nv50,nvc0: don't advertise unaligned texture format support
[mesa.git] / src / gallium / drivers / nv50 / nv50_state.c
1 /*
2 * Copyright 2010 Christoph Bumiller
3 *
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8 * and/or sell copies of the Software, and to permit persons to whom the
9 * Software is furnished to do so, subject to the following conditions:
10 *
11 * The above copyright notice and this permission notice shall be included in
12 * all copies or substantial portions of the Software.
13 *
14 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
15 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
16 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
17 * THE AUTHORS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
18 * WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF
19 * OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
20 * SOFTWARE.
21 */
22
23 #include "pipe/p_defines.h"
24 #include "util/u_inlines.h"
25 #include "util/u_transfer.h"
26
27 #include "tgsi/tgsi_parse.h"
28
29 #include "nv50_stateobj.h"
30 #include "nv50_context.h"
31
32 #include "nv50_3d.xml.h"
33 #include "nv50_texture.xml.h"
34
35 #include "nouveau/nouveau_gldefs.h"
36
37 /* Caveats:
38 * ! pipe_sampler_state.normalized_coords is ignored - rectangle textures will
39 * use non-normalized coordinates, everything else won't
40 * (The relevant bit is in the TIC entry and not the TSC entry.)
41 *
42 * ! pipe_sampler_state.seamless_cube_map is ignored - seamless filtering is
43 * always activated on NVA0 +
44 * (Give me the global bit, otherwise it's not worth the CPU work.)
45 *
46 * ! pipe_sampler_state.border_color is not swizzled according to the texture
47 * swizzle in pipe_sampler_view
48 * (This will be ugly with indirect independent texture/sampler access,
49 * we'd have to emulate the logic in the shader. GL doesn't have that,
50 * D3D doesn't have swizzle, if we knew what we were implementing we'd be
51 * good.)
52 *
53 * ! pipe_rasterizer_state.line_last_pixel is ignored - it is never drawn
54 *
55 * ! pipe_rasterizer_state.flatshade_first also applies to QUADS
56 * (There's a GL query for that, forcing an exception is just ridiculous.)
57 *
58 * ! pipe_rasterizer_state.gl_rasterization_rules is ignored - pixel centers
59 * are always at half integer coordinates and the top-left rule applies
60 * (There does not seem to be a hardware switch for this.)
61 *
62 * ! pipe_rasterizer_state.sprite_coord_enable is masked with 0xff on NVC0
63 * (The hardware only has 8 slots meant for TexCoord and we have to assign
64 * in advance to maintain elegant separate shader objects.)
65 */
66
67 static INLINE uint32_t
68 nv50_colormask(unsigned mask)
69 {
70 uint32_t ret = 0;
71
72 if (mask & PIPE_MASK_R)
73 ret |= 0x0001;
74 if (mask & PIPE_MASK_G)
75 ret |= 0x0010;
76 if (mask & PIPE_MASK_B)
77 ret |= 0x0100;
78 if (mask & PIPE_MASK_A)
79 ret |= 0x1000;
80
81 return ret;
82 }
83
84 #define NV50_BLEND_FACTOR_CASE(a, b) \
85 case PIPE_BLENDFACTOR_##a: return NV50_3D_BLEND_FACTOR_##b
86
87 static INLINE uint32_t
88 nv50_blend_fac(unsigned factor)
89 {
90 switch (factor) {
91 NV50_BLEND_FACTOR_CASE(ONE, ONE);
92 NV50_BLEND_FACTOR_CASE(SRC_COLOR, SRC_COLOR);
93 NV50_BLEND_FACTOR_CASE(SRC_ALPHA, SRC_ALPHA);
94 NV50_BLEND_FACTOR_CASE(DST_ALPHA, DST_ALPHA);
95 NV50_BLEND_FACTOR_CASE(DST_COLOR, DST_COLOR);
96 NV50_BLEND_FACTOR_CASE(SRC_ALPHA_SATURATE, SRC_ALPHA_SATURATE);
97 NV50_BLEND_FACTOR_CASE(CONST_COLOR, CONSTANT_COLOR);
