2 * Copyright 2010 Christoph Bumiller
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8 * and/or sell copies of the Software, and to permit persons to whom the
9 * Software is furnished to do so, subject to the following conditions:
11 * The above copyright notice and this permission notice shall be included in
12 * all copies or substantial portions of the Software.
14 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
15 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
16 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
17 * THE AUTHORS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
18 * WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF
19 * OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
23 #include "nv50_program.h"
24 #include "nv50_context.h"
26 #include "codegen/nv50_ir_driver.h"
28 static INLINE
unsigned
29 bitcount4(const uint32_t val
)
31 static const uint8_t cnt
[16]
32 = { 0, 1, 1, 2, 1, 2, 2, 3, 1, 2, 2, 3, 2, 3, 3, 4 };
33 return cnt
[val
& 0xf];
37 nv50_vertprog_assign_slots(struct nv50_ir_prog_info
*info
)
39 struct nv50_program
*prog
= (struct nv50_program
*)info
->driverPriv
;
43 for (i
= 0; i
< info
->numInputs
; ++i
) {
45 prog
->in
[i
].sn
= info
->in
[i
].sn
;
46 prog
->in
[i
].si
= info
->in
[i
].si
;
48 prog
->in
[i
].mask
= info
->in
[i
].mask
;
50 prog
->vp
.attrs
[(4 * i
) / 32] |= info
->in
[i
].mask
<< ((4 * i
) % 32);
52 for (c
= 0; c
< 4; ++c
)
53 if (info
->in
[i
].mask
& (1 << c
))
54 info
->in
[i
].slot
[c
] = n
++;
56 prog
->in_nr
= info
->numInputs
;
58 for (i
= 0; i
< info
->numSysVals
; ++i
) {
59 switch (info
->sv
[i
].sn
) {
60 case TGSI_SEMANTIC_INSTANCEID
:
61 prog
->vp
.attrs
[2] |= NV50_3D_VP_GP_BUILTIN_ATTR_EN_INSTANCE_ID
;
63 case TGSI_SEMANTIC_VERTEXID
:
64 prog
->vp
.attrs
[2] |= NV50_3D_VP_GP_BUILTIN_ATTR_EN_VERTEX_ID
;
65 prog
->vp
.attrs
[2] |= NV50_3D_VP_GP_BUILTIN_ATTR_EN_UNK12
;
73 * Corner case: VP has no inputs, but we will still need to submit data to
74 * draw it. HW will shout at us and won't draw anything if we don't enable
75 * any input, so let's just pretend it's the first one.
77 if (prog
->vp
.attrs
[0] == 0 &&
78 prog
->vp
.attrs
[1] == 0 &&
79 prog
->vp
.attrs
[2] == 0)
80 prog
->vp
.attrs
[0] |= 0xf;
82 /* VertexID before InstanceID */
83 if (info
->io
.vertexId
< info
->numSysVals
)
84 info
->sv
[info
->io
.vertexId
].slot
[0] = n
++;
85 if (info
->io
.instanceId
< info
->numSysVals
)
86 info
->sv
[info
->io
.instanceId
].slot
[0] = n
++;
89 for (i
= 0; i
< info
->numOutputs
; ++i
) {
90 switch (info
->out
[i
].sn
) {
91 case TGSI_SEMANTIC_PSIZE
:
94 case TGSI_SEMANTIC_CLIPDIST
:
95 prog
->vp
.clpd
[info
->out
[i
].si
] = n
;
97 case TGSI_SEMANTIC_EDGEFLAG
:
98 prog
->vp
.edgeflag
= i
;
100 case TGSI_SEMANTIC_BCOLOR
:
101 prog
->vp
.bfc
[info
->out
[i
].si
] = i
;
107 prog
->out
[i
].sn
= info
->out
[i
].sn
;
108 prog
->out
[i
].si
= info
->out
[i
].si
;
110 prog
->out
[i
].mask
= info
->out
[i
].mask
;
112 for (c
= 0; c
< 4; ++c
)
113 if (info
->out
[i
].mask
& (1 << c
))
114 info
->out
[i
].slot
[c
] = n
++;
116 prog
->out_nr
= info
->numOutputs
;
119 if (prog
->vp
.psiz
< info
->numOutputs
)
120 prog
->vp
.psiz
= prog
->out
[prog
->vp
.psiz
].hw
;
126 nv50_fragprog_assign_slots(struct nv50_ir_prog_info
*info
)
128 struct nv50_program
*prog
= (struct nv50_program
*)info
->driverPriv
;
134 /* count recorded non-flat inputs */
135 for (m
= 0, i
= 0; i
< info
->numInputs
; ++i
) {
136 switch (info
->in
[i
].sn
) {
137 case TGSI_SEMANTIC_POSITION
:
138 case TGSI_SEMANTIC_FACE
:
141 m
+= info
->in
[i
].flat
? 0 : 1;
145 /* careful: id may be != i in info->in[prog->in[i].id] */
147 /* Fill prog->in[] so that non-flat inputs are first and
148 * kick out special inputs that don't use the RESULT_MAP.
