nv30: Add state for blend
[mesa.git] / src / gallium / drivers / nv30 / nv30_context.h
1 #ifndef __NV30_CONTEXT_H__
2 #define __NV30_CONTEXT_H__
3
4 #include "pipe/p_context.h"
5 #include "pipe/p_defines.h"
6 #include "pipe/p_state.h"
7
8 #include "draw/draw_vertex.h"
9
10 #include "nouveau/nouveau_winsys.h"
11 #include "nouveau/nouveau_gldefs.h"
12
13 #define NOUVEAU_PUSH_CONTEXT(ctx) \
14 struct nv30_screen *ctx = nv30->screen
15 #include "nouveau/nouveau_push.h"
16 #include "nouveau/nouveau_stateobj.h"
17
18 #include "nv30_state.h"
19
20 #define NOUVEAU_ERR(fmt, args...) \
21 fprintf(stderr, "%s:%d - "fmt, __func__, __LINE__, ##args);
22 #define NOUVEAU_MSG(fmt, args...) \
23 fprintf(stderr, "nouveau: "fmt, ##args);
24
25 enum nv30_state_index {
26 NV30_STATE_FB = 0,
27 NV30_STATE_VIEWPORT = 1,
28 NV30_STATE_BLEND = 2,
29 NV30_STATE_RAST = 3,
30 NV30_STATE_ZSA = 4,
31 NV30_STATE_BCOL = 5,
32 NV30_STATE_CLIP = 6,
33 NV30_STATE_SCISSOR = 7,
34 NV30_STATE_STIPPLE = 8,
35 NV30_STATE_FRAGPROG = 9,
36 NV30_STATE_VERTPROG = 10,
37 NV30_STATE_FRAGTEX0 = 11,
38 NV30_STATE_FRAGTEX1 = 12,
39 NV30_STATE_FRAGTEX2 = 13,
40 NV30_STATE_FRAGTEX3 = 14,
41 NV30_STATE_FRAGTEX4 = 15,
42 NV30_STATE_FRAGTEX5 = 16,
43 NV30_STATE_FRAGTEX6 = 17,
44 NV30_STATE_FRAGTEX7 = 18,
45 NV30_STATE_FRAGTEX8 = 19,
46 NV30_STATE_FRAGTEX9 = 20,
47 NV30_STATE_FRAGTEX10 = 21,
48 NV30_STATE_FRAGTEX11 = 22,
49 NV30_STATE_FRAGTEX12 = 23,
50 NV30_STATE_FRAGTEX13 = 24,
51 NV30_STATE_FRAGTEX14 = 25,
52 NV30_STATE_FRAGTEX15 = 26,
53 NV30_STATE_VERTTEX0 = 27,
54 NV30_STATE_VERTTEX1 = 28,
55 NV30_STATE_VERTTEX2 = 29,
56 NV30_STATE_VERTTEX3 = 30,
57 NV30_STATE_VTXBUF = 31,
58 NV30_STATE_VTXFMT = 32,
59 NV30_STATE_VTXATTR = 33,
60 NV30_STATE_MAX = 34
61 };
62
63 #include "nv30_screen.h"
64
65 #define NV30_NEW_BLEND (1 << 0)
66 #define NV30_NEW_RAST (1 << 1)
67 #define NV30_NEW_ZSA (1 << 2)
68 #define NV30_NEW_SAMPLER (1 << 3)
69 #define NV30_NEW_FB (1 << 4)
70 #define NV30_NEW_STIPPLE (1 << 5)
71 #define NV30_NEW_SCISSOR (1 << 6)
72 #define NV30_NEW_VIEWPORT (1 << 7)
73 #define NV30_NEW_BCOL (1 << 8)
74 #define NV30_NEW_VERTPROG (1 << 9)
75 #define NV30_NEW_FRAGPROG (1 << 10)
76 #define NV30_NEW_ARRAYS (1 << 11)
77 #define NV30_NEW_UCP (1 << 12)
78
79 /* TODO: rename when removing the old state emitter */
80 struct nv30_blend_state_new {
81 struct pipe_blend_state pipe;
82 struct nouveau_stateobj *so;
83 };
84
85
86 struct nv30_state {
87 struct nouveau_stateobj *hw[NV30_STATE_MAX];
88 };
89
90 struct nv30_context {
91 struct pipe_context pipe;
92
93 struct nouveau_winsys *nvws;
94 struct nv30_screen *screen;
95 unsigned pctx_id;
96
97 struct draw_context *draw;
98
99 /* HW state derived from pipe states */
100 struct nv30_state state;
101
102 uint32_t dirty;
103
104 struct nv30_sampler_state *tex_sampler[PIPE_MAX_SAMPLERS];
105 struct nv30_miptree *tex_miptree[PIPE_MAX_SAMPLERS];
106 unsigned dirty_samplers;
107 unsigned fp_samplers;
108 unsigned vp_samplers;
