nvc0: identify VERTEX_QUARANTINE
[mesa.git] / src / gallium / drivers / nvc0 / nvc0_3d.xml.h
1 #ifndef NVC0_3D_XML
2 #define NVC0_3D_XML
3
4 /* Autogenerated file, DO NOT EDIT manually!
5
6 This file was generated by the rules-ng-ng headergen tool in this git repository:
7 http://0x04.net/cgit/index.cgi/rules-ng-ng
8 git clone git://0x04.net/rules-ng-ng
9
10 The rules-ng-ng source files this header was generated from are:
11 - nvc0_3d.xml ( 30827 bytes, from 2011-01-13 18:23:07)
12 - copyright.xml ( 6452 bytes, from 2010-11-25 23:28:20)
13 - nv_defs.xml ( 4437 bytes, from 2010-07-06 07:43:58)
14 - nv_3ddefs.xml ( 16394 bytes, from 2010-12-17 15:10:40)
15 - nv_object.xml ( 11898 bytes, from 2010-12-23 14:14:20)
16 - nvchipsets.xml ( 3074 bytes, from 2010-11-07 00:36:28)
17 - nv50_defs.xml ( 4487 bytes, from 2010-12-10 00:37:17)
18
19 Copyright (C) 2006-2011 by the following authors:
20 - Artur Huillet <arthur.huillet@free.fr> (ahuillet)
21 - Ben Skeggs (darktama, darktama_)
22 - B. R. <koala_br@users.sourceforge.net> (koala_br)
23 - Carlos Martin <carlosmn@users.sf.net> (carlosmn)
24 - Christoph Bumiller <e0425955@student.tuwien.ac.at> (calim, chrisbmr)
25 - Dawid Gajownik <gajownik@users.sf.net> (gajownik)
26 - Dmitry Baryshkov
27 - Dmitry Eremin-Solenikov <lumag@users.sf.net> (lumag)
28 - EdB <edb_@users.sf.net> (edb_)
29 - Erik Waling <erikwailing@users.sf.net> (erikwaling)
30 - Francisco Jerez <currojerez@riseup.net> (curro)
31 - imirkin <imirkin@users.sf.net> (imirkin)
32 - jb17bsome <jb17bsome@bellsouth.net> (jb17bsome)
33 - Jeremy Kolb <kjeremy@users.sf.net> (kjeremy)
34 - Laurent Carlier <lordheavym@gmail.com> (lordheavy)
35 - Luca Barbieri <luca@luca-barbieri.com> (lb, lb1)
36 - Maarten Maathuis <madman2003@gmail.com> (stillunknown)
37 - Marcin Koƛcielnicki <koriakin@0x04.net> (mwk, koriakin)
38 - Mark Carey <mark.carey@gmail.com> (careym)
39 - Matthieu Castet <matthieu.castet@parrot.com> (mat-c)
40 - nvidiaman <nvidiaman@users.sf.net> (nvidiaman)
41 - Patrice Mandin <patmandin@gmail.com> (pmandin, pmdata)
42 - Pekka Paalanen <pq@iki.fi> (pq, ppaalanen)
43 - Peter Popov <ironpeter@users.sf.net> (ironpeter)
44 - Richard Hughes <hughsient@users.sf.net> (hughsient)
45 - Rudi Cilibrasi <cilibrar@users.sf.net> (cilibrar)
46 - Serge Martin
47 - Simon Raffeiner
48 - Stephane Loeuillet <leroutier@users.sf.net> (leroutier)
49 - Stephane Marchesin <stephane.marchesin@gmail.com> (marcheu)
50 - sturmflut <sturmflut@users.sf.net> (sturmflut)
51 - Sylvain Munaut <tnt@246tNt.com>
52 - Victor Stinner <victor.stinner@haypocalc.com> (haypo)
53 - Wladmir van der Laan <laanwj@gmail.com> (miathan6)
54 - Younes Manton <younes.m@gmail.com> (ymanton)
55
56 Permission is hereby granted, free of charge, to any person obtaining
57 a copy of this software and associated documentation files (the
58 "Software"), to deal in the Software without restriction, including
59 without limitation the rights to use, copy, modify, merge, publish,
60 distribute, sublicense, and/or sell copies of the Software, and to
61 permit persons to whom the Software is furnished to do so, subject to
62 the following conditions:
63
64 The above copyright notice and this permission notice (including the
65 next paragraph) shall be included in all copies or substantial
66 portions of the Software.
67
68 THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
69 EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
70 MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
71 IN NO EVENT SHALL THE COPYRIGHT OWNER(S) AND/OR ITS SUPPLIERS BE
72 LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
73 OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
74 WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
75 */
76
77
78
79 #define NVC0_3D_NOTIFY_ADDRESS_HIGH 0x00000104
80 #define NVC0_3D_NOTIFY_ADDRESS_LOW 0x00000108
81 #define NVC0_3D_NOTIFY 0x0000010c
82
83 #define NVC0_3D_SERIALIZE 0x00000110
84
85 #define NVC0_3D_EARLY_FRAGMENT_TESTS 0x00000210
86
87 #define NVC0_3D_MEM_BARRIER 0x0000021c
88 #define NVC0_3D_MEM_BARRIER_UNK0 0x00000001
89 #define NVC0_3D_MEM_BARRIER_UNK1 0x00000002
90 #define NVC0_3D_MEM_BARRIER_UNK2 0x00000004
91 #define NVC0_3D_MEM_BARRIER_UNK4 0x00000010
92 #define NVC0_3D_MEM_BARRIER_UNK8 0x00000100
93 #define NVC0_3D_MEM_BARRIER_UNK12 0x00001000
94
95 #define NVC0_3D_TESS_MODE 0x00000320
96 #define NVC0_3D_TESS_MODE_PRIM__MASK 0x0000000f
97 #define NVC0_3D_TESS_MODE_PRIM__SHIFT 0
98 #define NVC0_3D_TESS_MODE_PRIM_ISOLINES 0x00000000
99 #define NVC0_3D_TESS_MODE_PRIM_TRIANGLES 0x00000001
100 #define NVC0_3D_TESS_MODE_PRIM_QUADS 0x00000002
101 #define NVC0_3D_TESS_MODE_SPACING__MASK 0x000000f0
102 #define NVC0_3D_TESS_MODE_SPACING__SHIFT 4
103 #define NVC0_3D_TESS_MODE_SPACING_EQUAL 0x00000000
104 #define NVC0_3D_TESS_MODE_SPACING_FRACTIONAL_ODD 0x00000010
105 #define NVC0_3D_TESS_MODE_SPACING_FRACTIONAL_EVEN 0x00000020
106 #define NVC0_3D_TESS_MODE_CW 0x00000100
107 #define NVC0_3D_TESS_MODE_CONNECTED 0x00000200
108
109 #define NVC0_3D_TESS_LEVEL_OUTER(i0) (0x00000324 + 0x4*(i0))
110 #define NVC0_3D_TESS_LEVEL_OUTER__ESIZE 0x00000004
111 #define NVC0_3D_TESS_LEVEL_OUTER__LEN 0x00000004
112
113 #define NVC0_3D_TESS_LEVEL_INNER(i0) (0x00000334 + 0x4*(i0))
114 #define NVC0_3D_TESS_LEVEL_INNER__ESIZE 0x00000004
115 #define NVC0_3D_TESS_LEVEL_INNER__LEN 0x00000002
116
117 #define NVC0_3D_RASTERIZE_ENABLE 0x0000037c
118
119 #define NVC0_3D_TFB(i0) (0x00000380 + 0x20*(i0))
120 #define NVC0_3D_TFB__ESIZE 0x00000020
121 #define NVC0_3D_TFB__LEN 0x00000004
122
123 #define NVC0_3D_TFB_BUFFER_ENABLE(i0) (0x00000380 + 0x20*(i0))
124
125 #define NVC0_3D_TFB_ADDRESS_HIGH(i0) (0x00000384 + 0x20*(i0))
126
127 #define NVC0_3D_TFB_ADDRESS_LOW(i0) (0x00000388 + 0x20*(i0))
128
129 #define NVC0_3D_TFB_BUFFER_SIZE(i0) (0x0000038c + 0x20*(i0))
130
131 #define NVC0_3D_TFB_PRIMITIVE_ID(i0) (0x00000390 + 0x20*(i0))
132
133 #define NVC0_3D_TFB_UNK07X0(i0) (0x00000700 + 0x10*(i0))
134 #define NVC0_3D_TFB_UNK07X0__ESIZE 0x00000010
135 #define NVC0_3D_TFB_UNK07X0__LEN 0x00000004
136
137 #define NVC0_3D_TFB_VARYING_COUNT(i0) (0x00000704 + 0x10*(i0))
138 #define NVC0_3D_TFB_VARYING_COUNT__ESIZE 0x00000010
139 #define NVC0_3D_TFB_VARYING_COUNT__LEN 0x00000004
140
141 #define NVC0_3D_TFB_BUFFER_STRIDE(i0) (0x00000708 + 0x10*(i0))
142 #define NVC0_3D_TFB_BUFFER_STRIDE__ESIZE 0x00000010
143 #define NVC0_3D_TFB_BUFFER_STRIDE__LEN 0x00000004
144
145 #define NVC0_3D_TFB_ENABLE 0x00000744
146
147 #define NVC0_3D_LOCAL_BASE 0x0000077c
148
149 #define NVC0_3D_LOCAL_ADDRESS_HIGH 0x00000790
150
151 #define NVC0_3D_LOCAL_ADDRESS_LOW 0x00000794
152
153 #define NVC0_3D_LOCAL_SIZE_HIGH 0x00000798
154
155 #define NVC0_3D_LOCAL_SIZE_LOW 0x0000079c
156
157 #define NVC0_3D_RT(i0) (0x00000800 + 0x40*(i0))
