMENT_NORMAL;
125 transkey.element[j].input_format = ve->src_format;
126 transkey.element[j].input_buffer = vbi;
127 transkey.element[j].input_offset = ve->src_offset;
128 transkey.element[j].instance_divisor = ve->instance_divisor;
129
130 transkey.output_stride = align(transkey.output_stride, ca);
131 transkey.element[j].output_format = fmt;
132 transkey.element[j].output_offset = transkey.output_stride;
133 transkey.output_stride += size;
134
135 so->element[i].state_alt = so->element[i].state;
136 so->element[i].state_alt |= transkey.element[j].output_offset << 7;
137 }
138
139 so->element[i].state |= i << NVC0_3D_VERTEX_ATTRIB_FORMAT_BUFFER__SHIFT;
140 }
141 transkey.output_stride = align(transkey.output_stride, 4);
142
143 so->size = transkey.output_stride;
144 so->translate = translate_create(&transkey);
145
146 if (so->instance_elts || src_offset_max >= (1 << 14))
147 return so;
148 so->shared_slots = true;
149
150 for (i = 0; i < num_elements; ++i) {
151 const unsigned b = elements[i].vertex_buffer_index;
152 const unsigned s = elements[i].src_offset;
153 so->element[i].state &= ~NVC0_3D_VERTEX_ATTRIB_FORMAT_BUFFER__MASK;
154 so->element[i].state |= b << NVC0_3D_VERTEX_ATTRIB_FORMAT_BUFFER__SHIFT;
155 so->element[i].state |= s << NVC0_3D_VERTEX_ATTRIB_FORMAT_OFFSET__SHIFT;
156 }
157 return so;
158 }
159
160 #define NVC0_3D_VERTEX_ATTRIB_INACTIVE \
161 NVC0_3D_VERTEX_ATTRIB_FORMAT_TYPE_FLOAT | \
162 NVC0_3D_VERTEX_ATTRIB_FORMAT_SIZE_32 | NVC0_3D_VERTEX_ATTRIB_FORMAT_CONST
163
164 #define VTX_ATTR(a, c, t, s) \
165 ((NVC0_3D_VTX_ATTR_DEFINE_TYPE_##t) | \
166 (NVC0_3D_VTX_ATTR_DEFINE_SIZE_##s) | \
167 ((a) << NVC0_3D_VTX_ATTR_DEFINE_ATTR__SHIFT) | \
168 ((c) << NVC0_3D_VTX_ATTR_DEFINE_COMP__SHIFT))
169
170 static void
171 nvc0_set_constant_vertex_attrib(struct nvc0_context *nvc0, const unsigned a)
172 {
173 struct nouveau_pushbuf *push = nvc0->base.pushbuf;
174 struct pipe_vertex_element *ve = &nvc0->vertex->element[a].pipe;
175 struct pipe_vertex_buffer *vb = &nvc0->vtxbuf[ve->vertex_buffer_index];
176 uint32_t mode;
177 const struct util_format_description *desc;
178 void *dst;
179 const void *src = (const uint8_t *)vb->user_buffer + ve->src_offset;
180 assert(!vb->buffer);
181
182 desc = util_format_description(ve->src_format);
183
184 PUSH_SPACE(push, 6);
185 BEGIN_NVC0(push, NVC0_3D(VTX_ATTR_DEFINE), 5);
186 dst = &push->cur[1];
187 if (desc->channel[0].pure_integer) {
188 if (desc->channel[0].type == UTIL_FORMAT_TYPE_SIGNED) {
189 mode = VTX_ATTR(a, 4, SINT, 32);
190 desc->unpack_rgba_sint(dst, 0, src, 0, 1, 1);
191 } else {
192 mode = VTX_ATTR(a, 4, UINT, 32);
193 desc->unpack_rgba_uint(dst, 0, src, 0, 1, 1);
194 }
195 } else {
196 mode = VTX_ATTR(a, 4, FLOAT, 32);
197 desc->unpack_rgba_float(dst, 0, src, 0, 1, 1);
198 }
199 push->cur[0] = mode;
200 push->cur += 5;
201 }
202
203 static inline void
204 nvc0_user_vbuf_range(struct nvc0_context *nvc0, int vbi,
205 uint32_t *base, uint32_t *size)
206 {
207 if (unlikely(nvc0->vertex->instance_bufs & (1 << vbi))) {
208 const uint32_t div = nvc0->vertex->min_instance_div[vbi];
209 *base = nvc0->instance_off * nvc0->vtxbuf[vbi].stride;
210 *size = (nvc0->instance_max / div) * nvc0->vtxbuf[vbi].stride +
211 nvc0->vertex->vb_access_size[vbi];
212 } else {
213 /* NOTE: if there are user buffers, we *must* have index bounds */
214 assert(nvc0->vb_elt_limit != ~0);
215 *base = nvc0->vb_elt_first * nvc0->vtxbuf[vbi].stride;
216 *size = nvc0->vb_elt_limit * nvc0->vtxbuf[vbi].stride +
217 nvc0->vertex->vb_access_size[vbi];
218 }
219 }
220
221 static inline void
222 nvc0_release_user_vbufs(struct nvc0_context *nvc0)
223 {
224 if (nvc0->vbo_user) {
225 nouveau_bufctx_reset(nvc0->bufctx_3d, NVC0_BIND_VTX_TMP);
226 nouveau_scratch_done(&nvc0->base);
227 }
228 }
229
230 static void
231 nvc0_update_user_vbufs(struct nvc0_context *nvc0)
232 {
233 uint64_t address[PIPE_MAX_ATTRIBS];
234 struct nouveau_pushbuf *push = nvc0->base.pushbuf;
235 int i;
236 uint32_t written = 0;
