scons: remove nouveau build
[mesa.git] / src / gallium / drivers / nv50 / nv50_screen.c
1 /*
2 * Copyright 2010 Christoph Bumiller
3 *
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8 * and/or sell copies of the Software, and to permit persons to whom the
9 * Software is furnished to do so, subject to the following conditions:
10 *
11 * The above copyright notice and this permission notice shall be included in
12 * all copies or substantial portions of the Software.
13 *
14 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
15 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
16 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
17 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR
18 * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
19 * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
20 * OTHER DEALINGS IN THE SOFTWARE.
21 */
22
23 #include "util/u_format.h"
24 #include "util/u_format_s3tc.h"
25 #include "pipe/p_screen.h"
26
27 #include "nv50_context.h"
28 #include "nv50_screen.h"
29
30 #include "nouveau/nv_object.xml.h"
31 #include <errno.h>
32
33 #ifndef NOUVEAU_GETPARAM_GRAPH_UNITS
34 # define NOUVEAU_GETPARAM_GRAPH_UNITS 13
35 #endif
36
37 /* affected by LOCAL_WARPS_LOG_ALLOC / LOCAL_WARPS_NO_CLAMP */
38 #define LOCAL_WARPS_ALLOC 32
39 /* affected by STACK_WARPS_LOG_ALLOC / STACK_WARPS_NO_CLAMP */
40 #define STACK_WARPS_ALLOC 32
41
42 #define THREADS_IN_WARP 32
43
44 #define ONE_TEMP_SIZE (4/*vector*/ * sizeof(float))
45
46 static boolean
47 nv50_screen_is_format_supported(struct pipe_screen *pscreen,
48 enum pipe_format format,
49 enum pipe_texture_target target,
50 unsigned sample_count,
51 unsigned bindings)
52 {
53 if (sample_count > 8)
54 return FALSE;
55 if (!(0x117 & (1 << sample_count))) /* 0, 1, 2, 4 or 8 */
56 return FALSE;
57 if (sample_count == 8 && util_format_get_blocksizebits(format) >= 128)
58 return FALSE;
59
60 if (!util_format_is_supported(format, bindings))
61 return FALSE;
62
63 switch (format) {
64 case PIPE_FORMAT_Z16_UNORM:
65 if (nv50_screen(pscreen)->tesla->oclass < NVA0_3D_CLASS)
66 return FALSE;
67 break;
68 default:
69 break;
70 }
71
72 /* transfers & shared are always supported */
73 bindings &= ~(PIPE_BIND_TRANSFER_READ |
74 PIPE_BIND_TRANSFER_WRITE |
75 PIPE_BIND_SHARED);
76
77 return (nv50_format_table[format].usage & bindings) == bindings;
78 }
79
80 static int
81 nv50_screen_get_param(struct pipe_screen *pscreen, enum pipe_cap param)
82 {
83 const uint16_t class_3d = nouveau_screen(pscreen)->class_3d;
84
85 switch (param) {
86 case PIPE_CAP_MAX_COMBINED_SAMPLERS:
87 return 64;
88 case PIPE_CAP_MAX_TEXTURE_2D_LEVELS:
89 return 14;
90 case PIPE_CAP_MAX_TEXTURE_3D_LEVELS:
91 return 12;
92 case PIPE_CAP_MAX_TEXTURE_CUBE_LEVELS:
93 return 14;
94 case PIPE_CAP_MAX_TEXTURE_ARRAY_LAYERS:
95 return 512;
96 case PIPE_CAP_MIN_TEXEL_OFFSET:
97 return -8;
98 case PIPE_CAP_MAX_TEXEL_OFFSET:
99 return 7;
100 case PIPE_CAP_TEXTURE_MIRROR_CLAMP:
101 case PIPE_CAP_TEXTURE_SWIZZLE:
102 case PIPE_CAP_TEXTURE_SHADOW_MAP:
103 case PIPE_CAP_NPOT_TEXTURES:
104 case PIPE_CAP_ANISOTROPIC_FILTER:
105 case PIPE_CAP_SCALED_RESOLVE:
106 case PIPE_CAP_TEXTURE_BUFFER_OBJECTS:
107 return 1;
108 case PIPE_CAP_SEAMLESS_CUBE_MAP:
109 return nv50_screen(pscreen)->tesla->oclass >= NVA0_3D_CLASS;
110 case PIPE_CAP_SEAMLESS_CUBE_MAP_PER_TEXTURE:
111 return 0;
112 case PIPE_CAP_CUBE_MAP_ARRAY:
113 return 0;
114 /*
115 return nv50_screen(pscreen)->tesla->oclass >= NVA3_3D_CLASS;
116 */
117 case PIPE_CAP_TWO_SIDED_STENCIL:
118 case PIPE_CAP_DEPTH_CLIP_DISABLE:
119 case PIPE_CAP_POINT_SPRITE:
120 return 1;
121 case PIPE_CAP_SM3:
122 return 1;
123 case PIPE_CAP_GLSL_FEATURE_LEVEL:
124 return 140;
125 case PIPE_CAP_MAX_RENDER_TARGETS:
126 return 8;
127 case PIPE_CAP_MAX_DUAL_SOURCE_RENDER_TARGETS:
128 return 1;
129 case PIPE_CAP_FRAGMENT_COLOR_CLAMPED:
130 case PIPE_CAP_VERTEX_COLOR_UNCLAMPED:
131 case PIPE_CAP_VERTEX_COLOR_CLAMPED:
132 return 1;
133 case PIPE_CAP_QUERY_TIMESTAMP:
134 case PIPE_CAP_QUERY_TIME_ELAPSED:
135 case PIPE_CAP_OCCLUSION_QUERY:
136 return 1;
137 case PIPE_CAP_MAX_STREAM_OUTPUT_BUFFERS:
138 return 4;
139 case PIPE_CAP_MAX_STREAM_OUTPUT_INTERLEAVED_COMPONENTS:
140 case PIPE_CAP_MAX_STREAM_OUTPUT_SEPARATE_COMPONENTS:
141 return 64;
142 case PIPE_CAP_STREAM_OUTPUT_PAUSE_RESUME:
143 return (class_3d >= NVA0_3D_CLASS) ? 1 : 0;
144 case PIPE_CAP_BLEND_EQUATION_SEPARATE:
145 case PIPE_CAP_INDEP_BLEND_ENABLE:
146 return 1;
147 case PIPE_CAP_INDEP_BLEND_FUNC:
148 return nv50_screen(pscreen)->tesla->oclass >= NVA3_3D_CLASS;
149 case PIPE_CAP_TGSI_FS_COORD_ORIGIN_UPPER_LEFT:
150 case PIPE_CAP_TGSI_FS_COORD_PIXEL_CENTER_HALF_INTEGER:
151 return 1;
152 case PIPE_CAP_TGSI_FS_COORD_ORIGIN_LOWER_LEFT:
153 case PIPE_CAP_TGSI_FS_COORD_PIXEL_CENTER_INTEGER:
154 return 0;
155 case PIPE_CAP_SHADER_STENCIL_EXPORT:
156 return 0;
157 case PIPE_CAP_PRIMITIVE_RESTART:
158 case PIPE_CAP_TGSI_INSTANCEID:
159 case PIPE_CAP_VERTEX_ELEMENT_INSTANCE_DIVISOR:
160 case PIPE_CAP_MIXED_COLORBUFFER_FORMATS:
161 case PIPE_CAP_CONDITIONAL_RENDER:
162 case PIPE_CAP_TEXTURE_BARRIER:
163 case PIPE_CAP_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION:
164 case PIPE_CAP_START_INSTANCE:
165 return 1;
166 case PIPE_CAP_TGSI_CAN_COMPACT_VARYINGS:
167 case PIPE_CAP_TGSI_CAN_COMPACT_CONSTANTS:
168 return 0; /* state trackers will know better */
169 case PIPE_CAP_USER_CONSTANT_BUFFERS:
170 case PIPE_CAP_USER_INDEX_BUFFERS:
171 case PIPE_CAP_USER_VERTEX_BUFFERS:
172 return 1;
173 case PIPE_CAP_CONSTANT_BUFFER_OFFSET_ALIGNMENT:
174 return 256;
175 case PIPE_CAP_TEXTURE_BUFFER_OFFSET_ALIGNMENT:
176 return 1; /* 256 for binding as RT, but that's not possible in GL */
177 case PIPE_CAP_MIN_MAP_BUFFER_ALIGNMENT:
178 return NOUVEAU_MIN_BUFFER_MAP_ALIGN;
179 case PIPE_CAP_VERTEX_BUFFER_OFFSET_4BYTE_ALIGNED_ONLY:
180 case PIPE_CAP_VERTEX_BUFFER_STRIDE_4BYTE_ALIGNED_ONLY:
181 case PIPE_CAP_VERTEX_ELEMENT_SRC_OFFSET_4BYTE_ALIGNED_ONLY:
182 case PIPE_CAP_TGSI_TEXCOORD:
183 case PIPE_CAP_TEXTURE_MULTISAMPLE:
184 return 0;
185 case PIPE_CAP_PREFER_BLIT_BASED_TEXTURE_TRANSFER:
186 return 1;
187 case PIPE_CAP_QUERY_PIPELINE_STATISTICS:
188 return 0;
189 case PIPE_CAP_TEXTURE_BORDER_COLOR_QUIRK:
190 return PIPE_QUIRK_TEXTURE_BORDER_COLOR_SWIZZLE_NV50;
191 default:
192 NOUVEAU_ERR("unknown PIPE_CAP %d\n", param);
193 return 0;
194 }
195 }
196
197 static int
198 nv50_screen_get_shader_param(struct pipe_screen *pscreen, unsigned shader,
199 enum pipe_shader_cap param)
200 {
201 switch (shader) {
202 case PIPE_SHADER_VERTEX:
203 case PIPE_SHADER_GEOMETRY:
204 case PIPE_SHADER_FRAGMENT:
205 break;
206 default:
207 return 0;
208 }
209
210 switch (param) {