158 #define NVC0_3D_RT__ESIZE 0x00000040
159 #define NVC0_3D_RT__LEN 0x00000008
160
161 #define NVC0_3D_RT_ADDRESS_HIGH(i0) (0x00000800 + 0x40*(i0))
162
163 #define NVC0_3D_RT_ADDRESS_LOW(i0) (0x00000804 + 0x40*(i0))
164
165 #define NVC0_3D_RT_HORIZ(i0) (0x00000808 + 0x40*(i0))
166
167 #define NVC0_3D_RT_VERT(i0) (0x0000080c + 0x40*(i0))
168
169 #define NVC0_3D_RT_FORMAT(i0) (0x00000810 + 0x40*(i0))
170
171 #define NVC0_3D_RT_TILE_MODE(i0) (0x00000814 + 0x40*(i0))
172 #define NVC0_3D_RT_TILE_MODE_X 0x00000001
173 #define NVC0_3D_RT_TILE_MODE_Y__MASK 0x00000070
174 #define NVC0_3D_RT_TILE_MODE_Y__SHIFT 4
175 #define NVC0_3D_RT_TILE_MODE_Z__MASK 0x00000700
176 #define NVC0_3D_RT_TILE_MODE_Z__SHIFT 8
177 #define NVC0_3D_RT_TILE_MODE_LINEAR 0x00001000
178 #define NVC0_3D_RT_TILE_MODE_UNK16 0x00010000
179
180 #define NVC0_3D_RT_ARRAY_MODE(i0) (0x00000818 + 0x40*(i0))
181 #define NVC0_3D_RT_ARRAY_MODE_LAYERS__MASK 0x0000ffff
182 #define NVC0_3D_RT_ARRAY_MODE_LAYERS__SHIFT 0
183 #define NVC0_3D_RT_ARRAY_MODE_VOLUME 0x00010000
184
185 #define NVC0_3D_RT_LAYER_STRIDE(i0) (0x0000081c + 0x40*(i0))
186
187 #define NVC0_3D_RT_BASE_LAYER(i0) (0x00000820 + 0x40*(i0))
188
189 #define NVC0_3D_RT_UNK14(i0) (0x00000824 + 0x40*(i0))
190
191 #define NVC0_3D_VIEWPORT_SCALE_X(i0) (0x00000a00 + 0x20*(i0))
192 #define NVC0_3D_VIEWPORT_SCALE_X__ESIZE 0x00000020
193 #define NVC0_3D_VIEWPORT_SCALE_X__LEN 0x00000010
194
195 #define NVC0_3D_VIEWPORT_SCALE_Y(i0) (0x00000a04 + 0x20*(i0))
196 #define NVC0_3D_VIEWPORT_SCALE_Y__ESIZE 0x00000020
197 #define NVC0_3D_VIEWPORT_SCALE_Y__LEN 0x00000010
198
199 #define NVC0_3D_VIEWPORT_SCALE_Z(i0) (0x00000a08 + 0x20*(i0))
200 #define NVC0_3D_VIEWPORT_SCALE_Z__ESIZE 0x00000020
201 #define NVC0_3D_VIEWPORT_SCALE_Z__LEN 0x00000010
202
203 #define NVC0_3D_VIEWPORT_TRANSLATE_X(i0) (0x00000a0c + 0x20*(i0))
204 #define NVC0_3D_VIEWPORT_TRANSLATE_X__ESIZE 0x00000020
205 #define NVC0_3D_VIEWPORT_TRANSLATE_X__LEN 0x00000010
206
207 #define NVC0_3D_VIEWPORT_TRANSLATE_Y(i0) (0x00000a10 + 0x20*(i0))
208 #define NVC0_3D_VIEWPORT_TRANSLATE_Y__ESIZE 0x00000020
209 #define NVC0_3D_VIEWPORT_TRANSLATE_Y__LEN 0x00000010
210
211 #define NVC0_3D_VIEWPORT_TRANSLATE_Z(i0) (0x00000a14 + 0x20*(i0))
212 #define NVC0_3D_VIEWPORT_TRANSLATE_Z__ESIZE 0x00000020
213 #define NVC0_3D_VIEWPORT_TRANSLATE_Z__LEN 0x00000010
214
215 #define NVC0_3D_VIEWPORT_HORIZ(i0) (0x00000c00 + 0x10*(i0))
216 #define NVC0_3D_VIEWPORT_HORIZ__ESIZE 0x00000010
217 #define NVC0_3D_VIEWPORT_HORIZ__LEN 0x00000010
218 #define NVC0_3D_VIEWPORT_HORIZ_X__MASK 0x0000ffff
219 #define NVC0_3D_VIEWPORT_HORIZ_X__SHIFT 0
220 #define NVC0_3D_VIEWPORT_HORIZ_W__MASK 0xffff0000
221 #define NVC0_3D_VIEWPORT_HORIZ_W__SHIFT 16
222
223 #define NVC0_3D_VIEWPORT_VERT(i0) (0x00000c04 + 0x10*(i0))
224 #define NVC0_3D_VIEWPORT_VERT__ESIZE 0x00000010
225 #define NVC0_3D_VIEWPORT_VERT__LEN 0x00000010
226 #define NVC0_3D_VIEWPORT_VERT_Y__MASK 0x0000ffff
227 #define NVC0_3D_VIEWPORT_VERT_Y__SHIFT 0
228 #define NVC0_3D_VIEWPORT_VERT_H__MASK 0xffff0000
229 #define NVC0_3D_VIEWPORT_VERT_H__SHIFT 16
230
231 #define NVC0_3D_DEPTH_RANGE_NEAR(i0) (0x00000c08 + 0x10*(i0))
232 #define NVC0_3D_DEPTH_RANGE_NEAR__ESIZE 0x00000010
233 #define NVC0_3D_DEPTH_RANGE_NEAR__LEN 0x00000010
234
235 #define NVC0_3D_DEPTH_RANGE_FAR(i0) (0x00000c0c + 0x10*(i0))
236 #define NVC0_3D_DEPTH_RANGE_FAR__ESIZE 0x00000010
237 #define NVC0_3D_DEPTH_RANGE_FAR__LEN 0x00000010
238
239 #define NVC0_3D_CLIP_RECT_HORIZ(i0) (0x00000d00 + 0x8*(i0))
240 #define NVC0_3D_CLIP_RECT_HORIZ__ESIZE 0x00000008
241 #define NVC0_3D_CLIP_RECT_HORIZ__LEN 0x00000008
242 #define NVC0_3D_CLIP_RECT_HORIZ_MIN__MASK 0x0000ffff
243 #define NVC0_3D_CLIP_RECT_HORIZ_MIN__SHIFT 0
244 #define NVC0_3D_CLIP_RECT_HORIZ_MAX__MASK 0xffff0000
245 #define NVC0_3D_CLIP_RECT_HORIZ_MAX__SHIFT 16
246
247 #define NVC0_3D_CLIP_RECT_VERT(i0) (0x00000d04 + 0x8*(i0))
248 #define NVC0_3D_CLIP_RECT_VERT__ESIZE 0x00000008
249 #define NVC0_3D_CLIP_RECT_VERT__LEN 0x00000008
250 #define NVC0_3D_CLIP_RECT_VERT_MIN__MASK 0x0000ffff
251 #define NVC0_3D_CLIP_RECT_VERT_MIN__SHIFT 0
252 #define NVC0_3D_CLIP_RECT_VERT_MAX__MASK 0xffff0000
253 #define NVC0_3D_CLIP_RECT_VERT_MAX__SHIFT 16
254
255 #define NVC0_3D_CLIPID_REGION_HORIZ(i0) (0x00000d40 + 0x8*(i0))
256 #define NVC0_3D_CLIPID_REGION_HORIZ__ESIZE 0x00000008
257 #define NVC0_3D_CLIPID_REGION_HORIZ__LEN 0x00000004
258 #define NVC0_3D_CLIPID_REGION_HORIZ_X__MASK 0x0000ffff
259 #define NVC0_3D_CLIPID_REGION_HORIZ_X__SHIFT 0
260 #define NVC0_3D_CLIPID_REGION_HORIZ_W__MASK 0xffff0000
261 #define NVC0_3D_CLIPID_REGION_HORIZ_W__SHIFT 16
262
263 #define NVC0_3D_CLIPID_REGION_VERT(i0) (0x00000d44 + 0x8*(i0))
264 #define NVC0_3D_CLIPID_REGION_VERT__ESIZE 0x00000008
265 #define NVC0_3D_CLIPID_REGION_VERT__LEN 0x00000004
266 #define NVC0_3D_CLIPID_REGION_VERT_Y__MASK 0x0000ffff
267 #define NVC0_3D_CLIPID_REGION_VERT_Y__SHIFT 0
268 #define NVC0_3D_CLIPID_REGION_VERT_H__MASK 0xffff0000
269 #define NVC0_3D_CLIPID_REGION_VERT_H__SHIFT 16
270
271 #define NVC0_3D_COUNTER_ENABLE 0x00000d68
272 #define NVC0_3D_COUNTER_ENABLE_UNK00 0x00000001
273 #define NVC0_3D_COUNTER_ENABLE_UNK01 0x00000002
274 #define NVC0_3D_COUNTER_ENABLE_UNK02 0x00000004
275 #define NVC0_3D_COUNTER_ENABLE_UNK03 0x00000008
276 #define NVC0_3D_COUNTER_ENABLE_UNK04 0x00000010
277 #define NVC0_3D_COUNTER_ENABLE_EMITTED_PRIMITIVES 0x00000020
278 #define NVC0_3D_COUNTER_ENABLE_UNK06 0x00000040
279 #define NVC0_3D_COUNTER_ENABLE_UNK07 0x00000080
280 #define NVC0_3D_COUNTER_ENABLE_UNK08 0x00000100
281 #define NVC0_3D_COUNTER_ENABLE_UNK09 0x00000200
282 #define NVC0_3D_COUNTER_ENABLE_GENERATED_PRIMITIVES 0x00000400
283 #define NVC0_3D_COUNTER_ENABLE_UNK0B 0x00000800
284 #define NVC0_3D_COUNTER_ENABLE_UNK0C 0x00001000
285 #define NVC0_3D_COUNTER_ENABLE_UNK0D 0x00002000
286 #define NVC0_3D_COUNTER_ENABLE_UNK0E 0x00004000
287 #define NVC0_3D_COUNTER_ENABLE_UNK0F 0x00008000
288
289 #define NVC0_3D_VERTEX_BUFFER_FIRST 0x00000d74
290
291 #define NVC0_3D_VERTEX_BUFFER_COUNT 0x00000d78
292
293 #define NVC0_3D_CLEAR_COLOR(i0) (0x00000d80 + 0x4*(i0))
294 #define NVC0_3D_CLEAR_COLOR__ESIZE 0x00000004
295 #define NVC0_3D_CLEAR_COLOR__LEN 0x00000004
296
297 #define NVC0_3D_CLEAR_DEPTH 0x00000d90
298
299 #define NVC0_3D_CLEAR_STENCIL 0x00000da0
300
301 #define NVC0_3D_POLYGON_SMOOTH_ENABLE 0x00000db4
302
303 #define NVC0_3D_POLYGON_OFFSET_POINT_ENABLE 0x00000dc0
304
305 #define NVC0_3D_POLYGON_OFFSET_LINE_ENABLE 0x00000dc4
306
307 #define NVC0_3D_POLYGON_OFFSET_FILL_ENABLE 0x00000dc8
308
309 #define NVC0_3D_PATCH_VERTICES 0x00000dcc
310
311 #define NVC0_3D_WINDOW_OFFSET_X 0x00000df8
312
313 #define NVC0_3D_WINDOW_OFFSET_Y 0x00000dfc
314
315 #define NVC0_3D_SCISSOR_ENABLE(i0) (0x00000e00 + 0x10*(i0))
