util: Make helper functions for pack/unpacking pixel rows.
[mesa.git] / src / gallium / drivers / nouveau / nvc0 / nvc0_vbo.c
1 /*
2 * Copyright 2010 Christoph Bumiller
3 *
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8 * and/or sell copies of the Software, and to permit persons to whom the
9 * Software is furnished to do so, subject to the following conditions:
10 *
11 * The above copyright notice and this permission notice shall be included in
12 * all copies or substantial portions of the Software.
13 *
14 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
15 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
16 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
17 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR
18 * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
19 * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
20 * OTHER DEALINGS IN THE SOFTWARE.
21 */
22
23 #define NVC0_PUSH_EXPLICIT_SPACE_CHECKING
24
25 #include "pipe/p_context.h"
26 #include "pipe/p_state.h"
27 #include "util/u_inlines.h"
28 #include "util/format/u_format.h"
29 #include "translate/translate.h"
30
31 #include "nvc0/nvc0_context.h"
32 #include "nvc0/nvc0_query_hw.h"
33 #include "nvc0/nvc0_resource.h"
34
35 #include "nvc0/nvc0_3d.xml.h"
36
37 void
38 nvc0_vertex_state_delete(struct pipe_context *pipe,
39 void *hwcso)
40 {
41 struct nvc0_vertex_stateobj *so = hwcso;
42
43 if (so->translate)
44 so->translate->release(so->translate);
45 FREE(hwcso);
46 }
47
48 void *
49 nvc0_vertex_state_create(struct pipe_context *pipe,
50 unsigned num_elements,
51 const struct pipe_vertex_element *elements)
52 {
53 struct nvc0_vertex_stateobj *so;
54 struct translate_key transkey;
55 unsigned i;
56 unsigned src_offset_max = 0;
57
58 so = MALLOC(sizeof(*so) +
59 num_elements * sizeof(struct nvc0_vertex_element));
60 if (!so)
61 return NULL;
62 so->num_elements = num_elements;
63 so->instance_elts = 0;
64 so->instance_bufs = 0;
65 so->shared_slots = false;
66 so->need_conversion = false;
67
68 memset(so->vb_access_size, 0, sizeof(so->vb_access_size));
69
70 for (i = 0; i < PIPE_MAX_ATTRIBS; ++i)
71 so->min_instance_div[i] = 0xffffffff;
72
73 transkey.nr_elements = 0;
74 transkey.output_stride = 0;
75
76 for (i = 0; i < num_elements; ++i) {
77 const struct pipe_vertex_element *ve = &elements[i];
78 const unsigned vbi = ve->vertex_buffer_index;
79 unsigned size;
80 enum pipe_format fmt = ve->src_format;
81
82 so->element[i].pipe = elements[i];
83 so->element[i].state = nvc0_vertex_format[fmt].vtx;
84
85 if (!so->element[i].state) {
86 switch (util_format_get_nr_components(fmt)) {
87 case 1: fmt = PIPE_FORMAT_R32_FLOAT; break;
88 case 2: fmt = PIPE_FORMAT_R32G32_FLOAT; break;
89 case 3: fmt = PIPE_FORMAT_R32G32B32_FLOAT; break;
90 case 4: fmt = PIPE_FORMAT_R32G32B32A32_FLOAT; break;
91 default:
92 assert(0);
93 FREE(so);
94 return NULL;
95 }
96 so->element[i].state = nvc0_vertex_format[fmt].vtx;
97 so->need_conversion = true;
98 pipe_debug_message(&nouveau_context(pipe)->debug, FALLBACK,
99 "Converting vertex element %d, no hw format %s",
100 i, util_format_name(ve->src_format));
101 }
102 size = util_format_get_blocksize(fmt);
103
104 src_offset_max = MAX2(src_offset_max, ve->src_offset);
105
106 if (so->vb_access_size[vbi] < (ve->src_offset + size))
107 so->vb_access_size[vbi] = ve->src_offset + size;
108
109 if (unlikely(ve->instance_divisor)) {
110 so->instance_elts |= 1 << i;
111 so->instance_bufs |= 1 << vbi;
112 if (ve->instance_divisor < so->min_instance_div[vbi])
113 so->min_instance_div[vbi] = ve->instance_divisor;
114 }
115
116 if (1) {
117 unsigned ca;
118 unsigned j = transkey.nr_elements++;
119
120 ca = util_format_description(fmt)->channel[0].size / 8;
121 if (ca != 1 && ca != 2)
122 ca = 4;
123
124 transkey.element[j].type = TRANSLATE_ELEMENT_NORMAL;
125 transkey.element[j].input_format = ve->src_format;
126 transkey.element[j].input_buffer = vbi;
127 transkey.element[j].input_offset = ve->src_offset;
128 transkey.element[j].instance_divisor = ve->instance_divisor;
129
130 transkey.output_stride = align(transkey.output_stride, ca);
131 transkey.element[j].output_format = fmt;
132 transkey.element[j].output_offset = transkey.output_stride;
133 transkey.output_stride += size;
134
135 so->element[i].state_alt = so->element[i].state;
136 so->element[i].state_alt |= transkey.element[j].output_offset << 7;
137 }
138
139 so->element[i].state |= i << NVC0_3D_VERTEX_ATTRIB_FORMAT_BUFFER__SHIFT;
140 }
141 transkey.output_stride = align(transkey.output_stride, 4);
142
143 so->size = transkey.output_stride;
144 so->translate = translate_create(&transkey);