237
238 PUSH_SPACE(push, nvc0->vertex->num_elements * 8);
239 for (i = 0; i < nvc0->vertex->num_elements; ++i) {
240 struct pipe_vertex_element *ve = &nvc0->vertex->element[i].pipe;
241 const unsigned b = ve->vertex_buffer_index;
242 struct pipe_vertex_buffer *vb = &nvc0->vtxbuf[b];
243 uint32_t base, size;
244
245 if (!(nvc0->vbo_user & (1 << b)))
246 continue;
247 if (nvc0->constant_vbos & (1 << b)) {
248 nvc0_set_constant_vertex_attrib(nvc0, i);
249 continue;
250 }
251 nvc0_user_vbuf_range(nvc0, b, &base, &size);
252
253 if (!(written & (1 << b))) {
254 struct nouveau_bo *bo;
255 const uint32_t bo_flags = NOUVEAU_BO_RD | NOUVEAU_BO_GART;
256 written |= 1 << b;
257 address[b] = nouveau_scratch_data(&nvc0->base, vb->user_buffer,
258 base, size, &bo);
259 if (bo)
260 BCTX_REFN_bo(nvc0->bufctx_3d, VTX_TMP, bo_flags, bo);
261
262 NOUVEAU_DRV_STAT(&nvc0->screen->base, user_buffer_upload_bytes, size);
263 }
264
265 BEGIN_1IC0(push, NVC0_3D(MACRO_VERTEX_ARRAY_SELECT), 5);
266 PUSH_DATA (push, i);
267 PUSH_DATAh(push, address[b] + base + size - 1);
268 PUSH_DATA (push, address[b] + base + size - 1);
269 PUSH_DATAh(push, address[b] + ve->src_offset);
270 PUSH_DATA (push, address[b] + ve->src_offset);
271 }
272 nvc0->base.vbo_dirty = true;
273 }
274
275 static void
276 nvc0_update_user_vbufs_shared(struct nvc0_context *nvc0)
277 {
278 struct nouveau_pushbuf *push = nvc0->base.pushbuf;
279 uint32_t mask = nvc0->vbo_user & ~nvc0->constant_vbos;
280
281 PUSH_SPACE(push, nvc0->num_vtxbufs * 8);
282 while (mask) {
283 struct nouveau_bo *bo;
284 const uint32_t bo_flags = NOUVEAU_BO_RD | NOUVEAU_BO_GART;
285 uint64_t address;
286 uint32_t base, size;
287 const int b = ffs(mask) - 1;
288 mask &= ~(1 << b);
289
290 nvc0_user_vbuf_range(nvc0, b, &base, &size);
291
292 address = nouveau_scratch_data(&nvc0->base, nvc0->vtxbuf[b].user_buffer,
293 base, size, &bo);
294 if (bo)
295 BCTX_REFN_bo(nvc0->bufctx_3d, VTX_TMP, bo_flags, bo);
296
297 BEGIN_1IC0(push, NVC0_3D(MACRO_VERTEX_ARRAY_SELECT), 5);
298 PUSH_DATA (push, b);
299 PUSH_DATAh(push, address + base + size - 1);
300 PUSH_DATA (push, address + base + size - 1);
301 PUSH_DATAh(push, address);
302 PUSH_DATA (push, address);
303
304 NOUVEAU_DRV_STAT(&nvc0->screen->base, user_buffer_upload_bytes, size);
305 }
306
307 mask = nvc0->state.constant_elts;
308 while (mask) {
309 int i = ffs(mask) - 1;
310 mask &= ~(1 << i);
311 nvc0_set_constant_vertex_attrib(nvc0, i);
312 }
313 }
314
315 static void
316 nvc0_validate_vertex_buffers(struct nvc0_context *nvc0)
317 {
318 struct nouveau_pushbuf *push = nvc0->base.pushbuf;
319 const struct nvc0_vertex_stateobj *vertex = nvc0->vertex;
320 uint32_t refd = 0;
321 unsigned i;
322
323 PUSH_SPACE(push, vertex->num_elements * 8);
324 for (i = 0; i < vertex->num_elements; ++i) {
325 const struct nvc0_vertex_element *ve;
326 const struct pipe_vertex_buffer *vb;
327 struct nv04_resource *res;
328 unsigned b;
329 unsigned limit, offset;
330
331 if (nvc0->state.constant_elts & (1 << i))
332 continue;
333 ve = &vertex->element[i];
334 b = ve->pipe.vertex_buffer_index;
335 vb = &nvc0->vtxbuf[b];
336
337 if (nvc0->vbo_user & (1 << b)) {
338 if (!(nvc0->constant_vbos & (1 << b))) {
339 if (ve->pipe.instance_divisor) {
340 BEGIN_NVC0(push, NVC0_3D(VERTEX_ARRAY_DIVISOR(i)), 1);
341 PUSH_DATA (push, ve->pipe.instance_divisor);
342 }
343 BEGIN_NVC0(push, NVC0_3D(VERTEX_ARRAY_FETCH(i)), 1);
344 PUSH_DATA (push, (1 << 12) | vb->stride);
345 }
346 /* address/value set in nvc0_update_user_vbufs */
347 continue;
348 }
349 res = nv04_resource(vb->buffer);
350 offset = ve->pipe.src_offset + vb->buffer_offset;
351 limit = vb->buffer->width0 - 1;
352
353 if (unlikely(ve->pipe.instance_divisor)) {
354 BEGIN_NVC0(push, NVC0_3D(VERTEX_ARRAY_FETCH(i)), 4);
355 PUSH_DATA (push, NVC0_3D_VERTEX_ARRAY_FETCH_ENABLE | vb->stride);
356 PUSH_DATAh(push, res->address + offset);
357 PUSH_DATA (push, res->address + offset);
358 PUSH_DATA (push, ve->pipe.instance_divisor);
