1 #include "nv10_context.h"
2 #include "nv10_state.h"
4 static void nv10_state_emit_blend(struct nv10_context
* nv10
)
6 struct nv10_blend_state
*b
= nv10
->blend
;
8 BEGIN_RING(celsius
, NV10TCL_DITHER_ENABLE
, 1);
9 OUT_RING (b
->d_enable
);
11 BEGIN_RING(celsius
, NV10TCL_BLEND_FUNC_ENABLE
, 3);
12 OUT_RING (b
->b_enable
);
13 OUT_RING (b
->b_srcfunc
);
14 OUT_RING (b
->b_dstfunc
);
16 BEGIN_RING(celsius
, NV10TCL_COLOR_MASK
, 1);
20 static void nv10_state_emit_blend_color(struct nv10_context
* nv10
)
22 struct pipe_blend_color
*c
= nv10
->blend_color
;
24 BEGIN_RING(celsius
, NV10TCL_BLEND_COLOR
, 1);
25 OUT_RING ((float_to_ubyte(c
->color
[3]) << 24)|
26 (float_to_ubyte(c
->color
[0]) << 16)|
27 (float_to_ubyte(c
->color
[1]) << 8) |
28 (float_to_ubyte(c
->color
[2]) << 0));
31 static void nv10_state_emit_rast(struct nv10_context
* nv10
)
33 struct nv10_rasterizer_state
*r
= nv10
->rast
;
35 BEGIN_RING(celsius
, NV10TCL_SHADE_MODEL
, 2);
36 OUT_RING (r
->shade_model
);
37 OUT_RING (r
->line_width
);
40 BEGIN_RING(celsius
, NV10TCL_POINT_SIZE
, 1);
41 OUT_RING (r
->point_size
);
43 BEGIN_RING(celsius
, NV10TCL_POLYGON_MODE_FRONT
, 2);
44 OUT_RING (r
->poly_mode_front
);
45 OUT_RING (r
->poly_mode_back
);
48 BEGIN_RING(celsius
, NV10TCL_CULL_FACE
, 2);
49 OUT_RING (r
->cull_face
);
50 OUT_RING (r
->front_face
);
52 BEGIN_RING(celsius
, NV10TCL_LINE_SMOOTH_ENABLE
, 2);
53 OUT_RING (r
->line_smooth_en
);
54 OUT_RING (r
->poly_smooth_en
);
56 BEGIN_RING(celsius
, NV10TCL_CULL_FACE_ENABLE
, 1);
57 OUT_RING (r
->cull_face_en
);
60 static void nv10_state_emit_dsa(struct nv10_context
* nv10
)
62 struct nv10_depth_stencil_alpha_state
*d
= nv10
->dsa
;
64 BEGIN_RING(celsius
, NV10TCL_DEPTH_FUNC
, 1);
65 OUT_RING (d
->depth
.func
);
67 BEGIN_RING(celsius
, NV10TCL_DEPTH_WRITE_ENABLE
, 1);
68 OUT_RING (d
->depth
.write_enable
);
70 BEGIN_RING(celsius
, NV10TCL_DEPTH_TEST_ENABLE
, 1);
71 OUT_RING (d
->depth
.test_enable
);
74 BEGIN_RING(celsius
, NV10TCL_STENCIL_ENABLE
, 1);
75 OUT_RING (d
->stencil
.enable
);
76 BEGIN_RING(celsius
, NV10TCL_STENCIL_MASK
, 7);
77 OUT_RINGp ((uint32_t *)&(d
->stencil
.wmask
), 7);
80 BEGIN_RING(celsius
, NV10TCL_ALPHA_FUNC_ENABLE
, 1);
81 OUT_RING (d
->alpha
.enabled
);
83 BEGIN_RING(celsius
, NV10TCL_ALPHA_FUNC_FUNC
, 1);
84 OUT_RING (d
->alpha
.func
);
86 BEGIN_RING(celsius
, NV10TCL_ALPHA_FUNC_REF
, 1);
87 OUT_RING (d
->alpha
.ref
);
90 static void nv10_state_emit_viewport(struct nv10_context
* nv10
)
94 static void nv10_state_emit_scissor(struct nv10_context
* nv10
)
96 // XXX this is so not working
97 /* struct pipe_scissor_state *s = nv10->scissor;
98 BEGIN_RING(celsius, NV10TCL_SCISSOR_HORIZ, 2);
99 OUT_RING (((s->maxx - s->minx) << 16) | s->minx);