145
146 if (so->instance_elts || src_offset_max >= (1 << 14))
147 return so;
148 so->shared_slots = true;
149
150 for (i = 0; i < num_elements; ++i) {
151 const unsigned b = elements[i].vertex_buffer_index;
152 const unsigned s = elements[i].src_offset;
153 so->element[i].state &= ~NVC0_3D_VERTEX_ATTRIB_FORMAT_BUFFER__MASK;
154 so->element[i].state |= b << NVC0_3D_VERTEX_ATTRIB_FORMAT_BUFFER__SHIFT;
155 so->element[i].state |= s << NVC0_3D_VERTEX_ATTRIB_FORMAT_OFFSET__SHIFT;
156 }
157 return so;
158 }
159
160 #define NVC0_3D_VERTEX_ATTRIB_INACTIVE \
161 NVC0_3D_VERTEX_ATTRIB_FORMAT_TYPE_FLOAT | \
162 NVC0_3D_VERTEX_ATTRIB_FORMAT_SIZE_32 | NVC0_3D_VERTEX_ATTRIB_FORMAT_CONST
163
164 #define VTX_ATTR(a, c, t, s) \
165 ((NVC0_3D_VTX_ATTR_DEFINE_TYPE_##t) | \
166 (NVC0_3D_VTX_ATTR_DEFINE_SIZE_##s) | \
167 ((a) << NVC0_3D_VTX_ATTR_DEFINE_ATTR__SHIFT) | \
168 ((c) << NVC0_3D_VTX_ATTR_DEFINE_COMP__SHIFT))
169
170 static void
171 nvc0_set_constant_vertex_attrib(struct nvc0_context *nvc0, const unsigned a)
172 {
173 struct nouveau_pushbuf *push = nvc0->base.pushbuf;
174 struct pipe_vertex_element *ve = &nvc0->vertex->element[a].pipe;
175 struct pipe_vertex_buffer *vb = &nvc0->vtxbuf[ve->vertex_buffer_index];
176 uint32_t mode;
177 const struct util_format_description *desc;
178 void *dst;
179 const void *src = (const uint8_t *)vb->buffer.user + ve->src_offset;
180 assert(vb->is_user_buffer);
181
182 desc = util_format_description(ve->src_format);
183
184 PUSH_SPACE(push, 6);
185 BEGIN_NVC0(push, NVC0_3D(VTX_ATTR_DEFINE), 5);
186 dst = &push->cur[1];
187 util_format_unpack_rgba(ve->src_format, dst, src, 1);
188 if (desc->channel[0].pure_integer) {
189 if (desc->channel[0].type == UTIL_FORMAT_TYPE_SIGNED) {
190 mode = VTX_ATTR(a, 4, SINT, 32);
191 } else {
192 mode = VTX_ATTR(a, 4, UINT, 32);
193 }
194 } else {
195 mode = VTX_ATTR(a, 4, FLOAT, 32);
196 }
197 push->cur[0] = mode;
198 push->cur += 5;
199 }
200
201 static inline void
202 nvc0_user_vbuf_range(struct nvc0_context *nvc0, int vbi,
203 uint32_t *base, uint32_t *size)
204 {
205 if (unlikely(nvc0->vertex->instance_bufs & (1 << vbi))) {
206 const uint32_t div = nvc0->vertex->min_instance_div[vbi];
207 *base = nvc0->instance_off * nvc0->vtxbuf[vbi].stride;
208 *size = (nvc0->instance_max / div) * nvc0->vtxbuf[vbi].stride +
209 nvc0->vertex->vb_access_size[vbi];
210 } else {
211 /* NOTE: if there are user buffers, we *must* have index bounds */
212 assert(nvc0->vb_elt_limit != ~0);
213 *base = nvc0->vb_elt_first * nvc0->vtxbuf[vbi].stride;
214 *size = nvc0->vb_elt_limit * nvc0->vtxbuf[vbi].stride +
215 nvc0->vertex->vb_access_size[vbi];
216 }
217 }
218
219 static inline void
220 nvc0_release_user_vbufs(struct nvc0_context *nvc0)
221 {
222 if (nvc0->vbo_user) {
223 nouveau_bufctx_reset(nvc0->bufctx_3d, NVC0_BIND_3D_VTX_TMP);
224 nouveau_scratch_done(&nvc0->base);
225 }
226 }
227
228 static void
229 nvc0_update_user_vbufs(struct nvc0_context *nvc0)
230 {
231 uint64_t address[PIPE_MAX_ATTRIBS];
232 struct nouveau_pushbuf *push = nvc0->base.pushbuf;
233 int i;
234 uint32_t written = 0;
235
236 PUSH_SPACE(push, nvc0->vertex->num_elements * 8);
237 for (i = 0; i < nvc0->vertex->num_elements; ++i) {
238 struct pipe_vertex_element *ve = &nvc0->vertex->element[i].pipe;
239 const unsigned b = ve->vertex_buffer_index;
240 struct pipe_vertex_buffer *vb = &nvc0->vtxbuf[b];
241 uint32_t base, size;
242
243 if (!(nvc0->vbo_user & (1 << b)))
244 continue;
245 if (nvc0->constant_vbos & (1 << b)) {
246 nvc0_set_constant_vertex_attrib(nvc0, i);
247 continue;
248 }
249 nvc0_user_vbuf_range(nvc0, b, &base, &size);
250
251 if (!(written & (1 << b))) {
252 struct nouveau_bo *bo;
253 const uint32_t bo_flags = NOUVEAU_BO_RD | NOUVEAU_BO_GART;
254 written |= 1 << b;
255 address[b] = nouveau_scratch_data(&nvc0->base, vb->buffer.user,
256 base, size, &bo);
257 if (bo)
258 BCTX_REFN_bo(nvc0->bufctx_3d, 3D_VTX_TMP, bo_flags, bo);
259
260 NOUVEAU_DRV_STAT(&nvc0->screen->base, user_buffer_upload_bytes, size);
261 }
262
263 BEGIN_1IC0(push, NVC0_3D(MACRO_VERTEX_ARRAY_SELECT), 5);
264 PUSH_DATA (push, i);
265 PUSH_DATAh(push, address[b] + base + size - 1);
266 PUSH_DATA (push, address[b] + base + size - 1);
267 PUSH_DATAh(push, address[b] + ve->src_offset);
268 PUSH_DATA (push, address[b] + ve->src_offset);
269 }
270 nvc0->base.vbo_dirty = true;
271 }
272
273 static void
274 nvc0_update_user_vbufs_shared(struct nvc0_context *nvc0)
275 {
276 struct nouveau_pushbuf *push = nvc0->base.pushbuf;
277 uint32_t mask = nvc0->vbo_user & ~nvc0->constant_vbos;
278
279 PUSH_SPACE(push, nvc0->num_vtxbufs * 8);