316 #define NVC0_3D_SCISSOR_ENABLE__ESIZE 0x00000010
317 #define NVC0_3D_SCISSOR_ENABLE__LEN 0x00000010
318
319 #define NVC0_3D_SCISSOR_HORIZ(i0) (0x00000e04 + 0x10*(i0))
320 #define NVC0_3D_SCISSOR_HORIZ__ESIZE 0x00000010
321 #define NVC0_3D_SCISSOR_HORIZ__LEN 0x00000010
322 #define NVC0_3D_SCISSOR_HORIZ_MIN__MASK 0x0000ffff
323 #define NVC0_3D_SCISSOR_HORIZ_MIN__SHIFT 0
324 #define NVC0_3D_SCISSOR_HORIZ_MAX__MASK 0xffff0000
325 #define NVC0_3D_SCISSOR_HORIZ_MAX__SHIFT 16
326
327 #define NVC0_3D_SCISSOR_VERT(i0) (0x00000e08 + 0x10*(i0))
328 #define NVC0_3D_SCISSOR_VERT__ESIZE 0x00000010
329 #define NVC0_3D_SCISSOR_VERT__LEN 0x00000010
330 #define NVC0_3D_SCISSOR_VERT_MIN__MASK 0x0000ffff
331 #define NVC0_3D_SCISSOR_VERT_MIN__SHIFT 0
332 #define NVC0_3D_SCISSOR_VERT_MAX__MASK 0xffff0000
333 #define NVC0_3D_SCISSOR_VERT_MAX__SHIFT 16
334
335 #define NVC0_3D_STENCIL_BACK_FUNC_REF 0x00000f54
336
337 #define NVC0_3D_STENCIL_BACK_MASK 0x00000f58
338
339 #define NVC0_3D_STENCIL_BACK_FUNC_MASK 0x00000f5c
340
341 #define NVC0_3D_VERTEX_RUNOUT_ADDRESS_HIGH 0x00000f84
342
343 #define NVC0_3D_VERTEX_RUNOUT_ADDRESS_LOW 0x00000f88
344
345 #define NVC0_3D_DEPTH_BOUNDS(i0) (0x00000f9c + 0x4*(i0))
346 #define NVC0_3D_DEPTH_BOUNDS__ESIZE 0x00000004
347 #define NVC0_3D_DEPTH_BOUNDS__LEN 0x00000002
348
349 #define NVC0_3D_MSAA_MASK(i0) (0x00000fbc + 0x4*(i0))
350 #define NVC0_3D_MSAA_MASK__ESIZE 0x00000004
351 #define NVC0_3D_MSAA_MASK__LEN 0x00000004
352
353 #define NVC0_3D_CLIPID_ADDRESS_HIGH 0x00000fcc
354
355 #define NVC0_3D_CLIPID_ADDRESS_LOW 0x00000fd0
356
357 #define NVC0_3D_ZETA_ADDRESS_HIGH 0x00000fe0
358
359 #define NVC0_3D_ZETA_ADDRESS_LOW 0x00000fe4
360
361 #define NVC0_3D_ZETA_FORMAT 0x00000fe8
362
363 #define NVC0_3D_ZETA_TILE_MODE 0x00000fec
364
365 #define NVC0_3D_ZETA_LAYER_STRIDE 0x00000ff0
366
367 #define NVC0_3D_SCREEN_SCISSOR_HORIZ 0x00000ff4
368 #define NVC0_3D_SCREEN_SCISSOR_HORIZ_W__MASK 0xffff0000
369 #define NVC0_3D_SCREEN_SCISSOR_HORIZ_W__SHIFT 16
370 #define NVC0_3D_SCREEN_SCISSOR_HORIZ_X__MASK 0x0000ffff
371 #define NVC0_3D_SCREEN_SCISSOR_HORIZ_X__SHIFT 0
372
373 #define NVC0_3D_SCREEN_SCISSOR_VERT 0x00000ff8
374 #define NVC0_3D_SCREEN_SCISSOR_VERT_H__MASK 0xffff0000
375 #define NVC0_3D_SCREEN_SCISSOR_VERT_H__SHIFT 16
376 #define NVC0_3D_SCREEN_SCISSOR_VERT_Y__MASK 0x0000ffff
377 #define NVC0_3D_SCREEN_SCISSOR_VERT_Y__SHIFT 0
378
379 #define NVC0_3D_CLEAR_FLAGS 0x000010f8
380 #define NVC0_3D_CLEAR_FLAGS_STENCIL_MASK 0x00000001
381 #define NVC0_3D_CLEAR_FLAGS_UNK4 0x00000010
382 #define NVC0_3D_CLEAR_FLAGS_SCISSOR 0x00000100
383 #define NVC0_3D_CLEAR_FLAGS_VIEWPORT 0x00001000
384
385 #define NVC0_3D_VERTEX_ID 0x00001118
386
387 #define NVC0_3D_VTX_ATTR_DEFINE 0x0000114c
388 #define NVC0_3D_VTX_ATTR_DEFINE_ATTR__MASK 0x000000ff
389 #define NVC0_3D_VTX_ATTR_DEFINE_ATTR__SHIFT 0
390 #define NVC0_3D_VTX_ATTR_DEFINE_COMP__MASK 0x00000700
391 #define NVC0_3D_VTX_ATTR_DEFINE_COMP__SHIFT 8
392 #define NVC0_3D_VTX_ATTR_DEFINE_COMP__MIN 0x00000001
393 #define NVC0_3D_VTX_ATTR_DEFINE_COMP__MAX 0x00000004
394 #define NVC0_3D_VTX_ATTR_DEFINE_SIZE__MASK 0x00007000
395 #define NVC0_3D_VTX_ATTR_DEFINE_SIZE__SHIFT 12
396 #define NVC0_3D_VTX_ATTR_DEFINE_SIZE_8 0x00001000
397 #define NVC0_3D_VTX_ATTR_DEFINE_SIZE_16 0x00002000
398 #define NVC0_3D_VTX_ATTR_DEFINE_SIZE_32 0x00004000
399 #define NVC0_3D_VTX_ATTR_DEFINE_TYPE__MASK 0x00070000
400 #define NVC0_3D_VTX_ATTR_DEFINE_TYPE__SHIFT 16
401 #define NVC0_3D_VTX_ATTR_DEFINE_TYPE_SNORM 0x00010000
402 #define NVC0_3D_VTX_ATTR_DEFINE_TYPE_UNORM 0x00020000
403 #define NVC0_3D_VTX_ATTR_DEFINE_TYPE_SINT 0x00030000
404 #define NVC0_3D_VTX_ATTR_DEFINE_TYPE_UINT 0x00040000
405 #define NVC0_3D_VTX_ATTR_DEFINE_TYPE_USCALED 0x00050000
406 #define NVC0_3D_VTX_ATTR_DEFINE_TYPE_SSCALED 0x00060000
407 #define NVC0_3D_VTX_ATTR_DEFINE_TYPE_FLOAT 0x00070000
408
409 #define NVC0_3D_VTX_ATTR_DATA(i0) (0x00001150 + 0x4*(i0))
410 #define NVC0_3D_VTX_ATTR_DATA__ESIZE 0x00000004
411 #define NVC0_3D_VTX_ATTR_DATA__LEN 0x00000004
412
413 #define NVC0_3D_VERTEX_ATTRIB_FORMAT(i0) (0x00001160 + 0x4*(i0))
414 #define NVC0_3D_VERTEX_ATTRIB_FORMAT__ESIZE 0x00000004
415 #define NVC0_3D_VERTEX_ATTRIB_FORMAT__LEN 0x00000020
416 #define NVC0_3D_VERTEX_ATTRIB_FORMAT_BUFFER__MASK 0x0000003f
417 #define NVC0_3D_VERTEX_ATTRIB_FORMAT_BUFFER__SHIFT 0
418 #define NVC0_3D_VERTEX_ATTRIB_FORMAT_CONST 0x00000040
419 #define NVC0_3D_VERTEX_ATTRIB_FORMAT_OFFSET__MASK 0x001fff80
420 #define NVC0_3D_VERTEX_ATTRIB_FORMAT_OFFSET__SHIFT 7
421 #define NVC0_3D_VERTEX_ATTRIB_FORMAT_SIZE__MASK 0x07e00000
422 #define NVC0_3D_VERTEX_ATTRIB_FORMAT_SIZE__SHIFT 21
423 #define NVC0_3D_VERTEX_ATTRIB_FORMAT_SIZE_32_32_32_32 0x00200000
424 #define NVC0_3D_VERTEX_ATTRIB_FORMAT_SIZE_32_32_32 0x00400000
425 #define NVC0_3D_VERTEX_ATTRIB_FORMAT_SIZE_16_16_16_16 0x00600000
426 #define NVC0_3D_VERTEX_ATTRIB_FORMAT_SIZE_32_32 0x00800000
427 #define NVC0_3D_VERTEX_ATTRIB_FORMAT_SIZE_16_16_16 0x00a00000
428 #define NVC0_3D_VERTEX_ATTRIB_FORMAT_SIZE_8_8_8_8 0x01400000
429 #define NVC0_3D_VERTEX_ATTRIB_FORMAT_SIZE_16_16 0x01e00000
430 #define NVC0_3D_VERTEX_ATTRIB_FORMAT_SIZE_32 0x02400000
431 #define NVC0_3D_VERTEX_ATTRIB_FORMAT_SIZE_8_8_8 0x02600000
432 #define NVC0_3D_VERTEX_ATTRIB_FORMAT_SIZE_8_8 0x03000000
433 #define NVC0_3D_VERTEX_ATTRIB_FORMAT_SIZE_16 0x03600000
434 #define NVC0_3D_VERTEX_ATTRIB_FORMAT_SIZE_8 0x03a00000
435 #define NVC0_3D_VERTEX_ATTRIB_FORMAT_SIZE_2_10_10_10 0x06000000
436 #define NVC0_3D_VERTEX_ATTRIB_FORMAT_TYPE__MASK 0x78000000
437 #define NVC0_3D_VERTEX_ATTRIB_FORMAT_TYPE__SHIFT 27
438 #define NVC0_3D_VERTEX_ATTRIB_FORMAT_TYPE_SNORM 0x08000000
439 #define NVC0_3D_VERTEX_ATTRIB_FORMAT_TYPE_UNORM 0x10000000
440 #define NVC0_3D_VERTEX_ATTRIB_FORMAT_TYPE_SINT 0x18000000
441 #define NVC0_3D_VERTEX_ATTRIB_FORMAT_TYPE_UINT 0x20000000
442 #define NVC0_3D_VERTEX_ATTRIB_FORMAT_TYPE_USCALED 0x28000000
443 #define NVC0_3D_VERTEX_ATTRIB_FORMAT_TYPE_SSCALED 0x30000000
444 #define NVC0_3D_VERTEX_ATTRIB_FORMAT_TYPE_FLOAT 0x38000000
445 #define NVC0_3D_VERTEX_ATTRIB_FORMAT_BGRA 0x80000000
446
447 #define NVC0_3D_RT_CONTROL 0x0000121c
448 #define NVC0_3D_RT_CONTROL_COUNT__MASK 0x0000000f
449 #define NVC0_3D_RT_CONTROL_COUNT__SHIFT 0
450 #define NVC0_3D_RT_CONTROL_MAP0__MASK 0x00000070
451 #define NVC0_3D_RT_CONTROL_MAP0__SHIFT 4
452 #define NVC0_3D_RT_CONTROL_MAP1__MASK 0x00000380
453 #define NVC0_3D_RT_CONTROL_MAP1__SHIFT 7
454 #define NVC0_3D_RT_CONTROL_MAP2__MASK 0x00001c00
455 #define NVC0_3D_RT_CONTROL_MAP2__SHIFT 10
456 #define NVC0_3D_RT_CONTROL_MAP3__MASK 0x0000e000
457 #define NVC0_3D_RT_CONTROL_MAP3__SHIFT 13
458 #define NVC0_3D_RT_CONTROL_MAP4__MASK 0x00070000
459 #define NVC0_3D_RT_CONTROL_MAP4__SHIFT 16