359 } else {
360 BEGIN_NVC0(push, NVC0_3D(VERTEX_ARRAY_FETCH(i)), 3);
361 PUSH_DATA (push, NVC0_3D_VERTEX_ARRAY_FETCH_ENABLE | vb->stride);
362 PUSH_DATAh(push, res->address + offset);
363 PUSH_DATA (push, res->address + offset);
364 }
365 BEGIN_NVC0(push, NVC0_3D(VERTEX_ARRAY_LIMIT_HIGH(i)), 2);
366 PUSH_DATAh(push, res->address + limit);
367 PUSH_DATA (push, res->address + limit);
368
369 if (!(refd & (1 << b))) {
370 refd |= 1 << b;
371 BCTX_REFN(nvc0->bufctx_3d, VTX, res, RD);
372 }
373 }
374 if (nvc0->vbo_user)
375 nvc0_update_user_vbufs(nvc0);
376 }
377
378 static void
379 nvc0_validate_vertex_buffers_shared(struct nvc0_context *nvc0)
380 {
381 struct nouveau_pushbuf *push = nvc0->base.pushbuf;
382 unsigned b;
383 const uint32_t mask = nvc0->vbo_user;
384
385 PUSH_SPACE(push, nvc0->num_vtxbufs * 8 + nvc0->vertex->num_elements);
386 for (b = 0; b < nvc0->num_vtxbufs; ++b) {
387 struct pipe_vertex_buffer *vb = &nvc0->vtxbuf[b];
388 struct nv04_resource *buf;
389 uint32_t offset, limit;
390
391 if (mask & (1 << b)) {
392 if (!(nvc0->constant_vbos & (1 << b))) {
393 BEGIN_NVC0(push, NVC0_3D(VERTEX_ARRAY_FETCH(b)), 1);
394 PUSH_DATA (push, NVC0_3D_VERTEX_ARRAY_FETCH_ENABLE | vb->stride);
395 }
396 /* address/value set in nvc0_update_user_vbufs_shared */
397 continue;
398 } else if (!vb->buffer) {
399 /* there can be holes in the vertex buffer lists */
400 IMMED_NVC0(push, NVC0_3D(VERTEX_ARRAY_FETCH(b)), 0);
401 continue;
402 }
403 buf = nv04_resource(vb->buffer);
404 offset = vb->buffer_offset;
405 limit = buf->base.width0 - 1;
406
407 BEGIN_NVC0(push, NVC0_3D(VERTEX_ARRAY_FETCH(b)), 3);
408 PUSH_DATA (push, NVC0_3D_VERTEX_ARRAY_FETCH_ENABLE | vb->stride);
409 PUSH_DATAh(push, buf->address + offset);
410 PUSH_DATA (push, buf->address + offset);
411 BEGIN_NVC0(push, NVC0_3D(VERTEX_ARRAY_LIMIT_HIGH(b)), 2);
412 PUSH_DATAh(push, buf->address + limit);
413 PUSH_DATA (push, buf->address + limit);
414
415 BCTX_REFN(nvc0->bufctx_3d, VTX, buf, RD);
416 }
417 /* If there are more elements than buffers, we might not have unset
418 * fetching on the later elements.
419 */
420 for (; b < nvc0->vertex->num_elements; ++b)
421 IMMED_NVC0(push, NVC0_3D(VERTEX_ARRAY_FETCH(b)), 0);
422
423 if (nvc0->vbo_user)
424 nvc0_update_user_vbufs_shared(nvc0);
425 }
426
427 void
428 nvc0_vertex_arrays_validate(struct nvc0_context *nvc0)
429 {
430 struct nouveau_pushbuf *push = nvc0->base.pushbuf;
431 struct nvc0_vertex_stateobj *vertex = nvc0->vertex;
432 struct nvc0_vertex_element *ve;
433 uint32_t const_vbos;
434 unsigned i;
435 uint8_t vbo_mode;
436 bool update_vertex;
437
438 nouveau_bufctx_reset(nvc0->bufctx_3d, NVC0_BIND_VTX);
439
440 assert(vertex);
441 if (unlikely(vertex->need_conversion) ||
442 unlikely(nvc0->vertprog->vp.edgeflag < PIPE_MAX_ATTRIBS)) {
443 vbo_mode = 3;
444 } else {
445 vbo_mode = (nvc0->vbo_user && nvc0->vbo_push_hint) ? 1 : 0;
446 }
447 const_vbos = vbo_mode ? 0 : nvc0->constant_vbos;
448
449 update_vertex = (nvc0->dirty & NVC0_NEW_VERTEX) ||
450 (const_vbos != nvc0->state.constant_vbos) ||
451 (vbo_mode != nvc0->state.vbo_mode);
452
453 if (update_vertex) {
454 const unsigned n = MAX2(vertex->num_elements, nvc0->state.num_vtxelts);
455
456 nvc0->state.constant_vbos = const_vbos;
457 nvc0->state.constant_elts = 0;
458 nvc0->state.num_vtxelts = vertex->num_elements;
459 nvc0->state.vbo_mode = vbo_mode;
460
461 if (unlikely(vbo_mode)) {
462 if (unlikely(nvc0->state.instance_elts & 3)) {
463 /* translate mode uses only 2 vertex buffers */
464 nvc0->state.instance_elts &= ~3;
465 PUSH_SPACE(push, 3);
466 BEGIN_NVC0(push, NVC0_3D(VERTEX_ARRAY_PER_INSTANCE(0)), 2);
467 PUSH_DATA (push, 0);
468 PUSH_DATA (push, 0);
469 }
470
471 PUSH_SPACE(push, n * 2 + 4);
472
473 BEGIN_NVC0(push, NVC0_3D(VERTEX_ATTRIB_FORMAT(0)), n);
474 for (i = 0; i < vertex->num_elements; ++i)
475 PUSH_DATA(push, vertex->element[i].state_alt);
476 for (; i < n; ++i)
477 PUSH_DATA(push, NVC0_3D_VERTEX_ATTRIB_INACTIVE);
478
