2 #ifndef __NV50_IR_FROM_SM4_H__
3 #define __NV50_IR_FROM_SM4_H__
5 typedef enum D3D_PRIMITIVE_TOPOLOGY
{
6 D3D_PRIMITIVE_TOPOLOGY_UNDEFINED
= 0,
7 D3D_PRIMITIVE_TOPOLOGY_POINTLIST
= 1,
8 D3D_PRIMITIVE_TOPOLOGY_LINELIST
= 2,
9 D3D_PRIMITIVE_TOPOLOGY_LINESTRIP
= 3,
10 D3D_PRIMITIVE_TOPOLOGY_TRIANGLELIST
= 4,
11 D3D_PRIMITIVE_TOPOLOGY_TRIANGLESTRIP
= 5,
12 D3D_PRIMITIVE_TOPOLOGY_LINELIST_ADJ
= 10,
13 D3D_PRIMITIVE_TOPOLOGY_LINESTRIP_ADJ
= 11,
14 D3D_PRIMITIVE_TOPOLOGY_TRIANGLELIST_ADJ
= 12,
15 D3D_PRIMITIVE_TOPOLOGY_TRIANGLESTRIP_ADJ
= 13,
16 D3D_PRIMITIVE_TOPOLOGY_1_CONTROL_POINT_PATCHLIST
= 33,
17 D3D_PRIMITIVE_TOPOLOGY_2_CONTROL_POINT_PATCHLIST
= 34,
18 D3D_PRIMITIVE_TOPOLOGY_3_CONTROL_POINT_PATCHLIST
= 35,
19 D3D_PRIMITIVE_TOPOLOGY_4_CONTROL_POINT_PATCHLIST
= 36,
20 D3D_PRIMITIVE_TOPOLOGY_5_CONTROL_POINT_PATCHLIST
= 37,
21 D3D_PRIMITIVE_TOPOLOGY_6_CONTROL_POINT_PATCHLIST
= 38,
22 D3D_PRIMITIVE_TOPOLOGY_7_CONTROL_POINT_PATCHLIST
= 39,
23 D3D_PRIMITIVE_TOPOLOGY_8_CONTROL_POINT_PATCHLIST
= 40,
24 D3D_PRIMITIVE_TOPOLOGY_9_CONTROL_POINT_PATCHLIST
= 41,
25 D3D_PRIMITIVE_TOPOLOGY_10_CONTROL_POINT_PATCHLIST
= 42,
26 D3D_PRIMITIVE_TOPOLOGY_11_CONTROL_POINT_PATCHLIST
= 43,
27 D3D_PRIMITIVE_TOPOLOGY_12_CONTROL_POINT_PATCHLIST
= 44,
28 D3D_PRIMITIVE_TOPOLOGY_13_CONTROL_POINT_PATCHLIST
= 45,
29 D3D_PRIMITIVE_TOPOLOGY_14_CONTROL_POINT_PATCHLIST
= 46,
30 D3D_PRIMITIVE_TOPOLOGY_15_CONTROL_POINT_PATCHLIST
= 47,
31 D3D_PRIMITIVE_TOPOLOGY_16_CONTROL_POINT_PATCHLIST
= 48,
32 D3D_PRIMITIVE_TOPOLOGY_17_CONTROL_POINT_PATCHLIST
= 49,
33 D3D_PRIMITIVE_TOPOLOGY_18_CONTROL_POINT_PATCHLIST
= 50,
34 D3D_PRIMITIVE_TOPOLOGY_19_CONTROL_POINT_PATCHLIST
= 51,
35 D3D_PRIMITIVE_TOPOLOGY_20_CONTROL_POINT_PATCHLIST
= 52,
36 D3D_PRIMITIVE_TOPOLOGY_21_CONTROL_POINT_PATCHLIST
= 53,
37 D3D_PRIMITIVE_TOPOLOGY_22_CONTROL_POINT_PATCHLIST
= 54,
38 D3D_PRIMITIVE_TOPOLOGY_23_CONTROL_POINT_PATCHLIST
= 55,
39 D3D_PRIMITIVE_TOPOLOGY_24_CONTROL_POINT_PATCHLIST
= 56,
40 D3D_PRIMITIVE_TOPOLOGY_25_CONTROL_POINT_PATCHLIST
= 57,
41 D3D_PRIMITIVE_TOPOLOGY_26_CONTROL_POINT_PATCHLIST
= 58,
42 D3D_PRIMITIVE_TOPOLOGY_27_CONTROL_POINT_PATCHLIST
= 59,
43 D3D_PRIMITIVE_TOPOLOGY_28_CONTROL_POINT_PATCHLIST
= 60,
44 D3D_PRIMITIVE_TOPOLOGY_29_CONTROL_POINT_PATCHLIST
= 61,
45 D3D_PRIMITIVE_TOPOLOGY_30_CONTROL_POINT_PATCHLIST
= 62,
46 D3D_PRIMITIVE_TOPOLOGY_31_CONTROL_POINT_PATCHLIST
= 63,
