gallium: notify drivers about possible changes in user buffer contents
[mesa.git] / src / gallium / drivers / nvc0 / nvc0_3d.xml.h
1 #ifndef NVC0_3D_XML
2 #define NVC0_3D_XML
3
4 /* Autogenerated file, DO NOT EDIT manually!
5
6 This file was generated by the rules-ng-ng headergen tool in this git repository:
7 http://0x04.net/cgit/index.cgi/rules-ng-ng
8 git clone git://0x04.net/rules-ng-ng
9
10 The rules-ng-ng source files this header was generated from are:
11 - nvc0_3d.xml ( 30827 bytes, from 2011-01-13 18:23:07)
12 - copyright.xml ( 6452 bytes, from 2010-11-25 23:28:20)
13 - nv_defs.xml ( 4437 bytes, from 2010-07-06 07:43:58)
14 - nv_3ddefs.xml ( 16394 bytes, from 2010-12-17 15:10:40)
15 - nv_object.xml ( 11898 bytes, from 2010-12-23 14:14:20)
16 - nvchipsets.xml ( 3074 bytes, from 2010-11-07 00:36:28)
17 - nv50_defs.xml ( 4487 bytes, from 2010-12-10 00:37:17)
18
19 Copyright (C) 2006-2011 by the following authors:
20 - Artur Huillet <arthur.huillet@free.fr> (ahuillet)
21 - Ben Skeggs (darktama, darktama_)
22 - B. R. <koala_br@users.sourceforge.net> (koala_br)
23 - Carlos Martin <carlosmn@users.sf.net> (carlosmn)
24 - Christoph Bumiller <e0425955@student.tuwien.ac.at> (calim, chrisbmr)
25 - Dawid Gajownik <gajownik@users.sf.net> (gajownik)
26 - Dmitry Baryshkov
27 - Dmitry Eremin-Solenikov <lumag@users.sf.net> (lumag)
28 - EdB <edb_@users.sf.net> (edb_)
29 - Erik Waling <erikwailing@users.sf.net> (erikwaling)
30 - Francisco Jerez <currojerez@riseup.net> (curro)
31 - imirkin <imirkin@users.sf.net> (imirkin)
32 - jb17bsome <jb17bsome@bellsouth.net> (jb17bsome)
33 - Jeremy Kolb <kjeremy@users.sf.net> (kjeremy)
34 - Laurent Carlier <lordheavym@gmail.com> (lordheavy)
35 - Luca Barbieri <luca@luca-barbieri.com> (lb, lb1)
36 - Maarten Maathuis <madman2003@gmail.com> (stillunknown)
37 - Marcin Koƛcielnicki <koriakin@0x04.net> (mwk, koriakin)
38 - Mark Carey <mark.carey@gmail.com> (careym)
39 - Matthieu Castet <matthieu.castet@parrot.com> (mat-c)
40 - nvidiaman <nvidiaman@users.sf.net> (nvidiaman)
41 - Patrice Mandin <patmandin@gmail.com> (pmandin, pmdata)
42 - Pekka Paalanen <pq@iki.fi> (pq, ppaalanen)
43 - Peter Popov <ironpeter@users.sf.net> (ironpeter)
44 - Richard Hughes <hughsient@users.sf.net> (hughsient)
45 - Rudi Cilibrasi <cilibrar@users.sf.net> (cilibrar)
46 - Serge Martin
47 - Simon Raffeiner
48 - Stephane Loeuillet <leroutier@users.sf.net> (leroutier)
49 - Stephane Marchesin <stephane.marchesin@gmail.com> (marcheu)
50 - sturmflut <sturmflut@users.sf.net> (sturmflut)
51 - Sylvain Munaut <tnt@246tNt.com>
52 - Victor Stinner <victor.stinner@haypocalc.com> (haypo)
53 - Wladmir van der Laan <laanwj@gmail.com> (miathan6)
54 - Younes Manton <younes.m@gmail.com> (ymanton)
55
56 Permission is hereby granted, free of charge, to any person obtaining
57 a copy of this software and associated documentation files (the
58 "Software"), to deal in the Software without restriction, including
59 without limitation the rights to use, copy, modify, merge, publish,
60 distribute, sublicense, and/or sell copies of the Software, and to
61 permit persons to whom the Software is furnished to do so, subject to
62 the following conditions:
63
64 The above copyright notice and this permission notice (including the
65 next paragraph) shall be included in all copies or substantial
66 portions of the Software.
67
68 THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
69 EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
70 MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
71 IN NO EVENT SHALL THE COPYRIGHT OWNER(S) AND/OR ITS SUPPLIERS BE
72 LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
73 OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
74 WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
75 */
76
77
78
79 #define NVC0_3D_NOTIFY_ADDRESS_HIGH 0x00000104
80 #define NVC0_3D_NOTIFY_ADDRESS_LOW 0x00000108
81 #define NVC0_3D_NOTIFY 0x0000010c
82
83 #define NVC0_3D_SERIALIZE 0x00000110
84
85 #define NVC0_3D_EARLY_FRAGMENT_TESTS 0x00000210
86
87 #define NVC0_3D_MEM_BARRIER 0x0000021c
88 #define NVC0_3D_MEM_BARRIER_UNK0 0x00000001
89 #define NVC0_3D_MEM_BARRIER_UNK1 0x00000002
90 #define NVC0_3D_MEM_BARRIER_UNK2 0x00000004
91 #define NVC0_3D_MEM_BARRIER_UNK4 0x00000010
92 #define NVC0_3D_MEM_BARRIER_UNK8 0x00000100
93 #define NVC0_3D_MEM_BARRIER_UNK12 0x00001000
94
95 #define NVC0_3D_TESS_MODE 0x00000320
96 #define NVC0_3D_TESS_MODE_PRIM__MASK 0x0000000f
97 #define NVC0_3D_TESS_MODE_PRIM__SHIFT 0
98 #define NVC0_3D_TESS_MODE_PRIM_ISOLINES 0x00000000
99 #define NVC0_3D_TESS_MODE_PRIM_TRIANGLES 0x00000001
100 #define NVC0_3D_TESS_MODE_PRIM_QUADS 0x00000002
101 #define NVC0_3D_TESS_MODE_SPACING__MASK 0x000000f0
102 #define NVC0_3D_TESS_MODE_SPACING__SHIFT 4
103 #define NVC0_3D_TESS_MODE_SPACING_EQUAL 0x00000000
104 #define NVC0_3D_TESS_MODE_SPACING_FRACTIONAL_ODD 0x00000010
105 #define NVC0_3D_TESS_MODE_SPACING_FRACTIONAL_EVEN 0x00000020
106 #define NVC0_3D_TESS_MODE_CW 0x00000100
107 #define NVC0_3D_TESS_MODE_CONNECTED 0x00000200
108
109 #define NVC0_3D_TESS_LEVEL_OUTER(i0) (0x00000324 + 0x4*(i0))
110 #define NVC0_3D_TESS_LEVEL_OUTER__ESIZE 0x00000004
111 #define NVC0_3D_TESS_LEVEL_OUTER__LEN 0x00000004
112
113 #define NVC0_3D_TESS_LEVEL_INNER(i0) (0x00000334 + 0x4*(i0))
114 #define NVC0_3D_TESS_LEVEL_INNER__ESIZE 0x00000004
115 #define NVC0_3D_TESS_LEVEL_INNER__LEN 0x00000002
116
117 #define NVC0_3D_RASTERIZE_ENABLE 0x0000037c
118
119 #define NVC0_3D_TFB(i0) (0x00000380 + 0x20*(i0))
120 #define NVC0_3D_TFB__ESIZE 0x00000020
121 #define NVC0_3D_TFB__LEN 0x00000004
122
123 #define NVC0_3D_TFB_BUFFER_ENABLE(i0) (0x00000380 + 0x20*(i0))
124
125 #define NVC0_3D_TFB_ADDRESS_HIGH(i0) (0x00000384 + 0x20*(i0))
126
127 #define NVC0_3D_TFB_ADDRESS_LOW(i0) (0x00000388 + 0x20*(i0))
128
129 #define NVC0_3D_TFB_BUFFER_SIZE(i0) (0x0000038c + 0x20*(i0))
130
131 #define NVC0_3D_TFB_PRIMITIVE_ID(i0) (0x00000390 + 0x20*(i0))
132
133 #define NVC0_3D_TFB_UNK07X0(i0) (0x00000700 + 0x10*(i0))
134 #define NVC0_3D_TFB_UNK07X0__ESIZE 0x00000010
135 #define NVC0_3D_TFB_UNK07X0__LEN 0x00000004
136
137 #define NVC0_3D_TFB_VARYING_COUNT(i0) (0x00000704 + 0x10*(i0))
138 #define NVC0_3D_TFB_VARYING_COUNT__ESIZE 0x00000010
139 #define NVC0_3D_TFB_VARYING_COUNT__LEN 0x00000004
140
141 #define NVC0_3D_TFB_BUFFER_STRIDE(i0) (0x00000708 + 0x10*(i0))
142 #define NVC0_3D_TFB_BUFFER_STRIDE__ESIZE 0x00000010
143 #define NVC0_3D_TFB_BUFFER_STRIDE__LEN 0x00000004
144
145 #define NVC0_3D_TFB_ENABLE 0x00000744
146
