gallium/drivers: handle PIPE_SHADER_CAP_TGSI_SQRT_SUPPORTED query
[mesa.git] / src / gallium / drivers / nv30 / nv30_screen.c
1 /*
2 * Copyright 2012 Red Hat Inc.
3 *
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8 * and/or sell copies of the Software, and to permit persons to whom the
9 * Software is furnished to do so, subject to the following conditions:
10 *
11 * The above copyright notice and this permission notice shall be included in
12 * all copies or substantial portions of the Software.
13 *
14 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
15 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
16 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
17 * THE AUTHORS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
18 * WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF
19 * OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
20 * SOFTWARE.
21 *
22 * Authors: Ben Skeggs
23 *
24 */
25
26 #include "util/u_format.h"
27 #include "util/u_format_s3tc.h"
28
29 #include "nouveau/nv_object.xml.h"
30 #include "nouveau/nv_m2mf.xml.h"
31 #include "nv30-40_3d.xml.h"
32 #include "nv01_2d.xml.h"
33
34 #include "nouveau/nouveau_fence.h"
35 #include "nv30_screen.h"
36 #include "nv30_context.h"
37 #include "nv30_resource.h"
38 #include "nv30_format.h"
39
40 #define RANKINE_0397_CHIPSET 0x00000003
41 #define RANKINE_0497_CHIPSET 0x000001e0
42 #define RANKINE_0697_CHIPSET 0x00000010
43 #define CURIE_4097_CHIPSET 0x00000baf
44 #define CURIE_4497_CHIPSET 0x00005450
45 #define CURIE_4497_CHIPSET6X 0x00000088
46
47 static int
48 nv30_screen_get_param(struct pipe_screen *pscreen, enum pipe_cap param)
49 {
50 struct nv30_screen *screen = nv30_screen(pscreen);
51 struct nouveau_object *eng3d = screen->eng3d;
52
53 switch (param) {
54 /* non-boolean capabilities */
55 case PIPE_CAP_MAX_RENDER_TARGETS:
56 return (eng3d->oclass >= NV40_3D_CLASS) ? 4 : 1;
57 case PIPE_CAP_MAX_TEXTURE_2D_LEVELS:
58 return 13;
59 case PIPE_CAP_MAX_TEXTURE_3D_LEVELS:
60 return 10;
61 case PIPE_CAP_MAX_TEXTURE_CUBE_LEVELS:
62 return 13;
63 case PIPE_CAP_MAX_COMBINED_SAMPLERS:
64 return 16;
65 case PIPE_CAP_GLSL_FEATURE_LEVEL:
66 return 120;
67 /* supported capabilities */
68 case PIPE_CAP_TWO_SIDED_STENCIL:
69 case PIPE_CAP_ANISOTROPIC_FILTER:
70 case PIPE_CAP_POINT_SPRITE:
71 case PIPE_CAP_SCALED_RESOLVE:
72 case PIPE_CAP_OCCLUSION_QUERY:
73 case PIPE_CAP_QUERY_TIME_ELAPSED:
74 case PIPE_CAP_QUERY_TIMESTAMP:
75 case PIPE_CAP_TEXTURE_SHADOW_MAP:
76 case PIPE_CAP_TEXTURE_SWIZZLE:
77 case PIPE_CAP_DEPTH_CLIP_DISABLE:
78 case PIPE_CAP_TGSI_FS_COORD_ORIGIN_UPPER_LEFT:
79 case PIPE_CAP_TGSI_FS_COORD_ORIGIN_LOWER_LEFT:
80 case PIPE_CAP_TGSI_FS_COORD_PIXEL_CENTER_HALF_INTEGER:
81 case PIPE_CAP_TGSI_FS_COORD_PIXEL_CENTER_INTEGER:
82 case PIPE_CAP_USER_CONSTANT_BUFFERS:
83 case PIPE_CAP_USER_INDEX_BUFFERS:
84 return 1;
85 case PIPE_CAP_USER_VERTEX_BUFFERS:
86 return 0;
87 case PIPE_CAP_CONSTANT_BUFFER_OFFSET_ALIGNMENT:
88 return 16;
89 /* nv4x capabilities */
90 case PIPE_CAP_BLEND_EQUATION_SEPARATE:
91 case PIPE_CAP_NPOT_TEXTURES:
92 case PIPE_CAP_CONDITIONAL_RENDER:
93 case PIPE_CAP_TEXTURE_MIRROR_CLAMP:
94 case PIPE_CAP_PRIMITIVE_RESTART:
95 return (eng3d->oclass >= NV40_3D_CLASS) ? 1 : 0;
96 /* unsupported */
97 case PIPE_CAP_MAX_DUAL_SOURCE_RENDER_TARGETS:
98 case PIPE_CAP_SM3:
99 case PIPE_CAP_INDEP_BLEND_ENABLE:
100 case PIPE_CAP_INDEP_BLEND_FUNC:
101 case PIPE_CAP_MAX_TEXTURE_ARRAY_LAYERS:
102 case PIPE_CAP_SHADER_STENCIL_EXPORT:
103 case PIPE_CAP_TGSI_INSTANCEID:
104 case PIPE_CAP_VERTEX_ELEMENT_INSTANCE_DIVISOR: /* XXX: yes? */
105 case PIPE_CAP_MAX_STREAM_OUTPUT_BUFFERS:
106 case PIPE_CAP_STREAM_OUTPUT_PAUSE_RESUME:
107 case PIPE_CAP_MIN_TEXEL_OFFSET:
108 case PIPE_CAP_MAX_TEXEL_OFFSET:
109 case PIPE_CAP_MAX_STREAM_OUTPUT_SEPARATE_COMPONENTS:
110 case PIPE_CAP_MAX_STREAM_OUTPUT_INTERLEAVED_COMPONENTS:
111 case PIPE_CAP_TGSI_CAN_COMPACT_VARYINGS:
112 case PIPE_CAP_TGSI_CAN_COMPACT_CONSTANTS:
113 case PIPE_CAP_TEXTURE_BARRIER:
114 case PIPE_CAP_SEAMLESS_CUBE_MAP:
115 case PIPE_CAP_SEAMLESS_CUBE_MAP_PER_TEXTURE:
116 case PIPE_CAP_VERTEX_COLOR_UNCLAMPED:
117 case PIPE_CAP_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION:
118 case PIPE_CAP_MIXED_COLORBUFFER_FORMATS:
119 case PIPE_CAP_START_INSTANCE:
120 case PIPE_CAP_TEXTURE_MULTISAMPLE:
121 case PIPE_CAP_MIN_MAP_BUFFER_ALIGNMENT:
122 case PIPE_CAP_TEXTURE_BUFFER_OBJECTS:
123 case PIPE_CAP_TEXTURE_BUFFER_OFFSET_ALIGNMENT:
124 return 0;
125 case PIPE_CAP_VERTEX_BUFFER_OFFSET_4BYTE_ALIGNED_ONLY:
126 case PIPE_CAP_VERTEX_BUFFER_STRIDE_4BYTE_ALIGNED_ONLY:
127 case PIPE_CAP_VERTEX_ELEMENT_SRC_OFFSET_4BYTE_ALIGNED_ONLY:
128 return 1;
129 default:
130 debug_printf("unknown param %d\n", param);
131 return 0;
132 }
133 }
134
135 static float
136 nv30_screen_get_paramf(struct pipe_screen *pscreen, enum pipe_capf param)
137 {
138 struct nv30_screen *screen = nv30_screen(pscreen);
139 struct nouveau_object *eng3d = screen->eng3d;
140
141 switch (param) {
142 case PIPE_CAPF_MAX_LINE_WIDTH:
143 case PIPE_CAPF_MAX_LINE_WIDTH_AA:
144 return 10.0;
145 case PIPE_CAPF_MAX_POINT_WIDTH:
146 case PIPE_CAPF_MAX_POINT_WIDTH_AA:
147 return 64.0;
148 case PIPE_CAPF_MAX_TEXTURE_ANISOTROPY:
149 return (eng3d->oclass >= NV40_3D_CLASS) ? 16.0 : 8.0;
150 case PIPE_CAPF_MAX_TEXTURE_LOD_BIAS:
151 return 15.0;
152 default:
153 debug_printf("unknown paramf %d\n", param);
154 return 0;
155 }
156 }
157
158 static int
159 nv30_screen_get_shader_param(struct pipe_screen *pscreen, unsigned shader,
160 enum pipe_shader_cap param)
161 {
162 struct nv30_screen *screen = nv30_screen(pscreen);
163 struct nouveau_object *eng3d = screen->eng3d;
