nv50/ir: Add convenience method for calculating the live sets of a function.
[mesa.git] / src / gallium / drivers / nv50 / nv50_vbo.c
1 /*
2 * Copyright 2010 Christoph Bumiller
3 *
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8 * and/or sell copies of the Software, and to permit persons to whom the
9 * Software is furnished to do so, subject to the following conditions:
10 *
11 * The above copyright notice and this permission notice shall be included in
12 * all copies or substantial portions of the Software.
13 *
14 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
15 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
16 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
17 * THE AUTHORS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
18 * WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF
19 * OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
20 * SOFTWARE.
21 */
22
23 #include "pipe/p_context.h"
24 #include "pipe/p_state.h"
25 #include "util/u_inlines.h"
26 #include "util/u_format.h"
27 #include "translate/translate.h"
28
29 #include "nv50_context.h"
30 #include "nv50_resource.h"
31
32 #include "nv50_3d.xml.h"
33
34 void
35 nv50_vertex_state_delete(struct pipe_context *pipe,
36 void *hwcso)
37 {
38 struct nv50_vertex_stateobj *so = hwcso;
39
40 if (so->translate)
41 so->translate->release(so->translate);
42 FREE(hwcso);
43 }
44
45 void *
46 nv50_vertex_state_create(struct pipe_context *pipe,
47 unsigned num_elements,
48 const struct pipe_vertex_element *elements)
49 {
50 struct nv50_vertex_stateobj *so;
51 struct translate_key transkey;
52 unsigned i;
53
54 so = MALLOC(sizeof(*so) +
55 num_elements * sizeof(struct nv50_vertex_element));
56 if (!so)
57 return NULL;
58 so->num_elements = num_elements;
59 so->instance_elts = 0;
60 so->instance_bufs = 0;
61 so->need_conversion = FALSE;
62
63 memset(so->vb_access_size, 0, sizeof(so->vb_access_size));
64
65 transkey.nr_elements = 0;
66 transkey.output_stride = 0;
67
68 for (i = 0; i < num_elements; ++i) {
69 const struct pipe_vertex_element *ve = &elements[i];
70 const unsigned vbi = ve->vertex_buffer_index;
71 unsigned size;
72 enum pipe_format fmt = ve->src_format;
73
74 so->element[i].pipe = elements[i];
75 so->element[i].state = nv50_format_table[fmt].vtx;
76
77 if (!so->element[i].state) {
78 switch (util_format_get_nr_components(fmt)) {
79 case 1: fmt = PIPE_FORMAT_R32_FLOAT; break;
80 case 2: fmt = PIPE_FORMAT_R32G32_FLOAT; break;
81 case 3: fmt = PIPE_FORMAT_R32G32B32_FLOAT; break;
82 case 4: fmt = PIPE_FORMAT_R32G32B32A32_FLOAT; break;
83 default:
84 assert(0);
85 return NULL;
86 }
87 so->element[i].state = nv50_format_table[fmt].vtx;
88 so->need_conversion = TRUE;
89 }
90 so->element[i].state |= i;
91
92 size = util_format_get_blocksize(fmt);
