gallium: add TGSI_SEMANTIC_TEXCOORD,PCOORD v3
[mesa.git] / src / gallium / drivers / nv50 / nv50_screen.c
1 /*
2 * Copyright 2010 Christoph Bumiller
3 *
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8 * and/or sell copies of the Software, and to permit persons to whom the
9 * Software is furnished to do so, subject to the following conditions:
10 *
11 * The above copyright notice and this permission notice shall be included in
12 * all copies or substantial portions of the Software.
13 *
14 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
15 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
16 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
17 * THE AUTHORS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
18 * WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF
19 * OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
20 * SOFTWARE.
21 */
22
23 #include "util/u_format.h"
24 #include "util/u_format_s3tc.h"
25 #include "pipe/p_screen.h"
26
27 #include "nv50_context.h"
28 #include "nv50_screen.h"
29
30 #include "nouveau/nv_object.xml.h"
31 #include <errno.h>
32
33 #ifndef NOUVEAU_GETPARAM_GRAPH_UNITS
34 # define NOUVEAU_GETPARAM_GRAPH_UNITS 13
35 #endif
36
37 /* affected by LOCAL_WARPS_LOG_ALLOC / LOCAL_WARPS_NO_CLAMP */
38 #define LOCAL_WARPS_ALLOC 32
39 /* affected by STACK_WARPS_LOG_ALLOC / STACK_WARPS_NO_CLAMP */
40 #define STACK_WARPS_ALLOC 32
41
42 #define THREADS_IN_WARP 32
43
44 #define ONE_TEMP_SIZE (4/*vector*/ * sizeof(float))
45
46 static boolean
47 nv50_screen_is_format_supported(struct pipe_screen *pscreen,
48 enum pipe_format format,
49 enum pipe_texture_target target,
50 unsigned sample_count,
51 unsigned bindings)
52 {
53 if (sample_count > 8)
54 return FALSE;
55 if (!(0x117 & (1 << sample_count))) /* 0, 1, 2, 4 or 8 */
56 return FALSE;
57 if (sample_count == 8 && util_format_get_blocksizebits(format) >= 128)
58 return FALSE;
59
60 if (!util_format_is_supported(format, bindings))
61 return FALSE;
62
63 switch (format) {
64 case PIPE_FORMAT_Z16_UNORM:
65 if (nv50_screen(pscreen)->tesla->oclass < NVA0_3D_CLASS)
66 return FALSE;
67 break;
68 case PIPE_FORMAT_R8G8B8A8_UNORM:
69 case PIPE_FORMAT_R8G8B8X8_UNORM:
70 /* HACK: GL requires equal formats for MS resolve and window is BGRA */
71 if (bindings & PIPE_BIND_RENDER_TARGET)
72 return FALSE;
73 default:
74 break;
75 }
76
77 /* transfers & shared are always supported */
78 bindings &= ~(PIPE_BIND_TRANSFER_READ |
79 PIPE_BIND_TRANSFER_WRITE |
80 PIPE_BIND_SHARED);
81
82 return (nv50_format_table[format].usage & bindings) == bindings;
83 }
84
85 static int
86 nv50_screen_get_param(struct pipe_screen *pscreen, enum pipe_cap param)
87 {
88 const uint16_t class_3d = nouveau_screen(pscreen)->class_3d;
89
90 switch (param) {
91 case PIPE_CAP_MAX_COMBINED_SAMPLERS:
92 return 64;
93 case PIPE_CAP_MAX_TEXTURE_2D_LEVELS:
94 return 14;
95 case PIPE_CAP_MAX_TEXTURE_3D_LEVELS:
96 return 12;
97 case PIPE_CAP_MAX_TEXTURE_CUBE_LEVELS:
98 return 14;
99 case PIPE_CAP_MAX_TEXTURE_ARRAY_LAYERS:
100 return 512;
101 case PIPE_CAP_MIN_TEXEL_OFFSET:
102 return -8;
103 case PIPE_CAP_MAX_TEXEL_OFFSET:
104 return 7;
105 case PIPE_CAP_TEXTURE_MIRROR_CLAMP:
106 case PIPE_CAP_TEXTURE_SWIZZLE:
107 case PIPE_CAP_TEXTURE_SHADOW_MAP:
108 case PIPE_CAP_NPOT_TEXTURES:
109 case PIPE_CAP_ANISOTROPIC_FILTER:
110 case PIPE_CAP_SCALED_RESOLVE:
111 case PIPE_CAP_TEXTURE_BUFFER_OBJECTS:
112 return 1;
113 case PIPE_CAP_SEAMLESS_CUBE_MAP:
114 return nv50_screen(pscreen)->tesla->oclass >= NVA0_3D_CLASS;
115 case PIPE_CAP_SEAMLESS_CUBE_MAP_PER_TEXTURE:
116 return 0;
117 case PIPE_CAP_CUBE_MAP_ARRAY:
118 return 0;
119 /*
120 return nv50_screen(pscreen)->tesla->oclass >= NVA3_3D_CLASS;
121 */
122 case PIPE_CAP_TWO_SIDED_STENCIL:
123 case PIPE_CAP_DEPTH_CLIP_DISABLE:
124 case PIPE_CAP_POINT_SPRITE:
125 return 1;
126 case PIPE_CAP_SM3:
127 return 1;
128 case PIPE_CAP_GLSL_FEATURE_LEVEL:
129 return 140;
130 case PIPE_CAP_MAX_RENDER_TARGETS:
131 return 8;
132 case PIPE_CAP_MAX_DUAL_SOURCE_RENDER_TARGETS:
133 return 1;
134 case PIPE_CAP_FRAGMENT_COLOR_CLAMPED:
135 case PIPE_CAP_VERTEX_COLOR_UNCLAMPED:
136 case PIPE_CAP_VERTEX_COLOR_CLAMPED:
137 return 1;
138 case PIPE_CAP_QUERY_TIMESTAMP:
139 case PIPE_CAP_QUERY_TIME_ELAPSED:
140 case PIPE_CAP_OCCLUSION_QUERY:
141 return 1;
142 case PIPE_CAP_MAX_STREAM_OUTPUT_BUFFERS:
143 return 4;
144 case PIPE_CAP_MAX_STREAM_OUTPUT_INTERLEAVED_COMPONENTS:
145 case PIPE_CAP_MAX_STREAM_OUTPUT_SEPARATE_COMPONENTS:
146 return 64;
147 case PIPE_CAP_STREAM_OUTPUT_PAUSE_RESUME:
148 return (class_3d >= NVA0_3D_CLASS) ? 1 : 0;
149 case PIPE_CAP_BLEND_EQUATION_SEPARATE:
150 case PIPE_CAP_INDEP_BLEND_ENABLE:
151 return 1;
152 case PIPE_CAP_INDEP_BLEND_FUNC:
153 return nv50_screen(pscreen)->tesla->oclass >= NVA3_3D_CLASS;
154 case PIPE_CAP_TGSI_FS_COORD_ORIGIN_UPPER_LEFT:
155 case PIPE_CAP_TGSI_FS_COORD_PIXEL_CENTER_HALF_INTEGER:
156 return 1;
157 case PIPE_CAP_TGSI_FS_COORD_ORIGIN_LOWER_LEFT:
158 case PIPE_CAP_TGSI_FS_COORD_PIXEL_CENTER_INTEGER:
159 return 0;
160 case PIPE_CAP_SHADER_STENCIL_EXPORT:
161 return 0;
162 case PIPE_CAP_PRIMITIVE_RESTART:
163 case PIPE_CAP_TGSI_INSTANCEID:
164 case PIPE_CAP_VERTEX_ELEMENT_INSTANCE_DIVISOR:
165 case PIPE_CAP_MIXED_COLORBUFFER_FORMATS:
166 case PIPE_CAP_CONDITIONAL_RENDER:
167 case PIPE_CAP_TEXTURE_BARRIER:
168 case PIPE_CAP_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION:
169 case PIPE_CAP_START_INSTANCE:
170 return 1;
171 case PIPE_CAP_TGSI_CAN_COMPACT_VARYINGS:
172 case PIPE_CAP_TGSI_CAN_COMPACT_CONSTANTS:
173 return 0; /* state trackers will know better */
174 case PIPE_CAP_USER_CONSTANT_BUFFERS:
175 case PIPE_CAP_USER_INDEX_BUFFERS:
176 case PIPE_CAP_USER_VERTEX_BUFFERS:
177 return 1;
178 case PIPE_CAP_CONSTANT_BUFFER_OFFSET_ALIGNMENT:
179 return 256;
180 case PIPE_CAP_TEXTURE_BUFFER_OFFSET_ALIGNMENT:
181 return 1; /* 256 for binding as RT, but that's not possible in GL */
182 case PIPE_CAP_MIN_MAP_BUFFER_ALIGNMENT:
183 return NOUVEAU_MIN_BUFFER_MAP_ALIGN;
184 case PIPE_CAP_VERTEX_BUFFER_OFFSET_4BYTE_ALIGNED_ONLY:
185 case PIPE_CAP_VERTEX_BUFFER_STRIDE_4BYTE_ALIGNED_ONLY:
186 case PIPE_CAP_VERTEX_ELEMENT_SRC_OFFSET_4BYTE_ALIGNED_ONLY:
187 case PIPE_CAP_TGSI_TEXCOORD:
188 case PIPE_CAP_TEXTURE_MULTISAMPLE:
189 return 0;
190 default:
191 NOUVEAU_ERR("unknown PIPE_CAP %d\n", param);
192 return 0;
193 }
194 }
195
196 static int
197 nv50_screen_get_shader_param(struct pipe_screen *pscreen, unsigned shader,
198 enum pipe_shader_cap param)
199 {
200 switch (shader) {
201 case PIPE_SHADER_VERTEX:
202 case PIPE_SHADER_GEOMETRY:
203 case PIPE_SHADER_FRAGMENT:
204 break;
205 default:
206 return 0;
207 }
208
209 switch (param) {