147 #define NVC0_3D_LOCAL_BASE 0x0000077c
148
149 #define NVC0_3D_LOCAL_ADDRESS_HIGH 0x00000790
150
151 #define NVC0_3D_LOCAL_ADDRESS_LOW 0x00000794
152
153 #define NVC0_3D_LOCAL_SIZE_HIGH 0x00000798
154
155 #define NVC0_3D_LOCAL_SIZE_LOW 0x0000079c
156
157 #define NVC0_3D_RT(i0) (0x00000800 + 0x20*(i0))
158 #define NVC0_3D_RT__ESIZE 0x00000020
159 #define NVC0_3D_RT__LEN 0x00000008
160
161 #define NVC0_3D_RT_ADDRESS_HIGH(i0) (0x00000800 + 0x40*(i0))
162
163 #define NVC0_3D_RT_ADDRESS_LOW(i0) (0x00000804 + 0x40*(i0))
164
165 #define NVC0_3D_RT_HORIZ(i0) (0x00000808 + 0x40*(i0))
166
167 #define NVC0_3D_RT_VERT(i0) (0x0000080c + 0x40*(i0))
168
169 #define NVC0_3D_RT_FORMAT(i0) (0x00000810 + 0x40*(i0))
170
171 #define NVC0_3D_RT_TILE_MODE(i0) (0x00000814 + 0x40*(i0))
172 #define NVC0_3D_RT_TILE_MODE_UNK0 0x00000001
173 #define NVC0_3D_RT_TILE_MODE_Y__MASK 0x00000070
174 #define NVC0_3D_RT_TILE_MODE_Y__SHIFT 4
175 #define NVC0_3D_RT_TILE_MODE_Z__MASK 0x00000700
176 #define NVC0_3D_RT_TILE_MODE_Z__SHIFT 8
177
178 #define NVC0_3D_RT_ARRAY_MODE(i0) (0x00000818 + 0x40*(i0))
179 #define NVC0_3D_RT_ARRAY_MODE_LAYERS__MASK 0x0000ffff
180 #define NVC0_3D_RT_ARRAY_MODE_LAYERS__SHIFT 0
181 #define NVC0_3D_RT_ARRAY_MODE_VOLUME 0x00010000
182
183 #define NVC0_3D_RT_LAYER_STRIDE(i0) (0x0000081c + 0x40*(i0))
184
185 #define NVC0_3D_VIEWPORT_SCALE_X(i0) (0x00000a00 + 0x20*(i0))
186 #define NVC0_3D_VIEWPORT_SCALE_X__ESIZE 0x00000020
187 #define NVC0_3D_VIEWPORT_SCALE_X__LEN 0x00000010
188
189 #define NVC0_3D_VIEWPORT_SCALE_Y(i0) (0x00000a04 + 0x20*(i0))
190 #define NVC0_3D_VIEWPORT_SCALE_Y__ESIZE 0x00000020
191 #define NVC0_3D_VIEWPORT_SCALE_Y__LEN 0x00000010
192
193 #define NVC0_3D_VIEWPORT_SCALE_Z(i0) (0x00000a08 + 0x20*(i0))
194 #define NVC0_3D_VIEWPORT_SCALE_Z__ESIZE 0x00000020
195 #define NVC0_3D_VIEWPORT_SCALE_Z__LEN 0x00000010
196
197 #define NVC0_3D_VIEWPORT_TRANSLATE_X(i0) (0x00000a0c + 0x20*(i0))
198 #define NVC0_3D_VIEWPORT_TRANSLATE_X__ESIZE 0x00000020
199 #define NVC0_3D_VIEWPORT_TRANSLATE_X__LEN 0x00000010
200
201 #define NVC0_3D_VIEWPORT_TRANSLATE_Y(i0) (0x00000a10 + 0x20*(i0))
202 #define NVC0_3D_VIEWPORT_TRANSLATE_Y__ESIZE 0x00000020
203 #define NVC0_3D_VIEWPORT_TRANSLATE_Y__LEN 0x00000010
204
205 #define NVC0_3D_VIEWPORT_TRANSLATE_Z(i0) (0x00000a14 + 0x20*(i0))
206 #define NVC0_3D_VIEWPORT_TRANSLATE_Z__ESIZE 0x00000020
207 #define NVC0_3D_VIEWPORT_TRANSLATE_Z__LEN 0x00000010
208
209 #define NVC0_3D_VIEWPORT_HORIZ(i0) (0x00000c00 + 0x10*(i0))
210 #define NVC0_3D_VIEWPORT_HORIZ__ESIZE 0x00000010
211 #define NVC0_3D_VIEWPORT_HORIZ__LEN 0x00000010
212 #define NVC0_3D_VIEWPORT_HORIZ_X__MASK 0x0000ffff
213 #define NVC0_3D_VIEWPORT_HORIZ_X__SHIFT 0
214 #define NVC0_3D_VIEWPORT_HORIZ_W__MASK 0xffff0000
215 #define NVC0_3D_VIEWPORT_HORIZ_W__SHIFT 16
216
217 #define NVC0_3D_VIEWPORT_VERT(i0) (0x00000c04 + 0x10*(i0))
218 #define NVC0_3D_VIEWPORT_VERT__ESIZE 0x00000010
219 #define NVC0_3D_VIEWPORT_VERT__LEN 0x00000010
220 #define NVC0_3D_VIEWPORT_VERT_Y__MASK 0x0000ffff
221 #define NVC0_3D_VIEWPORT_VERT_Y__SHIFT 0
222 #define NVC0_3D_VIEWPORT_VERT_H__MASK 0xffff0000
223 #define NVC0_3D_VIEWPORT_VERT_H__SHIFT 16
224
225 #define NVC0_3D_DEPTH_RANGE_NEAR(i0) (0x00000c08 + 0x10*(i0))
226 #define NVC0_3D_DEPTH_RANGE_NEAR__ESIZE 0x00000010
227 #define NVC0_3D_DEPTH_RANGE_NEAR__LEN 0x00000010
228
229 #define NVC0_3D_DEPTH_RANGE_FAR(i0) (0x00000c0c + 0x10*(i0))
230 #define NVC0_3D_DEPTH_RANGE_FAR__ESIZE 0x00000010
231 #define NVC0_3D_DEPTH_RANGE_FAR__LEN 0x00000010
232
233 #define NVC0_3D_VIEWPORT_CLIP_HORIZ(i0) (0x00000d00 + 0x8*(i0))
234 #define NVC0_3D_VIEWPORT_CLIP_HORIZ__ESIZE 0x00000008
235 #define NVC0_3D_VIEWPORT_CLIP_HORIZ__LEN 0x00000008
236 #define NVC0_3D_VIEWPORT_CLIP_HORIZ_MIN__MASK 0x0000ffff
237 #define NVC0_3D_VIEWPORT_CLIP_HORIZ_MIN__SHIFT 0
238 #define NVC0_3D_VIEWPORT_CLIP_HORIZ_MAX__MASK 0xffff0000
239 #define NVC0_3D_VIEWPORT_CLIP_HORIZ_MAX__SHIFT 16
240
241 #define NVC0_3D_VIEWPORT_CLIP_VERT(i0) (0x00000d04 + 0x8*(i0))
242 #define NVC0_3D_VIEWPORT_CLIP_VERT__ESIZE 0x00000008
243 #define NVC0_3D_VIEWPORT_CLIP_VERT__LEN 0x00000008
244 #define NVC0_3D_VIEWPORT_CLIP_VERT_MIN__MASK 0x0000ffff
245 #define NVC0_3D_VIEWPORT_CLIP_VERT_MIN__SHIFT 0
246 #define NVC0_3D_VIEWPORT_CLIP_VERT_MAX__MASK 0xffff0000
247 #define NVC0_3D_VIEWPORT_CLIP_VERT_MAX__SHIFT 16
248
249 #define NVC0_3D_CLIPID_REGION_HORIZ(i0) (0x00000d40 + 0x8*(i0))
250 #define NVC0_3D_CLIPID_REGION_HORIZ__ESIZE 0x00000008
251 #define NVC0_3D_CLIPID_REGION_HORIZ__LEN 0x00000004
252 #define NVC0_3D_CLIPID_REGION_HORIZ_X__MASK 0x0000ffff
253 #define NVC0_3D_CLIPID_REGION_HORIZ_X__SHIFT 0
254 #define NVC0_3D_CLIPID_REGION_HORIZ_W__MASK 0xffff0000
255 #define NVC0_3D_CLIPID_REGION_HORIZ_W__SHIFT 16
256
257 #define NVC0_3D_CLIPID_REGION_VERT(i0) (0x00000d44 + 0x8*(i0))
258 #define NVC0_3D_CLIPID_REGION_VERT__ESIZE 0x00000008
259 #define NVC0_3D_CLIPID_REGION_VERT__LEN 0x00000004
260 #define NVC0_3D_CLIPID_REGION_VERT_Y__MASK 0x0000ffff
261 #define NVC0_3D_CLIPID_REGION_VERT_Y__SHIFT 0
262 #define NVC0_3D_CLIPID_REGION_VERT_H__MASK 0xffff0000
263 #define NVC0_3D_CLIPID_REGION_VERT_H__SHIFT 16
264
265 #define NVC0_3D_COUNTER_ENABLE 0x00000d68
266 #define NVC0_3D_COUNTER_ENABLE_UNK00 0x00000001
267 #define NVC0_3D_COUNTER_ENABLE_UNK01 0x00000002
268 #define NVC0_3D_COUNTER_ENABLE_UNK02 0x00000004
269 #define NVC0_3D_COUNTER_ENABLE_UNK03 0x00000008
270 #define NVC0_3D_COUNTER_ENABLE_UNK04 0x00000010
271 #define NVC0_3D_COUNTER_ENABLE_EMITTED_PRIMITIVES 0x00000020
272 #define NVC0_3D_COUNTER_ENABLE_UNK06 0x00000040
273 #define NVC0_3D_COUNTER_ENABLE_UNK07 0x00000080
274 #define NVC0_3D_COUNTER_ENABLE_UNK08 0x00000100
275 #define NVC0_3D_COUNTER_ENABLE_UNK09 0x00000200
276 #define NVC0_3D_COUNTER_ENABLE_GENERATED_PRIMITIVES 0x00000400
277 #define NVC0_3D_COUNTER_ENABLE_UNK0B 0x00000800
278 #define NVC0_3D_COUNTER_ENABLE_UNK0C 0x00001000
279 #define NVC0_3D_COUNTER_ENABLE_UNK0D 0x00002000
280 #define NVC0_3D_COUNTER_ENABLE_UNK0E 0x00004000
281 #define NVC0_3D_COUNTER_ENABLE_UNK0F 0x00008000
282
283 #define NVC0_3D_VERTEX_BUFFER_FIRST 0x00000d74
284
285 #define NVC0_3D_VERTEX_BUFFER_COUNT 0x00000d78
286
287 #define NVC0_3D_CLEAR_COLOR(i0) (0x00000d80 + 0x4*(i0))
288 #define NVC0_3D_CLEAR_COLOR__ESIZE 0x00000004
289 #define NVC0_3D_CLEAR_COLOR__LEN 0x00000004
290
291 #define NVC0_3D_CLEAR_DEPTH 0x00000d90
292
293 #define NVC0_3D_CLEAR_STENCIL 0x00000da0
294
295 #define NVC0_3D_POLYGON_SMOOTH_ENABLE 0x00000db4
296
297 #define NVC0_3D_POLYGON_OFFSET_POINT_ENABLE 0x00000dc0
