6a1dff70f760c9bd2373f913101a7cb476f4260c
[mesa.git] / src / gallium / drivers / nvc0 / nvc0_3d.xml.h
1 #ifndef NVC0_3D_XML
2 #define NVC0_3D_XML
3
4 /* Autogenerated file, DO NOT EDIT manually!
5
6 This file was generated by the rules-ng-ng headergen tool in this git repository:
7 http://0x04.net/cgit/index.cgi/rules-ng-ng
8 git clone git://0x04.net/rules-ng-ng
9
10 The rules-ng-ng source files this header was generated from are:
11 - nvc0_3d.xml ( 30827 bytes, from 2011-01-13 18:23:07)
12 - copyright.xml ( 6452 bytes, from 2010-11-25 23:28:20)
13 - nv_defs.xml ( 4437 bytes, from 2010-07-06 07:43:58)
14 - nv_3ddefs.xml ( 16394 bytes, from 2010-12-17 15:10:40)
15 - nv_object.xml ( 11898 bytes, from 2010-12-23 14:14:20)
16 - nvchipsets.xml ( 3074 bytes, from 2010-11-07 00:36:28)
17 - nv50_defs.xml ( 4487 bytes, from 2010-12-10 00:37:17)
18
19 Copyright (C) 2006-2011 by the following authors:
20 - Artur Huillet <arthur.huillet@free.fr> (ahuillet)
21 - Ben Skeggs (darktama, darktama_)
22 - B. R. <koala_br@users.sourceforge.net> (koala_br)
23 - Carlos Martin <carlosmn@users.sf.net> (carlosmn)
24 - Christoph Bumiller <e0425955@student.tuwien.ac.at> (calim, chrisbmr)
25 - Dawid Gajownik <gajownik@users.sf.net> (gajownik)
26 - Dmitry Baryshkov
27 - Dmitry Eremin-Solenikov <lumag@users.sf.net> (lumag)
28 - EdB <edb_@users.sf.net> (edb_)
29 - Erik Waling <erikwailing@users.sf.net> (erikwaling)
30 - Francisco Jerez <currojerez@riseup.net> (curro)
31 - imirkin <imirkin@users.sf.net> (imirkin)
32 - jb17bsome <jb17bsome@bellsouth.net> (jb17bsome)
33 - Jeremy Kolb <kjeremy@users.sf.net> (kjeremy)
34 - Laurent Carlier <lordheavym@gmail.com> (lordheavy)
35 - Luca Barbieri <luca@luca-barbieri.com> (lb, lb1)
36 - Maarten Maathuis <madman2003@gmail.com> (stillunknown)
37 - Marcin Koƛcielnicki <koriakin@0x04.net> (mwk, koriakin)
38 - Mark Carey <mark.carey@gmail.com> (careym)
39 - Matthieu Castet <matthieu.castet@parrot.com> (mat-c)
40 - nvidiaman <nvidiaman@users.sf.net> (nvidiaman)
41 - Patrice Mandin <patmandin@gmail.com> (pmandin, pmdata)
42 - Pekka Paalanen <pq@iki.fi> (pq, ppaalanen)
43 - Peter Popov <ironpeter@users.sf.net> (ironpeter)
44 - Richard Hughes <hughsient@users.sf.net> (hughsient)
45 - Rudi Cilibrasi <cilibrar@users.sf.net> (cilibrar)
46 - Serge Martin
47 - Simon Raffeiner
48 - Stephane Loeuillet <leroutier@users.sf.net> (leroutier)
49 - Stephane Marchesin <stephane.marchesin@gmail.com> (marcheu)
50 - sturmflut <sturmflut@users.sf.net> (sturmflut)
51 - Sylvain Munaut <tnt@246tNt.com>
52 - Victor Stinner <victor.stinner@haypocalc.com> (haypo)
53 - Wladmir van der Laan <laanwj@gmail.com> (miathan6)
54 - Younes Manton <younes.m@gmail.com> (ymanton)
55
56 Permission is hereby granted, free of charge, to any person obtaining
57 a copy of this software and associated documentation files (the
58 "Software"), to deal in the Software without restriction, including
59 without limitation the rights to use, copy, modify, merge, publish,
60 distribute, sublicense, and/or sell copies of the Software, and to
61 permit persons to whom the Software is furnished to do so, subject to
62 the following conditions:
63
64 The above copyright notice and this permission notice (including the
65 next paragraph) shall be included in all copies or substantial
66 portions of the Software.
67
68 THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
69 EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
70 MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
71 IN NO EVENT SHALL THE COPYRIGHT OWNER(S) AND/OR ITS SUPPLIERS BE
72 LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
73 OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
74 WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
75 */
76
77
78
79 #define NVC0_3D_NOTIFY_ADDRESS_HIGH 0x00000104
80 #define NVC0_3D_NOTIFY_ADDRESS_LOW 0x00000108
81 #define NVC0_3D_NOTIFY 0x0000010c
82
83 #define NVC0_3D_SERIALIZE 0x00000110
84
85 #define NVC0_3D_LINE_WIDTH_SEPARATE 0x0000020c
86
87 #define NVC0_3D_EARLY_FRAGMENT_TESTS 0x00000210
88
89 #define NVC0_3D_MEM_BARRIER 0x0000021c
90 #define NVC0_3D_MEM_BARRIER_UNK0 0x00000001
91 #define NVC0_3D_MEM_BARRIER_UNK1 0x00000002
92 #define NVC0_3D_MEM_BARRIER_UNK2 0x00000004
93 #define NVC0_3D_MEM_BARRIER_UNK4 0x00000010
94 #define NVC0_3D_MEM_BARRIER_UNK8 0x00000100
95 #define NVC0_3D_MEM_BARRIER_UNK12 0x00001000
96
97 #define NVC0_3D_TESS_MODE 0x00000320
98 #define NVC0_3D_TESS_MODE_PRIM__MASK 0x0000000f
99 #define NVC0_3D_TESS_MODE_PRIM__SHIFT 0
100 #define NVC0_3D_TESS_MODE_PRIM_ISOLINES 0x00000000
101 #define NVC0_3D_TESS_MODE_PRIM_TRIANGLES 0x00000001
102 #define NVC0_3D_TESS_MODE_PRIM_QUADS 0x00000002
103 #define NVC0_3D_TESS_MODE_SPACING__MASK 0x000000f0
104 #define NVC0_3D_TESS_MODE_SPACING__SHIFT 4
105 #define NVC0_3D_TESS_MODE_SPACING_EQUAL 0x00000000
106 #define NVC0_3D_TESS_MODE_SPACING_FRACTIONAL_ODD 0x00000010
107 #define NVC0_3D_TESS_MODE_SPACING_FRACTIONAL_EVEN 0x00000020
108 #define NVC0_3D_TESS_MODE_CW 0x00000100
109 #define NVC0_3D_TESS_MODE_CONNECTED 0x00000200
110
111 #define NVC0_3D_TESS_LEVEL_OUTER(i0) (0x00000324 + 0x4*(i0))
112 #define NVC0_3D_TESS_LEVEL_OUTER__ESIZE 0x00000004
113 #define NVC0_3D_TESS_LEVEL_OUTER__LEN 0x00000004
114
115 #define NVC0_3D_TESS_LEVEL_INNER(i0) (0x00000334 + 0x4*(i0))
116 #define NVC0_3D_TESS_LEVEL_INNER__ESIZE 0x00000004
117 #define NVC0_3D_TESS_LEVEL_INNER__LEN 0x00000002
118
119 #define NVC0_3D_RASTERIZE_ENABLE 0x0000037c
120
121 #define NVC0_3D_TFB(i0) (0x00000380 + 0x20*(i0))
122 #define NVC0_3D_TFB__ESIZE 0x00000020
123 #define NVC0_3D_TFB__LEN 0x00000004
124
125 #define NVC0_3D_TFB_BUFFER_ENABLE(i0) (0x00000380 + 0x20*(i0))
126
127 #define NVC0_3D_TFB_ADDRESS_HIGH(i0) (0x00000384 + 0x20*(i0))
128
129 #define NVC0_3D_TFB_ADDRESS_LOW(i0) (0x00000388 + 0x20*(i0))
130
131 #define NVC0_3D_TFB_BUFFER_SIZE(i0) (0x0000038c + 0x20*(i0))
132
133 #define NVC0_3D_TFB_BUFFER_OFFSET(i0) (0x00000390 + 0x20*(i0))
134
135 #define NVC0_3D_TFB_STREAM(i0) (0x00000700 + 0x10*(i0))
136 #define NVC0_3D_TFB_STREAM__ESIZE 0x00000010
137 #define NVC0_3D_TFB_STREAM__LEN 0x00000004
138
139 #define NVC0_3D_TFB_VARYING_COUNT(i0) (0x00000704 + 0x10*(i0))
140 #define NVC0_3D_TFB_VARYING_COUNT__ESIZE 0x00000010
141 #define NVC0_3D_TFB_VARYING_COUNT__LEN 0x00000004
142
143 #define NVC0_3D_TFB_BUFFER_STRIDE(i0) (0x00000708 + 0x10*(i0))
144 #define NVC0_3D_TFB_BUFFER_STRIDE__ESIZE 0x00000010
145 #define NVC0_3D_TFB_BUFFER_STRIDE__LEN 0x00000004
146
147 #define NVC0_3D_TFB_ENABLE 0x00000744
148
149 #define NVC0_3D_SAMPLE_SHADING 0x00000754
150 #define NVC0_3D_SAMPLE_SHADING_MIN_SAMPLES__MASK 0x0000000f
151 #define NVC0_3D_SAMPLE_SHADING_MIN_SAMPLES__SHIFT 0
152 #define NVC0_3D_SAMPLE_SHADING_ENABLE 0x00000010
153
154 #define NVC0_3D_LOCAL_BASE 0x0000077c
155
156 #define NVC0_3D_LOCAL_ADDRESS_HIGH 0x00000790
157
158 #define NVC0_3D_LOCAL_ADDRESS_LOW 0x00000794
159
160 #define NVC0_3D_LOCAL_SIZE_HIGH 0x00000798
161
162 #define NVC0_3D_LOCAL_SIZE_LOW 0x0000079c
163
164 #define NVC0_3D_RT(i0) (0x00000800 + 0x40*(i0))
165 #define NVC0_3D_RT__ESIZE 0x00000040
166 #define NVC0_3D_RT__LEN 0x00000008
