1 /**************************************************************************
3 * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas.
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the
8 * "Software"), to deal in the Software without restriction, including
9 * without limitation the rights to use, copy, modify, merge, publish,
10 * distribute, sub license, and/or sell copies of the Software, and to
11 * permit persons to whom the Software is furnished to do so, subject to
12 * the following conditions:
14 * The above copyright notice and this permission notice (including the
15 * next paragraph) shall be included in all copies or substantial portions
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
21 * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
22 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
23 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
24 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
26 **************************************************************************/
30 * Build post-transformation, post-clipping vertex buffers and element
31 * lists by hooking into the end of the primitive pipeline and
32 * manipulating the vertex_id field in the vertex headers.
34 * XXX: work in progress
36 * \author José Fonseca <jrfonseca@tungstengraphics.com>
37 * \author Keith Whitwell <keith@tungstengraphics.com>
41 #include "draw/draw_vbuf.h"
42 #include "pipe/p_debug.h"
43 #include "pipe/p_util.h"
44 #include "pipe/p_inlines.h"
45 #include "pipe/p_winsys.h"
47 #include "nv10_context.h"
48 #include "nv10_state.h"
52 * Primitive renderer for nv10.
54 struct nv10_vbuf_render
{
55 struct vbuf_render base
;
57 struct nv10_context
*nv10
;
60 struct pipe_buffer
* buffer
;
62 /** Vertex size in bytes */
65 /** Hardware primitive */
71 * Basically a cast wrapper.
73 static INLINE
struct nv10_vbuf_render
*
74 nv10_vbuf_render( struct vbuf_render
*render
)
77 return (struct nv10_vbuf_render
*)render
;
81 static const struct vertex_info
*
82 nv10_vbuf_render_get_vertex_info( struct vbuf_render
*render
)
84 struct nv10_vbuf_render
*nv10_render
= nv10_vbuf_render(render
);
85 struct nv10_context
*nv10
= nv10_render
->nv10
;
86 return &nv10
->vertex_info
;
91 nv10_vbuf_render_allocate_vertices( struct vbuf_render
*render
,
95 struct nv10_vbuf_render
*nv10_render
= nv10_vbuf_render(render
);
96 struct nv10_context
*nv10
= nv10_render
->nv10
;
97 struct pipe_winsys
*winsys
= nv10
->pipe
.winsys
;
98 size_t size
= (size_t)vertex_size
* (size_t)nr_vertices
;
100 assert(!nv10_render
->buffer
);
101 nv10_render
->buffer
= winsys
->buffer_create(winsys
, 64, PIPE_BUFFER_USAGE_VERTEX
, size
);
103 nv10
->dirty
|= NV10_NEW_VBO
;
105 return winsys
->buffer_map(winsys
,
107 PIPE_BUFFER_USAGE_CPU_WRITE
);
112 nv10_vbuf_render_set_primitive( struct vbuf_render
*render
,
115 struct nv10_vbuf_render
*nv10_render
= nv10_vbuf_render(render
);
116 nv10_render
->hwprim
= prim
+ 1;
121 nv10_vbuf_render_draw( struct vbuf_render
*render
,
122 const ushort
*indices
,
125 struct nv10_vbuf_render
*nv10_render
= nv10_vbuf_render(render
);
126 struct nv10_context
*nv10
= nv10_render
->nv10
;
129 BEGIN_RING(celsius
, NV10TCL_VERTEX_ARRAY_OFFSET_POS
, 1);
130 OUT_RELOCl(nv10_render
->buffer
, 0, NOUVEAU_BO_VRAM
| NOUVEAU_BO_GART
| NOUVEAU_BO_RD
);
132 BEGIN_RING(celsius
, NV10TCL_VERTEX_BUFFER_BEGIN_END
, 1);
133 OUT_RING(nv10_render
->hwprim
);
135 if (nr_indices
& 1) {
136 BEGIN_RING(celsius
, NV10TCL_VB_ELEMENT_U32
, 1);
137 OUT_RING (indices
[0]);
138 indices
++; nr_indices
--;
143 push
= MIN2(nr_indices
, 2047 * 2);
145 BEGIN_RING_NI(celsius
, NV10TCL_VB_ELEMENT_U16
, push
>> 1);
146 for (i
= 0; i
< push
; i
+=2)
147 OUT_RING((indices
[i
+1] << 16) | indices
[i
]);
153 BEGIN_RING(celsius
, NV10TCL_VERTEX_BUFFER_BEGIN_END
, 1);
159 nv10_vbuf_render_release_vertices( struct vbuf_render
*render
,
161 unsigned vertex_size
,
162 unsigned vertices_used
)
164 struct nv10_vbuf_render
*nv10_render
= nv10_vbuf_render(render
);
165 struct nv10_context
*nv10
= nv10_render
->nv10
;
166 struct pipe_winsys
*winsys
= nv10
->pipe
.winsys
;
168 assert(nv10_render
->buffer
);
169 winsys
->buffer_unmap(winsys
, nv10_render
->buffer
);
170 pipe_buffer_reference(winsys
, &nv10_render
->buffer
, NULL
);
175 nv10_vbuf_render_destroy( struct vbuf_render
*render
)
177 struct nv10_vbuf_render
*nv10_render
= nv10_vbuf_render(render
);
183 * Create a new primitive render.
185 static struct vbuf_render
*
186 nv10_vbuf_render_create( struct nv10_context
*nv10
)
188 struct nv10_vbuf_render
*nv10_render
= CALLOC_STRUCT(nv10_vbuf_render
);
190 nv10_render
->nv10
= nv10
;
192 nv10_render
->base
.max_vertex_buffer_bytes
= 1024*1024;
193 nv10_render
->base
.max_indices
= 64*1024;
194 nv10_render
->base
.get_vertex_info
= nv10_vbuf_render_get_vertex_info
;
195 nv10_render
->base
.allocate_vertices
= nv10_vbuf_render_allocate_vertices
;
196 nv10_render
->base
.set_primitive
= nv10_vbuf_render_set_primitive
;
197 nv10_render
->base
.draw
= nv10_vbuf_render_draw
;
198 nv10_render
->base
.release_vertices
= nv10_vbuf_render_release_vertices
;
199 nv10_render
->base
.destroy
= nv10_vbuf_render_destroy
;
201 return &nv10_render
->base
;
206 * Create a new primitive vbuf/render stage.
208 struct draw_stage
*nv10_draw_vbuf_stage( struct nv10_context
*nv10
)
210 struct vbuf_render
*render
;
211 struct draw_stage
*stage
;
213 render
= nv10_vbuf_render_create(nv10
);
217 stage
= draw_vbuf_stage( nv10
->draw
, render
);
219 render
->destroy(render
);