479 BEGIN_NVC0(push, NVC0_3D(VERTEX_ARRAY_FETCH(0)), 1);
480 PUSH_DATA (push, (1 << 12) | vertex->size);
481 for (i = 1; i < n; ++i)
482 IMMED_NVC0(push, NVC0_3D(VERTEX_ARRAY_FETCH(i)), 0);
483 } else {
484 uint32_t *restrict data;
485
486 if (unlikely(vertex->instance_elts != nvc0->state.instance_elts)) {
487 nvc0->state.instance_elts = vertex->instance_elts;
488 assert(n); /* if (n == 0), both masks should be 0 */
489 PUSH_SPACE(push, 3);
490 BEGIN_NVC0(push, NVC0_3D(MACRO_VERTEX_ARRAY_PER_INSTANCE), 2);
491 PUSH_DATA (push, n);
492 PUSH_DATA (push, vertex->instance_elts);
493 }
494
495 PUSH_SPACE(push, n * 2 + 1);
496 BEGIN_NVC0(push, NVC0_3D(VERTEX_ATTRIB_FORMAT(0)), n);
497 data = push->cur;
498 push->cur += n;
499 for (i = 0; i < vertex->num_elements; ++i) {
500 ve = &vertex->element[i];
501 data[i] = ve->state;
502 if (unlikely(const_vbos & (1 << ve->pipe.vertex_buffer_index))) {
503 nvc0->state.constant_elts |= 1 << i;
504 data[i] |= NVC0_3D_VERTEX_ATTRIB_FORMAT_CONST;
505 IMMED_NVC0(push, NVC0_3D(VERTEX_ARRAY_FETCH(i)), 0);
506 }
507 }
508 for (; i < n; ++i) {
509 data[i] = NVC0_3D_VERTEX_ATTRIB_INACTIVE;
510 IMMED_NVC0(push, NVC0_3D(VERTEX_ARRAY_FETCH(i)), 0);
511 }
512 }
513 }
514 if (nvc0->state.vbo_mode) /* using translate, don't set up arrays here */
515 return;
516
517 if (vertex->shared_slots)
518 nvc0_validate_vertex_buffers_shared(nvc0);
519 else
520 nvc0_validate_vertex_buffers(nvc0);
521 }
522
523 void
524 nvc0_idxbuf_validate(struct nvc0_context *nvc0)
525 {
526 struct nouveau_pushbuf *push = nvc0->base.pushbuf;
527 struct nv04_resource *buf = nv04_resource(nvc0->idxbuf.buffer);
528
529 assert(buf);
530 assert(nouveau_resource_mapped_by_gpu(&buf->base));
531
532 PUSH_SPACE(push, 6);
533 BEGIN_NVC0(push, NVC0_3D(INDEX_ARRAY_START_HIGH), 5);
534 PUSH_DATAh(push, buf->address + nvc0->idxbuf.offset);
535 PUSH_DATA (push, buf->address + nvc0->idxbuf.offset);
536 PUSH_DATAh(push, buf->address + buf->base.width0 - 1);
537 PUSH_DATA (push, buf->address + buf->base.width0 - 1);
538 PUSH_DATA (push, nvc0->idxbuf.index_size >> 1);
539
540 BCTX_REFN(nvc0->bufctx_3d, IDX, buf, RD);
541 }
542
543 #define NVC0_PRIM_GL_CASE(n) \
544 case PIPE_PRIM_##n: return NVC0_3D_VERTEX_BEGIN_GL_PRIMITIVE_##n
545
546 static inline unsigned
547 nvc0_prim_gl(unsigned prim)
548 {
549 switch (prim) {
550 NVC0_PRIM_GL_CASE(POINTS);
551 NVC0_PRIM_GL_CASE(LINES);
552 NVC0_PRIM_GL_CASE(LINE_LOOP);
553 NVC0_PRIM_GL_CASE(LINE_STRIP);
554 NVC0_PRIM_GL_CASE(TRIANGLES);
555 NVC0_PRIM_GL_CASE(TRIANGLE_STRIP);
556 NVC0_PRIM_GL_CASE(TRIANGLE_FAN);
557 NVC0_PRIM_GL_CASE(QUADS);
558 NVC0_PRIM_GL_CASE(QUAD_STRIP);
559 NVC0_PRIM_GL_CASE(POLYGON);
560 NVC0_PRIM_GL_CASE(LINES_ADJACENCY);
561 NVC0_PRIM_GL_CASE(LINE_STRIP_ADJACENCY);
562 NVC0_PRIM_GL_CASE(TRIANGLES_ADJACENCY);
563 NVC0_PRIM_GL_CASE(TRIANGLE_STRIP_ADJACENCY);
564 NVC0_PRIM_GL_CASE(PATCHES);
565 default:
566 return NVC0_3D_VERTEX_BEGIN_GL_PRIMITIVE_POINTS;
567 }
568 }
569
570 static void
571 nvc0_draw_vbo_kick_notify(struct nouveau_pushbuf *push)
572 {
573 struct nvc0_screen *screen = push->user_priv;
574
575 nouveau_fence_update(&screen->base, true);
576
577 NOUVEAU_DRV_STAT(&screen->base, pushbuf_count, 1);
578 }
579
580 static void
581 nvc0_draw_arrays(struct nvc0_context *nvc0,
582 unsigned mode, unsigned start, unsigned count,
583 unsigned instance_count)
584 {
585 struct nouveau_pushbuf *push = nvc0->base.pushbuf;
586 unsigned prim;
587
588 if (nvc0->state.index_bias) {
589 /* index_bias is implied 0 if !info->indexed (really ?) */
590 /* TODO: can we deactivate it for the VERTEX_BUFFER_FIRST command ? */
591 PUSH_SPACE(push, 2);
592 IMMED_NVC0(push, NVC0_3D(VB_ELEMENT_BASE), 0);
593 IMMED_NVC0(push, NVC0_3D(VERTEX_ID_BASE), 0);
594 nvc0->state.index_bias = 0;
595 }
596
597 prim = nvc0_prim_gl(mode);
598
599 while (instance_count--) {
600 PUSH_SPACE(push, 6);
601 BEGIN_NVC0(push, NVC0_3D(VERTEX_BEGIN_GL), 1);
602 PUSH_DATA (push, prim);
603 BEGIN_NVC0(push, NVC0_3D(VERTEX_BUFFER_FIRST), 2);