167
168 #define NVC0_3D_RT_ADDRESS_HIGH(i0) (0x00000800 + 0x40*(i0))
169
170 #define NVC0_3D_RT_ADDRESS_LOW(i0) (0x00000804 + 0x40*(i0))
171
172 #define NVC0_3D_RT_HORIZ(i0) (0x00000808 + 0x40*(i0))
173
174 #define NVC0_3D_RT_VERT(i0) (0x0000080c + 0x40*(i0))
175
176 #define NVC0_3D_RT_FORMAT(i0) (0x00000810 + 0x40*(i0))
177
178 #define NVC0_3D_RT_TILE_MODE(i0) (0x00000814 + 0x40*(i0))
179 #define NVC0_3D_RT_TILE_MODE_X 0x00000001
180 #define NVC0_3D_RT_TILE_MODE_Y__MASK 0x00000070
181 #define NVC0_3D_RT_TILE_MODE_Y__SHIFT 4
182 #define NVC0_3D_RT_TILE_MODE_Z__MASK 0x00000700
183 #define NVC0_3D_RT_TILE_MODE_Z__SHIFT 8
184 #define NVC0_3D_RT_TILE_MODE_LINEAR 0x00001000
185 #define NVC0_3D_RT_TILE_MODE_UNK16 0x00010000
186
187 #define NVC0_3D_RT_ARRAY_MODE(i0) (0x00000818 + 0x40*(i0))
188 #define NVC0_3D_RT_ARRAY_MODE_LAYERS__MASK 0x0000ffff
189 #define NVC0_3D_RT_ARRAY_MODE_LAYERS__SHIFT 0
190 #define NVC0_3D_RT_ARRAY_MODE_VOLUME 0x00010000
191
192 #define NVC0_3D_RT_LAYER_STRIDE(i0) (0x0000081c + 0x40*(i0))
193
194 #define NVC0_3D_RT_BASE_LAYER(i0) (0x00000820 + 0x40*(i0))
195
196 #define NVC0_3D_RT_UNK14(i0) (0x00000824 + 0x40*(i0))
197
198 #define NVC0_3D_VIEWPORT_SCALE_X(i0) (0x00000a00 + 0x20*(i0))
199 #define NVC0_3D_VIEWPORT_SCALE_X__ESIZE 0x00000020
200 #define NVC0_3D_VIEWPORT_SCALE_X__LEN 0x00000010
201
202 #define NVC0_3D_VIEWPORT_SCALE_Y(i0) (0x00000a04 + 0x20*(i0))
203 #define NVC0_3D_VIEWPORT_SCALE_Y__ESIZE 0x00000020
204 #define NVC0_3D_VIEWPORT_SCALE_Y__LEN 0x00000010
205
206 #define NVC0_3D_VIEWPORT_SCALE_Z(i0) (0x00000a08 + 0x20*(i0))
207 #define NVC0_3D_VIEWPORT_SCALE_Z__ESIZE 0x00000020
208 #define NVC0_3D_VIEWPORT_SCALE_Z__LEN 0x00000010
209
210 #define NVC0_3D_VIEWPORT_TRANSLATE_X(i0) (0x00000a0c + 0x20*(i0))
211 #define NVC0_3D_VIEWPORT_TRANSLATE_X__ESIZE 0x00000020
212 #define NVC0_3D_VIEWPORT_TRANSLATE_X__LEN 0x00000010
213
214 #define NVC0_3D_VIEWPORT_TRANSLATE_Y(i0) (0x00000a10 + 0x20*(i0))
215 #define NVC0_3D_VIEWPORT_TRANSLATE_Y__ESIZE 0x00000020
216 #define NVC0_3D_VIEWPORT_TRANSLATE_Y__LEN 0x00000010
217
218 #define NVC0_3D_VIEWPORT_TRANSLATE_Z(i0) (0x00000a14 + 0x20*(i0))
219 #define NVC0_3D_VIEWPORT_TRANSLATE_Z__ESIZE 0x00000020
220 #define NVC0_3D_VIEWPORT_TRANSLATE_Z__LEN 0x00000010
221
222 #define NVC0_3D_VIEWPORT_HORIZ(i0) (0x00000c00 + 0x10*(i0))
223 #define NVC0_3D_VIEWPORT_HORIZ__ESIZE 0x00000010
224 #define NVC0_3D_VIEWPORT_HORIZ__LEN 0x00000010
225 #define NVC0_3D_VIEWPORT_HORIZ_X__MASK 0x0000ffff
226 #define NVC0_3D_VIEWPORT_HORIZ_X__SHIFT 0
227 #define NVC0_3D_VIEWPORT_HORIZ_W__MASK 0xffff0000
228 #define NVC0_3D_VIEWPORT_HORIZ_W__SHIFT 16
229
230 #define NVC0_3D_VIEWPORT_VERT(i0) (0x00000c04 + 0x10*(i0))
231 #define NVC0_3D_VIEWPORT_VERT__ESIZE 0x00000010
232 #define NVC0_3D_VIEWPORT_VERT__LEN 0x00000010
233 #define NVC0_3D_VIEWPORT_VERT_Y__MASK 0x0000ffff
234 #define NVC0_3D_VIEWPORT_VERT_Y__SHIFT 0
235 #define NVC0_3D_VIEWPORT_VERT_H__MASK 0xffff0000
236 #define NVC0_3D_VIEWPORT_VERT_H__SHIFT 16
237
238 #define NVC0_3D_DEPTH_RANGE_NEAR(i0) (0x00000c08 + 0x10*(i0))
239 #define NVC0_3D_DEPTH_RANGE_NEAR__ESIZE 0x00000010
240 #define NVC0_3D_DEPTH_RANGE_NEAR__LEN 0x00000010
241
242 #define NVC0_3D_DEPTH_RANGE_FAR(i0) (0x00000c0c + 0x10*(i0))
243 #define NVC0_3D_DEPTH_RANGE_FAR__ESIZE 0x00000010
244 #define NVC0_3D_DEPTH_RANGE_FAR__LEN 0x00000010
245
246 #define NVC0_3D_CLIP_RECT_HORIZ(i0) (0x00000d00 + 0x8*(i0))
247 #define NVC0_3D_CLIP_RECT_HORIZ__ESIZE 0x00000008
248 #define NVC0_3D_CLIP_RECT_HORIZ__LEN 0x00000008
249 #define NVC0_3D_CLIP_RECT_HORIZ_MIN__MASK 0x0000ffff
250 #define NVC0_3D_CLIP_RECT_HORIZ_MIN__SHIFT 0
251 #define NVC0_3D_CLIP_RECT_HORIZ_MAX__MASK 0xffff0000
252 #define NVC0_3D_CLIP_RECT_HORIZ_MAX__SHIFT 16
253
254 #define NVC0_3D_CLIP_RECT_VERT(i0) (0x00000d04 + 0x8*(i0))
255 #define NVC0_3D_CLIP_RECT_VERT__ESIZE 0x00000008
256 #define NVC0_3D_CLIP_RECT_VERT__LEN 0x00000008
257 #define NVC0_3D_CLIP_RECT_VERT_MIN__MASK 0x0000ffff
258 #define NVC0_3D_CLIP_RECT_VERT_MIN__SHIFT 0
259 #define NVC0_3D_CLIP_RECT_VERT_MAX__MASK 0xffff0000
260 #define NVC0_3D_CLIP_RECT_VERT_MAX__SHIFT 16
261
262 #define NVC0_3D_CLIPID_REGION_HORIZ(i0) (0x00000d40 + 0x8*(i0))
263 #define NVC0_3D_CLIPID_REGION_HORIZ__ESIZE 0x00000008
264 #define NVC0_3D_CLIPID_REGION_HORIZ__LEN 0x00000004
265 #define NVC0_3D_CLIPID_REGION_HORIZ_X__MASK 0x0000ffff
266 #define NVC0_3D_CLIPID_REGION_HORIZ_X__SHIFT 0
267 #define NVC0_3D_CLIPID_REGION_HORIZ_W__MASK 0xffff0000
268 #define NVC0_3D_CLIPID_REGION_HORIZ_W__SHIFT 16
269
270 #define NVC0_3D_CLIPID_REGION_VERT(i0) (0x00000d44 + 0x8*(i0))
271 #define NVC0_3D_CLIPID_REGION_VERT__ESIZE 0x00000008
272 #define NVC0_3D_CLIPID_REGION_VERT__LEN 0x00000004
273 #define NVC0_3D_CLIPID_REGION_VERT_Y__MASK 0x0000ffff
274 #define NVC0_3D_CLIPID_REGION_VERT_Y__SHIFT 0
275 #define NVC0_3D_CLIPID_REGION_VERT_H__MASK 0xffff0000
276 #define NVC0_3D_CLIPID_REGION_VERT_H__SHIFT 16
277
278 #define NVC0_3D_COUNTER_ENABLE 0x00000d68
279 #define NVC0_3D_COUNTER_ENABLE_UNK00 0x00000001
280 #define NVC0_3D_COUNTER_ENABLE_UNK01 0x00000002
281 #define NVC0_3D_COUNTER_ENABLE_UNK02 0x00000004
282 #define NVC0_3D_COUNTER_ENABLE_UNK03 0x00000008
283 #define NVC0_3D_COUNTER_ENABLE_UNK04 0x00000010
284 #define NVC0_3D_COUNTER_ENABLE_EMITTED_PRIMITIVES 0x00000020
285 #define NVC0_3D_COUNTER_ENABLE_UNK06 0x00000040
286 #define NVC0_3D_COUNTER_ENABLE_UNK07 0x00000080
287 #define NVC0_3D_COUNTER_ENABLE_UNK08 0x00000100
288 #define NVC0_3D_COUNTER_ENABLE_UNK09 0x00000200
289 #define NVC0_3D_COUNTER_ENABLE_GENERATED_PRIMITIVES 0x00000400
290 #define NVC0_3D_COUNTER_ENABLE_UNK0B 0x00000800
291 #define NVC0_3D_COUNTER_ENABLE_UNK0C 0x00001000
292 #define NVC0_3D_COUNTER_ENABLE_UNK0D 0x00002000
293 #define NVC0_3D_COUNTER_ENABLE_UNK0E 0x00004000
294 #define NVC0_3D_COUNTER_ENABLE_UNK0F 0x00008000
295
296 #define NVC0_3D_VERTEX_BUFFER_FIRST 0x00000d74
297
298 #define NVC0_3D_VERTEX_BUFFER_COUNT 0x00000d78
299
300 #define NVC0_3D_CLEAR_COLOR(i0) (0x00000d80 + 0x4*(i0))
301 #define NVC0_3D_CLEAR_COLOR__ESIZE 0x00000004
302 #define NVC0_3D_CLEAR_COLOR__LEN 0x00000004
303
304 #define NVC0_3D_CLEAR_DEPTH 0x00000d90
305
306 #define NVC0_3D_CLEAR_STENCIL 0x00000da0
307
308 #define NVC0_3D_POLYGON_SMOOTH_ENABLE 0x00000db4
309
310 #define NVC0_3D_POLYGON_OFFSET_POINT_ENABLE 0x00000dc0
311
312 #define NVC0_3D_POLYGON_OFFSET_LINE_ENABLE 0x00000dc4
313
314 #define NVC0_3D_POLYGON_OFFSET_FILL_ENABLE 0x00000dc8
315
316 #define NVC0_3D_PATCH_VERTICES 0x00000dcc
317
318 #define NVC0_3D_WATCHDOG_TIMER 0x00000de4
319
320 #define NVC0_3D_WINDOW_OFFSET_X 0x00000df8
321
322 #define NVC0_3D_WINDOW_OFFSET_Y 0x00000dfc
323
324 #define NVC0_3D_SCISSOR_ENABLE(i0) (0x00000e00 + 0x10*(i0))
325 #define NVC0_3D_SCISSOR_ENABLE__ESIZE 0x00000010
326 #define NVC0_3D_SCISSOR_ENABLE__LEN 0x00000010
327
328 #define NVC0_3D_SCISSOR_HORIZ(i0) (0x00000e04 + 0x10*(i0))
329 #define NVC0_3D_SCISSOR_HORIZ__ESIZE 0x00000010
330 #define NVC0_3D_SCISSOR_HORIZ__LEN 0x00000010
331 #define NVC0_3D_SCISSOR_HORIZ_MIN__MASK 0x0000ffff
332 #define NVC0_3D_SCISSOR_HORIZ_MIN__SHIFT 0
