gallium/tgsi: s/TGSI_BUFFER/TGSI_TEXTURE_BUFFER/
[mesa.git] / src / gallium / drivers / nv50 / nv50_tex.c
1 /*
2 * Copyright 2008 Ben Skeggs
3 *
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8 * and/or sell copies of the Software, and to permit persons to whom the
9 * Software is furnished to do so, subject to the following conditions:
10 *
11 * The above copyright notice and this permission notice shall be included in
12 * all copies or substantial portions of the Software.
13 *
14 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
15 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
16 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
17 * THE AUTHORS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
18 * WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF
19 * OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
20 * SOFTWARE.
21 */
22
23 #include "nv50_context.h"
24 #include "nv50_resource.h"
25 #include "nv50_texture.xml.h"
26 #include "nv50_defs.xml.h"
27
28 #include "util/u_format.h"
29
30 #define NV50_TIC_0_SWIZZLE__MASK \
31 (NV50_TIC_0_MAPA__MASK | NV50_TIC_0_MAPB__MASK | \
32 NV50_TIC_0_MAPG__MASK | NV50_TIC_0_MAPR__MASK)
33
34 static INLINE uint32_t
35 nv50_tic_swizzle(uint32_t tc, unsigned swz, boolean tex_int)
36 {
37 switch (swz) {
38 case PIPE_SWIZZLE_RED:
39 return (tc & NV50_TIC_0_MAPR__MASK) >> NV50_TIC_0_MAPR__SHIFT;
40 case PIPE_SWIZZLE_GREEN:
41 return (tc & NV50_TIC_0_MAPG__MASK) >> NV50_TIC_0_MAPG__SHIFT;
42 case PIPE_SWIZZLE_BLUE:
43 return (tc & NV50_TIC_0_MAPB__MASK) >> NV50_TIC_0_MAPB__SHIFT;
44 case PIPE_SWIZZLE_ALPHA:
45 return (tc & NV50_TIC_0_MAPA__MASK) >> NV50_TIC_0_MAPA__SHIFT;
46 case PIPE_SWIZZLE_ONE:
47 return tex_int ? NV50_TIC_MAP_ONE_INT : NV50_TIC_MAP_ONE_FLOAT;
48 case PIPE_SWIZZLE_ZERO:
49 default:
50 return NV50_TIC_MAP_ZERO;
51 }
52 }
53
54 static void
55 nv50_init_tic_entry_linear(uint32_t *tic, struct pipe_resource *res)
56 {
57 if (res->target == PIPE_BUFFER) {
58 tic[2] |= NV50_TIC_2_LINEAR | NV50_TIC_2_TARGET_BUFFER;
59 tic[4] = res->width0;
60 } else {
61 struct nv50_miptree *mt = nv50_miptree(res);
62
63 tic[2] |= NV50_TIC_2_LINEAR | NV50_TIC_2_TARGET_RECT;
64 if (res->target != PIPE_TEXTURE_RECT)
65 tic[2] |= NV50_TIC_2_NORMALIZED_COORDS;
66 tic[3] = mt->level[0].pitch;
67 tic[4] = res->width0;
68 tic[5] = (1 << 16) | res->height0;
69 }
70 }
71
72 struct pipe_sampler_view *
73 nv50_create_sampler_view(struct pipe_context *pipe,
74 struct pipe_resource *texture,
75 const struct pipe_sampler_view *templ)
76 {
77 const struct util_format_description *desc;
78 uint64_t addr;
79 uint32_t *tic;
80 uint32_t swz[4];
81 uint32_t depth;
82 struct nv50_tic_entry *view;
83 struct nv50_miptree *mt = nv50_miptree(texture);
84 boolean tex_int;
85
86 view = MALLOC_STRUCT(nv50_tic_entry);
87 if (!view)
88 return NULL;
89
90 view->pipe = *templ;
91 view->pipe.reference.count = 1;
92 view->pipe.texture = NULL;
93 view->pipe.context = pipe;
94
95 view->id = -1;
96
97 pipe_resource_reference(&view->pipe.texture, texture);
98
99 tic = &view->tic[0];
100
101 desc = util_format_description(view->pipe.format);
102
103 /* TIC[0] */
104
105 tic[0] = nv50_format_table[view->pipe.format].tic;
106
107 tex_int = util_format_is_pure_integer(view->pipe.format);
108
109 swz[0] = nv50_tic_swizzle(tic[0], view->pipe.swizzle_r, tex_int);