98 NV50_BLEND_FACTOR_CASE(CONST_ALPHA, CONSTANT_ALPHA);
99 NV50_BLEND_FACTOR_CASE(SRC1_COLOR, SRC1_COLOR);
100 NV50_BLEND_FACTOR_CASE(SRC1_ALPHA, SRC1_ALPHA);
101 NV50_BLEND_FACTOR_CASE(ZERO, ZERO);
102 NV50_BLEND_FACTOR_CASE(INV_SRC_COLOR, ONE_MINUS_SRC_COLOR);
103 NV50_BLEND_FACTOR_CASE(INV_SRC_ALPHA, ONE_MINUS_SRC_ALPHA);
104 NV50_BLEND_FACTOR_CASE(INV_DST_ALPHA, ONE_MINUS_DST_ALPHA);
105 NV50_BLEND_FACTOR_CASE(INV_DST_COLOR, ONE_MINUS_DST_COLOR);
106 NV50_BLEND_FACTOR_CASE(INV_CONST_COLOR, ONE_MINUS_CONSTANT_COLOR);
107 NV50_BLEND_FACTOR_CASE(INV_CONST_ALPHA, ONE_MINUS_CONSTANT_ALPHA);
108 NV50_BLEND_FACTOR_CASE(INV_SRC1_COLOR, ONE_MINUS_SRC1_COLOR);
109 NV50_BLEND_FACTOR_CASE(INV_SRC1_ALPHA, ONE_MINUS_SRC1_ALPHA);
110 default:
111 return NV50_3D_BLEND_FACTOR_ZERO;
112 }
113 }
114
115 static void *
116 nv50_blend_state_create(struct pipe_context *pipe,
117 const struct pipe_blend_state *cso)
118 {
119 struct nv50_blend_stateobj *so = CALLOC_STRUCT(nv50_blend_stateobj);
120 int i;
121 boolean emit_common_func = cso->rt[0].blend_enable;
122
123 if (nv50_context(pipe)->screen->tesla->grclass >= NVA3_3D) {
124 SB_BEGIN_3D(so, BLEND_INDEPENDENT, 1);
125 SB_DATA (so, cso->independent_blend_enable);
126 }
127
128 so->pipe = *cso;
129
130 SB_BEGIN_3D(so, COLOR_MASK_COMMON, 1);
131 SB_DATA (so, !cso->independent_blend_enable);
132
133 SB_BEGIN_3D(so, BLEND_ENABLE_COMMON, 1);
134 SB_DATA (so, !cso->independent_blend_enable);
135
136 if (cso->independent_blend_enable) {
137 SB_BEGIN_3D(so, BLEND_ENABLE(0), 8);
138 for (i = 0; i < 8; ++i) {
139 SB_DATA(so, cso->rt[i].blend_enable);
140 if (cso->rt[i].blend_enable)
141 emit_common_func = TRUE;
142 }
143
144 if (nv50_context(pipe)->screen->tesla->grclass >= NVA3_3D) {
145 emit_common_func = FALSE;
146
147 for (i = 0; i < 8; ++i) {
148 if (!cso->rt[i].blend_enable)
149 continue;
150 SB_BEGIN_3D_(so, NVA3_3D_IBLEND_EQUATION_RGB(i), 6);
151 SB_DATA (so, nvgl_blend_eqn(cso->rt[i].rgb_func));
152 SB_DATA (so, nv50_blend_fac(cso->rt[i].rgb_src_factor));
153 SB_DATA (so, nv50_blend_fac(cso->rt[i].rgb_dst_factor));
154 SB_DATA (so, nvgl_blend_eqn(cso->rt[i].alpha_func));
155 SB_DATA (so, nv50_blend_fac(cso->rt[i].alpha_src_factor));
156 SB_DATA (so, nv50_blend_fac(cso->rt[i].alpha_dst_factor));
157 }
158 }
159 } else {
160 SB_BEGIN_3D(so, BLEND_ENABLE(0), 1);
161 SB_DATA (so, cso->rt[0].blend_enable);
162 }
163
164 if (emit_common_func) {
165 SB_BEGIN_3D(so, BLEND_EQUATION_RGB, 5);
166 SB_DATA (so, nvgl_blend_eqn(cso->rt[0].rgb_func));
167 SB_DATA (so, nv50_blend_fac(cso->rt[0].rgb_src_factor));
168 SB_DATA (so, nv50_blend_fac(cso->rt[0].rgb_dst_factor));
169 SB_DATA (so, nvgl_blend_eqn(cso->rt[0].alpha_func));
170 SB_DATA (so, nv50_blend_fac(cso->rt[0].alpha_src_factor));
171 SB_BEGIN_3D(so, BLEND_FUNC_DST_ALPHA, 1);
172 SB_DATA (so, nv50_blend_fac(cso->rt[0].alpha_dst_factor));
173 }
174
175 if (cso->logicop_enable) {
176 SB_BEGIN_3D(so, LOGIC_OP_ENABLE, 2);
177 SB_DATA (so, 1);
178 SB_DATA (so, nvgl_logicop_func(cso->logicop_func));
179 } else {
180 SB_BEGIN_3D(so, LOGIC_OP_ENABLE, 1);
181 SB_DATA (so, 0);
182 }
183
184 if (cso->independent_blend_enable) {
185 SB_BEGIN_3D(so, COLOR_MASK(0), 8);
186 for (i = 0; i < 8; ++i)
187 SB_DATA(so, nv50_colormask(cso->rt[i].colormask));
188 } else {
189 SB_BEGIN_3D(so, COLOR_MASK(0), 1);
190 SB_DATA (so, nv50_colormask(cso->rt[0].colormask));
191 }
192
193 assert(so->size <= (sizeof(so->state) / sizeof(so->state[0])));
194 return so;
195 }
196
197 static void