47 D3D_PRIMITIVE_TOPOLOGY_32_CONTROL_POINT_PATCHLIST
= 64,
48 } D3D_PRIMITIVE_TOPOLOGY
;
50 typedef enum D3D_RESOURCE_RETURN_TYPE
{
51 D3D_RETURN_TYPE_UNORM
= 1,
52 D3D_RETURN_TYPE_SNORM
= 2,
53 D3D_RETURN_TYPE_SINT
= 3,
54 D3D_RETURN_TYPE_UINT
= 4,
55 D3D_RETURN_TYPE_FLOAT
= 5,
56 D3D_RETURN_TYPE_MIXED
= 6,
57 D3D_RETURN_TYPE_DOUBLE
= 7,
58 D3D_RETURN_TYPE_CONTINUED
= 8,
59 D3D10_RETURN_TYPE_UNORM
= 1,
60 D3D10_RETURN_TYPE_SNORM
= 2,
61 D3D10_RETURN_TYPE_SINT
= 3,
62 D3D10_RETURN_TYPE_UINT
= 4,
63 D3D10_RETURN_TYPE_FLOAT
= 5,
64 D3D10_RETURN_TYPE_MIXED
= 6,
65 D3D11_RETURN_TYPE_UNORM
= 1,
66 D3D11_RETURN_TYPE_SNORM
= 2,
67 D3D11_RETURN_TYPE_SINT
= 3,
68 D3D11_RETURN_TYPE_UINT
= 4,
69 D3D11_RETURN_TYPE_FLOAT
= 5,
70 D3D11_RETURN_TYPE_MIXED
= 6,
71 D3D11_RETURN_TYPE_DOUBLE
= 7,
72 D3D11_RETURN_TYPE_CONTINUED
= 8
73 } D3D_RESOURCE_RETURN_TYPE
;
75 typedef enum D3D_REGISTER_COMPONENT_TYPE
{
76 D3D_REGISTER_COMPONENT_UNKNOWN
= 0,
77 D3D_REGISTER_COMPONENT_UINT32
= 1,
78 D3D_REGISTER_COMPONENT_SINT32
= 2,
79 D3D_REGISTER_COMPONENT_FLOAT32
= 3,
80 D3D10_REGISTER_COMPONENT_UNKNOWN
= 0,
81 D3D10_REGISTER_COMPONENT_UINT32
= 1,
82 D3D10_REGISTER_COMPONENT_SINT32
= 2,
83 D3D10_REGISTER_COMPONENT_FLOAT32
= 3
84 } D3D_REGISTER_COMPONENT_TYPE
;
86 typedef enum D3D_TESSELLATOR_DOMAIN
{
87 D3D_TESSELLATOR_DOMAIN_UNDEFINED
= 0,
88 D3D_TESSELLATOR_DOMAIN_ISOLINE
= 1,
89 D3D_TESSELLATOR_DOMAIN_TRI
= 2,
90 D3D_TESSELLATOR_DOMAIN_QUAD
= 3,
91 D3D11_TESSELLATOR_DOMAIN_UNDEFINED
= 0,
92 D3D11_TESSELLATOR_DOMAIN_ISOLINE
= 1,
93 D3D11_TESSELLATOR_DOMAIN_TRI
= 2,
94 D3D11_TESSELLATOR_DOMAIN_QUAD
= 3
95 } D3D_TESSELLATOR_DOMAIN
;
97 typedef enum D3D_TESSELLATOR_PARTITIONING
{
98 D3D_TESSELLATOR_PARTITIONING_UNDEFINED
= 0,
99 D3D_TESSELLATOR_PARTITIONING_INTEGER
= 1,
100 D3D_TESSELLATOR_PARTITIONING_POW2
= 2,
101 D3D_TESSELLATOR_PARTITIONING_FRACTIONAL_ODD
= 3,
102 D3D_TESSELLATOR_PARTITIONING_FRACTIONAL_EVEN
= 4,
103 D3D11_TESSELLATOR_PARTITIONING_UNDEFINED
= 0,
104 D3D11_TESSELLATOR_PARTITIONING_INTEGER
= 1,
105 D3D11_TESSELLATOR_PARTITIONING_POW2
= 2,
106 D3D11_TESSELLATOR_PARTITIONING_FRACTIONAL_ODD
= 3,
107 D3D11_TESSELLATOR_PARTITIONING_FRACTIONAL_EVEN
= 4
108 } D3D_TESSELLATOR_PARTITIONING
;
110 typedef enum D3D_TESSELLATOR_OUTPUT_PRIMITIVE
{
111 D3D_TESSELLATOR_OUTPUT_UNDEFINED
= 0,
112 D3D_TESSELLATOR_OUTPUT_POINT
= 1,
113 D3D_TESSELLATOR_OUTPUT_LINE
= 2,
