1 #include "pipe/p_util.h"
3 #include "nv10_context.h"
4 #include "nv10_state.h"
6 static void nv10_state_emit_blend(struct nv10_context
* nv10
)
8 struct nv10_blend_state
*b
= nv10
->blend
;
10 BEGIN_RING(celsius
, NV10TCL_DITHER_ENABLE
, 1);
11 OUT_RING (b
->d_enable
);
13 BEGIN_RING(celsius
, NV10TCL_BLEND_FUNC_ENABLE
, 3);
14 OUT_RING (b
->b_enable
);
15 OUT_RING (b
->b_srcfunc
);
16 OUT_RING (b
->b_dstfunc
);
18 BEGIN_RING(celsius
, NV10TCL_COLOR_MASK
, 1);
22 static void nv10_state_emit_blend_color(struct nv10_context
* nv10
)
24 struct pipe_blend_color
*c
= nv10
->blend_color
;
26 BEGIN_RING(celsius
, NV10TCL_BLEND_COLOR
, 1);
27 OUT_RING ((float_to_ubyte(c
->color
[3]) << 24)|
28 (float_to_ubyte(c
->color
[0]) << 16)|
29 (float_to_ubyte(c
->color
[1]) << 8) |
30 (float_to_ubyte(c
->color
[2]) << 0));
33 static void nv10_state_emit_rast(struct nv10_context
* nv10
)
35 struct nv10_rasterizer_state
*r
= nv10
->rast
;
37 BEGIN_RING(celsius
, NV10TCL_SHADE_MODEL
, 2);
38 OUT_RING (r
->shade_model
);
39 OUT_RING (r
->line_width
);
42 BEGIN_RING(celsius
, NV10TCL_POINT_SIZE
, 1);
43 OUT_RING (r
->point_size
);
45 BEGIN_RING(celsius
, NV10TCL_POLYGON_MODE_FRONT
, 2);
46 OUT_RING (r
->poly_mode_front
);
47 OUT_RING (r
->poly_mode_back
);
50 BEGIN_RING(celsius
, NV10TCL_CULL_FACE
, 2);
51 OUT_RING (r
->cull_face
);
52 OUT_RING (r
->front_face
);
54 BEGIN_RING(celsius
, NV10TCL_LINE_SMOOTH_ENABLE
, 2);
55 OUT_RING (r
->line_smooth_en
);
56 OUT_RING (r
->poly_smooth_en
);
58 BEGIN_RING(celsius
, NV10TCL_CULL_FACE_ENABLE
, 1);
59 OUT_RING (r
->cull_face_en
);
62 static void nv10_state_emit_dsa(struct nv10_context
* nv10
)
64 struct nv10_depth_stencil_alpha_state
*d
= nv10
->dsa
;
66 BEGIN_RING(celsius
, NV10TCL_DEPTH_FUNC
, 1);
67 OUT_RING (d
->depth
.func
);
69 BEGIN_RING(celsius
, NV10TCL_DEPTH_WRITE_ENABLE
, 1);
70 OUT_RING (d
->depth
.write_enable
);
72 BEGIN_RING(celsius
, NV10TCL_DEPTH_TEST_ENABLE
, 1);
73 OUT_RING (d
->depth
.test_enable
);
76 BEGIN_RING(celsius
, NV10TCL_STENCIL_ENABLE
, 1);
77 OUT_RING (d
->stencil
.enable
);
78 BEGIN_RING(celsius
, NV10TCL_STENCIL_MASK
, 7);
79 OUT_RINGp ((uint32_t *)&(d
->stencil
.wmask
), 7);
82 BEGIN_RING(celsius
, NV10TCL_ALPHA_FUNC_ENABLE
, 1);
83 OUT_RING (d
->alpha
.enabled
);
85 BEGIN_RING(celsius
, NV10TCL_ALPHA_FUNC_FUNC
, 1);
86 OUT_RING (d
->alpha
.func
);
88 BEGIN_RING(celsius
, NV10TCL_ALPHA_FUNC_REF
, 1);
89 OUT_RING (d
->alpha
.ref
);
92 static void nv10_state_emit_viewport(struct nv10_context
* nv10
)
96 static void nv10_state_emit_scissor(struct nv10_context
* nv10
)
98 // XXX this is so not working
99 /* struct pipe_scissor_state *s = nv10->scissor;
100 BEGIN_RING(celsius, NV10TCL_SCISSOR_HORIZ, 2);