198 nv50_blend_state_bind(struct pipe_context *pipe, void *hwcso)
199 {
200 struct nv50_context *nv50 = nv50_context(pipe);
201
202 nv50->blend = hwcso;
203 nv50->dirty |= NV50_NEW_BLEND;
204 }
205
206 static void
207 nv50_blend_state_delete(struct pipe_context *pipe, void *hwcso)
208 {
209 FREE(hwcso);
210 }
211
212 /* NOTE: ignoring line_last_pixel, using FALSE (set on screen init) */
213 static void *
214 nv50_rasterizer_state_create(struct pipe_context *pipe,
215 const struct pipe_rasterizer_state *cso)
216 {
217 struct nv50_rasterizer_stateobj *so;
218
219 so = CALLOC_STRUCT(nv50_rasterizer_stateobj);
220 if (!so)
221 return NULL;
222 so->pipe = *cso;
223
224 #ifndef NV50_SCISSORS_CLIPPING
225 SB_BEGIN_3D(so, SCISSOR_ENABLE(0), 1);
226 SB_DATA (so, cso->scissor);
227 #endif
228
229 SB_BEGIN_3D(so, SHADE_MODEL, 1);
230 SB_DATA (so, cso->flatshade ? NV50_3D_SHADE_MODEL_FLAT :
231 NV50_3D_SHADE_MODEL_SMOOTH);
232 SB_BEGIN_3D(so, PROVOKING_VERTEX_LAST, 1);
233 SB_DATA (so, !cso->flatshade_first);
234 SB_BEGIN_3D(so, VERTEX_TWO_SIDE_ENABLE, 1);
235 SB_DATA (so, cso->light_twoside);
236
237 SB_BEGIN_3D(so, FRAG_COLOR_CLAMP_EN, 1);
238 SB_DATA (so, cso->clamp_fragment_color ? 0x11111111 : 0x00000000);
239
240 SB_BEGIN_3D(so, LINE_WIDTH, 1);
241 SB_DATA (so, fui(cso->line_width));
242 SB_BEGIN_3D(so, LINE_SMOOTH_ENABLE, 1);
243 SB_DATA (so, cso->line_smooth);
244
245 SB_BEGIN_3D(so, LINE_STIPPLE_ENABLE, 1);
246 if (cso->line_stipple_enable) {
247 SB_DATA (so, 1);
248 SB_BEGIN_3D(so, LINE_STIPPLE, 1);
249 SB_DATA (so, (cso->line_stipple_pattern << 8) |
250 cso->line_stipple_factor);
251 } else {
252 SB_DATA (so, 0);
253 }
254
255 if (!cso->point_size_per_vertex) {
256 SB_BEGIN_3D(so, POINT_SIZE, 1);
257 SB_DATA (so, fui(cso->point_size));
258 }
259 SB_BEGIN_3D(so, POINT_SPRITE_ENABLE, 1);
260 SB_DATA (so, cso->point_quad_rasterization);
261 SB_BEGIN_3D(so, POINT_SMOOTH_ENABLE, 1);
262 SB_DATA (so, cso->point_smooth);
263
264 SB_BEGIN_3D(so, POLYGON_MODE_FRONT, 3);
265 SB_DATA (so, nvgl_polygon_mode(cso->fill_front));
266 SB_DATA (so, nvgl_polygon_mode(cso->fill_back));
267 SB_DATA (so, cso->poly_smooth);
268
269 SB_BEGIN_3D(so, CULL_FACE_ENABLE, 3);
270 SB_DATA (so, cso->cull_face != PIPE_FACE_NONE);
271 SB_DATA (so, cso->front_ccw ? NV50_3D_FRONT_FACE_CCW :
272 NV50_3D_FRONT_FACE_CW);
273 switch (cso->cull_face) {
274 case PIPE_FACE_FRONT_AND_BACK:
275 SB_DATA(so, NV50_3D_CULL_FACE_FRONT_AND_BACK);
276 break;
277 case PIPE_FACE_FRONT:
278 SB_DATA(so, NV50_3D_CULL_FACE_FRONT);
279 break;
280 case PIPE_FACE_BACK:
281 default:
282 SB_DATA(so, NV50_3D_CULL_FACE_BACK);
283 break;
284 }
285
286 SB_BEGIN_3D(so, POLYGON_STIPPLE_ENABLE, 1);
287 SB_DATA (so, cso->poly_stipple_enable);
288 SB_BEGIN_3D(so, POLYGON_OFFSET_POINT_ENABLE, 3);
289 SB_DATA (so, cso->offset_point);
290 SB_DATA (so, cso->offset_line);
291 SB_DATA (so, cso->offset_tri);
292
293 if (cso->offset_point || cso->offset_line || cso->offset_tri) {
294 SB_BEGIN_3D(so, POLYGON_OFFSET_FACTOR, 1);
295 SB_DATA (so, fui(cso->offset_scale));
296 SB_BEGIN_3D(so, POLYGON_OFFSET_UNITS, 1);
297 SB_DATA (so, fui(cso->offset_units * 2.0f));
298 }
299
300 assert(so->size <= (sizeof(so->state) / sizeof(so->state[0])));
301 return (void *)so;
302 }
303
304 static void
305 nv50_rasterizer_state_bind(struct pipe_context *pipe, void *hwcso)
306 {
307 struct nv50_context *nv50 = nv50_context(pipe);
308
309 nv50->rast = hwcso;
310 nv50->dirty |= NV50_NEW_RASTERIZER;
311 }
312
313 static void