211 case PIPE_SHADER_CAP_MAX_INSTRUCTIONS:
212 case PIPE_SHADER_CAP_MAX_ALU_INSTRUCTIONS:
213 case PIPE_SHADER_CAP_MAX_TEX_INSTRUCTIONS:
214 case PIPE_SHADER_CAP_MAX_TEX_INDIRECTIONS:
215 return 16384;
216 case PIPE_SHADER_CAP_MAX_CONTROL_FLOW_DEPTH:
217 return 4;
218 case PIPE_SHADER_CAP_MAX_INPUTS:
219 if (shader == PIPE_SHADER_VERTEX)
220 return 32;
221 return 0x300 / 16;
222 case PIPE_SHADER_CAP_MAX_CONSTS:
223 return 65536 / 16;
224 case PIPE_SHADER_CAP_MAX_CONST_BUFFERS:
225 return NV50_MAX_PIPE_CONSTBUFS;
226 case PIPE_SHADER_CAP_MAX_ADDRS:
227 return 1;
228 case PIPE_SHADER_CAP_INDIRECT_INPUT_ADDR:
229 case PIPE_SHADER_CAP_INDIRECT_OUTPUT_ADDR:
230 return shader != PIPE_SHADER_FRAGMENT;
231 case PIPE_SHADER_CAP_INDIRECT_TEMP_ADDR:
232 case PIPE_SHADER_CAP_INDIRECT_CONST_ADDR:
233 return 1;
234 case PIPE_SHADER_CAP_MAX_PREDS:
235 return 0;
236 case PIPE_SHADER_CAP_MAX_TEMPS:
237 return nv50_screen(pscreen)->max_tls_space / ONE_TEMP_SIZE;
238 case PIPE_SHADER_CAP_TGSI_CONT_SUPPORTED:
239 return 1;
240 case PIPE_SHADER_CAP_TGSI_SQRT_SUPPORTED:
241 return 0;
242 case PIPE_SHADER_CAP_SUBROUTINES:
243 return 0; /* please inline, or provide function declarations */
244 case PIPE_SHADER_CAP_INTEGERS:
245 return 1;
246 case PIPE_SHADER_CAP_MAX_TEXTURE_SAMPLERS:
247 return 32;
248 default:
249 NOUVEAU_ERR("unknown PIPE_SHADER_CAP %d\n", param);
250 return 0;
251 }
252 }
253
254 static float
255 nv50_screen_get_paramf(struct pipe_screen *pscreen, enum pipe_capf param)
256 {
257 switch (param) {
258 case PIPE_CAPF_MAX_LINE_WIDTH:
259 case PIPE_CAPF_MAX_LINE_WIDTH_AA:
260 return 10.0f;
261 case PIPE_CAPF_MAX_POINT_WIDTH:
262 case PIPE_CAPF_MAX_POINT_WIDTH_AA:
263 return 64.0f;
264 case PIPE_CAPF_MAX_TEXTURE_ANISOTROPY:
265 return 16.0f;
266 case PIPE_CAPF_MAX_TEXTURE_LOD_BIAS:
267 return 4.0f;
268 default:
269 NOUVEAU_ERR("unknown PIPE_CAP %d\n", param);
270 return 0.0f;
271 }
272 }
273
274 static void
275 nv50_screen_destroy(struct pipe_screen *pscreen)
276 {
277 struct nv50_screen *screen = nv50_screen(pscreen);
278
279 if (screen->base.fence.current) {
280 nouveau_fence_wait(screen->base.fence.current);
281 nouveau_fence_ref (NULL, &screen->base.fence.current);
282 }
283 if (screen->base.pushbuf)
284 screen->base.pushbuf->user_priv = NULL;
285
286 if (screen->blitter)
287 nv50_blitter_destroy(screen);
288
289 nouveau_bo_ref(NULL, &screen->code);
290 nouveau_bo_ref(NULL, &screen->tls_bo);
291 nouveau_bo_ref(NULL, &screen->stack_bo);
292 nouveau_bo_ref(NULL, &screen->txc);
293 nouveau_bo_ref(NULL, &screen->uniforms);
294 nouveau_bo_ref(NULL, &screen->fence.bo);
295
296 nouveau_heap_destroy(&screen->vp_code_heap);
297 nouveau_heap_destroy(&screen->gp_code_heap);
298 nouveau_heap_destroy(&screen->fp_code_heap);
299
300 FREE(screen->tic.entries);
301
302 nouveau_object_del(&screen->tesla);
303 nouveau_object_del(&screen->eng2d);
304 nouveau_object_del(&screen->m2mf);
305 nouveau_object_del(&screen->sync);
306
307 nouveau_screen_fini(&screen->base);
308
309 FREE(screen);
310 }
311
312 static void
313 nv50_screen_fence_emit(struct pipe_screen *pscreen, u32 *sequence)
314 {
315 struct nv50_screen *screen = nv50_screen(pscreen);
316 struct nouveau_pushbuf *push = screen->base.pushbuf;
317
318 /* we need to do it after possible flush in MARK_RING */
319 *sequence = ++screen->base.fence.sequence;
320