210 case PIPE_SHADER_CAP_MAX_INSTRUCTIONS:
211 case PIPE_SHADER_CAP_MAX_ALU_INSTRUCTIONS:
212 case PIPE_SHADER_CAP_MAX_TEX_INSTRUCTIONS:
213 case PIPE_SHADER_CAP_MAX_TEX_INDIRECTIONS:
214 return 16384;
215 case PIPE_SHADER_CAP_MAX_CONTROL_FLOW_DEPTH:
216 return 4;
217 case PIPE_SHADER_CAP_MAX_INPUTS:
218 if (shader == PIPE_SHADER_VERTEX)
219 return 32;
220 return 0x300 / 16;
221 case PIPE_SHADER_CAP_MAX_CONSTS:
222 return 65536 / 16;
223 case PIPE_SHADER_CAP_MAX_CONST_BUFFERS:
224 return NV50_MAX_PIPE_CONSTBUFS;
225 case PIPE_SHADER_CAP_MAX_ADDRS:
226 return 1;
227 case PIPE_SHADER_CAP_INDIRECT_INPUT_ADDR:
228 case PIPE_SHADER_CAP_INDIRECT_OUTPUT_ADDR:
229 return shader != PIPE_SHADER_FRAGMENT;
230 case PIPE_SHADER_CAP_INDIRECT_TEMP_ADDR:
231 case PIPE_SHADER_CAP_INDIRECT_CONST_ADDR:
232 return 1;
233 case PIPE_SHADER_CAP_MAX_PREDS:
234 return 0;
235 case PIPE_SHADER_CAP_MAX_TEMPS:
236 return nv50_screen(pscreen)->max_tls_space / ONE_TEMP_SIZE;
237 case PIPE_SHADER_CAP_TGSI_CONT_SUPPORTED:
238 return 1;
239 case PIPE_SHADER_CAP_TGSI_SQRT_SUPPORTED:
240 return 0;
241 case PIPE_SHADER_CAP_SUBROUTINES:
242 return 0; /* please inline, or provide function declarations */
243 case PIPE_SHADER_CAP_INTEGERS:
244 return 1;
245 case PIPE_SHADER_CAP_MAX_TEXTURE_SAMPLERS:
246 return 32;
247 default:
248 NOUVEAU_ERR("unknown PIPE_SHADER_CAP %d\n", param);
249 return 0;
250 }
251 }
252
253 static float
254 nv50_screen_get_paramf(struct pipe_screen *pscreen, enum pipe_capf param)
255 {
256 switch (param) {
257 case PIPE_CAPF_MAX_LINE_WIDTH:
258 case PIPE_CAPF_MAX_LINE_WIDTH_AA:
259 return 10.0f;
260 case PIPE_CAPF_MAX_POINT_WIDTH:
261 case PIPE_CAPF_MAX_POINT_WIDTH_AA:
262 return 64.0f;
263 case PIPE_CAPF_MAX_TEXTURE_ANISOTROPY:
264 return 16.0f;
265 case PIPE_CAPF_MAX_TEXTURE_LOD_BIAS:
266 return 4.0f;
267 default:
268 NOUVEAU_ERR("unknown PIPE_CAP %d\n", param);
269 return 0.0f;
270 }
271 }
272
273 static void
274 nv50_screen_destroy(struct pipe_screen *pscreen)
275 {
276 struct nv50_screen *screen = nv50_screen(pscreen);
277
278 if (screen->base.fence.current) {
279 nouveau_fence_wait(screen->base.fence.current);
280 nouveau_fence_ref (NULL, &screen->base.fence.current);
281 }
282 if (screen->base.pushbuf)
283 screen->base.pushbuf->user_priv = NULL;
284
285 if (screen->blitter)
286 nv50_blitter_destroy(screen);
287
288 nouveau_bo_ref(NULL, &screen->code);
289 nouveau_bo_ref(NULL, &screen->tls_bo);
290 nouveau_bo_ref(NULL, &screen->stack_bo);
291 nouveau_bo_ref(NULL, &screen->txc);
292 nouveau_bo_ref(NULL, &screen->uniforms);
293 nouveau_bo_ref(NULL, &screen->fence.bo);
294
295 nouveau_heap_destroy(&screen->vp_code_heap);
296 nouveau_heap_destroy(&screen->gp_code_heap);
297 nouveau_heap_destroy(&screen->fp_code_heap);
298
299 FREE(screen->tic.entries);
300
301 nouveau_object_del(&screen->tesla);
302 nouveau_object_del(&screen->eng2d);
303 nouveau_object_del(&screen->m2mf);
304 nouveau_object_del(&screen->sync);
305
306 nouveau_screen_fini(&screen->base);
307
308 FREE(screen);
309 }
310
311 static void
312 nv50_screen_fence_emit(struct pipe_screen *pscreen, u32 *sequence)
313 {
314 struct nv50_screen *screen = nv50_screen(pscreen);
315 struct nouveau_pushbuf *push = screen->base.pushbuf;
316
317 /* we need to do it after possible flush in MARK_RING */
318 *sequence = ++screen->base.fence.sequence;
319
