nv50: plug memory leak in miptree creation/destruction
[mesa.git] / src / gallium / drivers / nv50 / nv50_miptree.c
1 /*
2 * Copyright 2008 Ben Skeggs
3 *
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8 * and/or sell copies of the Software, and to permit persons to whom the
9 * Software is furnished to do so, subject to the following conditions:
10 *
11 * The above copyright notice and this permission notice shall be included in
12 * all copies or substantial portions of the Software.
13 *
14 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
15 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
16 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
17 * THE AUTHORS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
18 * WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF
19 * OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
20 * SOFTWARE.
21 */
22
23 #include "pipe/p_state.h"
24 #include "pipe/p_defines.h"
25 #include "pipe/p_inlines.h"
26
27 #include "nv50_context.h"
28
29 /* The restrictions in tile mode selection probably aren't necessary. */
30 static INLINE uint32_t
31 get_tile_mode(unsigned ny, unsigned d)
32 {
33 uint32_t tile_mode = 0x00;
34
35 if (ny > 32) tile_mode = 0x04; /* height 64 tiles */
36 else
37 if (ny > 16) tile_mode = 0x03; /* height 32 tiles */
38 else
39 if (ny > 8) tile_mode = 0x02; /* height 16 tiles */
40 else
41 if (ny > 4) tile_mode = 0x01; /* height 8 tiles */
42
43 if (d == 1)
44 return tile_mode;
45 else
46 if (tile_mode > 0x02)
47 tile_mode = 0x02;
48
49 if (d > 16 && tile_mode < 0x02)
50 return tile_mode | 0x50; /* depth 32 tiles */
51 if (d > 8) return tile_mode | 0x40; /* depth 16 tiles */
52 if (d > 4) return tile_mode | 0x30; /* depth 8 tiles */
53 if (d > 2) return tile_mode | 0x20; /* depth 4 tiles */
54
55 return tile_mode | 0x10;
56 }
57
58 static struct pipe_texture *
59 nv50_miptree_create(struct pipe_screen *pscreen, const struct pipe_texture *tmp)
60 {
61 struct nouveau_device *dev = nouveau_screen(pscreen)->device;
62 struct nv50_miptree *mt = CALLOC_STRUCT(nv50_miptree);
63 struct pipe_texture *pt = &mt->base.base;
64 unsigned width = tmp->width0, height = tmp->height0;
65 unsigned depth = tmp->depth0, image_alignment;
66 uint32_t tile_flags;
67 int ret, i, l;
68
69 *pt = *tmp;
70 pipe_reference_init(&pt->reference, 1);
71 pt->screen = pscreen;
72
73 switch (pt->format) {
74 case PIPE_FORMAT_Z32_FLOAT:
75 tile_flags = 0x4800;
76 break;
77 case PIPE_FORMAT_Z24S8_UNORM:
78 tile_flags = 0x1800;
79 break;
80 case PIPE_FORMAT_X8Z24_UNORM:
81 case PIPE_FORMAT_S8Z24_UNORM:
82 tile_flags = 0x2800;
83 break;
84 default:
85 tile_flags = 0x7000;
86 break;
87 }
88
89 /* XXX: texture arrays */
90 mt->image_nr = (pt->target == PIPE_TEXTURE_CUBE) ? 6 : 1;
91
92 for (l = 0; l <= pt->last_level; l++) {
93 struct nv50_miptree_level *lvl = &mt->level[l];
94 unsigned nblocksy = pf_get_nblocksy(pt->format, height);
95
96 lvl->image_offset = CALLOC(mt->image_nr, sizeof(int));
97 lvl->pitch = align(pf_get_stride(pt->format, width), 64);
98 lvl->tile_mode = get_tile_mode(nblocksy, depth);
99
100 width = u_minify(width, 1);
101 height = u_minify(height, 1);
102 depth = u_minify(depth, 1);
103 }
104
105 image_alignment = get_tile_height(mt->level[0].tile_mode) * 64;
106 image_alignment *= get_tile_depth(mt->level[0].tile_mode);
107
108 /* NOTE the distinction between arrays of mip-mapped 2D textures and
109 * mip-mapped 3D textures. We can't use image_nr == depth for 3D mip.