460 #define NVC0_3D_RT_CONTROL_MAP5__MASK 0x00380000
461 #define NVC0_3D_RT_CONTROL_MAP5__SHIFT 19
462 #define NVC0_3D_RT_CONTROL_MAP6__MASK 0x01c00000
463 #define NVC0_3D_RT_CONTROL_MAP6__SHIFT 22
464 #define NVC0_3D_RT_CONTROL_MAP7__MASK 0x0e000000
465 #define NVC0_3D_RT_CONTROL_MAP7__SHIFT 25
466
467 #define NVC0_3D_ZETA_HORIZ 0x00001228
468
469 #define NVC0_3D_ZETA_VERT 0x0000122c
470
471 #define NVC0_3D_ZETA_ARRAY_MODE 0x00001230
472 #define NVC0_3D_ZETA_ARRAY_MODE_LAYERS__MASK 0x0000ffff
473 #define NVC0_3D_ZETA_ARRAY_MODE_LAYERS__SHIFT 0
474 #define NVC0_3D_ZETA_ARRAY_MODE_UNK 0x00010000
475
476 #define NVC0_3D_LINKED_TSC 0x00001234
477
478 #define NVC0_3D_DRAW_TFB_BYTES 0x0000123c
479
480 #define NVC0_3D_FP_RESULT_COUNT 0x00001298
481
482 #define NVC0_3D_DEPTH_TEST_ENABLE 0x000012cc
483
484 #define NVC0_3D_D3D_FILL_MODE 0x000012d0
485 #define NVC0_3D_D3D_FILL_MODE_POINT 0x00000001
486 #define NVC0_3D_D3D_FILL_MODE_WIREFRAME 0x00000002
487 #define NVC0_3D_D3D_FILL_MODE_SOLID 0x00000003
488
489 #define NVC0_3D_SHADE_MODEL 0x000012d4
490 #define NVC0_3D_SHADE_MODEL_FLAT 0x00001d00
491 #define NVC0_3D_SHADE_MODEL_SMOOTH 0x00001d01
492
493 #define NVC0_3D_BLEND_INDEPENDENT 0x000012e4
494
495 #define NVC0_3D_DEPTH_WRITE_ENABLE 0x000012e8
496
497 #define NVC0_3D_ALPHA_TEST_ENABLE 0x000012ec
498
499 #define NVC0_3D_VB_ELEMENT_U8_SETUP 0x00001300
500 #define NVC0_3D_VB_ELEMENT_U8_SETUP_OFFSET__MASK 0xc0000000
501 #define NVC0_3D_VB_ELEMENT_U8_SETUP_OFFSET__SHIFT 30
502 #define NVC0_3D_VB_ELEMENT_U8_SETUP_COUNT__MASK 0x3fffffff
503 #define NVC0_3D_VB_ELEMENT_U8_SETUP_COUNT__SHIFT 0
504
505 #define NVC0_3D_VB_ELEMENT_U8 0x00001304
506 #define NVC0_3D_VB_ELEMENT_U8_I0__MASK 0x000000ff
507 #define NVC0_3D_VB_ELEMENT_U8_I0__SHIFT 0
508 #define NVC0_3D_VB_ELEMENT_U8_I1__MASK 0x0000ff00
509 #define NVC0_3D_VB_ELEMENT_U8_I1__SHIFT 8
510 #define NVC0_3D_VB_ELEMENT_U8_I2__MASK 0x00ff0000
511 #define NVC0_3D_VB_ELEMENT_U8_I2__SHIFT 16
512 #define NVC0_3D_VB_ELEMENT_U8_I3__MASK 0xff000000
513 #define NVC0_3D_VB_ELEMENT_U8_I3__SHIFT 24
514
515 #define NVC0_3D_D3D_CULL_MODE 0x00001308
516 #define NVC0_3D_D3D_CULL_MODE_NONE 0x00000001
517 #define NVC0_3D_D3D_CULL_MODE_FRONT 0x00000002
518 #define NVC0_3D_D3D_CULL_MODE_BACK 0x00000003
519
520 #define NVC0_3D_DEPTH_TEST_FUNC 0x0000130c
521 #define NVC0_3D_DEPTH_TEST_FUNC_NEVER 0x00000200
522 #define NVC0_3D_DEPTH_TEST_FUNC_LESS 0x00000201
523 #define NVC0_3D_DEPTH_TEST_FUNC_EQUAL 0x00000202
524 #define NVC0_3D_DEPTH_TEST_FUNC_LEQUAL 0x00000203
525 #define NVC0_3D_DEPTH_TEST_FUNC_GREATER 0x00000204
526 #define NVC0_3D_DEPTH_TEST_FUNC_NOTEQUAL 0x00000205
527 #define NVC0_3D_DEPTH_TEST_FUNC_GEQUAL 0x00000206
528 #define NVC0_3D_DEPTH_TEST_FUNC_ALWAYS 0x00000207
529
530 #define NVC0_3D_ALPHA_TEST_REF 0x00001310
531
532 #define NVC0_3D_ALPHA_TEST_FUNC 0x00001314
533 #define NVC0_3D_ALPHA_TEST_FUNC_NEVER 0x00000200
534 #define NVC0_3D_ALPHA_TEST_FUNC_LESS 0x00000201
535 #define NVC0_3D_ALPHA_TEST_FUNC_EQUAL 0x00000202
536 #define NVC0_3D_ALPHA_TEST_FUNC_LEQUAL 0x00000203
537 #define NVC0_3D_ALPHA_TEST_FUNC_GREATER 0x00000204
538 #define NVC0_3D_ALPHA_TEST_FUNC_NOTEQUAL 0x00000205
539 #define NVC0_3D_ALPHA_TEST_FUNC_GEQUAL 0x00000206
540 #define NVC0_3D_ALPHA_TEST_FUNC_ALWAYS 0x00000207
541
542 #define NVC0_3D_DRAW_TFB_STRIDE 0x00001318
543 #define NVC0_3D_DRAW_TFB_STRIDE__MIN 0x00000001
544 #define NVC0_3D_DRAW_TFB_STRIDE__MAX 0x00000fff
545
546 #define NVC0_3D_BLEND_COLOR(i0) (0x0000131c + 0x4*(i0))
547 #define NVC0_3D_BLEND_COLOR__ESIZE 0x00000004
548 #define NVC0_3D_BLEND_COLOR__LEN 0x00000004
549
550 #define NVC0_3D_TSC_FLUSH 0x00001330
551 #define NVC0_3D_TSC_FLUSH_SPECIFIC 0x00000001
552 #define NVC0_3D_TSC_FLUSH_ENTRY__MASK 0x03fffff0
553 #define NVC0_3D_TSC_FLUSH_ENTRY__SHIFT 4
554
555 #define NVC0_3D_TIC_FLUSH 0x00001334
556 #define NVC0_3D_TIC_FLUSH_SPECIFIC 0x00000001
557 #define NVC0_3D_TIC_FLUSH_ENTRY__MASK 0x03fffff0
558 #define NVC0_3D_TIC_FLUSH_ENTRY__SHIFT 4
559
560 #define NVC0_3D_TEX_CACHE_CTL 0x00001338
561 #define NVC0_3D_TEX_CACHE_CTL_UNK1__MASK 0x00000030
562 #define NVC0_3D_TEX_CACHE_CTL_UNK1__SHIFT 4
563
564 #define NVC0_3D_BLEND_EQUATION_RGB 0x00001340
565 #define NVC0_3D_BLEND_EQUATION_RGB_FUNC_ADD 0x00008006
566 #define NVC0_3D_BLEND_EQUATION_RGB_MIN 0x00008007
567 #define NVC0_3D_BLEND_EQUATION_RGB_MAX 0x00008008
568 #define NVC0_3D_BLEND_EQUATION_RGB_FUNC_SUBTRACT 0x0000800a
569 #define NVC0_3D_BLEND_EQUATION_RGB_FUNC_REVERSE_SUBTRACT 0x0000800b
570
571 #define NVC0_3D_BLEND_FUNC_SRC_RGB 0x00001344
572
573 #define NVC0_3D_BLEND_FUNC_DST_RGB 0x00001348
574
575 #define NVC0_3D_BLEND_EQUATION_ALPHA 0x0000134c
576 #define NVC0_3D_BLEND_EQUATION_ALPHA_FUNC_ADD 0x00008006
577 #define NVC0_3D_BLEND_EQUATION_ALPHA_MIN 0x00008007
578 #define NVC0_3D_BLEND_EQUATION_ALPHA_MAX 0x00008008
579 #define NVC0_3D_BLEND_EQUATION_ALPHA_FUNC_SUBTRACT 0x0000800a
580 #define NVC0_3D_BLEND_EQUATION_ALPHA_FUNC_REVERSE_SUBTRACT 0x0000800b
581
582 #define NVC0_3D_BLEND_FUNC_SRC_ALPHA 0x00001350
583
584 #define NVC0_3D_BLEND_FUNC_DST_ALPHA 0x00001358
585
586 #define NVC0_3D_BLEND_ENABLE(i0) (0x00001360 + 0x4*(i0))
587 #define NVC0_3D_BLEND_ENABLE__ESIZE 0x00000004
588 #define NVC0_3D_BLEND_ENABLE__LEN 0x00000008
589
590 #define NVC0_3D_STENCIL_ENABLE 0x00001380
591
592 #define NVC0_3D_STENCIL_FRONT_OP_FAIL 0x00001384
593 #define NVC0_3D_STENCIL_FRONT_OP_FAIL_ZERO 0x00000000
594 #define NVC0_3D_STENCIL_FRONT_OP_FAIL_INVERT 0x0000150a
595 #define NVC0_3D_STENCIL_FRONT_OP_FAIL_KEEP 0x00001e00
596 #define NVC0_3D_STENCIL_FRONT_OP_FAIL_REPLACE 0x00001e01
597 #define NVC0_3D_STENCIL_FRONT_OP_FAIL_INCR 0x00001e02
598 #define NVC0_3D_STENCIL_FRONT_OP_FAIL_DECR 0x00001e03
599 #define NVC0_3D_STENCIL_FRONT_OP_FAIL_INCR_WRAP 0x00008507
600 #define NVC0_3D_STENCIL_FRONT_OP_FAIL_DECR_WRAP 0x00008508
601
602 #define NVC0_3D_STENCIL_FRONT_OP_ZFAIL 0x00001388
603 #define NVC0_3D_STENCIL_FRONT_OP_ZFAIL_ZERO 0x00000000
604 #define NVC0_3D_STENCIL_FRONT_OP_ZFAIL_INVERT 0x0000150a
605 #define NVC0_3D_STENCIL_FRONT_OP_ZFAIL_KEEP 0x00001e00
606 #define NVC0_3D_STENCIL_FRONT_OP_ZFAIL_REPLACE 0x00001e01
607 #define NVC0_3D_STENCIL_FRONT_OP_ZFAIL_INCR 0x00001e02
608 #define NVC0_3D_STENCIL_FRONT_OP_ZFAIL_DECR 0x00001e03
609 #define NVC0_3D_STENCIL_FRONT_OP_ZFAIL_INCR_WRAP 0x00008507
610 #define NVC0_3D_STENCIL_FRONT_OP_ZFAIL_DECR_WRAP 0x00008508
611
612 #define NVC0_3D_STENCIL_FRONT_OP_ZPASS 0x0000138c
613 #define NVC0_3D_STENCIL_FRONT_OP_ZPASS_ZERO 0x00000000
614 #define NVC0_3D_STENCIL_FRONT_OP_ZPASS_INVERT 0x0000150a
615 #define NVC0_3D_STENCIL_FRONT_OP_ZPASS_KEEP 0x00001e00
616 #define NVC0_3D_STENCIL_FRONT_OP_ZPASS_REPLACE 0x00001e01
617 #define NVC0_3D_STENCIL_FRONT_OP_ZPASS_INCR 0x00001e02
