1 #include "draw/draw_context.h"
2 #include "pipe/p_defines.h"
3 #include "pipe/internal/p_winsys_screen.h"
5 #include "nv04_context.h"
6 #include "nv04_screen.h"
9 nv04_flush(struct pipe_context
*pipe
, unsigned flags
,
10 struct pipe_fence_handle
**fence
)
12 struct nv04_context
*nv04
= nv04_context(pipe
);
14 draw_flush(nv04
->draw
);
20 nv04_destroy(struct pipe_context
*pipe
)
22 struct nv04_context
*nv04
= nv04_context(pipe
);
25 draw_destroy(nv04
->draw
);
31 nv04_set_edgeflags(struct pipe_context
*pipe
, const unsigned *bitfield
)
36 nv04_init_hwctx(struct nv04_context
*nv04
)
38 // requires a valid handle
39 // BEGIN_RING(fahrenheit, NV04_DX5_TEXTURED_TRIANGLE_NOTIFY, 1);
41 BEGIN_RING(fahrenheit
, NV04_DX5_TEXTURED_TRIANGLE_NOP
, 1);
44 BEGIN_RING(fahrenheit
, NV04_DX5_TEXTURED_TRIANGLE_CONTROL
, 1);
46 // OUT_RING(1<<20/*no cull*/);
47 BEGIN_RING(fahrenheit
, NV04_DX5_TEXTURED_TRIANGLE_BLEND
, 1);
48 // OUT_RING(0x24|(1<<6)|(1<<8));
50 BEGIN_RING(fahrenheit
, NV04_DX5_TEXTURED_TRIANGLE_FORMAT
, 1);
52 BEGIN_RING(fahrenheit
, NV04_DX5_TEXTURED_TRIANGLE_FILTER
, 1);
54 BEGIN_RING(fahrenheit
, NV04_DX5_TEXTURED_TRIANGLE_COLORKEY
, 1);
56 // BEGIN_RING(fahrenheit, NV04_DX5_TEXTURED_TRIANGLE_OFFSET, 1);
57 // OUT_RING(SCREEN_OFFSET);
58 BEGIN_RING(fahrenheit
, NV04_DX5_TEXTURED_TRIANGLE_FOGCOLOR
, 1);
68 nv04_is_texture_referenced( struct pipe_context
*pipe
,
69 struct pipe_texture
*texture
,
70 unsigned face
, unsigned level
)
76 return PIPE_REFERENCED_FOR_READ
| PIPE_REFERENCED_FOR_WRITE
;
80 nv04_is_buffer_referenced( struct pipe_context
*pipe
,
81 struct pipe_buffer
*buf
)
87 return PIPE_REFERENCED_FOR_READ
| PIPE_REFERENCED_FOR_WRITE
;
92 nv04_create(struct pipe_screen
*pscreen
, unsigned pctx_id
)
94 struct nv04_screen
*screen
= nv04_screen(pscreen
);
95 struct pipe_winsys
*ws
= pscreen
->winsys
;
96 struct nv04_context
*nv04
;
97 struct nouveau_winsys
*nvws
= screen
->nvws
;
99 nv04
= CALLOC(1, sizeof(struct nv04_context
));
102 nv04
->screen
= screen
;
103 nv04
->pctx_id
= pctx_id
;
107 nv04
->pipe
.winsys
= ws
;
108 nv04
->pipe
.screen
= pscreen
;
109 nv04
->pipe
.destroy
= nv04_destroy
;
110 nv04
->pipe
.set_edgeflags
= nv04_set_edgeflags
;
111 nv04
->pipe
.draw_arrays
= nv04_draw_arrays
;
112 nv04
->pipe
.draw_elements
= nv04_draw_elements
;
113 nv04
->pipe
.clear
= nv04_clear
;
114 nv04
->pipe
.flush
= nv04_flush
;
116 nv04
->pipe
.is_texture_referenced
= nv04_is_texture_referenced
;
117 nv04
->pipe
.is_buffer_referenced
= nv04_is_buffer_referenced
;
119 nv04_init_surface_functions(nv04
);
120 nv04_init_state_functions(nv04
);
122 nv04
->draw
= draw_create();
124 draw_wide_point_threshold(nv04
->draw
, 0.0);
125 draw_wide_line_threshold(nv04
->draw
, 0.0);
126 draw_enable_line_stipple(nv04
->draw
, FALSE
);
127 draw_enable_point_sprites(nv04
->draw
, FALSE
);
128 draw_set_rasterize_stage(nv04
->draw
, nv04_draw_vbuf_stage(nv04
));
130 nv04_init_hwctx(nv04
);