333 #define NVC0_3D_SCISSOR_HORIZ_MAX__MASK 0xffff0000
334 #define NVC0_3D_SCISSOR_HORIZ_MAX__SHIFT 16
335
336 #define NVC0_3D_SCISSOR_VERT(i0) (0x00000e08 + 0x10*(i0))
337 #define NVC0_3D_SCISSOR_VERT__ESIZE 0x00000010
338 #define NVC0_3D_SCISSOR_VERT__LEN 0x00000010
339 #define NVC0_3D_SCISSOR_VERT_MIN__MASK 0x0000ffff
340 #define NVC0_3D_SCISSOR_VERT_MIN__SHIFT 0
341 #define NVC0_3D_SCISSOR_VERT_MAX__MASK 0xffff0000
342 #define NVC0_3D_SCISSOR_VERT_MAX__SHIFT 16
343
344 #define NVC0_3D_STENCIL_BACK_FUNC_REF 0x00000f54
345
346 #define NVC0_3D_STENCIL_BACK_MASK 0x00000f58
347
348 #define NVC0_3D_STENCIL_BACK_FUNC_MASK 0x00000f5c
349
350 #define NVC0_3D_VERTEX_RUNOUT_ADDRESS_HIGH 0x00000f84
351
352 #define NVC0_3D_VERTEX_RUNOUT_ADDRESS_LOW 0x00000f88
353
354 #define NVC0_3D_COLOR_MASK_COMMON 0x00000f90
355
356 #define NVC0_3D_DEPTH_BOUNDS(i0) (0x00000f9c + 0x4*(i0))
357 #define NVC0_3D_DEPTH_BOUNDS__ESIZE 0x00000004
358 #define NVC0_3D_DEPTH_BOUNDS__LEN 0x00000002
359
360 #define NVC0_3D_RT_SEPARATE_FRAG_DATA 0x00000fac
361
362 #define NVC0_3D_MSAA_MASK(i0) (0x00000fbc + 0x4*(i0))
363 #define NVC0_3D_MSAA_MASK__ESIZE 0x00000004
364 #define NVC0_3D_MSAA_MASK__LEN 0x00000004
365
366 #define NVC0_3D_CLIPID_ADDRESS_HIGH 0x00000fcc
367
368 #define NVC0_3D_CLIPID_ADDRESS_LOW 0x00000fd0
369
370 #define NVC0_3D_ZETA_ADDRESS_HIGH 0x00000fe0
371
372 #define NVC0_3D_ZETA_ADDRESS_LOW 0x00000fe4
373
374 #define NVC0_3D_ZETA_FORMAT 0x00000fe8
375
376 #define NVC0_3D_ZETA_TILE_MODE 0x00000fec
377
378 #define NVC0_3D_ZETA_LAYER_STRIDE 0x00000ff0
379
380 #define NVC0_3D_SCREEN_SCISSOR_HORIZ 0x00000ff4
381 #define NVC0_3D_SCREEN_SCISSOR_HORIZ_W__MASK 0xffff0000
382 #define NVC0_3D_SCREEN_SCISSOR_HORIZ_W__SHIFT 16
383 #define NVC0_3D_SCREEN_SCISSOR_HORIZ_X__MASK 0x0000ffff
384 #define NVC0_3D_SCREEN_SCISSOR_HORIZ_X__SHIFT 0
385
386 #define NVC0_3D_SCREEN_SCISSOR_VERT 0x00000ff8
387 #define NVC0_3D_SCREEN_SCISSOR_VERT_H__MASK 0xffff0000
388 #define NVC0_3D_SCREEN_SCISSOR_VERT_H__SHIFT 16
389 #define NVC0_3D_SCREEN_SCISSOR_VERT_Y__MASK 0x0000ffff
390 #define NVC0_3D_SCREEN_SCISSOR_VERT_Y__SHIFT 0
391
392 #define NVC0_3D_CLEAR_FLAGS 0x000010f8
393 #define NVC0_3D_CLEAR_FLAGS_STENCIL_MASK 0x00000001
394 #define NVC0_3D_CLEAR_FLAGS_UNK4 0x00000010
395 #define NVC0_3D_CLEAR_FLAGS_SCISSOR 0x00000100
396 #define NVC0_3D_CLEAR_FLAGS_VIEWPORT 0x00001000
397
398 #define NVC0_3D_VERTEX_ID 0x00001118
399
400 #define NVC0_3D_VTX_ATTR_DEFINE 0x0000114c
401 #define NVC0_3D_VTX_ATTR_DEFINE_ATTR__MASK 0x000000ff
402 #define NVC0_3D_VTX_ATTR_DEFINE_ATTR__SHIFT 0
403 #define NVC0_3D_VTX_ATTR_DEFINE_COMP__MASK 0x00000700
404 #define NVC0_3D_VTX_ATTR_DEFINE_COMP__SHIFT 8
405 #define NVC0_3D_VTX_ATTR_DEFINE_COMP__MIN 0x00000001
406 #define NVC0_3D_VTX_ATTR_DEFINE_COMP__MAX 0x00000004
407 #define NVC0_3D_VTX_ATTR_DEFINE_SIZE__MASK 0x00007000
408 #define NVC0_3D_VTX_ATTR_DEFINE_SIZE__SHIFT 12
409 #define NVC0_3D_VTX_ATTR_DEFINE_SIZE_8 0x00001000
410 #define NVC0_3D_VTX_ATTR_DEFINE_SIZE_16 0x00002000
411 #define NVC0_3D_VTX_ATTR_DEFINE_SIZE_32 0x00004000
412 #define NVC0_3D_VTX_ATTR_DEFINE_TYPE__MASK 0x00070000
413 #define NVC0_3D_VTX_ATTR_DEFINE_TYPE__SHIFT 16
414 #define NVC0_3D_VTX_ATTR_DEFINE_TYPE_SNORM 0x00010000
415 #define NVC0_3D_VTX_ATTR_DEFINE_TYPE_UNORM 0x00020000
416 #define NVC0_3D_VTX_ATTR_DEFINE_TYPE_SINT 0x00030000
417 #define NVC0_3D_VTX_ATTR_DEFINE_TYPE_UINT 0x00040000
418 #define NVC0_3D_VTX_ATTR_DEFINE_TYPE_USCALED 0x00050000
419 #define NVC0_3D_VTX_ATTR_DEFINE_TYPE_SSCALED 0x00060000
420 #define NVC0_3D_VTX_ATTR_DEFINE_TYPE_FLOAT 0x00070000
421
422 #define NVC0_3D_VTX_ATTR_DATA(i0) (0x00001150 + 0x4*(i0))
423 #define NVC0_3D_VTX_ATTR_DATA__ESIZE 0x00000004
424 #define NVC0_3D_VTX_ATTR_DATA__LEN 0x00000004
425
426 #define NVC0_3D_VERTEX_ATTRIB_FORMAT(i0) (0x00001160 + 0x4*(i0))
427 #define NVC0_3D_VERTEX_ATTRIB_FORMAT__ESIZE 0x00000004
428 #define NVC0_3D_VERTEX_ATTRIB_FORMAT__LEN 0x00000020
429 #define NVC0_3D_VERTEX_ATTRIB_FORMAT_BUFFER__MASK 0x0000001f
430 #define NVC0_3D_VERTEX_ATTRIB_FORMAT_BUFFER__SHIFT 0
431 #define NVC0_3D_VERTEX_ATTRIB_FORMAT_CONST 0x00000040
432 #define NVC0_3D_VERTEX_ATTRIB_FORMAT_OFFSET__MASK 0x001fff80
433 #define NVC0_3D_VERTEX_ATTRIB_FORMAT_OFFSET__SHIFT 7
434 #define NVC0_3D_VERTEX_ATTRIB_FORMAT_SIZE__MASK 0x07e00000
435 #define NVC0_3D_VERTEX_ATTRIB_FORMAT_SIZE__SHIFT 21
436 #define NVC0_3D_VERTEX_ATTRIB_FORMAT_SIZE_32_32_32_32 0x00200000
437 #define NVC0_3D_VERTEX_ATTRIB_FORMAT_SIZE_32_32_32 0x00400000
438 #define NVC0_3D_VERTEX_ATTRIB_FORMAT_SIZE_16_16_16_16 0x00600000
439 #define NVC0_3D_VERTEX_ATTRIB_FORMAT_SIZE_32_32 0x00800000
440 #define NVC0_3D_VERTEX_ATTRIB_FORMAT_SIZE_16_16_16 0x00a00000
441 #define NVC0_3D_VERTEX_ATTRIB_FORMAT_SIZE_8_8_8_8 0x01400000
442 #define NVC0_3D_VERTEX_ATTRIB_FORMAT_SIZE_16_16 0x01e00000
443 #define NVC0_3D_VERTEX_ATTRIB_FORMAT_SIZE_32 0x02400000
444 #define NVC0_3D_VERTEX_ATTRIB_FORMAT_SIZE_8_8_8 0x02600000
445 #define NVC0_3D_VERTEX_ATTRIB_FORMAT_SIZE_8_8 0x03000000
446 #define NVC0_3D_VERTEX_ATTRIB_FORMAT_SIZE_16 0x03600000
447 #define NVC0_3D_VERTEX_ATTRIB_FORMAT_SIZE_8 0x03a00000
448 #define NVC0_3D_VERTEX_ATTRIB_FORMAT_SIZE_10_10_10_2 0x06000000
449 #define NVC0_3D_VERTEX_ATTRIB_FORMAT_TYPE__MASK 0x38000000
450 #define NVC0_3D_VERTEX_ATTRIB_FORMAT_TYPE__SHIFT 27
451 #define NVC0_3D_VERTEX_ATTRIB_FORMAT_TYPE_SNORM 0x08000000
452 #define NVC0_3D_VERTEX_ATTRIB_FORMAT_TYPE_UNORM 0x10000000
453 #define NVC0_3D_VERTEX_ATTRIB_FORMAT_TYPE_SINT 0x18000000
454 #define NVC0_3D_VERTEX_ATTRIB_FORMAT_TYPE_UINT 0x20000000
455 #define NVC0_3D_VERTEX_ATTRIB_FORMAT_TYPE_USCALED 0x28000000
456 #define NVC0_3D_VERTEX_ATTRIB_FORMAT_TYPE_SSCALED 0x30000000
457 #define NVC0_3D_VERTEX_ATTRIB_FORMAT_TYPE_FLOAT 0x38000000
458 #define NVC0_3D_VERTEX_ATTRIB_FORMAT_BGRA 0x80000000
459
460 #define NVC0_3D_RT_CONTROL 0x0000121c
461 #define NVC0_3D_RT_CONTROL_COUNT__MASK 0x0000000f
462 #define NVC0_3D_RT_CONTROL_COUNT__SHIFT 0
463 #define NVC0_3D_RT_CONTROL_MAP0__MASK 0x00000070
464 #define NVC0_3D_RT_CONTROL_MAP0__SHIFT 4
465 #define NVC0_3D_RT_CONTROL_MAP1__MASK 0x00000380
466 #define NVC0_3D_RT_CONTROL_MAP1__SHIFT 7
467 #define NVC0_3D_RT_CONTROL_MAP2__MASK 0x00001c00
468 #define NVC0_3D_RT_CONTROL_MAP2__SHIFT 10
469 #define NVC0_3D_RT_CONTROL_MAP3__MASK 0x0000e000
470 #define NVC0_3D_RT_CONTROL_MAP3__SHIFT 13
471 #define NVC0_3D_RT_CONTROL_MAP4__MASK 0x00070000
472 #define NVC0_3D_RT_CONTROL_MAP4__SHIFT 16
473 #define NVC0_3D_RT_CONTROL_MAP5__MASK 0x00380000
474 #define NVC0_3D_RT_CONTROL_MAP5__SHIFT 19
475 #define NVC0_3D_RT_CONTROL_MAP6__MASK 0x01c00000
476 #define NVC0_3D_RT_CONTROL_MAP6__SHIFT 22
477 #define NVC0_3D_RT_CONTROL_MAP7__MASK 0x0e000000
478 #define NVC0_3D_RT_CONTROL_MAP7__SHIFT 25
479
480 #define NVC0_3D_ZETA_HORIZ 0x00001228
481
482 #define NVC0_3D_ZETA_VERT 0x0000122c
483
484 #define NVC0_3D_ZETA_ARRAY_MODE 0x00001230
485 #define NVC0_3D_ZETA_ARRAY_MODE_LAYERS__MASK 0x0000ffff
486 #define NVC0_3D_ZETA_ARRAY_MODE_LAYERS__SHIFT 0
487 #define NVC0_3D_ZETA_ARRAY_MODE_UNK 0x00010000
488
489 #define NVC0_3D_LINKED_TSC 0x00001234
490
491 #define NVC0_3D_DRAW_TFB_BYTES 0x0000123c