280 while (mask) {
281 struct nouveau_bo *bo;
282 const uint32_t bo_flags = NOUVEAU_BO_RD | NOUVEAU_BO_GART;
283 uint64_t address;
284 uint32_t base, size;
285 const int b = ffs(mask) - 1;
286 mask &= ~(1 << b);
287
288 nvc0_user_vbuf_range(nvc0, b, &base, &size);
289
290 address = nouveau_scratch_data(&nvc0->base, nvc0->vtxbuf[b].buffer.user,
291 base, size, &bo);
292 if (bo)
293 BCTX_REFN_bo(nvc0->bufctx_3d, 3D_VTX_TMP, bo_flags, bo);
294
295 BEGIN_1IC0(push, NVC0_3D(MACRO_VERTEX_ARRAY_SELECT), 5);
296 PUSH_DATA (push, b);
297 PUSH_DATAh(push, address + base + size - 1);
298 PUSH_DATA (push, address + base + size - 1);
299 PUSH_DATAh(push, address);
300 PUSH_DATA (push, address);
301
302 NOUVEAU_DRV_STAT(&nvc0->screen->base, user_buffer_upload_bytes, size);
303 }
304
305 mask = nvc0->state.constant_elts;
306 while (mask) {
307 int i = ffs(mask) - 1;
308 mask &= ~(1 << i);
309 nvc0_set_constant_vertex_attrib(nvc0, i);
310 }
311 }
312
313 static void
314 nvc0_validate_vertex_buffers(struct nvc0_context *nvc0)
315 {
316 struct nouveau_pushbuf *push = nvc0->base.pushbuf;
317 const struct nvc0_vertex_stateobj *vertex = nvc0->vertex;
318 uint32_t refd = 0;
319 unsigned i;
320
321 PUSH_SPACE(push, vertex->num_elements * 8);
322 for (i = 0; i < vertex->num_elements; ++i) {
323 const struct nvc0_vertex_element *ve;
324 const struct pipe_vertex_buffer *vb;
325 struct nv04_resource *res;
326 unsigned b;
327 unsigned limit, offset;
328
329 if (nvc0->state.constant_elts & (1 << i))
330 continue;
331 ve = &vertex->element[i];
332 b = ve->pipe.vertex_buffer_index;
333 vb = &nvc0->vtxbuf[b];
334
335 if (nvc0->vbo_user & (1 << b)) {
336 if (!(nvc0->constant_vbos & (1 << b))) {
337 if (ve->pipe.instance_divisor) {
338 BEGIN_NVC0(push, NVC0_3D(VERTEX_ARRAY_DIVISOR(i)), 1);
339 PUSH_DATA (push, ve->pipe.instance_divisor);
340 }
341 BEGIN_NVC0(push, NVC0_3D(VERTEX_ARRAY_FETCH(i)), 1);
342 PUSH_DATA (push, (1 << 12) | vb->stride);
343 }
344 /* address/value set in nvc0_update_user_vbufs */
345 continue;
346 }
347 res = nv04_resource(vb->buffer.resource);
348 offset = ve->pipe.src_offset + vb->buffer_offset;
349 limit = vb->buffer.resource->width0 - 1;
350
351 if (unlikely(ve->pipe.instance_divisor)) {
352 BEGIN_NVC0(push, NVC0_3D(VERTEX_ARRAY_FETCH(i)), 4);
353 PUSH_DATA (push, NVC0_3D_VERTEX_ARRAY_FETCH_ENABLE | vb->stride);
354 PUSH_DATAh(push, res->address + offset);
355 PUSH_DATA (push, res->address + offset);
356 PUSH_DATA (push, ve->pipe.instance_divisor);
357 } else {
358 BEGIN_NVC0(push, NVC0_3D(VERTEX_ARRAY_FETCH(i)), 3);
359 PUSH_DATA (push, NVC0_3D_VERTEX_ARRAY_FETCH_ENABLE | vb->stride);
360 PUSH_DATAh(push, res->address + offset);
361 PUSH_DATA (push, res->address + offset);
362 }
363 BEGIN_NVC0(push, NVC0_3D(VERTEX_ARRAY_LIMIT_HIGH(i)), 2);
364 PUSH_DATAh(push, res->address + limit);
365 PUSH_DATA (push, res->address + limit);
366
367 if (!(refd & (1 << b))) {
368 refd |= 1 << b;
369 BCTX_REFN(nvc0->bufctx_3d, 3D_VTX, res, RD);
370 }
371 }
372 if (nvc0->vbo_user)
373 nvc0_update_user_vbufs(nvc0);
374 }
375
376 static void
377 nvc0_validate_vertex_buffers_shared(struct nvc0_context *nvc0)
378 {
379 struct nouveau_pushbuf *push = nvc0->base.pushbuf;
380 unsigned b;
381 const uint32_t mask = nvc0->vbo_user;
382
383 PUSH_SPACE(push, nvc0->num_vtxbufs * 8 + nvc0->vertex->num_elements);
384 for (b = 0; b < nvc0->num_vtxbufs; ++b) {
385 struct pipe_vertex_buffer *vb = &nvc0->vtxbuf[b];
386 struct nv04_resource *buf;
387 uint32_t offset, limit;
388
389 if (mask & (1 << b)) {
390 if (!(nvc0->constant_vbos & (1 << b))) {
391 BEGIN_NVC0(push, NVC0_3D(VERTEX_ARRAY_FETCH(b)), 1);
392 PUSH_DATA (push, NVC0_3D_VERTEX_ARRAY_FETCH_ENABLE | vb->stride);
393 }
394 /* address/value set in nvc0_update_user_vbufs_shared */
395 continue;
396 } else if (!vb->buffer.resource) {
397 /* there can be holes in the vertex buffer lists */
398 IMMED_NVC0(push, NVC0_3D(VERTEX_ARRAY_FETCH(b)), 0);
399 continue;
400 }
401 buf = nv04_resource(vb->buffer.resource);
402 offset = vb->buffer_offset;
403 limit = buf->base.width0 - 1;
404
405 BEGIN_NVC0(push, NVC0_3D(VERTEX_ARRAY_FETCH(b)), 3);
406 PUSH_DATA (push, NVC0_3D_VERTEX_ARRAY_FETCH_ENABLE | vb->stride);
407 PUSH_DATAh(push, buf->address + offset);
408 PUSH_DATA (push, buf->address + offset);
409 BEGIN_NVC0(push, NVC0_3D(VERTEX_ARRAY_LIMIT_HIGH(b)), 2);
410 PUSH_DATAh(push, buf->address + limit);
411 PUSH_DATA (push, buf->address + limit);
412
413 BCTX_REFN(nvc0->bufctx_3d, 3D_VTX, buf, RD);
414 }
415 /* If there are more elements than buffers, we might not have unset
416 * fetching on the later elements.