93 if (so->vb_access_size[vbi] < (ve->src_offset + size))
94 so->vb_access_size[vbi] = ve->src_offset + size;
95
96 if (1) {
97 unsigned j = transkey.nr_elements++;
98
99 transkey.element[j].type = TRANSLATE_ELEMENT_NORMAL;
100 transkey.element[j].input_format = ve->src_format;
101 transkey.element[j].input_buffer = vbi;
102 transkey.element[j].input_offset = ve->src_offset;
103 transkey.element[j].instance_divisor = ve->instance_divisor;
104
105 transkey.element[j].output_format = fmt;
106 transkey.element[j].output_offset = transkey.output_stride;
107 transkey.output_stride += (util_format_get_stride(fmt, 1) + 3) & ~3;
108
109 if (unlikely(ve->instance_divisor)) {
110 so->instance_elts |= 1 << i;
111 so->instance_bufs |= 1 << vbi;
112 }
113 }
114 }
115
116 so->translate = translate_create(&transkey);
117 so->vertex_size = transkey.output_stride / 4;
118 so->packet_vertex_limit = NV04_PFIFO_MAX_PACKET_LEN /
119 MAX2(so->vertex_size, 1);
120
121 return so;
122 }
123
124 #define NV50_3D_VERTEX_ATTRIB_INACTIVE \
125 NV50_3D_VERTEX_ARRAY_ATTRIB_TYPE_FLOAT | \
126 NV50_3D_VERTEX_ARRAY_ATTRIB_FORMAT_32_32_32_32 | \
127 NV50_3D_VERTEX_ARRAY_ATTRIB_CONST
128
129 static void
130 nv50_emit_vtxattr(struct nv50_context *nv50, struct pipe_vertex_buffer *vb,
131 struct pipe_vertex_element *ve, unsigned attr)
132 {
133 const void *data;
134 struct nouveau_pushbuf *push = nv50->base.pushbuf;
135 struct nv04_resource *res = nv04_resource(vb->buffer);
136 float v[4];
137 const unsigned nc = util_format_get_nr_components(ve->src_format);
138
139 data = nouveau_resource_map_offset(&nv50->base, res, vb->buffer_offset +
140 ve->src_offset, NOUVEAU_BO_RD);
141
142 util_format_read_4f(ve->src_format, v, 0, data, 0, 0, 0, 1, 1);
143
144 switch (nc) {
145 case 4:
146 BEGIN_NV04(push, NV50_3D(VTX_ATTR_4F_X(attr)), 4);
147 PUSH_DATAf(push, v[0]);
148 PUSH_DATAf(push, v[1]);
149 PUSH_DATAf(push, v[2]);
150 PUSH_DATAf(push, v[3]);
151 break;
152 case 3:
153 BEGIN_NV04(push, NV50_3D(VTX_ATTR_3F_X(attr)), 3);
154 PUSH_DATAf(push, v[0]);
155 PUSH_DATAf(push, v[1]);
156 PUSH_DATAf(push, v[2]);
157 break;
158 case 2:
159 BEGIN_NV04(push, NV50_3D(VTX_ATTR_2F_X(attr)), 2);
160 PUSH_DATAf(push, v[0]);
161 PUSH_DATAf(push, v[1]);
162 break;
163 case 1:
164 if (attr == nv50->vertprog->vp.edgeflag) {
165 BEGIN_NV04(push, NV50_3D(EDGEFLAG), 1);
166 PUSH_DATA (push, v[0] ? 1 : 0);
167 }
168 BEGIN_NV04(push, NV50_3D(VTX_ATTR_1F(attr)), 1);
169 PUSH_DATAf(push, v[0]);
170 break;
171 default:
172 assert(0);
173 break;
174 }
175 }
176
177 static INLINE void
178 nv50_vbuf_range(struct nv50_context *nv50, int vbi,
179 uint32_t *base, uint32_t *size)
180 {
181 if (unlikely(nv50->vertex->instance_bufs & (1 << vbi))) {
182 /* TODO: use min and max instance divisor to get a proper range */