492
493 #define NVC0_3D_FP_RESULT_COUNT 0x00001298
494
495 #define NVC0_3D_DEPTH_TEST_ENABLE 0x000012cc
496
497 #define NVC0_3D_D3D_FILL_MODE 0x000012d0
498 #define NVC0_3D_D3D_FILL_MODE_POINT 0x00000001
499 #define NVC0_3D_D3D_FILL_MODE_WIREFRAME 0x00000002
500 #define NVC0_3D_D3D_FILL_MODE_SOLID 0x00000003
501
502 #define NVC0_3D_SHADE_MODEL 0x000012d4
503 #define NVC0_3D_SHADE_MODEL_FLAT 0x00001d00
504 #define NVC0_3D_SHADE_MODEL_SMOOTH 0x00001d01
505
506 #define NVC0_3D_BLEND_INDEPENDENT 0x000012e4
507
508 #define NVC0_3D_DEPTH_WRITE_ENABLE 0x000012e8
509
510 #define NVC0_3D_ALPHA_TEST_ENABLE 0x000012ec
511
512 #define NVC0_3D_VB_ELEMENT_U8_SETUP 0x00001300
513 #define NVC0_3D_VB_ELEMENT_U8_SETUP_OFFSET__MASK 0xc0000000
514 #define NVC0_3D_VB_ELEMENT_U8_SETUP_OFFSET__SHIFT 30
515 #define NVC0_3D_VB_ELEMENT_U8_SETUP_COUNT__MASK 0x3fffffff
516 #define NVC0_3D_VB_ELEMENT_U8_SETUP_COUNT__SHIFT 0
517
518 #define NVC0_3D_VB_ELEMENT_U8 0x00001304
519 #define NVC0_3D_VB_ELEMENT_U8_I0__MASK 0x000000ff
520 #define NVC0_3D_VB_ELEMENT_U8_I0__SHIFT 0
521 #define NVC0_3D_VB_ELEMENT_U8_I1__MASK 0x0000ff00
522 #define NVC0_3D_VB_ELEMENT_U8_I1__SHIFT 8
523 #define NVC0_3D_VB_ELEMENT_U8_I2__MASK 0x00ff0000
524 #define NVC0_3D_VB_ELEMENT_U8_I2__SHIFT 16
525 #define NVC0_3D_VB_ELEMENT_U8_I3__MASK 0xff000000
526 #define NVC0_3D_VB_ELEMENT_U8_I3__SHIFT 24
527
528 #define NVC0_3D_D3D_CULL_MODE 0x00001308
529 #define NVC0_3D_D3D_CULL_MODE_NONE 0x00000001
530 #define NVC0_3D_D3D_CULL_MODE_FRONT 0x00000002
531 #define NVC0_3D_D3D_CULL_MODE_BACK 0x00000003
532
533 #define NVC0_3D_DEPTH_TEST_FUNC 0x0000130c
534 #define NVC0_3D_DEPTH_TEST_FUNC_NEVER 0x00000200
535 #define NVC0_3D_DEPTH_TEST_FUNC_LESS 0x00000201
536 #define NVC0_3D_DEPTH_TEST_FUNC_EQUAL 0x00000202
537 #define NVC0_3D_DEPTH_TEST_FUNC_LEQUAL 0x00000203
538 #define NVC0_3D_DEPTH_TEST_FUNC_GREATER 0x00000204
539 #define NVC0_3D_DEPTH_TEST_FUNC_NOTEQUAL 0x00000205
540 #define NVC0_3D_DEPTH_TEST_FUNC_GEQUAL 0x00000206
541 #define NVC0_3D_DEPTH_TEST_FUNC_ALWAYS 0x00000207
542
543 #define NVC0_3D_ALPHA_TEST_REF 0x00001310
544
545 #define NVC0_3D_ALPHA_TEST_FUNC 0x00001314
546 #define NVC0_3D_ALPHA_TEST_FUNC_NEVER 0x00000200
547 #define NVC0_3D_ALPHA_TEST_FUNC_LESS 0x00000201
548 #define NVC0_3D_ALPHA_TEST_FUNC_EQUAL 0x00000202
549 #define NVC0_3D_ALPHA_TEST_FUNC_LEQUAL 0x00000203
550 #define NVC0_3D_ALPHA_TEST_FUNC_GREATER 0x00000204
551 #define NVC0_3D_ALPHA_TEST_FUNC_NOTEQUAL 0x00000205
552 #define NVC0_3D_ALPHA_TEST_FUNC_GEQUAL 0x00000206
553 #define NVC0_3D_ALPHA_TEST_FUNC_ALWAYS 0x00000207
554
555 #define NVC0_3D_DRAW_TFB_STRIDE 0x00001318
556 #define NVC0_3D_DRAW_TFB_STRIDE__MIN 0x00000001
557 #define NVC0_3D_DRAW_TFB_STRIDE__MAX 0x00000fff
558
559 #define NVC0_3D_BLEND_COLOR(i0) (0x0000131c + 0x4*(i0))
560 #define NVC0_3D_BLEND_COLOR__ESIZE 0x00000004
561 #define NVC0_3D_BLEND_COLOR__LEN 0x00000004
562
563 #define NVC0_3D_TSC_FLUSH 0x00001330
564 #define NVC0_3D_TSC_FLUSH_SPECIFIC 0x00000001
565 #define NVC0_3D_TSC_FLUSH_ENTRY__MASK 0x03fffff0
566 #define NVC0_3D_TSC_FLUSH_ENTRY__SHIFT 4
567
568 #define NVC0_3D_TIC_FLUSH 0x00001334
569 #define NVC0_3D_TIC_FLUSH_SPECIFIC 0x00000001
570 #define NVC0_3D_TIC_FLUSH_ENTRY__MASK 0x03fffff0
571 #define NVC0_3D_TIC_FLUSH_ENTRY__SHIFT 4
572
573 #define NVC0_3D_TEX_CACHE_CTL 0x00001338
574 #define NVC0_3D_TEX_CACHE_CTL_UNK1__MASK 0x00000030
575 #define NVC0_3D_TEX_CACHE_CTL_UNK1__SHIFT 4
576
577 #define NVC0_3D_BLEND_SEPARATE_ALPHA 0x0000133c
578
579 #define NVC0_3D_BLEND_EQUATION_RGB 0x00001340
580 #define NVC0_3D_BLEND_EQUATION_RGB_FUNC_ADD 0x00008006
581 #define NVC0_3D_BLEND_EQUATION_RGB_MIN 0x00008007
582 #define NVC0_3D_BLEND_EQUATION_RGB_MAX 0x00008008
583 #define NVC0_3D_BLEND_EQUATION_RGB_FUNC_SUBTRACT 0x0000800a
584 #define NVC0_3D_BLEND_EQUATION_RGB_FUNC_REVERSE_SUBTRACT 0x0000800b
585
586 #define NVC0_3D_BLEND_FUNC_SRC_RGB 0x00001344
587
588 #define NVC0_3D_BLEND_FUNC_DST_RGB 0x00001348
589
590 #define NVC0_3D_BLEND_EQUATION_ALPHA 0x0000134c
591 #define NVC0_3D_BLEND_EQUATION_ALPHA_FUNC_ADD 0x00008006
592 #define NVC0_3D_BLEND_EQUATION_ALPHA_MIN 0x00008007
593 #define NVC0_3D_BLEND_EQUATION_ALPHA_MAX 0x00008008
594 #define NVC0_3D_BLEND_EQUATION_ALPHA_FUNC_SUBTRACT 0x0000800a
595 #define NVC0_3D_BLEND_EQUATION_ALPHA_FUNC_REVERSE_SUBTRACT 0x0000800b
596
597 #define NVC0_3D_BLEND_FUNC_SRC_ALPHA 0x00001350
598
599 #define NVC0_3D_BLEND_FUNC_DST_ALPHA 0x00001358
600
601 #define NVC0_3D_BLEND_ENABLE_COMMON 0x0000135c
602
603 #define NVC0_3D_BLEND_ENABLE(i0) (0x00001360 + 0x4*(i0))
604 #define NVC0_3D_BLEND_ENABLE__ESIZE 0x00000004
605 #define NVC0_3D_BLEND_ENABLE__LEN 0x00000008
606
607 #define NVC0_3D_STENCIL_ENABLE 0x00001380
608
609 #define NVC0_3D_STENCIL_FRONT_OP_FAIL 0x00001384
610 #define NVC0_3D_STENCIL_FRONT_OP_FAIL_ZERO 0x00000000
611 #define NVC0_3D_STENCIL_FRONT_OP_FAIL_INVERT 0x0000150a
612 #define NVC0_3D_STENCIL_FRONT_OP_FAIL_KEEP 0x00001e00
613 #define NVC0_3D_STENCIL_FRONT_OP_FAIL_REPLACE 0x00001e01
614 #define NVC0_3D_STENCIL_FRONT_OP_FAIL_INCR 0x00001e02
615 #define NVC0_3D_STENCIL_FRONT_OP_FAIL_DECR 0x00001e03
616 #define NVC0_3D_STENCIL_FRONT_OP_FAIL_INCR_WRAP 0x00008507
617 #define NVC0_3D_STENCIL_FRONT_OP_FAIL_DECR_WRAP 0x00008508
618
619 #define NVC0_3D_STENCIL_FRONT_OP_ZFAIL 0x00001388
620 #define NVC0_3D_STENCIL_FRONT_OP_ZFAIL_ZERO 0x00000000
621 #define NVC0_3D_STENCIL_FRONT_OP_ZFAIL_INVERT 0x0000150a
622 #define NVC0_3D_STENCIL_FRONT_OP_ZFAIL_KEEP 0x00001e00
623 #define NVC0_3D_STENCIL_FRONT_OP_ZFAIL_REPLACE 0x00001e01
624 #define NVC0_3D_STENCIL_FRONT_OP_ZFAIL_INCR 0x00001e02
625 #define NVC0_3D_STENCIL_FRONT_OP_ZFAIL_DECR 0x00001e03
626 #define NVC0_3D_STENCIL_FRONT_OP_ZFAIL_INCR_WRAP 0x00008507
627 #define NVC0_3D_STENCIL_FRONT_OP_ZFAIL_DECR_WRAP 0x00008508
628
629 #define NVC0_3D_STENCIL_FRONT_OP_ZPASS 0x0000138c
630 #define NVC0_3D_STENCIL_FRONT_OP_ZPASS_ZERO 0x00000000
631 #define NVC0_3D_STENCIL_FRONT_OP_ZPASS_INVERT 0x0000150a
632 #define NVC0_3D_STENCIL_FRONT_OP_ZPASS_KEEP 0x00001e00
633 #define NVC0_3D_STENCIL_FRONT_OP_ZPASS_REPLACE 0x00001e01
634 #define NVC0_3D_STENCIL_FRONT_OP_ZPASS_INCR 0x00001e02
635 #define NVC0_3D_STENCIL_FRONT_OP_ZPASS_DECR 0x00001e03
636 #define NVC0_3D_STENCIL_FRONT_OP_ZPASS_INCR_WRAP 0x00008507
637 #define NVC0_3D_STENCIL_FRONT_OP_ZPASS_DECR_WRAP 0x00008508
638
639 #define NVC0_3D_STENCIL_FRONT_FUNC_FUNC 0x00001390
640 #define NVC0_3D_STENCIL_FRONT_FUNC_FUNC_NEVER 0x00000200
641 #define NVC0_3D_STENCIL_FRONT_FUNC_FUNC_LESS 0x00000201
642 #define NVC0_3D_STENCIL_FRONT_FUNC_FUNC_EQUAL 0x00000202
643 #define NVC0_3D_STENCIL_FRONT_FUNC_FUNC_LEQUAL 0x00000203
644 #define NVC0_3D_STENCIL_FRONT_FUNC_FUNC_GREATER 0x00000204
645 #define NVC0_3D_STENCIL_FRONT_FUNC_FUNC_NOTEQUAL 0x00000205
646 #define NVC0_3D_STENCIL_FRONT_FUNC_FUNC_GEQUAL 0x00000206
647 #define NVC0_3D_STENCIL_FRONT_FUNC_FUNC_ALWAYS 0x00000207
648
649 #define NVC0_3D_STENCIL_FRONT_FUNC_REF 0x00001394
650
651 #define NVC0_3D_STENCIL_FRONT_FUNC_MASK 0x00001398
652
653 #define NVC0_3D_STENCIL_FRONT_MASK 0x0000139c
654
655 #define NVC0_3D_DRAW_TFB_BASE 0x000013a4
