Merge remote branch 'upstream/gallium-0.1' into nouveau-gallium-0.1
[mesa.git] / src / gallium / drivers / nv10 / nv10_prim_vbuf.c
1 /**************************************************************************
2 *
3 * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas.
4 * All Rights Reserved.
5 *
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the
8 * "Software"), to deal in the Software without restriction, including
9 * without limitation the rights to use, copy, modify, merge, publish,
10 * distribute, sub license, and/or sell copies of the Software, and to
11 * permit persons to whom the Software is furnished to do so, subject to
12 * the following conditions:
13 *
14 * The above copyright notice and this permission notice (including the
15 * next paragraph) shall be included in all copies or substantial portions
16 * of the Software.
17 *
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
21 * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
22 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
23 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
24 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25 *
26 **************************************************************************/
27
28 /**
29 * \file
30 * Build post-transformation, post-clipping vertex buffers and element
31 * lists by hooking into the end of the primitive pipeline and
32 * manipulating the vertex_id field in the vertex headers.
33 *
34 * XXX: work in progress
35 *
36 * \author José Fonseca <jrfonseca@tungstengraphics.com>
37 * \author Keith Whitwell <keith@tungstengraphics.com>
38 */
39
40
41 #include "draw/draw_vbuf.h"
42 #include "pipe/p_debug.h"
43 #include "pipe/p_util.h"
44 #include "pipe/p_inlines.h"
45 #include "pipe/p_winsys.h"
46
47 #include "nv10_context.h"
48 #include "nv10_state.h"
49
50
51 /**
52 * Primitive renderer for nv10.
53 */
54 struct nv10_vbuf_render {
55 struct vbuf_render base;
56
57 struct nv10_context *nv10;
58
59 /** Vertex buffer */
60 struct pipe_buffer* buffer;
61
62 /** Vertex size in bytes */
63 unsigned vertex_size;
64
65 /** Hardware primitive */
66 unsigned hwprim;
67 };
68
69
70 /**
71 * Basically a cast wrapper.
72 */
73 static INLINE struct nv10_vbuf_render *
74 nv10_vbuf_render( struct vbuf_render *render )
75 {
76 assert(render);
77 return (struct nv10_vbuf_render *)render;
78 }
79
80
81 static const struct vertex_info *
82 nv10_vbuf_render_get_vertex_info( struct vbuf_render *render )
83 {
84 struct nv10_vbuf_render *nv10_render = nv10_vbuf_render(render);
85 struct nv10_context *nv10 = nv10_render->nv10;
86 return &nv10->vertex_info;
87 }
88
89
90 static void *
91 nv10_vbuf_render_allocate_vertices( struct vbuf_render *render,
92 ushort vertex_size,
93 ushort nr_vertices )
94 {
95 struct nv10_vbuf_render *nv10_render = nv10_vbuf_render(render);
96 struct nv10_context *nv10 = nv10_render->nv10;
97 struct pipe_winsys *winsys = nv10->pipe.winsys;
98 size_t size = (size_t)vertex_size * (size_t)nr_vertices;
99
100 assert(!nv10_render->buffer);
101 nv10_render->buffer = winsys->buffer_create(winsys, 64, PIPE_BUFFER_USAGE_VERTEX, size);
102
103 nv10->dirty |= NV10_NEW_VBO;
104
105 return winsys->buffer_map(winsys,
106 nv10_render->buffer,
107 PIPE_BUFFER_USAGE_CPU_WRITE);
108 }
109
110
111 static void
112 nv10_vbuf_render_set_primitive( struct vbuf_render *render,
113 unsigned prim )
114 {
115 struct nv10_vbuf_render *nv10_render = nv10_vbuf_render(render);
116 nv10_render->hwprim = prim + 1;
117 }
118
119
120 static void
121 nv10_vbuf_render_draw( struct vbuf_render *render,
122 const ushort *indices,
123 uint nr_indices)
124 {
125 struct nv10_vbuf_render *nv10_render = nv10_vbuf_render(render);
126 struct nv10_context *nv10 = nv10_render->nv10;
127 int push, i;
128
129 BEGIN_RING(celsius, NV10TCL_VERTEX_ARRAY_OFFSET_POS, 1);
130 OUT_RELOCl(nv10_render->buffer, 0, NOUVEAU_BO_VRAM | NOUVEAU_BO_GART | NOUVEAU_BO_RD);
131
132 BEGIN_RING(celsius, NV10TCL_VERTEX_BUFFER_BEGIN_END, 1);
133 OUT_RING(nv10_render->hwprim);
134
135 if (nr_indices & 1) {
136 BEGIN_RING(celsius, NV10TCL_VB_ELEMENT_U32, 1);
137 OUT_RING (indices[0]);
138 indices++; nr_indices--;
139 }
140
141 while (nr_indices) {
142 // XXX too big ?