100 OUT_RING (((s->maxy - s->miny) << 16) | s->miny);*/
103 static void nv10_state_emit_framebuffer(struct nv10_context
* nv10
)
105 struct pipe_framebuffer_state
* fb
= nv10
->framebuffer
;
106 struct pipe_surface
*rt
, *zeta
= NULL
;
107 uint32_t rt_format
, w
, h
;
108 int colour_format
= 0, zeta_format
= 0;
110 w
= fb
->cbufs
[0]->width
;
111 h
= fb
->cbufs
[0]->height
;
112 colour_format
= fb
->cbufs
[0]->format
;
117 assert(w
== fb
->zsbuf
->width
);
118 assert(h
== fb
->zsbuf
->height
);
120 w
= fb
->zsbuf
->width
;
121 h
= fb
->zsbuf
->height
;
124 zeta_format
= fb
->zsbuf
->format
;
128 rt_format
= NV10TCL_RT_FORMAT_TYPE_LINEAR
;
130 switch (colour_format
) {
131 case PIPE_FORMAT_A8R8G8B8_UNORM
:
133 rt_format
|= NV10TCL_RT_FORMAT_COLOR_A8R8G8B8
;
135 case PIPE_FORMAT_R5G6B5_UNORM
:
136 rt_format
|= NV10TCL_RT_FORMAT_COLOR_R5G6B5
;
143 BEGIN_RING(celsius
, NV10TCL_RT_PITCH
, 1);
144 OUT_RING (rt
->stride
| (zeta
->stride
<< 16));
146 BEGIN_RING(celsius
, NV10TCL_RT_PITCH
, 1);
147 OUT_RING (rt
->stride
| (rt
->stride
<< 16));
150 nv10
->rt
[0] = rt
->buffer
;
154 nv10
->zeta
= zeta
->buffer
;
157 BEGIN_RING(celsius
, NV10TCL_RT_HORIZ
, 3);
158 OUT_RING ((w
<< 16) | 0);
159 OUT_RING ((h
<< 16) | 0);
160 OUT_RING (rt_format
);
161 BEGIN_RING(celsius
, NV10TCL_VIEWPORT_CLIP_HORIZ(0), 2);
162 OUT_RING (((w
- 1) << 16) | 0 | 0x08000800);
163 OUT_RING (((h
- 1) << 16) | 0 | 0x08000800);
166 static void nv10_vertex_layout(struct nv10_context
*nv10
)
168 struct nv10_fragment_program
*fp
= nv10
->fragprog
.current
;
171 struct vertex_info vinfo
;
173 memset(&vinfo
, 0, sizeof(vinfo
));
175 for (i
= 0; i
< fp
->info
.num_inputs
; i
++) {
176 switch (fp
->info
.input_semantic_name
[i
]) {
177 case TGSI_SEMANTIC_POSITION
:
178 draw_emit_vertex_attr(&vinfo
, EMIT_4F
, INTERP_LINEAR
, src
++);
180 case TGSI_SEMANTIC_COLOR
:
181 draw_emit_vertex_attr(&vinfo
, EMIT_4F
, INTERP_LINEAR
, src
++);
184 case TGSI_SEMANTIC_GENERIC
:
185 draw_emit_vertex_attr(&vinfo
, EMIT_4F
, INTERP_PERSPECTIVE
, src
++);
187 case TGSI_SEMANTIC_FOG
:
188 draw_emit_vertex_attr(&vinfo
, EMIT_4F
, INTERP_PERSPECTIVE
, src
++);
192 draw_compute_vertex_size(&vinfo
);
196 nv10_emit_hw_state(struct nv10_context
*nv10
)
200 if (nv10
->dirty
& NV10_NEW_VERTPROG
) {
201 //nv10_vertprog_bind(nv10, nv10->vertprog.current);
202 nv10
->dirty
&= ~NV10_NEW_VERTPROG
;
205 if (nv10
->dirty
& NV10_NEW_FRAGPROG
) {
206 nv10_fragprog_bind(nv10
, nv10
->fragprog
.current
);
207 /*XXX: clear NV10_NEW_FRAGPROG if no new program uploaded */
208 nv10
->dirty_samplers
|= (1<<10);
209 nv10
->dirty_samplers
= 0;
212 if (nv10
->dirty_samplers
|| (nv10
->dirty
& NV10_NEW_FRAGPROG
)) {
213 nv10_fragtex_bind(nv10
);
214 nv10