618 #define NVC0_3D_STENCIL_FRONT_OP_ZPASS_DECR 0x00001e03
619 #define NVC0_3D_STENCIL_FRONT_OP_ZPASS_INCR_WRAP 0x00008507
620 #define NVC0_3D_STENCIL_FRONT_OP_ZPASS_DECR_WRAP 0x00008508
621
622 #define NVC0_3D_STENCIL_FRONT_FUNC_FUNC 0x00001390
623 #define NVC0_3D_STENCIL_FRONT_FUNC_FUNC_NEVER 0x00000200
624 #define NVC0_3D_STENCIL_FRONT_FUNC_FUNC_LESS 0x00000201
625 #define NVC0_3D_STENCIL_FRONT_FUNC_FUNC_EQUAL 0x00000202
626 #define NVC0_3D_STENCIL_FRONT_FUNC_FUNC_LEQUAL 0x00000203
627 #define NVC0_3D_STENCIL_FRONT_FUNC_FUNC_GREATER 0x00000204
628 #define NVC0_3D_STENCIL_FRONT_FUNC_FUNC_NOTEQUAL 0x00000205
629 #define NVC0_3D_STENCIL_FRONT_FUNC_FUNC_GEQUAL 0x00000206
630 #define NVC0_3D_STENCIL_FRONT_FUNC_FUNC_ALWAYS 0x00000207
631
632 #define NVC0_3D_STENCIL_FRONT_FUNC_REF 0x00001394
633
634 #define NVC0_3D_STENCIL_FRONT_FUNC_MASK 0x00001398
635
636 #define NVC0_3D_STENCIL_FRONT_MASK 0x0000139c
637
638 #define NVC0_3D_DRAW_TFB_BASE 0x000013a4
639
640 #define NVC0_3D_FRAG_COLOR_CLAMP_EN 0x000013a8
641 #define NVC0_3D_FRAG_COLOR_CLAMP_EN_0 0x00000001
642 #define NVC0_3D_FRAG_COLOR_CLAMP_EN_1 0x00000010
643 #define NVC0_3D_FRAG_COLOR_CLAMP_EN_2 0x00000100
644 #define NVC0_3D_FRAG_COLOR_CLAMP_EN_3 0x00001000
645 #define NVC0_3D_FRAG_COLOR_CLAMP_EN_4 0x00010000
646 #define NVC0_3D_FRAG_COLOR_CLAMP_EN_5 0x00100000
647 #define NVC0_3D_FRAG_COLOR_CLAMP_EN_6 0x01000000
648 #define NVC0_3D_FRAG_COLOR_CLAMP_EN_7 0x10000000
649
650 #define NVC0_3D_SCREEN_Y_CONTROL 0x000013ac
651 #define NVC0_3D_SCREEN_Y_CONTROL_Y_NEGATE 0x00000001
652 #define NVC0_3D_SCREEN_Y_CONTROL_TRIANGLE_RAST_FLIP 0x00000010
653
654 #define NVC0_3D_LINE_WIDTH 0x000013b0
655
656 #define NVC0_3D_GP_VERTEX_OUTPUT_COUNT 0x00001420
657 #define NVC0_3D_GP_VERTEX_OUTPUT_COUNT__MIN 0x00000001
658 #define NVC0_3D_GP_VERTEX_OUTPUT_COUNT__MAX 0x00000400
659
660 #define NVC0_3D_VERTEX_ARRAY_FLUSH 0x0000142c
661
662 #define NVC0_3D_VB_ELEMENT_BASE 0x00001434
663
664 #define NVC0_3D_VB_INSTANCE_BASE 0x00001438
665
666 #define NVC0_3D_CODE_CB_FLUSH 0x00001440
667
668 #define NVC0_3D_CLIPID_HEIGHT 0x00001504
669 #define NVC0_3D_CLIPID_HEIGHT__MAX 0x00002000
670
671 #define NVC0_3D_CLIPID_FILL_RECT_HORIZ 0x00001508
672 #define NVC0_3D_CLIPID_FILL_RECT_HORIZ_LOW__MASK 0x0000ffff
673 #define NVC0_3D_CLIPID_FILL_RECT_HORIZ_LOW__SHIFT 0
674 #define NVC0_3D_CLIPID_FILL_RECT_HORIZ_HIGH__MASK 0xffff0000
675 #define NVC0_3D_CLIPID_FILL_RECT_HORIZ_HIGH__SHIFT 16
676
677 #define NVC0_3D_CLIPID_FILL_RECT_VERT 0x0000150c
678 #define NVC0_3D_CLIPID_FILL_RECT_VERT_LOW__MASK 0x0000ffff
679 #define NVC0_3D_CLIPID_FILL_RECT_VERT_LOW__SHIFT 0
680 #define NVC0_3D_CLIPID_FILL_RECT_VERT_HIGH__MASK 0xffff0000
681 #define NVC0_3D_CLIPID_FILL_RECT_VERT_HIGH__SHIFT 16
682
683 #define NVC0_3D_VP_CLIP_DISTANCE_ENABLE 0x00001510
684 #define NVC0_3D_VP_CLIP_DISTANCE_ENABLE_0 0x00000001
685 #define NVC0_3D_VP_CLIP_DISTANCE_ENABLE_1 0x00000002
686 #define NVC0_3D_VP_CLIP_DISTANCE_ENABLE_2 0x00000004
687 #define NVC0_3D_VP_CLIP_DISTANCE_ENABLE_3 0x00000008
688 #define NVC0_3D_VP_CLIP_DISTANCE_ENABLE_4 0x00000010
689 #define NVC0_3D_VP_CLIP_DISTANCE_ENABLE_5 0x00000020
690 #define NVC0_3D_VP_CLIP_DISTANCE_ENABLE_6 0x00000040
691 #define NVC0_3D_VP_CLIP_DISTANCE_ENABLE_7 0x00000080
692
693 #define NVC0_3D_SAMPLECNT_ENABLE 0x00001514
694
695 #define NVC0_3D_POINT_SIZE 0x00001518
696
697 #define NVC0_3D_POINT_SPRITE_ENABLE 0x00001520
698
699 #define NVC0_3D_COUNTER_RESET 0x00001530
700 #define NVC0_3D_COUNTER_RESET_SAMPLECNT 0x00000001
701 #define NVC0_3D_COUNTER_RESET_UNK02 0x00000002
702 #define NVC0_3D_COUNTER_RESET_UNK03 0x00000003
703 #define NVC0_3D_COUNTER_RESET_UNK04 0x00000004
704 #define NVC0_3D_COUNTER_RESET_EMITTED_PRIMITIVES 0x00000010
705 #define NVC0_3D_COUNTER_RESET_UNK11 0x00000011
706 #define NVC0_3D_COUNTER_RESET_UNK12 0x00000012
707 #define NVC0_3D_COUNTER_RESET_UNK13 0x00000013
708 #define NVC0_3D_COUNTER_RESET_UNK15 0x00000015
709 #define NVC0_3D_COUNTER_RESET_UNK16 0x00000016
710 #define NVC0_3D_COUNTER_RESET_UNK17 0x00000017
711 #define NVC0_3D_COUNTER_RESET_UNK18 0x00000018
712 #define NVC0_3D_COUNTER_RESET_UNK1A 0x0000001a
713 #define NVC0_3D_COUNTER_RESET_UNK1B 0x0000001b
714 #define NVC0_3D_COUNTER_RESET_UNK1C 0x0000001c
715 #define NVC0_3D_COUNTER_RESET_UNK1D 0x0000001d
716 #define NVC0_3D_COUNTER_RESET_UNK1E 0x0000001e
717 #define NVC0_3D_COUNTER_RESET_GENERATED_PRIMITIVES 0x0000001f
718
719 #define NVC0_3D_MULTISAMPLE_ENABLE 0x00001534
720
721 #define NVC0_3D_ZETA_ENABLE 0x00001538
722
723 #define NVC0_3D_MULTISAMPLE_CTRL 0x0000153c
724 #define NVC0_3D_MULTISAMPLE_CTRL_ALPHA_TO_COVERAGE 0x00000001
725 #define NVC0_3D_MULTISAMPLE_CTRL_ALPHA_TO_ONE 0x00000010
726
727 #define NVC0_3D_COND_ADDRESS_HIGH 0x00001550
728
729 #define NVC0_3D_COND_ADDRESS_LOW 0x00001554
730
731 #define NVC0_3D_COND_MODE 0x00001558
732 #define NVC0_3D_COND_MODE_NEVER 0x00000000
733 #define NVC0_3D_COND_MODE_ALWAYS 0x00000001
734 #define NVC0_3D_COND_MODE_RES_NON_ZERO 0x00000002
735 #define NVC0_3D_COND_MODE_EQUAL 0x00000003
736 #define NVC0_3D_COND_MODE_NOT_EQUAL 0x00000004
737
738 #define NVC0_3D_TSC_ADDRESS_HIGH 0x0000155c
739
740 #define NVC0_3D_TSC_ADDRESS_LOW 0x00001560
741 #define NVC0_3D_TSC_ADDRESS_LOW__ALIGN 0x00000020
742
743 #define NVC0_3D_TSC_LIMIT 0x00001564
744 #define NVC0_3D_TSC_LIMIT__MAX 0x00001fff
745
746 #define NVC0_3D_POLYGON_OFFSET_FACTOR 0x0000156c
747
748 #define NVC0_3D_LINE_SMOOTH_ENABLE 0x00001570
749
750 #define NVC0_3D_TIC_ADDRESS_HIGH 0x00001574
751
752 #define NVC0_3D_TIC_ADDRESS_LOW 0x00001578
753
754 #define NVC0_3D_TIC_LIMIT 0x0000157c
755
756 #define NVC0_3D_STENCIL_TWO_SIDE_ENABLE 0x00001594
757
758 #define NVC0_3D_STENCIL_BACK_OP_FAIL 0x00001598
759 #define NVC0_3D_STENCIL_BACK_OP_FAIL_ZERO 0x00000000
760 #define NVC0_3D_STENCIL_BACK_OP_FAIL_INVERT 0x0000150a
761 #define NVC0_3D_STENCIL_BACK_OP_FAIL_KEEP 0x00001e00
762 #define NVC0_3D_STENCIL_BACK_OP_FAIL_REPLACE 0x00001e01
763 #define NVC0_3D_STENCIL_BACK_OP_FAIL_INCR 0x00001e02
764 #define NVC0_3D_STENCIL_BACK_OP_FAIL_DECR 0x00001e03
765 #define NVC0_3D_STENCIL_BACK_OP_FAIL_INCR_WRAP 0x00008507
766 #define NVC0_3D_STENCIL_BACK_OP_FAIL_DECR_WRAP 0x00008508
767
768 #define NVC0_3D_STENCIL_BACK_OP_ZFAIL 0x0000159c
769 #define NVC0_3D_STENCIL_BACK_OP_ZFAIL_ZERO 0x00000000
770 #define NVC0_3D_STENCIL_BACK_OP_ZFAIL_INVERT 0x0000150a
771 #define NVC0_3D_STENCIL_BACK_OP_ZFAIL_KEEP 0x00001e00
772 #define NVC0_3D_STENCIL_BACK_OP_ZFAIL_REPLACE 0x00001e01
773 #define NVC0_3D_STENCIL_BACK_OP_ZFAIL_INCR 0x00001e02
774 #define NVC0_3D_STENCIL_BACK_OP_ZFAIL_DECR 0x00001e03
775 #define NVC0_3D_STENCIL_BACK_OP_ZFAIL_INCR_WRAP 0x00008507
776 #define NVC0_3D_STENCIL_BACK_OP_ZFAIL_DECR_WRAP 0x00008508
777
778 #define NVC0_3D_STENCIL_BACK_OP_ZPASS 0x000015a0