183 *base = 0;
184 *size = nv50->vtxbuf[vbi].buffer->width0;
185 } else {
186 /* NOTE: if there are user buffers, we *must* have index bounds */
187 assert(nv50->vb_elt_limit != ~0);
188 *base = nv50->vb_elt_first * nv50->vtxbuf[vbi].stride;
189 *size = nv50->vb_elt_limit * nv50->vtxbuf[vbi].stride +
190 nv50->vertex->vb_access_size[vbi];
191 }
192 }
193
194 static void
195 nv50_prevalidate_vbufs(struct nv50_context *nv50, unsigned limits[])
196 {
197 const uint32_t bo_flags = NOUVEAU_BO_RD | NOUVEAU_BO_GART;
198 struct nouveau_bo *bo;
199 struct pipe_vertex_buffer *vb;
200 struct nv04_resource *buf;
201 int i;
202 uint32_t base, size;
203
204 nv50->vbo_fifo = nv50->vbo_user = 0;
205
206 nouveau_bufctx_reset(nv50->bufctx_3d, NV50_BIND_VERTEX);
207
208 for (i = 0; i < nv50->num_vtxbufs; ++i) {
209 vb = &nv50->vtxbuf[i];
210 limits[i] = 0;
211 if (!vb->stride)
212 continue;
213 buf = nv04_resource(vb->buffer);
214
215 if (nouveau_resource_mapped_by_gpu(vb->buffer)) {
216 BCTX_REFN(nv50->bufctx_3d, VERTEX, buf, RD);
217 } else {
218 if (nv50->vbo_push_hint) {
219 nv50->vbo_fifo = ~0;
220 return;
221 }
222 nv50->base.vbo_dirty = TRUE;
223
224 if (buf->status & NOUVEAU_BUFFER_STATUS_USER_MEMORY) {
225 assert(vb->stride > vb->buffer_offset);
226 nv50->vbo_user |= 1 << i;
227 nv50_vbuf_range(nv50, i, &base, &size);
228 limits[i] = base + size - 1;
229 bo = nouveau_scratch_data(&nv50->base, buf, base, size);
230 if (bo)
231 BCTX_REFN_bo(nv50->bufctx_3d, VERTEX_TMP, bo_flags, bo);
232 } else {
233 if (nouveau_buffer_migrate(&nv50->base, buf, NOUVEAU_BO_GART))
234 BCTX_REFN(nv50->bufctx_3d, VERTEX, buf, RD);
235 }
236 }
237 }
238 }
239
240 static void
241 nv50_update_user_vbufs(struct nv50_context *nv50)
242 {
243 const uint32_t bo_flags = NOUVEAU_BO_RD | NOUVEAU_BO_GART;
244 struct nouveau_bo *bo;
245 struct nouveau_pushbuf *push = nv50->base.pushbuf;
246 uint32_t base, offset, size;
247 int i;
248 uint32_t written = 0;
249
250 for (i = 0; i < nv50->vertex->num_elements; ++i) {
251 struct pipe_vertex_element *ve = &nv50->vertex->element[i].pipe;
252 const int b = ve->vertex_buffer_index;
253 struct pipe_vertex_buffer *vb = &nv50->vtxbuf[b];
254 struct nv04_resource *buf = nv04_resource(vb->buffer);
255
256 if (!(nv50->vbo_user & (1 << b)))
257 continue;
258
259 if (!vb->stride) {
260 nv50_emit_vtxattr(nv50, vb, ve, i);
261 continue;
262 }
263 nv50_vbuf_range(nv50, b, &base, &size);
264
265 if (!(written & (1 << b))) {
266 written |= 1 << b;
267 bo = nouveau_scratch_data(&nv50->base, buf, base, size);
268 if (bo)
269 BCTX_REFN_bo(nv50->bufctx_3d, VERTEX_TMP, bo_flags, bo);
270 }
271 offset = vb->buffer_offset + ve->src_offset;
272
273 BEGIN_NV04(push, NV50_3D(VERTEX_ARRAY_LIMIT_HIGH(i)), 2);