604 PUSH_DATA (push, start);
605 PUSH_DATA (push, count);
606 IMMED_NVC0(push, NVC0_3D(VERTEX_END_GL), 0);
607
608 prim |= NVC0_3D_VERTEX_BEGIN_GL_INSTANCE_NEXT;
609 }
610 NOUVEAU_DRV_STAT(&nvc0->screen->base, draw_calls_array, 1);
611 }
612
613 static void
614 nvc0_draw_elements_inline_u08(struct nouveau_pushbuf *push, const uint8_t *map,
615 unsigned start, unsigned count)
616 {
617 map += start;
618
619 if (count & 3) {
620 unsigned i;
621 PUSH_SPACE(push, 4);
622 BEGIN_NIC0(push, NVC0_3D(VB_ELEMENT_U32), count & 3);
623 for (i = 0; i < (count & 3); ++i)
624 PUSH_DATA(push, *map++);
625 count &= ~3;
626 }
627 while (count) {
628 unsigned i, nr = MIN2(count, NV04_PFIFO_MAX_PACKET_LEN * 4) / 4;
629
630 PUSH_SPACE(push, nr + 1);
631 BEGIN_NIC0(push, NVC0_3D(VB_ELEMENT_U8), nr);
632 for (i = 0; i < nr; ++i) {
633 PUSH_DATA(push,
634 (map[3] << 24) | (map[2] << 16) | (map[1] << 8) | map[0]);
635 map += 4;
636 }
637 count -= nr * 4;
638 }
639 }
640
641 static void
642 nvc0_draw_elements_inline_u16(struct nouveau_pushbuf *push, const uint16_t *map,
643 unsigned start, unsigned count)
644 {
645 map += start;
646
647 if (count & 1) {
648 count &= ~1;
649 PUSH_SPACE(push, 2);
650 BEGIN_NVC0(push, NVC0_3D(VB_ELEMENT_U32), 1);
651 PUSH_DATA (push, *map++);
652 }
653 while (count) {
654 unsigned i, nr = MIN2(count, NV04_PFIFO_MAX_PACKET_LEN * 2) / 2;
655
656 PUSH_SPACE(push, nr + 1);
657 BEGIN_NIC0(push, NVC0_3D(VB_ELEMENT_U16), nr);
658 for (i = 0; i < nr; ++i) {
659 PUSH_DATA(push, (map[1] << 16) | map[0]);
660 map += 2;
661 }
662 count -= nr * 2;
663 }
664 }
665
666 static void
667 nvc0_draw_elements_inline_u32(struct nouveau_pushbuf *push, const uint32_t *map,
668 unsigned start, unsigned count)
669 {
670 map += start;
671
672 while (count) {
673 const unsigned nr = MIN2(count, NV04_PFIFO_MAX_PACKET_LEN);
674
675 PUSH_SPACE(push, nr + 1);
676 BEGIN_NIC0(push, NVC0_3D(VB_ELEMENT_U32), nr);
677 PUSH_DATAp(push, map, nr);
678
679 map += nr;
680 count -= nr;
681 }
682 }
683
684 static void
685 nvc0_draw_elements_inline_u32_short(struct nouveau_pushbuf *push,
686 const uint32_t *map,
687 unsigned start, unsigned count)
688 {
689 map += start;
690
691 if (count & 1) {
692 count--;
693 PUSH_SPACE(push, 2);
694 BEGIN_NVC0(push, NVC0_3D(VB_ELEMENT_U32), 1);
695 PUSH_DATA (push, *map++);
696 }
697 while (count) {
698 unsigned i, nr = MIN2(count, NV04_PFIFO_MAX_PACKET_LEN * 2) / 2;
699
700 PUSH_SPACE(push, nr + 1);
701 BEGIN_NIC0(push, NVC0_3D(VB_ELEMENT_U16), nr);
702 for (i = 0; i < nr; ++i) {
703 PUSH_DATA(push, (map[1] << 16) | map[0]);
704 map += 2;
705 }
706 count -= nr * 2;
707 }
708 }
709
710 static void
711 nvc0_draw_elements(struct nvc0_context *nvc0, bool shorten,
712 unsigned mode, unsigned start, unsigned count,
713 unsigned instance_count, int32_t index_bias)
714 {
715 struct nouveau_pushbuf *push = nvc0->base.pushbuf;
716 unsigned prim;
717 const unsigned index_size = nvc0->idxbuf.index_size;
718
719 prim = nvc0_prim_gl(mode);
720
721 if (index_bias != nvc0->state.index_bias) {
722 PUSH_SPACE(push, 4);
723 BEGIN_NVC0(push, NVC0_3D(VB_ELEMENT_BASE), 1);
724 PUSH_DATA (push, index_bias);
725 BEGIN_NVC0(push, NVC0_3D(VERTEX_ID_BASE), 1);
726 PUSH_DATA (push, index_bias);
727 nvc0->state.index_bias = index_bias;
728 }
729
730 if (nvc0->idxbuf.buffer) {
731 PUSH_SPACE(push, 1);
732 IMMED_NVC0(push, NVC0_3D(VERTEX_BEGIN_GL), prim);
733 do {
734 PUSH_SPACE(push, 7);
735 BEGIN_NVC0(push, NVC0_3D(INDEX_BATCH_FIRST), 2);
736 PUSH_DATA (push, start);
737 PUSH_DATA (push, count);
738 if (--instance_count) {
739 BEGIN_NVC0(push, NVC0_3D(VERTEX_END_GL), 2);
740 PUSH_DATA (push, 0);
741 PUSH_DATA (push, prim | NVC0_3D_VERTEX_BEGIN_GL_INSTANCE_NEXT);
742 }
743 } while (instance_count);
744 IMMED_NVC0(push, NVC0_3D(VERTEX_END_GL), 0);
745 } else {
746 const void *data = nvc0->idxbuf.user_buffer;
747
748 while (instance_count--) {
749 PUSH_SPACE(push, 2);
750 BEGIN_NVC0(push, NVC0_3D(VERTEX_BEGIN_GL), 1);