779 #define NVC0_3D_STENCIL_BACK_OP_ZPASS_ZERO 0x00000000
780 #define NVC0_3D_STENCIL_BACK_OP_ZPASS_INVERT 0x0000150a
781 #define NVC0_3D_STENCIL_BACK_OP_ZPASS_KEEP 0x00001e00
782 #define NVC0_3D_STENCIL_BACK_OP_ZPASS_REPLACE 0x00001e01
783 #define NVC0_3D_STENCIL_BACK_OP_ZPASS_INCR 0x00001e02
784 #define NVC0_3D_STENCIL_BACK_OP_ZPASS_DECR 0x00001e03
785 #define NVC0_3D_STENCIL_BACK_OP_ZPASS_INCR_WRAP 0x00008507
786 #define NVC0_3D_STENCIL_BACK_OP_ZPASS_DECR_WRAP 0x00008508
787
788 #define NVC0_3D_STENCIL_BACK_FUNC_FUNC 0x000015a4
789 #define NVC0_3D_STENCIL_BACK_FUNC_FUNC_NEVER 0x00000200
790 #define NVC0_3D_STENCIL_BACK_FUNC_FUNC_LESS 0x00000201
791 #define NVC0_3D_STENCIL_BACK_FUNC_FUNC_EQUAL 0x00000202
792 #define NVC0_3D_STENCIL_BACK_FUNC_FUNC_LEQUAL 0x00000203
793 #define NVC0_3D_STENCIL_BACK_FUNC_FUNC_GREATER 0x00000204
794 #define NVC0_3D_STENCIL_BACK_FUNC_FUNC_NOTEQUAL 0x00000205
795 #define NVC0_3D_STENCIL_BACK_FUNC_FUNC_GEQUAL 0x00000206
796 #define NVC0_3D_STENCIL_BACK_FUNC_FUNC_ALWAYS 0x00000207
797
798 #define NVC0_3D_CSAA_ENABLE 0x000015b4
799
800 #define NVC0_3D_FRAMEBUFFER_SRGB 0x000015b8
801
802 #define NVC0_3D_POLYGON_OFFSET_UNITS 0x000015bc
803
804 #define NVC0_3D_LAYER 0x000015cc
805 #define NVC0_3D_LAYER_IDX__MASK 0x0000ffff
806 #define NVC0_3D_LAYER_IDX__SHIFT 0
807 #define NVC0_3D_LAYER_USE_GP 0x00010000
808
809 #define NVC0_3D_MULTISAMPLE_MODE 0x000015d0
810 #define NVC0_3D_MULTISAMPLE_MODE_1X 0x00000000
811 #define NVC0_3D_MULTISAMPLE_MODE_2XMS 0x00000001
812 #define NVC0_3D_MULTISAMPLE_MODE_4XMS 0x00000002
813 #define NVC0_3D_MULTISAMPLE_MODE_8XMS 0x00000003
814 #define NVC0_3D_MULTISAMPLE_MODE_4XMS_4XCS 0x00000008
815 #define NVC0_3D_MULTISAMPLE_MODE_4XMS_12XCS 0x00000009
816 #define NVC0_3D_MULTISAMPLE_MODE_8XMS_8XCS 0x0000000a
817
818 #define NVC0_3D_VERTEX_BEGIN_D3D 0x000015d4
819 #define NVC0_3D_VERTEX_BEGIN_D3D_PRIMITIVE__MASK 0x0fffffff
820 #define NVC0_3D_VERTEX_BEGIN_D3D_PRIMITIVE__SHIFT 0
821 #define NVC0_3D_VERTEX_BEGIN_D3D_PRIMITIVE_POINTS 0x00000001
822 #define NVC0_3D_VERTEX_BEGIN_D3D_PRIMITIVE_LINES 0x00000002
823 #define NVC0_3D_VERTEX_BEGIN_D3D_PRIMITIVE_LINE_STRIP 0x00000003
824 #define NVC0_3D_VERTEX_BEGIN_D3D_PRIMITIVE_TRIANGLES 0x00000004
825 #define NVC0_3D_VERTEX_BEGIN_D3D_PRIMITIVE_TRIANGLE_STRIP 0x00000005
826 #define NVC0_3D_VERTEX_BEGIN_D3D_PRIMITIVE_LINES_ADJACENCY 0x0000000a
827 #define NVC0_3D_VERTEX_BEGIN_D3D_PRIMITIVE_LINE_STRIP_ADJACENCY 0x0000000b
828 #define NVC0_3D_VERTEX_BEGIN_D3D_PRIMITIVE_TRIANGLES_ADJACENCY 0x0000000c
829 #define NVC0_3D_VERTEX_BEGIN_D3D_PRIMITIVE_TRIANGLE_STRIP_ADJACENCY 0x0000000d
830 #define NVC0_3D_VERTEX_BEGIN_D3D_INSTANCE_NEXT 0x10000000
831
832 #define NVC0_3D_VERTEX_END_D3D 0x000015d8
833 #define NVC0_3D_VERTEX_END_D3D_UNK0 0x00000001
834 #define NVC0_3D_VERTEX_END_D3D_UNK1 0x00000002
835
836 #define NVC0_3D_EDGEFLAG_ENABLE 0x000015e4
837
838 #define NVC0_3D_VB_ELEMENT_U32 0x000015e8
839
840 #define NVC0_3D_VB_ELEMENT_U16_SETUP 0x000015ec
841 #define NVC0_3D_VB_ELEMENT_U16_SETUP_OFFSET__MASK 0xc0000000
842 #define NVC0_3D_VB_ELEMENT_U16_SETUP_OFFSET__SHIFT 30
843 #define NVC0_3D_VB_ELEMENT_U16_SETUP_COUNT__MASK 0x3fffffff
844 #define NVC0_3D_VB_ELEMENT_U16_SETUP_COUNT__SHIFT 0
845
846 #define NVC0_3D_VB_ELEMENT_U16 0x000015f0
847 #define NVC0_3D_VB_ELEMENT_U16_I0__MASK 0x0000ffff
848 #define NVC0_3D_VB_ELEMENT_U16_I0__SHIFT 0
849 #define NVC0_3D_VB_ELEMENT_U16_I1__MASK 0xffff0000
850 #define NVC0_3D_VB_ELEMENT_U16_I1__SHIFT 16
851
852 #define NVC0_3D_VERTEX_BASE_HIGH 0x000015f4
853
854 #define NVC0_3D_VERTEX_BASE_LOW 0x000015f8
855
856 #define NVC0_3D_POINT_COORD_REPLACE 0x00001604
857 #define NVC0_3D_POINT_COORD_REPLACE_COORD_ORIGIN__MASK 0x00000004
858 #define NVC0_3D_POINT_COORD_REPLACE_COORD_ORIGIN__SHIFT 2
859 #define NVC0_3D_POINT_COORD_REPLACE_COORD_ORIGIN_LOWER_LEFT 0x00000000
860 #define NVC0_3D_POINT_COORD_REPLACE_COORD_ORIGIN_UPPER_LEFT 0x00000004
861 #define NVC0_3D_POINT_COORD_REPLACE_ENABLE__MASK 0x000007f8
862 #define NVC0_3D_POINT_COORD_REPLACE_ENABLE__SHIFT 3
863
864 #define NVC0_3D_CODE_ADDRESS_HIGH 0x00001608
865
866 #define NVC0_3D_CODE_ADDRESS_LOW 0x0000160c
867
868 #define NVC0_3D_VERTEX_END_GL 0x00001614
869 #define NVC0_3D_VERTEX_END_GL_UNK0 0x00000001
870 #define NVC0_3D_VERTEX_END_GL_UNK1 0x00000002
871
872 #define NVC0_3D_VERTEX_BEGIN_GL 0x00001618
873 #define NVC0_3D_VERTEX_BEGIN_GL_PRIMITIVE__MASK 0x0fffffff
874 #define NVC0_3D_VERTEX_BEGIN_GL_PRIMITIVE__SHIFT 0
875 #define NVC0_3D_VERTEX_BEGIN_GL_PRIMITIVE_POINTS 0x00000000
876 #define NVC0_3D_VERTEX_BEGIN_GL_PRIMITIVE_LINES 0x00000001
877 #define NVC0_3D_VERTEX_BEGIN_GL_PRIMITIVE_LINE_LOOP 0x00000002
878 #define NVC0_3D_VERTEX_BEGIN_GL_PRIMITIVE_LINE_STRIP 0x00000003
879 #define NVC0_3D_VERTEX_BEGIN_GL_PRIMITIVE_TRIANGLES 0x00000004
880 #define NVC0_3D_VERTEX_BEGIN_GL_PRIMITIVE_TRIANGLE_STRIP 0x00000005
881 #define NVC0_3D_VERTEX_BEGIN_GL_PRIMITIVE_TRIANGLE_FAN 0x00000006
882 #define NVC0_3D_VERTEX_BEGIN_GL_PRIMITIVE_QUADS 0x00000007
883 #define NVC0_3D_VERTEX_BEGIN_GL_PRIMITIVE_QUAD_STRIP 0x00000008
884 #define NVC0_3D_VERTEX_BEGIN_GL_PRIMITIVE_POLYGON 0x00000009
885 #define NVC0_3D_VERTEX_BEGIN_GL_PRIMITIVE_LINES_ADJACENCY 0x0000000a
886 #define NVC0_3D_VERTEX_BEGIN_GL_PRIMITIVE_LINE_STRIP_ADJACENCY 0x0000000b
887 #define NVC0_3D_VERTEX_BEGIN_GL_PRIMITIVE_TRIANGLES_ADJACENCY 0x0000000c
888 #define NVC0_3D_VERTEX_BEGIN_GL_PRIMITIVE_TRIANGLE_STRIP_ADJACENCY 0x0000000d
889 #define NVC0_3D_VERTEX_BEGIN_GL_PRIMITIVE_PATCHES 0x0000000e
890 #define NVC0_3D_VERTEX_BEGIN_GL_INSTANCE_NEXT 0x04000000
891 #define NVC0_3D_VERTEX_BEGIN_GL_INSTANCE_CONT 0x08000000
892
893 #define NVC0_3D_VERTEX_DATA 0x00001640
894
895 #define NVC0_3D_PRIM_RESTART_ENABLE 0x00001644
896
897 #define NVC0_3D_PRIM_RESTART_INDEX 0x00001648
898
899 #define NVC0_3D_VP_GP_BUILTIN_ATTR_EN 0x0000164c
900 #define NVC0_3D_VP_GP_BUILTIN_ATTR_EN_VERTEX_ID 0x00000001
901 #define NVC0_3D_VP_GP_BUILTIN_ATTR_EN_INSTANCE_ID 0x00000010
902 #define NVC0_3D_VP_GP_BUILTIN_ATTR_EN_PRIMITIVE_ID 0x00000100
903 #define NVC0_3D_VP_GP_BUILTIN_ATTR_EN_UNK12 0x00001000
904
905 #define NVC0_3D_POINT_SMOOTH_ENABLE 0x00001658
906
907 #define NVC0_3D_POINT_RASTER_RULES 0x0000165c
908 #define NVC0_3D_POINT_RASTER_RULES_OGL 0x00000000
909 #define NVC0_3D_POINT_RASTER_RULES_D3D 0x00000001
910
911 #define NVC0_3D_TEX_MISC 0x00001664
912 #define NVC0_3D_TEX_MISC_SEAMLESS_CUBE_MAP 0x00000004
913
914 #define NVC0_3D_LINE_STIPPLE_ENABLE 0x0000166c
915
916 #define NVC0_3D_LINE_STIPPLE_PATTERN 0x00001680
917
918 #define NVC0_3D_PROVOKING_VERTEX_LAST 0x00001684
919
920 #define NVC0_3D_VERTEX_TWO_SIDE_ENABLE 0x00001688
921
922 #define NVC0_3D_POLYGON_STIPPLE_ENABLE 0x0000168c
923