321 PUSH_DATA (push, NV50_FIFO_PKHDR(NV50_3D(QUERY_ADDRESS_HIGH), 4));
322 PUSH_DATAh(push, screen->fence.bo->offset);
323 PUSH_DATA (push, screen->fence.bo->offset);
324 PUSH_DATA (push, *sequence);
325 PUSH_DATA (push, NV50_3D_QUERY_GET_MODE_WRITE_UNK0 |
326 NV50_3D_QUERY_GET_UNK4 |
327 NV50_3D_QUERY_GET_UNIT_CROP |
328 NV50_3D_QUERY_GET_TYPE_QUERY |
329 NV50_3D_QUERY_GET_QUERY_SELECT_ZERO |
330 NV50_3D_QUERY_GET_SHORT);
331 }
332
333 static u32
334 nv50_screen_fence_update(struct pipe_screen *pscreen)
335 {
336 return nv50_screen(pscreen)->fence.map[0];
337 }
338
339 static void
340 nv50_screen_init_hwctx(struct nv50_screen *screen)
341 {
342 struct nouveau_pushbuf *push = screen->base.pushbuf;
343 struct nv04_fifo *fifo;
344 unsigned i;
345
346 fifo = (struct nv04_fifo *)screen->base.channel->data;
347
348 BEGIN_NV04(push, SUBC_M2MF(NV01_SUBCHAN_OBJECT), 1);
349 PUSH_DATA (push, screen->m2mf->handle);
350 BEGIN_NV04(push, SUBC_M2MF(NV03_M2MF_DMA_NOTIFY), 3);
351 PUSH_DATA (push, screen->sync->handle);
352 PUSH_DATA (push, fifo->vram);
353 PUSH_DATA (push, fifo->vram);
354
355 BEGIN_NV04(push, SUBC_2D(NV01_SUBCHAN_OBJECT), 1);
356 PUSH_DATA (push, screen->eng2d->handle);
357 BEGIN_NV04(push, NV50_2D(DMA_NOTIFY), 4);
358 PUSH_DATA (push, screen->sync->handle);
359 PUSH_DATA (push, fifo->vram);
360 PUSH_DATA (push, fifo->vram);
361 PUSH_DATA (push, fifo->vram);
362 BEGIN_NV04(push, NV50_2D(OPERATION), 1);
363 PUSH_DATA (push, NV50_2D_OPERATION_SRCCOPY);
364 BEGIN_NV04(push, NV50_2D(CLIP_ENABLE), 1);
365 PUSH_DATA (push, 0);
366 BEGIN_NV04(push, NV50_2D(COLOR_KEY_ENABLE), 1);
367 PUSH_DATA (push, 0);
368 BEGIN_NV04(push, SUBC_2D(0x0888), 1);
369 PUSH_DATA (push, 1);
370
371 BEGIN_NV04(push, SUBC_3D(NV01_SUBCHAN_OBJECT), 1);
372 PUSH_DATA (push, screen->tesla->handle);
373
374 BEGIN_NV04(push, NV50_3D(COND_MODE), 1);
375 PUSH_DATA (push, NV50_3D_COND_MODE_ALWAYS);
376
377 BEGIN_NV04(push, NV50_3D(DMA_NOTIFY), 1);
378 PUSH_DATA (push, screen->sync->handle);
379 BEGIN_NV04(push, NV50_3D(DMA_ZETA), 11);
380 for (i = 0; i < 11; ++i)
381 PUSH_DATA(push, fifo->vram);
382 BEGIN_NV04(push, NV50_3D(DMA_COLOR(0)), NV50_3D_DMA_COLOR__LEN);
383 for (i = 0; i < NV50_3D_DMA_COLOR__LEN; ++i)
384 PUSH_DATA(push, fifo->vram);
385
386 BEGIN_NV04(push, NV50_3D(REG_MODE), 1);
387 PUSH_DATA (push, NV50_3D_REG_MODE_STRIPED);
388 BEGIN_NV04(push, NV50_3D(UNK1400_LANES), 1);
389 PUSH_DATA (push, 0xf);
390
391 if (debug_get_bool_option("NOUVEAU_SHADER_WATCHDOG", TRUE)) {
392 BEGIN_NV04(push, NV50_3D(WATCHDOG_TIMER), 1);
393 PUSH_DATA (push, 0x18);
394 }
395
396 BEGIN_NV04(push, NV50_3D(RT_CONTROL), 1);
397 PUSH_DATA (push, 1);
398
399 BEGIN_NV04(push, NV50_3D(CSAA_ENABLE), 1);
400 PUSH_DATA (push, 0);
401 BEGIN_NV04(push, NV50_3D(MULTISAMPLE_ENABLE), 1);
402 PUSH_DATA (push, 0);
403 BEGIN_NV04(push, NV50_3D(MULTISAMPLE_MODE), 1);
404 PUSH_DATA (push, NV50_3D_MULTISAMPLE_MODE_MS1);
405 BEGIN_NV04(push, NV50_3D(MULTISAMPLE_CTRL), 1);
406 PUSH_DATA (push, 0);
407 BEGIN_NV04(push, NV50_3D(LINE_LAST_PIXEL), 1);
408 PUSH_DATA (push, 0);
409 BEGIN_NV04(push, NV50_3D(BLEND_SEPARATE_ALPHA), 1);
410 PUSH_DATA (push, 1);
411
412 if (screen->tesla->oclass >= NVA0_3D_CLASS) {
413 BEGIN_NV04(push, SUBC_3D(NVA0_3D_TEX_MISC), 1);
414 PUSH_DATA (push, NVA0_3D_TEX_MISC_SEAMLESS_CUBE_MAP);
415 }
416