656
657 #define NVC0_3D_FRAG_COLOR_CLAMP_EN 0x000013a8
658 #define NVC0_3D_FRAG_COLOR_CLAMP_EN_0 0x00000001
659 #define NVC0_3D_FRAG_COLOR_CLAMP_EN_1 0x00000010
660 #define NVC0_3D_FRAG_COLOR_CLAMP_EN_2 0x00000100
661 #define NVC0_3D_FRAG_COLOR_CLAMP_EN_3 0x00001000
662 #define NVC0_3D_FRAG_COLOR_CLAMP_EN_4 0x00010000
663 #define NVC0_3D_FRAG_COLOR_CLAMP_EN_5 0x00100000
664 #define NVC0_3D_FRAG_COLOR_CLAMP_EN_6 0x01000000
665 #define NVC0_3D_FRAG_COLOR_CLAMP_EN_7 0x10000000
666
667 #define NVC0_3D_SCREEN_Y_CONTROL 0x000013ac
668 #define NVC0_3D_SCREEN_Y_CONTROL_Y_NEGATE 0x00000001
669 #define NVC0_3D_SCREEN_Y_CONTROL_TRIANGLE_RAST_FLIP 0x00000010
670
671 #define NVC0_3D_LINE_WIDTH_SMOOTH 0x000013b0
672
673 #define NVC0_3D_LINE_WIDTH_ALIASED 0x000013b4
674
675 #define NVC0_3D_GP_VERTEX_OUTPUT_COUNT 0x00001420
676 #define NVC0_3D_GP_VERTEX_OUTPUT_COUNT__MIN 0x00000001
677 #define NVC0_3D_GP_VERTEX_OUTPUT_COUNT__MAX 0x00000400
678
679 #define NVC0_3D_VERTEX_ARRAY_FLUSH 0x0000142c
680
681 #define NVC0_3D_VB_ELEMENT_BASE 0x00001434
682
683 #define NVC0_3D_VB_INSTANCE_BASE 0x00001438
684
685 #define NVC0_3D_CODE_CB_FLUSH 0x00001440
686
687 #define NVC0_3D_CLIPID_HEIGHT 0x00001504
688 #define NVC0_3D_CLIPID_HEIGHT__MAX 0x00002000
689
690 #define NVC0_3D_CLIPID_FILL_RECT_HORIZ 0x00001508
691 #define NVC0_3D_CLIPID_FILL_RECT_HORIZ_LOW__MASK 0x0000ffff
692 #define NVC0_3D_CLIPID_FILL_RECT_HORIZ_LOW__SHIFT 0
693 #define NVC0_3D_CLIPID_FILL_RECT_HORIZ_HIGH__MASK 0xffff0000
694 #define NVC0_3D_CLIPID_FILL_RECT_HORIZ_HIGH__SHIFT 16
695
696 #define NVC0_3D_CLIPID_FILL_RECT_VERT 0x0000150c
697 #define NVC0_3D_CLIPID_FILL_RECT_VERT_LOW__MASK 0x0000ffff
698 #define NVC0_3D_CLIPID_FILL_RECT_VERT_LOW__SHIFT 0
699 #define NVC0_3D_CLIPID_FILL_RECT_VERT_HIGH__MASK 0xffff0000
700 #define NVC0_3D_CLIPID_FILL_RECT_VERT_HIGH__SHIFT 16
701
702 #define NVC0_3D_CLIP_DISTANCE_ENABLE 0x00001510
703 #define NVC0_3D_CLIP_DISTANCE_ENABLE_0 0x00000001
704 #define NVC0_3D_CLIP_DISTANCE_ENABLE_1 0x00000002
705 #define NVC0_3D_CLIP_DISTANCE_ENABLE_2 0x00000004
706 #define NVC0_3D_CLIP_DISTANCE_ENABLE_3 0x00000008
707 #define NVC0_3D_CLIP_DISTANCE_ENABLE_4 0x00000010
708 #define NVC0_3D_CLIP_DISTANCE_ENABLE_5 0x00000020
709 #define NVC0_3D_CLIP_DISTANCE_ENABLE_6 0x00000040
710 #define NVC0_3D_CLIP_DISTANCE_ENABLE_7 0x00000080
711
712 #define NVC0_3D_SAMPLECNT_ENABLE 0x00001514
713
714 #define NVC0_3D_POINT_SIZE 0x00001518
715
716 #define NVC0_3D_POINT_SPRITE_ENABLE 0x00001520
717
718 #define NVC0_3D_COUNTER_RESET 0x00001530
719 #define NVC0_3D_COUNTER_RESET_SAMPLECNT 0x00000001
720 #define NVC0_3D_COUNTER_RESET_UNK02 0x00000002
721 #define NVC0_3D_COUNTER_RESET_UNK03 0x00000003
722 #define NVC0_3D_COUNTER_RESET_UNK04 0x00000004
723 #define NVC0_3D_COUNTER_RESET_EMITTED_PRIMITIVES 0x00000010
724 #define NVC0_3D_COUNTER_RESET_UNK11 0x00000011
725 #define NVC0_3D_COUNTER_RESET_UNK12 0x00000012
726 #define NVC0_3D_COUNTER_RESET_UNK13 0x00000013
727 #define NVC0_3D_COUNTER_RESET_UNK15 0x00000015
728 #define NVC0_3D_COUNTER_RESET_UNK16 0x00000016
729 #define NVC0_3D_COUNTER_RESET_UNK17 0x00000017
730 #define NVC0_3D_COUNTER_RESET_UNK18 0x00000018
731 #define NVC0_3D_COUNTER_RESET_UNK1A 0x0000001a
732 #define NVC0_3D_COUNTER_RESET_UNK1B 0x0000001b
733 #define NVC0_3D_COUNTER_RESET_UNK1C 0x0000001c
734 #define NVC0_3D_COUNTER_RESET_UNK1D 0x0000001d
735 #define NVC0_3D_COUNTER_RESET_UNK1E 0x0000001e
736 #define NVC0_3D_COUNTER_RESET_GENERATED_PRIMITIVES 0x0000001f
737
738 #define NVC0_3D_MULTISAMPLE_ENABLE 0x00001534
739
740 #define NVC0_3D_ZETA_ENABLE 0x00001538
741
742 #define NVC0_3D_MULTISAMPLE_CTRL 0x0000153c
743 #define NVC0_3D_MULTISAMPLE_CTRL_ALPHA_TO_COVERAGE 0x00000001
744 #define NVC0_3D_MULTISAMPLE_CTRL_ALPHA_TO_ONE 0x00000010
745
746 #define NVC0_3D_COND_ADDRESS_HIGH 0x00001550
747
748 #define NVC0_3D_COND_ADDRESS_LOW 0x00001554
749
750 #define NVC0_3D_COND_MODE 0x00001558
751 #define NVC0_3D_COND_MODE_NEVER 0x00000000
752 #define NVC0_3D_COND_MODE_ALWAYS 0x00000001
753 #define NVC0_3D_COND_MODE_RES_NON_ZERO 0x00000002
754 #define NVC0_3D_COND_MODE_EQUAL 0x00000003
755 #define NVC0_3D_COND_MODE_NOT_EQUAL 0x00000004
756
757 #define NVC0_3D_TSC_ADDRESS_HIGH 0x0000155c
758
759 #define NVC0_3D_TSC_ADDRESS_LOW 0x00001560
760 #define NVC0_3D_TSC_ADDRESS_LOW__ALIGN 0x00000020
761
762 #define NVC0_3D_TSC_LIMIT 0x00001564
763 #define NVC0_3D_TSC_LIMIT__MAX 0x00001fff
764
765 #define NVC0_3D_POLYGON_OFFSET_FACTOR 0x0000156c
766
767 #define NVC0_3D_LINE_SMOOTH_ENABLE 0x00001570
768
769 #define NVC0_3D_TIC_ADDRESS_HIGH 0x00001574
770
771 #define NVC0_3D_TIC_ADDRESS_LOW 0x00001578
772
773 #define NVC0_3D_TIC_LIMIT 0x0000157c
774
775 #define NVC0_3D_STENCIL_TWO_SIDE_ENABLE 0x00001594
776
777 #define NVC0_3D_STENCIL_BACK_OP_FAIL 0x00001598
778 #define NVC0_3D_STENCIL_BACK_OP_FAIL_ZERO 0x00000000
779 #define NVC0_3D_STENCIL_BACK_OP_FAIL_INVERT 0x0000150a
780 #define NVC0_3D_STENCIL_BACK_OP_FAIL_KEEP 0x00001e00
781 #define NVC0_3D_STENCIL_BACK_OP_FAIL_REPLACE 0x00001e01
782 #define NVC0_3D_STENCIL_BACK_OP_FAIL_INCR 0x00001e02
783 #define NVC0_3D_STENCIL_BACK_OP_FAIL_DECR 0x00001e03
784 #define NVC0_3D_STENCIL_BACK_OP_FAIL_INCR_WRAP 0x00008507
785 #define NVC0_3D_STENCIL_BACK_OP_FAIL_DECR_WRAP 0x00008508
786
787 #define NVC0_3D_STENCIL_BACK_OP_ZFAIL 0x0000159c
788 #define NVC0_3D_STENCIL_BACK_OP_ZFAIL_ZERO 0x00000000
789 #define NVC0_3D_STENCIL_BACK_OP_ZFAIL_INVERT 0x0000150a
790 #define NVC0_3D_STENCIL_BACK_OP_ZFAIL_KEEP 0x00001e00
791 #define NVC0_3D_STENCIL_BACK_OP_ZFAIL_REPLACE 0x00001e01
792 #define NVC0_3D_STENCIL_BACK_OP_ZFAIL_INCR 0x00001e02
793 #define NVC0_3D_STENCIL_BACK_OP_ZFAIL_DECR 0x00001e03
794 #define NVC0_3D_STENCIL_BACK_OP_ZFAIL_INCR_WRAP 0x00008507
795 #define NVC0_3D_STENCIL_BACK_OP_ZFAIL_DECR_WRAP 0x00008508
796
797 #define NVC0_3D_STENCIL_BACK_OP_ZPASS 0x000015a0
798 #define NVC0_3D_STENCIL_BACK_OP_ZPASS_ZERO 0x00000000
799 #define NVC0_3D_STENCIL_BACK_OP_ZPASS_INVERT 0x0000150a
800 #define NVC0_3D_STENCIL_BACK_OP_ZPASS_KEEP 0x00001e00
801 #define NVC0_3D_STENCIL_BACK_OP_ZPASS_REPLACE 0x00001e01
802 #define NVC0_3D_STENCIL_BACK_OP_ZPASS_INCR 0x00001e02
803 #define NVC0_3D_STENCIL_BACK_OP_ZPASS_DECR 0x00001e03
804 #define NVC0_3D_STENCIL_BACK_OP_ZPASS_INCR_WRAP 0x00008507
805 #define NVC0_3D_STENCIL_BACK_OP_ZPASS_DECR_WRAP 0x00008508
806
807 #define NVC0_3D_STENCIL_BACK_FUNC_FUNC 0x000015a4
808 #define NVC0_3D_STENCIL_BACK_FUNC_FUNC_NEVER 0x00000200
809 #define NVC0_3D_STENCIL_BACK_FUNC_FUNC_LESS 0x00000201
810 #define NVC0_3D_STENCIL_BACK_FUNC_FUNC_EQUAL 0x00000202
811 #define NVC0_3D_STENCIL_BACK_FUNC_FUNC_LEQUAL 0x00000203
812 #define NVC0_3D_STENCIL_BACK_FUNC_FUNC_GREATER 0x00000204
813 #define NVC0_3D_STENCIL_BACK_FUNC_FUNC_NOTEQUAL 0x00000205
814 #define NVC0_3D_STENCIL_BACK_FUNC_FUNC_GEQUAL 0x00000206
815 #define NVC0_3D_STENCIL_BACK_FUNC_FUNC_ALWAYS 0x00000207
816
817 #define NVC0_3D_CSAA_ENABLE 0x000015b4
818
819 #define NVC0_3D_FRAMEBUFFER_SRGB 0x000015b8
820
821 #define NVC0_3D_POLYGON_OFFSET_UNITS 0x000015bc
822
823 #define NVC0_3D_LAYER 0x000015cc
824 #define NVC0_3D_LAYER_IDX__MASK 0x0000ffff
