nv40: adapt to vertex element cso
[mesa.git] / src / gallium / drivers / nv40 / nv40_context.h
1 #ifndef __NV40_CONTEXT_H__
2 #define __NV40_CONTEXT_H__
3
4 #include <stdio.h>
5
6 #include "pipe/p_context.h"
7 #include "pipe/p_defines.h"
8 #include "pipe/p_state.h"
9 #include "pipe/p_compiler.h"
10
11 #include "util/u_memory.h"
12 #include "util/u_math.h"
13 #include "util/u_inlines.h"
14
15 #include "draw/draw_vertex.h"
16
17 #include "nouveau/nouveau_winsys.h"
18 #include "nouveau/nouveau_gldefs.h"
19 #include "nouveau/nouveau_context.h"
20 #include "nouveau/nouveau_stateobj.h"
21
22 #include "nv40_state.h"
23
24 #define NOUVEAU_ERR(fmt, args...) \
25 fprintf(stderr, "%s:%d - "fmt, __func__, __LINE__, ##args);
26 #define NOUVEAU_MSG(fmt, args...) \
27 fprintf(stderr, "nouveau: "fmt, ##args);
28
29 enum nv40_state_index {
30 NV40_STATE_FB = 0,
31 NV40_STATE_VIEWPORT = 1,
32 NV40_STATE_BLEND = 2,
33 NV40_STATE_RAST = 3,
34 NV40_STATE_ZSA = 4,
35 NV40_STATE_BCOL = 5,
36 NV40_STATE_CLIP = 6,
37 NV40_STATE_SCISSOR = 7,
38 NV40_STATE_STIPPLE = 8,
39 NV40_STATE_FRAGPROG = 9,
40 NV40_STATE_VERTPROG = 10,
41 NV40_STATE_FRAGTEX0 = 11,
42 NV40_STATE_FRAGTEX1 = 12,
43 NV40_STATE_FRAGTEX2 = 13,
44 NV40_STATE_FRAGTEX3 = 14,
45 NV40_STATE_FRAGTEX4 = 15,
46 NV40_STATE_FRAGTEX5 = 16,
47 NV40_STATE_FRAGTEX6 = 17,
48 NV40_STATE_FRAGTEX7 = 18,
49 NV40_STATE_FRAGTEX8 = 19,
50 NV40_STATE_FRAGTEX9 = 20,
51 NV40_STATE_FRAGTEX10 = 21,
52 NV40_STATE_FRAGTEX11 = 22,
53 NV40_STATE_FRAGTEX12 = 23,
54 NV40_STATE_FRAGTEX13 = 24,
55 NV40_STATE_FRAGTEX14 = 25,
56 NV40_STATE_FRAGTEX15 = 26,
57 NV40_STATE_VERTTEX0 = 27,
58 NV40_STATE_VERTTEX1 = 28,
59 NV40_STATE_VERTTEX2 = 29,
60 NV40_STATE_VERTTEX3 = 30,
61 NV40_STATE_VTXBUF = 31,
62 NV40_STATE_VTXFMT = 32,
63 NV40_STATE_VTXATTR = 33,
64 NV40_STATE_SR = 34,
65 NV40_STATE_MAX = 35
66 };
67
68 #include "nv40_screen.h"
69
70 #define NV40_NEW_BLEND (1 << 0)
71 #define NV40_NEW_RAST (1 << 1)
72 #define NV40_NEW_ZSA (1 << 2)
73 #define NV40_NEW_SAMPLER (1 << 3)
74 #define NV40_NEW_FB (1 << 4)
75 #define NV40_NEW_STIPPLE (1 << 5)
76 #define NV40_NEW_SCISSOR (1 << 6)
77 #define NV40_NEW_VIEWPORT (1 << 7)
78 #define NV40_NEW_BCOL (1 << 8)
79 #define NV40_NEW_VERTPROG (1 << 9)
80 #define NV40_NEW_FRAGPROG (1 << 10)
81 #define NV40_NEW_ARRAYS (1 << 11)
82 #define NV40_NEW_UCP (1 << 12)
83 #define NV40_NEW_SR (1 << 13)
84
85 struct nv40_rasterizer_state {
86 struct pipe_rasterizer_state pipe;
87 struct nouveau_stateobj *so;
88 };
89
90 struct nv40_zsa_state {
91 struct pipe_depth_stencil_alpha_state pipe;
92 struct nouveau_stateobj *so;
93 };
94
95 struct nv40_blend_state {
96 struct pipe_blend_state pipe;
97 struct nouveau_stateobj *so;
98 };
99
100
101 struct nv40_state {
102 unsigned scissor_enabled;
103 unsigned stipple_enabled;
104 unsigned viewport_bypass;
105 unsigned fp_samplers;
106
107 uint64_t dirty;
108 struct nouveau_stateobj *hw[NV40_STATE_MAX];
109 };
110
111
112 struct nv40_vtxelt_state {
113 struct pipe_vertex_element pipe[16];
114 unsigned num_elements;
115 };
116
117 struct nv40_context {
118 struct pipe_context pipe;
119
120 struct nouveau_winsys *nvws;
121 struct nv40_screen *screen;
122
123 struct draw_context *draw;
124
125 /* HW state derived from pipe states */
126 struct nv40_state state;
127 struct {
128 struct nv40_vertex_program *vertprog;
129
130 unsigned nr_attribs;
131 unsigned hw[PIPE_MAX_SHADER_INPUTS];
132 unsigned draw[PIPE_MAX_SHADER_INPUTS];
133 unsigned emit[PIPE_MAX_SHADER_INPUTS];
134 } swtnl;
135
136 enum {
137 HW, SWTNL, SWRAST
138 } render_mode;
139 unsigned fallback_swtnl;
140 unsigned fallback_swrast;
141
142 /* Context state */
143 unsigned dirty, draw_dirty;
144 struct pipe_scissor_state scissor;
145 unsigned stipple[32];
146 struct pipe_clip_state clip;
