1 #ifndef __NVC0_CONTEXT_H__
2 #define __NVC0_CONTEXT_H__
4 #include "pipe/p_context.h"
5 #include "pipe/p_defines.h"
6 #include "pipe/p_state.h"
8 #include "util/u_memory.h"
9 #include "util/u_math.h"
10 #include "util/u_inlines.h"
11 #include "util/u_dynarray.h"
13 #ifdef NVC0_WITH_DRAW_MODULE
14 #include "draw/draw_vertex.h"
17 #include "nv50/nv50_debug.h"
18 #include "nvc0_winsys.h"
19 #include "nvc0_stateobj.h"
20 #include "nvc0_screen.h"
21 #include "nvc0_program.h"
22 #include "nvc0_resource.h"
24 #include "nv50/nv50_transfer.h"
26 #include "nouveau/nouveau_context.h"
28 #include "nvc0_3ddefs.xml.h"
29 #include "nvc0_3d.xml.h"
30 #include "nvc0_2d.xml.h"
31 #include "nvc0_m2mf.xml.h"
32 #include "nve4_p2mf.xml.h"
34 /* NOTE: must keep NVC0_NEW_...PROG in consecutive bits in this order */
35 #define NVC0_NEW_BLEND (1 << 0)
36 #define NVC0_NEW_RASTERIZER (1 << 1)
37 #define NVC0_NEW_ZSA (1 << 2)
38 #define NVC0_NEW_VERTPROG (1 << 3)
39 #define NVC0_NEW_TCTLPROG (1 << 4)
40 #define NVC0_NEW_TEVLPROG (1 << 5)
41 #define NVC0_NEW_GMTYPROG (1 << 6)
42 #define NVC0_NEW_FRAGPROG (1 << 7)
43 #define NVC0_NEW_BLEND_COLOUR (1 << 8)
44 #define NVC0_NEW_STENCIL_REF (1 << 9)
45 #define NVC0_NEW_CLIP (1 << 10)
46 #define NVC0_NEW_SAMPLE_MASK (1 << 11)
47 #define NVC0_NEW_FRAMEBUFFER (1 << 12)
48 #define NVC0_NEW_STIPPLE (1 << 13)
49 #define NVC0_NEW_SCISSOR (1 << 14)
50 #define NVC0_NEW_VIEWPORT (1 << 15)
51 #define NVC0_NEW_ARRAYS (1 << 16)
52 #define NVC0_NEW_VERTEX (1 << 17)
53 #define NVC0_NEW_CONSTBUF (1 << 18)
54 #define NVC0_NEW_TEXTURES (1 << 19)
55 #define NVC0_NEW_SAMPLERS (1 << 20)
56 #define NVC0_NEW_TFB_TARGETS (1 << 21)
57 #define NVC0_NEW_IDXBUF (1 << 22)
59 #define NVC0_BIND_FB 0
60 #define NVC0_BIND_VTX 1
61 #define NVC0_BIND_VTX_TMP 2
62 #define NVC0_BIND_IDX 3
63 #define NVC0_BIND_TEX(s, i) ( 4 + 32 * (s) + (i))
64 #define NVC0_BIND_CB(s, i) (164 + 16 * (s) + (i))
65 #define NVC0_BIND_TFB 244
66 #define NVC0_BIND_SCREEN 245
67 #define NVC0_BIND_TLS 246
68 #define NVC0_BIND_COUNT 247
70 #define NVC0_BIND_2D 0
71 #define NVC0_BIND_M2MF 0
72 #define NVC0_BIND_FENCE 1
75 struct nouveau_context base
;
77 struct nouveau_bufctx
*bufctx_3d
;
78 struct nouveau_bufctx
*bufctx
;
80 struct nvc0_screen
*screen
;
82 void (*m2mf_copy_rect
)(struct nvc0_context
*,
83 const struct nv50_m2mf_rect
*dst
,
84 const struct nv50_m2mf_rect
*src
,
85 uint32_t nblocksx
, uint32_t nblocksy
);
91 boolean rasterizer_discard
;
92 boolean early_z_forced
;
94 uint32_t instance_elts
; /* bitmask of per-instance elements */
95 uint32_t instance_base
;
96 uint32_t constant_vbos
;
97 uint32_t constant_elts
;
100 uint8_t vbo_mode
; /* 0 = normal, 1 = translate, 3 = translate, forced */
103 uint8_t num_textures
[5];
104 uint8_t num_samplers
[5];
105 uint8_t tls_required
; /* bitmask of shader types using l[] */
106 uint8_t c14_bound
; /* whether immediate array constbuf is bound */
109 uint32_t uniform_buffer_bound
[5];
110 struct nvc0_transform_feedback_state
*tfb
;
113 struct nvc0_blend_stateobj
*blend
;
114 struct nvc0_rasterizer_stateobj
*rast
;
115 struct nvc0_zsa_stateobj
*zsa
;
116 struct nvc0_vertex_stateobj
*vertex
;
118 struct nvc0_program
*vertprog
;
119 struct nvc0_program
*tctlprog
;
120 struct nvc0_program
*tevlprog
;
121 struct nvc0_program
*gmtyprog
;
122 struct nvc0_program
*fragprog
;
124 struct nvc0_constbuf constbuf
[5][NVC0_MAX_PIPE_CONSTBUFS
];
125 uint16_t constbuf_dirty
[5];
127 struct pipe_vertex_buffer vtxbuf
[PIPE_MAX_ATTRIBS
];
128 unsigned num_vtxbufs
;
129 struct pipe_index_buffer idxbuf
;
130 uint32_t constant_vbos
;
131 uint32_t vbo_user
; /* bitmask of vertex buffers pointing to user memory */
132 uint32_t vb_elt_first
; /* from pipe_draw_info, for vertex upload */