274 PUSH_DATAh(push, buf->address + base + size - 1);
275 PUSH_DATA (push, buf->address + base + size - 1);
276 BEGIN_NV04(push, NV50_3D(VERTEX_ARRAY_START_HIGH(i)), 2);
277 PUSH_DATAh(push, buf->address + offset);
278 PUSH_DATA (push, buf->address + offset);
279 }
280 nv50->base.vbo_dirty = TRUE;
281 }
282
283 static INLINE void
284 nv50_release_user_vbufs(struct nv50_context *nv50)
285 {
286 if (nv50->vbo_user) {
287 nouveau_bufctx_reset(nv50->bufctx_3d, NV50_BIND_VERTEX_TMP);
288 nouveau_scratch_done(&nv50->base);
289 }
290 }
291
292 void
293 nv50_vertex_arrays_validate(struct nv50_context *nv50)
294 {
295 struct nouveau_pushbuf *push = nv50->base.pushbuf;
296 struct nv50_vertex_stateobj *vertex = nv50->vertex;
297 struct pipe_vertex_buffer *vb;
298 struct nv50_vertex_element *ve;
299 unsigned i;
300 unsigned limits[PIPE_MAX_ATTRIBS]; /* user vertex buffer limits */
301
302 if (unlikely(vertex->need_conversion)) {
303 nv50->vbo_fifo = ~0;
304 nv50->vbo_user = 0;
305 } else {
306 nv50_prevalidate_vbufs(nv50, limits);
307 }
308
309 BEGIN_NV04(push, NV50_3D(VERTEX_ARRAY_ATTRIB(0)), vertex->num_elements);
310 for (i = 0; i < vertex->num_elements; ++i) {
311 ve = &vertex->element[i];
312 vb = &nv50->vtxbuf[ve->pipe.vertex_buffer_index];
313
314 if (likely(vb->stride) || nv50->vbo_fifo) {
315 PUSH_DATA(push, ve->state);
316 } else {
317 PUSH_DATA(push, ve->state | NV50_3D_VERTEX_ARRAY_ATTRIB_CONST);
318 nv50->vbo_fifo &= ~(1 << i);
319 }
320 }
321
322 for (i = 0; i < vertex->num_elements; ++i) {
323 struct nv04_resource *res;
324 unsigned limit, offset;
325
326 ve = &vertex->element[i];
327 vb = &nv50->vtxbuf[ve->pipe.vertex_buffer_index];
328
329 if (unlikely(ve->pipe.instance_divisor)) {
330 if (!(nv50->state.instance_elts & (1 << i))) {
331 BEGIN_NV04(push, NV50_3D(VERTEX_ARRAY_PER_INSTANCE(i)), 1);
332 PUSH_DATA (push, 1);
333 }
334 BEGIN_NV04(push, NV50_3D(VERTEX_ARRAY_DIVISOR(i)), 1);
335 PUSH_DATA (push, ve->pipe.instance_divisor);
336 } else
337 if (unlikely(nv50->state.instance_elts & (1 << i))) {
338 BEGIN_NV04(push, NV50_3D(VERTEX_ARRAY_PER_INSTANCE(i)), 1);
339 PUSH_DATA (push, 0);
340 }
341
342 res = nv04_resource(vb->buffer);
343
344 if (nv50->vbo_fifo || unlikely(vb->stride == 0)) {
345 if (!nv50->vbo_fifo)
346 nv50_emit_vtxattr(nv50, vb, &ve->pipe, i);
347 BEGIN_NV04(push, NV50_3D(VERTEX_ARRAY_FETCH(i)), 1);
348 PUSH_DATA (push, 0);
349 continue;
350 }
351
352 offset = ve->pipe.src_offset + vb->buffer_offset;
353 limit = limits[ve->pipe.vertex_buffer_index];
354 if (!limit)
355 limit = vb->buffer->width0 - 1;
356
357 BEGIN_NV04(push, NV50_3D(VERTEX_ARRAY_FETCH(i)), 1);
358 PUSH_DATA (push, NV50_3D_VERTEX_ARRAY_FETCH_ENABLE | vb->stride);
359 BEGIN_NV04(push, NV50_3D(VERTEX_ARRAY_LIMIT_HIGH(i)), 2);
360 PUSH_DATAh(push, res->address + limit);
