gallium: make p_winsys internal
[mesa.git] / src / gallium / drivers / nv10 / nv10_prim_vbuf.c
1 /**************************************************************************
2 *
3 * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas.
4 * All Rights Reserved.
5 *
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the
8 * "Software"), to deal in the Software without restriction, including
9 * without limitation the rights to use, copy, modify, merge, publish,
10 * distribute, sub license, and/or sell copies of the Software, and to
11 * permit persons to whom the Software is furnished to do so, subject to
12 * the following conditions:
13 *
14 * The above copyright notice and this permission notice (including the
15 * next paragraph) shall be included in all copies or substantial portions
16 * of the Software.
17 *
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
21 * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
22 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
23 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
24 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25 *
26 **************************************************************************/
27
28 /**
29 * \file
30 * Build post-transformation, post-clipping vertex buffers and element
31 * lists by hooking into the end of the primitive pipeline and
32 * manipulating the vertex_id field in the vertex headers.
33 *
34 * XXX: work in progress
35 *
36 * \author José Fonseca <jrfonseca@tungstengraphics.com>
37 * \author Keith Whitwell <keith@tungstengraphics.com>
38 */
39
40
41 #include "pipe/p_debug.h"
42 #include "pipe/p_inlines.h"
43 #include "pipe/internal/p_winsys_screen.h"
44
45 #include "nv10_context.h"
46 #include "nv10_state.h"
47
48 #include "draw/draw_vbuf.h"
49
50 /**
51 * Primitive renderer for nv10.
52 */
53 struct nv10_vbuf_render {
54 struct vbuf_render base;
55
56 struct nv10_context *nv10;
57
58 /** Vertex buffer */
59 struct pipe_buffer* buffer;
60
61 /** Vertex size in bytes */
62 unsigned vertex_size;
63
64 /** Hardware primitive */
65 unsigned hwprim;
66 };
67
68
69 void nv10_vtxbuf_bind( struct nv10_context* nv10 )
70 {
71 int i;
72 for(i = 0; i < 8; i++) {
73 BEGIN_RING(celsius, NV10TCL_VERTEX_ARRAY_ATTRIB_OFFSET(i), 1);
74 OUT_RING(0/*nv10->vtxbuf*/);
75 BEGIN_RING(celsius, NV10TCL_VERTEX_ARRAY_ATTRIB_FORMAT(i) ,1);
76 OUT_RING(0/*XXX*/);
77 }
78 }
79
80 /**
81 * Basically a cast wrapper.
82 */
83 static INLINE struct nv10_vbuf_render *
84 nv10_vbuf_render( struct vbuf_render *render )
85 {
86 assert(render);
87 return (struct nv10_vbuf_render *)render;
88 }
89
90
91 static const struct vertex_info *
92 nv10_vbuf_render_get_vertex_info( struct vbuf_render *render )
93 {
94 struct nv10_vbuf_render *nv10_render = nv10_vbuf_render(render);
95 struct nv10_context *nv10 = nv10_render->nv10;
96
97 nv10_emit_hw_state(nv10);
98
99 return &nv10->vertex_info;
100 }
101
102
103 static void *
104 nv10_vbuf_render_allocate_vertices( struct vbuf_render *render,
105 ushort vertex_size,
106 ushort nr_vertices )
107 {
108 struct nv10_vbuf_render *nv10_render = nv10_vbuf_render(render);
109 struct nv10_context *nv10 = nv10_render->nv10;
110 struct pipe_winsys *winsys = nv10->pipe.winsys;
111 size_t size = (size_t)vertex_size * (size_t)nr_vertices;
112
113 assert(!nv10_render->buffer);
114 nv10_render->buffer = winsys->buffer_create(winsys, 64, PIPE_BUFFER_USAGE_VERTEX, size);
115
116 nv10->dirty |= NV10_NEW_VTXARRAYS;
117
118 return winsys->buffer_map(winsys,