150 for (n
= 0, i
= 0; i
< info
->numInputs
; ++i
) {
151 if (info
->in
[i
].sn
== TGSI_SEMANTIC_POSITION
) {
152 prog
->fp
.interp
|= info
->in
[i
].mask
<< 24;
153 for (c
= 0; c
< 4; ++c
)
154 if (info
->in
[i
].mask
& (1 << c
))
155 info
->in
[i
].slot
[c
] = nintp
++;
157 if (info
->in
[i
].sn
== TGSI_SEMANTIC_FACE
) {
158 info
->in
[i
].slot
[0] = 255;
160 unsigned j
= info
->in
[i
].flat
? m
++ : n
++;
162 if (info
->in
[i
].sn
== TGSI_SEMANTIC_COLOR
)
163 prog
->vp
.bfc
[info
->in
[i
].si
] = j
;
166 prog
->in
[j
].mask
= info
->in
[i
].mask
;
167 prog
->in
[j
].sn
= info
->in
[i
].sn
;
168 prog
->in
[j
].si
= info
->in
[i
].si
;
169 prog
->in
[j
].linear
= info
->in
[i
].linear
;
174 if (!(prog
->fp
.interp
& (8 << 24))) {
176 prog
->fp
.interp
|= 8 << 24;
179 for (i
= 0; i
< prog
->in_nr
; ++i
) {
180 int j
= prog
->in
[i
].id
;
182 prog
->in
[i
].hw
= nintp
;
183 for (c
= 0; c
< 4; ++c
)
184 if (prog
->in
[i
].mask
& (1 << c
))
185 info
->in
[j
].slot
[c
] = nintp
++;
187 /* (n == m) if m never increased, i.e. no flat inputs */
188 nflat
= (n
< m
) ? (nintp
- prog
->in
[n
].hw
) : 0;
189 nintp
-= bitcount4(prog
->fp
.interp
>> 24); /* subtract position inputs */
190 nvary
= nintp
- nflat
;
192 prog
->fp
.interp
|= nvary
<< NV50_3D_FP_INTERPOLANT_CTRL_COUNT_NONFLAT__SHIFT
;
193 prog
->fp
.interp
|= nintp
<< NV50_3D_FP_INTERPOLANT_CTRL_COUNT__SHIFT
;
195 /* put front/back colors right after HPOS */
196 prog
->fp
.colors
= 4 << NV50_3D_SEMANTIC_COLOR_FFC0_ID__SHIFT
;
197 for (i
= 0; i
< 2; ++i
)
198 if (prog
->vp
.bfc
[i
] < 0xff)
199 prog
->fp
.colors
+= bitcount4(prog
->in
[prog
->vp
.bfc
[i
]].mask
) << 16;
203 if (info
->prop
.fp
.numColourResults
> 1)
204 prog
->fp
.flags
[0] |= NV50_3D_FP_CONTROL_MULTIPLE_RESULTS
;
206 for (i
= 0; i
< info
->numOutputs
; ++i
) {
208 prog
->out
[i
].sn
= info
->out
[i
].sn
;
209 prog
->out
[i
].si
= info
->out
[i
].si
;
210 prog
->out
[i
].mask
= info
->out
[i
].mask
;
212 if (i
== info
->io
.fragDepth
|| i
== info
->io
.sampleMask
)
214 prog
->out
[i
].hw
= info
->out
[i
].si
* 4;
216 for (c
= 0; c
< 4; ++c
)
217 info
->out
[i
].slot
[c
] = prog
->out
[i
].hw
+ c
;
219 prog
->max_out
= MAX2(prog
->max_out
, prog
->out
[i
].hw
+ 4);
222 if (info
->io
.sampleMask
< PIPE_MAX_SHADER_OUTPUTS
)
223 info
->out
[info
->io
.sampleMask
].slot
[0] = prog
->max_out
++;
225 if (info
->io
.fragDepth
< PIPE_MAX_SHADER_OUTPUTS
)
226 info
->out
[info
->io
.fragDepth
].slot
[2] = prog
->max_out
++;
235 nv50_program_assign_varying_slots(struct nv50_ir_prog_info
*info
)
237 switch (info
->type
) {
238 case PIPE_SHADER_VERTEX
:
239 return nv50_vertprog_assign_slots(info
);
240 case PIPE_SHADER_GEOMETRY
:
241 return nv50_vertprog_assign_slots(info
);
242 case PIPE_SHADER_FRAGMENT
:
243 return nv50_fragprog_assign_slots(info
);
249 static struct nv50_stream_output_state
*
250 nv50_program_create_strmout_state(const struct nv50_ir_prog_info
*info
,
251 const struct pipe_stream_output_info
*pso
)
253 struct nv50_stream_output_state
*so
;
257 so
= MALLOC_STRUCT(nv50_stream_output_state
);
260 memset(so
->map
, 0xff, sizeof(so
->map
));
262 for (b
= 0; b
< 4; ++b
)
263 so
->num_attribs
[b
] = 0;
264 for (i
= 0; i
< pso
->num_outputs
; ++i
) {
265 unsigned end
= pso
->output
[i
].dst_offset
+ pso
->output
[i
].num_components
;
266 b
= pso
->output
[i
].output_buffer
;
268 so
->num_attribs
[b
] = MAX2(so
->num_attribs
[b
], end
);
271 so
->ctrl
= NV50_3D_STRMOUT_BUFFERS_CTRL_INTERLEAVED
;
273 so
->stride
[0] = pso
->stride
[0] * 4;
275 for (b
= 1; b
< 4; ++b
) {
276 assert(!so
->num_attribs
[b
] || so
->num_attribs
[b
] == pso
->stride
[b
]);
277 so
->stride
[b
] = so
->num_attribs
[b
] * 4;
278 if (so
->num_attribs
[b
])
279 so
->ctrl
= (b
+ 1) << NV50_3D_STRMOUT_BUFFERS_CTRL_SEPARATE__SHIFT
;
280 base
[b
] = align(base
[b
- 1] + so
->num_attribs
[b
- 1], 4);
282 if (so
->ctrl
& NV50_3D_STRMOUT_BUFFERS_CTRL_INTERLEAVED
) {
283 assert(so
->stride
[0] < NV50_3D_STRMOUT_BUFFERS_CTRL_STRIDE__MAX
);
284 so
->ctrl
|= so
->stride
[0] << NV50_3D_STRMOUT_BUFFERS_CTRL_STRIDE__SHIFT
;
287 so
->map_size
= base
[3] + so
->num_attribs
[3];
289 for (i
= 0; i
< pso
->num_outputs
; ++i
) {
290 const unsigned s
= pso
->output
[i
].start_component
;
291 const unsigned p
= pso
->output
[i
].dst_offset
;
292 const unsigned r
= pso
->output
[i
].register_index
;
293 b
= pso
->output
[i
].output_buffer
;
295 for (c
= 0; c
< pso
->output
[i
].num_components
; ++c
)
296 so
->map
[base
[b
] + p
+ c
] = info
->out
[r
].slot
[s
+ c
];
303 nv50_program_translate(struct nv50_program
*prog
, uint16_t chipset
)
305 struct nv50_ir_prog_info
*info
;
307 const uint8_t map_undef
= (prog
->type
== PIPE_SHADER_VERTEX
) ? 0x40 : 0x80;
309 info
= CALLOC_STRUCT(nv50_ir_prog_info
);
313 info
->type
= prog
->type
;
314 info
->target
= chipset
;
315 info
->bin
.sourceRep
= NV50_PROGRAM_IR_TGSI
;
316 info
->bin
.source
= (void *)prog
->pipe
.tokens
;
318 info
->io
.ucpBinding
= 15;
319 info
->io
.ucpBase
= 0;
320 info
->io
.genUserClip
= prog
->vp
.clpd_nr
;
322 info
->assignSlots
= nv50_program_assign_varying_slots
;
324 prog
->vp
.bfc
[0] = 0xff;
325 prog
->vp
.bfc
[1] = 0xff;
326 prog
->vp
.edgeflag
= 0xff;
327 prog
->vp
.clpd
[0] = map_undef
;
328 prog
->vp
.clpd
