nv50: get shader fixups/relocations into working state
[mesa.git] / src / gallium / drivers / nv50 / SConscript
1 Import('*')
2
3 env = env.Clone()
4
5 nv50 = env.ConvenienceLibrary(
6 target = 'nv50',
7 source = [
8 'nv50_buffer.c',
9 'nv50_clear.c',
10 'nv50_context.c',
11 'nv50_draw.c',
12 'nv50_formats.c',
13 'nv50_miptree.c',
14 'nv50_query.c',
15 'nv50_resource.c',
16 'nv50_screen.c',
17 'nv50_state.c',
18 'nv50_state_validate.c',
19 'nv50_surface.c',
20 'nv50_tex.c',
21 'nv50_transfer.c',
22 'nv50_vbo.c',
23 'nv50_push.c',
24 'nv50_program.c',
25 'nv50_shader_state.c',
26 'nv50_pc.c',
27 'nv50_pc_print.c',
28 'nv50_pc_emit.c',
29 'nv50_tgsi_to_nc.c',
30 'nv50_pc_optimize.c',
31 'nv50_pc_regalloc.c',
32 ])
33
34 Export('nv50')