417 BEGIN_NV04(push, NV50_3D(SCREEN_Y_CONTROL), 1);
418 PUSH_DATA (push, 0);
419 BEGIN_NV04(push, NV50_3D(WINDOW_OFFSET_X), 2);
420 PUSH_DATA (push, 0);
421 PUSH_DATA (push, 0);
422 BEGIN_NV04(push, NV50_3D(ZCULL_REGION), 1);
423 PUSH_DATA (push, 0x3f);
424
425 BEGIN_NV04(push, NV50_3D(VP_ADDRESS_HIGH), 2);
426 PUSH_DATAh(push, screen->code->offset + (0 << NV50_CODE_BO_SIZE_LOG2));
427 PUSH_DATA (push, screen->code->offset + (0 << NV50_CODE_BO_SIZE_LOG2));
428
429 BEGIN_NV04(push, NV50_3D(FP_ADDRESS_HIGH), 2);
430 PUSH_DATAh(push, screen->code->offset + (1 << NV50_CODE_BO_SIZE_LOG2));
431 PUSH_DATA (push, screen->code->offset + (1 << NV50_CODE_BO_SIZE_LOG2));
432
433 BEGIN_NV04(push, NV50_3D(GP_ADDRESS_HIGH), 2);
434 PUSH_DATAh(push, screen->code->offset + (2 << NV50_CODE_BO_SIZE_LOG2));
435 PUSH_DATA (push, screen->code->offset + (2 << NV50_CODE_BO_SIZE_LOG2));
436
437 BEGIN_NV04(push, NV50_3D(LOCAL_ADDRESS_HIGH), 3);
438 PUSH_DATAh(push, screen->tls_bo->offset);
439 PUSH_DATA (push, screen->tls_bo->offset);
440 PUSH_DATA (push, util_logbase2(screen->cur_tls_space / 8));
441
442 BEGIN_NV04(push, NV50_3D(STACK_ADDRESS_HIGH), 3);
443 PUSH_DATAh(push, screen->stack_bo->offset);
444 PUSH_DATA (push, screen->stack_bo->offset);
445 PUSH_DATA (push, 4);
446
447 BEGIN_NV04(push, NV50_3D(CB_DEF_ADDRESS_HIGH), 3);
448 PUSH_DATAh(push, screen->uniforms->offset + (0 << 16));
449 PUSH_DATA (push, screen->uniforms->offset + (0 << 16));
450 PUSH_DATA (push, (NV50_CB_PVP << 16) | 0x0000);
451
452 BEGIN_NV04(push, NV50_3D(CB_DEF_ADDRESS_HIGH), 3);
453 PUSH_DATAh(push, screen->uniforms->offset + (1 << 16));
454 PUSH_DATA (push, screen->uniforms->offset + (1 << 16));
455 PUSH_DATA (push, (NV50_CB_PGP << 16) | 0x0000);
456
457 BEGIN_NV04(push, NV50_3D(CB_DEF_ADDRESS_HIGH), 3);
458 PUSH_DATAh(push, screen->uniforms->offset + (2 << 16));
459 PUSH_DATA (push, screen->uniforms->offset + (2 << 16));
460 PUSH_DATA (push, (NV50_CB_PFP << 16) | 0x0000);
461
462 BEGIN_NV04(push, NV50_3D(CB_DEF_ADDRESS_HIGH), 3);
463 PUSH_DATAh(push, screen->uniforms->offset + (3 << 16));
464 PUSH_DATA (push, screen->uniforms->offset + (3 << 16));
465 PUSH_DATA (push, (NV50_CB_AUX << 16) | 0x0200);
466
467 BEGIN_NI04(push, NV50_3D(SET_PROGRAM_CB), 3);
468 PUSH_DATA (push, (NV50_CB_AUX << 12) | 0xf01);
469 PUSH_DATA (push, (NV50_CB_AUX << 12) | 0xf21);
470 PUSH_DATA (push, (NV50_CB_AUX << 12) | 0xf31);
471
472 /* return { 0.0, 0.0, 0.0, 0.0 } on out-of-bounds vtxbuf access */
473 BEGIN_NV04(push, NV50_3D(CB_ADDR), 1);
474 PUSH_DATA (push, ((1 << 9) << 6) | NV50_CB_AUX);
475 BEGIN_NI04(push, NV50_3D(CB_DATA(0)), 4);
476 PUSH_DATAf(push, 0.0f);
477 PUSH_DATAf(push, 0.0f);
478 PUSH_DATAf(push, 0.0f);
479 PUSH_DATAf(push, 0.0f);
480 BEGIN_NV04(push, NV50_3D(VERTEX_RUNOUT_ADDRESS_HIGH), 2);
481 PUSH_DATAh(push, screen->uniforms->offset + (3 << 16) + (1 << 9));
482 PUSH_DATA (push, screen->uniforms->offset + (3 << 16) + (1 << 9));
483
484 /* max TIC (bits 4:8) & TSC bindings, per program type */
485 for (i = 0; i < 3; ++i) {
486 BEGIN_NV04(push, NV50_3D(TEX_LIMITS(i)), 1);
487 PUSH_DATA (push, 0x54);
488 }
489
490 BEGIN_NV04(push, NV50_3D(TIC_ADDRESS_HIGH), 3);
491 PUSH_DATAh(push, screen->txc->offset);
492 PUSH_DATA (push, screen->txc->offset);
493 PUSH_DATA (push, NV50_TIC_MAX_ENTRIES - 1);
494
495 BEGIN_NV04(push, NV50_3D(TSC_ADDRESS_HIGH), 3);