825 #define NVC0_3D_LAYER_IDX__SHIFT 0
826 #define NVC0_3D_LAYER_USE_GP 0x00010000
827
828 #define NVC0_3D_MULTISAMPLE_MODE 0x000015d0
829 #define NVC0_3D_MULTISAMPLE_MODE_MS1 0x00000000
830 #define NVC0_3D_MULTISAMPLE_MODE_MS2 0x00000001
831 #define NVC0_3D_MULTISAMPLE_MODE_MS4 0x00000002
832 #define NVC0_3D_MULTISAMPLE_MODE_MS8 0x00000003
833 #define NVC0_3D_MULTISAMPLE_MODE_MS8_ALT 0x00000004
834 #define NVC0_3D_MULTISAMPLE_MODE_MS2_ALT 0x00000005
835 #define NVC0_3D_MULTISAMPLE_MODE_UNK6 0x00000006
836 #define NVC0_3D_MULTISAMPLE_MODE_MS4_CS4 0x00000008
837 #define NVC0_3D_MULTISAMPLE_MODE_MS4_CS12 0x00000009
838 #define NVC0_3D_MULTISAMPLE_MODE_MS8_CS8 0x0000000a
839 #define NVC0_3D_MULTISAMPLE_MODE_MS8_CS24 0x0000000b
840
841 #define NVC0_3D_VERTEX_BEGIN_D3D 0x000015d4
842 #define NVC0_3D_VERTEX_BEGIN_D3D_PRIMITIVE__MASK 0x0fffffff
843 #define NVC0_3D_VERTEX_BEGIN_D3D_PRIMITIVE__SHIFT 0
844 #define NVC0_3D_VERTEX_BEGIN_D3D_PRIMITIVE_POINTS 0x00000001
845 #define NVC0_3D_VERTEX_BEGIN_D3D_PRIMITIVE_LINES 0x00000002
846 #define NVC0_3D_VERTEX_BEGIN_D3D_PRIMITIVE_LINE_STRIP 0x00000003
847 #define NVC0_3D_VERTEX_BEGIN_D3D_PRIMITIVE_TRIANGLES 0x00000004
848 #define NVC0_3D_VERTEX_BEGIN_D3D_PRIMITIVE_TRIANGLE_STRIP 0x00000005
849 #define NVC0_3D_VERTEX_BEGIN_D3D_PRIMITIVE_LINES_ADJACENCY 0x0000000a
850 #define NVC0_3D_VERTEX_BEGIN_D3D_PRIMITIVE_LINE_STRIP_ADJACENCY 0x0000000b
851 #define NVC0_3D_VERTEX_BEGIN_D3D_PRIMITIVE_TRIANGLES_ADJACENCY 0x0000000c
852 #define NVC0_3D_VERTEX_BEGIN_D3D_PRIMITIVE_TRIANGLE_STRIP_ADJACENCY 0x0000000d
853 #define NVC0_3D_VERTEX_BEGIN_D3D_INSTANCE_NEXT 0x10000000
854
855 #define NVC0_3D_VERTEX_END_D3D 0x000015d8
856 #define NVC0_3D_VERTEX_END_D3D_UNK0 0x00000001
857 #define NVC0_3D_VERTEX_END_D3D_UNK1 0x00000002
858
859 #define NVC0_3D_EDGEFLAG_ENABLE 0x000015e4
860
861 #define NVC0_3D_VB_ELEMENT_U32 0x000015e8
862
863 #define NVC0_3D_VB_ELEMENT_U16_SETUP 0x000015ec
864 #define NVC0_3D_VB_ELEMENT_U16_SETUP_OFFSET__MASK 0xc0000000
865 #define NVC0_3D_VB_ELEMENT_U16_SETUP_OFFSET__SHIFT 30
866 #define NVC0_3D_VB_ELEMENT_U16_SETUP_COUNT__MASK 0x3fffffff
867 #define NVC0_3D_VB_ELEMENT_U16_SETUP_COUNT__SHIFT 0
868
869 #define NVC0_3D_VB_ELEMENT_U16 0x000015f0
870 #define NVC0_3D_VB_ELEMENT_U16_I0__MASK 0x0000ffff
871 #define NVC0_3D_VB_ELEMENT_U16_I0__SHIFT 0
872 #define NVC0_3D_VB_ELEMENT_U16_I1__MASK 0xffff0000
873 #define NVC0_3D_VB_ELEMENT_U16_I1__SHIFT 16
874
875 #define NVC0_3D_VERTEX_BASE_HIGH 0x000015f4
876
877 #define NVC0_3D_VERTEX_BASE_LOW 0x000015f8
878
879 #define NVC0_3D_POINT_COORD_REPLACE 0x00001604
880 #define NVC0_3D_POINT_COORD_REPLACE_COORD_ORIGIN__MASK 0x00000004
881 #define NVC0_3D_POINT_COORD_REPLACE_COORD_ORIGIN__SHIFT 2
882 #define NVC0_3D_POINT_COORD_REPLACE_COORD_ORIGIN_LOWER_LEFT 0x00000000
883 #define NVC0_3D_POINT_COORD_REPLACE_COORD_ORIGIN_UPPER_LEFT 0x00000004
884 #define NVC0_3D_POINT_COORD_REPLACE_ENABLE__MASK 0x000007f8
885 #define NVC0_3D_POINT_COORD_REPLACE_ENABLE__SHIFT 3
886
887 #define NVC0_3D_CODE_ADDRESS_HIGH 0x00001608
888
889 #define NVC0_3D_CODE_ADDRESS_LOW 0x0000160c
890
891 #define NVC0_3D_VERTEX_END_GL 0x00001614
892 #define NVC0_3D_VERTEX_END_GL_UNK0 0x00000001
893 #define NVC0_3D_VERTEX_END_GL_UNK1 0x00000002
894
895 #define NVC0_3D_VERTEX_BEGIN_GL 0x00001618
896 #define NVC0_3D_VERTEX_BEGIN_GL_PRIMITIVE__MASK 0x0fffffff
897 #define NVC0_3D_VERTEX_BEGIN_GL_PRIMITIVE__SHIFT 0
898 #define NVC0_3D_VERTEX_BEGIN_GL_PRIMITIVE_POINTS 0x00000000
899 #define NVC0_3D_VERTEX_BEGIN_GL_PRIMITIVE_LINES 0x00000001
900 #define NVC0_3D_VERTEX_BEGIN_GL_PRIMITIVE_LINE_LOOP 0x00000002
901 #define NVC0_3D_VERTEX_BEGIN_GL_PRIMITIVE_LINE_STRIP 0x00000003
902 #define NVC0_3D_VERTEX_BEGIN_GL_PRIMITIVE_TRIANGLES 0x00000004
903 #define NVC0_3D_VERTEX_BEGIN_GL_PRIMITIVE_TRIANGLE_STRIP 0x00000005
904 #define NVC0_3D_VERTEX_BEGIN_GL_PRIMITIVE_TRIANGLE_FAN 0x00000006
905 #define NVC0_3D_VERTEX_BEGIN_GL_PRIMITIVE_QUADS 0x00000007
906 #define NVC0_3D_VERTEX_BEGIN_GL_PRIMITIVE_QUAD_STRIP 0x00000008
907 #define NVC0_3D_VERTEX_BEGIN_GL_PRIMITIVE_POLYGON 0x00000009
908 #define NVC0_3D_VERTEX_BEGIN_GL_PRIMITIVE_LINES_ADJACENCY 0x0000000a
909 #define NVC0_3D_VERTEX_BEGIN_GL_PRIMITIVE_LINE_STRIP_ADJACENCY 0x0000000b
910 #define NVC0_3D_VERTEX_BEGIN_GL_PRIMITIVE_TRIANGLES_ADJACENCY 0x0000000c
911 #define NVC0_3D_VERTEX_BEGIN_GL_PRIMITIVE_TRIANGLE_STRIP_ADJACENCY 0x0000000d
912 #define NVC0_3D_VERTEX_BEGIN_GL_PRIMITIVE_PATCHES 0x0000000e
913 #define NVC0_3D_VERTEX_BEGIN_GL_INSTANCE_NEXT 0x04000000
914 #define NVC0_3D_VERTEX_BEGIN_GL_INSTANCE_CONT 0x08000000
915
916 #define NVC0_3D_VERTEX_ID_REPLACE 0x0000161c
917 #define NVC0_3D_VERTEX_ID_REPLACE_ENABLE 0x00000001
918 #define NVC0_3D_VERTEX_ID_REPLACE_SOURCE__MASK 0x00000ff0
919 #define NVC0_3D_VERTEX_ID_REPLACE_SOURCE__SHIFT 4
920
921 #define NVC0_3D_VERTEX_DATA 0x00001640
922
923 #define NVC0_3D_PRIM_RESTART_ENABLE 0x00001644
924
925 #define NVC0_3D_PRIM_RESTART_INDEX 0x00001648
926
927 #define NVC0_3D_VP_GP_BUILTIN_ATTR_EN 0x0000164c
928 #define NVC0_3D_VP_GP_BUILTIN_ATTR_EN_VERTEX_ID 0x00000001
929 #define NVC0_3D_VP_GP_BUILTIN_ATTR_EN_INSTANCE_ID 0x00000010
930 #define NVC0_3D_VP_GP_BUILTIN_ATTR_EN_PRIMITIVE_ID 0x00000100
931 #define NVC0_3D_VP_GP_BUILTIN_ATTR_EN_UNK12 0x00001000
932
933 #define NVC0_3D_POINT_SMOOTH_ENABLE 0x00001658
934
935 #define NVC0_3D_POINT_RASTER_RULES 0x0000165c
936 #define NVC0_3D_POINT_RASTER_RULES_OGL 0x00000000
937 #define NVC0_3D_POINT_RASTER_RULES_D3D 0x00000001
938
939 #define NVC0_3D_TEX_MISC 0x00001664
940 #define NVC0_3D_TEX_MISC_SEAMLESS_CUBE_MAP 0x00000004
941
942 #define NVC0_3D_LINE_STIPPLE_ENABLE 0x0000166c
943
944 #define NVC0_3D_LINE_STIPPLE_PATTERN 0x00001680
945
946 #define NVC0_3D_PROVOKING_VERTEX_LAST 0x00001684
947
948 #define NVC0_3D_VERTEX_TWO_SIDE_ENABLE 0x00001688
949
950 #define NVC0_3D_POLYGON_STIPPLE_ENABLE 0x0000168c
951
952 #define NVC0_3D_POLYGON_STIPPLE_PATTERN(i0) (0x00001700 + 0x4*(i0))
953 #define NVC0_3D_POLYGON_STIPPLE_PATTERN__ESIZE 0x00000004
954 #define NVC0_3D_POLYGON_STIPPLE_PATTERN__LEN 0x00000020
955
956 #define NVC0_3D_ZETA_BASE_LAYER 0x0000179c
957
958 #define NVC0_3D_VERTEX_QUARANTINE_ADDRESS_HIGH 0x000017bc
959
960 #define NVC0_3D_VERTEX_QUARANTINE_ADDRESS_LOW 0x000017c0
961
962 #define NVC0_3D_VERTEX_QUARANTINE_SIZE 0x000017c4
963 #define NVC0_3D_VERTEX_QUARANTINE_SIZE_16K 0x00000001
964 #define NVC0_3D_VERTEX_QUARANTINE_SIZE_32K 0x00000002
965 #define NVC0_3D_VERTEX_QUARANTINE_SIZE_64K 0x00000003
966
967 #define NVC0_3D_STRMOUT_UNK1780(i0) (0x00001780 + 0x4*(i0))
968 #define NVC0_3D_STRMOUT_UNK1780__ESIZE 0x00000004
969 #define NVC0_3D_STRMOUT_UNK1780__LEN 0x00000004
970
971 #define NVC0_3D_UNK17BC_ADDRESS_HIGH 0x000017bc
972
973 #define NVC0_3D_UNK17BC_ADDRESS_LOW 0x000017c0
974
975 #define NVC0_3D_UNK17BC_LIMIT 0x000017c4
976
977 #define NVC0_3D_INDEX_ARRAY_START_HIGH 0x000017c8
978
979 #define NVC0_3D_INDEX_ARRAY_START_LOW 0x000017cc
980
981 #define NVC0_3D_INDEX_ARRAY_LIMIT_HIGH 0x000017d0
982
983 #define NVC0_3D_INDEX_ARRAY_LIMIT_LOW 0x000017d4
984
985 #define NVC0_3D_INDEX_LOG2_SIZE 0x000017d8
986
