gallium/draw: initial code to properly support llvm in the draw module
[mesa.git] / src / gallium / drivers / nv30 / nv30_context.h
1 #ifndef __NV30_CONTEXT_H__
2 #define __NV30_CONTEXT_H__
3
4 #include <stdio.h>
5
6 #include "pipe/p_context.h"
7 #include "pipe/p_defines.h"
8 #include "pipe/p_state.h"
9 #include "pipe/p_compiler.h"
10
11 #include "util/u_memory.h"
12 #include "util/u_math.h"
13 #include "util/u_inlines.h"
14
15 #include "draw/draw_vertex.h"
16
17 #include "nouveau/nouveau_winsys.h"
18 #include "nouveau/nouveau_gldefs.h"
19 #include "nouveau/nouveau_context.h"
20 #include "nouveau/nouveau_stateobj.h"
21
22 #include "nv30_state.h"
23
24 #define NOUVEAU_ERR(fmt, args...) \
25 fprintf(stderr, "%s:%d - "fmt, __func__, __LINE__, ##args);
26 #define NOUVEAU_MSG(fmt, args...) \
27 fprintf(stderr, "nouveau: "fmt, ##args);
28
29 enum nv30_state_index {
30 NV30_STATE_FB = 0,
31 NV30_STATE_VIEWPORT = 1,
32 NV30_STATE_BLEND = 2,
33 NV30_STATE_RAST = 3,
34 NV30_STATE_ZSA = 4,
35 NV30_STATE_BCOL = 5,
36 NV30_STATE_CLIP = 6,
37 NV30_STATE_SCISSOR = 7,
38 NV30_STATE_STIPPLE = 8,
39 NV30_STATE_FRAGPROG = 9,
40 NV30_STATE_VERTPROG = 10,
41 NV30_STATE_FRAGTEX0 = 11,
42 NV30_STATE_FRAGTEX1 = 12,
43 NV30_STATE_FRAGTEX2 = 13,
44 NV30_STATE_FRAGTEX3 = 14,
45 NV30_STATE_FRAGTEX4 = 15,
46 NV30_STATE_FRAGTEX5 = 16,
47 NV30_STATE_FRAGTEX6 = 17,
48 NV30_STATE_FRAGTEX7 = 18,
49 NV30_STATE_FRAGTEX8 = 19,
50 NV30_STATE_FRAGTEX9 = 20,
51 NV30_STATE_FRAGTEX10 = 21,
52 NV30_STATE_FRAGTEX11 = 22,
53 NV30_STATE_FRAGTEX12 = 23,
54 NV30_STATE_FRAGTEX13 = 24,
55 NV30_STATE_FRAGTEX14 = 25,
56 NV30_STATE_FRAGTEX15 = 26,
57 NV30_STATE_VERTTEX0 = 27,
58 NV30_STATE_VERTTEX1 = 28,
59 NV30_STATE_VERTTEX2 = 29,
60 NV30_STATE_VERTTEX3 = 30,
61 NV30_STATE_VTXBUF = 31,
62 NV30_STATE_VTXFMT = 32,
63 NV30_STATE_VTXATTR = 33,
64 NV30_STATE_SR = 34,
65 NV30_STATE_MAX = 35
66 };
67
68 #include "nv30_screen.h"
69
70 #define NV30_NEW_BLEND (1 << 0)
71 #define NV30_NEW_RAST (1 << 1)
72 #define NV30_NEW_ZSA (1 << 2)
73 #define NV30_NEW_SAMPLER (1 << 3)
74 #define NV30_NEW_FB (1 << 4)
75 #define NV30_NEW_STIPPLE (1 << 5)
76 #define NV30_NEW_SCISSOR (1 << 6)
77 #define NV30_NEW_VIEWPORT (1 << 7)
78 #define NV30_NEW_BCOL (1 << 8)
79 #define NV30_NEW_VERTPROG (1 << 9)
80 #define NV30_NEW_FRAGPROG (1 << 10)
81 #define NV30_NEW_ARRAYS (1 << 11)
82 #define NV30_NEW_UCP (1 << 12)
83 #define NV30_NEW_SR (1 << 13)
84
85 struct nv30_rasterizer_state {
86 struct pipe_rasterizer_state pipe;
87 struct nouveau_stateobj *so;
88 };
89
90 struct nv30_zsa_state {
91 struct pipe_depth_stencil_alpha_state pipe;
92 struct nouveau_stateobj *so;
93 };
94
95 struct nv30_blend_state {
96 struct pipe_blend_state pipe;
97 struct nouveau_stateobj *so;
98 };
99
100
101 struct nv30_state {
102 unsigned scissor_enabled;
103 unsigned stipple_enabled;
104 unsigned viewport_bypass;
105 unsigned fp_samplers;
106
107 uint64_t dirty;
108 struct nouveau_stateobj *hw[NV30_STATE_MAX];
109 };
110
111 struct nv30_context {
112 struct pipe_context pipe;
113
114 struct nouveau_winsys *nvws;
115 struct nv30_screen *screen;
116
117 struct draw_context *draw;
118
119 /* HW state derived from pipe states */
120 struct nv30_state state;
121
122 /* Context state */
123 unsigned dirty;
124 struct pipe_scissor_state scissor;
125 unsigned stipple[32];
126 struct nv30_vertex_program *vertprog;
127 struct nv30_fragment_program *fragprog;