164
165 switch (shader) {
166 case PIPE_SHADER_VERTEX:
167 switch (param) {
168 case PIPE_SHADER_CAP_MAX_INSTRUCTIONS:
169 case PIPE_SHADER_CAP_MAX_ALU_INSTRUCTIONS:
170 return (eng3d->oclass >= NV40_3D_CLASS) ? 512 : 256;
171 case PIPE_SHADER_CAP_MAX_TEX_INSTRUCTIONS:
172 case PIPE_SHADER_CAP_MAX_TEX_INDIRECTIONS:
173 return (eng3d->oclass >= NV40_3D_CLASS) ? 512 : 0;
174 case PIPE_SHADER_CAP_MAX_CONTROL_FLOW_DEPTH:
175 return 0;
176 case PIPE_SHADER_CAP_MAX_INPUTS:
177 return 16;
178 case PIPE_SHADER_CAP_MAX_CONSTS:
179 return (eng3d->oclass >= NV40_3D_CLASS) ? (468 - 6): (256 - 6);
180 case PIPE_SHADER_CAP_MAX_CONST_BUFFERS:
181 return 1;
182 case PIPE_SHADER_CAP_MAX_TEMPS:
183 return (eng3d->oclass >= NV40_3D_CLASS) ? 32 : 13;
184 case PIPE_SHADER_CAP_MAX_TEXTURE_SAMPLERS:
185 return 0;
186 case PIPE_SHADER_CAP_MAX_ADDRS:
187 return 2;
188 case PIPE_SHADER_CAP_MAX_PREDS:
189 case PIPE_SHADER_CAP_TGSI_CONT_SUPPORTED:
190 case PIPE_SHADER_CAP_TGSI_SQRT_SUPPORTED:
191 case PIPE_SHADER_CAP_INDIRECT_INPUT_ADDR:
192 case PIPE_SHADER_CAP_INDIRECT_OUTPUT_ADDR:
193 case PIPE_SHADER_CAP_INDIRECT_TEMP_ADDR:
194 case PIPE_SHADER_CAP_INDIRECT_CONST_ADDR:
195 case PIPE_SHADER_CAP_SUBROUTINES:
196 case PIPE_SHADER_CAP_INTEGERS:
197 return 0;
198 default:
199 debug_printf("unknown vertex shader param %d\n", param);
200 return 0;
201 }
202 break;
203 case PIPE_SHADER_FRAGMENT:
204 switch (param) {
205 case PIPE_SHADER_CAP_MAX_INSTRUCTIONS:
206 case PIPE_SHADER_CAP_MAX_ALU_INSTRUCTIONS:
207 case PIPE_SHADER_CAP_MAX_TEX_INSTRUCTIONS:
208 case PIPE_SHADER_CAP_MAX_TEX_INDIRECTIONS:
209 return 4096;
210 case PIPE_SHADER_CAP_MAX_CONTROL_FLOW_DEPTH:
211 return 0;
212 case PIPE_SHADER_CAP_MAX_INPUTS:
213 return (eng3d->oclass >= NV40_3D_CLASS) ? 12 : 10;
214 case PIPE_SHADER_CAP_MAX_CONSTS:
215 return (eng3d->oclass >= NV40_3D_CLASS) ? 224 : 32;
216 case PIPE_SHADER_CAP_MAX_CONST_BUFFERS:
217 return 1;
218 case PIPE_SHADER_CAP_MAX_TEMPS:
219 return 32;
220 case PIPE_SHADER_CAP_MAX_ADDRS:
221 return (eng3d->oclass >= NV40_3D_CLASS) ? 1 : 0;
222 case PIPE_SHADER_CAP_MAX_TEXTURE_SAMPLERS:
223 return 16;
224 case PIPE_SHADER_CAP_MAX_PREDS:
225 case PIPE_SHADER_CAP_TGSI_CONT_SUPPORTED:
226 case PIPE_SHADER_CAP_TGSI_SQRT_SUPPORTED:
227 case PIPE_SHADER_CAP_INDIRECT_INPUT_ADDR:
228 case PIPE_SHADER_CAP_INDIRECT_OUTPUT_ADDR:
229 case PIPE_SHADER_CAP_INDIRECT_TEMP_ADDR:
230 case PIPE_SHADER_CAP_INDIRECT_CONST_ADDR:
231 case PIPE_SHADER_CAP_SUBROUTINES:
232 return 0;
233 default:
234 debug_printf("unknown fragment shader param %d\n", param);
235 return 0;
236 }
237 break;
238 default:
239 return 0;
240 }
241 }
242
243 static boolean
244 nv30_screen_is_format_supported(struct pipe_screen *pscreen,
245 enum pipe_format format,
246 enum pipe_texture_target target,
247 unsigned sample_count,