110 swz[1] = nv50_tic_swizzle(tic[0], view->pipe.swizzle_g, tex_int);
111 swz[2] = nv50_tic_swizzle(tic[0], view->pipe.swizzle_b, tex_int);
112 swz[3] = nv50_tic_swizzle(tic[0], view->pipe.swizzle_a, tex_int);
113 tic[0] = (tic[0] & ~NV50_TIC_0_SWIZZLE__MASK) |
114 (swz[0] << NV50_TIC_0_MAPR__SHIFT) |
115 (swz[1] << NV50_TIC_0_MAPG__SHIFT) |
116 (swz[2] << NV50_TIC_0_MAPB__SHIFT) |
117 (swz[3] << NV50_TIC_0_MAPA__SHIFT);
118
119 addr = mt->base.address;
120
121 if (mt->base.base.target == PIPE_TEXTURE_1D_ARRAY ||
122 mt->base.base.target == PIPE_TEXTURE_2D_ARRAY) {
123 addr += view->pipe.u.tex.first_layer * mt->layer_stride;
124 depth = view->pipe.u.tex.last_layer - view->pipe.u.tex.first_layer + 1;
125 } else {
126 depth = mt->base.base.depth0;
127 }
128
129 tic[1] = addr;
130 tic[2] = (addr >> 32) & 0xff;
131
132 tic[2] |= 0x10001000 | NV50_TIC_2_NO_BORDER;
133
134 if (desc->colorspace == UTIL_FORMAT_COLORSPACE_SRGB)
135 tic[2] |= NV50_TIC_2_COLORSPACE_SRGB;
136
137 if (unlikely(!nouveau_bo_memtype(nv04_resource(texture)->bo))) {
138 nv50_init_tic_entry_linear(tic, texture);
139 return &view->pipe;
140 }
141
142 if (mt->base.base.target != PIPE_TEXTURE_RECT)
143 tic[2] |= NV50_TIC_2_NORMALIZED_COORDS;
144
145 tic[2] |=
146 ((mt->level[0].tile_mode & 0x0f0) << (22 - 4)) |
147 ((mt->level[0].tile_mode & 0xf00) << (25 - 8));
148
149 switch (mt->base.base.target) {
150 case PIPE_TEXTURE_1D:
151 tic[2] |= NV50_TIC_2_TARGET_1D;
152 break;
153 case PIPE_TEXTURE_2D:
154 tic[2] |= NV50_TIC_2_TARGET_2D;
155 break;
156 case PIPE_TEXTURE_RECT:
157 tic[2] |= NV50_TIC_2_TARGET_RECT;
158 break;
159 case PIPE_TEXTURE_3D:
160 tic[2] |= NV50_TIC_2_TARGET_3D;
161 break;
162 case PIPE_TEXTURE_CUBE:
163 depth /= 6;
164 if (depth > 1)
165 tic[2] |= NV50_TIC_2_TARGET_CUBE_ARRAY;
166 else
167 tic[2] |= NV50_TIC_2_TARGET_CUBE;
168 break;
169 case PIPE_TEXTURE_1D_ARRAY:
170 tic[2] |= NV50_TIC_2_TARGET_1D_ARRAY;
171 break;
172 case PIPE_TEXTURE_2D_ARRAY:
173 tic[2] |= NV50_TIC_2_TARGET_2D_ARRAY;
174 break;
175 case PIPE_BUFFER:
176 assert(0); /* should be linear and handled above ! */
177 tic[2] |= NV50_TIC_2_TARGET_BUFFER | NV50_TIC_2_LINEAR;
178 break;
179 default:
180 NOUVEAU_ERR("invalid texture target: %d\n", mt->base.base.target);
181 return FALSE;
182 }
183
184 tic[3] = 0x00300000;
185
186 tic[4] = (1 << 31) | (mt->base.base.width0 << mt->ms_x);
187
188 tic[5] = (mt->base.base.height0 << mt->ms_y) & 0xffff;
189 tic[5] |= depth << 16;
190 tic[5] |= mt->base.base.last_level << 28;
191
192 tic[6] = (mt->ms_x > 1) ? 0x88000000 : 0x03000000; /* sampling points */
193
194 tic[7] = (view->pipe.u.tex.last_level << 4) | view->pipe.u.tex.first_level;
195
196 return &view->pipe;
197 }
198
199 static boolean
200 nv50_validate_tic(struct nv50_context *nv50, int s)
201 {
202 struct nouveau_pushbuf *push = nv50->base.pushbuf;
203 struct nouveau_bo *txc = nv50->screen->txc;
204 unsigned i;
205 boolean need_flush = FALSE;
206
207 for (i = 0; i < nv50->num_textures[s]; ++i) {
208 struct nv50_tic_entry *tic = nv50_tic_entry(nv50->textures[s][i]);
209 struct nv04_resource *res;
210
211 if (!tic) {
212 BEGIN_NV04(push, NV50_3D(BIND_TIC(s)), 1);
213 PUSH_DATA (push, (i << 1) | 0);
214 continue;
215 }
216 res = &nv50_miptree(tic->pipe.texture)->base;
217
218 if (tic->id < 0) {
219 tic->id = nv50_screen_tic_alloc(nv50->screen, tic);
