1 #include "pipe/p_state.h"
2 #include "pipe/p_defines.h"
3 #include "pipe/p_inlines.h"
5 #include "nv40_context.h"
8 nv40_miptree_layout(struct nv40_miptree
*mt
)
10 struct pipe_texture
*pt
= &mt
->base
;
11 uint width
= pt
->width
[0], height
= pt
->height
[0], depth
= pt
->depth
[0];
14 uint wide_pitch
= pt
->tex_usage
& (PIPE_TEXTURE_USAGE_SAMPLER
|
15 PIPE_TEXTURE_USAGE_DEPTH_STENCIL
|
16 PIPE_TEXTURE_USAGE_RENDER_TARGET
|
17 PIPE_TEXTURE_USAGE_DISPLAY_TARGET
|
18 PIPE_TEXTURE_USAGE_PRIMARY
);
20 if (pt
->target
== PIPE_TEXTURE_CUBE
) {
23 if (pt
->target
== PIPE_TEXTURE_3D
) {
24 nr_faces
= pt
->depth
[0];
29 for (l
= 0; l
<= pt
->last_level
; l
++) {
31 pt
->height
[l
] = height
;
33 pt
->nblocksx
[l
] = pf_get_nblocksx(&pt
->block
, width
);
34 pt
->nblocksy
[l
] = pf_get_nblocksy(&pt
->block
, height
);
36 if (wide_pitch
&& (pt
->tex_usage
& NOUVEAU_TEXTURE_USAGE_LINEAR
))
37 mt
->level
[l
].pitch
= align(pt
->width
[0] * pt
->block
.size
, 64);
39 mt
->level
[l
].pitch
= pt
->width
[l
] * pt
->block
.size
;
41 mt
->level
[l
].image_offset
=
42 CALLOC(nr_faces
, sizeof(unsigned));
44 width
= MAX2(1, width
>> 1);
45 height
= MAX2(1, height
>> 1);
46 depth
= MAX2(1, depth
>> 1);
49 for (f
= 0; f
< nr_faces
; f
++) {
50 for (l
= 0; l
< pt
->last_level
; l
++) {
51 mt
->level
[l
].image_offset
[f
] = offset
;
53 if (!(pt
->tex_usage
& NOUVEAU_TEXTURE_USAGE_LINEAR
) &&
54 pt
->width
[l
+ 1] > 1 && pt
->height
[l
+ 1] > 1)
55 offset
+= align(mt
->level
[l
].pitch
* pt
->height
[l
], 64);
57 offset
+= mt
->level
[l
].pitch
* pt
->height
[l
];
60 mt
->level
[l
].image_offset
[f
] = offset
;
61 offset
+= mt
->level
[l
].pitch
* pt
->height
[l
];
64 mt
->total_size
= offset
;
67 static struct pipe_texture
*
68 nv40_miptree_create(struct pipe_screen
*pscreen
, const struct pipe_texture
*pt
)
70 struct pipe_winsys
*ws
= pscreen
->winsys
;
71 struct nv40_miptree
*mt
;
72 unsigned buf_usage
= PIPE_BUFFER_USAGE_PIXEL
|
73 NOUVEAU_BUFFER_USAGE_TEXTURE
;
75 mt
= MALLOC(sizeof(struct nv40_miptree
));
79 mt
->base
.refcount
= 1;
80 mt
->base
.screen
= pscreen
;
81 mt
->shadow_tex
= NULL
;
82 mt
->shadow_surface
= NULL
;
84 /* Swizzled textures must be POT */
85 if (pt
->width
[0] & (pt
->width
[0] - 1) ||
86 pt
->height
[0] & (pt
->height
[0] - 1))
87 mt
->base
.tex_usage
|= NOUVEAU_TEXTURE_USAGE_LINEAR
;
89 if (pt
->tex_usage
& (PIPE_TEXTURE_USAGE_PRIMARY
|
90 PIPE_TEXTURE_USAGE_DISPLAY_TARGET
|
91 PIPE_TEXTURE_USAGE_DEPTH_STENCIL
))
92 mt
->base
.tex_usage
|= NOUVEAU_TEXTURE_USAGE_LINEAR
;
94 if (pt
->tex_usage
& PIPE_TEXTURE_USAGE_DYNAMIC
)
95 mt
->base
.tex_usage
|= NOUVEAU_TEXTURE_USAGE_LINEAR
;
98 /* TODO: Figure out which formats can be swizzled */
99 case PIPE_FORMAT_A8R8G8B8_UNORM
:
100 case PIPE_FORMAT_X8R8G8B8_UNORM
:
101 case PIPE_FORMAT_R16_SNORM
:
103 if (debug_get_bool_option("NOUVEAU_NO_SWIZZLE", FALSE
))
104 mt
->base
.tex_usage
|= NOUVEAU_TEXTURE_USAGE_LINEAR
;
