1 #include "nv40_context.h"
2 #include "nv40_state.h"
3 #include "draw/draw_context.h"
5 static struct nv40_state_entry
*render_states
[] = {
6 &nv40_state_framebuffer
,
7 &nv40_state_rasterizer
,
14 &nv40_state_blend_colour
,
21 static struct nv40_state_entry
*swtnl_states
[] = {
22 &nv40_state_framebuffer
,
23 &nv40_state_rasterizer
,
30 &nv40_state_blend_colour
,
38 nv40_state_do_validate(struct nv40_context
*nv40
,
39 struct nv40_state_entry
**states
)
42 struct nv40_state_entry
*e
= *states
;
44 if (nv40
->dirty
& e
->dirty
.pipe
) {
45 if (e
->validate(nv40
))
46 nv40
->state
.dirty
|= (1ULL << e
->dirty
.hw
);
55 nv40_state_emit(struct nv40_context
*nv40
)
57 struct nv40_state
*state
= &nv40
->state
;
58 struct nv40_screen
*screen
= nv40
->screen
;
62 if (nv40
->pctx_id
!= screen
->cur_pctx
) {
63 for (i
= 0; i
< NV40_STATE_MAX
; i
++) {
64 if (state
->hw
[i
] && screen
->state
[i
] != state
->hw
[i
])
65 state
->dirty
|= (1ULL << i
);
68 screen
->cur_pctx
= nv40
->pctx_id
;
71 for (i
= 0, states
= state
->dirty
; states
; i
++) {
72 if (!(states
& (1ULL << i
)))
74 so_ref (state
->hw
[i
], &nv40
->screen
->state
[i
]);
76 so_emit(nv40
->nvws
, nv40
->screen
->state
[i
]);
77 states
&= ~(1ULL << i
);
80 if (state
->dirty
& ((1ULL << NV40_STATE_FRAGPROG
) |
81 (1ULL << NV40_STATE_FRAGTEX0
))) {
82 BEGIN_RING(curie
, NV40TCL_TEX_CACHE_CTL
, 1);
84 BEGIN_RING(curie
, NV40TCL_TEX_CACHE_CTL
, 1);
90 so_emit_reloc_markers(nv40
->nvws
, state
->hw
[NV40_STATE_FB
]);
91 for (i
= 0, samplers
= state
->fp_samplers
; i
< 16 && samplers
; i
++) {
92 if (!(samplers
& (1 << i
)))
94 so_emit_reloc_markers(nv40
->nvws
,
95 state
->hw
[NV40_STATE_FRAGTEX0
+i
]);
96 samplers
&= ~(1ULL << i
);
98 so_emit_reloc_markers(nv40
->nvws
, state
->hw
[NV40_STATE_FRAGPROG
]);
99 if (state
->hw
[NV40_STATE_VTXBUF
] && nv40
->render_mode
== HW
)
100 so_emit_reloc_markers(nv40
->nvws
, state
->hw
[NV40_STATE_VTXBUF
]);
104 nv40_state_validate(struct nv40_context
*nv40
)
106 boolean was_sw
= nv40
->fallback_swtnl
? TRUE
: FALSE
;
108 if (nv40
->render_mode
!= HW
) {
109 /* Don't even bother trying to go back to hw if none
110 * of the states that caused swtnl previously have changed.
112 if ((nv40
->fallback_swtnl
& nv40
->dirty
)
113 != nv40
->fallback_swtnl
)
116 /* Attempt to go to hwtnl again */
117 nv40
->pipe
.flush(&nv40
->pipe
, 0, NULL
);
118 nv40
->dirty
|= (NV40_NEW_VIEWPORT
|
121 nv40
->render_mode
= HW
;
124 nv40_state_do_validate(nv40
, render_states
);
125 if (nv40
->fallback_swtnl
|| nv40
->fallback_swrast
)
129 NOUVEAU_ERR("swtnl->hw\n");
135 nv40_state_validate_swtnl(struct nv40_context
*nv40
)
137 struct draw_context
*draw
= nv40
->draw
;
139 /* Setup for swtnl */
140 if (nv40
->render_mode
== HW
) {
141 NOUVEAU_ERR("hw->swtnl 0x%08x\n", nv40
->fallback_swtnl
);
142 nv40
->pipe
.flush(&nv40
->pipe
, 0, NULL
);
143 nv40
->dirty
|= (NV40_NEW_VIEWPORT
|
146 nv40
->render_mode
= SWTNL
;
149 if (nv40
->draw_dirty
& NV40_NEW_VERTPROG
)
150 draw_bind_vertex_shader(draw
, nv40
->vertprog
->draw
);
152 if (nv40
->draw_dirty
& NV40_NEW_RAST
)
153 draw_set_rasterizer_state(draw
, &nv40
->rasterizer
->pipe
);
155 if (nv40
->draw_dirty
& NV40_NEW_UCP
)
156 draw_set_clip_state(draw
, &nv40
->clip
);
158 if (nv40
->draw_dirty
& NV40_NEW_VIEWPORT
)
159 draw_set_viewport_state(draw
, &nv40
->viewport
);
161 if (nv40
->draw_dirty
& NV40_NEW_ARRAYS
) {
162 draw_set_edgeflags(draw
, nv40
->edgeflags
);
163 draw_set_vertex_buffers(draw
, nv40
->vtxbuf_nr
, nv40
->vtxbuf
);
164 draw_set_vertex_elements(draw
, nv40
->vtxelt_nr
, nv40
->vtxelt
);
167 nv40_state_do_validate(nv40
, swtnl_states
);
168 if (nv40
->fallback_swrast
) {
169 NOUVEAU_ERR("swtnl->swrast 0x%08x\n", nv40
->fallback_swrast
);
173 nv40
->draw_dirty
= 0;