248 unsigned bindings)
249 {
250 if (sample_count > 4)
251 return FALSE;
252 if (!(0x00000017 & (1 << sample_count)))
253 return FALSE;
254
255 if (!util_format_is_supported(format, bindings)) {
256 return FALSE;
257 }
258
259 /* transfers & shared are always supported */
260 bindings &= ~(PIPE_BIND_TRANSFER_READ |
261 PIPE_BIND_TRANSFER_WRITE |
262 PIPE_BIND_SHARED);
263
264 return (nv30_format_info(pscreen, format)->bindings & bindings) == bindings;
265 }
266
267 static void
268 nv30_screen_fence_emit(struct pipe_screen *pscreen, uint32_t *sequence)
269 {
270 struct nv30_screen *screen = nv30_screen(pscreen);
271 struct nouveau_pushbuf *push = screen->base.pushbuf;
272
273 *sequence = ++screen->base.fence.sequence;
274
275 BEGIN_NV04(push, NV30_3D(FENCE_OFFSET), 2);
276 PUSH_DATA (push, 0);
277 PUSH_DATA (push, *sequence);
278 }
279
280 static uint32_t
281 nv30_screen_fence_update(struct pipe_screen *pscreen)
282 {
283 struct nv30_screen *screen = nv30_screen(pscreen);
284 struct nv04_notify *fence = screen->fence->data;
285 return *(uint32_t *)((char *)screen->notify->map + fence->offset);
286 }
287
288 static void
289 nv30_screen_destroy(struct pipe_screen *pscreen)
290 {
291 struct nv30_screen *screen = nv30_screen(pscreen);
292
293 if (screen->base.fence.current &&
294 screen->base.fence.current->state >= NOUVEAU_FENCE_STATE_EMITTED) {
295 nouveau_fence_wait(screen->base.fence.current);
296 nouveau_fence_ref (NULL, &screen->base.fence.current);
297 }
298
299 nouveau_object_del(&screen->query);
300 nouveau_object_del(&screen->fence);
301 nouveau_object_del(&screen->ntfy);
302
303 nouveau_object_del(&screen->sifm);
304 nouveau_object_del(&screen->swzsurf);
305 nouveau_object_del(&screen->surf2d);
306 nouveau_object_del(&screen->m2mf);
307 nouveau_object_del(&screen->eng3d);
308 nouveau_object_del(&screen->null);
309
310 nouveau_screen_fini(&screen->base);
311 FREE(screen);
312 }
313
314 #define FAIL_SCREEN_INIT(str, err) \
315 do { \
316 NOUVEAU_ERR(str, err); \
317 nv30_screen_destroy(pscreen); \
318 return NULL; \
319 } while(0)
320
321 struct pipe_screen *
322 nv30_screen_create(struct nouveau_device *dev)
323 {
324 struct nv30_screen *screen = CALLOC_STRUCT(nv30_screen);
325 struct pipe_screen *pscreen;
326 struct nouveau_pushbuf *push;
327 struct nv04_fifo *fifo;
328 unsigned oclass = 0;
329 int ret, i;
330
331 if (!screen)
332 return NULL;
333
334 switch (dev->chipset & 0xf0) {
335 case 0x30:
336 if (RANKINE_0397_CHIPSET & (1 << (dev->chipset & 0x0f)))
337 oclass = NV30_3D_CLASS;
338 else
339 if (RANKINE_0697_CHIPSET & (1 << (dev->chipset & 0x0f)))
340 oclass = NV34_3D_CLASS;
341 else
342 if (RANKINE_0497_CHIPSET & (1 << (dev->chipset & 0x0f)))
343 oclass = NV35_3D_CLASS;
344 break;
345 case 0x40:
346 if (CURIE_4097_CHIPSET & (1 << (dev->chipset & 0x0f)))