[1] = map_undef
;
329 prog
->vp
.psiz
= map_undef
;
330 prog
->gp
.primid
= 0x80;
332 info
->driverPriv
= prog
;
335 info
->optLevel
= debug_get_num_option("NV50_PROG_OPTIMIZE", 3);
336 info
->dbgFlags
= debug_get_num_option("NV50_PROG_DEBUG", 0);
341 ret
= nv50_ir_generate_code(info
);
343 NOUVEAU_ERR("shader translation failed: %i\n", ret
);
346 FREE(info
->bin
.syms
);
348 prog
->code
= info
->bin
.code
;
349 prog
->code_size
= info
->bin
.codeSize
;
350 prog
->fixups
= info
->bin
.relocData
;
351 prog
->max_gpr
= MAX2(4, (info
->bin
.maxGPR
>> 1) + 1);
352 prog
->tls_space
= info
->bin
.tlsSpace
;
354 if (prog
->type
== PIPE_SHADER_FRAGMENT
) {
355 if (info
->prop
.fp
.writesDepth
) {
356 prog
->fp
.flags
[0] |= NV50_3D_FP_CONTROL_EXPORTS_Z
;
357 prog
->fp
.flags
[1] = 0x11;
359 if (info
->prop
.fp
.usesDiscard
)
360 prog
->fp
.flags
[0] |= NV50_3D_FP_CONTROL_USES_KIL
;
363 if (prog
->pipe
.stream_output
.num_outputs
)
364 prog
->so
= nv50_program_create_strmout_state(info
,
365 &prog
->pipe
.stream_output
);
373 nv50_program_upload_code(struct nv50_context
*nv50
, struct nv50_program
*prog
)
375 struct nouveau_heap
*heap
;
377 uint32_t size
= align(prog
->code_size
, 0x40);
379 switch (prog
->type
) {
380 case PIPE_SHADER_VERTEX
: heap
= nv50
->screen
->vp_code_heap
; break;
381 case PIPE_SHADER_GEOMETRY
: heap
= nv50
->screen
->fp_code_heap
; break;
382 case PIPE_SHADER_FRAGMENT
: heap
= nv50
->screen
->gp_code_heap
; break;
384 assert(!"invalid program type");
388 ret
= nouveau_heap_alloc(heap
, size
, prog
, &prog
->mem
);
390 /* Out of space: evict everything to compactify the code segment, hoping
391 * the working set is much smaller and drifts slowly. Improve me !
394 struct nv50_program
*evict
= heap
->next
->priv
;
396 nouveau_heap_free(&evict
->mem
);
398 debug_printf("WARNING: out of code space, evicting all shaders.\n");
400 prog
->code_base
= prog
->mem
->start
;
402 ret
= nv50_tls_realloc(nv50
->screen
, prog
->tls_space
);
406 nv50
->state
.new_tls_space
= TRUE
;
409 nv50_ir_relocate_code(prog
->fixups
, prog
->code
, prog
->code_base
, 0, 0);
411 nv50_sifc_linear_u8(&nv50
->base
, nv50
->screen
->code
,
412 (prog
->type
<< NV50_CODE_BO_SIZE_LOG2
) + prog
->code_base
,
413 NOUVEAU_BO_VRAM
, prog
->code_size
, prog
->code
);
415 BEGIN_NV04(nv50
->base
.pushbuf
, NV50_3D(CODE_CB_FLUSH
), 1);
416 PUSH_DATA (nv50
->base
.pushbuf
, 0);
422 nv50_program_destroy(struct nv50_context
*nv50
, struct nv50_program
*p
)
424 const struct pipe_shader_state pipe
= p
->pipe
;
425 const ubyte type
= p
->type
;
428 nouveau_heap_free(&p
->mem
);
436 memset(p
, 0, sizeof(*p
));