101 OUT_RING (((s->maxx - s->minx) << 16) | s->minx);
102 OUT_RING (((s->maxy - s->miny) << 16) | s->miny);*/
105 static void nv10_state_emit_framebuffer(struct nv10_context
* nv10
)
107 struct pipe_framebuffer_state
* fb
= nv10
->framebuffer
;
108 struct pipe_surface
*rt
, *zeta
= NULL
;
109 uint32_t rt_format
, w
, h
;
110 int colour_format
= 0, zeta_format
= 0;
112 w
= fb
->cbufs
[0]->width
;
113 h
= fb
->cbufs
[0]->height
;
114 colour_format
= fb
->cbufs
[0]->format
;
119 assert(w
== fb
->zsbuf
->width
);
120 assert(h
== fb
->zsbuf
->height
);
122 w
= fb
->zsbuf
->width
;
123 h
= fb
->zsbuf
->height
;
126 zeta_format
= fb
->zsbuf
->format
;
130 rt_format
= NV10TCL_RT_FORMAT_TYPE_LINEAR
;
132 switch (colour_format
) {
133 case PIPE_FORMAT_A8R8G8B8_UNORM
:
135 rt_format
|= NV10TCL_RT_FORMAT_COLOR_A8R8G8B8
;
137 case PIPE_FORMAT_R5G6B5_UNORM
:
138 rt_format
|= NV10TCL_RT_FORMAT_COLOR_R5G6B5
;
145 BEGIN_RING(celsius
, NV10TCL_RT_PITCH
, 1);
146 OUT_RING (rt
->stride
| (zeta
->stride
<< 16));
148 BEGIN_RING(celsius
, NV10TCL_RT_PITCH
, 1);
149 OUT_RING (rt
->stride
| (rt
->stride
<< 16));
152 nv10
->rt
[0] = rt
->buffer
;
156 nv10
->zeta
= zeta
->buffer
;
159 BEGIN_RING(celsius
, NV10TCL_RT_HORIZ
, 3);
160 OUT_RING ((w
<< 16) | 0);
161 OUT_RING ((h
<< 16) | 0);
162 OUT_RING (rt_format
);
163 BEGIN_RING(celsius
, NV10TCL_VIEWPORT_CLIP_HORIZ(0), 2);
164 OUT_RING (((w
- 1) << 16) | 0 | 0x08000800);
165 OUT_RING (((h
- 1) << 16) | 0 | 0x08000800);
168 static void nv10_vertex_layout(struct nv10_context
*nv10
)
170 struct nv10_fragment_program
*fp
= nv10
->fragprog
.current
;
173 struct vertex_info vinfo
;
175 memset(&vinfo
, 0, sizeof(vinfo
));
177 for (i
= 0; i
< fp
->info
.num_inputs
; i
++) {
178 switch (fp
->info
.input_semantic_name
[i
]) {
179 case TGSI_SEMANTIC_POSITION
:
180 draw_emit_vertex_attr(&vinfo
, EMIT_4F
, INTERP_LINEAR
, src
++);
182 case TGSI_SEMANTIC_COLOR
:
183 draw_emit_vertex_attr(&vinfo
, EMIT_4F
, INTERP_LINEAR
, src
++);
186 case TGSI_SEMANTIC_GENERIC
:
187 draw_emit_vertex_attr(&vinfo
, EMIT_4F
, INTERP_PERSPECTIVE
, src
++);
189 case TGSI_SEMANTIC_FOG
:
190 draw_emit_vertex_attr(&vinfo
, EMIT_4F
, INTERP_PERSPECTIVE
, src
++);
194 draw_compute_vertex_size(&vinfo
);
198 nv10_emit_hw_state(struct nv10_context
*nv10
)
202 if (nv10
->dirty
& NV10_NEW_VERTPROG
) {
203 //nv10_vertprog_bind(nv10, nv10->vertprog.current);
204 nv10
->dirty
&= ~NV10_NEW_VERTPROG
;
207 if (nv10
->dirty
& NV10_NEW_FRAGPROG
) {
208 nv10_fragprog_bind(nv10
, nv10
->fragprog
.current
);
209 /*XXX: clear NV10_NEW_FRAGPROG if no new program uploaded */
210 nv10
->dirty_samplers
|= (1<<10);
211 nv10
->dirty_samplers
= 0;
214 if (nv10
->dirty_samplers
|| (nv10
->dirty
& NV10_NEW_FRAGPROG
)) {
215 nv10_fragtex_bind(nv10