347 oclass = NV40_3D_CLASS;
348 else
349 if (CURIE_4497_CHIPSET & (1 << (dev->chipset & 0x0f)))
350 oclass = NV44_3D_CLASS;
351 break;
352 case 0x60:
353 if (CURIE_4497_CHIPSET6X & (1 << (dev->chipset & 0x0f)))
354 oclass = NV44_3D_CLASS;
355 break;
356 default:
357 break;
358 }
359
360 if (!oclass) {
361 NOUVEAU_ERR("unknown 3d class for 0x%02x\n", dev->chipset);
362 return NULL;
363 }
364
365 pscreen = &screen->base.base;
366 pscreen->destroy = nv30_screen_destroy;
367 pscreen->get_param = nv30_screen_get_param;
368 pscreen->get_paramf = nv30_screen_get_paramf;
369 pscreen->get_shader_param = nv30_screen_get_shader_param;
370 pscreen->context_create = nv30_context_create;
371 pscreen->is_format_supported = nv30_screen_is_format_supported;
372 nv30_resource_screen_init(pscreen);
373
374 screen->base.fence.emit = nv30_screen_fence_emit;
375 screen->base.fence.update = nv30_screen_fence_update;
376
377 ret = nouveau_screen_init(&screen->base, dev);
378 if (ret)
379 FAIL_SCREEN_INIT("nv30_screen_init failed: %d\n", ret);
380
381 screen->base.vidmem_bindings |= PIPE_BIND_VERTEX_BUFFER;
382 screen->base.sysmem_bindings |= PIPE_BIND_VERTEX_BUFFER;
383 if (oclass == NV40_3D_CLASS) {
384 screen->base.vidmem_bindings |= PIPE_BIND_INDEX_BUFFER;
385 screen->base.sysmem_bindings |= PIPE_BIND_INDEX_BUFFER;
386 }
387
388 fifo = screen->base.channel->data;
389 push = screen->base.pushbuf;
390 push->rsvd_kick = 16;
391
392 ret = nouveau_object_new(screen->base.channel, 0x00000000, NV01_NULL_CLASS,
393 NULL, 0, &screen->null);
394 if (ret)
395 FAIL_SCREEN_INIT("error allocating null object: %d\n", ret);
396
397 /* DMA_FENCE refuses to accept DMA objects with "adjust" filled in,
398 * this means that the address pointed at by the DMA object must
399 * be 4KiB aligned, which means this object needs to be the first
400 * one allocated on the channel.
401 */
402 ret = nouveau_object_new(screen->base.channel, 0xbeef1e00,
403 NOUVEAU_NOTIFIER_CLASS, &(struct nv04_notify) {
404 .length = 32 }, sizeof(struct nv04_notify),
405 &screen->fence);
406 if (ret)
407 FAIL_SCREEN_INIT("error allocating fence notifier: %d\n", ret);
408
409 /* DMA_NOTIFY object, we don't actually use this but M2MF fails without */
410 ret = nouveau_object_new(screen->base.channel, 0xbeef0301,
411 NOUVEAU_NOTIFIER_CLASS, &(struct nv04_notify) {
412 .length = 32 }, sizeof(struct nv04_notify),
413 &screen->ntfy);
414 if (ret)
415 FAIL_SCREEN_INIT("error allocating sync notifier: %d\n", ret);
416
417 /* DMA_QUERY, used to implement occlusion queries, we attempt to allocate
418 * the remainder of the "notifier block" assigned by the kernel for
419 * use as query objects
420 */
421 ret = nouveau_object_new(screen->base.channel, 0xbeef0351,
422 NOUVEAU_NOTIFIER_CLASS, &(struct nv04_notify) {
423 .length = 4096 - 128 }, sizeof(struct nv04_notify),