361 PUSH_DATA (push, res->address + limit);
362 BEGIN_NV04(push, NV50_3D(VERTEX_ARRAY_START_HIGH(i)), 2);
363 PUSH_DATAh(push, res->address + offset);
364 PUSH_DATA (push, res->address + offset);
365 }
366 for (; i < nv50->state.num_vtxelts; ++i) {
367 BEGIN_NV04(push, NV50_3D(VERTEX_ARRAY_ATTRIB(i)), 1);
368 PUSH_DATA (push, NV50_3D_VERTEX_ATTRIB_INACTIVE);
369 if (unlikely(nv50->state.instance_elts & (1 << i))) {
370 BEGIN_NV04(push, NV50_3D(VERTEX_ARRAY_PER_INSTANCE(i)), 1);
371 PUSH_DATA (push, 0);
372 }
373 BEGIN_NV04(push, NV50_3D(VERTEX_ARRAY_FETCH(i)), 1);
374 PUSH_DATA (push, 0);
375 }
376
377 nv50->state.num_vtxelts = vertex->num_elements;
378 nv50->state.instance_elts = vertex->instance_elts;
379 }
380
381 #define NV50_PRIM_GL_CASE(n) \
382 case PIPE_PRIM_##n: return NV50_3D_VERTEX_BEGIN_GL_PRIMITIVE_##n
383
384 static INLINE unsigned
385 nv50_prim_gl(unsigned prim)
386 {
387 switch (prim) {
388 NV50_PRIM_GL_CASE(POINTS);
389 NV50_PRIM_GL_CASE(LINES);
390 NV50_PRIM_GL_CASE(LINE_LOOP);
391 NV50_PRIM_GL_CASE(LINE_STRIP);
392 NV50_PRIM_GL_CASE(TRIANGLES);
393 NV50_PRIM_GL_CASE(TRIANGLE_STRIP);
394 NV50_PRIM_GL_CASE(TRIANGLE_FAN);
395 NV50_PRIM_GL_CASE(QUADS);
396 NV50_PRIM_GL_CASE(QUAD_STRIP);
397 NV50_PRIM_GL_CASE(POLYGON);
398 NV50_PRIM_GL_CASE(LINES_ADJACENCY);
399 NV50_PRIM_GL_CASE(LINE_STRIP_ADJACENCY);
400 NV50_PRIM_GL_CASE(TRIANGLES_ADJACENCY);
401 NV50_PRIM_GL_CASE(TRIANGLE_STRIP_ADJACENCY);
402 default:
403 return NV50_3D_VERTEX_BEGIN_GL_PRIMITIVE_POINTS;
404 break;
405 }
406 }
407
408 static void
409 nv50_draw_arrays(struct nv50_context *nv50,
410 unsigned mode, unsigned start, unsigned count,
411 unsigned instance_count)
412 {
413 struct nouveau_pushbuf *push = nv50->base.pushbuf;
414 unsigned prim;
415
416 if (nv50->state.index_bias) {
417 BEGIN_NV04(push, NV50_3D(VB_ELEMENT_BASE), 1);
418 PUSH_DATA (push, 0);
419 nv50->state.index_bias = 0;
420 }
421
422 prim = nv50_prim_gl(mode);
423
424 while (instance_count--) {
425 BEGIN_NV04(push, NV50_3D(VERTEX_BEGIN_GL), 1);
426 PUSH_DATA (push, prim);
427 BEGIN_NV04(push, NV50_3D(VERTEX_BUFFER_FIRST), 2);
428 PUSH_DATA (push, start);
429 PUSH_DATA (push, count);
430 BEGIN_NV04(push, NV50_3D(VERTEX_END_GL), 1);
431 PUSH_DATA (push, 0);
432
433 prim |= NV50_3D_VERTEX_BEGIN_GL_INSTANCE_NEXT;
434 }
435 }
436
437 static void
438 nv50_draw_elements_inline_u08(struct nouveau_pushbuf *push, uint8_t *map,
439 unsigned start, unsigned count)
440 {
441 map += start;
442
443 if (count & 3) {
444 unsigned i;
445 BEGIN_NI04(push, NV50_3D(VB_ELEMENT_U32), count & 3);
446 for (i = 0; i < (count & 3); ++i)
447 PUSH_DATA(push, *map++);
448 count &= ~3;
449 }
450 while (count) {
451 unsigned i, nr = MIN2(count, NV04_PFIFO_MAX_PACKET_LEN * 4) / 4;
452