220
221 BEGIN_NV04(push, NV50_2D(DST_FORMAT), 2);
222 PUSH_DATA (push, NV50_SURFACE_FORMAT_R8_UNORM);
223 PUSH_DATA (push, 1);
224 BEGIN_NV04(push, NV50_2D(DST_PITCH), 5);
225 PUSH_DATA (push, 262144);
226 PUSH_DATA (push, 65536);
227 PUSH_DATA (push, 1);
228 PUSH_DATAh(push, txc->offset);
229 PUSH_DATA (push, txc->offset);
230 BEGIN_NV04(push, NV50_2D(SIFC_BITMAP_ENABLE), 2);
231 PUSH_DATA (push, 0);
232 PUSH_DATA (push, NV50_SURFACE_FORMAT_R8_UNORM);
233 BEGIN_NV04(push, NV50_2D(SIFC_WIDTH), 10);
234 PUSH_DATA (push, 32);
235 PUSH_DATA (push, 1);
236 PUSH_DATA (push, 0);
237 PUSH_DATA (push, 1);
238 PUSH_DATA (push, 0);
239 PUSH_DATA (push, 1);
240 PUSH_DATA (push, 0);
241 PUSH_DATA (push, tic->id * 32);
242 PUSH_DATA (push, 0);
243 PUSH_DATA (push, 0);
244 BEGIN_NI04(push, NV50_2D(SIFC_DATA), 8);
245 PUSH_DATAp(push, &tic->tic[0], 8);
246
247 need_flush = TRUE;
248 } else
249 if (res->status & NOUVEAU_BUFFER_STATUS_GPU_WRITING) {
250 BEGIN_NV04(push, NV50_3D(TEX_CACHE_CTL), 1);
251 PUSH_DATA (push, 0x20);
252 }
253
254 nv50->screen->tic.lock[tic->id / 32] |= 1 << (tic->id % 32);
255
256 res->status &= NOUVEAU_BUFFER_STATUS_GPU_WRITING;
257 res->status |= NOUVEAU_BUFFER_STATUS_GPU_READING;
258
259 BCTX_REFN(nv50->bufctx_3d, TEXTURES, res, RD);
260
261 BEGIN_NV04(push, NV50_3D(BIND_TIC(s)), 1);
262 PUSH_DATA (push, (tic->id << 9) | (i << 1) | 1);
263 }
264 for (; i < nv50->state.num_textures[s]; ++i) {
265 BEGIN_NV04(push, NV50_3D(BIND_TIC(s)), 1);
266 PUSH_DATA (push, (i << 1) | 0);
267 }
268 nv50->state.num_textures[s] = nv50->num_textures[s];
269
270 return need_flush;
271 }
272
273 void nv50_validate_textures(struct nv50_context *nv50)
274 {
275 boolean need_flush;
276
277 need_flush = nv50_validate_tic(nv50, 0);
278 need_flush |= nv50_validate_tic(nv50, 2);
279
280 if (need_flush) {
281 BEGIN_NV04(nv50->base.pushbuf, NV50_3D(TIC_FLUSH), 1);
282 PUSH_DATA (nv50->base.pushbuf, 0);
283 }
284 }
285
286 static boolean
287 nv50_validate_tsc(struct nv50_context *nv50, int s)
288 {
289 struct nouveau_pushbuf *push = nv50->base.pushbuf;
290 unsigned i;
291 boolean need_flush = FALSE;
292
293 for (i = 0; i < nv50->num_samplers[s]; ++i) {
294 struct nv50_tsc_entry *tsc = nv50_tsc_entry(nv50->samplers[s][i]);
295
296 if (!tsc) {
297 BEGIN_NV04(push, NV50_3D(BIND_TSC(s)), 1);
298 PUSH_DATA (push, (i << 4) | 0);
299 continue;
300 }
301 if (tsc->id < 0) {
302 tsc->id = nv50_screen_tsc_alloc(nv50->screen, tsc);
303
304 nv50_sifc_linear_u8(&nv50->base, nv50->screen->txc,
305 65536 + tsc->id * 32,
306 NOUVEAU_BO_VRAM, 32, tsc->tsc);
307 need_flush = TRUE;
308 }
309 nv50->screen->tsc.lock[tsc->id / 32] |= 1 << (tsc->id % 32);
310
311 BEGIN_NV04(push, NV50_3D(BIND_TSC(s)), 1);
312 PUSH_DATA (push, (tsc->id << 12) | (i << 4) | 1);
313 }
314 for (; i < nv50->state.num_samplers[s]; ++i) {
315 BEGIN_NV04(push, NV50_3D(BIND_TSC(s)), 1);
316 PUSH_DATA (push, (i << 4) | 0);
317 }
318 nv50->state.num_samplers[s] = nv50->num_samplers[s];
319
320 return need_flush;
321 }
322
323 void nv50_validate_samplers(struct nv50_context *nv50)
324 {
325 boolean need_flush;
326
327 need_flush = nv50_validate_tsc(nv50, 0);
328 need_flush |= nv50_validate_tsc(nv50, 2);
329
330 if (need_flush) {
331 BEGIN_NV04(nv50->base.pushbuf, NV50_3D(TSC_FLUSH), 1);
332 PUSH_DATA (nv50->base.pushbuf, 0);
333 }
334 }