314 nv50_rasterizer_state_delete(struct pipe_context *pipe, void *hwcso)
315 {
316 FREE(hwcso);
317 }
318
319 static void *
320 nv50_zsa_state_create(struct pipe_context *pipe,
321 const struct pipe_depth_stencil_alpha_state *cso)
322 {
323 struct nv50_zsa_stateobj *so = CALLOC_STRUCT(nv50_zsa_stateobj);
324
325 so->pipe = *cso;
326
327 SB_BEGIN_3D(so, DEPTH_WRITE_ENABLE, 1);
328 SB_DATA (so, cso->depth.writemask);
329 SB_BEGIN_3D(so, DEPTH_TEST_ENABLE, 1);
330 if (cso->depth.enabled) {
331 SB_DATA (so, 1);
332 SB_BEGIN_3D(so, DEPTH_TEST_FUNC, 1);
333 SB_DATA (so, nvgl_comparison_op(cso->depth.func));
334 } else {
335 SB_DATA (so, 0);
336 }
337
338 if (cso->stencil[0].enabled) {
339 SB_BEGIN_3D(so, STENCIL_ENABLE, 5);
340 SB_DATA (so, 1);
341 SB_DATA (so, nvgl_stencil_op(cso->stencil[0].fail_op));
342 SB_DATA (so, nvgl_stencil_op(cso->stencil[0].zfail_op));
343 SB_DATA (so, nvgl_stencil_op(cso->stencil[0].zpass_op));
344 SB_DATA (so, nvgl_comparison_op(cso->stencil[0].func));
345 SB_BEGIN_3D(so, STENCIL_FRONT_MASK, 2);
346 SB_DATA (so, cso->stencil[0].writemask);
347 SB_DATA (so, cso->stencil[0].valuemask);
348 } else {
349 SB_BEGIN_3D(so, STENCIL_ENABLE, 1);
350 SB_DATA (so, 0);
351 }
352
353 if (cso->stencil[1].enabled) {
354 assert(cso->stencil[0].enabled);
355 SB_BEGIN_3D(so, STENCIL_TWO_SIDE_ENABLE, 5);
356 SB_DATA (so, 1);
357 SB_DATA (so, nvgl_stencil_op(cso->stencil[1].fail_op));
358 SB_DATA (so, nvgl_stencil_op(cso->stencil[1].zfail_op));
359 SB_DATA (so, nvgl_stencil_op(cso->stencil[1].zpass_op));
360 SB_DATA (so, nvgl_comparison_op(cso->stencil[1].func));
361 SB_BEGIN_3D(so, STENCIL_BACK_MASK, 2);
362 SB_DATA (so, cso->stencil[1].writemask);
363 SB_DATA (so, cso->stencil[1].valuemask);
364 } else {
365 SB_BEGIN_3D(so, STENCIL_TWO_SIDE_ENABLE, 1);
366 SB_DATA (so, 0);
367 }
368
369 SB_BEGIN_3D(so, ALPHA_TEST_ENABLE, 1);
370 if (cso->alpha.enabled) {
371 SB_DATA (so, 1);
372 SB_BEGIN_3D(so, ALPHA_TEST_REF, 2);
373 SB_DATA (so, fui(cso->alpha.ref_value));
374 SB_DATA (so, nvgl_comparison_op(cso->alpha.func));
375 } else {
376 SB_DATA (so, 0);
377 }
378
379 assert(so->size <= (sizeof(so->state) / sizeof(so->state[0])));
380 return (void *)so;
381 }
382
383 static void
384 nv50_zsa_state_bind(struct pipe_context *pipe, void *hwcso)
385 {
386 struct nv50_context *nv50 = nv50_context(pipe);
387
388 nv50->zsa = hwcso;
389 nv50->dirty |= NV50_NEW_ZSA;
390 }
391
392 static void
393 nv50_zsa_state_delete(struct pipe_context *pipe, void *hwcso)
394 {
395 FREE(hwcso);
396 }
397
398 /* ====================== SAMPLERS AND TEXTURES ================================
399 */
400
401 #define NV50_TSC_WRAP_CASE(n) \
402 case PIPE_TEX_WRAP_##n: return NV50_TSC_WRAP_##n
403
404 static INLINE unsigned
405 nv50_tsc_wrap_mode(unsigned wrap)
406 {
407 switch (wrap) {
408 NV50_TSC_WRAP_CASE(REPEAT);
409 NV50_TSC_WRAP_CASE(MIRROR_REPEAT);
410 NV50_TSC_WRAP_CASE(CLAMP_TO_EDGE);
411 NV50_TSC_WRAP_CASE(CLAMP_TO_BORDER);
412 NV50_TSC_WRAP_CASE(CLAMP);
413 NV50_TSC_WRAP_CASE(MIRROR_CLAMP_TO_EDGE);
414 NV50_TSC_WRAP_CASE(MIRROR_CLAMP_TO_BORDER);
415 NV50_TSC_WRAP_CASE(MIRROR_CLAMP);
416 default:
417 NOUVEAU_ERR("unknown wrap mode: %d\n", wrap);
418 return NV50_TSC_WRAP_REPEAT;
419 }
420 }
421
422 void *
423 nv50_sampler_state_create(struct pipe_context *pipe,
424 const struct pipe_sampler_state *cso)
425 {
426 struct nv50_tsc_entry *so = CALLOC_STRUCT(nv50_tsc_entry);
427 float f[2];
428
429 so->id = -1;
430
431 so->tsc[0] = (0x00026000 |
432 (nv50_tsc_wrap_mode(cso->wrap_s) << 0) |