->dirty
&= ~NV10_NEW_FRAGPROG
;
217 if (nv10
->dirty
& NV10_NEW_VTXARRAYS
) {
218 nv10
->dirty
&= ~NV10_NEW_VTXARRAYS
;
219 nv10_vertex_layout(nv10
);
220 nv10_vtxbuf_bind(nv10
);
223 if (nv10
->dirty
& NV10_NEW_BLEND
) {
224 nv10
->dirty
&= ~NV10_NEW_BLEND
;
225 nv10_state_emit_blend(nv10
);
228 if (nv10
->dirty
& NV10_NEW_BLENDCOL
) {
229 nv10
->dirty
&= ~NV10_NEW_BLENDCOL
;
230 nv10_state_emit_blend_color(nv10
);
233 if (nv10
->dirty
& NV10_NEW_RAST
) {
234 nv10
->dirty
&= ~NV10_NEW_RAST
;
235 nv10_state_emit_rast(nv10
);
238 if (nv10
->dirty
& NV10_NEW_DSA
) {
239 nv10
->dirty
&= ~NV10_NEW_DSA
;
240 nv10_state_emit_dsa(nv10
);
243 if (nv10
->dirty
& NV10_NEW_VIEWPORT
) {
244 nv10
->dirty
&= ~NV10_NEW_VIEWPORT
;
245 nv10_state_emit_viewport(nv10
);
248 if (nv10
->dirty
& NV10_NEW_SCISSOR
) {
249 nv10
->dirty
&= ~NV10_NEW_SCISSOR
;
250 nv10_state_emit_scissor(nv10
);
253 if (nv10
->dirty
& NV10_NEW_FRAMEBUFFER
) {
254 nv10
->dirty
&= ~NV10_NEW_FRAMEBUFFER
;
255 nv10_state_emit_framebuffer(nv10
);
258 /* Emit relocs for every referenced buffer.
259 * This is to ensure the bufmgr has an accurate idea of how
260 * the buffer is used. This isn't very efficient, but we don't
261 * seem to take a significant performance hit. Will be improved
262 * at some point. Vertex arrays are emitted by nv10_vbo.c
266 // XXX figre out who's who for NV10TCL_DMA_* and fill accordingly
267 // BEGIN_RING(celsius, NV10TCL_DMA_COLOR0, 1);
268 // OUT_RELOCo(nv10->rt[0], NOUVEAU_BO_VRAM | NOUVEAU_BO_WR);
269 BEGIN_RING(celsius
, NV10TCL_COLOR_OFFSET
, 1);
270 OUT_RELOCl(nv10
->rt
[0], 0, NOUVEAU_BO_VRAM
| NOUVEAU_BO_WR
);
274 // BEGIN_RING(celsius, NV10TCL_DMA_ZETA, 1);
275 // OUT_RELOCo(nv10->zeta, NOUVEAU_BO_VRAM | NOUVEAU_BO_WR);
276 BEGIN_RING(celsius
, NV10TCL_ZETA_OFFSET
, 1);
277 OUT_RELOCl(nv10
->zeta
, 0, NOUVEAU_BO_VRAM
| NOUVEAU_BO_WR
);
278 /* XXX for when we allocate LMA on nv17 */
279 /* BEGIN_RING(celsius, NV10TCL_LMA_DEPTH_BUFFER_OFFSET, 1);
280 OUT_RELOCl(nv10->zeta + lma_offset);*/
284 BEGIN_RING(celsius
, NV10TCL_DMA_VTXBUF0
, 1);
285 OUT_RELOCo(nv10
->rt
[0], NOUVEAU_BO_VRAM
| NOUVEAU_BO_WR
);
286 BEGIN_RING(celsius
, NV10TCL_COLOR_OFFSET
, 1);
287 OUT_RELOCl(nv10
->rt
[0], 0, NOUVEAU_BO_VRAM
| NOUVEAU_BO_WR
);
290 for (i
= 0; i
< 2; i
++) {
291 if (!(nv10
->fp_samplers
& (1 << i
)))
293 BEGIN_RING(celsius
, NV10TCL_TX_OFFSET(i
), 1);
294 OUT_RELOCl(nv10
->tex
[i
].buffer
, 0, NOUVEAU_BO_VRAM
|
295 NOUVEAU_BO_GART
| NOUVEAU_BO_RD
);
296 BEGIN_RING(celsius
, NV10TCL_TX_FORMAT(i
), 1);
297 OUT_RELOCd(nv10
->tex
[i
].buffer
, nv10
->tex
[i
].format
,
298 NOUVEAU_BO_VRAM
| NOUVEAU_BO_GART
| NOUVEAU_BO_RD
|
299 NOUVEAU_BO_OR
, NV10TCL_TX_FORMAT_DMA0
,
300 NV10TCL_TX_FORMAT_DMA1
);