424 &screen->query);
425 if (ret)
426 FAIL_SCREEN_INIT("error allocating query notifier: %d\n", ret);
427
428 ret = nouveau_heap_init(&screen->query_heap, 0, 4096 - 128);
429 if (ret)
430 FAIL_SCREEN_INIT("error creating query heap: %d\n", ret);
431
432 LIST_INITHEAD(&screen->queries);
433
434 /* Vertex program resources (code/data), currently 6 of the constant
435 * slots are reserved to implement user clipping planes
436 */
437 if (oclass < NV40_3D_CLASS) {
438 nouveau_heap_init(&screen->vp_exec_heap, 0, 256);
439 nouveau_heap_init(&screen->vp_data_heap, 6, 256 - 6);
440 } else {
441 nouveau_heap_init(&screen->vp_exec_heap, 0, 512);
442 nouveau_heap_init(&screen->vp_data_heap, 6, 468 - 6);
443 }
444
445 ret = nouveau_bo_wrap(screen->base.device, fifo->notify, &screen->notify);
446 if (ret == 0)
447 nouveau_bo_map(screen->notify, 0, screen->base.client);
448 if (ret)
449 FAIL_SCREEN_INIT("error mapping notifier memory: %d\n", ret);
450
451 ret = nouveau_object_new(screen->base.channel, 0xbeef3097, oclass,
452 NULL, 0, &screen->eng3d);
453 if (ret)
454 FAIL_SCREEN_INIT("error allocating 3d object: %d\n", ret);
455
456 BEGIN_NV04(push, NV01_SUBC(3D, OBJECT), 1);
457 PUSH_DATA (push, screen->eng3d->handle);
458 BEGIN_NV04(push, NV30_3D(DMA_NOTIFY), 13);
459 PUSH_DATA (push, screen->ntfy->handle);
460 PUSH_DATA (push, fifo->vram); /* TEXTURE0 */
461 PUSH_DATA (push, fifo->gart); /* TEXTURE1 */
462 PUSH_DATA (push, fifo->vram); /* COLOR1 */
463 PUSH_DATA (push, screen->null->handle); /* UNK190 */
464 PUSH_DATA (push, fifo->vram); /* COLOR0 */
465 PUSH_DATA (push, fifo->vram); /* ZETA */
466 PUSH_DATA (push, fifo->vram); /* VTXBUF0 */
467 PUSH_DATA (push, fifo->gart); /* VTXBUF1 */
468 PUSH_DATA (push, screen->fence->handle); /* FENCE */
469 PUSH_DATA (push, screen->query->handle); /* QUERY - intr 0x80 if nullobj */
470 PUSH_DATA (push, screen->null->handle); /* UNK1AC */
471 PUSH_DATA (push, screen->null->handle); /* UNK1B0 */
472 if (screen->eng3d->oclass < NV40_3D_CLASS) {
473 BEGIN_NV04(push, SUBC_3D(0x03b0), 1);
474 PUSH_DATA (push, 0x00100000);
475 BEGIN_NV04(push, SUBC_3D(0x1d80), 1);
476 PUSH_DATA (push, 3);
477
478 BEGIN_NV04(push, SUBC_3D(0x1e98), 1);
479 PUSH_DATA (push, 0);
480 BEGIN_NV04(push, SUBC_3D(0x17e0), 3);
481 PUSH_DATA (push, fui(0.0));
482 PUSH_DATA (push, fui(0.0));
483 PUSH_DATA (push, fui(1.0));
484 BEGIN_NV04(push, SUBC_3D(0x1f80), 16);
485 for (i = 0; i < 16; i++)
486 PUSH_DATA (push, (i == 8) ? 0x0000ffff : 0);
487
488 BEGIN_NV04(push, NV30_3D(RC_ENABLE), 1);
489 PUSH_DATA (push, 0);
490 } else {
491 BEGIN_NV04(push, NV40_3D(DMA_COLOR2), 2);
492 PUSH_DATA (push, fifo->vram);
493 PUSH_DATA (push, fifo->vram); /* COLOR3 */
494
495 BEGIN_NV04(push, SUBC_3D(0x1450), 1);
496 PUSH_DATA (push, 0x00000004);
497