751 PUSH_DATA (push, prim);
752 switch (index_size) {
753 case 1:
754 nvc0_draw_elements_inline_u08(push, data, start, count);
755 break;
756 case 2:
757 nvc0_draw_elements_inline_u16(push, data, start, count);
758 break;
759 case 4:
760 if (shorten)
761 nvc0_draw_elements_inline_u32_short(push, data, start, count);
762 else
763 nvc0_draw_elements_inline_u32(push, data, start, count);
764 break;
765 default:
766 assert(0);
767 return;
768 }
769 PUSH_SPACE(push, 1);
770 IMMED_NVC0(push, NVC0_3D(VERTEX_END_GL), 0);
771
772 prim |= NVC0_3D_VERTEX_BEGIN_GL_INSTANCE_NEXT;
773 }
774 }
775 NOUVEAU_DRV_STAT(&nvc0->screen->base, draw_calls_indexed, 1);
776 }
777
778 static void
779 nvc0_draw_stream_output(struct nvc0_context *nvc0,
780 const struct pipe_draw_info *info)
781 {
782 struct nouveau_pushbuf *push = nvc0->base.pushbuf;
783 struct nvc0_so_target *so = nvc0_so_target(info->count_from_stream_output);
784 struct nv04_resource *res = nv04_resource(so->pipe.buffer);
785 unsigned mode = nvc0_prim_gl(info->mode);
786 unsigned num_instances = info->instance_count;
787
788 if (res->status & NOUVEAU_BUFFER_STATUS_GPU_WRITING) {
789 res->status &= ~NOUVEAU_BUFFER_STATUS_GPU_WRITING;
790 PUSH_SPACE(push, 2);
791 IMMED_NVC0(push, NVC0_3D(SERIALIZE), 0);
792 nvc0_hw_query_fifo_wait(nvc0, nvc0_query(so->pq));
793 if (nvc0->screen->eng3d->oclass < GM107_3D_CLASS)
794 IMMED_NVC0(push, NVC0_3D(VERTEX_ARRAY_FLUSH), 0);
795
796 NOUVEAU_DRV_STAT(&nvc0->screen->base, gpu_serialize_count, 1);
797 }
798
799 while (num_instances--) {
800 nouveau_pushbuf_space(push, 9, 0, 1);
801 BEGIN_NVC0(push, NVC0_3D(VERTEX_BEGIN_GL), 1);
802 PUSH_DATA (push, mode);
803 BEGIN_NVC0(push, NVC0_3D(DRAW_TFB_BASE), 1);
804 PUSH_DATA (push, 0);
805 BEGIN_NVC0(push, NVC0_3D(DRAW_TFB_STRIDE), 1);
806 PUSH_DATA (push, so->stride);
807 BEGIN_NVC0(push, NVC0_3D(DRAW_TFB_BYTES), 1);
808 nvc0_hw_query_pushbuf_submit(push, nvc0_query(so->pq), 0x4);
809 IMMED_NVC0(push, NVC0_3D(VERTEX_END_GL), 0);
810
811 mode |= NVC0_3D_VERTEX_BEGIN_GL_INSTANCE_NEXT;
812 }
813 }
814
815 static void
816 nvc0_draw_indirect(struct nvc0_context *nvc0, const struct pipe_draw_info *info)
817 {
818 struct nouveau_pushbuf *push = nvc0->base.pushbuf;
819 struct nv04_resource *buf = nv04_resource(info->indirect);
820 struct nv04_resource *buf_count = nv04_resource(info->indirect_params);
821 unsigned size, macro, count = info->indirect_count, drawid = info->drawid;
822 uint32_t offset = buf->offset + info->indirect_offset;
823
824 PUSH_SPACE(push, 7);
825
826 /* must make FIFO wait for engines idle before continuing to process */
827 if ((buf->fence_wr && !nouveau_fence_signalled(buf->fence_wr)) ||
828 (buf_count && buf_count->fence_wr &&
829 !nouveau_fence_signalled(buf_count->fence_wr))) {
830 IMMED_NVC0(push, SUBC_3D(NV10_SUBCHAN_REF_CNT), 0);
831 }
832
833 /* Queue things up to let the macros write params to the driver constbuf */
834 BEGIN_NVC0(push, NVC0_3D(CB_SIZE), 3);
835 PUSH_DATA (push, 512);
836 PUSH_DATAh(push, nvc0->screen->uniform_bo->offset + (5 << 16) + (0 << 9));
837 PUSH_DATA (push, nvc0->screen->uniform_bo->offset + (5 << 16) + (0 << 9));
838
839 if (info->indexed) {
840 assert(nvc0->idxbuf.buffer);
841 assert(nouveau_resource_mapped_by_gpu(nvc0->idxbuf.buffer));
842 size = 5;
843 if (buf_count)
844 macro = NVC0_3D_MACRO_DRAW_ELEMENTS_INDIRECT_COUNT;
845 else
846 macro = NVC0_3D_MACRO_DRAW_ELEMENTS_INDIRECT;
847 } else {
848 if (nvc0->state.index_bias) {
849 /* index_bias is implied 0 if !info->indexed (really ?) */
850 IMMED_NVC0(push, NVC0_3D(VB_ELEMENT_BASE), 0);
851 IMMED_NVC0(push, NVC0_3D(VERTEX_ID_BASE), 0);
852 nvc0->state.index_bias = 0;
853 }
854 size = 4;
855 if (buf_count)
856 macro = NVC0_3D_MACRO_DRAW_ARRAYS_INDIRECT_COUNT;
857 else
858 macro = NVC0_3D_MACRO_DRAW_ARRAYS_INDIRECT;
859 }
860
861 /* If the stride is not the natural stride, we have to stick a separate
862 * push data reference for each draw. Otherwise it can all go in as one.
