svga: Don't advertise pixel shader addr register support.
[mesa.git] / src / gallium / drivers / nvc0 / nvc0_context.c
1 /*
2 * Copyright 2010 Christoph Bumiller
3 *
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8 * and/or sell copies of the Software, and to permit persons to whom the
9 * Software is furnished to do so, subject to the following conditions:
10 *
11 * The above copyright notice and this permission notice shall be included in
12 * all copies or substantial portions of the Software.
13 *
14 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
15 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
16 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
17 * THE AUTHORS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
18 * WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF
19 * OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
20 * SOFTWARE.
21 */
22
23 #include "draw/draw_context.h"
24 #include "pipe/p_defines.h"
25
26 #include "nvc0_context.h"
27 #include "nvc0_screen.h"
28 #include "nvc0_resource.h"
29
30 #include "nouveau/nouveau_reloc.h"
31
32 static void
33 nvc0_flush(struct pipe_context *pipe, unsigned flags,
34 struct pipe_fence_handle **fence)
35 {
36 struct nvc0_context *nvc0 = nvc0_context(pipe);
37 struct nouveau_channel *chan = nvc0->screen->base.channel;
38
39 if (flags & PIPE_FLUSH_TEXTURE_CACHE) {
40 BEGIN_RING(chan, RING_3D(SERIALIZE), 1);
41 OUT_RING (chan, 0);
42 BEGIN_RING(chan, RING_3D(TEX_CACHE_CTL), 1);
43 OUT_RING (chan, 0x00);
44 } else
45 if ((flags & PIPE_FLUSH_RENDER_CACHE) && !(flags & PIPE_FLUSH_FRAME)) {
46 BEGIN_RING(chan, RING_3D(SERIALIZE), 1);
47 OUT_RING (chan, 0);
48 }
49
50 if (fence) {
51 nvc0_screen_fence_new(nvc0->screen, (struct nvc0_fence **)fence, TRUE);
52 }
53
54 if (flags & (PIPE_FLUSH_SWAPBUFFERS | PIPE_FLUSH_FRAME)) {
55 FIRE_RING(chan);
56
57 nvc0_screen_fence_next(nvc0->screen);
58 }
59 }
60
61 static void
62 nvc0_destroy(struct pipe_context *pipe)
63 {
64 struct nvc0_context *nvc0 = nvc0_context(pipe);
65
66 draw_destroy(nvc0->draw);
67
68 if (nvc0->screen->cur_ctx == nvc0)
69 nvc0->screen->cur_ctx = NULL;
70
71 FREE(nvc0);
72 }
73
74 struct pipe_context *
75 nvc0_create(struct pipe_screen *pscreen, void *priv)
76 {
77 struct pipe_winsys *pipe_winsys = pscreen->winsys;
78 struct nvc0_screen *screen = nvc0_screen(pscreen);
79 struct nvc0_context *nvc0;
80
81 nvc0 = CALLOC_STRUCT(nvc0_context);
82 if (!nvc0)
83 return NULL;
84 nvc0->screen = screen;
85
86 nvc0->pipe.winsys = pipe_winsys;
87 nvc0->pipe.screen = pscreen;
88 nvc0->pipe.priv = priv;
89
90 nvc0->pipe.destroy = nvc0_destroy;
91
92 nvc0->pipe.draw_vbo = nvc0_draw_vbo;
93 nvc0->pipe.clear = nvc0_clear;
94
95 nvc0->pipe.flush = nvc0_flush;
96
97 screen->base.channel->user_private = nvc0;
98
99 nvc0_init_query_functions(nvc0);
100 nvc0_init_surface_functions(nvc0);
101 nvc0_init_state_functions(nvc0);
102 nvc0_init_resource_functions(&nvc0->pipe);
103
104 nvc0->draw = draw_create(&nvc0->pipe);
105 assert(nvc0->draw);
106 draw_set_rasterize_stage(nvc0->draw, nvc0_draw_render_stage(nvc0));
107
108 return &nvc0->pipe;
109 }
110
111 struct resident {
112 struct nvc0_resource *res;
113 uint32_t flags;
114 };
115
116 void
117 nvc0_bufctx_add_resident(struct nvc0_context *nvc0, int ctx,
118 struct nvc0_resource *resource, uint32_t flags)
119 {
120 struct resident rsd = { resource, flags };
121
122 if (!resource->bo)
123 return;
124
125 /* We don't need to reference the resource here, it will be referenced
126 * in the context/state, and bufctx will be reset when state changes.
127 */
128 util_dynarray_append(&nvc0->residents[ctx], struct resident, rsd);
129 }
130
131 void
132 nvc0_bufctx_del_resident(struct nvc0_context *nvc0, int ctx,
133 struct nvc0_resource *resource)
134 {
135 struct resident *rsd, *top;
136 unsigned i;
137
138 for (i = 0; i < nvc0->residents[ctx].size / sizeof(struct resident); ++i) {
139 rsd = util_dynarray_element(&nvc0->residents[ctx], struct resident, i);
140
141 if (rsd->res == resource) {
142 top = util_dynarray_pop_ptr(&nvc0->residents[ctx], struct resident);
143 if (rsd != top)
144 *rsd = *top;
145 break;
146 }
147 }
148 }
149
150 void
151 nvc0_bufctx_emit_relocs(struct nvc0_context *nvc0)
152 {
153 struct resident *rsd;
154 struct util_dynarray *array;
155 unsigned ctx, i, n;
156
157 for (ctx = 0; ctx < NVC0_BUFCTX_COUNT; ++ctx) {
158 array = &nvc0->residents[ctx];
159
160 n = array->size / sizeof(struct resident);
161 MARK_RING(nvc0->screen->base.channel, n, n);
162 for (i = 0; i < n; ++i) {
163 rsd = util_dynarray_element(array, struct resident, i);
164
165 nvc0_resource_validate(rsd->res, rsd->flags);
166 }
167 }
168
169 nvc0_screen_make_buffers_resident(nvc0->screen);
170 }