987 #define NVC0_3D_INDEX_BATCH_FIRST 0x000017dc
988
989 #define NVC0_3D_INDEX_BATCH_COUNT 0x000017e0
990
991 #define NVC0_3D_POLYGON_OFFSET_CLAMP 0x0000187c
992
993 #define NVC0_3D_VERTEX_ARRAY_PER_INSTANCE(i0) (0x00001880 + 0x4*(i0))
994 #define NVC0_3D_VERTEX_ARRAY_PER_INSTANCE__ESIZE 0x00000004
995 #define NVC0_3D_VERTEX_ARRAY_PER_INSTANCE__LEN 0x00000020
996
997 #define NVC0_3D_VP_POINT_SIZE_EN 0x00001910
998
999 #define NVC0_3D_CULL_FACE_ENABLE 0x00001918
1000
1001 #define NVC0_3D_FRONT_FACE 0x0000191c
1002 #define NVC0_3D_FRONT_FACE_CW 0x00000900
1003 #define NVC0_3D_FRONT_FACE_CCW 0x00000901
1004
1005 #define NVC0_3D_CULL_FACE 0x00001920
1006 #define NVC0_3D_CULL_FACE_FRONT 0x00000404
1007 #define NVC0_3D_CULL_FACE_BACK 0x00000405
1008 #define NVC0_3D_CULL_FACE_FRONT_AND_BACK 0x00000408
1009
1010 #define NVC0_3D_LINE_LAST_PIXEL 0x00001924
1011
1012 #define NVC0_3D_VIEWPORT_TRANSFORM_EN 0x0000192c
1013
1014 #define NVC0_3D_VIEW_VOLUME_CLIP_CTRL 0x0000193c
1015 #define NVC0_3D_VIEW_VOLUME_CLIP_CTRL_UNK0 0x00000001
1016 #define NVC0_3D_VIEW_VOLUME_CLIP_CTRL_UNK1__MASK 0x00000006
1017 #define NVC0_3D_VIEW_VOLUME_CLIP_CTRL_UNK1__SHIFT 1
1018 #define NVC0_3D_VIEW_VOLUME_CLIP_CTRL_UNK1_UNK0 0x00000000
1019 #define NVC0_3D_VIEW_VOLUME_CLIP_CTRL_UNK1_UNK1 0x00000002
1020 #define NVC0_3D_VIEW_VOLUME_CLIP_CTRL_UNK1_UNK2 0x00000004
1021 #define NVC0_3D_VIEW_VOLUME_CLIP_CTRL_DEPTH_CLAMP_NEAR 0x00000008
1022 #define NVC0_3D_VIEW_VOLUME_CLIP_CTRL_DEPTH_CLAMP_FAR 0x00000010
1023 #define NVC0_3D_VIEW_VOLUME_CLIP_CTRL_UNK7 0x00000080
1024 #define NVC0_3D_VIEW_VOLUME_CLIP_CTRL_UNK10 0x00000400
1025 #define NVC0_3D_VIEW_VOLUME_CLIP_CTRL_UNK11 0x00000800
1026 #define NVC0_3D_VIEW_VOLUME_CLIP_CTRL_UNK12__MASK 0x00003000
1027 #define NVC0_3D_VIEW_VOLUME_CLIP_CTRL_UNK12__SHIFT 12
1028 #define NVC0_3D_VIEW_VOLUME_CLIP_CTRL_UNK12_UNK0 0x00000000
1029 #define NVC0_3D_VIEW_VOLUME_CLIP_CTRL_UNK12_UNK1 0x00001000
1030 #define NVC0_3D_VIEW_VOLUME_CLIP_CTRL_UNK12_UNK2 0x00002000
1031
1032 #define NVC0_3D_CLIP_DISTANCE_MODE 0x00001940
1033 #define NVC0_3D_CLIP_DISTANCE_MODE_0__MASK 0x00000001
1034 #define NVC0_3D_CLIP_DISTANCE_MODE_0__SHIFT 0
1035 #define NVC0_3D_CLIP_DISTANCE_MODE_0_CLIP 0x00000000
1036 #define NVC0_3D_CLIP_DISTANCE_MODE_0_CULL 0x00000001
1037 #define NVC0_3D_CLIP_DISTANCE_MODE_1__MASK 0x00000010
1038 #define NVC0_3D_CLIP_DISTANCE_MODE_1__SHIFT 4
1039 #define NVC0_3D_CLIP_DISTANCE_MODE_1_CLIP 0x00000000
1040 #define NVC0_3D_CLIP_DISTANCE_MODE_1_CULL 0x00000010
1041 #define NVC0_3D_CLIP_DISTANCE_MODE_2__MASK 0x00000100
1042 #define NVC0_3D_CLIP_DISTANCE_MODE_2__SHIFT 8
1043 #define NVC0_3D_CLIP_DISTANCE_MODE_2_CLIP 0x00000000
1044 #define NVC0_3D_CLIP_DISTANCE_MODE_2_CULL 0x00000100
1045 #define NVC0_3D_CLIP_DISTANCE_MODE_3__MASK 0x00001000
1046 #define NVC0_3D_CLIP_DISTANCE_MODE_3__SHIFT 12
1047 #define NVC0_3D_CLIP_DISTANCE_MODE_3_CLIP 0x00000000
1048 #define NVC0_3D_CLIP_DISTANCE_MODE_3_CULL 0x00001000
1049 #define NVC0_3D_CLIP_DISTANCE_MODE_4__MASK 0x00010000
1050 #define NVC0_3D_CLIP_DISTANCE_MODE_4__SHIFT 16
1051 #define NVC0_3D_CLIP_DISTANCE_MODE_4_CLIP 0x00000000
1052 #define NVC0_3D_CLIP_DISTANCE_MODE_4_CULL 0x00010000
1053 #define NVC0_3D_CLIP_DISTANCE_MODE_5__MASK 0x00100000
1054 #define NVC0_3D_CLIP_DISTANCE_MODE_5__SHIFT 20
1055 #define NVC0_3D_CLIP_DISTANCE_MODE_5_CLIP 0x00000000
1056 #define NVC0_3D_CLIP_DISTANCE_MODE_5_CULL 0x00100000
1057 #define NVC0_3D_CLIP_DISTANCE_MODE_6__MASK 0x01000000
1058 #define NVC0_3D_CLIP_DISTANCE_MODE_6__SHIFT 24
1059 #define NVC0_3D_CLIP_DISTANCE_MODE_6_CLIP 0x00000000
1060 #define NVC0_3D_CLIP_DISTANCE_MODE_6_CULL 0x01000000
1061 #define NVC0_3D_CLIP_DISTANCE_MODE_7__MASK 0x10000000
1062 #define NVC0_3D_CLIP_DISTANCE_MODE_7__SHIFT 28
1063 #define NVC0_3D_CLIP_DISTANCE_MODE_7_CLIP 0x00000000
1064 #define NVC0_3D_CLIP_DISTANCE_MODE_7_CULL 0x10000000
1065
1066 #define NVC0_3D_CLIP_RECTS_EN 0x0000194c
1067
1068 #define NVC0_3D_CLIP_RECTS_MODE 0x00001950
1069 #define NVC0_3D_CLIP_RECTS_MODE_INSIDE_ANY 0x00000000
1070 #define NVC0_3D_CLIP_RECTS_MODE_OUTSIDE_ALL 0x00000001
1071 #define NVC0_3D_CLIP_RECTS_MODE_NEVER 0x00000002
1072
1073 #define NVC0_3D_FP_ZORDER_CTRL 0x0000196c
1074 #define NVC0_3D_FP_ZORDER_CTRL_0 0x00000001
1075 #define NVC0_3D_FP_ZORDER_CTRL_1 0x00000010
1076
1077 #define NVC0_3D_CLIPID_ENABLE 0x0000197c
1078
1079 #define NVC0_3D_CLIPID_WIDTH 0x00001980
1080 #define NVC0_3D_CLIPID_WIDTH__MAX 0x00002000
1081 #define NVC0_3D_CLIPID_WIDTH__ALIGN 0x00000040
1082
1083 #define NVC0_3D_CLIPID_ID 0x00001984
1084
1085 #define NVC0_3D_FP_CONTROL 0x000019a8
1086 #define NVC0_3D_FP_CONTROL_MULTIPLE_RESULTS 0x00000001
1087 #define NVC0_3D_FP_CONTROL_EXPORTS_Z 0x00000100
1088 #define NVC0_3D_FP_CONTROL_USES_KIL 0x00100000
1089
1090 #define NVC0_3D_DEPTH_BOUNDS_EN 0x000019bc
1091
1092 #define NVC0_3D_LOGIC_OP_ENABLE 0x000019c4
1093
1094 #define NVC0_3D_LOGIC_OP 0x000019c8
1095 #define NVC0_3D_LOGIC_OP_CLEAR 0x00001500
1096 #define NVC0_3D_LOGIC_OP_AND 0x00001501
1097 #define NVC0_3D_LOGIC_OP_AND_REVERSE 0x00001502
1098 #define NVC0_3D_LOGIC_OP_COPY 0x00001503
1099 #define NVC0_3D_LOGIC_OP_AND_INVERTED 0x00001504
1100 #define NVC0_3D_LOGIC_OP_NOOP 0x00001505
1101 #define NVC0_3D_LOGIC_OP_XOR 0x00001506
1102 #define NVC0_3D_LOGIC_OP_OR 0x00001507
1103 #define NVC0_3D_LOGIC_OP_NOR 0x00001508
1104 #define NVC0_3D_LOGIC_OP_EQUIV 0x00001509
1105 #define NVC0_3D_LOGIC_OP_INVERT 0x0000150a
1106 #define NVC0_3D_LOGIC_OP_OR_REVERSE 0x0000150b
1107 #define NVC0_3D_LOGIC_OP_COPY_INVERTED 0x0000150c
1108 #define NVC0_3D_LOGIC_OP_OR_INVERTED 0x0000150d
1109 #define NVC0_3D_LOGIC_OP_NAND 0x0000150e
1110 #define NVC0_3D_LOGIC_OP_SET 0x0000150f
1111
1112 #define NVC0_3D_CLEAR_BUFFERS 0x000019d0
1113 #define NVC0_3D_CLEAR_BUFFERS_Z 0x00000001
1114 #define NVC0_3D_CLEAR_BUFFERS_S 0x00000002
1115 #define NVC0_3D_CLEAR_BUFFERS_R 0x00000004
1116 #define NVC0_3D_CLEAR_BUFFERS_G 0x00000008
1117 #define NVC0_3D_CLEAR_BUFFERS_B 0x00000010
1118 #define NVC0_3D_CLEAR_BUFFERS_A 0x00000020
1119 #define NVC0_3D_CLEAR_BUFFERS_RT__MASK 0x000003c0
1120 #define NVC0_3D_CLEAR_BUFFERS_RT__SHIFT 6
1121 #define NVC0_3D_CLEAR_BUFFERS_LAYER__MASK 0x001ffc00
1122 #define NVC0_3D_CLEAR_BUFFERS_LAYER__SHIFT 10
1123
1124 #define NVC0_3D_CLIPID_FILL 0x000019d4
1125
1126 #define NVC0_3D_COLOR_MASK(i0) (0x00001a00 + 0x4*(i0))
1127 #define NVC0_3D_COLOR_MASK__ESIZE 0x00000004
1128 #define NVC0_3D_COLOR_MASK__LEN 0x00000008
1129 #define NVC0_3D_COLOR_MASK_R 0x0000000f
1130 #define NVC0_3D_COLOR_MASK_G 0x000000f0
1131 #define NVC0_3D_COLOR_MASK_B 0x00000f00
1132 #define NVC0_3D_COLOR_MASK_A 0x0000f000
1133
1134 #define NVC0_3D_QUERY_ADDRESS_HIGH 0x00001b00
1135
1136 #define NVC0_3D_QUERY_ADDRESS_LOW 0x00001b04
1137
1138 #define NVC0_3D_QUERY_SEQUENCE 0x00001b08
1139
1140 #define NVC0_3D_QUERY_GET 0x00001b0c
1141 #define NVC0_3D_QUERY_GET_MODE__MASK 0x00000003
1142 #define NVC0_3D_QUERY_GET_MODE__SHIFT 0
1143 #define NVC0_3D_QUERY_GET_MODE_WRITE_UNK0 0x00000000
1144 #define NVC0_3D_QUERY_GET_MODE_SYNC 0x00000001
1145 #define NVC0_3D_QUERY_GET_MODE_WRITE_UNK2 0x00000002
1146 #define NVC0_3D_QUERY_GET_FENCE 0x00000010