298
299 #define NVC0_3D_POLYGON_OFFSET_LINE_ENABLE 0x00000dc4
300
301 #define NVC0_3D_POLYGON_OFFSET_FILL_ENABLE 0x00000dc8
302
303 #define NVC0_3D_PATCH_VERTICES 0x00000dcc
304
305 #define NVC0_3D_WINDOW_OFFSET_X 0x00000df8
306
307 #define NVC0_3D_WINDOW_OFFSET_Y 0x00000dfc
308
309 #define NVC0_3D_SCISSOR_ENABLE(i0) (0x00000e00 + 0x10*(i0))
310 #define NVC0_3D_SCISSOR_ENABLE__ESIZE 0x00000010
311 #define NVC0_3D_SCISSOR_ENABLE__LEN 0x00000010
312
313 #define NVC0_3D_SCISSOR_HORIZ(i0) (0x00000e04 + 0x10*(i0))
314 #define NVC0_3D_SCISSOR_HORIZ__ESIZE 0x00000010
315 #define NVC0_3D_SCISSOR_HORIZ__LEN 0x00000010
316 #define NVC0_3D_SCISSOR_HORIZ_MIN__MASK 0x0000ffff
317 #define NVC0_3D_SCISSOR_HORIZ_MIN__SHIFT 0
318 #define NVC0_3D_SCISSOR_HORIZ_MAX__MASK 0xffff0000
319 #define NVC0_3D_SCISSOR_HORIZ_MAX__SHIFT 16
320
321 #define NVC0_3D_SCISSOR_VERT(i0) (0x00000e08 + 0x10*(i0))
322 #define NVC0_3D_SCISSOR_VERT__ESIZE 0x00000010
323 #define NVC0_3D_SCISSOR_VERT__LEN 0x00000010
324 #define NVC0_3D_SCISSOR_VERT_MIN__MASK 0x0000ffff
325 #define NVC0_3D_SCISSOR_VERT_MIN__SHIFT 0
326 #define NVC0_3D_SCISSOR_VERT_MAX__MASK 0xffff0000
327 #define NVC0_3D_SCISSOR_VERT_MAX__SHIFT 16
328
329 #define NVC0_3D_STENCIL_BACK_FUNC_REF 0x00000f54
330
331 #define NVC0_3D_STENCIL_BACK_MASK 0x00000f58
332
333 #define NVC0_3D_STENCIL_BACK_FUNC_MASK 0x00000f5c
334
335 #define NVC0_3D_VERTEX_RUNOUT_ADDRESS_HIGH 0x00000f84
336
337 #define NVC0_3D_VERTEX_RUNOUT_ADDRESS_LOW 0x00000f88
338
339 #define NVC0_3D_DEPTH_BOUNDS(i0) (0x00000f9c + 0x4*(i0))
340 #define NVC0_3D_DEPTH_BOUNDS__ESIZE 0x00000004
341 #define NVC0_3D_DEPTH_BOUNDS__LEN 0x00000002
342
343 #define NVC0_3D_MSAA_MASK(i0) (0x00000fbc + 0x4*(i0))
344 #define NVC0_3D_MSAA_MASK__ESIZE 0x00000004
345 #define NVC0_3D_MSAA_MASK__LEN 0x00000004
346
347 #define NVC0_3D_CLIPID_ADDRESS_HIGH 0x00000fcc
348
349 #define NVC0_3D_CLIPID_ADDRESS_LOW 0x00000fd0
350
351 #define NVC0_3D_ZETA_ADDRESS_HIGH 0x00000fe0
352
353 #define NVC0_3D_ZETA_ADDRESS_LOW 0x00000fe4
354
355 #define NVC0_3D_ZETA_FORMAT 0x00000fe8
356
357 #define NVC0_3D_ZETA_TILE_MODE 0x00000fec
358
359 #define NVC0_3D_ZETA_LAYER_STRIDE 0x00000ff0
360
361 #define NVC0_3D_SCREEN_SCISSOR_HORIZ 0x00000ff4
362 #define NVC0_3D_SCREEN_SCISSOR_HORIZ_W__MASK 0xffff0000
363 #define NVC0_3D_SCREEN_SCISSOR_HORIZ_W__SHIFT 16
364 #define NVC0_3D_SCREEN_SCISSOR_HORIZ_X__MASK 0x0000ffff
365 #define NVC0_3D_SCREEN_SCISSOR_HORIZ_X__SHIFT 0
366
367 #define NVC0_3D_SCREEN_SCISSOR_VERT 0x00000ff8
368 #define NVC0_3D_SCREEN_SCISSOR_VERT_H__MASK 0xffff0000
369 #define NVC0_3D_SCREEN_SCISSOR_VERT_H__SHIFT 16
370 #define NVC0_3D_SCREEN_SCISSOR_VERT_Y__MASK 0x0000ffff
371 #define NVC0_3D_SCREEN_SCISSOR_VERT_Y__SHIFT 0
372
373 #define NVC0_3D_VERTEX_ID 0x00001118
374
375 #define NVC0_3D_VTX_ATTR_DEFINE 0x0000114c
376 #define NVC0_3D_VTX_ATTR_DEFINE_ATTR__MASK 0x000000ff
377 #define NVC0_3D_VTX_ATTR_DEFINE_ATTR__SHIFT 0
378 #define NVC0_3D_VTX_ATTR_DEFINE_COMP__MASK 0x00000700
379 #define NVC0_3D_VTX_ATTR_DEFINE_COMP__SHIFT 8
380 #define NVC0_3D_VTX_ATTR_DEFINE_COMP__MIN 0x00000001
381 #define NVC0_3D_VTX_ATTR_DEFINE_COMP__MAX 0x00000004
382 #define NVC0_3D_VTX_ATTR_DEFINE_SIZE__MASK 0x00007000
383 #define NVC0_3D_VTX_ATTR_DEFINE_SIZE__SHIFT 12
384 #define NVC0_3D_VTX_ATTR_DEFINE_SIZE_8 0x00001000
385 #define NVC0_3D_VTX_ATTR_DEFINE_SIZE_16 0x00002000
386 #define NVC0_3D_VTX_ATTR_DEFINE_SIZE_32 0x00004000
387 #define NVC0_3D_VTX_ATTR_DEFINE_TYPE__MASK 0x00070000
388 #define NVC0_3D_VTX_ATTR_DEFINE_TYPE__SHIFT 16
389 #define NVC0_3D_VTX_ATTR_DEFINE_TYPE_SNORM 0x00010000
390 #define NVC0_3D_VTX_ATTR_DEFINE_TYPE_UNORM 0x00020000
391 #define NVC0_3D_VTX_ATTR_DEFINE_TYPE_SINT 0x00030000
392 #define NVC0_3D_VTX_ATTR_DEFINE_TYPE_UINT 0x00040000
393 #define NVC0_3D_VTX_ATTR_DEFINE_TYPE_USCALED 0x00050000
394 #define NVC0_3D_VTX_ATTR_DEFINE_TYPE_SSCALED 0x00060000
395 #define NVC0_3D_VTX_ATTR_DEFINE_TYPE_FLOAT 0x00070000
396
397 #define NVC0_3D_VTX_ATTR_DATA(i0) (0x00001150 + 0x4*(i0))
398 #define NVC0_3D_VTX_ATTR_DATA__ESIZE 0x00000004
399 #define NVC0_3D_VTX_ATTR_DATA__LEN 0x00000004
400
401 #define NVC0_3D_VERTEX_ATTRIB_FORMAT(i0) (0x00001160 + 0x4*(i0))
402 #define NVC0_3D_VERTEX_ATTRIB_FORMAT__ESIZE 0x00000004
403 #define NVC0_3D_VERTEX_ATTRIB_FORMAT__LEN 0x00000020
404 #define NVC0_3D_VERTEX_ATTRIB_FORMAT_BUFFER__MASK 0x0000003f
405 #define NVC0_3D_VERTEX_ATTRIB_FORMAT_BUFFER__SHIFT 0
406 #define NVC0_3D_VERTEX_ATTRIB_FORMAT_CONST 0x00000040
407 #define NVC0_3D_VERTEX_ATTRIB_FORMAT_OFFSET__MASK 0x001fff80
408 #define NVC0_3D_VERTEX_ATTRIB_FORMAT_OFFSET__SHIFT 7
409 #define NVC0_3D_VERTEX_ATTRIB_FORMAT_SIZE__MASK 0x07e00000
410 #define NVC0_3D_VERTEX_ATTRIB_FORMAT_SIZE__SHIFT 21
411 #define NVC0_3D_VERTEX_ATTRIB_FORMAT_SIZE_32_32_32_32 0x00200000
412 #define NVC0_3D_VERTEX_ATTRIB_FORMAT_SIZE_32_32_32 0x00400000
413 #define NVC0_3D_VERTEX_ATTRIB_FORMAT_SIZE_16_16_16_16 0x00600000
414 #define NVC0_3D_VERTEX_ATTRIB_FORMAT_SIZE_32_32 0x00800000
415 #define NVC0_3D_VERTEX_ATTRIB_FORMAT_SIZE_16_16_16 0x00a00000
416 #define NVC0_3D_VERTEX_ATTRIB_FORMAT_SIZE_8_8_8_8 0x01400000
417 #define NVC0_3D_VERTEX_ATTRIB_FORMAT_SIZE_16_16 0x01e00000
418 #define NVC0_3D_VERTEX_ATTRIB_FORMAT_SIZE_32 0x02400000
419 #define NVC0_3D_VERTEX_ATTRIB_FORMAT_SIZE_8_8_8 0x02600000
420 #define NVC0_3D_VERTEX_ATTRIB_FORMAT_SIZE_8_8 0x03000000
421 #define NVC0_3D_VERTEX_ATTRIB_FORMAT_SIZE_16 0x03600000
422 #define NVC0_3D_VERTEX_ATTRIB_FORMAT_SIZE_8 0x03a00000
423 #define NVC0_3D_VERTEX_ATTRIB_FORMAT_SIZE_2_10_10_10 0x06000000
424 #define NVC0_3D_VERTEX_ATTRIB_FORMAT_TYPE__MASK 0x78000000
425 #define NVC0_3D_VERTEX_ATTRIB_FORMAT_TYPE__SHIFT 27
426 #define NVC0_3D_VERTEX_ATTRIB_FORMAT_TYPE_SNORM 0x08000000
427 #define NVC0_3D_VERTEX_ATTRIB_FORMAT_TYPE_UNORM 0x10000000
428 #define NVC0_3D_VERTEX_ATTRIB_FORMAT_TYPE_SINT 0x18000000
429 #define NVC0_3D_VERTEX_ATTRIB_FORMAT_TYPE_UINT 0x20000000
430 #define NVC0_3D_VERTEX_ATTRIB_FORMAT_TYPE_USCALED 0x28000000
431 #define NVC0_3D_VERTEX_ATTRIB_FORMAT_TYPE_SSCALED 0x30000000
432 #define NVC0_3D_VERTEX_ATTRIB_FORMAT_TYPE_FLOAT 0x38000000
433 #define NVC0_3D_VERTEX_ATTRIB_FORMAT_BGRA 0x80000000
434
435 #define NVC0_3D_RT_CONTROL 0x0000121c
436 #define NVC0_3D_RT_CONTROL_COUNT__MASK 0x0000000f
437 #define NVC0_3D_RT_CONTROL_COUNT__SHIFT 0
438 #define NVC0_3D_RT_CONTROL_MAP0__MASK 0x00000070
439 #define NVC0_3D_RT_CONTROL_MAP0__SHIFT 4
440 #define NVC0_3D_RT_CONTROL_MAP1__MASK 0x00000380