496 PUSH_DATAh(push, screen->txc->offset + 65536);
497 PUSH_DATA (push, screen->txc->offset + 65536);
498 PUSH_DATA (push, NV50_TSC_MAX_ENTRIES - 1);
499
500 BEGIN_NV04(push, NV50_3D(LINKED_TSC), 1);
501 PUSH_DATA (push, 0);
502
503 BEGIN_NV04(push, NV50_3D(CLIP_RECTS_EN), 1);
504 PUSH_DATA (push, 0);
505 BEGIN_NV04(push, NV50_3D(CLIP_RECTS_MODE), 1);
506 PUSH_DATA (push, NV50_3D_CLIP_RECTS_MODE_INSIDE_ANY);
507 BEGIN_NV04(push, NV50_3D(CLIP_RECT_HORIZ(0)), 8 * 2);
508 for (i = 0; i < 8 * 2; ++i)
509 PUSH_DATA(push, 0);
510 BEGIN_NV04(push, NV50_3D(CLIPID_ENABLE), 1);
511 PUSH_DATA (push, 0);
512
513 BEGIN_NV04(push, NV50_3D(VIEWPORT_TRANSFORM_EN), 1);
514 PUSH_DATA (push, 1);
515 BEGIN_NV04(push, NV50_3D(DEPTH_RANGE_NEAR(0)), 2);
516 PUSH_DATAf(push, 0.0f);
517 PUSH_DATAf(push, 1.0f);
518
519 BEGIN_NV04(push, NV50_3D(VIEW_VOLUME_CLIP_CTRL), 1);
520 #ifdef NV50_SCISSORS_CLIPPING
521 PUSH_DATA (push, 0x0000);
522 #else
523 PUSH_DATA (push, 0x1080);
524 #endif
525
526 BEGIN_NV04(push, NV50_3D(CLEAR_FLAGS), 1);
527 PUSH_DATA (push, NV50_3D_CLEAR_FLAGS_CLEAR_RECT_VIEWPORT);
528
529 /* We use scissors instead of exact view volume clipping,
530 * so they're always enabled.
531 */
532 BEGIN_NV04(push, NV50_3D(SCISSOR_ENABLE(0)), 3);
533 PUSH_DATA (push, 1);
534 PUSH_DATA (push, 8192 << 16);
535 PUSH_DATA (push, 8192 << 16);
536
537 BEGIN_NV04(push, NV50_3D(RASTERIZE_ENABLE), 1);
538 PUSH_DATA (push, 1);
539 BEGIN_NV04(push, NV50_3D(POINT_RASTER_RULES), 1);
540 PUSH_DATA (push, NV50_3D_POINT_RASTER_RULES_OGL);
541 BEGIN_NV04(push, NV50_3D(FRAG_COLOR_CLAMP_EN), 1);
542 PUSH_DATA (push, 0x11111111);
543 BEGIN_NV04(push, NV50_3D(EDGEFLAG), 1);
544 PUSH_DATA (push, 1);
545
546 PUSH_KICK (push);
547 }
548
549 static int nv50_tls_alloc(struct nv50_screen *screen, unsigned tls_space,
550 uint64_t *tls_size)
551 {
552 struct nouveau_device *dev = screen->base.device;
553 int ret;
554
555 screen->cur_tls_space = util_next_power_of_two(tls_space / ONE_TEMP_SIZE) *
556 ONE_TEMP_SIZE;
557 if (nouveau_mesa_debug)
558 debug_printf("allocating space for %u temps\n",
559 util_next_power_of_two(tls_space / ONE_TEMP_SIZE));
560 *tls_size = screen->cur_tls_space * util_next_power_of_two(screen->TPs) *
561 screen->MPsInTP * LOCAL_WARPS_ALLOC * THREADS_IN_WARP;
562
563 ret = nouveau_bo_new(dev, NOUVEAU_BO_VRAM, 1 << 16,
564 *tls_size, NULL, &screen->tls_bo);
565 if (ret) {
566 NOUVEAU_ERR("Failed to allocate local bo: %d\n", ret);
567 return ret;
568 }
569
570 return 0;
571 }
572
573 int nv50_tls_realloc(struct nv50_screen *screen, unsigned tls_space)
574 {
575 struct nouveau_pushbuf *push = screen->base.pushbuf;
576 int ret;
577 uint64_t tls_size;
578
579 if (tls_space < screen->cur_tls_space)
580 return 0;
581 if (tls_space > screen->max_tls_space) {
582 /* fixable by limiting number of warps (LOCAL_WARPS_LOG_ALLOC /
583 * LOCAL_WARPS_NO_CLAMP) */
584 NOUVEAU_ERR("Unsupported number of temporaries (%u > %u). Fixable if someone cares.\n",
585 (unsigned)(tls_space / ONE_TEMP_SIZE),
586 (unsigned)(screen->max_tls_space / ONE_TEMP_SIZE));
587 return -ENOMEM;
588 }
589
590 nouveau_bo_ref(NULL, &screen->tls_bo);
591 ret = nv50_tls_alloc(screen, tls_space, &tls_size);
592 if (ret)
593 return ret;
594
595 BEGIN_NV04(push, NV50_3D(LOCAL_ADDRESS_HIGH), 3);
596 PUSH_DATAh(push, screen->tls_bo->offset);