1147 #define NVC0_3D_QUERY_GET_STREAM__MASK 0x000000e0
1148 #define NVC0_3D_QUERY_GET_STREAM__SHIFT 5
1149 #define NVC0_3D_QUERY_GET_UNK8 0x00000100
1150 #define NVC0_3D_QUERY_GET_UNIT__MASK 0x0000f000
1151 #define NVC0_3D_QUERY_GET_UNIT__SHIFT 12
1152 #define NVC0_3D_QUERY_GET_SYNC_COND__MASK 0x00010000
1153 #define NVC0_3D_QUERY_GET_SYNC_COND__SHIFT 16
1154 #define NVC0_3D_QUERY_GET_SYNC_COND_NEQUAL 0x00000000
1155 #define NVC0_3D_QUERY_GET_SYNC_COND_GREATER 0x00010000
1156 #define NVC0_3D_QUERY_GET_INTR 0x00100000
1157 #define NVC0_3D_QUERY_GET_UNK21 0x00200000
1158 #define NVC0_3D_QUERY_GET_SELECT__MASK 0x0f800000
1159 #define NVC0_3D_QUERY_GET_SELECT__SHIFT 23
1160 #define NVC0_3D_QUERY_GET_SELECT_ZERO 0x00000000
1161 #define NVC0_3D_QUERY_GET_SELECT_SAMPLECNT 0x01000000
1162 #define NVC0_3D_QUERY_GET_SELECT_EMITTED_PRIMS 0x05800000
1163 #define NVC0_3D_QUERY_GET_SELECT_GENERATED_PRIMS 0x09000000
1164 #define NVC0_3D_QUERY_GET_SHORT 0x10000000
1165
1166 #define NVC0_3D_VERTEX_ARRAY_FETCH(i0) (0x00001c00 + 0x10*(i0))
1167 #define NVC0_3D_VERTEX_ARRAY_FETCH__ESIZE 0x00000010
1168 #define NVC0_3D_VERTEX_ARRAY_FETCH__LEN 0x00000020
1169 #define NVC0_3D_VERTEX_ARRAY_FETCH_STRIDE__MASK 0x00000fff
1170 #define NVC0_3D_VERTEX_ARRAY_FETCH_STRIDE__SHIFT 0
1171 #define NVC0_3D_VERTEX_ARRAY_FETCH_ENABLE 0x00001000
1172
1173 #define NVC0_3D_VERTEX_ARRAY_START_HIGH(i0) (0x00001c04 + 0x10*(i0))
1174 #define NVC0_3D_VERTEX_ARRAY_START_HIGH__ESIZE 0x00000010
1175 #define NVC0_3D_VERTEX_ARRAY_START_HIGH__LEN 0x00000020
1176
1177 #define NVC0_3D_VERTEX_ARRAY_START_LOW(i0) (0x00001c08 + 0x10*(i0))
1178 #define NVC0_3D_VERTEX_ARRAY_START_LOW__ESIZE 0x00000010
1179 #define NVC0_3D_VERTEX_ARRAY_START_LOW__LEN 0x00000020
1180
1181 #define NVC0_3D_VERTEX_ARRAY_DIVISOR(i0) (0x00001c0c + 0x10*(i0))
1182 #define NVC0_3D_VERTEX_ARRAY_DIVISOR__ESIZE 0x00000010
1183 #define NVC0_3D_VERTEX_ARRAY_DIVISOR__LEN 0x00000020
1184
1185 #define NVC0_3D_IBLEND(i0) (0x00001e00 + 0x20*(i0))
1186 #define NVC0_3D_IBLEND__ESIZE 0x00000020
1187 #define NVC0_3D_IBLEND__LEN 0x00000008
1188
1189 #define NVC0_3D_IBLEND_EQUATION_RGB(i0) (0x00001e04 + 0x20*(i0))
1190 #define NVC0_3D_IBLEND_EQUATION_RGB_FUNC_ADD 0x00008006
1191 #define NVC0_3D_IBLEND_EQUATION_RGB_MIN 0x00008007
1192 #define NVC0_3D_IBLEND_EQUATION_RGB_MAX 0x00008008
1193 #define NVC0_3D_IBLEND_EQUATION_RGB_FUNC_SUBTRACT 0x0000800a
1194 #define NVC0_3D_IBLEND_EQUATION_RGB_FUNC_REVERSE_SUBTRACT 0x0000800b
1195
1196 #define NVC0_3D_IBLEND_FUNC_SRC_RGB(i0) (0x00001e08 + 0x20*(i0))
1197
1198 #define NVC0_3D_IBLEND_FUNC_DST_RGB(i0) (0x00001e0c + 0x20*(i0))
1199
1200 #define NVC0_3D_IBLEND_EQUATION_ALPHA(i0) (0x00001e10 + 0x20*(i0))
1201 #define NVC0_3D_IBLEND_EQUATION_ALPHA_FUNC_ADD 0x00008006
1202 #define NVC0_3D_IBLEND_EQUATION_ALPHA_MIN 0x00008007
1203 #define NVC0_3D_IBLEND_EQUATION_ALPHA_MAX 0x00008008
1204 #define NVC0_3D_IBLEND_EQUATION_ALPHA_FUNC_SUBTRACT 0x0000800a
1205 #define NVC0_3D_IBLEND_EQUATION_ALPHA_FUNC_REVERSE_SUBTRACT 0x0000800b
1206
1207 #define NVC0_3D_IBLEND_FUNC_SRC_ALPHA(i0) (0x00001e14 + 0x20*(i0))
1208
1209 #define NVC0_3D_IBLEND_FUNC_DST_ALPHA(i0) (0x00001e18 + 0x20*(i0))
1210
1211 #define NVC0_3D_VERTEX_ARRAY_LIMIT_HIGH(i0) (0x00001f00 + 0x8*(i0))
1212 #define NVC0_3D_VERTEX_ARRAY_LIMIT_HIGH__ESIZE 0x00000008
1213 #define NVC0_3D_VERTEX_ARRAY_LIMIT_HIGH__LEN 0x00000020
1214
1215 #define NVC0_3D_VERTEX_ARRAY_LIMIT_LOW(i0) (0x00001f04 + 0x8*(i0))
1216 #define NVC0_3D_VERTEX_ARRAY_LIMIT_LOW__ESIZE 0x00000008
1217 #define NVC0_3D_VERTEX_ARRAY_LIMIT_LOW__LEN 0x00000020
1218
1219 #define NVC0_3D_SP(i0) (0x00002000 + 0x40*(i0))
1220 #define NVC0_3D_SP__ESIZE 0x00000040
1221 #define NVC0_3D_SP__LEN 0x00000006
1222
1223 #define NVC0_3D_SP_SELECT(i0) (0x00002000 + 0x40*(i0))
1224 #define NVC0_3D_SP_SELECT_ENABLE 0x00000001
1225 #define NVC0_3D_SP_SELECT_PROGRAM__MASK 0x00000070
1226 #define NVC0_3D_SP_SELECT_PROGRAM__SHIFT 4
1227 #define NVC0_3D_SP_SELECT_PROGRAM_VP_A 0x00000000
1228 #define NVC0_3D_SP_SELECT_PROGRAM_VP_B 0x00000010
1229 #define NVC0_3D_SP_SELECT_PROGRAM_TCP 0x00000020
1230 #define NVC0_3D_SP_SELECT_PROGRAM_TEP 0x00000030
1231 #define NVC0_3D_SP_SELECT_PROGRAM_GP 0x00000040
1232 #define NVC0_3D_SP_SELECT_PROGRAM_FP 0x00000050
1233
1234 #define NVC0_3D_SP_START_ID(i0) (0x00002004 + 0x40*(i0))
1235
1236 #define NVC0_3D_SP_GPR_ALLOC(i0) (0x0000200c + 0x40*(i0))
1237
1238 #define NVC0_3D_TEX_LIMITS(i0) (0x00002200 + 0x10*(i0))
1239 #define NVC0_3D_TEX_LIMITS__ESIZE 0x00000010
1240 #define NVC0_3D_TEX_LIMITS__LEN 0x00000005
1241
1242 #define NVC0_3D_FIRMWARE(i0) (0x00002300 + 0x4*(i0))
1243 #define NVC0_3D_FIRMWARE__ESIZE 0x00000004
1244 #define NVC0_3D_FIRMWARE__LEN 0x00000020
1245
1246 #define NVC0_3D_CB_SIZE 0x00002380
1247
1248 #define NVC0_3D_CB_ADDRESS_HIGH 0x00002384
1249
1250 #define NVC0_3D_CB_ADDRESS_LOW 0x00002388
1251
1252 #define NVC0_3D_CB_POS 0x0000238c
1253
1254 #define NVC0_3D_CB_DATA(i0) (0x00002390 + 0x4*(i0))
1255 #define NVC0_3D_CB_DATA__ESIZE 0x00000004
1256 #define NVC0_3D_CB_DATA__LEN 0x00000010
1257
1258 #define NVC0_3D_BIND_TSC(i0) (0x00002400 + 0x20*(i0))
1259 #define NVC0_3D_BIND_TSC__ESIZE 0x00000020
1260 #define NVC0_3D_BIND_TSC__LEN 0x00000005
1261 #define NVC0_3D_BIND_TSC_ACTIVE 0x00000001
1262 #define NVC0_3D_BIND_TSC_SAMPLER__MASK 0x00000ff0
1263 #define NVC0_3D_BIND_TSC_SAMPLER__SHIFT 4
1264 #define NVC0_3D_BIND_TSC_TSC__MASK 0x01fff000
1265 #define NVC0_3D_BIND_TSC_TSC__SHIFT 12
1266
1267 #define NVC0_3D_BIND_TIC(i0) (0x00002404 + 0x20*(i0))
1268 #define NVC0_3D_BIND_TIC__ESIZE 0x00000020
1269 #define NVC0_3D_BIND_TIC__LEN 0x00000005
1270 #define NVC0_3D_BIND_TIC_ACTIVE 0x00000001
1271 #define NVC0_3D_BIND_TIC_TEXTURE__MASK 0x000001fe
1272 #define NVC0_3D_BIND_TIC_TEXTURE__SHIFT 1
1273 #define NVC0_3D_BIND_TIC_TIC__MASK 0x7ffffe00
1274 #define NVC0_3D_BIND_TIC_TIC__SHIFT 9
1275
1276 #define NVC0_3D_CB_BIND(i0) (0x00002410 + 0x20*(i0))
1277 #define NVC0_3D_CB_BIND__ESIZE 0x00000020
1278 #define NVC0_3D_CB_BIND__LEN 0x00000005
1279 #define NVC0_3D_CB_BIND_VALID 0x00000001
1280 #define NVC0_3D_CB_BIND_INDEX__MASK 0x000000f0
1281 #define NVC0_3D_CB_BIND_INDEX__SHIFT 4
1282
1283 #define NVC0_3D_VERT_COLOR_CLAMP_EN 0x00002600
1284
1285 #define NVC0_3D_TFB_VARYING_LOCS(i0, i1) (0x00002800 + 0x80*(i0) + 0x4*(i1))
1286 #define NVC0_3D_TFB_VARYING_LOCS__ESIZE 0x00000004
1287 #define NVC0_3D_TFB_VARYING_LOCS__LEN 0x00000020
1288
1289 #define NVC0_3D_VERTEX_ARRAY_SELECT 0x00003820
1290
1291 #define NVC0_3D_BLEND_ENABLES 0x00003858
1292
1293 #define NVC0_3D_POLYGON_MODE_FRONT 0x00003868
1294 #define NVC0_3D_POLYGON_MODE_FRONT_POINT 0x00001b00
1295 #define NVC0_3D_POLYGON_MODE_FRONT_LINE 0x00001b01
1296 #define NVC0_3D_POLYGON_MODE_FRONT_FILL 0x00001b02
1297
1298 #define NVC0_3D_POLYGON_MODE_BACK 0x00003870
1299 #define NVC0_3D_POLYGON_MODE_BACK_POINT 0x00001b00
1300 #define NVC0_3D_POLYGON_MODE_BACK_LINE 0x00001b01
1301 #define NVC0_3D_POLYGON_MODE_BACK_FILL 0x00001b02
1302
1303 #define NVC0_3D_GP_SELECT 0x00003878
1304
1305 #define NVC0_3D_TEP_SELECT 0x00003880
1306
1307
1308 #endif /* NVC0_3D_XML */