320 PUSH_DATA (push, NV50_FIFO_PKHDR(NV50_3D(QUERY_ADDRESS_HIGH), 4));
321 PUSH_DATAh(push, screen->fence.bo->offset);
322 PUSH_DATA (push, screen->fence.bo->offset);
323 PUSH_DATA (push, *sequence);
324 PUSH_DATA (push, NV50_3D_QUERY_GET_MODE_WRITE_UNK0 |
325 NV50_3D_QUERY_GET_UNK4 |
326 NV50_3D_QUERY_GET_UNIT_CROP |
327 NV50_3D_QUERY_GET_TYPE_QUERY |
328 NV50_3D_QUERY_GET_QUERY_SELECT_ZERO |
329 NV50_3D_QUERY_GET_SHORT);
330 }
331
332 static u32
333 nv50_screen_fence_update(struct pipe_screen *pscreen)
334 {
335 return nv50_screen(pscreen)->fence.map[0];
336 }
337
338 static void
339 nv50_screen_init_hwctx(struct nv50_screen *screen)
340 {
341 struct nouveau_pushbuf *push = screen->base.pushbuf;
342 struct nv04_fifo *fifo;
343 unsigned i;
344
345 fifo = (struct nv04_fifo *)screen->base.channel->data;
346
347 BEGIN_NV04(push, SUBC_M2MF(NV01_SUBCHAN_OBJECT), 1);
348 PUSH_DATA (push, screen->m2mf->handle);
349 BEGIN_NV04(push, SUBC_M2MF(NV03_M2MF_DMA_NOTIFY), 3);
350 PUSH_DATA (push, screen->sync->handle);
351 PUSH_DATA (push, fifo->vram);
352 PUSH_DATA (push, fifo->vram);
353
354 BEGIN_NV04(push, SUBC_2D(NV01_SUBCHAN_OBJECT), 1);
355 PUSH_DATA (push, screen->eng2d->handle);
356 BEGIN_NV04(push, NV50_2D(DMA_NOTIFY), 4);
357 PUSH_DATA (push, screen->sync->handle);
358 PUSH_DATA (push, fifo->vram);
359 PUSH_DATA (push, fifo->vram);
360 PUSH_DATA (push, fifo->vram);
361 BEGIN_NV04(push, NV50_2D(OPERATION), 1);
362 PUSH_DATA (push, NV50_2D_OPERATION_SRCCOPY);
363 BEGIN_NV04(push, NV50_2D(CLIP_ENABLE), 1);
364 PUSH_DATA (push, 0);
365 BEGIN_NV04(push, NV50_2D(COLOR_KEY_ENABLE), 1);
366 PUSH_DATA (push, 0);
367 BEGIN_NV04(push, SUBC_2D(0x0888), 1);
368 PUSH_DATA (push, 1);
369
370 BEGIN_NV04(push, SUBC_3D(NV01_SUBCHAN_OBJECT), 1);
371 PUSH_DATA (push, screen->tesla->handle);
372
373 BEGIN_NV04(push, NV50_3D(COND_MODE), 1);
374 PUSH_DATA (push, NV50_3D_COND_MODE_ALWAYS);
375
376 BEGIN_NV04(push, NV50_3D(DMA_NOTIFY), 1);
377 PUSH_DATA (push, screen->sync->handle);
378 BEGIN_NV04(push, NV50_3D(DMA_ZETA), 11);
379 for (i = 0; i < 11; ++i)
380 PUSH_DATA(push, fifo->vram);
381 BEGIN_NV04(push, NV50_3D(DMA_COLOR(0)), NV50_3D_DMA_COLOR__LEN);
382 for (i = 0; i < NV50_3D_DMA_COLOR__LEN; ++i)
383 PUSH_DATA(push, fifo->vram);
384
385 BEGIN_NV04(push, NV50_3D(REG_MODE), 1);
386 PUSH_DATA (push, NV50_3D_REG_MODE_STRIPED);
387 BEGIN_NV04(push, NV50_3D(UNK1400_LANES), 1);
388 PUSH_DATA (push, 0xf);
389
390 if (debug_get_bool_option("NOUVEAU_SHADER_WATCHDOG", TRUE)) {
391 BEGIN_NV04(push, NV50_3D(WATCHDOG_TIMER), 1);
392 PUSH_DATA (push, 0x18);
393 }
394
395 BEGIN_NV04(push, NV50_3D(RT_CONTROL), 1);
396 PUSH_DATA (push, 1);
397
398 BEGIN_NV04(push, NV50_3D(CSAA_ENABLE), 1);
399 PUSH_DATA (push, 0);
400 BEGIN_NV04(push, NV50_3D(MULTISAMPLE_ENABLE), 1);
401 PUSH_DATA (push, 0);
402 BEGIN_NV04(push, NV50_3D(MULTISAMPLE_MODE), 1);
403 PUSH_DATA (push, NV50_3D_MULTISAMPLE_MODE_MS1);
404 BEGIN_NV04(push, NV50_3D(MULTISAMPLE_CTRL), 1);
405 PUSH_DATA (push, 0);
406 BEGIN_NV04(push, NV50_3D(LINE_LAST_PIXEL), 1);
407 PUSH_DATA (push, 0);
408 BEGIN_NV04(push, NV50_3D(BLEND_SEPARATE_ALPHA), 1);
409 PUSH_DATA (push, 1);
410
411 if (screen->tesla->oclass >= NVA0_3D_CLASS) {
412 BEGIN_NV04(push, SUBC_3D(NVA0_3D_TEX_MISC), 1);
413 PUSH_DATA (push, NVA0_3D_TEX_MISC_SEAMLESS_CUBE_MAP);
414 }
415
416 BEGIN_NV04(push, NV50_3D(SCREEN_Y_CONTROL), 1);