597 PUSH_DATA (push, screen->tls_bo->offset);
598 PUSH_DATA (push, util_logbase2(screen->cur_tls_space / 8));
599
600 return 1;
601 }
602
603 struct pipe_screen *
604 nv50_screen_create(struct nouveau_device *dev)
605 {
606 struct nv50_screen *screen;
607 struct pipe_screen *pscreen;
608 struct nouveau_object *chan;
609 uint64_t value;
610 uint32_t tesla_class;
611 unsigned stack_size;
612 int ret;
613
614 screen = CALLOC_STRUCT(nv50_screen);
615 if (!screen)
616 return NULL;
617 pscreen = &screen->base.base;
618
619 ret = nouveau_screen_init(&screen->base, dev);
620 if (ret) {
621 NOUVEAU_ERR("nouveau_screen_init failed: %d\n", ret);
622 goto fail;
623 }
624
625 /* TODO: Prevent FIFO prefetch before transfer of index buffers and
626 * admit them to VRAM.
627 */
628 screen->base.vidmem_bindings |= PIPE_BIND_CONSTANT_BUFFER |
629 PIPE_BIND_VERTEX_BUFFER;
630 screen->base.sysmem_bindings |=
631 PIPE_BIND_VERTEX_BUFFER | PIPE_BIND_INDEX_BUFFER;
632
633 screen->base.pushbuf->user_priv = screen;
634 screen->base.pushbuf->rsvd_kick = 5;
635
636 chan = screen->base.channel;
637
638 pscreen->destroy = nv50_screen_destroy;
639 pscreen->context_create = nv50_create;
640 pscreen->is_format_supported = nv50_screen_is_format_supported;
641 pscreen->get_param = nv50_screen_get_param;
642 pscreen->get_shader_param = nv50_screen_get_shader_param;
643 pscreen->get_paramf = nv50_screen_get_paramf;
644
645 nv50_screen_init_resource_functions(pscreen);
646
647 nouveau_screen_init_vdec(&screen->base);
648
649 ret = nouveau_bo_new(dev, NOUVEAU_BO_GART | NOUVEAU_BO_MAP, 0, 4096,
650 NULL, &screen->fence.bo);
651 if (ret) {
652 NOUVEAU_ERR("Failed to allocate fence bo: %d\n", ret);
653 goto fail;
654 }
655
656 nouveau_bo_map(screen->fence.bo, 0, NULL);
657 screen->fence.map = screen->fence.bo->map;
658 screen->base.fence.emit = nv50_screen_fence_emit;
659 screen->base.fence.update = nv50_screen_fence_update;
660
661 ret = nouveau_object_new(chan, 0xbeef0301, NOUVEAU_NOTIFIER_CLASS,
662 &(struct nv04_notify){ .length = 32 },
663 sizeof(struct nv04_notify), &screen->sync);
664 if (ret) {
665 NOUVEAU_ERR("Failed to allocate notifier: %d\n", ret);
666 goto fail;
667 }
668
669 ret = nouveau_object_new(chan, 0xbeef5039, NV50_M2MF_CLASS,
670 NULL, 0, &screen->m2mf);
671 if (ret) {
672 NOUVEAU_ERR("Failed to allocate PGRAPH context for M2MF: %d\n", ret);
673 goto fail;
674 }
675
676 ret = nouveau_object_new(chan, 0xbeef502d, NV50_2D_CLASS,
677 NULL, 0, &screen->eng2d);
678 if (ret) {
679 NOUVEAU_ERR("Failed to allocate PGRAPH context for 2D: %d\n", ret);
680 goto fail;
681 }
682
683 switch (dev->chipset & 0xf0) {
684 case 0x50:
685 tesla_class = NV50_3D_CLASS;
686 break;
687 case 0x80:
688 case 0x90:
689 tesla_class = NV84_3D_CLASS;
690 break;
691 case 0xa0:
692 switch (dev->chipset) {
693 case 0xa0:
694 case 0xaa:
695 case 0xac:
696 tesla_class = NVA0_3D_CLASS;
697 break;
698 case 0xaf:
699 tesla_class = NVAF_3D_CLASS;
700 break;
701 default:
702 tesla_class = NVA3_3D_CLASS;
703 break;
704 }
705 break;
706 default:
707 NOUVEAU_ERR("Not a known NV50 chipset: NV%02x\n", dev->chipset);
708 goto fail;
709 }
710 screen->base.class_3d = tesla_class;
711
712 ret = nouveau_object_new(chan, 0xbeef5097, tesla_class,
713 NULL, 0, &screen->tesla);
714 if (ret) {
715 NOUVEAU_ERR("Failed to allocate PGRAPH context for 3D: %d\n", ret);
