1 #include "draw/draw_context.h"
2 #include "pipe/p_defines.h"
3 #include "pipe/p_winsys.h"
4 #include "pipe/p_util.h"
6 #include "nv40_context.h"
7 #include "nv40_screen.h"
10 nv40_flush(struct pipe_context
*pipe
, unsigned flags
,
11 struct pipe_fence_handle
**fence
)
13 struct nv40_context
*nv40
= nv40_context(pipe
);
15 if (flags
& PIPE_FLUSH_TEXTURE_CACHE
) {
16 BEGIN_RING(curie
, 0x1fd8, 1);
18 BEGIN_RING(curie
, 0x1fd8, 1);
26 nv40_destroy(struct pipe_context
*pipe
)
28 struct nv40_context
*nv40
= nv40_context(pipe
);
31 draw_destroy(nv40
->draw
);
36 nv40_create(struct pipe_screen
*pscreen
, unsigned pctx_id
)
38 struct nv40_screen
*screen
= nv40_screen(pscreen
);
39 struct pipe_winsys
*ws
= pscreen
->winsys
;
40 struct nv40_context
*nv40
;
41 struct nouveau_winsys
*nvws
= screen
->nvws
;
43 nv40
= CALLOC(1, sizeof(struct nv40_context
));
46 nv40
->screen
= screen
;
47 nv40
->pctx_id
= pctx_id
;
51 nv40
->pipe
.winsys
= ws
;
52 nv40
->pipe
.screen
= pscreen
;
53 nv40
->pipe
.destroy
= nv40_destroy
;
54 nv40
->pipe
.draw_arrays
= nv40_draw_arrays
;
55 nv40
->pipe
.draw_elements
= nv40_draw_elements
;
56 nv40
->pipe
.clear
= nv40_clear
;
57 nv40
->pipe
.flush
= nv40_flush
;
59 nv40_init_query_functions(nv40
);
60 nv40_init_surface_functions(nv40
);
61 nv40_init_state_functions(nv40
);
63 /* Create, configure, and install fallback swtnl path */
64 nv40
->draw
= draw_create();
65 draw_wide_point_threshold(nv40
->draw
, 9999999.0);
66 draw_wide_line_threshold(nv40
->draw
, 9999999.0);
67 draw_enable_line_stipple(nv40
->draw
, FALSE
);
68 draw_enable_point_sprites(nv40
->draw
, FALSE
);
69 draw_set_rasterize_stage(nv40
->draw
, nv40_draw_render_stage(nv40
));