417 PUSH_DATA (push, 0);
418 BEGIN_NV04(push, NV50_3D(WINDOW_OFFSET_X), 2);
419 PUSH_DATA (push, 0);
420 PUSH_DATA (push, 0);
421 BEGIN_NV04(push, NV50_3D(ZCULL_REGION), 1);
422 PUSH_DATA (push, 0x3f);
423
424 BEGIN_NV04(push, NV50_3D(VP_ADDRESS_HIGH), 2);
425 PUSH_DATAh(push, screen->code->offset + (0 << NV50_CODE_BO_SIZE_LOG2));
426 PUSH_DATA (push, screen->code->offset + (0 << NV50_CODE_BO_SIZE_LOG2));
427
428 BEGIN_NV04(push, NV50_3D(FP_ADDRESS_HIGH), 2);
429 PUSH_DATAh(push, screen->code->offset + (1 << NV50_CODE_BO_SIZE_LOG2));
430 PUSH_DATA (push, screen->code->offset + (1 << NV50_CODE_BO_SIZE_LOG2));
431
432 BEGIN_NV04(push, NV50_3D(GP_ADDRESS_HIGH), 2);
433 PUSH_DATAh(push, screen->code->offset + (2 << NV50_CODE_BO_SIZE_LOG2));
434 PUSH_DATA (push, screen->code->offset + (2 << NV50_CODE_BO_SIZE_LOG2));
435
436 BEGIN_NV04(push, NV50_3D(LOCAL_ADDRESS_HIGH), 3);
437 PUSH_DATAh(push, screen->tls_bo->offset);
438 PUSH_DATA (push, screen->tls_bo->offset);
439 PUSH_DATA (push, util_logbase2(screen->cur_tls_space / 8));
440
441 BEGIN_NV04(push, NV50_3D(STACK_ADDRESS_HIGH), 3);
442 PUSH_DATAh(push, screen->stack_bo->offset);
443 PUSH_DATA (push, screen->stack_bo->offset);
444 PUSH_DATA (push, 4);
445
446 BEGIN_NV04(push, NV50_3D(CB_DEF_ADDRESS_HIGH), 3);
447 PUSH_DATAh(push, screen->uniforms->offset + (0 << 16));
448 PUSH_DATA (push, screen->uniforms->offset + (0 << 16));
449 PUSH_DATA (push, (NV50_CB_PVP << 16) | 0x0000);
450
451 BEGIN_NV04(push, NV50_3D(CB_DEF_ADDRESS_HIGH), 3);
452 PUSH_DATAh(push, screen->uniforms->offset + (1 << 16));
453 PUSH_DATA (push, screen->uniforms->offset + (1 << 16));
454 PUSH_DATA (push, (NV50_CB_PGP << 16) | 0x0000);
455
456 BEGIN_NV04(push, NV50_3D(CB_DEF_ADDRESS_HIGH), 3);
457 PUSH_DATAh(push, screen->uniforms->offset + (2 << 16));
458 PUSH_DATA (push, screen->uniforms->offset + (2 << 16));
459 PUSH_DATA (push, (NV50_CB_PFP << 16) | 0x0000);
460
461 BEGIN_NV04(push, NV50_3D(CB_DEF_ADDRESS_HIGH), 3);
462 PUSH_DATAh(push, screen->uniforms->offset + (3 << 16));
463 PUSH_DATA (push, screen->uniforms->offset + (3 << 16));
464 PUSH_DATA (push, (NV50_CB_AUX << 16) | 0x0200);
465
466 BEGIN_NI04(push, NV50_3D(SET_PROGRAM_CB), 3);
467 PUSH_DATA (push, (NV50_CB_AUX << 12) | 0xf01);
468 PUSH_DATA (push, (NV50_CB_AUX << 12) | 0xf21);
469 PUSH_DATA (push, (NV50_CB_AUX << 12) | 0xf31);
470
471 /* return { 0.0, 0.0, 0.0, 0.0 } on out-of-bounds vtxbuf access */
472 BEGIN_NV04(push, NV50_3D(CB_ADDR), 1);
473 PUSH_DATA (push, ((1 << 9) << 6) | NV50_CB_AUX);
474 BEGIN_NI04(push, NV50_3D(CB_DATA(0)), 4);
475 PUSH_DATAf(push, 0.0f);
476 PUSH_DATAf(push, 0.0f);
477 PUSH_DATAf(push, 0.0f);
478 PUSH_DATAf(push, 0.0f);
479 BEGIN_NV04(push, NV50_3D(VERTEX_RUNOUT_ADDRESS_HIGH), 2);
480 PUSH_DATAh(push, screen->uniforms->offset + (3 << 16) + (1 << 9));
481 PUSH_DATA (push, screen->uniforms->offset + (3 << 16) + (1 << 9));
482
483 /* max TIC (bits 4:8) & TSC bindings, per program type */
484 for (i = 0; i < 3; ++i) {
485 BEGIN_NV04(push, NV50_3D(TEX_LIMITS(i)), 1);
486 PUSH_DATA (push, 0x54);
487 }
488
489 BEGIN_NV04(push, NV50_3D(TIC_ADDRESS_HIGH), 3);
490 PUSH_DATAh(push, screen->txc->offset);
491 PUSH_DATA (push, screen->txc->offset);
492 PUSH_DATA (push, NV50_TIC_MAX_ENTRIES - 1);
493
494 BEGIN_NV04(push, NV50_3D(TSC_ADDRESS_HIGH), 3);