441 #define NVC0_3D_RT_CONTROL_MAP1__SHIFT 7
442 #define NVC0_3D_RT_CONTROL_MAP2__MASK 0x00001c00
443 #define NVC0_3D_RT_CONTROL_MAP2__SHIFT 10
444 #define NVC0_3D_RT_CONTROL_MAP3__MASK 0x0000e000
445 #define NVC0_3D_RT_CONTROL_MAP3__SHIFT 13
446 #define NVC0_3D_RT_CONTROL_MAP4__MASK 0x00070000
447 #define NVC0_3D_RT_CONTROL_MAP4__SHIFT 16
448 #define NVC0_3D_RT_CONTROL_MAP5__MASK 0x00380000
449 #define NVC0_3D_RT_CONTROL_MAP5__SHIFT 19
450 #define NVC0_3D_RT_CONTROL_MAP6__MASK 0x01c00000
451 #define NVC0_3D_RT_CONTROL_MAP6__SHIFT 22
452 #define NVC0_3D_RT_CONTROL_MAP7__MASK 0x0e000000
453 #define NVC0_3D_RT_CONTROL_MAP7__SHIFT 25
454
455 #define NVC0_3D_ZETA_HORIZ 0x00001228
456
457 #define NVC0_3D_ZETA_VERT 0x0000122c
458
459 #define NVC0_3D_ZETA_ARRAY_MODE 0x00001230
460 #define NVC0_3D_ZETA_ARRAY_MODE_LAYERS__MASK 0x0000ffff
461 #define NVC0_3D_ZETA_ARRAY_MODE_LAYERS__SHIFT 0
462 #define NVC0_3D_ZETA_ARRAY_MODE_UNK 0x00010000
463
464 #define NVC0_3D_LINKED_TSC 0x00001234
465
466 #define NVC0_3D_DRAW_TFB_BYTES 0x0000123c
467
468 #define NVC0_3D_FP_RESULT_COUNT 0x00001298
469
470 #define NVC0_3D_DEPTH_TEST_ENABLE 0x000012cc
471
472 #define NVC0_3D_D3D_FILL_MODE 0x000012d0
473 #define NVC0_3D_D3D_FILL_MODE_POINT 0x00000001
474 #define NVC0_3D_D3D_FILL_MODE_WIREFRAME 0x00000002
475 #define NVC0_3D_D3D_FILL_MODE_SOLID 0x00000003
476
477 #define NVC0_3D_SHADE_MODEL 0x000012d4
478 #define NVC0_3D_SHADE_MODEL_FLAT 0x00001d00
479 #define NVC0_3D_SHADE_MODEL_SMOOTH 0x00001d01
480
481 #define NVC0_3D_BLEND_INDEPENDENT 0x000012e4
482
483 #define NVC0_3D_DEPTH_WRITE_ENABLE 0x000012e8
484
485 #define NVC0_3D_ALPHA_TEST_ENABLE 0x000012ec
486
487 #define NVC0_3D_VB_ELEMENT_U8_SETUP 0x00001300
488 #define NVC0_3D_VB_ELEMENT_U8_SETUP_OFFSET__MASK 0xc0000000
489 #define NVC0_3D_VB_ELEMENT_U8_SETUP_OFFSET__SHIFT 30
490 #define NVC0_3D_VB_ELEMENT_U8_SETUP_COUNT__MASK 0x3fffffff
491 #define NVC0_3D_VB_ELEMENT_U8_SETUP_COUNT__SHIFT 0
492
493 #define NVC0_3D_VB_ELEMENT_U8 0x00001304
494 #define NVC0_3D_VB_ELEMENT_U8_I0__MASK 0x000000ff
495 #define NVC0_3D_VB_ELEMENT_U8_I0__SHIFT 0
496 #define NVC0_3D_VB_ELEMENT_U8_I1__MASK 0x0000ff00
497 #define NVC0_3D_VB_ELEMENT_U8_I1__SHIFT 8
498 #define NVC0_3D_VB_ELEMENT_U8_I2__MASK 0x00ff0000
499 #define NVC0_3D_VB_ELEMENT_U8_I2__SHIFT 16
500 #define NVC0_3D_VB_ELEMENT_U8_I3__MASK 0xff000000
501 #define NVC0_3D_VB_ELEMENT_U8_I3__SHIFT 24
502
503 #define NVC0_3D_D3D_CULL_MODE 0x00001308
504 #define NVC0_3D_D3D_CULL_MODE_NONE 0x00000001
505 #define NVC0_3D_D3D_CULL_MODE_FRONT 0x00000002
506 #define NVC0_3D_D3D_CULL_MODE_BACK 0x00000003
507
508 #define NVC0_3D_DEPTH_TEST_FUNC 0x0000130c
509 #define NVC0_3D_DEPTH_TEST_FUNC_NEVER 0x00000200
510 #define NVC0_3D_DEPTH_TEST_FUNC_LESS 0x00000201
511 #define NVC0_3D_DEPTH_TEST_FUNC_EQUAL 0x00000202
512 #define NVC0_3D_DEPTH_TEST_FUNC_LEQUAL 0x00000203
513 #define NVC0_3D_DEPTH_TEST_FUNC_GREATER 0x00000204
514 #define NVC0_3D_DEPTH_TEST_FUNC_NOTEQUAL 0x00000205
515 #define NVC0_3D_DEPTH_TEST_FUNC_GEQUAL 0x00000206
516 #define NVC0_3D_DEPTH_TEST_FUNC_ALWAYS 0x00000207
517
518 #define NVC0_3D_ALPHA_TEST_REF 0x00001310
519
520 #define NVC0_3D_ALPHA_TEST_FUNC 0x00001314
521 #define NVC0_3D_ALPHA_TEST_FUNC_NEVER 0x00000200
522 #define NVC0_3D_ALPHA_TEST_FUNC_LESS 0x00000201
523 #define NVC0_3D_ALPHA_TEST_FUNC_EQUAL 0x00000202
524 #define NVC0_3D_ALPHA_TEST_FUNC_LEQUAL 0x00000203
525 #define NVC0_3D_ALPHA_TEST_FUNC_GREATER 0x00000204
526 #define NVC0_3D_ALPHA_TEST_FUNC_NOTEQUAL 0x00000205
527 #define NVC0_3D_ALPHA_TEST_FUNC_GEQUAL 0x00000206
528 #define NVC0_3D_ALPHA_TEST_FUNC_ALWAYS 0x00000207
529
530 #define NVC0_3D_DRAW_TFB_STRIDE 0x00001318
531 #define NVC0_3D_DRAW_TFB_STRIDE__MIN 0x00000001
532 #define NVC0_3D_DRAW_TFB_STRIDE__MAX 0x00000fff
533
534 #define NVC0_3D_BLEND_COLOR(i0) (0x0000131c + 0x4*(i0))
535 #define NVC0_3D_BLEND_COLOR__ESIZE 0x00000004
536 #define NVC0_3D_BLEND_COLOR__LEN 0x00000004
537
538 #define NVC0_3D_TSC_FLUSH 0x00001330
539 #define NVC0_3D_TSC_FLUSH_SPECIFIC 0x00000001
540 #define NVC0_3D_TSC_FLUSH_ENTRY__MASK 0x03fffff0
541 #define NVC0_3D_TSC_FLUSH_ENTRY__SHIFT 4
542
543 #define NVC0_3D_TIC_FLUSH 0x00001334
544 #define NVC0_3D_TIC_FLUSH_SPECIFIC 0x00000001
545 #define NVC0_3D_TIC_FLUSH_ENTRY__MASK 0x03fffff0
546 #define NVC0_3D_TIC_FLUSH_ENTRY__SHIFT 4
547
548 #define NVC0_3D_TEX_CACHE_CTL 0x00001338
549 #define NVC0_3D_TEX_CACHE_CTL_UNK1__MASK 0x00000030
550 #define NVC0_3D_TEX_CACHE_CTL_UNK1__SHIFT 4
551
552 #define NVC0_3D_BLEND_EQUATION_RGB 0x00001340
553 #define NVC0_3D_BLEND_EQUATION_RGB_FUNC_ADD 0x00008006
554 #define NVC0_3D_BLEND_EQUATION_RGB_MIN 0x00008007
555 #define NVC0_3D_BLEND_EQUATION_RGB_MAX 0x00008008
556 #define NVC0_3D_BLEND_EQUATION_RGB_FUNC_SUBTRACT 0x0000800a
557 #define NVC0_3D_BLEND_EQUATION_RGB_FUNC_REVERSE_SUBTRACT 0x0000800b
558
559 #define NVC0_3D_BLEND_FUNC_SRC_RGB 0x00001344
560
561 #define NVC0_3D_BLEND_FUNC_DST_RGB 0x00001348
562
563 #define NVC0_3D_BLEND_EQUATION_ALPHA 0x0000134c
564 #define NVC0_3D_BLEND_EQUATION_ALPHA_FUNC_ADD 0x00008006
565 #define NVC0_3D_BLEND_EQUATION_ALPHA_MIN 0x00008007
566 #define NVC0_3D_BLEND_EQUATION_ALPHA_MAX 0x00008008
567 #define NVC0_3D_BLEND_EQUATION_ALPHA_FUNC_SUBTRACT 0x0000800a
568 #define NVC0_3D_BLEND_EQUATION_ALPHA_FUNC_REVERSE_SUBTRACT 0x0000800b
569
570 #define NVC0_3D_BLEND_FUNC_SRC_ALPHA 0x00001350
571
572 #define NVC0_3D_BLEND_FUNC_DST_ALPHA 0x00001358
573
574 #define NVC0_3D_BLEND_ENABLE(i0) (0x00001360 + 0x4*(i0))
575 #define NVC0_3D_BLEND_ENABLE__ESIZE 0x00000004
576 #define NVC0_3D_BLEND_ENABLE__LEN 0x00000008
577
578 #define NVC0_3D_STENCIL_FRONT_ENABLE 0x00001380
579
580 #define NVC0_3D_STENCIL_FRONT_OP_FAIL 0x00001384
581 #define NVC0_3D_STENCIL_FRONT_OP_FAIL_ZERO 0x00000000
582 #define NVC0_3D_STENCIL_FRONT_OP_FAIL_INVERT 0x0000150a
583 #define NVC0_3D_STENCIL_FRONT_OP_FAIL_KEEP 0x00001e00
584 #define NVC0_3D_STENCIL_FRONT_OP_FAIL_REPLACE 0x00001e01
585 #define NVC0_3D_STENCIL_FRONT_OP_FAIL_INCR 0x00001e02
586 #define NVC0_3D_STENCIL_FRONT_OP_FAIL_DECR 0x00001e03
587 #define NVC0_3D_STENCIL_FRONT_OP_FAIL_INCR_WRAP 0x00008507
588 #define NVC0_3D_STENCIL_FRONT_OP_FAIL_DECR_WRAP 0x00008508
589
590 #define NVC0_3D_STENCIL_FRONT_OP_ZFAIL 0x00001388
591 #define NVC0_3D_STENCIL_FRONT_OP_ZFAIL_ZERO 0x00000000
592 #define NVC0_3D_STENCIL_FRONT_OP_ZFAIL_INVERT 0x0000150a
593 #define NVC0_3D_STENCIL_FRONT_OP_ZFAIL_KEEP 0x00001e00
594 #define NVC0_3D_STENCIL_FRONT_OP_ZFAIL_REPLACE 0x00001e01
595 #define NVC0_3D_STENCIL_FRONT_OP_ZFAIL_INCR 0x00001e02