453 BEGIN_NI04(push, NV50_3D(VB_ELEMENT_U8), nr);
454 for (i = 0; i < nr; ++i) {
455 PUSH_DATA(push,
456 (map[3] << 24) | (map[2] << 16) | (map[1] << 8) | map[0]);
457 map += 4;
458 }
459 count -= nr * 4;
460 }
461 }
462
463 static void
464 nv50_draw_elements_inline_u16(struct nouveau_pushbuf *push, uint16_t *map,
465 unsigned start, unsigned count)
466 {
467 map += start;
468
469 if (count & 1) {
470 count &= ~1;
471 BEGIN_NV04(push, NV50_3D(VB_ELEMENT_U32), 1);
472 PUSH_DATA (push, *map++);
473 }
474 while (count) {
475 unsigned i, nr = MIN2(count, NV04_PFIFO_MAX_PACKET_LEN * 2) / 2;
476
477 BEGIN_NI04(push, NV50_3D(VB_ELEMENT_U16), nr);
478 for (i = 0; i < nr; ++i) {
479 PUSH_DATA(push, (map[1] << 16) | map[0]);
480 map += 2;
481 }
482 count -= nr * 2;
483 }
484 }
485
486 static void
487 nv50_draw_elements_inline_u32(struct nouveau_pushbuf *push, uint32_t *map,
488 unsigned start, unsigned count)
489 {
490 map += start;
491
492 while (count) {
493 const unsigned nr = MIN2(count, NV04_PFIFO_MAX_PACKET_LEN);
494
495 BEGIN_NI04(push, NV50_3D(VB_ELEMENT_U32), nr);
496 PUSH_DATAp(push, map, nr);
497
498 map += nr;
499 count -= nr;
500 }
501 }
502
503 static void
504 nv50_draw_elements_inline_u32_short(struct nouveau_pushbuf *push, uint32_t *map,
505 unsigned start, unsigned count)
506 {
507 map += start;
508
509 if (count & 1) {
510 count--;
511 BEGIN_NV04(push, NV50_3D(VB_ELEMENT_U32), 1);
512 PUSH_DATA (push, *map++);
513 }
514 while (count) {
515 unsigned i, nr = MIN2(count, NV04_PFIFO_MAX_PACKET_LEN * 2) / 2;
516
517 BEGIN_NI04(push, NV50_3D(VB_ELEMENT_U16), nr);
518 for (i = 0; i < nr; ++i) {
519 PUSH_DATA(push, (map[1] << 16) | map[0]);
520 map += 2;
521 }
522 count -= nr * 2;
523 }
524 }
525
526 static void
527 nv50_draw_elements(struct nv50_context *nv50, boolean shorten,
528 unsigned mode, unsigned start, unsigned count,
529 unsigned instance_count, int32_t index_bias)
530 {
531 struct nouveau_pushbuf *push = nv50->base.pushbuf;
532 void *data;
533 struct nv04_resource *buf = nv04_resource(nv50->idxbuf.buffer);
534 unsigned prim;
535 const unsigned index_size = nv50->idxbuf.index_size;
536
537 prim = nv50_prim_gl(mode);
538
539 if (index_bias != nv50->state.index_bias) {
540 BEGIN_NV04(push, NV50_3D(VB_ELEMENT_BASE), 1);
541 PUSH_DATA (push, index_bias);
542 nv50->state.index_bias = index_bias;
543 }
544
545 if (nouveau_resource_mapped_by_gpu(nv50->idxbuf.buffer)) {
546 unsigned pb_start;
547 unsigned pb_bytes;
548 const unsigned base = buf->offset;
549
550 start += nv50->idxbuf.offset >> (index_size >> 1);
551
552 while (instance_count--) {
553 BEGIN_NV04(push, NV50_3D(VERTEX_BEGIN_GL), 1);
554 PUSH_DATA (push, prim);
555
556 nouveau_pushbuf_space(push, 8, 0, 1);
557
558 switch (index_size) {
559 case 4:
560 BEGIN_NL50(push, NV50_3D(VB_ELEMENT_U32), count);
561 nouveau_pushbuf_data(push, buf->bo, base + start * 4, count * 4);
562 break;
563 case 2:
564 pb_start = (start & ~1) * 2;
565 pb_bytes = ((start + count + 1) & ~1) * 2 - pb_start;
566
567 BEGIN_NV04(push, NV50_3D(VB_ELEMENT_U16_SETUP), 1);
568 PUSH_DATA (push, (start << 31) | count);
569 BEGIN_NL50(push, NV50_3D(VB_ELEMENT_U16), pb_bytes / 4);
570 nouveau_pushbuf_data(push, buf->bo, base + pb_start, pb_bytes);
571 BEGIN_NV04(push, NV50_3D(VB_ELEMENT_U16_SETUP), 1);
572 PUSH_DATA (push, 0);
573 break;
574 default:
575 assert(index_size == 1);
576 pb_start = start & ~3;
577 pb_bytes = ((start + count + 3) & ~3) - pb_start;
578
579 BEGIN_NV04(push, NV50_3D(VB_ELEMENT_U8_SETUP), 1);
580 PUSH_DATA (push, (start << 30) | count);
581 BEGIN_NL50(push, NV50_3D(VB_ELEMENT_U8), pb_bytes / 4);
582 nouveau_pushbuf_data(push, buf->bo, base + pb_start, pb_bytes);
583 BEGIN_NV04(push, NV50_3D(VB_ELEMENT_U8_SETUP), 1);
584 PUSH_DATA (push, 0);
585 break;
586 }
587 BEGIN_NV04(push, NV50_3D(VERTEX_END_GL), 1);
588 PUSH_DATA (push, 0);
589
590 prim |= NV50_3D_VERTEX_BEGIN_GL_INSTANCE_NEXT;
591 }
592 } else {
593 data = nouveau_resource_map_offset(&nv50->base, buf,
594 nv50->idxbuf.offset, NOUVEAU_BO_RD);
595 if (!data)
596 return;
597
598 while (instance_count--) {
599 BEGIN_NV04(push, NV50_3D(VERTEX_BEGIN_GL), 1);
600 PUSH_DATA (push, prim);
601 switch (index_size) {
602 case 1:
603 nv50_draw_elements_inline_u08(push, data, start, count);
604 break;
605 case 2:
606 nv50_draw_elements_inline_u16(push, data, start, count);
607 break;
608 case 4:
609 if (shorten)
610 nv50_draw_elements_inline_u32_short(push, data, start, count);
611 else
612 nv50_draw_elements_inline_u32(push, data, start, count);
613 break;
614 default:
615 assert(0);
616 return;
617 }
618 BEGIN_NV04(push, NV50_3D(VERTEX_END_GL), 1);
619 PUSH_DATA (push, 0);
620
621 prim |= NV50_3D_VERTEX_BEGIN_GL_INSTANCE_NEXT;
622 }
623 }
624 }
625
626 static void
627 nv50_draw_vbo_kick_notify(struct nouveau_pushbuf *chan)
628 {
629 struct nv50_screen *screen = chan->user_priv;
630
631 nouveau_fence_update(&screen->base, TRUE);
632
633 nv50_bufctx_fence(screen->cur_ctx->bufctx_3d, TRUE);
634 }
635
636 void
637 nv50_draw_vbo(struct pipe_context *pipe, const struct pipe_draw_info *info)
638 {
639 struct nv50_context *nv50 = nv50_context(pipe);
640 struct nouveau_pushbuf *push = nv50->base.pushbuf;
641
642 /* NOTE: caller must ensure that (min_index + index_bias) is >= 0 */
643 nv50->vb_elt_first = info->min_index + info->index_bias;
644 nv50->vb_elt_limit = info->max_index - info->min_index;
645
646 /* For picking only a few vertices from a large user buffer, push is better,
647 * if index count is larger and we expect repeated vertices, suggest upload.