495 PUSH_DATAh(push, screen->txc->offset + 65536);
496 PUSH_DATA (push, screen->txc->offset + 65536);
497 PUSH_DATA (push, NV50_TSC_MAX_ENTRIES - 1);
498
499 BEGIN_NV04(push, NV50_3D(LINKED_TSC), 1);
500 PUSH_DATA (push, 0);
501
502 BEGIN_NV04(push, NV50_3D(CLIP_RECTS_EN), 1);
503 PUSH_DATA (push, 0);
504 BEGIN_NV04(push, NV50_3D(CLIP_RECTS_MODE), 1);
505 PUSH_DATA (push, NV50_3D_CLIP_RECTS_MODE_INSIDE_ANY);
506 BEGIN_NV04(push, NV50_3D(CLIP_RECT_HORIZ(0)), 8 * 2);
507 for (i = 0; i < 8 * 2; ++i)
508 PUSH_DATA(push, 0);
509 BEGIN_NV04(push, NV50_3D(CLIPID_ENABLE), 1);
510 PUSH_DATA (push, 0);
511
512 BEGIN_NV04(push, NV50_3D(VIEWPORT_TRANSFORM_EN), 1);
513 PUSH_DATA (push, 1);
514 BEGIN_NV04(push, NV50_3D(DEPTH_RANGE_NEAR(0)), 2);
515 PUSH_DATAf(push, 0.0f);
516 PUSH_DATAf(push, 1.0f);
517
518 BEGIN_NV04(push, NV50_3D(VIEW_VOLUME_CLIP_CTRL), 1);
519 #ifdef NV50_SCISSORS_CLIPPING
520 PUSH_DATA (push, 0x0000);
521 #else
522 PUSH_DATA (push, 0x1080);
523 #endif
524
525 BEGIN_NV04(push, NV50_3D(CLEAR_FLAGS), 1);
526 PUSH_DATA (push, NV50_3D_CLEAR_FLAGS_CLEAR_RECT_VIEWPORT);
527
528 /* We use scissors instead of exact view volume clipping,
529 * so they're always enabled.
530 */
531 BEGIN_NV04(push, NV50_3D(SCISSOR_ENABLE(0)), 3);
532 PUSH_DATA (push, 1);
533 PUSH_DATA (push, 8192 << 16);
534 PUSH_DATA (push, 8192 << 16);
535
536 BEGIN_NV04(push, NV50_3D(RASTERIZE_ENABLE), 1);
537 PUSH_DATA (push, 1);
538 BEGIN_NV04(push, NV50_3D(POINT_RASTER_RULES), 1);
539 PUSH_DATA (push, NV50_3D_POINT_RASTER_RULES_OGL);
540 BEGIN_NV04(push, NV50_3D(FRAG_COLOR_CLAMP_EN), 1);
541 PUSH_DATA (push, 0x11111111);
542 BEGIN_NV04(push, NV50_3D(EDGEFLAG), 1);
543 PUSH_DATA (push, 1);
544
545 PUSH_KICK (push);
546 }
547
548 static int nv50_tls_alloc(struct nv50_screen *screen, unsigned tls_space,
549 uint64_t *tls_size)
550 {
551 struct nouveau_device *dev = screen->base.device;
552 int ret;
553
554 screen->cur_tls_space = util_next_power_of_two(tls_space / ONE_TEMP_SIZE) *
555 ONE_TEMP_SIZE;
556 if (nouveau_mesa_debug)
557 debug_printf("allocating space for %u temps\n",
558 util_next_power_of_two(tls_space / ONE_TEMP_SIZE));
559 *tls_size = screen->cur_tls_space * util_next_power_of_two(screen->TPs) *
560 screen->MPsInTP * LOCAL_WARPS_ALLOC * THREADS_IN_WARP;
561
562 ret = nouveau_bo_new(dev, NOUVEAU_BO_VRAM, 1 << 16,
563 *tls_size, NULL, &screen->tls_bo);
564 if (ret) {
565 NOUVEAU_ERR("Failed to allocate local bo: %d\n", ret);
566 return ret;
567 }
568
569 return 0;
570 }
571
572 int nv50_tls_realloc(struct nv50_screen *screen, unsigned tls_space)
573 {
574 struct nouveau_pushbuf *push = screen->base.pushbuf;
575 int ret;
576 uint64_t tls_size;
577
578 if (tls_space < screen->cur_tls_space)
579 return 0;
580 if (tls_space > screen->max_tls_space) {
581 /* fixable by limiting number of warps (LOCAL_WARPS_LOG_ALLOC /
582 * LOCAL_WARPS_NO_CLAMP) */
583 NOUVEAU_ERR("Unsupported number of temporaries (%u > %u). Fixable if someone cares.\n",
584 (unsigned)(tls_space / ONE_TEMP_SIZE),
585 (unsigned)(screen->max_tls_space / ONE_TEMP_SIZE));
586 return -ENOMEM;
587 }
588
589 nouveau_bo_ref(NULL, &screen->tls_bo);
590 ret = nv50_tls_alloc(screen, tls_space, &tls_size);
591 if (ret)
592 return ret;
593
594 BEGIN_NV04(push, NV50_3D(LOCAL_ADDRESS_HIGH), 3);
595 PUSH_DATAh(push, screen->tls_bo->offset);