596 #define NVC0_3D_STENCIL_FRONT_OP_ZFAIL_DECR 0x00001e03
597 #define NVC0_3D_STENCIL_FRONT_OP_ZFAIL_INCR_WRAP 0x00008507
598 #define NVC0_3D_STENCIL_FRONT_OP_ZFAIL_DECR_WRAP 0x00008508
599
600 #define NVC0_3D_STENCIL_FRONT_OP_ZPASS 0x0000138c
601 #define NVC0_3D_STENCIL_FRONT_OP_ZPASS_ZERO 0x00000000
602 #define NVC0_3D_STENCIL_FRONT_OP_ZPASS_INVERT 0x0000150a
603 #define NVC0_3D_STENCIL_FRONT_OP_ZPASS_KEEP 0x00001e00
604 #define NVC0_3D_STENCIL_FRONT_OP_ZPASS_REPLACE 0x00001e01
605 #define NVC0_3D_STENCIL_FRONT_OP_ZPASS_INCR 0x00001e02
606 #define NVC0_3D_STENCIL_FRONT_OP_ZPASS_DECR 0x00001e03
607 #define NVC0_3D_STENCIL_FRONT_OP_ZPASS_INCR_WRAP 0x00008507
608 #define NVC0_3D_STENCIL_FRONT_OP_ZPASS_DECR_WRAP 0x00008508
609
610 #define NVC0_3D_STENCIL_FRONT_FUNC_FUNC 0x00001390
611 #define NVC0_3D_STENCIL_FRONT_FUNC_FUNC_NEVER 0x00000200
612 #define NVC0_3D_STENCIL_FRONT_FUNC_FUNC_LESS 0x00000201
613 #define NVC0_3D_STENCIL_FRONT_FUNC_FUNC_EQUAL 0x00000202
614 #define NVC0_3D_STENCIL_FRONT_FUNC_FUNC_LEQUAL 0x00000203
615 #define NVC0_3D_STENCIL_FRONT_FUNC_FUNC_GREATER 0x00000204
616 #define NVC0_3D_STENCIL_FRONT_FUNC_FUNC_NOTEQUAL 0x00000205
617 #define NVC0_3D_STENCIL_FRONT_FUNC_FUNC_GEQUAL 0x00000206
618 #define NVC0_3D_STENCIL_FRONT_FUNC_FUNC_ALWAYS 0x00000207
619
620 #define NVC0_3D_STENCIL_FRONT_FUNC_REF 0x00001394
621
622 #define NVC0_3D_STENCIL_FRONT_MASK 0x00001398
623
624 #define NVC0_3D_STENCIL_FRONT_FUNC_MASK 0x0000139c
625
626 #define NVC0_3D_DRAW_TFB_BASE 0x000013a4
627
628 #define NVC0_3D_FRAG_COLOR_CLAMP_EN 0x000013a8
629 #define NVC0_3D_FRAG_COLOR_CLAMP_EN_0 0x00000001
630 #define NVC0_3D_FRAG_COLOR_CLAMP_EN_1 0x00000010
631 #define NVC0_3D_FRAG_COLOR_CLAMP_EN_2 0x00000100
632 #define NVC0_3D_FRAG_COLOR_CLAMP_EN_3 0x00001000
633 #define NVC0_3D_FRAG_COLOR_CLAMP_EN_4 0x00010000
634 #define NVC0_3D_FRAG_COLOR_CLAMP_EN_5 0x00100000
635 #define NVC0_3D_FRAG_COLOR_CLAMP_EN_6 0x01000000
636 #define NVC0_3D_FRAG_COLOR_CLAMP_EN_7 0x10000000
637
638 #define NVC0_3D_SCREEN_Y_CONTROL 0x000013ac
639 #define NVC0_3D_SCREEN_Y_CONTROL_Y_NEGATE 0x00000001
640 #define NVC0_3D_SCREEN_Y_CONTROL_TRIANGLE_RAST_FLIP 0x00000010
641
642 #define NVC0_3D_LINE_WIDTH 0x000013b0
643
644 #define NVC0_3D_GP_VERTEX_OUTPUT_COUNT 0x00001420
645 #define NVC0_3D_GP_VERTEX_OUTPUT_COUNT__MIN 0x00000001
646 #define NVC0_3D_GP_VERTEX_OUTPUT_COUNT__MAX 0x00000400
647
648 #define NVC0_3D_VERTEX_ARRAY_FLUSH 0x0000142c
649
650 #define NVC0_3D_VB_ELEMENT_BASE 0x00001434
651
652 #define NVC0_3D_VB_INSTANCE_BASE 0x00001438
653
654 #define NVC0_3D_CODE_CB_FLUSH 0x00001440
655
656 #define NVC0_3D_CLIPID_HEIGHT 0x00001504
657 #define NVC0_3D_CLIPID_HEIGHT__MAX 0x00002000
658
659 #define NVC0_3D_VP_CLIP_DISTANCE_ENABLE 0x00001510
660 #define NVC0_3D_VP_CLIP_DISTANCE_ENABLE_0 0x00000001
661 #define NVC0_3D_VP_CLIP_DISTANCE_ENABLE_1 0x00000002
662 #define NVC0_3D_VP_CLIP_DISTANCE_ENABLE_2 0x00000004
663 #define NVC0_3D_VP_CLIP_DISTANCE_ENABLE_3 0x00000008
664 #define NVC0_3D_VP_CLIP_DISTANCE_ENABLE_4 0x00000010
665 #define NVC0_3D_VP_CLIP_DISTANCE_ENABLE_5 0x00000020
666 #define NVC0_3D_VP_CLIP_DISTANCE_ENABLE_6 0x00000040
667 #define NVC0_3D_VP_CLIP_DISTANCE_ENABLE_7 0x00000080
668
669 #define NVC0_3D_SAMPLECNT_ENABLE 0x00001514
670
671 #define NVC0_3D_POINT_SIZE 0x00001518
672
673 #define NVC0_3D_POINT_SPRITE_ENABLE 0x00001520
674
675 #define NVC0_3D_COUNTER_RESET 0x00001530
676 #define NVC0_3D_COUNTER_RESET_SAMPLECNT 0x00000001
677 #define NVC0_3D_COUNTER_RESET_UNK02 0x00000002
678 #define NVC0_3D_COUNTER_RESET_UNK03 0x00000003
679 #define NVC0_3D_COUNTER_RESET_UNK04 0x00000004
680 #define NVC0_3D_COUNTER_RESET_EMITTED_PRIMITIVES 0x00000010
681 #define NVC0_3D_COUNTER_RESET_UNK11 0x00000011
682 #define NVC0_3D_COUNTER_RESET_UNK12 0x00000012
683 #define NVC0_3D_COUNTER_RESET_UNK13 0x00000013
684 #define NVC0_3D_COUNTER_RESET_UNK15 0x00000015
685 #define NVC0_3D_COUNTER_RESET_UNK16 0x00000016
686 #define NVC0_3D_COUNTER_RESET_UNK17 0x00000017
687 #define NVC0_3D_COUNTER_RESET_UNK18 0x00000018
688 #define NVC0_3D_COUNTER_RESET_UNK1A 0x0000001a
689 #define NVC0_3D_COUNTER_RESET_UNK1B 0x0000001b
690 #define NVC0_3D_COUNTER_RESET_UNK1C 0x0000001c
691 #define NVC0_3D_COUNTER_RESET_UNK1D 0x0000001d
692 #define NVC0_3D_COUNTER_RESET_UNK1E 0x0000001e
693 #define NVC0_3D_COUNTER_RESET_GENERATED_PRIMITIVES 0x0000001f
694
695 #define NVC0_3D_MULTISAMPLE_ENABLE 0x00001534
696
697 #define NVC0_3D_ZETA_ENABLE 0x00001538
698
699 #define NVC0_3D_MULTISAMPLE_CTRL 0x0000153c
700 #define NVC0_3D_MULTISAMPLE_CTRL_ALPHA_TO_COVERAGE 0x00000001
701 #define NVC0_3D_MULTISAMPLE_CTRL_ALPHA_TO_ONE 0x00000010
702
703 #define NVC0_3D_COND_ADDRESS_HIGH 0x00001550
704
705 #define NVC0_3D_COND_ADDRESS_LOW 0x00001554
706
707 #define NVC0_3D_COND_MODE 0x00001558
708 #define NVC0_3D_COND_MODE_NEVER 0x00000000
709 #define NVC0_3D_COND_MODE_ALWAYS 0x00000001
710 #define NVC0_3D_COND_MODE_RES_NON_ZERO 0x00000002
711 #define NVC0_3D_COND_MODE_EQUAL 0x00000003
712 #define NVC0_3D_COND_MODE_NOT_EQUAL 0x00000004
713
714 #define NVC0_3D_TSC_ADDRESS_HIGH 0x0000155c
715
716 #define NVC0_3D_TSC_ADDRESS_LOW 0x00001560
717 #define NVC0_3D_TSC_ADDRESS_LOW__ALIGN 0x00000020
718
719 #define NVC0_3D_TSC_LIMIT 0x00001564
720 #define NVC0_3D_TSC_LIMIT__MAX 0x00001fff
721
722 #define NVC0_3D_POLYGON_OFFSET_FACTOR 0x0000156c
723
724 #define NVC0_3D_LINE_SMOOTH_ENABLE 0x00001570
725
726 #define NVC0_3D_TIC_ADDRESS_HIGH 0x00001574
727
728 #define NVC0_3D_TIC_ADDRESS_LOW 0x00001578
729
730 #define NVC0_3D_TIC_LIMIT 0x0000157c
731
732 #define NVC0_3D_STENCIL_TWO_SIDE_ENABLE 0x00001594
733
734 #define NVC0_3D_STENCIL_BACK_OP_FAIL 0x00001598
735 #define NVC0_3D_STENCIL_BACK_OP_FAIL_ZERO 0x00000000
736 #define NVC0_3D_STENCIL_BACK_OP_FAIL_INVERT 0x0000150a
737 #define NVC0_3D_STENCIL_BACK_OP_FAIL_KEEP 0x00001e00
738 #define NVC0_3D_STENCIL_BACK_OP_FAIL_REPLACE 0x00001e01
739 #define NVC0_3D_STENCIL_BACK_OP_FAIL_INCR 0x00001e02
740 #define NVC0_3D_STENCIL_BACK_OP_FAIL_DECR 0x00001e03
741 #define NVC0_3D_STENCIL_BACK_OP_FAIL_INCR_WRAP 0x00008507
742 #define NVC0_3D_STENCIL_BACK_OP_FAIL_DECR_WRAP 0x00008508
743
744 #define NVC0_3D_STENCIL_BACK_OP_ZFAIL 0x0000159c
745 #define NVC0_3D_STENCIL_BACK_OP_ZFAIL_ZERO 0x00000000
746 #define NVC0_3D_STENCIL_BACK_OP_ZFAIL_INVERT 0x0000150a
747 #define NVC0_3D_STENCIL_BACK_OP_ZFAIL_KEEP 0x00001e00
748 #define NVC0_3D_STENCIL_BACK_OP_ZFAIL_REPLACE 0x00001e01
749 #define NVC0_3D_STENCIL_BACK_OP_ZFAIL_INCR 0x00001e02