110 */
111 for (i = 0; i < mt->image_nr; i++) {
112 for (l = 0; l <= pt->last_level; l++) {
113 struct nv50_miptree_level *lvl = &mt->level[l];
114 int size;
115 unsigned tile_h = get_tile_height(lvl->tile_mode);
116 unsigned tile_d = get_tile_depth(lvl->tile_mode);
117
118 size = lvl->pitch;
119 size *= align(pf_get_nblocksy(pt->format, u_minify(pt->height0, l)), tile_h);
120 size *= align(u_minify(pt->depth0, l), tile_d);
121
122 lvl->image_offset[i] = mt->total_size;
123
124 mt->total_size += size;
125 }
126 mt->total_size = align(mt->total_size, image_alignment);
127 }
128
129 ret = nouveau_bo_new_tile(dev, NOUVEAU_BO_VRAM, 256, mt->total_size,
130 mt->level[0].tile_mode, tile_flags,
131 &mt->base.bo);
132 if (ret) {
133 for (l = 0; l < pt->last_level; ++l)
134 FREE(mt->level[l].image_offset);
135 FREE(mt);
136 return NULL;
137 }
138
139 return pt;
140 }
141
142 static struct pipe_texture *
143 nv50_miptree_blanket(struct pipe_screen *pscreen, const struct pipe_texture *pt,
144 const unsigned *stride, struct pipe_buffer *pb)
145 {
146 struct nouveau_bo *bo = nouveau_bo(pb);
147 struct nv50_miptree *mt;
148
149 /* Only supports 2D, non-mipmapped textures for the moment */
150 if (pt->target != PIPE_TEXTURE_2D || pt->last_level != 0 ||
151 pt->depth0 != 1)
152 return NULL;
153
154 mt = CALLOC_STRUCT(nv50_miptree);
155 if (!mt)
156 return NULL;
157
158 mt->base.base = *pt;
159 pipe_reference_init(&mt->base.base.reference, 1);
160 mt->base.base.screen = pscreen;
161 mt->image_nr = 1;
162 mt->level[0].pitch = *stride;
163 mt->level[0].image_offset = CALLOC(1, sizeof(unsigned));
164 mt->level[0].tile_mode = bo->tile_mode;
165
166 nouveau_bo_ref(bo, &mt->base.bo);
167 return &mt->base.base;
168 }
169
170 static void
171 nv50_miptree_destroy(struct pipe_texture *pt)
172 {
173 struct nv50_miptree *mt = nv50_miptree(pt);
174 unsigned l;
175
176 for (l = 0; l < pt->last_level; ++l)
177 FREE(mt->level[l].image_offset);
178
179 nouveau_bo_ref(NULL, &mt->base.bo);
180 FREE(mt);
181 }
182
183 static struct pipe_surface *
184 nv50_miptree_surface_new(struct pipe_screen *pscreen, struct pipe_texture *pt,
185 unsigned face, unsigned level, unsigned zslice,
186 unsigned flags)
187 {
188 struct nv50_miptree *mt = nv50_miptree(pt);
189 struct nv50_miptree_level *lvl = &mt->level[level];
190 struct pipe_surface *ps;
191 int img;
192
193 if (pt->target == PIPE_TEXTURE_CUBE)
194 img = face;
195 else
196 if (pt->target == PIPE_TEXTURE_3D)
197 img = zslice;
198 else
199 img = 0;
200
201 ps = CALLOC_STRUCT(pipe_surface);
202 if (!ps)
203 return NULL;
204 pipe_texture_reference(&ps->texture, pt);
205 ps->format = pt->format;
206 ps->width = u_minify(pt->width0, level);
207 ps->height = u_minify(pt->height0, level);
208 ps->usage = flags;
209 pipe_reference_init(&ps->reference, 1);
210 ps->face = face;
211 ps->level = level;
212 ps->zslice = zslice;
213 ps->offset = lvl->image_offset[img];
214
215 return ps;
216 }
217
218 static void
219 nv50_miptree_surface_del(struct pipe_surface *ps)
220 {
221 struct nv50_surface *s = nv50_surface(ps);
222
223 pipe_texture_reference(&ps->texture, NULL);
224 FREE(s);
225 }
226
227 void
228 nv50_screen_init_miptree_functions(struct pipe_screen *pscreen)
229 {
230 pscreen->texture_create = nv50_miptree_create;
231 pscreen->texture_blanket = nv50_miptree_blanket;
232 pscreen->texture_destroy = nv50_miptree_destroy;
233 pscreen->get_tex_surface = nv50_miptree_surface_new;
234 pscreen->tex_surface_destroy = nv50_miptree_surface_del;
235 }
236