433 (nv50_tsc_wrap_mode(cso->wrap_t) << 3) |
434 (nv50_tsc_wrap_mode(cso->wrap_r) << 6));
435
436 switch (cso->mag_img_filter) {
437 case PIPE_TEX_FILTER_LINEAR:
438 so->tsc[1] |= NV50_TSC_1_MAGF_LINEAR;
439 break;
440 case PIPE_TEX_FILTER_NEAREST:
441 default:
442 so->tsc[1] |= NV50_TSC_1_MAGF_NEAREST;
443 break;
444 }
445
446 switch (cso->min_img_filter) {
447 case PIPE_TEX_FILTER_LINEAR:
448 so->tsc[1] |= NV50_TSC_1_MINF_LINEAR;
449 break;
450 case PIPE_TEX_FILTER_NEAREST:
451 default:
452 so->tsc[1] |= NV50_TSC_1_MINF_NEAREST;
453 break;
454 }
455
456 switch (cso->min_mip_filter) {
457 case PIPE_TEX_MIPFILTER_LINEAR:
458 so->tsc[1] |= NV50_TSC_1_MIPF_LINEAR;
459 break;
460 case PIPE_TEX_MIPFILTER_NEAREST:
461 so->tsc[1] |= NV50_TSC_1_MIPF_NEAREST;
462 break;
463 case PIPE_TEX_MIPFILTER_NONE:
464 default:
465 so->tsc[1] |= NV50_TSC_1_MIPF_NONE;
466 break;
467 }
468
469 if (cso->max_anisotropy >= 16)
470 so->tsc[0] |= (7 << 20);
471 else
472 if (cso->max_anisotropy >= 12)
473 so->tsc[0] |= (6 << 20);
474 else {
475 so->tsc[0] |= (cso->max_anisotropy >> 1) << 20;
476
477 if (cso->max_anisotropy >= 4)
478 so->tsc[1] |= NV50_TSC_1_UNKN_ANISO_35;
479 else
480 if (cso->max_anisotropy >= 2)
481 so->tsc[1] |= NV50_TSC_1_UNKN_ANISO_15;
482 }
483
484 if (cso->compare_mode == PIPE_TEX_COMPARE_R_TO_TEXTURE) {
485 /* NOTE: must be deactivated for non-shadow textures */
486 so->tsc[0] |= (1 << 9);
487 so->tsc[0] |= (nvgl_comparison_op(cso->compare_func) & 0x7) << 10;
488 }
489
490 f[0] = CLAMP(cso->lod_bias, -16.0f, 15.0f);
491 so->tsc[1] |= ((int)(f[0] * 256.0f) & 0x1fff) << 12;
492
493 f[0] = CLAMP(cso->min_lod, 0.0f, 15.0f);
494 f[1] = CLAMP(cso->max_lod, 0.0f, 15.0f);
495 so->tsc[2] |=
496 (((int)(f[1] * 256.0f) & 0xfff) << 12) | ((int)(f[0] * 256.0f) & 0xfff);
497
498 so->tsc[4] = fui(cso->border_color[0]);
499 so->tsc[5] = fui(cso->border_color[1]);
500 so->tsc[6] = fui(cso->border_color[2]);
501 so->tsc[7] = fui(cso->border_color[3]);
502
503 return (void *)so;
504 }
505
506 static void
507 nv50_sampler_state_delete(struct pipe_context *pipe, void *hwcso)
508 {
509 unsigned s, i;
510
511 for (s = 0; s < 3; ++s)
512 for (i = 0; i < nv50_context(pipe)->num_samplers[s]; ++i)
513 if (nv50_context(pipe)->samplers[s][i] == hwcso)
514 nv50_context(pipe)->samplers[s][i] = NULL;
515
516 nv50_screen_tsc_free(nv50_context(pipe)->screen, nv50_tsc_entry(hwcso));
517
518 FREE(hwcso);
519 }
520
521 static INLINE void
522 nv50_stage_sampler_states_bind(struct nv50_context *nv50, int s,
523 unsigned nr, void **hwcso)
524 {
525 unsigned i;
526
527 for (i = 0; i < nr; ++i) {
528 struct nv50_tsc_entry *old = nv50->samplers[s][i];
529
530 nv50->samplers[s][i] = nv50_tsc_entry(hwcso[i]);
531 if (old)
532 nv50_screen_tsc_unlock(nv50->screen, old);
533 }
534 for (; i < nv50->num_samplers[s]; ++i)
535 if (nv50->samplers[s][i])
536 nv50_screen_tsc_unlock(nv50->screen, nv50->samplers[s][i]);
537
538 nv50->num_samplers[s] = nr;
539
540 nv50->dirty |= NV50_NEW_SAMPLERS;
541 }
542
543 static void
544 nv50_vp_sampler_states_bind(struct pipe_context *pipe, unsigned nr, void **s)
545 {
546 nv50_stage_sampler_states_bind(nv50_context(pipe), 0, nr, s);
547 }
548
549 static void
550 nv50_fp_sampler_states_bind(struct pipe_context *pipe, unsigned nr, void **s)
551 {
552 nv50_stage_sampler_states_bind(nv50_context(pipe), 2, nr, s);
553 }
554
555 static void
556 nv50_gp_sampler_states_bind(struct pipe_context *pipe, unsigned nr, void **s)
557 {