750 #define NVC0_3D_STENCIL_BACK_OP_ZFAIL_DECR 0x00001e03
751 #define NVC0_3D_STENCIL_BACK_OP_ZFAIL_INCR_WRAP 0x00008507
752 #define NVC0_3D_STENCIL_BACK_OP_ZFAIL_DECR_WRAP 0x00008508
753
754 #define NVC0_3D_STENCIL_BACK_OP_ZPASS 0x000015a0
755 #define NVC0_3D_STENCIL_BACK_OP_ZPASS_ZERO 0x00000000
756 #define NVC0_3D_STENCIL_BACK_OP_ZPASS_INVERT 0x0000150a
757 #define NVC0_3D_STENCIL_BACK_OP_ZPASS_KEEP 0x00001e00
758 #define NVC0_3D_STENCIL_BACK_OP_ZPASS_REPLACE 0x00001e01
759 #define NVC0_3D_STENCIL_BACK_OP_ZPASS_INCR 0x00001e02
760 #define NVC0_3D_STENCIL_BACK_OP_ZPASS_DECR 0x00001e03
761 #define NVC0_3D_STENCIL_BACK_OP_ZPASS_INCR_WRAP 0x00008507
762 #define NVC0_3D_STENCIL_BACK_OP_ZPASS_DECR_WRAP 0x00008508
763
764 #define NVC0_3D_STENCIL_BACK_FUNC_FUNC 0x000015a4
765 #define NVC0_3D_STENCIL_BACK_FUNC_FUNC_NEVER 0x00000200
766 #define NVC0_3D_STENCIL_BACK_FUNC_FUNC_LESS 0x00000201
767 #define NVC0_3D_STENCIL_BACK_FUNC_FUNC_EQUAL 0x00000202
768 #define NVC0_3D_STENCIL_BACK_FUNC_FUNC_LEQUAL 0x00000203
769 #define NVC0_3D_STENCIL_BACK_FUNC_FUNC_GREATER 0x00000204
770 #define NVC0_3D_STENCIL_BACK_FUNC_FUNC_NOTEQUAL 0x00000205
771 #define NVC0_3D_STENCIL_BACK_FUNC_FUNC_GEQUAL 0x00000206
772 #define NVC0_3D_STENCIL_BACK_FUNC_FUNC_ALWAYS 0x00000207
773
774 #define NVC0_3D_CSAA_ENABLE 0x000015b4
775
776 #define NVC0_3D_FRAMEBUFFER_SRGB 0x000015b8
777
778 #define NVC0_3D_POLYGON_OFFSET_UNITS 0x000015bc
779
780 #define NVC0_3D_GP_BUILTIN_RESULT_EN 0x000015cc
781 #define NVC0_3D_GP_BUILTIN_RESULT_EN_LAYER 0x00010000
782
783 #define NVC0_3D_MULTISAMPLE_MODE 0x000015d0
784 #define NVC0_3D_MULTISAMPLE_MODE_1X 0x00000000
785 #define NVC0_3D_MULTISAMPLE_MODE_2XMS 0x00000001
786 #define NVC0_3D_MULTISAMPLE_MODE_4XMS 0x00000002
787 #define NVC0_3D_MULTISAMPLE_MODE_8XMS 0x00000003
788 #define NVC0_3D_MULTISAMPLE_MODE_4XMS_4XCS 0x00000008
789 #define NVC0_3D_MULTISAMPLE_MODE_4XMS_12XCS 0x00000009
790 #define NVC0_3D_MULTISAMPLE_MODE_8XMS_8XCS 0x0000000a
791
792 #define NVC0_3D_VERTEX_BEGIN_D3D 0x000015d4
793 #define NVC0_3D_VERTEX_BEGIN_D3D_PRIMITIVE__MASK 0x0fffffff
794 #define NVC0_3D_VERTEX_BEGIN_D3D_PRIMITIVE__SHIFT 0
795 #define NVC0_3D_VERTEX_BEGIN_D3D_PRIMITIVE_POINTS 0x00000001
796 #define NVC0_3D_VERTEX_BEGIN_D3D_PRIMITIVE_LINES 0x00000002
797 #define NVC0_3D_VERTEX_BEGIN_D3D_PRIMITIVE_LINE_STRIP 0x00000003
798 #define NVC0_3D_VERTEX_BEGIN_D3D_PRIMITIVE_TRIANGLES 0x00000004
799 #define NVC0_3D_VERTEX_BEGIN_D3D_PRIMITIVE_TRIANGLE_STRIP 0x00000005
800 #define NVC0_3D_VERTEX_BEGIN_D3D_PRIMITIVE_LINES_ADJACENCY 0x0000000a
801 #define NVC0_3D_VERTEX_BEGIN_D3D_PRIMITIVE_LINE_STRIP_ADJACENCY 0x0000000b
802 #define NVC0_3D_VERTEX_BEGIN_D3D_PRIMITIVE_TRIANGLES_ADJACENCY 0x0000000c
803 #define NVC0_3D_VERTEX_BEGIN_D3D_PRIMITIVE_TRIANGLE_STRIP_ADJACENCY 0x0000000d
804 #define NVC0_3D_VERTEX_BEGIN_D3D_INSTANCE_NEXT 0x10000000
805
806 #define NVC0_3D_VERTEX_END_D3D 0x000015d8
807 #define NVC0_3D_VERTEX_END_D3D_UNK0 0x00000001
808 #define NVC0_3D_VERTEX_END_D3D_UNK1 0x00000002
809
810 #define NVC0_3D_EDGEFLAG_ENABLE 0x000015e4
811
812 #define NVC0_3D_VB_ELEMENT_U32 0x000015e8
813
814 #define NVC0_3D_VB_ELEMENT_U16_SETUP 0x000015ec
815 #define NVC0_3D_VB_ELEMENT_U16_SETUP_OFFSET__MASK 0xc0000000
816 #define NVC0_3D_VB_ELEMENT_U16_SETUP_OFFSET__SHIFT 30
817 #define NVC0_3D_VB_ELEMENT_U16_SETUP_COUNT__MASK 0x3fffffff
818 #define NVC0_3D_VB_ELEMENT_U16_SETUP_COUNT__SHIFT 0
819
820 #define NVC0_3D_VB_ELEMENT_U16 0x000015f0
821 #define NVC0_3D_VB_ELEMENT_U16_I0__MASK 0x0000ffff
822 #define NVC0_3D_VB_ELEMENT_U16_I0__SHIFT 0
823 #define NVC0_3D_VB_ELEMENT_U16_I1__MASK 0xffff0000
824 #define NVC0_3D_VB_ELEMENT_U16_I1__SHIFT 16
825
826 #define NVC0_3D_VERTEX_BASE_HIGH 0x000015f4
827
828 #define NVC0_3D_VERTEX_BASE_LOW 0x000015f8
829
830 #define NVC0_3D_POINT_COORD_REPLACE 0x00001604
831 #define NVC0_3D_POINT_COORD_REPLACE_COORD_ORIGIN__MASK 0x00000004
832 #define NVC0_3D_POINT_COORD_REPLACE_COORD_ORIGIN__SHIFT 2
833 #define NVC0_3D_POINT_COORD_REPLACE_COORD_ORIGIN_LOWER_LEFT 0x00000000
834 #define NVC0_3D_POINT_COORD_REPLACE_COORD_ORIGIN_UPPER_LEFT 0x00000004
835 #define NVC0_3D_POINT_COORD_REPLACE_ENABLE__MASK 0x000007f8
836 #define NVC0_3D_POINT_COORD_REPLACE_ENABLE__SHIFT 3
837
838 #define NVC0_3D_CODE_ADDRESS_HIGH 0x00001608
839
840 #define NVC0_3D_CODE_ADDRESS_LOW 0x0000160c
841
842 #define NVC0_3D_VERTEX_END_GL 0x00001614
843 #define NVC0_3D_VERTEX_END_GL_UNK0 0x00000001
844 #define NVC0_3D_VERTEX_END_GL_UNK1 0x00000002
845
846 #define NVC0_3D_VERTEX_BEGIN_GL 0x00001618
847 #define NVC0_3D_VERTEX_BEGIN_GL_PRIMITIVE__MASK 0x0fffffff
848 #define NVC0_3D_VERTEX_BEGIN_GL_PRIMITIVE__SHIFT 0
849 #define NVC0_3D_VERTEX_BEGIN_GL_PRIMITIVE_POINTS 0x00000000
850 #define NVC0_3D_VERTEX_BEGIN_GL_PRIMITIVE_LINES 0x00000001
851 #define NVC0_3D_VERTEX_BEGIN_GL_PRIMITIVE_LINE_LOOP 0x00000002
852 #define NVC0_3D_VERTEX_BEGIN_GL_PRIMITIVE_LINE_STRIP 0x00000003
853 #define NVC0_3D_VERTEX_BEGIN_GL_PRIMITIVE_TRIANGLES 0x00000004
854 #define NVC0_3D_VERTEX_BEGIN_GL_PRIMITIVE_TRIANGLE_STRIP 0x00000005
855 #define NVC0_3D_VERTEX_BEGIN_GL_PRIMITIVE_TRIANGLE_FAN 0x00000006
856 #define NVC0_3D_VERTEX_BEGIN_GL_PRIMITIVE_QUADS 0x00000007
857 #define NVC0_3D_VERTEX_BEGIN_GL_PRIMITIVE_QUAD_STRIP 0x00000008
858 #define NVC0_3D_VERTEX_BEGIN_GL_PRIMITIVE_POLYGON 0x00000009
859 #define NVC0_3D_VERTEX_BEGIN_GL_PRIMITIVE_LINES_ADJACENCY 0x0000000a
860 #define NVC0_3D_VERTEX_BEGIN_GL_PRIMITIVE_LINE_STRIP_ADJACENCY 0x0000000b
861 #define NVC0_3D_VERTEX_BEGIN_GL_PRIMITIVE_TRIANGLES_ADJACENCY 0x0000000c
862 #define NVC0_3D_VERTEX_BEGIN_GL_PRIMITIVE_TRIANGLE_STRIP_ADJACENCY 0x0000000d
863 #define NVC0_3D_VERTEX_BEGIN_GL_PRIMITIVE_PATCHES 0x0000000e
864 #define NVC0_3D_VERTEX_BEGIN_GL_INSTANCE_NEXT 0x04000000
865 #define NVC0_3D_VERTEX_BEGIN_GL_INSTANCE_CONT 0x08000000
866
867 #define NVC0_3D_VERTEX_DATA 0x00001640
868
869 #define NVC0_3D_PRIM_RESTART_ENABLE 0x00001644
870
871 #define NVC0_3D_PRIM_RESTART_INDEX 0x00001648
872
873 #define NVC0_3D_VP_GP_BUILTIN_ATTR_EN 0x0000164c
874 #define NVC0_3D_VP_GP_BUILTIN_ATTR_EN_VERTEX_ID 0x00000001
875 #define NVC0_3D_VP_GP_BUILTIN_ATTR_EN_INSTANCE_ID 0x00000010
876 #define NVC0_3D_VP_GP_BUILTIN_ATTR_EN_PRIMITIVE_ID 0x00000100
877 #define NVC0_3D_VP_GP_BUILTIN_ATTR_EN_UNK12 0x00001000
878
879 #define NVC0_3D_POINT_SMOOTH_ENABLE 0x00001658
880
881 #define NVC0_3D_POINT_RASTER_RULES 0x0000165c
882 #define NVC0_3D_POINT_RASTER_RULES_OGL 0x00000000
883 #define NVC0_3D_POINT_RASTER_RULES_D3D 0x00000001
884