128 struct pipe_buffer *constbuf[PIPE_SHADER_TYPES];
129 unsigned constbuf_nr[PIPE_SHADER_TYPES];
130 struct nv30_rasterizer_state *rasterizer;
131 struct nv30_zsa_state *zsa;
132 struct nv30_blend_state *blend;
133 struct pipe_blend_color blend_colour;
134 struct pipe_stencil_ref stencil_ref;
135 struct pipe_viewport_state viewport;
136 struct pipe_framebuffer_state framebuffer;
137 struct pipe_buffer *idxbuf;
138 unsigned idxbuf_format;
139 struct nv30_sampler_state *tex_sampler[PIPE_MAX_SAMPLERS];
140 struct nv30_miptree *tex_miptree[PIPE_MAX_SAMPLERS];
141 unsigned nr_samplers;
142 unsigned nr_textures;
143 unsigned dirty_samplers;
144 struct pipe_vertex_buffer vtxbuf[PIPE_MAX_ATTRIBS];
145 unsigned vtxbuf_nr;
146 struct pipe_vertex_element vtxelt[PIPE_MAX_ATTRIBS];
147 unsigned vtxelt_nr;
148 };
149
150 static INLINE struct nv30_context *
151 nv30_context(struct pipe_context *pipe)
152 {
153 return (struct nv30_context *)pipe;
154 }
155
156 struct nv30_state_entry {
157 boolean (*validate)(struct nv30_context *nv30);
158 struct {
159 unsigned pipe;
160 unsigned hw;
161 } dirty;
162 };
163
164 extern void nv30_init_state_functions(struct nv30_context *nv30);
165 extern void nv30_init_surface_functions(struct nv30_context *nv30);
166 extern void nv30_init_query_functions(struct nv30_context *nv30);
167
168 extern void nv30_screen_init_miptree_functions(struct pipe_screen *pscreen);
169
170 /* nv30_draw.c */
171 extern struct draw_stage *nv30_draw_render_stage(struct nv30_context *nv30);
172
173 /* nv30_vertprog.c */
174 extern void nv30_vertprog_destroy(struct nv30_context *,
175 struct nv30_vertex_program *);
176
177 /* nv30_fragprog.c */
178 extern void nv30_fragprog_destroy(struct nv30_context *,
179 struct nv30_fragment_program *);
180
181 /* nv30_fragtex.c */
182 extern void nv30_fragtex_bind(struct nv30_context *);
183
184 /* nv30_state.c and friends */
185 extern boolean nv30_state_validate(struct nv30_context *nv30);
186 extern void nv30_state_emit(struct nv30_context *nv30);
187 extern void nv30_state_flush_notify(struct nouveau_channel *chan);
188 extern struct nv30_state_entry nv30_state_rasterizer;
189 extern struct nv30_state_entry nv30_state_scissor;
190 extern struct nv30_state_entry nv30_state_stipple;
191 extern struct nv30_state_entry nv30_state_fragprog;
192 extern struct nv30_state_entry nv30_state_vertprog;
193 extern struct nv30_state_entry nv30_state_blend;
194 extern struct nv30_state_entry nv30_state_blend_colour;
195 extern struct nv30_state_entry nv30_state_zsa;
196 extern struct nv30_state_entry nv30_state_viewport;
197 extern struct nv30_state_entry nv30_state_framebuffer;
198 extern struct nv30_state_entry nv30_state_fragtex;
199 extern struct nv30_state_entry nv30_state_vbo;
200 extern struct nv30_state_entry nv30_state_sr;
201
202 /* nv30_vbo.c */
203 extern void nv30_draw_arrays(struct pipe_context *, unsigned mode,
204 unsigned start, unsigned count);
205 extern void nv30_draw_elements(struct pipe_context *pipe,
206 struct pipe_buffer *indexBuffer,
207 unsigned indexSize,
208 unsigned mode, unsigned start,
209 unsigned count);
210
211 /* nv30_clear.c */
212 extern void nv30_clear(struct pipe_context *pipe, unsigned buffers,
213 const float *rgba, double depth, unsigned stencil);
214
215 /* nv30_context.c */
216 struct pipe_context *
217 nv30_create(struct pipe_screen *pscreen, void *priv);
218
219 #endif