558 nv50_stage_sampler_states_bind(nv50_context(pipe), 1, nr, s);
559 }
560
561 /* NOTE: only called when not referenced anywhere, won't be bound */
562 static void
563 nv50_sampler_view_destroy(struct pipe_context *pipe,
564 struct pipe_sampler_view *view)
565 {
566 pipe_resource_reference(&view->texture, NULL);
567
568 nv50_screen_tic_free(nv50_context(pipe)->screen, nv50_tic_entry(view));
569
570 FREE(nv50_tic_entry(view));
571 }
572
573 static INLINE void
574 nv50_stage_set_sampler_views(struct nv50_context *nv50, int s,
575 unsigned nr,
576 struct pipe_sampler_view **views)
577 {
578 unsigned i;
579
580 for (i = 0; i < nr; ++i) {
581 struct nv50_tic_entry *old = nv50_tic_entry(nv50->textures[s][i]);
582 if (old)
583 nv50_screen_tic_unlock(nv50->screen, old);
584
585 pipe_sampler_view_reference(&nv50->textures[s][i], views[i]);
586 }
587
588 for (i = nr; i < nv50->num_textures[s]; ++i) {
589 struct nv50_tic_entry *old = nv50_tic_entry(nv50->textures[s][i]);
590 if (!old)
591 continue;
592 nv50_screen_tic_unlock(nv50->screen, old);
593
594 pipe_sampler_view_reference(&nv50->textures[s][i], NULL);
595 }
596
597 nv50->num_textures[s] = nr;
598
599 nv50_bufctx_reset(nv50, NV50_BUFCTX_TEXTURES);
600
601 nv50->dirty |= NV50_NEW_TEXTURES;
602 }
603
604 static void
605 nv50_vp_set_sampler_views(struct pipe_context *pipe,
606 unsigned nr,
607 struct pipe_sampler_view **views)
608 {
609 nv50_stage_set_sampler_views(nv50_context(pipe), 0, nr, views);
610 }
611
612 static void
613 nv50_fp_set_sampler_views(struct pipe_context *pipe,
614 unsigned nr,
615 struct pipe_sampler_view **views)
616 {
617 nv50_stage_set_sampler_views(nv50_context(pipe), 2, nr, views);
618 }
619
620 static void
621 nv50_gp_set_sampler_views(struct pipe_context *pipe,
622 unsigned nr,
623 struct pipe_sampler_view **views)
624 {
625 nv50_stage_set_sampler_views(nv50_context(pipe), 1, nr, views);
626 }
627
628 /* ============================= SHADERS =======================================
629 */
630
631 static void *
632 nv50_sp_state_create(struct pipe_context *pipe,
633 const struct pipe_shader_state *cso, unsigned type)
634 {
635 struct nv50_program *prog;
636
637 prog = CALLOC_STRUCT(nv50_program);
638 if (!prog)
639 return NULL;
640
641 prog->type = type;
642 prog->pipe.tokens = tgsi_dup_tokens(cso->tokens);
643
644 return (void *)prog;
645 }
646
647 static void
648 nv50_sp_state_delete(struct pipe_context *pipe, void *hwcso)
649 {
650 struct nv50_program *prog = (struct nv50_program *)hwcso;
651
652 nv50_program_destroy(nv50_context(pipe), prog);
653
654 FREE((void *)prog->pipe.tokens);
655 FREE(prog);
656 }
657
658 static void *
659 nv50_vp_state_create(struct pipe_context *pipe,
660 const struct pipe_shader_state *cso)
661 {
662 return nv50_sp_state_create(pipe, cso, PIPE_SHADER_VERTEX);
663 }
664
665 static void
666 nv50_vp_state_bind(struct pipe_context *pipe, void *hwcso)
667 {
668 struct nv50_context *nv50 = nv50_context(pipe);
669
670 nv50->vertprog = hwcso;
671 nv50->dirty |= NV50_NEW_VERTPROG;
672 }
673
674 static void *
675 nv50_fp_state_create(struct pipe_context *pipe,
676 const struct pipe_shader_state *cso)
677 {
678 return nv50_sp_state_create(pipe, cso, PIPE_SHADER_FRAGMENT);
679 }
680
681 static void
682 nv50_fp_state_bind(struct pipe_context *pipe, void *hwcso)
683 {
684 struct nv50_context *nv50 = nv50_context(pipe);
685
686 nv50->fragprog = hwcso;
687 nv50->dirty |= NV50_NEW_FRAGPROG;
688 }
689
690 static void *
691 nv50_gp_state_create(struct pipe_context *pipe,