498 BEGIN_NV04(push, SUBC_3D(0x1ea4), 3); /* ZCULL */
499 PUSH_DATA (push, 0x00000010);
500 PUSH_DATA (push, 0x01000100);
501 PUSH_DATA (push, 0xff800006);
502
503 /* vtxprog output routing */
504 BEGIN_NV04(push, SUBC_3D(0x1fc4), 1);
505 PUSH_DATA (push, 0x06144321);
506 BEGIN_NV04(push, SUBC_3D(0x1fc8), 2);
507 PUSH_DATA (push, 0xedcba987);
508 PUSH_DATA (push, 0x0000006f);
509 BEGIN_NV04(push, SUBC_3D(0x1fd0), 1);
510 PUSH_DATA (push, 0x00171615);
511 BEGIN_NV04(push, SUBC_3D(0x1fd4), 1);
512 PUSH_DATA (push, 0x001b1a19);
513
514 BEGIN_NV04(push, SUBC_3D(0x1ef8), 1);
515 PUSH_DATA (push, 0x0020ffff);
516 BEGIN_NV04(push, SUBC_3D(0x1d64), 1);
517 PUSH_DATA (push, 0x01d300d4);
518
519 BEGIN_NV04(push, NV40_3D(MIPMAP_ROUNDING), 1);
520 PUSH_DATA (push, NV40_3D_MIPMAP_ROUNDING_MODE_DOWN);
521 }
522
523 ret = nouveau_object_new(screen->base.channel, 0xbeef3901, NV03_M2MF_CLASS,
524 NULL, 0, &screen->m2mf);
525 if (ret)
526 FAIL_SCREEN_INIT("error allocating m2mf object: %d\n", ret);
527
528 BEGIN_NV04(push, NV01_SUBC(M2MF, OBJECT), 1);
529 PUSH_DATA (push, screen->m2mf->handle);
530 BEGIN_NV04(push, NV03_M2MF(DMA_NOTIFY), 1);
531 PUSH_DATA (push, screen->ntfy->handle);
532
533 ret = nouveau_object_new(screen->base.channel, 0xbeef6201,
534 NV10_SURFACE_2D_CLASS, NULL, 0, &screen->surf2d);
535 if (ret)
536 FAIL_SCREEN_INIT("error allocating surf2d object: %d\n", ret);
537
538 BEGIN_NV04(push, NV01_SUBC(SF2D, OBJECT), 1);
539 PUSH_DATA (push, screen->surf2d->handle);
540 BEGIN_NV04(push, NV04_SF2D(DMA_NOTIFY), 1);
541 PUSH_DATA (push, screen->ntfy->handle);
542
543 if (dev->chipset < 0x40)
544 oclass = NV30_SURFACE_SWZ_CLASS;
545 else
546 oclass = NV40_SURFACE_SWZ_CLASS;
547
548 ret = nouveau_object_new(screen->base.channel, 0xbeef5201, oclass,
549 NULL, 0, &screen->swzsurf);
550 if (ret)
551 FAIL_SCREEN_INIT("error allocating swizzled surface object: %d\n", ret);
552
553 BEGIN_NV04(push, NV01_SUBC(SSWZ, OBJECT), 1);
554 PUSH_DATA (push, screen->swzsurf->handle);
555 BEGIN_NV04(push, NV04_SSWZ(DMA_NOTIFY), 1);
556 PUSH_DATA (push, screen->ntfy->handle);
557
558 if (dev->chipset < 0x40)
559 oclass = NV30_SIFM_CLASS;
560 else
561 oclass = NV40_SIFM_CLASS;
562
563 ret = nouveau_object_new(screen->base.channel, 0xbeef7701, oclass,
564 NULL, 0, &screen->sifm);
565 if (ret)
566 FAIL_SCREEN_INIT("error allocating scaled image object: %d\n", ret);
567
568 BEGIN_NV04(push, NV01_SUBC(SIFM, OBJECT), 1);
569 PUSH_DATA (push, screen->sifm->handle);
570 BEGIN_NV04(push, NV03_SIFM(DMA_NOTIFY), 1);
571 PUSH_DATA (push, screen->ntfy->handle);
572 BEGIN_NV04(push, NV05_SIFM(COLOR_CONVERSION), 1);
573 PUSH_DATA (push, NV05_SIFM_COLOR_CONVERSION_TRUNCATE);
574
575 nouveau_pushbuf_kick(push, push->channel);
576
577 nouveau_fence_new(&screen->base, &screen->base.fence.current, FALSE);
578 return pscreen;
579 }