1 #include "nv40_context.h"
2 #include "nv40_state.h"
3 #include "draw/draw_context.h"
5 static struct nv40_state_entry
*render_states
[] = {
6 &nv40_state_framebuffer
,
7 &nv40_state_rasterizer
,
14 &nv40_state_blend_colour
,
21 static struct nv40_state_entry
*swtnl_states
[] = {
22 &nv40_state_framebuffer
,
23 &nv40_state_rasterizer
,
30 &nv40_state_blend_colour
,
38 nv40_state_do_validate(struct nv40_context
*nv40
,
39 struct nv40_state_entry
**states
)
42 struct nv40_state_entry
*e
= *states
;
44 if (nv40
->dirty
& e
->dirty
.pipe
) {
45 if (e
->validate(nv40
))
46 nv40
->state
.dirty
|= (1ULL << e
->dirty
.hw
);
55 nv40_state_emit(struct nv40_context
*nv40
)
57 struct nouveau_channel
*chan
= nv40
->screen
->base
.channel
;
58 struct nv40_state
*state
= &nv40
->state
;
59 struct nv40_screen
*screen
= nv40
->screen
;
63 if (nv40
->pctx_id
!= screen
->cur_pctx
) {
64 for (i
= 0; i
< NV40_STATE_MAX
; i
++) {
65 if (state
->hw
[i
] && screen
->state
[i
] != state
->hw
[i
])
66 state
->dirty
|= (1ULL << i
);
69 screen
->cur_pctx
= nv40
->pctx_id
;
72 for (i
= 0, states
= state
->dirty
; states
; i
++) {
73 if (!(states
& (1ULL << i
)))
75 so_ref (state
->hw
[i
], &nv40
->screen
->state
[i
]);
77 so_emit(chan
, nv40
->screen
->state
[i
]);
78 states
&= ~(1ULL << i
);
81 if (state
->dirty
& ((1ULL << NV40_STATE_FRAGPROG
) |
82 (1ULL << NV40_STATE_FRAGTEX0
))) {
83 BEGIN_RING(curie
, NV40TCL_TEX_CACHE_CTL
, 1);
85 BEGIN_RING(curie
, NV40TCL_TEX_CACHE_CTL
, 1);
93 nv40_state_flush_notify(struct nouveau_channel
*chan
)
95 struct nv40_context
*nv40
= chan
->user_private
;
96 struct nv40_state
*state
= &nv40
->state
;
99 so_emit_reloc_markers(chan
, state
->hw
[NV40_STATE_FB
]);
100 for (i
= 0, samplers
= state
->fp_samplers
; i
< 16 && samplers
; i
++) {
101 if (!(samplers
& (1 << i
)))
103 so_emit_reloc_markers(chan
,
104 state
->hw
[NV40_STATE_FRAGTEX0
+i
]);
105 samplers
&= ~(1ULL << i
);
107 so_emit_reloc_markers(chan
, state
->hw
[NV40_STATE_FRAGPROG
]);
108 if (state
->hw
[NV40_STATE_VTXBUF
] && nv40
->render_mode
== HW
)
109 so_emit_reloc_markers(chan
, state
->hw
[NV40_STATE_VTXBUF
]);
113 nv40_state_validate(struct nv40_context
*nv40
)
115 boolean was_sw
= nv40
->fallback_swtnl
? TRUE
: FALSE
;
117 if (nv40
->render_mode
!= HW
) {
118 /* Don't even bother trying to go back to hw if none
119 * of the states that caused swtnl previously have changed.
121 if ((nv40
->fallback_swtnl
& nv40
->dirty
)
122 != nv40
->fallback_swtnl
)
125 /* Attempt to go to hwtnl again */
126 nv40
->pipe
.flush(&nv40
->pipe
, 0, NULL
);
127 nv40
->dirty
|= (NV40_NEW_VIEWPORT
|
130 nv40
->render_mode
= HW
;
133 nv40_state_do_validate(nv40
, render_states
);
134 if (nv40
->fallback_swtnl
|| nv40
->fallback_swrast
)
138 NOUVEAU_ERR("swtnl->hw\n");
144 nv40_state_validate_swtnl(struct nv40_context
*nv40
)
146 struct draw_context
*draw
= nv40
->draw
;
148 /* Setup for swtnl */
149 if (nv40
->render_mode
== HW
) {
150 NOUVEAU_ERR("hw->swtnl 0x%08x\n", nv40
->fallback_swtnl
);
151 nv40
->pipe
.flush(&nv40
->pipe
, 0, NULL
);
152 nv40
->dirty
|= (NV40_NEW_VIEWPORT
|
155 nv40
->render_mode
= SWTNL
;
158 if (nv40
->draw_dirty
& NV40_NEW_VERTPROG
)
159 draw_bind_vertex_shader(draw
, nv40
->vertprog
->draw
);
161 if (nv40
->draw_dirty
& NV40_NEW_RAST
)
162 draw_set_rasterizer_state(draw
, &nv40
->rasterizer
->pipe
);
164 if (nv40
->draw_dirty
& NV40_NEW_UCP
)
165 draw_set_clip_state(draw
, &nv40
->clip
);
167 if (nv40
->draw_dirty
& NV40_NEW_VIEWPORT
)
168 draw_set_viewport_state(draw
, &nv40
->viewport
);
170 if (nv40
->draw_dirty
& NV40_NEW_ARRAYS
) {
171 draw_set_vertex_buffers(draw
, nv40
->vtxbuf_nr
, nv40
->vtxbuf
);
172 draw_set_vertex_elements(draw
, nv40
->vtxelt_nr
, nv40
->vtxelt
);
175 nv40_state_do_validate(nv40
, swtnl_states
);
176 if (nv40
->fallback_swrast
) {
177 NOUVEAU_ERR("swtnl->swrast 0x%08x\n", nv40
->fallback_swrast
);
181 nv40
->draw_dirty
= 0;