2 * Copyright 2012 Red Hat Inc.
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8 * and/or sell copies of the Software, and to permit persons to whom the
9 * Software is furnished to do so, subject to the following conditions:
11 * The above copyright notice and this permission notice shall be included in
12 * all copies or substantial portions of the Software.
14 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
15 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
16 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
17 * THE AUTHORS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
18 * WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF
19 * OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
26 #include "draw/draw_context.h"
28 #include "nouveau/nv_object.xml.h"
29 #include "nv30-40_3d.xml.h"
31 #include "nouveau/nouveau_fence.h"
32 #include "nv30_context.h"
33 #include "nv30_transfer.h"
34 #include "nv30_state.h"
37 nv30_context_kick_notify(struct nouveau_pushbuf
*push
)
39 struct nouveau_screen
*screen
;
40 struct nv30_context
*nv30
;
44 nv30
= container_of(push
->user_priv
, nv30
, bufctx
);
45 screen
= &nv30
->screen
->base
;
47 nouveau_fence_next(screen
);
48 nouveau_fence_update(screen
, TRUE
);
51 struct nouveau_bufref
*bref
;
52 LIST_FOR_EACH_ENTRY(bref
, &push
->bufctx
->current
, thead
) {
53 struct nv04_resource
*res
= bref
->priv
;
55 nouveau_fence_ref(screen
->fence
.current
, &res
->fence
);
57 if (bref
->flags
& NOUVEAU_BO_RD
)
58 res
->status
|= NOUVEAU_BUFFER_STATUS_GPU_READING
;
60 if (bref
->flags
& NOUVEAU_BO_WR
) {
61 nouveau_fence_ref(screen
->fence
.current
, &res
->fence_wr
);
62 res
->status
|= NOUVEAU_BUFFER_STATUS_GPU_WRITING
;
70 nv30_context_flush(struct pipe_context
*pipe
, struct pipe_fence_handle
**fence
)
72 struct nv30_context
*nv30
= nv30_context(pipe
);
73 struct nouveau_pushbuf
*push
= nv30
->base
.pushbuf
;
76 nouveau_fence_ref(nv30
->screen
->base
.fence
.current
,
77 (struct nouveau_fence
**)fence
);
83 nv30_context_destroy(struct pipe_context
*pipe
)
85 struct nv30_context
*nv30
= nv30_context(pipe
);
88 draw_destroy(nv30
->draw
);
90 nouveau_bufctx_del(&nv30
->bufctx
);
92 if (nv30
->screen
->cur_ctx
== nv30
)
93 nv30
->screen
->cur_ctx
= NULL
;
95 nouveau_context_destroy(&nv30
->base
);
98 #define FAIL_CONTEXT_INIT(str, err) \
100 NOUVEAU_ERR(str, err); \
101 nv30_context_destroy(pipe); \
105 struct pipe_context
*
106 nv30_context_create(struct pipe_screen
*pscreen
, void *priv
)
108 struct nv30_screen
*screen
= nv30_screen(pscreen
);
109 struct nv30_context
*nv30
= CALLOC_STRUCT(nv30_context
);
110 struct nouveau_pushbuf
*push
;
111 struct pipe_context
*pipe
;
117 nv30
->screen
= screen
;
118 nv30
->base
.screen
= &screen
->base
;
119 nv30
->base
.copy_data
= nv30_transfer_copy_data
;
121 pipe
= &nv30
->base
.pipe
;
122 pipe
->screen
= pscreen
;
124 pipe
->destroy
= nv30_context_destroy
;
125 pipe
->flush
= nv30_context_flush
;
127 /*XXX: *cough* per-context client */
128 nv30
->base
.client
= screen
->base
.client
;
130 /*XXX: *cough* per-context pushbufs */
131 push
= screen
->base
.pushbuf
;
132 nv30
->base
.pushbuf
= push
;
133 nv30
->base
.pushbuf
->user_priv
= push
->user_priv
; /* hack at validate time */
134 nv30
->base
.pushbuf
->rsvd_kick
= 16; /* hack in screen before first space */
135 nv30
->base
.pushbuf
->kick_notify
= nv30_context_kick_notify
;
137 ret
= nouveau_bufctx_new(nv30
->base
.client
, 64, &nv30
->bufctx
);
139 nv30_context_destroy(pipe
);
143 /*XXX: make configurable with performance vs quality, these defaults
144 * match the binary driver's defaults
146 if (screen
->eng3d
->oclass
< NV40_3D_CLASS
)
147 nv30
->config
.filter
= 0x00000004;
149 nv30
->config
.filter
= 0x00002dc4;
151 nv30
->config
.aniso
= NV40_3D_TEX_WRAP_ANISO_MIP_FILTER_OPTIMIZATION_OFF
;
153 if (debug_get_bool_option("NV30_SWTNL", FALSE
))
154 nv30
->draw_flags
|= NV30_NEW_SWTNL
;
157 nv30
->is_nv4x
= (screen
->eng3d
->oclass
>= NV40_3D_CLASS
) ? ~0 : 0;
158 nv30
->use_nv4x
= (screen
->eng3d
->oclass
>= NV40_3D_CLASS
) ? ~0 : 0;
159 nv30
->render_mode
= HW
;
161 nv30
->sample_mask
= 0xffff;
163 nv30_query_init(pipe
);
164 nv30_state_init(pipe
);
165 nv30_resource_init(pipe
);
166 nv30_clear_init(pipe
);
167 nv30_fragprog_init(pipe
);
168 nv30_vertprog_init(pipe
);
169 nv30_texture_init(pipe
);
170 nv30_fragtex_init(pipe
);
171 nv40_verttex_init(pipe
);
172 nv30_draw_init(pipe
);