417 */
418 for (; b < nvc0->vertex->num_elements; ++b)
419 IMMED_NVC0(push, NVC0_3D(VERTEX_ARRAY_FETCH(b)), 0);
420
421 if (nvc0->vbo_user)
422 nvc0_update_user_vbufs_shared(nvc0);
423 }
424
425 void
426 nvc0_vertex_arrays_validate(struct nvc0_context *nvc0)
427 {
428 struct nouveau_pushbuf *push = nvc0->base.pushbuf;
429 struct nvc0_vertex_stateobj *vertex = nvc0->vertex;
430 struct nvc0_vertex_element *ve;
431 uint32_t const_vbos;
432 unsigned i;
433 uint8_t vbo_mode;
434 bool update_vertex;
435
436 nouveau_bufctx_reset(nvc0->bufctx_3d, NVC0_BIND_3D_VTX);
437
438 assert(vertex);
439 if (unlikely(vertex->need_conversion) ||
440 unlikely(nvc0->vertprog->vp.edgeflag < PIPE_MAX_ATTRIBS)) {
441 vbo_mode = 3;
442 } else if (nvc0->vbo_user & ~nvc0->constant_vbos) {
443 vbo_mode = nvc0->vbo_push_hint ? 1 : 0;
444 } else {
445 vbo_mode = 0;
446 }
447 const_vbos = vbo_mode ? 0 : nvc0->constant_vbos;
448
449 update_vertex = (nvc0->dirty_3d & NVC0_NEW_3D_VERTEX) ||
450 (const_vbos != nvc0->state.constant_vbos) ||
451 (vbo_mode != nvc0->state.vbo_mode);
452
453 if (update_vertex) {
454 const unsigned n = MAX2(vertex->num_elements, nvc0->state.num_vtxelts);
455
456 nvc0->state.constant_vbos = const_vbos;
457 nvc0->state.constant_elts = 0;
458 nvc0->state.num_vtxelts = vertex->num_elements;
459 nvc0->state.vbo_mode = vbo_mode;
460
461 if (unlikely(vbo_mode)) {
462 if (unlikely(nvc0->state.instance_elts & 3)) {
463 /* translate mode uses only 2 vertex buffers */
464 nvc0->state.instance_elts &= ~3;
465 PUSH_SPACE(push, 3);
466 BEGIN_NVC0(push, NVC0_3D(VERTEX_ARRAY_PER_INSTANCE(0)), 2);
467 PUSH_DATA (push, 0);
468 PUSH_DATA (push, 0);
469 }
470
471 PUSH_SPACE(push, n * 2 + 4);
472
473 BEGIN_NVC0(push, NVC0_3D(VERTEX_ATTRIB_FORMAT(0)), n);
474 for (i = 0; i < vertex->num_elements; ++i)
475 PUSH_DATA(push, vertex->element[i].state_alt);
476 for (; i < n; ++i)
477 PUSH_DATA(push, NVC0_3D_VERTEX_ATTRIB_INACTIVE);
478
479 BEGIN_NVC0(push, NVC0_3D(VERTEX_ARRAY_FETCH(0)), 1);
480 PUSH_DATA (push, (1 << 12) | vertex->size);
481 for (i = 1; i < n; ++i)
482 IMMED_NVC0(push, NVC0_3D(VERTEX_ARRAY_FETCH(i)), 0);
483 } else {
484 uint32_t *restrict data;
485
486 if (unlikely(vertex->instance_elts != nvc0->state.instance_elts)) {
487 nvc0->state.instance_elts = vertex->instance_elts;
488 assert(n); /* if (n == 0), both masks should be 0 */
489 PUSH_SPACE(push, 3);
490 BEGIN_NVC0(push, NVC0_3D(MACRO_VERTEX_ARRAY_PER_INSTANCE), 2);
491 PUSH_DATA (push, n);
492 PUSH_DATA (push, vertex->instance_elts);
493 }
494
495 PUSH_SPACE(push, n * 2 + 1);
496 BEGIN_NVC0(push, NVC0_3D(VERTEX_ATTRIB_FORMAT(0)), n);
497 data = push->cur;
498 push->cur += n;
499 for (i = 0; i < vertex->num_elements; ++i) {
500 ve = &vertex->element[i];
501 data[i] = ve->state;
502 if (unlikely(const_vbos & (1 << ve->pipe.vertex_buffer_index))) {
503 nvc0->state.constant_elts |= 1 << i;
504 data[i] |= NVC0_3D_VERTEX_ATTRIB_FORMAT_CONST;
505 IMMED_NVC0(push, NVC0_3D(VERTEX_ARRAY_FETCH(i)), 0);
506 }
507 }
508 for (; i < n; ++i) {
509 data[i] = NVC0_3D_VERTEX_ATTRIB_INACTIVE;
510 IMMED_NVC0(push, NVC0_3D(VERTEX_ARRAY_FETCH(i)), 0);
511 }
512 }
513 }
514 if (nvc0->state.vbo_mode) /* using translate, don't set up arrays here */
515 return;
516
517 if (vertex->shared_slots)
518 nvc0_validate_vertex_buffers_shared(nvc0);
519 else
520 nvc0_validate_vertex_buffers(nvc0);
521 }
522
523 #define NVC0_PRIM_GL_CASE(n) \
524 case PIPE_PRIM_##n: return NVC0_3D_VERTEX_BEGIN_GL_PRIMITIVE_##n
525
526 static inline unsigned
527 nvc0_prim_gl(unsigned prim)
528 {
529 switch (prim) {
530 NVC0_PRIM_GL_CASE(POINTS);
531 NVC0_PRIM_GL_CASE(LINES);
532 NVC0_PRIM_GL_CASE(LINE_LOOP);
533 NVC0_PRIM_GL_CASE(LINE_STRIP);
534 NVC0_PRIM_GL_CASE(TRIANGLES);
535 NVC0_PRIM_GL_CASE(TRIANGLE_STRIP);
536 NVC0_PRIM_GL_CASE(TRIANGLE_FAN);
537 NVC0_PRIM_GL_CASE(QUADS);
538 NVC0_PRIM_GL_CASE(QUAD_STRIP);
539 NVC0_PRIM_GL_CASE(POLYGON);
540 NVC0_PRIM_GL_CASE(LINES_ADJACENCY);
541 NVC0_PRIM_GL_CASE(LINE_STRIP_ADJACENCY);
542 NVC0_PRIM_GL_CASE(TRIANGLES_ADJACENCY);
543 NVC0_PRIM_GL_CASE(TRIANGLE_STRIP_ADJACENCY);
544 NVC0_PRIM_GL_CASE(PATCHES);
545 default:
546 return NVC0_3D_VERTEX_BEGIN_GL_PRIMITIVE_POINTS;
547 }
548 }
549
550 static void
551 nvc0_draw_vbo_kick_notify(struct nouveau_pushbuf *push)
552 {
553 struct nvc0_screen *screen = push->user_priv;
554
555 nouveau_fence_update(&screen->base, true);
556
557 NOUVEAU_DRV_STAT(&screen->base, pushbuf_count, 1);
558 }
559