109
110 /* Context state */
111 struct nv30_blend_state_new *blend;
112 struct pipe_blend_color blend_colour;
113 struct pipe_framebuffer_state framebuffer;
114
115 uint32_t rt_enable;
116 struct pipe_buffer *rt[2];
117 struct pipe_buffer *zeta;
118
119 /*struct {
120 struct pipe_buffer *buffer;
121 uint32_t format;
122 } tex[16];*/
123
124 unsigned vb_enable;
125 struct {
126 struct pipe_buffer *buffer;
127 unsigned delta;
128 } vb[16];
129
130 struct {
131 struct nv30_vertex_program *active;
132
133 struct nv30_vertex_program *current;
134 struct pipe_buffer *constant_buf;
135 } vertprog;
136
137 struct {
138 struct nv30_fragment_program *active;
139
140 struct nv30_fragment_program *current;
141 struct pipe_buffer *constant_buf;
142 } fragprog;
143
144 struct pipe_vertex_buffer vtxbuf[PIPE_MAX_ATTRIBS];
145 struct pipe_vertex_element vtxelt[PIPE_MAX_ATTRIBS];
146 };
147
148 static INLINE struct nv30_context *
149 nv30_context(struct pipe_context *pipe)
150 {
151 return (struct nv30_context *)pipe;
152 }
153
154 struct nv30_state_entry {
155 boolean (*validate)(struct nv30_context *nv30);
156 struct {
157 unsigned pipe;
158 unsigned hw;
159 } dirty;
160 };
161
162 extern void nv30_init_state_functions(struct nv30_context *nv30);
163 extern void nv30_init_surface_functions(struct nv30_context *nv30);
164 extern void nv30_init_query_functions(struct nv30_context *nv30);
165
166 extern void nv30_screen_init_miptree_functions(struct pipe_screen *pscreen);
167
168 /* nv30_draw.c */
169 extern struct draw_stage *nv30_draw_render_stage(struct nv30_context *nv30);
170
171 /* nv30_vertprog.c */
172 extern void nv30_vertprog_translate(struct nv30_context *,
173 struct nv30_vertex_program *);
174 extern void nv30_vertprog_bind(struct nv30_context *,
175 struct nv30_vertex_program *);
176 extern void nv30_vertprog_destroy(struct nv30_context *,
177 struct nv30_vertex_program *);
178
179 /* nv30_fragprog.c */
180 extern void nv30_fragprog_translate(struct nv30_context *,
181 struct nv30_fragment_program *);
182 extern void nv30_fragprog_bind(struct nv30_context *,
183 struct nv30_fragment_program *);
184 extern void nv30_fragprog_destroy(struct nv30_context *,
185 struct nv30_fragment_program *);
186
187 /* nv30_fragtex.c */
188 extern void nv30_fragtex_bind(struct nv30_context *);
189
190 /* nv30_state.c and friends */
191 extern void nv30_emit_hw_state(struct nv30_context *nv30);
192 extern void nv30_state_tex_update(struct nv30_context *nv30);
193
194 /* nv30_vbo.c */
195 extern boolean nv30_draw_arrays(struct pipe_context *, unsigned mode,
196 unsigned start, unsigned count);
197 extern boolean nv30_draw_elements(struct pipe_context *pipe,
198 struct pipe_buffer *indexBuffer,
199 unsigned indexSize,
200 unsigned mode, unsigned start,
201 unsigned count);
202
203 /* nv30_clear.c */
204 extern void nv30_clear(struct pipe_context *pipe, struct pipe_surface *ps,
205 unsigned clearValue);
206
207 #endif