108 mt
->base
.tex_usage
|= NOUVEAU_TEXTURE_USAGE_LINEAR
;
112 if (pt
->tex_usage
& PIPE_TEXTURE_USAGE_DYNAMIC
)
113 buf_usage
|= PIPE_BUFFER_USAGE_CPU_READ_WRITE
;
115 nv40_miptree_layout(mt
);
117 mt
->buffer
= ws
->buffer_create(ws
, 256, buf_usage
, mt
->total_size
);
126 static struct pipe_texture
*
127 nv40_miptree_blanket(struct pipe_screen
*pscreen
, const struct pipe_texture
*pt
,
128 const unsigned *stride
, struct pipe_buffer
*pb
)
130 struct nv40_miptree
*mt
;
132 /* Only supports 2D, non-mipmapped textures for the moment */
133 if (pt
->target
!= PIPE_TEXTURE_2D
|| pt
->last_level
!= 0 ||
137 mt
= CALLOC_STRUCT(nv40_miptree
);
142 mt
->base
.refcount
= 1;
143 mt
->base
.screen
= pscreen
;
144 mt
->level
[0].pitch
= stride
[0];
145 mt
->level
[0].image_offset
= CALLOC(1, sizeof(unsigned));
147 pipe_buffer_reference(pscreen
, &mt
->buffer
, pb
);
152 nv40_miptree_release(struct pipe_screen
*pscreen
, struct pipe_texture
**ppt
)
154 struct pipe_texture
*pt
= *ppt
;
155 struct nv40_miptree
*mt
= (struct nv40_miptree
*)pt
;
162 pipe_buffer_reference(pscreen
, &mt
->buffer
, NULL
);
163 for (l
= 0; l
<= pt
->last_level
; l
++) {
164 if (mt
->level
[l
].image_offset
)
165 FREE(mt
->level
[l
].image_offset
);
168 if (mt
->shadow_tex
) {
169 if (mt
->shadow_surface
)
170 pscreen
->tex_surface_release(pscreen
, &mt
->shadow_surface
);
171 nv40_miptree_release(pscreen
, &mt
->shadow_tex
);
177 static struct pipe_surface
*
178 nv40_miptree_surface_new(struct pipe_screen
*pscreen
, struct pipe_texture
*pt
,
179 unsigned face
, unsigned level
, unsigned zslice
,
182 struct nv40_miptree
*mt
= (struct nv40_miptree
*)pt
;
183 struct pipe_surface
*ps
;
185 ps
= CALLOC_STRUCT(pipe_surface
);
188 pipe_texture_reference(&ps
->texture
, pt
);
189 ps
->format
= pt
->format
;
190 ps
->width
= pt
->width
[level
];
191 ps
->height
= pt
->height
[level
];
192 ps
->block
= pt
->block
;
193 ps
->nblocksx
= pt
->nblocksx
[level
];
194 ps
->nblocksy
= pt
->nblocksy
[level
];
195 ps
->stride
= mt
->level
[level
].pitch
;
197 ps
->status
= PIPE_SURFACE_STATUS_DEFINED
;
203 if (pt
->target
== PIPE_TEXTURE_CUBE
) {
204 ps
->offset
= mt
->level
[level
].image_offset
[face
];
206 if (pt
->target
== PIPE_TEXTURE_3D
) {
207 ps
->offset
= mt
->level
[level
].image_offset
[zslice
];
209 ps
->offset
= mt
->level
[level
].image_offset
[0];
216 nv40_miptree_surface_del(struct pipe_screen
*pscreen
,
217 struct pipe_surface
**psurface
)
219 struct pipe_surface
*ps
= *psurface
;
222 if (--ps
->refcount
> 0)
225 pipe_texture_reference(&ps
->texture
, NULL
);
230 nv40_screen_init_miptree_functions(struct pipe_screen
*pscreen
)
232 pscreen
->texture_create
= nv40_miptree_create
;
233 pscreen
->texture_blanket
= nv40_miptree_blanket
;
234 pscreen
->texture_release
= nv40_miptree_release
;
235 pscreen
->get_tex_surface
= nv40_miptree_surface_new
;
236 pscreen
->tex_surface_release
= nv40_miptree_surface_del
;