560 static void
561 nvc0_draw_arrays(struct nvc0_context *nvc0,
562 unsigned mode, unsigned start, unsigned count,
563 unsigned instance_count)
564 {
565 struct nouveau_pushbuf *push = nvc0->base.pushbuf;
566 unsigned prim;
567
568 if (nvc0->state.index_bias) {
569 /* index_bias is implied 0 if !info->index_size (really ?) */
570 /* TODO: can we deactivate it for the VERTEX_BUFFER_FIRST command ? */
571 PUSH_SPACE(push, 2);
572 IMMED_NVC0(push, NVC0_3D(VB_ELEMENT_BASE), 0);
573 IMMED_NVC0(push, NVC0_3D(VERTEX_ID_BASE), 0);
574 nvc0->state.index_bias = 0;
575 }
576
577 prim = nvc0_prim_gl(mode);
578
579 while (instance_count--) {
580 PUSH_SPACE(push, 6);
581 BEGIN_NVC0(push, NVC0_3D(VERTEX_BEGIN_GL), 1);
582 PUSH_DATA (push, prim);
583 BEGIN_NVC0(push, NVC0_3D(VERTEX_BUFFER_FIRST), 2);
584 PUSH_DATA (push, start);
585 PUSH_DATA (push, count);
586 IMMED_NVC0(push, NVC0_3D(VERTEX_END_GL), 0);
587
588 prim |= NVC0_3D_VERTEX_BEGIN_GL_INSTANCE_NEXT;
589 }
590 NOUVEAU_DRV_STAT(&nvc0->screen->base, draw_calls_array, 1);
591 }
592
593 static void
594 nvc0_draw_elements_inline_u08(struct nouveau_pushbuf *push, const uint8_t *map,
595 unsigned start, unsigned count)
596 {
597 map += start;
598
599 if (count & 3) {
600 unsigned i;
601 PUSH_SPACE(push, 4);
602 BEGIN_NIC0(push, NVC0_3D(VB_ELEMENT_U32), count & 3);
603 for (i = 0; i < (count & 3); ++i)
604 PUSH_DATA(push, *map++);
605 count &= ~3;
606 }
607 while (count) {
608 unsigned i, nr = MIN2(count, NV04_PFIFO_MAX_PACKET_LEN * 4) / 4;
609
610 PUSH_SPACE(push, nr + 1);
611 BEGIN_NIC0(push, NVC0_3D(VB_ELEMENT_U8), nr);
612 for (i = 0; i < nr; ++i) {
613 PUSH_DATA(push,
614 (map[3] << 24) | (map[2] << 16) | (map[1] << 8) | map[0]);
615 map += 4;
616 }
617 count -= nr * 4;
618 }
619 }
620
621 static void
622 nvc0_draw_elements_inline_u16(struct nouveau_pushbuf *push, const uint16_t *map,
623 unsigned start, unsigned count)
624 {
625 map += start;
626
627 if (count & 1) {
628 count &= ~1;
629 PUSH_SPACE(push, 2);
630 BEGIN_NVC0(push, NVC0_3D(VB_ELEMENT_U32), 1);
631 PUSH_DATA (push, *map++);
632 }
633 while (count) {
634 unsigned i, nr = MIN2(count, NV04_PFIFO_MAX_PACKET_LEN * 2) / 2;
635
636 PUSH_SPACE(push, nr + 1);
637 BEGIN_NIC0(push, NVC0_3D(VB_ELEMENT_U16), nr);
638 for (i = 0; i < nr; ++i) {
639 PUSH_DATA(push, (map[1] << 16) | map[0]);
640 map += 2;
641 }
642 count -= nr * 2;
643 }
644 }
645
646 static void
647 nvc0_draw_elements_inline_u32(struct nouveau_pushbuf *push, const uint32_t *map,
648 unsigned start, unsigned count)
649 {
650 map += start;
651
652 while (count) {
653 const unsigned nr = MIN2(count, NV04_PFIFO_MAX_PACKET_LEN);
654
655 PUSH_SPACE(push, nr + 1);
656 BEGIN_NIC0(push, NVC0_3D(VB_ELEMENT_U32), nr);
657 PUSH_DATAp(push, map, nr);
658
659 map += nr;
660 count -= nr;
661 }
662 }
663
664 static void
665 nvc0_draw_elements_inline_u32_short(struct nouveau_pushbuf *push,
666 const uint32_t *map,
667 unsigned start, unsigned count)
668 {
669 map += start;
670
671 if (count & 1) {
672 count--;
673 PUSH_SPACE(push, 2);
674 BEGIN_NVC0(push, NVC0_3D(VB_ELEMENT_U32), 1);
675 PUSH_DATA (push, *map++);
676 }
677 while (count) {
678 unsigned i, nr = MIN2(count, NV04_PFIFO_MAX_PACKET_LEN * 2) / 2;
679
680 PUSH_SPACE(push, nr + 1);
681 BEGIN_NIC0(push, NVC0_3D(VB_ELEMENT_U16), nr);
682 for (i = 0; i < nr; ++i) {
683 PUSH_DATA(push, (map[1] << 16) | map[0]);
684 map += 2;
685 }
686 count -= nr * 2;
687 }
688 }
689
690 static void
691 nvc0_draw_elements(struct nvc0_context *nvc0, bool shorten,
692 const struct pipe_draw_info *info,
693 unsigned mode, unsigned start, unsigned count,
694 unsigned instance_count, int32_t index_bias,
695 unsigned index_size)
696 {
697 struct nouveau_pushbuf *push = nvc0->base.pushbuf;
698 unsigned prim;
699
700 prim = nvc0_prim_gl(mode);
701
702 if (index_bias != nvc0->state.index_bias) {
703 PUSH_SPACE(push, 4);
704 BEGIN_NVC0(push, NVC0_3D(VB_ELEMENT_BASE), 1);
705 PUSH_DATA (push, index_bias);
706 BEGIN_NVC0(push, NVC0_3D(VERTEX_ID_BASE), 1);
707 PUSH_DATA (push, index_bias);
708 nvc0->state.index_bias = index_bias;
709 }
710
711 if (!info->has_user_indices) {
712 PUSH_SPACE(push, 1);
713 IMMED_NVC0(push, NVC0_3D(VERTEX_BEGIN_GL), prim);
714 do {
715 PUSH_SPACE(push, 7);
716 BEGIN_NVC0(push, NVC0_3D(INDEX_BATCH_FIRST), 2);
717 PUSH_DATA (push, start);
718 PUSH_DATA (push, count);
719 if (--instance_count) {
720 BEGIN_NVC0(push, NVC0_3D(VERTEX_END_GL), 2);
721 PUSH_DATA (push, 0);