924 #define NVC0_3D_POLYGON_STIPPLE_PATTERN(i0) (0x00001700 + 0x4*(i0))
925 #define NVC0_3D_POLYGON_STIPPLE_PATTERN__ESIZE 0x00000004
926 #define NVC0_3D_POLYGON_STIPPLE_PATTERN__LEN 0x00000020
927
928 #define NVC0_3D_ZETA_BASE_LAYER 0x0000179c
929
930 #define NVC0_3D_VERTEX_QUARANTINE_ADDRESS_HIGH 0x000017bc
931
932 #define NVC0_3D_VERTEX_QUARANTINE_ADDRESS_LOW 0x000017c0
933
934 #define NVC0_3D_VERTEX_QUARANTINE_SIZE 0x000017c4
935 #define NVC0_3D_VERTEX_QUARANTINE_SIZE_16K 0x00000001
936 #define NVC0_3D_VERTEX_QUARANTINE_SIZE_32K 0x00000002
937 #define NVC0_3D_VERTEX_QUARANTINE_SIZE_64K 0x00000003
938
939 #define NVC0_3D_STRMOUT_UNK1780(i0) (0x00001780 + 0x4*(i0))
940 #define NVC0_3D_STRMOUT_UNK1780__ESIZE 0x00000004
941 #define NVC0_3D_STRMOUT_UNK1780__LEN 0x00000004
942
943 #define NVC0_3D_UNK17BC_ADDRESS_HIGH 0x000017bc
944
945 #define NVC0_3D_UNK17BC_ADDRESS_LOW 0x000017c0
946
947 #define NVC0_3D_UNK17BC_LIMIT 0x000017c4
948
949 #define NVC0_3D_INDEX_ARRAY_START_HIGH 0x000017c8
950
951 #define NVC0_3D_INDEX_ARRAY_START_LOW 0x000017cc
952
953 #define NVC0_3D_INDEX_ARRAY_LIMIT_HIGH 0x000017d0
954
955 #define NVC0_3D_INDEX_ARRAY_LIMIT_LOW 0x000017d4
956
957 #define NVC0_3D_INDEX_LOG2_SIZE 0x000017d8
958
959 #define NVC0_3D_INDEX_BATCH_FIRST 0x000017dc
960
961 #define NVC0_3D_INDEX_BATCH_COUNT 0x000017e0
962
963 #define NVC0_3D_VERTEX_ARRAY_PER_INSTANCE(i0) (0x00001880 + 0x4*(i0))
964 #define NVC0_3D_VERTEX_ARRAY_PER_INSTANCE__ESIZE 0x00000004
965 #define NVC0_3D_VERTEX_ARRAY_PER_INSTANCE__LEN 0x00000020
966
967 #define NVC0_3D_VP_POINT_SIZE_EN 0x00001910
968
969 #define NVC0_3D_CULL_FACE_ENABLE 0x00001918
970
971 #define NVC0_3D_FRONT_FACE 0x0000191c
972 #define NVC0_3D_FRONT_FACE_CW 0x00000900
973 #define NVC0_3D_FRONT_FACE_CCW 0x00000901
974
975 #define NVC0_3D_CULL_FACE 0x00001920
976 #define NVC0_3D_CULL_FACE_FRONT 0x00000404
977 #define NVC0_3D_CULL_FACE_BACK 0x00000405
978 #define NVC0_3D_CULL_FACE_FRONT_AND_BACK 0x00000408
979
980 #define NVC0_3D_VIEWPORT_TRANSFORM_EN 0x0000192c
981
982 #define NVC0_3D_VIEW_VOLUME_CLIP_CTRL 0x0000193c
983 #define NVC0_3D_VIEW_VOLUME_CLIP_CTRL_UNK0 0x00000001
984 #define NVC0_3D_VIEW_VOLUME_CLIP_CTRL_UNK1__MASK 0x00000006
985 #define NVC0_3D_VIEW_VOLUME_CLIP_CTRL_UNK1__SHIFT 1
986 #define NVC0_3D_VIEW_VOLUME_CLIP_CTRL_UNK1_UNK0 0x00000000
987 #define NVC0_3D_VIEW_VOLUME_CLIP_CTRL_UNK1_UNK1 0x00000002
988 #define NVC0_3D_VIEW_VOLUME_CLIP_CTRL_UNK1_UNK2 0x00000004
989 #define NVC0_3D_VIEW_VOLUME_CLIP_CTRL_DEPTH_CLAMP_NEAR 0x00000008
990 #define NVC0_3D_VIEW_VOLUME_CLIP_CTRL_DEPTH_CLAMP_FAR 0x00000010
991 #define NVC0_3D_VIEW_VOLUME_CLIP_CTRL_UNK7 0x00000080
992 #define NVC0_3D_VIEW_VOLUME_CLIP_CTRL_UNK10 0x00000400
993 #define NVC0_3D_VIEW_VOLUME_CLIP_CTRL_UNK11 0x00000800
994 #define NVC0_3D_VIEW_VOLUME_CLIP_CTRL_UNK12__MASK 0x00003000
995 #define NVC0_3D_VIEW_VOLUME_CLIP_CTRL_UNK12__SHIFT 12
996 #define NVC0_3D_VIEW_VOLUME_CLIP_CTRL_UNK12_UNK0 0x00000000
997 #define NVC0_3D_VIEW_VOLUME_CLIP_CTRL_UNK12_UNK1 0x00001000
998 #define NVC0_3D_VIEW_VOLUME_CLIP_CTRL_UNK12_UNK2 0x00002000
999
1000 #define NVC0_3D_CLIP_RECTS_EN 0x0000194c
1001
1002 #define NVC0_3D_CLIP_RECTS_MODE 0x00001950
1003 #define NVC0_3D_CLIP_RECTS_MODE_INSIDE_ANY 0x00000000
1004 #define NVC0_3D_CLIP_RECTS_MODE_OUTSIDE_ALL 0x00000001
1005 #define NVC0_3D_CLIP_RECTS_MODE_NEVER 0x00000002
1006
1007 #define NVC0_3D_FP_ZORDER_CTRL 0x0000196c
1008 #define NVC0_3D_FP_ZORDER_CTRL_0 0x00000001
1009 #define NVC0_3D_FP_ZORDER_CTRL_1 0x00000010
1010
1011 #define NVC0_3D_CLIPID_ENABLE 0x0000197c
1012
1013 #define NVC0_3D_CLIPID_WIDTH 0x00001980
1014 #define NVC0_3D_CLIPID_WIDTH__MAX 0x00002000
1015 #define NVC0_3D_CLIPID_WIDTH__ALIGN 0x00000040
1016
1017 #define NVC0_3D_CLIPID_ID 0x00001984
1018
1019 #define NVC0_3D_FP_CONTROL 0x000019a8
1020 #define NVC0_3D_FP_CONTROL_MULTIPLE_RESULTS 0x00000001
1021 #define NVC0_3D_FP_CONTROL_EXPORTS_Z 0x00000100
1022 #define NVC0_3D_FP_CONTROL_USES_KIL 0x00100000
1023
1024 #define NVC0_3D_DEPTH_BOUNDS_EN 0x000019bc
1025
1026 #define NVC0_3D_LOGIC_OP_ENABLE 0x000019c4
1027
1028 #define NVC0_3D_LOGIC_OP 0x000019c8
1029 #define NVC0_3D_LOGIC_OP_CLEAR 0x00001500
1030 #define NVC0_3D_LOGIC_OP_AND 0x00001501
1031 #define NVC0_3D_LOGIC_OP_AND_REVERSE 0x00001502
1032 #define NVC0_3D_LOGIC_OP_COPY 0x00001503
1033 #define NVC0_3D_LOGIC_OP_AND_INVERTED 0x00001504
1034 #define NVC0_3D_LOGIC_OP_NOOP 0x00001505
1035 #define NVC0_3D_LOGIC_OP_XOR 0x00001506
1036 #define NVC0_3D_LOGIC_OP_OR 0x00001507
1037 #define NVC0_3D_LOGIC_OP_NOR 0x00001508
1038 #define NVC0_3D_LOGIC_OP_EQUIV 0x00001509
1039 #define NVC0_3D_LOGIC_OP_INVERT 0x0000150a
1040 #define NVC0_3D_LOGIC_OP_OR_REVERSE 0x0000150b
1041 #define NVC0_3D_LOGIC_OP_COPY_INVERTED 0x0000150c
1042 #define NVC0_3D_LOGIC_OP_OR_INVERTED 0x0000150d
1043 #define NVC0_3D_LOGIC_OP_NAND 0x0000150e
1044 #define NVC0_3D_LOGIC_OP_SET 0x0000150f
1045
1046 #define NVC0_3D_CLEAR_BUFFERS 0x000019d0
1047 #define NVC0_3D_CLEAR_BUFFERS_Z 0x00000001
1048 #define NVC0_3D_CLEAR_BUFFERS_S 0x00000002
1049 #define NVC0_3D_CLEAR_BUFFERS_R 0x00000004
1050 #define NVC0_3D_CLEAR_BUFFERS_G 0x00000008
1051 #define NVC0_3D_CLEAR_BUFFERS_B 0x00000010
1052 #define NVC0_3D_CLEAR_BUFFERS_A 0x00000020
1053 #define NVC0_3D_CLEAR_BUFFERS_RT__MASK 0x000003c0
1054 #define NVC0_3D_CLEAR_BUFFERS_RT__SHIFT 6
1055 #define NVC0_3D_CLEAR_BUFFERS_LAYER__MASK 0x001ffc00
1056 #define NVC0_3D_CLEAR_BUFFERS_LAYER__SHIFT 10
1057
1058 #define NVC0_3D_CLIPID_FILL 0x000019d4
1059
1060 #define NVC0_3D_COLOR_MASK(i0) (0x00001a00 + 0x4*(i0))
1061 #define NVC0_3D_COLOR_MASK__ESIZE 0x00000004
1062 #define NVC0_3D_COLOR_MASK__LEN 0x00000008
1063 #define NVC0_3D_COLOR_MASK_R 0x0000000f
1064 #define NVC0_3D_COLOR_MASK_G 0x000000f0
1065 #define NVC0_3D_COLOR_MASK_B 0x00000f00
1066 #define NVC0_3D_COLOR_MASK_A 0x0000f000
1067
1068 #define NVC0_3D_QUERY_ADDRESS_HIGH 0x00001b00
1069
1070 #define NVC0_3D_QUERY_ADDRESS_LOW 0x00001b04
1071
1072 #define NVC0_3D_QUERY_SEQUENCE 0x00001b08
1073
1074 #define NVC0_3D_QUERY_GET 0x00001b0c
1075 #define NVC0_3D_QUERY_GET_MODE__MASK 0x00000003
1076 #define NVC0_3D_QUERY_GET_MODE__SHIFT 0
1077 #define NVC0_3D_QUERY_GET_MODE_WRITE_UNK0 0x00000000
1078 #define NVC0_3D_QUERY_GET_MODE_SYNC 0x00000001
1079 #define NVC0_3D_QUERY_GET_MODE_WRITE_UNK2 0x00000002
1080 #define NVC0_3D_QUERY_GET_FENCE 0x00000010
1081 #define NVC0_3D_QUERY_GET_STREAM__MASK 0x000000e0
1082 #define NVC0_3D_QUERY_GET_STREAM__SHIFT 5
1083 #define NVC0_3D_QUERY_GET_UNK8 0x00000100
1084 #define NVC0_3D_QUERY_GET_UNIT__MASK 0x0000f000
1085 #define NVC0_3D_QUERY_GET_UNIT__SHIFT 12
1086 #define NVC0_3D_QUERY_GET_SYNC_COND__MASK 0x00010000
1087 #define NVC0_3D_QUERY_GET_SYNC_COND__SHIFT 16
1088 #define NVC0_3D_QUERY_GET_SYNC_COND_NEQUAL 0x00000000