692 const struct pipe_shader_state *cso)
693 {
694 return nv50_sp_state_create(pipe, cso, PIPE_SHADER_GEOMETRY);
695 }
696
697 static void
698 nv50_gp_state_bind(struct pipe_context *pipe, void *hwcso)
699 {
700 struct nv50_context *nv50 = nv50_context(pipe);
701
702 nv50->gmtyprog = hwcso;
703 nv50->dirty |= NV50_NEW_GMTYPROG;
704 }
705
706 static void
707 nv50_set_constant_buffer(struct pipe_context *pipe, uint shader, uint index,
708 struct pipe_resource *res)
709 {
710 struct nv50_context *nv50 = nv50_context(pipe);
711
712 if (nv50->constbuf[shader][index])
713 nv50_bufctx_del_resident(nv50, NV50_BUFCTX_CONSTANT,
714 nv04_resource(nv50->constbuf[shader][index]));
715
716 pipe_resource_reference(&nv50->constbuf[shader][index], res);
717
718 nv50->constbuf_dirty[shader] |= 1 << index;
719
720 nv50->dirty |= NV50_NEW_CONSTBUF;
721 }
722
723 /* =============================================================================
724 */
725
726 static void
727 nv50_set_blend_color(struct pipe_context *pipe,
728 const struct pipe_blend_color *bcol)
729 {
730 struct nv50_context *nv50 = nv50_context(pipe);
731
732 nv50->blend_colour = *bcol;
733 nv50->dirty |= NV50_NEW_BLEND_COLOUR;
734 }
735
736 static void
737 nv50_set_stencil_ref(struct pipe_context *pipe,
738 const struct pipe_stencil_ref *sr)
739 {
740 struct nv50_context *nv50 = nv50_context(pipe);
741
742 nv50->stencil_ref = *sr;
743 nv50->dirty |= NV50_NEW_STENCIL_REF;
744 }
745
746 static void
747 nv50_set_clip_state(struct pipe_context *pipe,
748 const struct pipe_clip_state *clip)
749 {
750 struct nv50_context *nv50 = nv50_context(pipe);
751 const unsigned size = clip->nr * sizeof(clip->ucp[0]);
752
753 memcpy(&nv50->clip.ucp[0][0], &clip->ucp[0][0], size);
754 nv50->clip.nr = clip->nr;
755
756 nv50->clip.depth_clamp = clip->depth_clamp;
757
758 nv50->dirty |= NV50_NEW_CLIP;
759 }
760
761 static void
762 nv50_set_sample_mask(struct pipe_context *pipe, unsigned sample_mask)
763 {
764 struct nv50_context *nv50 = nv50_context(pipe);
765
766 nv50->sample_mask = sample_mask;
767 nv50->dirty |= NV50_NEW_SAMPLE_MASK;
768 }
769
770
771 static void
772 nv50_set_framebuffer_state(struct pipe_context *pipe,
773 const struct pipe_framebuffer_state *fb)
774 {
775 struct nv50_context *nv50 = nv50_context(pipe);
776
777 nv50->framebuffer = *fb;
778 nv50->dirty |= NV50_NEW_FRAMEBUFFER;
779 }
780
781 static void
782 nv50_set_polygon_stipple(struct pipe_context *pipe,
783 const struct pipe_poly_stipple *stipple)
784 {
785 struct nv50_context *nv50 = nv50_context(pipe);
786
787 nv50->stipple = *stipple;
788 nv50->dirty |= NV50_NEW_STIPPLE;
789 }
790
791 static void
792 nv50_set_scissor_state(struct pipe_context *pipe,
793 const struct pipe_scissor_state *scissor)
794 {
795 struct nv50_context *nv50 = nv50_context(pipe);
796
797 nv50->scissor = *scissor;
798 nv50->dirty |= NV50_NEW_SCISSOR;
799 }
800
801 static void
802 nv50_set_viewport_state(struct pipe_context *pipe,
803 const struct pipe_viewport_state *vpt)
804 {
805 struct nv50_context *nv50 = nv50_context(pipe);
806
807 nv50->viewport = *vpt;
808 nv50->dirty |= NV50_NEW_VIEWPORT;
809 }
810
811 static void
812 nv50_set_vertex_buffers(struct pipe_context *pipe,
813 unsigned count,
814 const struct pipe_vertex_buffer *vb)
815 {
816 struct nv50_context *nv50 = nv50_context(pipe);
817 unsigned i;
818
819 for (i = 0; i < count; ++i)
820 pipe_resource_reference(&nv50->vtxbuf[i].buffer, vb[i].buffer);
821 for (; i < nv50->num_vtxbufs; ++i)