);
216 nv10
->dirty
&= ~NV10_NEW_FRAGPROG
;
219 if (nv10
->dirty
& NV10_NEW_VTXARRAYS
) {
220 nv10
->dirty
&= ~NV10_NEW_VTXARRAYS
;
221 nv10_vertex_layout(nv10
);
222 nv10_vtxbuf_bind(nv10
);
225 if (nv10
->dirty
& NV10_NEW_BLEND
) {
226 nv10
->dirty
&= ~NV10_NEW_BLEND
;
227 nv10_state_emit_blend(nv10
);
230 if (nv10
->dirty
& NV10_NEW_BLENDCOL
) {
231 nv10
->dirty
&= ~NV10_NEW_BLENDCOL
;
232 nv10_state_emit_blend_color(nv10
);
235 if (nv10
->dirty
& NV10_NEW_RAST
) {
236 nv10
->dirty
&= ~NV10_NEW_RAST
;
237 nv10_state_emit_rast(nv10
);
240 if (nv10
->dirty
& NV10_NEW_DSA
) {
241 nv10
->dirty
&= ~NV10_NEW_DSA
;
242 nv10_state_emit_dsa(nv10
);
245 if (nv10
->dirty
& NV10_NEW_VIEWPORT
) {
246 nv10
->dirty
&= ~NV10_NEW_VIEWPORT
;
247 nv10_state_emit_viewport(nv10
);
250 if (nv10
->dirty
& NV10_NEW_SCISSOR
) {
251 nv10
->dirty
&= ~NV10_NEW_SCISSOR
;
252 nv10_state_emit_scissor(nv10
);
255 if (nv10
->dirty
& NV10_NEW_FRAMEBUFFER
) {
256 nv10
->dirty
&= ~NV10_NEW_FRAMEBUFFER
;
257 nv10_state_emit_framebuffer(nv10
);
260 /* Emit relocs for every referenced buffer.
261 * This is to ensure the bufmgr has an accurate idea of how
262 * the buffer is used. This isn't very efficient, but we don't
263 * seem to take a significant performance hit. Will be improved
264 * at some point. Vertex arrays are emitted by nv10_vbo.c
268 // XXX figre out who's who for NV10TCL_DMA_* and fill accordingly
269 // BEGIN_RING(celsius, NV10TCL_DMA_COLOR0, 1);
270 // OUT_RELOCo(nv10->rt[0], NOUVEAU_BO_VRAM | NOUVEAU_BO_WR);
271 BEGIN_RING(celsius
, NV10TCL_COLOR_OFFSET
, 1);
272 OUT_RELOCl(nv10
->rt
[0], 0, NOUVEAU_BO_VRAM
| NOUVEAU_BO_WR
);
276 // BEGIN_RING(celsius, NV10TCL_DMA_ZETA, 1);
277 // OUT_RELOCo(nv10->zeta, NOUVEAU_BO_VRAM | NOUVEAU_BO_WR);
278 BEGIN_RING(celsius
, NV10TCL_ZETA_OFFSET
, 1);
279 OUT_RELOCl(nv10
->zeta
, 0, NOUVEAU_BO_VRAM
| NOUVEAU_BO_WR
);
280 /* XXX for when we allocate LMA on nv17 */
281 /* BEGIN_RING(celsius, NV10TCL_LMA_DEPTH_BUFFER_OFFSET, 1);
282 OUT_RELOCl(nv10->zeta + lma_offset);*/
286 BEGIN_RING(celsius
, NV10TCL_DMA_VTXBUF0
, 1);
287 OUT_RELOCo(nv10
->rt
[0], NOUVEAU_BO_VRAM
| NOUVEAU_BO_WR
);
288 BEGIN_RING(celsius
, NV10TCL_COLOR_OFFSET
, 1);
289 OUT_RELOCl(nv10
->rt
[0], 0, NOUVEAU_BO_VRAM
| NOUVEAU_BO_WR
);
292 for (i
= 0; i
< 2; i
++) {
293 if (!(nv10
->fp_samplers
& (1 << i
)))
295 BEGIN_RING(celsius
, NV10TCL_TX_OFFSET(i
), 1);
296 OUT_RELOCl(nv10
->tex
[i
].buffer
, 0, NOUVEAU_BO_VRAM
|
297 NOUVEAU_BO_GART
| NOUVEAU_BO_RD
);
298 BEGIN_RING(celsius
, NV10TCL_TX_FORMAT(i
), 1);
299 OUT_RELOCd(nv10
->tex
[i
].buffer
, nv10
->tex
[i
].format
,
300 NOUVEAU_BO_VRAM
| NOUVEAU_BO_GART
| NOUVEAU_BO_RD
|
301 NOUVEAU_BO_OR
, NV10TCL_TX_FORMAT_DMA0
,
302 NV10TCL_TX_FORMAT_DMA1
);