2 * Copyright 2012 Red Hat Inc.
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8 * and/or sell copies of the Software, and to permit persons to whom the
9 * Software is furnished to do so, subject to the following conditions:
11 * The above copyright notice and this permission notice shall be included in
12 * all copies or substantial portions of the Software.
14 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
15 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
16 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
17 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR
18 * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
19 * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
20 * OTHER DEALINGS IN THE SOFTWARE.
26 #include "draw/draw_context.h"
28 #include "nouveau/nv_object.xml.h"
29 #include "nv30-40_3d.xml.h"
31 #include "nouveau/nouveau_fence.h"
32 #include "nv30_context.h"
33 #include "nv30_transfer.h"
34 #include "nv30_state.h"
37 nv30_context_kick_notify(struct nouveau_pushbuf
*push
)
39 struct nouveau_screen
*screen
;
40 struct nv30_context
*nv30
;
44 nv30
= container_of(push
->user_priv
, nv30
, bufctx
);
45 screen
= &nv30
->screen
->base
;
47 nouveau_fence_next(screen
);
48 nouveau_fence_update(screen
, TRUE
);
51 struct nouveau_bufref
*bref
;
52 LIST_FOR_EACH_ENTRY(bref
, &push
->bufctx
->current
, thead
) {
53 struct nv04_resource
*res
= bref
->priv
;
55 nouveau_fence_ref(screen
->fence
.current
, &res
->fence
);
57 if (bref
->flags
& NOUVEAU_BO_RD
)
58 res
->status
|= NOUVEAU_BUFFER_STATUS_GPU_READING
;
60 if (bref
->flags
& NOUVEAU_BO_WR
) {
61 nouveau_fence_ref(screen
->fence
.current
, &res
->fence_wr
);
62 res
->status
|= NOUVEAU_BUFFER_STATUS_GPU_WRITING
|
63 NOUVEAU_BUFFER_STATUS_DIRTY
;
71 nv30_context_flush(struct pipe_context
*pipe
, struct pipe_fence_handle
**fence
,
74 struct nv30_context
*nv30
= nv30_context(pipe
);
75 struct nouveau_pushbuf
*push
= nv30
->base
.pushbuf
;
78 nouveau_fence_ref(nv30
->screen
->base
.fence
.current
,
79 (struct nouveau_fence
**)fence
);
83 nouveau_context_update_frame_stats(&nv30
->base
);
87 nv30_invalidate_resource_storage(struct nouveau_context
*nv
,
88 struct pipe_resource
*res
,
91 struct nv30_context
*nv30
= nv30_context(&nv
->pipe
);
94 if (res
->bind
& PIPE_BIND_RENDER_TARGET
) {
95 for (i
= 0; i
< nv30
->framebuffer
.nr_cbufs
; ++i
) {
96 if (nv30
->framebuffer
.cbufs
[i
] &&
97 nv30
->framebuffer
.cbufs
[i
]->texture
== res
) {
98 nv30
->dirty
|= NV30_NEW_FRAMEBUFFER
;
99 nouveau_bufctx_reset(nv30
->bufctx
, BUFCTX_FB
);
105 if (res
->bind
& PIPE_BIND_DEPTH_STENCIL
) {
106 if (nv30
->framebuffer
.zsbuf
&&
107 nv30
->framebuffer
.zsbuf
->texture
== res
) {
108 nv30
->dirty
|= NV30_NEW_FRAMEBUFFER
;
109 nouveau_bufctx_reset(nv30
->bufctx
, BUFCTX_FB
);
115 if (res
->bind
& PIPE_BIND_VERTEX_BUFFER
) {
116 for (i
= 0; i
< nv30
->num_vtxbufs
; ++i
) {
117 if (nv30
->vtxbuf
[i
].buffer
== res
) {
118 nv30
->dirty
|= NV30_NEW_ARRAYS
;
119 nouveau_bufctx_reset(nv30
->bufctx
, BUFCTX_VTXBUF
);
125 if (res
->bind
& PIPE_BIND_INDEX_BUFFER
) {
126 if (nv30
->idxbuf
.buffer
== res
) {
127 nouveau_bufctx_reset(nv30
->bufctx
, BUFCTX_IDXBUF
);
133 if (res
->bind