822 pipe_resource_reference(&nv50->vtxbuf[i].buffer, NULL);
823
824 memcpy(nv50->vtxbuf, vb, sizeof(*vb) * count);
825 nv50->num_vtxbufs = count;
826
827 nv50_bufctx_reset(nv50, NV50_BUFCTX_VERTEX);
828
829 nv50->dirty |= NV50_NEW_ARRAYS;
830 }
831
832 static void
833 nv50_set_index_buffer(struct pipe_context *pipe,
834 const struct pipe_index_buffer *ib)
835 {
836 struct nv50_context *nv50 = nv50_context(pipe);
837
838 if (ib) {
839 pipe_resource_reference(&nv50->idxbuf.buffer, ib->buffer);
840
841 memcpy(&nv50->idxbuf, ib, sizeof(nv50->idxbuf));
842 } else {
843 pipe_resource_reference(&nv50->idxbuf.buffer, NULL);
844 }
845 }
846
847 static void
848 nv50_vertex_state_bind(struct pipe_context *pipe, void *hwcso)
849 {
850 struct nv50_context *nv50 = nv50_context(pipe);
851
852 nv50->vertex = hwcso;
853 nv50->dirty |= NV50_NEW_VERTEX;
854 }
855
856 void
857 nv50_init_state_functions(struct nv50_context *nv50)
858 {
859 struct pipe_context *pipe = &nv50->base.pipe;
860
861 pipe->create_blend_state = nv50_blend_state_create;
862 pipe->bind_blend_state = nv50_blend_state_bind;
863 pipe->delete_blend_state = nv50_blend_state_delete;
864
865 pipe->create_rasterizer_state = nv50_rasterizer_state_create;
866 pipe->bind_rasterizer_state = nv50_rasterizer_state_bind;
867 pipe->delete_rasterizer_state = nv50_rasterizer_state_delete;
868
869 pipe->create_depth_stencil_alpha_state = nv50_zsa_state_create;
870 pipe->bind_depth_stencil_alpha_state = nv50_zsa_state_bind;
871 pipe->delete_depth_stencil_alpha_state = nv50_zsa_state_delete;
872
873 pipe->create_sampler_state = nv50_sampler_state_create;
874 pipe->delete_sampler_state = nv50_sampler_state_delete;
875 pipe->bind_vertex_sampler_states = nv50_vp_sampler_states_bind;
876 pipe->bind_fragment_sampler_states = nv50_fp_sampler_states_bind;
877 pipe->bind_geometry_sampler_states = nv50_gp_sampler_states_bind;
878
879 pipe->create_sampler_view = nv50_create_sampler_view;
880 pipe->sampler_view_destroy = nv50_sampler_view_destroy;
881 pipe->set_vertex_sampler_views = nv50_vp_set_sampler_views;
882 pipe->set_fragment_sampler_views = nv50_fp_set_sampler_views;
883 pipe->set_geometry_sampler_views = nv50_gp_set_sampler_views;
884
885 pipe->create_vs_state = nv50_vp_state_create;
886 pipe->create_fs_state = nv50_fp_state_create;
887 pipe->create_gs_state = nv50_gp_state_create;
888 pipe->bind_vs_state = nv50_vp_state_bind;
889 pipe->bind_fs_state = nv50_fp_state_bind;
890 pipe->bind_gs_state = nv50_gp_state_bind;
891 pipe->delete_vs_state = nv50_sp_state_delete;
892 pipe->delete_fs_state = nv50_sp_state_delete;
893 pipe->delete_gs_state = nv50_sp_state_delete;
894
895 pipe->set_blend_color = nv50_set_blend_color;
896 pipe->set_stencil_ref = nv50_set_stencil_ref;
897 pipe->set_clip_state = nv50_set_clip_state;
898 pipe->set_sample_mask = nv50_set_sample_mask;
899 pipe->set_constant_buffer = nv50_set_constant_buffer;
900 pipe->set_framebuffer_state = nv50_set_framebuffer_state;
901 pipe->set_polygon_stipple = nv50_set_polygon_stipple;
902 pipe->set_scissor_state = nv50_set_scissor_state;
903 pipe->set_viewport_state = nv50_set_viewport_state;
904
905 pipe->create_vertex_elements_state = nv50_vertex_state_create;
906 pipe->delete_vertex_elements_state = nv50_vertex_state_delete;
907 pipe->bind_vertex_elements_state = nv50_vertex_state_bind;
908
909 pipe->set_vertex_buffers = nv50_set_vertex_buffers;
910 pipe->set_index_buffer = nv50_set_index_buffer;
911
912 pipe->redefine_user_buffer = u_default_redefine_user_buffer;
913 }
914