114 D3D_TESSELLATOR_OUTPUT_TRIANGLE_CW
= 3,
115 D3D_TESSELLATOR_OUTPUT_TRIANGLE_CCW
= 4,
116 D3D11_TESSELLATOR_OUTPUT_UNDEFINED
= 0,
117 D3D11_TESSELLATOR_OUTPUT_POINT
= 1,
118 D3D11_TESSELLATOR_OUTPUT_LINE
= 2,
119 D3D11_TESSELLATOR_OUTPUT_TRIANGLE_CW
= 3,
120 D3D11_TESSELLATOR_OUTPUT_TRIANGLE_CCW
= 4
121 } D3D_TESSELLATOR_OUTPUT_PRIMITIVE
;
123 typedef enum D3D_NAME
{
124 D3D_NAME_UNDEFINED
= 0,
125 D3D_NAME_POSITION
= 1,
126 D3D_NAME_CLIP_DISTANCE
= 2,
127 D3D_NAME_CULL_DISTANCE
= 3,
128 D3D_NAME_RENDER_TARGET_ARRAY_INDEX
= 4,
129 D3D_NAME_VIEWPORT_ARRAY_INDEX
= 5,
130 D3D_NAME_VERTEX_ID
= 6,
131 D3D_NAME_PRIMITIVE_ID
= 7,
132 D3D_NAME_INSTANCE_ID
= 8,
133 D3D_NAME_IS_FRONT_FACE
= 9,
134 D3D_NAME_SAMPLE_INDEX
= 10,
135 D3D_NAME_FINAL_QUAD_EDGE_TESSFACTOR
= 11,
136 D3D_NAME_FINAL_QUAD_INSIDE_TESSFACTOR
= 12,
137 D3D_NAME_FINAL_TRI_EDGE_TESSFACTOR
= 13,
138 D3D_NAME_FINAL_TRI_INSIDE_TESSFACTOR
= 14,
139 D3D_NAME_FINAL_LINE_DETAIL_TESSFACTOR
= 15,
140 D3D_NAME_FINAL_LINE_DENSITY_TESSFACTOR
= 16,
141 D3D_NAME_TARGET
= 64,
143 D3D_NAME_COVERAGE
= 66,
144 D3D_NAME_DEPTH_GREATER_EQUAL
= 67,
145 D3D_NAME_DEPTH_LESS_EQUAL
= 68,
146 D3D10_NAME_UNDEFINED
= 0,
147 D3D10_NAME_POSITION
= 1,
148 D3D10_NAME_CLIP_DISTANCE
= 2,
149 D3D10_NAME_CULL_DISTANCE
= 3,
150 D3D10_NAME_RENDER_TARGET_ARRAY_INDEX
= 4,
151 D3D10_NAME_VIEWPORT_ARRAY_INDEX
= 5,
152 D3D10_NAME_VERTEX_ID
= 6,
153 D3D10_NAME_PRIMITIVE_ID
= 7,
154 D3D10_NAME_INSTANCE_ID
= 8,
155 D3D10_NAME_IS_FRONT_FACE
= 9,
156 D3D10_NAME_SAMPLE_INDEX
= 10,
157 D3D11_NAME_FINAL_QUAD_EDGE_TESSFACTOR
= 11,
158 D3D11_NAME_FINAL_QUAD_INSIDE_TESSFACTOR
= 12,
159 D3D11_NAME_FINAL_TRI_EDGE_TESSFACTOR
= 13,
160 D3D11_NAME_FINAL_TRI_INSIDE_TESSFACTOR
= 14,
161 D3D11_NAME_FINAL_LINE_DETAIL_TESSFACTOR
= 15,
162 D3D11_NAME_FINAL_LINE_DENSITY_TESSFACTOR
= 16,
163 D3D10_NAME_TARGET
= 64,
164 D3D10_NAME_DEPTH
= 65,
165 D3D10_NAME_COVERAGE
= 66,
166 D3D11_NAME_DEPTH_GREATER_EQUAL
= 67,
167 D3D11_NAME_DEPTH_LESS_EQUAL
= 68
170 typedef struct _D3D11_SIGNATURE_PARAMETER_DESC
{
171 const char* SemanticName
;
172 unsigned int SemanticIndex
;
173 unsigned int Register
;
174 D3D_NAME SystemValueType
;
175 D3D_REGISTER_COMPONENT_TYPE ComponentType
;
177 unsigned char ReadWriteMask
;
179 } D3D11_SIGNATURE_PARAMETER_DESC
;
181 #include "../../../state_trackers/d3d1x/d3d1xshader/include/sm4.h"
183 #endif // __NV50_IR_FROM_SM4_H__