& PIPE_BIND_SAMPLER_VIEW
) {
134 for (i
= 0; i
< nv30
->fragprog
.num_textures
; ++i
) {
135 if (nv30
->fragprog
.textures
[i
] &&
136 nv30
->fragprog
.textures
[i
]->texture
== res
) {
137 nv30
->dirty
|= NV30_NEW_FRAGTEX
;
138 nouveau_bufctx_reset(nv30
->bufctx
, BUFCTX_FRAGTEX(i
));
143 for (i
= 0; i
< nv30
->vertprog
.num_textures
; ++i
) {
144 if (nv30
->vertprog
.textures
[i
] &&
145 nv30
->vertprog
.textures
[i
]->texture
== res
) {
146 nv30
->dirty
|= NV30_NEW_VERTTEX
;
147 nouveau_bufctx_reset(nv30
->bufctx
, BUFCTX_VERTTEX(i
));
158 nv30_context_destroy(struct pipe_context
*pipe
)
160 struct nv30_context
*nv30
= nv30_context(pipe
);
163 util_blitter_destroy(nv30
->blitter
);
166 draw_destroy(nv30
->draw
);
168 nouveau_bufctx_del(&nv30
->bufctx
);
170 if (nv30
->screen
->cur_ctx
== nv30
)
171 nv30
->screen
->cur_ctx
= NULL
;
173 nouveau_context_destroy(&nv30
->base
);
176 #define FAIL_CONTEXT_INIT(str, err) \
178 NOUVEAU_ERR(str, err); \
179 nv30_context_destroy(pipe); \
183 struct pipe_context
*
184 nv30_context_create(struct pipe_screen
*pscreen
, void *priv
)
186 struct nv30_screen
*screen
= nv30_screen(pscreen
);
187 struct nv30_context
*nv30
= CALLOC_STRUCT(nv30_context
);
188 struct nouveau_pushbuf
*push
;
189 struct pipe_context
*pipe
;
195 nv30
->screen
= screen
;
196 nv30
->base
.screen
= &screen
->base
;
197 nv30
->base
.copy_data
= nv30_transfer_copy_data
;
199 pipe
= &nv30
->base
.pipe
;
200 pipe
->screen
= pscreen
;
202 pipe
->destroy
= nv30_context_destroy
;
203 pipe
->flush
= nv30_context_flush
;
205 /*XXX: *cough* per-context client */
206 nv30
->base
.client
= screen
->base
.client
;
208 /*XXX: *cough* per-context pushbufs */
209 push
= screen
->base
.pushbuf
;
210 nv30
->base
.pushbuf
= push
;
211 nv30
->base
.pushbuf
->user_priv
= push
->user_priv
; /* hack at validate time */
212 nv30
->base
.pushbuf
->rsvd_kick
= 16; /* hack in screen before first space */
213 nv30
->base
.pushbuf
->kick_notify
= nv30_context_kick_notify
;
215 nv30
->base
.invalidate_resource_storage
= nv30_invalidate_resource_storage
;
217 ret
= nouveau_bufctx_new(nv30
->base
.client
, 64, &nv30
->bufctx
);
219 nv30_context_destroy(pipe
);
223 /*XXX: make configurable with performance vs quality, these defaults
224 * match the binary driver's defaults
226 if (screen
->eng3d
->oclass
< NV40_3D_CLASS
)
227 nv30
->config
.filter
= 0x00000004;
229 nv30
->config
.filter
= 0x00002dc4;
231 nv30
->config
.aniso
= NV40_3D_TEX_WRAP_ANISO_MIP_FILTER_OPTIMIZATION_OFF
;
233 if (debug_get_bool_option("NV30_SWTNL", FALSE
))
234 nv30
->draw_flags
|= NV30_NEW_SWTNL
;
237 nv30
->is_nv4x
= (screen
->eng3d
->oclass
>= NV40_3D_CLASS
) ? ~0 : 0;
238 nv30
->use_nv4x
= (screen
->eng3d
->oclass
>= NV40_3D_CLASS
) ? ~0 : 0;
239 nv30
->render_mode
= HW
;
241 nv30
->sample_mask
= 0xffff;
243 nv30_query_init(pipe
);
244 nv30_state_init(pipe
);
245 nv30_resource_init(pipe
);
246 nv30_clear_init(pipe
);
247 nv30_fragprog_init(pipe
);
248 nv30_vertprog_init(pipe
);
249 nv30_texture_init(pipe
);
250 nv30_fragtex_init(pipe
);
251 nv40_verttex_init(pipe
);
252 nv30_draw_init(pipe
);
254 nv30
->blitter
= util_blitter_create(pipe
);
255 if (!nv30
->blitter
) {
256 nv30_context_destroy(pipe
);