722 PUSH_DATA (push, prim | NVC0_3D_VERTEX_BEGIN_GL_INSTANCE_NEXT);
723 }
724 } while (instance_count);
725 IMMED_NVC0(push, NVC0_3D(VERTEX_END_GL), 0);
726 } else {
727 const void *data = info->index.user;
728
729 while (instance_count--) {
730 PUSH_SPACE(push, 2);
731 BEGIN_NVC0(push, NVC0_3D(VERTEX_BEGIN_GL), 1);
732 PUSH_DATA (push, prim);
733 switch (index_size) {
734 case 1:
735 nvc0_draw_elements_inline_u08(push, data, start, count);
736 break;
737 case 2:
738 nvc0_draw_elements_inline_u16(push, data, start, count);
739 break;
740 case 4:
741 if (shorten)
742 nvc0_draw_elements_inline_u32_short(push, data, start, count);
743 else
744 nvc0_draw_elements_inline_u32(push, data, start, count);
745 break;
746 default:
747 assert(0);
748 return;
749 }
750 PUSH_SPACE(push, 1);
751 IMMED_NVC0(push, NVC0_3D(VERTEX_END_GL), 0);
752
753 prim |= NVC0_3D_VERTEX_BEGIN_GL_INSTANCE_NEXT;
754 }
755 }
756 NOUVEAU_DRV_STAT(&nvc0->screen->base, draw_calls_indexed, 1);
757 }
758
759 static void
760 nvc0_draw_stream_output(struct nvc0_context *nvc0,
761 const struct pipe_draw_info *info)
762 {
763 struct nouveau_pushbuf *push = nvc0->base.pushbuf;
764 struct nvc0_so_target *so = nvc0_so_target(info->count_from_stream_output);
765 struct nv04_resource *res = nv04_resource(so->pipe.buffer);
766 unsigned mode = nvc0_prim_gl(info->mode);
767 unsigned num_instances = info->instance_count;
768
769 if (res->status & NOUVEAU_BUFFER_STATUS_GPU_WRITING) {
770 res->status &= ~NOUVEAU_BUFFER_STATUS_GPU_WRITING;
771 PUSH_SPACE(push, 2);
772 IMMED_NVC0(push, NVC0_3D(SERIALIZE), 0);
773 nvc0_hw_query_fifo_wait(nvc0, nvc0_query(so->pq));
774 if (nvc0->screen->eng3d->oclass < GM107_3D_CLASS)
775 IMMED_NVC0(push, NVC0_3D(VERTEX_ARRAY_FLUSH), 0);
776
777 NOUVEAU_DRV_STAT(&nvc0->screen->base, gpu_serialize_count, 1);
778 }
779
780 while (num_instances--) {
781 nouveau_pushbuf_space(push, 16, 0, 1);
782 BEGIN_NVC0(push, NVC0_3D(VERTEX_BEGIN_GL), 1);
783 PUSH_DATA (push, mode);
784 BEGIN_NVC0(push, NVC0_3D(DRAW_TFB_BASE), 1);
785 PUSH_DATA (push, 0);
786 BEGIN_NVC0(push, NVC0_3D(DRAW_TFB_STRIDE), 1);
787 PUSH_DATA (push, so->stride);
788 BEGIN_NVC0(push, NVC0_3D(DRAW_TFB_BYTES), 1);
789 nvc0_hw_query_pushbuf_submit(push, nvc0_query(so->pq), 0x4);
790 IMMED_NVC0(push, NVC0_3D(VERTEX_END_GL), 0);
791
792 mode |= NVC0_3D_VERTEX_BEGIN_GL_INSTANCE_NEXT;
793 }
794 }
795
796 static void
797 nvc0_draw_indirect(struct nvc0_context *nvc0, const struct pipe_draw_info *info)
798 {
799 struct nouveau_pushbuf *push = nvc0->base.pushbuf;
800 struct nv04_resource *buf = nv04_resource(info->indirect->buffer);
801 struct nv04_resource *buf_count = nv04_resource(info->indirect->indirect_draw_count);
802 unsigned size, macro, count = info->indirect->draw_count, drawid = info->drawid;
803 uint32_t offset = buf->offset + info->indirect->offset;
804 struct nvc0_screen *screen = nvc0->screen;
805
806 PUSH_SPACE(push, 7);
807
808 /* must make FIFO wait for engines idle before continuing to process */
809 if ((buf->fence_wr && !nouveau_fence_signalled(buf->fence_wr)) ||
810 (buf_count && buf_count->fence_wr &&
811 !nouveau_fence_signalled(buf_count->fence_wr))) {
812 IMMED_NVC0(push, SUBC_3D(NV10_SUBCHAN_REF_CNT), 0);
813 }
814
815 /* Queue things up to let the macros write params to the driver constbuf */
816 BEGIN_NVC0(push, NVC0_3D(CB_SIZE), 3);
817 PUSH_DATA (push, NVC0_CB_AUX_SIZE);
818 PUSH_DATAh(push, screen->uniform_bo->offset + NVC0_CB_AUX_INFO(0));
819 PUSH_DATA (push, screen->uniform_bo->offset + NVC0_CB_AUX_INFO(0));
820 BEGIN_NVC0(push, NVC0_3D(CB_POS), 1);
821 PUSH_DATA (push, NVC0_CB_AUX_DRAW_INFO);
822
823 if (info->index_size) {
824 assert(!info->has_user_indices);
825 assert(nouveau_resource_mapped_by_gpu(info->index.resource));
826 size = 5;
827 if (buf_count)
828 macro = NVC0_3D_MACRO_DRAW_ELEMENTS_INDIRECT_COUNT;
829 else
830 macro = NVC0_3D_MACRO_DRAW_ELEMENTS_INDIRECT;
831 } else {
832 if (nvc0->state.index_bias) {
833 /* index_bias is implied 0 if !info->index_size (really ?) */
834 IMMED_NVC0(push, NVC0_3D(VB_ELEMENT_BASE), 0);
835 IMMED_NVC0(push, NVC0_3D(VERTEX_ID_BASE), 0);
836 nvc0->state.index_bias = 0;
837 }
838 size = 4;
839 if (buf_count)
840 macro = NVC0_3D_MACRO_DRAW_ARRAYS_INDIRECT_COUNT;
841 else
842 macro = NVC0_3D_MACRO_DRAW_ARRAYS_INDIRECT;
843 }
844
845 /* If the stride is not the natural stride, we have to stick a separate
846 * push data reference for each draw. Otherwise it can all go in as one.