147 struct nv40_vertex_program *vertprog;
148 struct nv40_fragment_program *fragprog;
149 struct pipe_buffer *constbuf[PIPE_SHADER_TYPES];
150 unsigned constbuf_nr[PIPE_SHADER_TYPES];
151 struct nv40_rasterizer_state *rasterizer;
152 struct nv40_zsa_state *zsa;
153 struct nv40_blend_state *blend;
154 struct pipe_blend_color blend_colour;
155 struct pipe_stencil_ref stencil_ref;
156 struct pipe_viewport_state viewport;
157 struct pipe_framebuffer_state framebuffer;
158 struct pipe_buffer *idxbuf;
159 unsigned idxbuf_format;
160 struct nv40_sampler_state *tex_sampler[PIPE_MAX_SAMPLERS];
161 struct nv40_miptree *tex_miptree[PIPE_MAX_SAMPLERS];
162 unsigned nr_samplers;
163 unsigned nr_textures;
164 unsigned dirty_samplers;
165 struct pipe_vertex_buffer vtxbuf[PIPE_MAX_ATTRIBS];
166 unsigned vtxbuf_nr;
167 struct nv40_vtxelt_state *vtxelt;
168 };
169
170 static INLINE struct nv40_context *
171 nv40_context(struct pipe_context *pipe)
172 {
173 return (struct nv40_context *)pipe;
174 }
175
176 struct nv40_state_entry {
177 boolean (*validate)(struct nv40_context *nv40);
178 struct {
179 unsigned pipe;
180 unsigned hw;
181 } dirty;
182 };
183
184 extern void nv40_init_state_functions(struct nv40_context *nv40);
185 extern void nv40_init_surface_functions(struct nv40_context *nv40);
186 extern void nv40_init_query_functions(struct nv40_context *nv40);
187
188 extern void nv40_screen_init_miptree_functions(struct pipe_screen *pscreen);
189
190 /* nv40_draw.c */
191 extern struct draw_stage *nv40_draw_render_stage(struct nv40_context *nv40);
192 extern void nv40_draw_elements_swtnl(struct pipe_context *pipe,
193 struct pipe_buffer *idxbuf,
194 unsigned ib_size, unsigned mode,
195 unsigned start, unsigned count);
196
197 /* nv40_vertprog.c */
198 extern void nv40_vertprog_destroy(struct nv40_context *,
199 struct nv40_vertex_program *);
200
201 /* nv40_fragprog.c */
202 extern void nv40_fragprog_destroy(struct nv40_context *,
203 struct nv40_fragment_program *);
204
205 /* nv40_fragtex.c */
206 extern void nv40_fragtex_bind(struct nv40_context *);
207
208 /* nv40_state.c and friends */
209 extern boolean nv40_state_validate(struct nv40_context *nv40);
210 extern boolean nv40_state_validate_swtnl(struct nv40_context *nv40);
211 extern void nv40_state_emit(struct nv40_context *nv40);
212 extern void nv40_state_flush_notify(struct nouveau_channel *chan);
213 extern struct nv40_state_entry nv40_state_rasterizer;
214 extern struct nv40_state_entry nv40_state_scissor;
215 extern struct nv40_state_entry nv40_state_stipple;
216 extern struct nv40_state_entry nv40_state_fragprog;
217 extern struct nv40_state_entry nv40_state_vertprog;
218 extern struct nv40_state_entry nv40_state_blend;
219 extern struct nv40_state_entry nv40_state_blend_colour;
220 extern struct nv40_state_entry nv40_state_zsa;
221 extern struct nv40_state_entry nv40_state_viewport;
222 extern struct nv40_state_entry nv40_state_framebuffer;
223 extern struct nv40_state_entry nv40_state_fragtex;
224 extern struct nv40_state_entry nv40_state_vbo;
225 extern struct nv40_state_entry nv40_state_vtxfmt;
226 extern struct nv40_state_entry nv40_state_sr;
227
228 /* nv40_vbo.c */
229 extern void nv40_draw_arrays(struct pipe_context *, unsigned mode,
230 unsigned start, unsigned count);
231 extern void nv40_draw_elements(struct pipe_context *pipe,
232 struct pipe_buffer *indexBuffer,
233 unsigned indexSize,
234 unsigned mode, unsigned start,
235 unsigned count);
236
237 /* nv40_clear.c */
238 extern void nv40_clear(struct pipe_context *pipe, unsigned buffers,
239 const float *rgba, double depth, unsigned stencil);
240
241 /* nv40_context.c */
242 struct pipe_context *
243 nv40_create(struct pipe_screen *pscreen, void *priv);
244
245 #endif