863 * Of course there is a maximum packet size, so we have to break things up
864 * along those borders as well.
865 */
866 while (count) {
867 unsigned draws = count, pushes, i;
868 if (info->indirect_stride == size * 4) {
869 draws = MIN2(draws, (NV04_PFIFO_MAX_PACKET_LEN - 4) / size);
870 pushes = 1;
871 } else {
872 draws = MIN2(draws, 32);
873 pushes = draws;
874 }
875
876 nouveau_pushbuf_space(push, 16, 0, pushes + !!buf_count);
877 PUSH_REFN(push, buf->bo, NOUVEAU_BO_RD | buf->domain);
878 if (buf_count)
879 PUSH_REFN(push, buf_count->bo, NOUVEAU_BO_RD | buf_count->domain);
880 PUSH_DATA(push,
881 NVC0_FIFO_PKHDR_1I(0, macro, 3 + !!buf_count + draws * size));
882 PUSH_DATA(push, nvc0_prim_gl(info->mode));
883 PUSH_DATA(push, drawid);
884 PUSH_DATA(push, draws);
885 if (buf_count) {
886 nouveau_pushbuf_data(push,
887 buf_count->bo,
888 buf_count->offset + info->indirect_params_offset,
889 NVC0_IB_ENTRY_1_NO_PREFETCH | 4);
890 }
891 if (pushes == 1) {
892 nouveau_pushbuf_data(push,
893 buf->bo, offset,
894 NVC0_IB_ENTRY_1_NO_PREFETCH | (size * 4 * draws));
895 offset += draws * info->indirect_stride;
896 } else {
897 for (i = 0; i < pushes; i++) {
898 nouveau_pushbuf_data(push,
899 buf->bo, offset,
900 NVC0_IB_ENTRY_1_NO_PREFETCH | (size * 4));
901 offset += info->indirect_stride;
902 }
903 }
904 count -= draws;
905 drawid += draws;
906 }
907 }
908
909 static inline void
910 nvc0_update_prim_restart(struct nvc0_context *nvc0, bool en, uint32_t index)
911 {
912 struct nouveau_pushbuf *push = nvc0->base.pushbuf;
913
914 if (en != nvc0->state.prim_restart) {
915 if (en) {
916 BEGIN_NVC0(push, NVC0_3D(PRIM_RESTART_ENABLE), 2);
917 PUSH_DATA (push, 1);
918 PUSH_DATA (push, index);
919 } else {
920 IMMED_NVC0(push, NVC0_3D(PRIM_RESTART_ENABLE), 0);
921 }
922 nvc0->state.prim_restart = en;
923 } else
924 if (en) {
925 BEGIN_NVC0(push, NVC0_3D(PRIM_RESTART_INDEX), 1);
926 PUSH_DATA (push, index);
927 }
928 }
929
930 void
931 nvc0_draw_vbo(struct pipe_context *pipe, const struct pipe_draw_info *info)
932 {
933 struct nvc0_context *nvc0 = nvc0_context(pipe);
934 struct nouveau_pushbuf *push = nvc0->base.pushbuf;
935 int s;
936
937 /* NOTE: caller must ensure that (min_index + index_bias) is >= 0 */
938 nvc0->vb_elt_first = info->min_index + info->index_bias;
939 nvc0->vb_elt_limit = info->max_index - info->min_index;
940 nvc0->instance_off = info->start_instance;
941 nvc0->instance_max = info->instance_count - 1;
942
943 /* For picking only a few vertices from a large user buffer, push is better,
944 * if index count is larger and we expect repeated vertices, suggest upload.