596 PUSH_DATA (push, screen->tls_bo->offset);
597 PUSH_DATA (push, util_logbase2(screen->cur_tls_space / 8));
598
599 return 1;
600 }
601
602 struct pipe_screen *
603 nv50_screen_create(struct nouveau_device *dev)
604 {
605 struct nv50_screen *screen;
606 struct pipe_screen *pscreen;
607 struct nouveau_object *chan;
608 uint64_t value;
609 uint32_t tesla_class;
610 unsigned stack_size;
611 int ret;
612
613 screen = CALLOC_STRUCT(nv50_screen);
614 if (!screen)
615 return NULL;
616 pscreen = &screen->base.base;
617
618 ret = nouveau_screen_init(&screen->base, dev);
619 if (ret) {
620 NOUVEAU_ERR("nouveau_screen_init failed: %d\n", ret);
621 goto fail;
622 }
623
624 /* TODO: Prevent FIFO prefetch before transfer of index buffers and
625 * admit them to VRAM.
626 */
627 screen->base.vidmem_bindings |= PIPE_BIND_CONSTANT_BUFFER |
628 PIPE_BIND_VERTEX_BUFFER;
629 screen->base.sysmem_bindings |=
630 PIPE_BIND_VERTEX_BUFFER | PIPE_BIND_INDEX_BUFFER;
631
632 screen->base.pushbuf->user_priv = screen;
633 screen->base.pushbuf->rsvd_kick = 5;
634
635 chan = screen->base.channel;
636
637 pscreen->destroy = nv50_screen_destroy;
638 pscreen->context_create = nv50_create;
639 pscreen->is_format_supported = nv50_screen_is_format_supported;
640 pscreen->get_param = nv50_screen_get_param;
641 pscreen->get_shader_param = nv50_screen_get_shader_param;
642 pscreen->get_paramf = nv50_screen_get_paramf;
643
644 nv50_screen_init_resource_functions(pscreen);
645
646 nouveau_screen_init_vdec(&screen->base);
647
648 ret = nouveau_bo_new(dev, NOUVEAU_BO_GART | NOUVEAU_BO_MAP, 0, 4096,
649 NULL, &screen->fence.bo);
650 if (ret) {
651 NOUVEAU_ERR("Failed to allocate fence bo: %d\n", ret);
652 goto fail;
653 }
654
655 nouveau_bo_map(screen->fence.bo, 0, NULL);
656 screen->fence.map = screen->fence.bo->map;
657 screen->base.fence.emit = nv50_screen_fence_emit;
658 screen->base.fence.update = nv50_screen_fence_update;
659
660 ret = nouveau_object_new(chan, 0xbeef0301, NOUVEAU_NOTIFIER_CLASS,
661 &(struct nv04_notify){ .length = 32 },
662 sizeof(struct nv04_notify), &screen->sync);
663 if (ret) {
664 NOUVEAU_ERR("Failed to allocate notifier: %d\n", ret);
665 goto fail;
666 }
667
668 ret = nouveau_object_new(chan, 0xbeef5039, NV50_M2MF_CLASS,
669 NULL, 0, &screen->m2mf);
670 if (ret) {
671 NOUVEAU_ERR("Failed to allocate PGRAPH context for M2MF: %d\n", ret);
672 goto fail;
673 }
674
675 ret = nouveau_object_new(chan, 0xbeef502d, NV50_2D_CLASS,
676 NULL, 0, &screen->eng2d);
677 if (ret) {
678 NOUVEAU_ERR("Failed to allocate PGRAPH context for 2D: %d\n", ret);
679 goto fail;
680 }
681
682 switch (dev->chipset & 0xf0) {
683 case 0x50:
684 tesla_class = NV50_3D_CLASS;
685 break;
686 case 0x80:
687 case 0x90:
688 tesla_class = NV84_3D_CLASS;
689 break;
690 case 0xa0:
691 switch (dev->chipset) {
692 case 0xa0:
693 case 0xaa:
694 case 0xac:
695 tesla_class = NVA0_3D_CLASS;
696 break;
697 case 0xaf:
698 tesla_class = NVAF_3D_CLASS;
699 break;
700 default:
701 tesla_class = NVA3_3D_CLASS;
702 break;
703 }
704 break;
705 default:
706 NOUVEAU_ERR("Not a known NV50 chipset: NV%02x\n", dev->chipset);
707 goto fail;
708 }
709 screen->base.class_3d = tesla_class;
710
711 ret = nouveau_object_new(chan, 0xbeef5097, tesla_class,
712 NULL, 0, &screen->tesla);
713 if (ret) {
714 NOUVEAU_ERR("Failed to allocate PGRAPH context for 3D: %d\n", ret);