648 */
649 nv50->vbo_push_hint = /* the 64 is heuristic */
650 !(info->indexed && ((nv50->vb_elt_limit + 64) < info->count));
651
652 if (nv50->vbo_push_hint != !!nv50->vbo_fifo)
653 nv50->dirty |= NV50_NEW_ARRAYS;
654
655 if (nv50->vbo_user && !(nv50->dirty & (NV50_NEW_VERTEX | NV50_NEW_ARRAYS)))
656 nv50_update_user_vbufs(nv50);
657
658 nv50_state_validate(nv50, ~0, 8); /* 8 as minimum, we use flush_notify */
659
660 push->kick_notify = nv50_draw_vbo_kick_notify;
661
662 if (nv50->vbo_fifo) {
663 nv50_push_vbo(nv50, info);
664 push->kick_notify = nv50_default_kick_notify;
665 nouveau_pushbuf_bufctx(push, NULL);
666 return;
667 }
668
669 if (nv50->state.instance_base != info->start_instance) {
670 nv50->state.instance_base = info->start_instance;
671 /* NOTE: this does not affect the shader input, should it ? */
672 BEGIN_NV04(push, NV50_3D(VB_INSTANCE_BASE), 1);
673 PUSH_DATA (push, info->start_instance);
674 }
675
676 if (nv50->base.vbo_dirty) {
677 BEGIN_NV04(push, NV50_3D(VERTEX_ARRAY_FLUSH), 1);
678 PUSH_DATA (push, 0);
679 nv50->base.vbo_dirty = FALSE;
680 }
681
682 if (!info->indexed) {
683 nv50_draw_arrays(nv50,
684 info->mode, info->start, info->count,
685 info->instance_count);
686 } else {
687 boolean shorten = info->max_index <= 65535;
688
689 assert(nv50->idxbuf.buffer);
690
691 if (info->primitive_restart != nv50->state.prim_restart) {
692 if (info->primitive_restart) {
693 BEGIN_NV04(push, NV50_3D(PRIM_RESTART_ENABLE), 2);
694 PUSH_DATA (push, 1);
695 PUSH_DATA (push, info->restart_index);
696
697 if (info->restart_index > 65535)
698 shorten = FALSE;
699 } else {
700 BEGIN_NV04(push, NV50_3D(PRIM_RESTART_ENABLE), 1);
701 PUSH_DATA (push, 0);
702 }
703 nv50->state.prim_restart = info->primitive_restart;
704 } else
705 if (info->primitive_restart) {
706 BEGIN_NV04(push, NV50_3D(PRIM_RESTART_INDEX), 1);
707 PUSH_DATA (push, info->restart_index);
708
709 if (info->restart_index > 65535)
710 shorten = FALSE;
711 }
712
713 nv50_draw_elements(nv50, shorten,
714 info->mode, info->start, info->count,
715 info->instance_count, info->index_bias);
716 }
717 push->kick_notify = nv50_default_kick_notify;
718
719 nv50_release_user_vbufs(nv50);
720
721 nouveau_pushbuf_bufctx(push, NULL);
722 }