945 */
946 nvc0->vbo_push_hint =
947 info->indexed && (nvc0->vb_elt_limit >= (info->count * 2));
948
949 /* Check whether we want to switch vertex-submission mode. */
950 if (nvc0->vbo_user && !(nvc0->dirty & (NVC0_NEW_ARRAYS | NVC0_NEW_VERTEX))) {
951 if (nvc0->vbo_push_hint != !!nvc0->state.vbo_mode)
952 if (nvc0->state.vbo_mode != 3)
953 nvc0->dirty |= NVC0_NEW_ARRAYS;
954
955 if (!(nvc0->dirty & NVC0_NEW_ARRAYS) && nvc0->state.vbo_mode == 0) {
956 if (nvc0->vertex->shared_slots)
957 nvc0_update_user_vbufs_shared(nvc0);
958 else
959 nvc0_update_user_vbufs(nvc0);
960 }
961 }
962
963 if (info->mode == PIPE_PRIM_PATCHES &&
964 nvc0->state.patch_vertices != info->vertices_per_patch) {
965 nvc0->state.patch_vertices = info->vertices_per_patch;
966 PUSH_SPACE(push, 1);
967 IMMED_NVC0(push, NVC0_3D(PATCH_VERTICES), nvc0->state.patch_vertices);
968 }
969
970 /* 8 as minimum to avoid immediate double validation of new buffers */
971 nvc0_state_validate(nvc0, ~0, 8);
972
973 if (nvc0->vertprog->vp.need_draw_parameters) {
974 PUSH_SPACE(push, 9);
975 BEGIN_NVC0(push, NVC0_3D(CB_SIZE), 3);
976 PUSH_DATA (push, 512);
977 PUSH_DATAh(push, nvc0->screen->uniform_bo->offset + (5 << 16) + (0 << 9));
978 PUSH_DATA (push, nvc0->screen->uniform_bo->offset + (5 << 16) + (0 << 9));
979 if (!info->indirect) {
980 BEGIN_1IC0(push, NVC0_3D(CB_POS), 1 + 3);
981 PUSH_DATA (push, 256 + 128);
982 PUSH_DATA (push, info->index_bias);
983 PUSH_DATA (push, info->start_instance);
984 PUSH_DATA (push, info->drawid);
985 }
986 }
987
988 push->kick_notify = nvc0_draw_vbo_kick_notify;
989
990 for (s = 0; s < 5 && !nvc0->cb_dirty; ++s) {
991 if (nvc0->constbuf_coherent[s])
992 nvc0->cb_dirty = true;
993 }
994
995 if (nvc0->cb_dirty) {
996 PUSH_SPACE(push, 1);
997 IMMED_NVC0(push, NVC0_3D(MEM_BARRIER), 0x1011);
998 nvc0->cb_dirty = false;
999 }
1000
1001 for (s = 0; s < 5; ++s) {
1002 if (!nvc0->textures_coherent[s])
1003 continue;
1004
1005 PUSH_SPACE(push, nvc0->num_textures[s] * 2);
1006
1007 for (int i = 0; i < nvc0->num_textures[s]; ++i) {
1008 struct nv50_tic_entry *tic = nv50_tic_entry(nvc0->textures[s][i]);
1009 if (!(nvc0->textures_coherent[s] & (1 << i)))
1010 continue;
1011
1012 BEGIN_NVC0(push, NVC0_3D(TEX_CACHE_CTL), 1);
1013 PUSH_DATA (push, (tic->id << 4) | 1);
1014 NOUVEAU_DRV_STAT(&nvc0->screen->base, tex_cache_flush_count, 1);
1015 }
1016 }
1017
1018 if (nvc0->state.vbo_mode) {
1019 nvc0_push_vbo(nvc0, info);
1020 push->kick_notify = nvc0_default_kick_notify;
1021 nouveau_pushbuf_bufctx(push, NULL);
1022 return;
1023 }
1024
1025 /* space for base instance, flush, and prim restart */
1026 PUSH_SPACE(push, 8);
1027
1028 if (nvc0->state.instance_base != info->start_instance) {
1029 nvc0->state.instance_base = info->start_instance;
1030 /* NOTE: this does not affect the shader input, should it ? */
1031 BEGIN_NVC0(push, NVC0_3D(VB_INSTANCE_BASE), 1);
1032 PUSH_DATA (push, info->start_instance);
1033 }
1034
1035 nvc0->base.vbo_dirty |= !!nvc0->vtxbufs_coherent;
1036
1037 if (!nvc0->base.vbo_dirty && nvc0->idxbuf.buffer &&
1038 nvc0->idxbuf.buffer->flags & PIPE_RESOURCE_FLAG_MAP_COHERENT)
1039 nvc0->base.vbo_dirty = true;
1040
1041 nvc0_update_prim_restart(nvc0, info->primitive_restart, info->restart_index);
1042
1043 if (nvc0->base.vbo_dirty) {
1044 if (nvc0->screen->eng3d->oclass < GM107_3D_CLASS)
1045 IMMED_NVC0(push, NVC0_3D(VERTEX_ARRAY_FLUSH), 0);
1046 nvc0->base.vbo_dirty = false;
1047 }
1048
1049 if (unlikely(info->indirect)) {
1050 nvc0_draw_indirect(nvc0, info);
1051 } else
1052 if (unlikely(info->count_from_stream_output)) {
1053 nvc0_draw_stream_output(nvc0, info);
1054 } else
1055 if (info->indexed) {
1056 bool shorten = info->max_index <= 65535;
1057
1058 if (info->primitive_restart && info->restart_index > 65535)
1059 shorten = false;
1060
1061 nvc0_draw_elements(nvc0, shorten,
1062 info->mode, info->start, info->count,
1063 info->instance_count, info->index_bias);
1064 } else {
1065 nvc0_draw_arrays(nvc0,
1066 info->mode, info->start, info->count,
1067 info->instance_count);
1068 }
1069 push->kick_notify = nvc0_default_kick_notify;
1070
1071 nvc0_release_user_vbufs(nvc0);
1072
1073 nouveau_pushbuf_bufctx(push, NULL);
1074 }