847 * Of course there is a maximum packet size, so we have to break things up
848 * along those borders as well.
849 */
850 while (count) {
851 unsigned draws = count, pushes, i;
852 if (info->indirect->stride == size * 4) {
853 draws = MIN2(draws, (NV04_PFIFO_MAX_PACKET_LEN - 4) / size);
854 pushes = 1;
855 } else {
856 draws = MIN2(draws, 32);
857 pushes = draws;
858 }
859
860 nouveau_pushbuf_space(push, 16, 0, pushes + !!buf_count);
861 PUSH_REFN(push, buf->bo, NOUVEAU_BO_RD | buf->domain);
862 if (buf_count)
863 PUSH_REFN(push, buf_count->bo, NOUVEAU_BO_RD | buf_count->domain);
864 PUSH_DATA(push,
865 NVC0_FIFO_PKHDR_1I(0, macro, 3 + !!buf_count + draws * size));
866 PUSH_DATA(push, nvc0_prim_gl(info->mode));
867 PUSH_DATA(push, drawid);
868 PUSH_DATA(push, draws);
869 if (buf_count) {
870 nouveau_pushbuf_data(push,
871 buf_count->bo,
872 buf_count->offset + info->indirect->indirect_draw_count_offset,
873 NVC0_IB_ENTRY_1_NO_PREFETCH | 4);
874 }
875 if (pushes == 1) {
876 nouveau_pushbuf_data(push,
877 buf->bo, offset,
878 NVC0_IB_ENTRY_1_NO_PREFETCH | (size * 4 * draws));
879 offset += draws * info->indirect->stride;
880 } else {
881 for (i = 0; i < pushes; i++) {
882 nouveau_pushbuf_data(push,
883 buf->bo, offset,
884 NVC0_IB_ENTRY_1_NO_PREFETCH | (size * 4));
885 offset += info->indirect->stride;
886 }
887 }
888 count -= draws;
889 drawid += draws;
890 }
891 }
892
893 static inline void
894 nvc0_update_prim_restart(struct nvc0_context *nvc0, bool en, uint32_t index)
895 {
896 struct nouveau_pushbuf *push = nvc0->base.pushbuf;
897
898 if (en != nvc0->state.prim_restart) {
899 if (en) {
900 BEGIN_NVC0(push, NVC0_3D(PRIM_RESTART_ENABLE), 2);
901 PUSH_DATA (push, 1);
902 PUSH_DATA (push, index);
903 } else {
904 IMMED_NVC0(push, NVC0_3D(PRIM_RESTART_ENABLE), 0);
905 }
906 nvc0->state.prim_restart = en;
907 } else
908 if (en) {
909 BEGIN_NVC0(push, NVC0_3D(PRIM_RESTART_INDEX), 1);
910 PUSH_DATA (push, index);
911 }
912 }
913
914 void
915 nvc0_draw_vbo(struct pipe_context *pipe, const struct pipe_draw_info *info)
916 {
917 struct nvc0_context *nvc0 = nvc0_context(pipe);
918 struct nouveau_pushbuf *push = nvc0->base.pushbuf;
919 struct nvc0_screen *screen = nvc0->screen;
920 unsigned vram_domain = NV_VRAM_DOMAIN(&screen->base);
921 int s;
922
923 /* NOTE: caller must ensure that (min_index + index_bias) is >= 0 */
924 nvc0->vb_elt_first = info->min_index + info->index_bias;
925 nvc0->vb_elt_limit = info->max_index - info->min_index;
926 nvc0->instance_off = info->start_instance;
927 nvc0->instance_max = info->instance_count - 1;
928
929 /* For picking only a few vertices from a large user buffer, push is better,
930 * if index count is larger and we expect repeated vertices, suggest upload.
931 */
932 nvc0->vbo_push_hint =
933 !info->indirect && info->index_size &&
934 (nvc0->vb_elt_limit >= (info->count * 2));
935
936 /* Check whether we want to switch vertex-submission mode. */
937 if (nvc0->vbo_user && !(nvc0->dirty_3d & (NVC0_NEW_3D_ARRAYS | NVC0_NEW_3D_VERTEX))) {
938 if (nvc0->vbo_push_hint != !!nvc0->state.vbo_mode)
939 if (nvc0->state.vbo_mode != 3)
940 nvc0->dirty_3d |= NVC0_NEW_3D_ARRAYS;
941
942 if (!(nvc0->dirty_3d & NVC0_NEW_3D_ARRAYS) && nvc0->state.vbo_mode == 0) {
943 if (nvc0->vertex->shared_slots)
944 nvc0_update_user_vbufs_shared(nvc0);
945 else
946 nvc0_update_user_vbufs(nvc0);
947 }
948 }
949
950 if (info->mode == PIPE_PRIM_PATCHES &&
951 nvc0->state.patch_vertices != info->vertices_per_patch) {
952 nvc0->state.patch_vertices = info->vertices_per_patch;
953 PUSH_SPACE(push, 1);
954 IMMED_NVC0(push, NVC0_3D(PATCH_VERTICES), nvc0->state.patch_vertices);
955 }
956
957 if (info->index_size && !info->has_user_indices) {
958 struct nv04_resource *buf = nv04_resource(info->index.resource);
959
960 assert(buf);
961 assert(nouveau_resource_mapped_by_gpu(&buf->base));
962
963 PUSH_SPACE(push, 6);
964 BEGIN_NVC0(push, NVC0_3D(INDEX_ARRAY_START_HIGH), 5);
965 PUSH_DATAh(push, buf->address);
966 PUSH_DATA (push, buf->address);
967 PUSH_DATAh(push, buf->address + buf->base.width0 - 1);
968 PUSH_DATA (push, buf->address + buf->base.width0 - 1);
969 PUSH_DATA (push, info->index_size >> 1);
970
971 BCTX_REFN(nvc0->bufctx_3d, 3D_IDX, buf, RD);
972 }
973
974 list_for_each_entry(struct nvc0_resident, resident, &nvc0->tex_head, list) {