1089 #define NVC0_3D_QUERY_GET_SYNC_COND_GREATER 0x00010000
1090 #define NVC0_3D_QUERY_GET_INTR 0x00100000
1091 #define NVC0_3D_QUERY_GET_UNK21 0x00200000
1092 #define NVC0_3D_QUERY_GET_SELECT__MASK 0x0f800000
1093 #define NVC0_3D_QUERY_GET_SELECT__SHIFT 23
1094 #define NVC0_3D_QUERY_GET_SELECT_ZERO 0x00000000
1095 #define NVC0_3D_QUERY_GET_SELECT_SAMPLECNT 0x01000000
1096 #define NVC0_3D_QUERY_GET_SELECT_EMITTED_PRIMS 0x05800000
1097 #define NVC0_3D_QUERY_GET_SELECT_GENERATED_PRIMS 0x09000000
1098 #define NVC0_3D_QUERY_GET_SHORT 0x10000000
1099
1100 #define NVC0_3D_VERTEX_ARRAY_FETCH(i0) (0x00001c00 + 0x10*(i0))
1101 #define NVC0_3D_VERTEX_ARRAY_FETCH__ESIZE 0x00000010
1102 #define NVC0_3D_VERTEX_ARRAY_FETCH__LEN 0x00000020
1103 #define NVC0_3D_VERTEX_ARRAY_FETCH_STRIDE__MASK 0x00000fff
1104 #define NVC0_3D_VERTEX_ARRAY_FETCH_STRIDE__SHIFT 0
1105 #define NVC0_3D_VERTEX_ARRAY_FETCH_ENABLE 0x00001000
1106
1107 #define NVC0_3D_VERTEX_ARRAY_START_HIGH(i0) (0x00001c04 + 0x10*(i0))
1108 #define NVC0_3D_VERTEX_ARRAY_START_HIGH__ESIZE 0x00000010
1109 #define NVC0_3D_VERTEX_ARRAY_START_HIGH__LEN 0x00000020
1110
1111 #define NVC0_3D_VERTEX_ARRAY_START_LOW(i0) (0x00001c08 + 0x10*(i0))
1112 #define NVC0_3D_VERTEX_ARRAY_START_LOW__ESIZE 0x00000010
1113 #define NVC0_3D_VERTEX_ARRAY_START_LOW__LEN 0x00000020
1114
1115 #define NVC0_3D_VERTEX_ARRAY_DIVISOR(i0) (0x00001c0c + 0x10*(i0))
1116 #define NVC0_3D_VERTEX_ARRAY_DIVISOR__ESIZE 0x00000010
1117 #define NVC0_3D_VERTEX_ARRAY_DIVISOR__LEN 0x00000020
1118
1119 #define NVC0_3D_IBLEND(i0) (0x00001e00 + 0x20*(i0))
1120 #define NVC0_3D_IBLEND__ESIZE 0x00000020
1121 #define NVC0_3D_IBLEND__LEN 0x00000008
1122
1123 #define NVC0_3D_IBLEND_EQUATION_RGB(i0) (0x00001e04 + 0x20*(i0))
1124 #define NVC0_3D_IBLEND_EQUATION_RGB_FUNC_ADD 0x00008006
1125 #define NVC0_3D_IBLEND_EQUATION_RGB_MIN 0x00008007
1126 #define NVC0_3D_IBLEND_EQUATION_RGB_MAX 0x00008008
1127 #define NVC0_3D_IBLEND_EQUATION_RGB_FUNC_SUBTRACT 0x0000800a
1128 #define NVC0_3D_IBLEND_EQUATION_RGB_FUNC_REVERSE_SUBTRACT 0x0000800b
1129
1130 #define NVC0_3D_IBLEND_FUNC_SRC_RGB(i0) (0x00001e08 + 0x20*(i0))
1131
1132 #define NVC0_3D_IBLEND_FUNC_DST_RGB(i0) (0x00001e0c + 0x20*(i0))
1133
1134 #define NVC0_3D_IBLEND_EQUATION_ALPHA(i0) (0x00001e10 + 0x20*(i0))
1135 #define NVC0_3D_IBLEND_EQUATION_ALPHA_FUNC_ADD 0x00008006
1136 #define NVC0_3D_IBLEND_EQUATION_ALPHA_MIN 0x00008007
1137 #define NVC0_3D_IBLEND_EQUATION_ALPHA_MAX 0x00008008
1138 #define NVC0_3D_IBLEND_EQUATION_ALPHA_FUNC_SUBTRACT 0x0000800a
1139 #define NVC0_3D_IBLEND_EQUATION_ALPHA_FUNC_REVERSE_SUBTRACT 0x0000800b
1140
1141 #define NVC0_3D_IBLEND_FUNC_SRC_ALPHA(i0) (0x00001e14 + 0x20*(i0))
1142
1143 #define NVC0_3D_IBLEND_FUNC_DST_ALPHA(i0) (0x00001e18 + 0x20*(i0))
1144
1145 #define NVC0_3D_VERTEX_ARRAY_LIMIT_HIGH(i0) (0x00001f00 + 0x8*(i0))
1146 #define NVC0_3D_VERTEX_ARRAY_LIMIT_HIGH__ESIZE 0x00000008
1147 #define NVC0_3D_VERTEX_ARRAY_LIMIT_HIGH__LEN 0x00000020
1148
1149 #define NVC0_3D_VERTEX_ARRAY_LIMIT_LOW(i0) (0x00001f04 + 0x8*(i0))
1150 #define NVC0_3D_VERTEX_ARRAY_LIMIT_LOW__ESIZE 0x00000008
1151 #define NVC0_3D_VERTEX_ARRAY_LIMIT_LOW__LEN 0x00000020
1152
1153 #define NVC0_3D_SP(i0) (0x00002000 + 0x40*(i0))
1154 #define NVC0_3D_SP__ESIZE 0x00000040
1155 #define NVC0_3D_SP__LEN 0x00000006
1156
1157 #define NVC0_3D_SP_SELECT(i0) (0x00002000 + 0x40*(i0))
1158 #define NVC0_3D_SP_SELECT_ENABLE 0x00000001
1159 #define NVC0_3D_SP_SELECT_PROGRAM__MASK 0x00000070
1160 #define NVC0_3D_SP_SELECT_PROGRAM__SHIFT 4
1161 #define NVC0_3D_SP_SELECT_PROGRAM_VP_A 0x00000000
1162 #define NVC0_3D_SP_SELECT_PROGRAM_VP_B 0x00000010
1163 #define NVC0_3D_SP_SELECT_PROGRAM_TCP 0x00000020
1164 #define NVC0_3D_SP_SELECT_PROGRAM_TEP 0x00000030
1165 #define NVC0_3D_SP_SELECT_PROGRAM_GP 0x00000040
1166 #define NVC0_3D_SP_SELECT_PROGRAM_FP 0x00000050
1167
1168 #define NVC0_3D_SP_START_ID(i0) (0x00002004 + 0x40*(i0))
1169
1170 #define NVC0_3D_SP_GPR_ALLOC(i0) (0x0000200c + 0x40*(i0))
1171
1172 #define NVC0_3D_TEX_LIMITS(i0) (0x00002200 + 0x10*(i0))
1173 #define NVC0_3D_TEX_LIMITS__ESIZE 0x00000010
1174 #define NVC0_3D_TEX_LIMITS__LEN 0x00000005
1175
1176 #define NVC0_3D_FIRMWARE(i0) (0x00002300 + 0x4*(i0))
1177 #define NVC0_3D_FIRMWARE__ESIZE 0x00000004
1178 #define NVC0_3D_FIRMWARE__LEN 0x00000020
1179
1180 #define NVC0_3D_CB_SIZE 0x00002380
1181
1182 #define NVC0_3D_CB_ADDRESS_HIGH 0x00002384
1183
1184 #define NVC0_3D_CB_ADDRESS_LOW 0x00002388
1185
1186 #define NVC0_3D_CB_POS 0x0000238c
1187
1188 #define NVC0_3D_CB_DATA(i0) (0x00002390 + 0x4*(i0))
1189 #define NVC0_3D_CB_DATA__ESIZE 0x00000004
1190 #define NVC0_3D_CB_DATA__LEN 0x00000010
1191
1192 #define NVC0_3D_BIND_TSC(i0) (0x00002400 + 0x20*(i0))
1193 #define NVC0_3D_BIND_TSC__ESIZE 0x00000020
1194 #define NVC0_3D_BIND_TSC__LEN 0x00000005
1195 #define NVC0_3D_BIND_TSC_ACTIVE 0x00000001
1196 #define NVC0_3D_BIND_TSC_SAMPLER__MASK 0x00000ff0
1197 #define NVC0_3D_BIND_TSC_SAMPLER__SHIFT 4
1198 #define NVC0_3D_BIND_TSC_TSC__MASK 0x01fff000
1199 #define NVC0_3D_BIND_TSC_TSC__SHIFT 12
1200
1201 #define NVC0_3D_BIND_TIC(i0) (0x00002404 + 0x20*(i0))
1202 #define NVC0_3D_BIND_TIC__ESIZE 0x00000020
1203 #define NVC0_3D_BIND_TIC__LEN 0x00000005
1204 #define NVC0_3D_BIND_TIC_ACTIVE 0x00000001
1205 #define NVC0_3D_BIND_TIC_TEXTURE__MASK 0x000001fe
1206 #define NVC0_3D_BIND_TIC_TEXTURE__SHIFT 1
1207 #define NVC0_3D_BIND_TIC_TIC__MASK 0x7ffffe00
1208 #define NVC0_3D_BIND_TIC_TIC__SHIFT 9
1209
1210 #define NVC0_3D_CB_BIND(i0) (0x00002410 + 0x20*(i0))
1211 #define NVC0_3D_CB_BIND__ESIZE 0x00000020
1212 #define NVC0_3D_CB_BIND__LEN 0x00000005
1213 #define NVC0_3D_CB_BIND_VALID 0x00000001
1214 #define NVC0_3D_CB_BIND_INDEX__MASK 0x000000f0
1215 #define NVC0_3D_CB_BIND_INDEX__SHIFT 4
1216
1217 #define NVC0_3D_VERT_COLOR_CLAMP_EN 0x00002600
1218
1219 #define NVC0_3D_TFB_VARYING_LOCS(i0, i1) (0x00002800 + 0x80*(i0) + 0x4*(i1))
1220 #define NVC0_3D_TFB_VARYING_LOCS__ESIZE 0x00000004
1221 #define NVC0_3D_TFB_VARYING_LOCS__LEN 0x00000020
1222
1223 #define NVC0_3D_COLOR_MASK_BROADCAST 0x00003808
1224
1225 #define NVC0_3D_VERTEX_ARRAY_SELECT 0x00003820
1226
1227 #define NVC0_3D_BLEND_ENABLES 0x00003858
1228
1229 #define NVC0_3D_POLYGON_MODE_FRONT 0x00003868
1230 #define NVC0_3D_POLYGON_MODE_FRONT_POINT 0x00001b00
1231 #define NVC0_3D_POLYGON_MODE_FRONT_LINE 0x00001b01
1232 #define NVC0_3D_POLYGON_MODE_FRONT_FILL 0x00001b02
1233
1234 #define NVC0_3D_POLYGON_MODE_BACK 0x00003870
1235 #define NVC0_3D_POLYGON_MODE_BACK_POINT 0x00001b00
1236 #define NVC0_3D_POLYGON_MODE_BACK_LINE 0x00001b01
1237 #define NVC0_3D_POLYGON_MODE_BACK_FILL 0x00001b02
1238
1239 #define NVC0_3D_GP_SELECT 0x00003878
1240
1241 #define NVC0_3D_TEP_SELECT 0x00003880
1242
1243
1244 #endif /* NVC0_3D_XML */