716 goto fail;
717 }
718
719 ret = nouveau_bo_new(dev, NOUVEAU_BO_VRAM, 1 << 16,
720 3 << NV50_CODE_BO_SIZE_LOG2, NULL, &screen->code);
721 if (ret) {
722 NOUVEAU_ERR("Failed to allocate code bo: %d\n", ret);
723 goto fail;
724 }
725
726 nouveau_heap_init(&screen->vp_code_heap, 0, 1 << NV50_CODE_BO_SIZE_LOG2);
727 nouveau_heap_init(&screen->gp_code_heap, 0, 1 << NV50_CODE_BO_SIZE_LOG2);
728 nouveau_heap_init(&screen->fp_code_heap, 0, 1 << NV50_CODE_BO_SIZE_LOG2);
729
730 nouveau_getparam(dev, NOUVEAU_GETPARAM_GRAPH_UNITS, &value);
731
732 screen->TPs = util_bitcount(value & 0xffff);
733 screen->MPsInTP = util_bitcount((value >> 24) & 0xf);
734
735 stack_size = util_next_power_of_two(screen->TPs) * screen->MPsInTP *
736 STACK_WARPS_ALLOC * 64 * 8;
737
738 ret = nouveau_bo_new(dev, NOUVEAU_BO_VRAM, 1 << 16, stack_size, NULL,
739 &screen->stack_bo);
740 if (ret) {
741 NOUVEAU_ERR("Failed to allocate stack bo: %d\n", ret);
742 goto fail;
743 }
744
745 uint64_t size_of_one_temp = util_next_power_of_two(screen->TPs) *
746 screen->MPsInTP * LOCAL_WARPS_ALLOC * THREADS_IN_WARP *
747 ONE_TEMP_SIZE;
748 screen->max_tls_space = dev->vram_size / size_of_one_temp * ONE_TEMP_SIZE;
749 screen->max_tls_space /= 2; /* half of vram */
750
751 /* hw can address max 64 KiB */
752 screen->max_tls_space = MIN2(screen->max_tls_space, 64 << 10);
753
754 uint64_t tls_size;
755 unsigned tls_space = 4/*temps*/ * ONE_TEMP_SIZE;
756 ret = nv50_tls_alloc(screen, tls_space, &tls_size);
757 if (ret)
758 goto fail;
759
760 if (nouveau_mesa_debug)
761 debug_printf("TPs = %u, MPsInTP = %u, VRAM = %"PRIu64" MiB, tls_size = %"PRIu64" KiB\n",
762 screen->TPs, screen->MPsInTP, dev->vram_size >> 20, tls_size >> 10);
763
764 ret = nouveau_bo_new(dev, NOUVEAU_BO_VRAM, 1 << 16, 4 << 16, NULL,
765 &screen->uniforms);
766 if (ret) {
767 NOUVEAU_ERR("Failed to allocate uniforms bo: %d\n", ret);
768 goto fail;
769 }
770
771 ret = nouveau_bo_new(dev, NOUVEAU_BO_VRAM, 1 << 16, 3 << 16, NULL,
772 &screen->txc);
773 if (ret) {
774 NOUVEAU_ERR("Failed to allocate TIC/TSC bo: %d\n", ret);
775 goto fail;
776 }
777
778 screen->tic.entries = CALLOC(4096, sizeof(void *));
779 screen->tsc.entries = screen->tic.entries + 2048;
780
781 if (!nv50_blitter_create(screen))
782 goto fail;
783
784 nv50_screen_init_hwctx(screen);
785
786 nouveau_fence_new(&screen->base, &screen->base.fence.current, FALSE);
787
788 return pscreen;
789
790 fail:
791 nv50_screen_destroy(pscreen);
792 return NULL;
793 }
794
795 int
796 nv50_screen_tic_alloc(struct nv50_screen *screen, void *entry)
797 {
798 int i = screen->tic.next;
799
800 while (screen->tic.lock[i / 32] & (1 << (i % 32)))
801 i = (i + 1) & (NV50_TIC_MAX_ENTRIES - 1);
802
803 screen->tic.next = (i + 1) & (NV50_TIC_MAX_ENTRIES - 1);
804
805 if (screen->tic.entries[i])
806 nv50_tic_entry(screen->tic.entries[i])->id = -1;
807
808 screen->tic.entries[i] = entry;
809 return i;
810 }
811
812 int
813 nv50_screen_tsc_alloc(struct nv50_screen *screen, void *entry)
814 {
815 int i = screen->tsc.next;
816
817 while (screen->tsc.lock[i / 32] & (1 << (i % 32)))
818 i = (i + 1) & (NV50_TSC_MAX_ENTRIES - 1);
819
820 screen->tsc.next = (i + 1) & (NV50_TSC_MAX_ENTRIES - 1);
821
822 if (screen->tsc.entries[i])
823 nv50_tsc_entry(screen->tsc.entries[i])->id = -1;
824
825 screen->tsc.entries[i] = entry;
826 return i;
827 }