975 nvc0_add_resident(nvc0->bufctx_3d, NVC0_BIND_3D_BINDLESS, resident->buf,
976 resident->flags);
977 }
978
979 list_for_each_entry(struct nvc0_resident, resident, &nvc0->img_head, list) {
980 nvc0_add_resident(nvc0->bufctx_3d, NVC0_BIND_3D_BINDLESS, resident->buf,
981 resident->flags);
982 }
983
984 BCTX_REFN_bo(nvc0->bufctx_3d, 3D_TEXT, vram_domain | NOUVEAU_BO_RD,
985 screen->text);
986
987 nvc0_state_validate_3d(nvc0, ~0);
988
989 if (nvc0->vertprog->vp.need_draw_parameters && !info->indirect) {
990 PUSH_SPACE(push, 9);
991 BEGIN_NVC0(push, NVC0_3D(CB_SIZE), 3);
992 PUSH_DATA (push, NVC0_CB_AUX_SIZE);
993 PUSH_DATAh(push, screen->uniform_bo->offset + NVC0_CB_AUX_INFO(0));
994 PUSH_DATA (push, screen->uniform_bo->offset + NVC0_CB_AUX_INFO(0));
995 BEGIN_1IC0(push, NVC0_3D(CB_POS), 1 + 3);
996 PUSH_DATA (push, NVC0_CB_AUX_DRAW_INFO);
997 PUSH_DATA (push, info->index_bias);
998 PUSH_DATA (push, info->start_instance);
999 PUSH_DATA (push, info->drawid);
1000 }
1001
1002 if (nvc0->screen->base.class_3d < NVE4_3D_CLASS &&
1003 nvc0->seamless_cube_map != nvc0->state.seamless_cube_map) {
1004 nvc0->state.seamless_cube_map = nvc0->seamless_cube_map;
1005 PUSH_SPACE(push, 1);
1006 IMMED_NVC0(push, NVC0_3D(TEX_MISC),
1007 nvc0->seamless_cube_map ? NVC0_3D_TEX_MISC_SEAMLESS_CUBE_MAP : 0);
1008 }
1009
1010 push->kick_notify = nvc0_draw_vbo_kick_notify;
1011
1012 for (s = 0; s < 5 && !nvc0->cb_dirty; ++s) {
1013 if (nvc0->constbuf_coherent[s])
1014 nvc0->cb_dirty = true;
1015 }
1016
1017 if (nvc0->cb_dirty) {
1018 PUSH_SPACE(push, 1);
1019 IMMED_NVC0(push, NVC0_3D(MEM_BARRIER), 0x1011);
1020 nvc0->cb_dirty = false;
1021 }
1022
1023 for (s = 0; s < 5; ++s) {
1024 if (!nvc0->textures_coherent[s])
1025 continue;
1026
1027 PUSH_SPACE(push, nvc0->num_textures[s] * 2);
1028
1029 for (int i = 0; i < nvc0->num_textures[s]; ++i) {
1030 struct nv50_tic_entry *tic = nv50_tic_entry(nvc0->textures[s][i]);
1031 if (!(nvc0->textures_coherent[s] & (1 << i)))
1032 continue;
1033
1034 BEGIN_NVC0(push, NVC0_3D(TEX_CACHE_CTL), 1);
1035 PUSH_DATA (push, (tic->id << 4) | 1);
1036 NOUVEAU_DRV_STAT(&nvc0->screen->base, tex_cache_flush_count, 1);
1037 }
1038 }
1039
1040 if (nvc0->state.vbo_mode) {
1041 if (info->indirect)
1042 nvc0_push_vbo_indirect(nvc0, info);
1043 else
1044 nvc0_push_vbo(nvc0, info);
1045 goto cleanup;
1046 }
1047
1048 /* space for base instance, flush, and prim restart */
1049 PUSH_SPACE(push, 8);
1050
1051 if (nvc0->state.instance_base != info->start_instance) {
1052 nvc0->state.instance_base = info->start_instance;
1053 /* NOTE: this does not affect the shader input, should it ? */
1054 BEGIN_NVC0(push, NVC0_3D(VB_INSTANCE_BASE), 1);
1055 PUSH_DATA (push, info->start_instance);
1056 }
1057
1058 nvc0->base.vbo_dirty |= !!nvc0->vtxbufs_coherent;
1059
1060 if (!nvc0->base.vbo_dirty && info->index_size && !info->has_user_indices &&
1061 info->index.resource->flags & PIPE_RESOURCE_FLAG_MAP_COHERENT)
1062 nvc0->base.vbo_dirty = true;
1063
1064 nvc0_update_prim_restart(nvc0, info->primitive_restart, info->restart_index);
1065
1066 if (nvc0->base.vbo_dirty) {
1067 if (nvc0->screen->eng3d->oclass < GM107_3D_CLASS)
1068 IMMED_NVC0(push, NVC0_3D(VERTEX_ARRAY_FLUSH), 0);
1069 nvc0->base.vbo_dirty = false;
1070 }
1071
1072 if (unlikely(info->indirect)) {
1073 nvc0_draw_indirect(nvc0, info);
1074 } else
1075 if (unlikely(info->count_from_stream_output)) {
1076 nvc0_draw_stream_output(nvc0, info);
1077 } else
1078 if (info->index_size) {
1079 bool shorten = info->max_index <= 65535;
1080
1081 if (info->primitive_restart && info->restart_index > 65535)
1082 shorten = false;
1083
1084 nvc0_draw_elements(nvc0, shorten, info,
1085 info->mode, info->start, info->count,
1086 info->instance_count, info->index_bias, info->index_size);
1087 } else {
1088 nvc0_draw_arrays(nvc0,
1089 info->mode, info->start, info->count,
1090 info->instance_count);
1091 }
1092
1093 cleanup:
1094 push->kick_notify = nvc0_default_kick_notify;
1095
1096 nvc0_release_user_vbufs(nvc0);
1097
1098 nouveau_pushbuf_bufctx(push, NULL);
1099
1100 nouveau_bufctx_reset(nvc0->bufctx_3d, NVC0_BIND_3D_TEXT);
1101 nouveau_bufctx_reset(nvc0->bufctx_3d, NVC0_BIND_3D_IDX);
1102 nouveau_bufctx_reset(nvc0->bufctx_3d, NVC0_BIND_3D_BINDLESS);
1103 }