143 push = MIN2(nr_indices, 2047 * 2);
144
145 BEGIN_RING_NI(celsius, NV10TCL_VB_ELEMENT_U16, push >> 1);
146 for (i = 0; i < push; i+=2)
147 OUT_RING((indices[i+1] << 16) | indices[i]);
148
149 nr_indices -= push;
150 indices += push;
151 }
152
153 BEGIN_RING(celsius, NV10TCL_VERTEX_BUFFER_BEGIN_END, 1);
154 OUT_RING (0);
155 }
156
157
158 static void
159 nv10_vbuf_render_release_vertices( struct vbuf_render *render,
160 void *vertices,
161 unsigned vertex_size,
162 unsigned vertices_used )
163 {
164 struct nv10_vbuf_render *nv10_render = nv10_vbuf_render(render);
165 struct nv10_context *nv10 = nv10_render->nv10;
166 struct pipe_winsys *winsys = nv10->pipe.winsys;
167
168 assert(nv10_render->buffer);
169 winsys->buffer_unmap(winsys, nv10_render->buffer);
170 pipe_buffer_reference(winsys, &nv10_render->buffer, NULL);
171 }
172
173
174 static void
175 nv10_vbuf_render_destroy( struct vbuf_render *render )
176 {
177 struct nv10_vbuf_render *nv10_render = nv10_vbuf_render(render);
178 FREE(nv10_render);
179 }
180
181
182 /**
183 * Create a new primitive render.
184 */
185 static struct vbuf_render *
186 nv10_vbuf_render_create( struct nv10_context *nv10 )
187 {
188 struct nv10_vbuf_render *nv10_render = CALLOC_STRUCT(nv10_vbuf_render);
189
190 nv10_render->nv10 = nv10;
191
192 nv10_render->base.max_vertex_buffer_bytes = 1024*1024;
193 nv10_render->base.max_indices = 64*1024;
194 nv10_render->base.get_vertex_info = nv10_vbuf_render_get_vertex_info;
195 nv10_render->base.allocate_vertices = nv10_vbuf_render_allocate_vertices;
196 nv10_render->base.set_primitive = nv10_vbuf_render_set_primitive;
197 nv10_render->base.draw = nv10_vbuf_render_draw;
198 nv10_render->base.release_vertices = nv10_vbuf_render_release_vertices;
199 nv10_render->base.destroy = nv10_vbuf_render_destroy;
200
201 return &nv10_render->base;
202 }
203
204
205 /**
206 * Create a new primitive vbuf/render stage.
207 */
208 struct draw_stage *nv10_draw_vbuf_stage( struct nv10_context *nv10 )
209 {
210 struct vbuf_render *render;
211 struct draw_stage *stage;
212
213 render = nv10_vbuf_render_create(nv10);
214 if(!render)
215 return NULL;
216
217 stage = draw_vbuf_stage( nv10->draw, render );
218 if(!stage) {
219 render->destroy(render);
220 return NULL;
221 }
222
223 return stage;
224 }