715 goto fail;
716 }
717
718 ret = nouveau_bo_new(dev, NOUVEAU_BO_VRAM, 1 << 16,
719 3 << NV50_CODE_BO_SIZE_LOG2, NULL, &screen->code);
720 if (ret) {
721 NOUVEAU_ERR("Failed to allocate code bo: %d\n", ret);
722 goto fail;
723 }
724
725 nouveau_heap_init(&screen->vp_code_heap, 0, 1 << NV50_CODE_BO_SIZE_LOG2);
726 nouveau_heap_init(&screen->gp_code_heap, 0, 1 << NV50_CODE_BO_SIZE_LOG2);
727 nouveau_heap_init(&screen->fp_code_heap, 0, 1 << NV50_CODE_BO_SIZE_LOG2);
728
729 nouveau_getparam(dev, NOUVEAU_GETPARAM_GRAPH_UNITS, &value);
730
731 screen->TPs = util_bitcount(value & 0xffff);
732 screen->MPsInTP = util_bitcount((value >> 24) & 0xf);
733
734 stack_size = util_next_power_of_two(screen->TPs) * screen->MPsInTP *
735 STACK_WARPS_ALLOC * 64 * 8;
736
737 ret = nouveau_bo_new(dev, NOUVEAU_BO_VRAM, 1 << 16, stack_size, NULL,
738 &screen->stack_bo);
739 if (ret) {
740 NOUVEAU_ERR("Failed to allocate stack bo: %d\n", ret);
741 goto fail;
742 }
743
744 uint64_t size_of_one_temp = util_next_power_of_two(screen->TPs) *
745 screen->MPsInTP * LOCAL_WARPS_ALLOC * THREADS_IN_WARP *
746 ONE_TEMP_SIZE;
747 screen->max_tls_space = dev->vram_size / size_of_one_temp * ONE_TEMP_SIZE;
748 screen->max_tls_space /= 2; /* half of vram */
749
750 /* hw can address max 64 KiB */
751 screen->max_tls_space = MIN2(screen->max_tls_space, 64 << 10);
752
753 uint64_t tls_size;
754 unsigned tls_space = 4/*temps*/ * ONE_TEMP_SIZE;
755 ret = nv50_tls_alloc(screen, tls_space, &tls_size);
756 if (ret)
757 goto fail;
758
759 if (nouveau_mesa_debug)
760 debug_printf("TPs = %u, MPsInTP = %u, VRAM = %"PRIu64" MiB, tls_size = %"PRIu64" KiB\n",
761 screen->TPs, screen->MPsInTP, dev->vram_size >> 20, tls_size >> 10);
762
763 ret = nouveau_bo_new(dev, NOUVEAU_BO_VRAM, 1 << 16, 4 << 16, NULL,
764 &screen->uniforms);
765 if (ret) {
766 NOUVEAU_ERR("Failed to allocate uniforms bo: %d\n", ret);
767 goto fail;
768 }
769
770 ret = nouveau_bo_new(dev, NOUVEAU_BO_VRAM, 1 << 16, 3 << 16, NULL,
771 &screen->txc);
772 if (ret) {
773 NOUVEAU_ERR("Failed to allocate TIC/TSC bo: %d\n", ret);
774 goto fail;
775 }
776
777 screen->tic.entries = CALLOC(4096, sizeof(void *));
778 screen->tsc.entries = screen->tic.entries + 2048;
779
780 if (!nv50_blitter_create(screen))
781 goto fail;
782
783 nv50_screen_init_hwctx(screen);
784
785 nouveau_fence_new(&screen->base, &screen->base.fence.current, FALSE);
786
787 return pscreen;
788
789 fail:
790 nv50_screen_destroy(pscreen);
791 return NULL;
792 }
793
794 int
795 nv50_screen_tic_alloc(struct nv50_screen *screen, void *entry)
796 {
797 int i = screen->tic.next;
798
799 while (screen->tic.lock[i / 32] & (1 << (i % 32)))
800 i = (i + 1) & (NV50_TIC_MAX_ENTRIES - 1);
801
802 screen->tic.next = (i + 1) & (NV50_TIC_MAX_ENTRIES - 1);
803
804 if (screen->tic.entries[i])
805 nv50_tic_entry(screen->tic.entries[i])->id = -1;
806
807 screen->tic.entries[i] = entry;
808 return i;
809 }
810
811 int
812 nv50_screen_tsc_alloc(struct nv50_screen *screen, void *entry)
813 {
814 int i = screen->tsc.next;
815
816 while (screen->tsc.lock[i / 32] & (1 << (i % 32)))
817 i = (i + 1) & (NV50_TSC_MAX_ENTRIES - 1);
818
819 screen->tsc.next = (i + 1) & (NV50_TSC_MAX_ENTRIES - 1);
820
821 if (screen->tsc.entries[i])
822 nv50_tsc_entry(screen->tsc.entries[i])->id = -1;
823
824 screen->tsc.entries[i] = entry;
825 return i;
826 }