885 #define NVC0_3D_TEX_MISC 0x00001664
886 #define NVC0_3D_TEX_MISC_SEAMLESS_CUBE_MAP 0x00000004
887
888 #define NVC0_3D_LINE_STIPPLE_ENABLE 0x0000166c
889
890 #define NVC0_3D_LINE_STIPPLE_PATTERN 0x00001680
891
892 #define NVC0_3D_PROVOKING_VERTEX_LAST 0x00001684
893
894 #define NVC0_3D_VERTEX_TWO_SIDE_ENABLE 0x00001688
895
896 #define NVC0_3D_POLYGON_STIPPLE_ENABLE 0x0000168c
897
898 #define NVC0_3D_POLYGON_STIPPLE_PATTERN(i0) (0x00001700 + 0x4*(i0))
899 #define NVC0_3D_POLYGON_STIPPLE_PATTERN__ESIZE 0x00000004
900 #define NVC0_3D_POLYGON_STIPPLE_PATTERN__LEN 0x00000020
901
902 #define NVC0_3D_STRMOUT_UNK1780(i0) (0x00001780 + 0x4*(i0))
903 #define NVC0_3D_STRMOUT_UNK1780__ESIZE 0x00000004
904 #define NVC0_3D_STRMOUT_UNK1780__LEN 0x00000004
905
906 #define NVC0_3D_UNK17BC_ADDRESS_HIGH 0x000017bc
907
908 #define NVC0_3D_UNK17BC_ADDRESS_LOW 0x000017c0
909
910 #define NVC0_3D_UNK17BC_LIMIT 0x000017c4
911
912 #define NVC0_3D_INDEX_ARRAY_START_HIGH 0x000017c8
913
914 #define NVC0_3D_INDEX_ARRAY_START_LOW 0x000017cc
915
916 #define NVC0_3D_INDEX_ARRAY_LIMIT_HIGH 0x000017d0
917
918 #define NVC0_3D_INDEX_ARRAY_LIMIT_LOW 0x000017d4
919
920 #define NVC0_3D_INDEX_LOG2_SIZE 0x000017d8
921
922 #define NVC0_3D_INDEX_BATCH_FIRST 0x000017dc
923
924 #define NVC0_3D_INDEX_BATCH_COUNT 0x000017e0
925
926 #define NVC0_3D_VERTEX_ARRAY_PER_INSTANCE(i0) (0x00001880 + 0x4*(i0))
927 #define NVC0_3D_VERTEX_ARRAY_PER_INSTANCE__ESIZE 0x00000004
928 #define NVC0_3D_VERTEX_ARRAY_PER_INSTANCE__LEN 0x00000020
929
930 #define NVC0_3D_VP_POINT_SIZE_EN 0x00001910
931
932 #define NVC0_3D_CULL_FACE_ENABLE 0x00001918
933
934 #define NVC0_3D_FRONT_FACE 0x0000191c
935 #define NVC0_3D_FRONT_FACE_CW 0x00000900
936 #define NVC0_3D_FRONT_FACE_CCW 0x00000901
937
938 #define NVC0_3D_CULL_FACE 0x00001920
939 #define NVC0_3D_CULL_FACE_FRONT 0x00000404
940 #define NVC0_3D_CULL_FACE_BACK 0x00000405
941 #define NVC0_3D_CULL_FACE_FRONT_AND_BACK 0x00000408
942
943 #define NVC0_3D_VIEWPORT_TRANSFORM_EN 0x0000192c
944
945 #define NVC0_3D_VIEW_VOLUME_CLIP_CTRL 0x0000193c
946 #define NVC0_3D_VIEW_VOLUME_CLIP_CTRL_UNK0 0x00000001
947 #define NVC0_3D_VIEW_VOLUME_CLIP_CTRL_UNK1 0x00000002
948 #define NVC0_3D_VIEW_VOLUME_CLIP_CTRL_UNK2 0x00000004
949 #define NVC0_3D_VIEW_VOLUME_CLIP_CTRL_UNK3 0x00000008
950 #define NVC0_3D_VIEW_VOLUME_CLIP_CTRL_UNK4 0x00000010
951 #define NVC0_3D_VIEW_VOLUME_CLIP_CTRL_UNK7 0x00000080
952 #define NVC0_3D_VIEW_VOLUME_CLIP_CTRL_UNK10 0x00000400
953 #define NVC0_3D_VIEW_VOLUME_CLIP_CTRL_UNK11 0x00000800
954 #define NVC0_3D_VIEW_VOLUME_CLIP_CTRL_UNK12 0x00001000
955 #define NVC0_3D_VIEW_VOLUME_CLIP_CTRL_UNK13 0x00002000
956
957 #define NVC0_3D_VIEWPORT_CLIP_RECTS_EN 0x0000194c
958
959 #define NVC0_3D_VIEWPORT_CLIP_MODE 0x00001950
960 #define NVC0_3D_VIEWPORT_CLIP_MODE_INSIDE_ANY 0x00000000
961 #define NVC0_3D_VIEWPORT_CLIP_MODE_OUTSIDE_ALL 0x00000001
962 #define NVC0_3D_VIEWPORT_CLIP_MODE_NEVER 0x00000002
963
964 #define NVC0_3D_FP_ZORDER_CTRL 0x0000196c
965 #define NVC0_3D_FP_ZORDER_CTRL_0 0x00000001
966 #define NVC0_3D_FP_ZORDER_CTRL_1 0x00000010
967
968 #define NVC0_3D_CLIPID_ENABLE 0x0000197c
969
970 #define NVC0_3D_CLIPID_WIDTH 0x00001980
971 #define NVC0_3D_CLIPID_WIDTH__MAX 0x00002000
972 #define NVC0_3D_CLIPID_WIDTH__ALIGN 0x00000040
973
974 #define NVC0_3D_CLIPID_ID 0x00001984
975
976 #define NVC0_3D_FP_CONTROL 0x000019a8
977 #define NVC0_3D_FP_CONTROL_MULTIPLE_RESULTS 0x00000001
978 #define NVC0_3D_FP_CONTROL_EXPORTS_Z 0x00000100
979 #define NVC0_3D_FP_CONTROL_USES_KIL 0x00100000
980
981 #define NVC0_3D_DEPTH_BOUNDS_EN 0x000019bc
982
983 #define NVC0_3D_LOGIC_OP_ENABLE 0x000019c4
984
985 #define NVC0_3D_LOGIC_OP 0x000019c8
986 #define NVC0_3D_LOGIC_OP_CLEAR 0x00001500
987 #define NVC0_3D_LOGIC_OP_AND 0x00001501
988 #define NVC0_3D_LOGIC_OP_AND_REVERSE 0x00001502
989 #define NVC0_3D_LOGIC_OP_COPY 0x00001503
990 #define NVC0_3D_LOGIC_OP_AND_INVERTED 0x00001504
991 #define NVC0_3D_LOGIC_OP_NOOP 0x00001505
992 #define NVC0_3D_LOGIC_OP_XOR 0x00001506
993 #define NVC0_3D_LOGIC_OP_OR 0x00001507
994 #define NVC0_3D_LOGIC_OP_NOR 0x00001508
995 #define NVC0_3D_LOGIC_OP_EQUIV 0x00001509
996 #define NVC0_3D_LOGIC_OP_INVERT 0x0000150a
997 #define NVC0_3D_LOGIC_OP_OR_REVERSE 0x0000150b
998 #define NVC0_3D_LOGIC_OP_COPY_INVERTED 0x0000150c
999 #define NVC0_3D_LOGIC_OP_OR_INVERTED 0x0000150d
1000 #define NVC0_3D_LOGIC_OP_NAND 0x0000150e
1001 #define NVC0_3D_LOGIC_OP_SET 0x0000150f
1002
1003 #define NVC0_3D_CLEAR_BUFFERS 0x000019d0
1004 #define NVC0_3D_CLEAR_BUFFERS_Z 0x00000001
1005 #define NVC0_3D_CLEAR_BUFFERS_S 0x00000002
1006 #define NVC0_3D_CLEAR_BUFFERS_R 0x00000004
1007 #define NVC0_3D_CLEAR_BUFFERS_G 0x00000008
1008 #define NVC0_3D_CLEAR_BUFFERS_B 0x00000010
1009 #define NVC0_3D_CLEAR_BUFFERS_A 0x00000020
1010 #define NVC0_3D_CLEAR_BUFFERS_RT__MASK 0x000003c0
1011 #define NVC0_3D_CLEAR_BUFFERS_RT__SHIFT 6
1012 #define NVC0_3D_CLEAR_BUFFERS_LAYER__MASK 0x001ffc00
1013 #define NVC0_3D_CLEAR_BUFFERS_LAYER__SHIFT 10
1014
1015 #define NVC0_3D_COLOR_MASK(i0) (0x00001a00 + 0x4*(i0))
1016 #define NVC0_3D_COLOR_MASK__ESIZE 0x00000004
1017 #define NVC0_3D_COLOR_MASK__LEN 0x00000008
1018 #define NVC0_3D_COLOR_MASK_R 0x0000000f
1019 #define NVC0_3D_COLOR_MASK_G 0x000000f0
1020 #define NVC0_3D_COLOR_MASK_B 0x00000f00
1021 #define NVC0_3D_COLOR_MASK_A 0x0000f000
1022
1023 #define NVC0_3D_QUERY_ADDRESS_HIGH 0x00001b00
1024
1025 #define NVC0_3D_QUERY_ADDRESS_LOW 0x00001b04
1026
1027 #define NVC0_3D_QUERY_SEQUENCE 0x00001b08
1028
1029 #define NVC0_3D_QUERY_GET 0x00001b0c
1030 #define NVC0_3D_QUERY_GET_MODE__MASK 0x00000003
1031 #define NVC0_3D_QUERY_GET_MODE__SHIFT 0
1032 #define NVC0_3D_QUERY_GET_MODE_WRITE_UNK0 0x00000000
1033 #define NVC0_3D_QUERY_GET_MODE_SYNC 0x00000001
1034 #define NVC0_3D_QUERY_GET_MODE_WRITE_UNK2 0x00000002
1035 #define NVC0_3D_QUERY_GET_FENCE 0x00000010
1036 #define NVC0_3D_QUERY_GET_STREAM__MASK 0x000000e0
1037 #define NVC0_3D_QUERY_GET_STREAM__SHIFT 5
1038 #define NVC0_3D_QUERY_GET_UNK8 0x00000100
1039 #define NVC0_3D_QUERY_GET_UNIT__MASK 0x0000f000
1040 #define NVC0_3D_QUERY_GET_UNIT__SHIFT 12
1041 #define NVC0_3D_QUERY_GET_SYNC_COND__MASK 0x00010000
1042 #define NVC0_3D_QUERY_GET_SYNC_COND__SHIFT 16
1043 #define NVC0_3D_QUERY_GET_SYNC_COND_NEQUAL 0x00000000
1044 #define NVC0_3D_QUERY_GET_SYNC_COND_GREATER 0x00010000
1045 #define NVC0_3D_QUERY_GET_INTR 0x00100000
1046 #define NVC0_3D_QUERY_GET_UNK21 0x00200000
1047 #define NVC0_3D_QUERY_GET_SELECT__MASK 0x0f800000
1048 #define NVC0_3D_QUERY_GET_SELECT__SHIFT 23