119 nv10_render->buffer,
120 PIPE_BUFFER_USAGE_CPU_WRITE);
121 }
122
123
124 static boolean
125 nv10_vbuf_render_set_primitive( struct vbuf_render *render,
126 unsigned prim )
127 {
128 struct nv10_vbuf_render *nv10_render = nv10_vbuf_render(render);
129 unsigned hwp = nvgl_primitive(prim);
130 if (hwp == 0)
131 return FALSE;
132
133 nv10_render->hwprim = hwp;
134 return TRUE;
135 }
136
137
138 static void
139 nv10_vbuf_render_draw( struct vbuf_render *render,
140 const ushort *indices,
141 uint nr_indices)
142 {
143 struct nv10_vbuf_render *nv10_render = nv10_vbuf_render(render);
144 struct nv10_context *nv10 = nv10_render->nv10;
145 int push, i;
146
147 nv10_emit_hw_state(nv10);
148
149 BEGIN_RING(celsius, NV10TCL_VERTEX_ARRAY_OFFSET_POS, 1);
150 OUT_RELOCl(nv10_render->buffer, 0, NOUVEAU_BO_VRAM | NOUVEAU_BO_GART | NOUVEAU_BO_RD);
151
152 BEGIN_RING(celsius, NV10TCL_VERTEX_BUFFER_BEGIN_END, 1);
153 OUT_RING(nv10_render->hwprim);
154
155 if (nr_indices & 1) {
156 BEGIN_RING(celsius, NV10TCL_VB_ELEMENT_U32, 1);
157 OUT_RING (indices[0]);
158 indices++; nr_indices--;
159 }
160
161 while (nr_indices) {
162 // XXX too big/small ? check the size
163 push = MIN2(nr_indices, 1200 * 2);
164
165 BEGIN_RING_NI(celsius, NV10TCL_VB_ELEMENT_U16, push >> 1);
166 for (i = 0; i < push; i+=2)
167 OUT_RING((indices[i+1] << 16) | indices[i]);
168
169 nr_indices -= push;
170 indices += push;
171 }
172
173 BEGIN_RING(celsius, NV10TCL_VERTEX_BUFFER_BEGIN_END, 1);
174 OUT_RING (0);
175 }
176
177
178 static void
179 nv10_vbuf_render_release_vertices( struct vbuf_render *render,
180 void *vertices,
181 unsigned vertex_size,
182 unsigned vertices_used )
183 {
184 struct nv10_vbuf_render *nv10_render = nv10_vbuf_render(render);
185 struct nv10_context *nv10 = nv10_render->nv10;
186 struct pipe_winsys *winsys = nv10->pipe.winsys;
187 struct pipe_screen *pscreen = &nv10->screen->pipe;
188
189 assert(nv10_render->buffer);
190 winsys->buffer_unmap(winsys, nv10_render->buffer);
191 pipe_buffer_reference(pscreen, &nv10_render->buffer, NULL);
192 }
193
194
195 static void
196 nv10_vbuf_render_destroy( struct vbuf_render *render )
197 {
198 struct nv10_vbuf_render *nv10_render = nv10_vbuf_render(render);
199 FREE(nv10_render);
200 }
201
202
203 /**
204 * Create a new primitive render.
205 */
206 static struct vbuf_render *
207 nv10_vbuf_render_create( struct nv10_context *nv10 )
208 {
209 struct nv10_vbuf_render *nv10_render = CALLOC_STRUCT(nv10_vbuf_render);
210
211 nv10_render->nv10 = nv10;
212
213 nv10_render->base.max_vertex_buffer_bytes = 16*1024;
214 nv10_render->base.max_indices = 1024;
215 nv10_render->base.get_vertex_info = nv10_vbuf_render_get_vertex_info;
216 nv10_render->base.allocate_vertices = nv10_vbuf_render_allocate_vertices;
217 nv10_render->base.set_primitive = nv10_vbuf_render_set_primitive;
218 nv10_render->base.draw = nv10_vbuf_render_draw;
219 nv10_render->base.release_vertices = nv10_vbuf_render_release_vertices;
220 nv10_render->base.destroy = nv10_vbuf_render_destroy;
221
222 return &nv10_render->base;
223 }
224
225
226 /**
227 * Create a new primitive vbuf/render stage.
228 */
229 struct draw_stage *nv10_draw_vbuf_stage( struct nv10_context *nv10 )
230 {
231 struct vbuf_render *render;
232 struct draw_stage *stage;
233
234 render = nv10_vbuf_render_create(nv10);
235 if(!render)
236 return NULL;
237
238 stage = draw_vbuf_stage( nv10->draw, render );
239 if(!stage) {
240 render->destroy(render);
241 return NULL;
242 }
243
244 return stage;
245 }