1049 #define NVC0_3D_QUERY_GET_SELECT_ZERO 0x00000000
1050 #define NVC0_3D_QUERY_GET_SELECT_SAMPLECNT 0x01000000
1051 #define NVC0_3D_QUERY_GET_SELECT_EMITTED_PRIMS 0x05800000
1052 #define NVC0_3D_QUERY_GET_SELECT_GENERATED_PRIMS 0x09000000
1053 #define NVC0_3D_QUERY_GET_SHORT 0x10000000
1054
1055 #define NVC0_3D_VERTEX_ARRAY_FETCH(i0) (0x00001c00 + 0x10*(i0))
1056 #define NVC0_3D_VERTEX_ARRAY_FETCH__ESIZE 0x00000010
1057 #define NVC0_3D_VERTEX_ARRAY_FETCH__LEN 0x00000020
1058 #define NVC0_3D_VERTEX_ARRAY_FETCH_STRIDE__MASK 0x00000fff
1059 #define NVC0_3D_VERTEX_ARRAY_FETCH_STRIDE__SHIFT 0
1060 #define NVC0_3D_VERTEX_ARRAY_FETCH_ENABLE 0x00001000
1061
1062 #define NVC0_3D_VERTEX_ARRAY_START_HIGH(i0) (0x00001c04 + 0x10*(i0))
1063 #define NVC0_3D_VERTEX_ARRAY_START_HIGH__ESIZE 0x00000010
1064 #define NVC0_3D_VERTEX_ARRAY_START_HIGH__LEN 0x00000020
1065
1066 #define NVC0_3D_VERTEX_ARRAY_START_LOW(i0) (0x00001c08 + 0x10*(i0))
1067 #define NVC0_3D_VERTEX_ARRAY_START_LOW__ESIZE 0x00000010
1068 #define NVC0_3D_VERTEX_ARRAY_START_LOW__LEN 0x00000020
1069
1070 #define NVC0_3D_VERTEX_ARRAY_DIVISOR(i0) (0x00001c0c + 0x10*(i0))
1071 #define NVC0_3D_VERTEX_ARRAY_DIVISOR__ESIZE 0x00000010
1072 #define NVC0_3D_VERTEX_ARRAY_DIVISOR__LEN 0x00000020
1073
1074 #define NVC0_3D_IBLEND(i0) (0x00001e00 + 0x20*(i0))
1075 #define NVC0_3D_IBLEND__ESIZE 0x00000020
1076 #define NVC0_3D_IBLEND__LEN 0x00000008
1077
1078 #define NVC0_3D_IBLEND_EQUATION_RGB(i0) (0x00001e04 + 0x20*(i0))
1079 #define NVC0_3D_IBLEND_EQUATION_RGB_FUNC_ADD 0x00008006
1080 #define NVC0_3D_IBLEND_EQUATION_RGB_MIN 0x00008007
1081 #define NVC0_3D_IBLEND_EQUATION_RGB_MAX 0x00008008
1082 #define NVC0_3D_IBLEND_EQUATION_RGB_FUNC_SUBTRACT 0x0000800a
1083 #define NVC0_3D_IBLEND_EQUATION_RGB_FUNC_REVERSE_SUBTRACT 0x0000800b
1084
1085 #define NVC0_3D_IBLEND_FUNC_SRC_RGB(i0) (0x00001e08 + 0x20*(i0))
1086
1087 #define NVC0_3D_IBLEND_FUNC_DST_RGB(i0) (0x00001e0c + 0x20*(i0))
1088
1089 #define NVC0_3D_IBLEND_EQUATION_ALPHA(i0) (0x00001e10 + 0x20*(i0))
1090 #define NVC0_3D_IBLEND_EQUATION_ALPHA_FUNC_ADD 0x00008006
1091 #define NVC0_3D_IBLEND_EQUATION_ALPHA_MIN 0x00008007
1092 #define NVC0_3D_IBLEND_EQUATION_ALPHA_MAX 0x00008008
1093 #define NVC0_3D_IBLEND_EQUATION_ALPHA_FUNC_SUBTRACT 0x0000800a
1094 #define NVC0_3D_IBLEND_EQUATION_ALPHA_FUNC_REVERSE_SUBTRACT 0x0000800b
1095
1096 #define NVC0_3D_IBLEND_FUNC_SRC_ALPHA(i0) (0x00001e14 + 0x20*(i0))
1097
1098 #define NVC0_3D_IBLEND_FUNC_DST_ALPHA(i0) (0x00001e18 + 0x20*(i0))
1099
1100 #define NVC0_3D_VERTEX_ARRAY_LIMIT_HIGH(i0) (0x00001f00 + 0x8*(i0))
1101 #define NVC0_3D_VERTEX_ARRAY_LIMIT_HIGH__ESIZE 0x00000008
1102 #define NVC0_3D_VERTEX_ARRAY_LIMIT_HIGH__LEN 0x00000020
1103
1104 #define NVC0_3D_VERTEX_ARRAY_LIMIT_LOW(i0) (0x00001f04 + 0x8*(i0))
1105 #define NVC0_3D_VERTEX_ARRAY_LIMIT_LOW__ESIZE 0x00000008
1106 #define NVC0_3D_VERTEX_ARRAY_LIMIT_LOW__LEN 0x00000020
1107
1108 #define NVC0_3D_SP(i0) (0x00002000 + 0x40*(i0))
1109 #define NVC0_3D_SP__ESIZE 0x00000040
1110 #define NVC0_3D_SP__LEN 0x00000006
1111
1112 #define NVC0_3D_SP_SELECT(i0) (0x00002000 + 0x40*(i0))
1113 #define NVC0_3D_SP_SELECT_ENABLE 0x00000001
1114 #define NVC0_3D_SP_SELECT_PROGRAM__MASK 0x00000070
1115 #define NVC0_3D_SP_SELECT_PROGRAM__SHIFT 4
1116 #define NVC0_3D_SP_SELECT_PROGRAM_VP_A 0x00000000
1117 #define NVC0_3D_SP_SELECT_PROGRAM_VP_B 0x00000010
1118 #define NVC0_3D_SP_SELECT_PROGRAM_TCP 0x00000020
1119 #define NVC0_3D_SP_SELECT_PROGRAM_TEP 0x00000030
1120 #define NVC0_3D_SP_SELECT_PROGRAM_GP 0x00000040
1121 #define NVC0_3D_SP_SELECT_PROGRAM_FP 0x00000050
1122
1123 #define NVC0_3D_SP_START_ID(i0) (0x00002004 + 0x40*(i0))
1124
1125 #define NVC0_3D_SP_GPR_ALLOC(i0) (0x0000200c + 0x40*(i0))
1126
1127 #define NVC0_3D_TEX_LIMITS(i0) (0x00002200 + 0x10*(i0))
1128 #define NVC0_3D_TEX_LIMITS__ESIZE 0x00000010
1129 #define NVC0_3D_TEX_LIMITS__LEN 0x00000005
1130
1131 #define NVC0_3D_FIRMWARE(i0) (0x00002300 + 0x4*(i0))
1132 #define NVC0_3D_FIRMWARE__ESIZE 0x00000004
1133 #define NVC0_3D_FIRMWARE__LEN 0x00000020
1134
1135 #define NVC0_3D_CB_SIZE 0x00002380
1136
1137 #define NVC0_3D_CB_ADDRESS_HIGH 0x00002384
1138
1139 #define NVC0_3D_CB_ADDRESS_LOW 0x00002388
1140
1141 #define NVC0_3D_CB_POS 0x0000238c
1142
1143 #define NVC0_3D_CB_DATA(i0) (0x00002390 + 0x4*(i0))
1144 #define NVC0_3D_CB_DATA__ESIZE 0x00000004
1145 #define NVC0_3D_CB_DATA__LEN 0x00000010
1146
1147 #define NVC0_3D_BIND_TSC(i0) (0x00002400 + 0x20*(i0))
1148 #define NVC0_3D_BIND_TSC__ESIZE 0x00000020
1149 #define NVC0_3D_BIND_TSC__LEN 0x00000005
1150 #define NVC0_3D_BIND_TSC_ACTIVE 0x00000001
1151 #define NVC0_3D_BIND_TSC_SAMPLER__MASK 0x00000ff0
1152 #define NVC0_3D_BIND_TSC_SAMPLER__SHIFT 4
1153 #define NVC0_3D_BIND_TSC_TSC__MASK 0x01fff000
1154 #define NVC0_3D_BIND_TSC_TSC__SHIFT 12
1155
1156 #define NVC0_3D_BIND_TIC(i0) (0x00002404 + 0x20*(i0))
1157 #define NVC0_3D_BIND_TIC__ESIZE 0x00000020
1158 #define NVC0_3D_BIND_TIC__LEN 0x00000005
1159 #define NVC0_3D_BIND_TIC_ACTIVE 0x00000001
1160 #define NVC0_3D_BIND_TIC_TEXTURE__MASK 0x000001fe
1161 #define NVC0_3D_BIND_TIC_TEXTURE__SHIFT 1
1162 #define NVC0_3D_BIND_TIC_TIC__MASK 0x7ffffe00
1163 #define NVC0_3D_BIND_TIC_TIC__SHIFT 9
1164
1165 #define NVC0_3D_CB_BIND(i0) (0x00002410 + 0x20*(i0))
1166 #define NVC0_3D_CB_BIND__ESIZE 0x00000020
1167 #define NVC0_3D_CB_BIND__LEN 0x00000005
1168 #define NVC0_3D_CB_BIND_VALID 0x00000001
1169 #define NVC0_3D_CB_BIND_INDEX__MASK 0x000000f0
1170 #define NVC0_3D_CB_BIND_INDEX__SHIFT 4
1171
1172 #define NVC0_3D_VERT_COLOR_CLAMP_EN 0x00002600
1173
1174 #define NVC0_3D_TFB_VARYING_LOCS(i0, i1) (0x00002800 + 0x80*(i0) + 0x4*(i1))
1175 #define NVC0_3D_TFB_VARYING_LOCS__ESIZE 0x00000004
1176 #define NVC0_3D_TFB_VARYING_LOCS__LEN 0x00000020
1177
1178 #define NVC0_3D_COLOR_MASK_BROADCAST 0x00003808
1179
1180 #define NVC0_3D_VERTEX_ARRAY_SELECT 0x00003820
1181
1182 #define NVC0_3D_BLEND_ENABLES 0x00003858
1183
1184 #define NVC0_3D_POLYGON_MODE_FRONT 0x00003868
1185 #define NVC0_3D_POLYGON_MODE_FRONT_POINT 0x00001b00
1186 #define NVC0_3D_POLYGON_MODE_FRONT_LINE 0x00001b01
1187 #define NVC0_3D_POLYGON_MODE_FRONT_FILL 0x00001b02
1188
1189 #define NVC0_3D_POLYGON_MODE_BACK 0x00003870
1190 #define NVC0_3D_POLYGON_MODE_BACK_POINT 0x00001b00
1191 #define NVC0_3D_POLYGON_MODE_BACK_LINE 0x00001b01
1192 #define NVC0_3D_POLYGON_MODE_BACK_FILL 0x00001b02
1193
1194 #define NVC0_3D_GP_SELECT 0x00003878
1195
1196 #define NVC0_3D_TEP_SELECT 0x00003880
1197
1198
1199 #endif /* NVC0_3D_XML */