133 uint32_t vb_elt_limit
; /* max - min element (count - 1) */
134 uint32_t instance_off
; /* current base vertex for instanced arrays */
135 uint32_t instance_max
; /* last instance for current draw call */
137 struct pipe_sampler_view
*textures
[5][PIPE_MAX_SAMPLERS
];
138 unsigned num_textures
[5];
139 uint32_t textures_dirty
[5];
140 struct nv50_tsc_entry
*samplers
[5][PIPE_MAX_SAMPLERS
];
141 unsigned num_samplers
[5];
142 uint16_t samplers_dirty
[5];
144 uint32_t tex_handles
[5][PIPE_MAX_SAMPLERS
]; /* for nve4 */
146 struct pipe_framebuffer_state framebuffer
;
147 struct pipe_blend_color blend_colour
;
148 struct pipe_stencil_ref stencil_ref
;
149 struct pipe_poly_stipple stipple
;
150 struct pipe_scissor_state scissor
;
151 struct pipe_viewport_state viewport
;
152 struct pipe_clip_state clip
;
154 unsigned sample_mask
;
156 boolean vbo_push_hint
;
158 uint8_t tfbbuf_dirty
;
159 struct pipe_stream_output_target
*tfbbuf
[4];
160 unsigned num_tfbbufs
;
162 #ifdef NVC0_WITH_DRAW_MODULE
163 struct draw_context
*draw
;
167 static INLINE
struct nvc0_context
*
168 nvc0_context(struct pipe_context
*pipe
)
170 return (struct nvc0_context
*)pipe
;
173 static INLINE
unsigned
174 nvc0_shader_stage(unsigned pipe
)
177 case PIPE_SHADER_VERTEX
: return 0;
178 /* case PIPE_SHADER_TESSELLATION_CONTROL: return 1; */
179 /* case PIPE_SHADER_TESSELLATION_EVALUATION: return 2; */
180 case PIPE_SHADER_GEOMETRY
: return 3;
181 case PIPE_SHADER_FRAGMENT
: return 4;
182 case PIPE_SHADER_COMPUTE
: return 5;
184 assert(!"invalid PIPE_SHADER type");
191 struct pipe_context
*nvc0_create(struct pipe_screen
*, void *);
192 void nvc0_bufctx_fence(struct nvc0_context
*, struct nouveau_bufctx
*,
194 void nvc0_default_kick_notify(struct nouveau_pushbuf
*);
197 extern struct draw_stage
*nvc0_draw_render_stage(struct nvc0_context
*);
200 boolean
nvc0_program_translate(struct nvc0_program
*, uint16_t chipset
);
201 boolean
nvc0_program_upload_code(struct nvc0_context
*, struct nvc0_program
*);
202 void nvc0_program_destroy(struct nvc0_context
*, struct nvc0_program
*);
203 void nvc0_program_library_upload(struct nvc0_context
*);
206 void nvc0_init_query_functions(struct nvc0_context
*);
207 void nvc0_query_pushbuf_submit(struct nouveau_pushbuf
*,
208 struct pipe_query
*, unsigned result_offset
);
209 void nvc0_query_fifo_wait(struct nouveau_pushbuf
*, struct pipe_query
*);
210 void nvc0_so_target_save_offset(struct pipe_context
*,
211 struct pipe_stream_output_target
*, unsigned i
,
214 #define NVC0_QUERY_TFB_BUFFER_OFFSET (PIPE_QUERY_TYPES + 0)
216 /* nvc0_shader_state.c */
217 void nvc0_vertprog_validate(struct nvc0_context
*);
218 void nvc0_tctlprog_validate(struct nvc0_context
*);
219 void nvc0_tevlprog_validate(struct nvc0_context
*);
220 void nvc0_gmtyprog_validate(struct nvc0_context
*);
221 void nvc0_fragprog_validate(struct nvc0_context
*);
223 void nvc0_tfb_validate(struct nvc0_context
*);
226 extern void nvc0_init_state_functions(struct nvc0_context
*);
228 /* nvc0_state_validate.c */
229 extern boolean
nvc0_state_validate(struct nvc0_context
*, uint32_t state_mask
,
230 unsigned space_words
);
233 extern void nvc0_clear(struct pipe_context
*, unsigned buffers
,
234 const union pipe_color_union
*color
,
235 double depth
, unsigned stencil
);
236 extern void nvc0_init_surface_functions(struct nvc0_context
*);
239 void nvc0_validate_textures(struct nvc0_context
*);
240 void nvc0_validate_samplers(struct nvc0_context
*);
241 void nve4_set_tex_handles(struct nvc0_context
*);
243 struct pipe_sampler_view
*
244 nvc0_create_sampler_view(struct pipe_context
*,
245 struct pipe_resource
*,
246 const struct pipe_sampler_view
*);
248 /* nvc0_transfer.c */
250 nvc0_init_transfer_functions(struct nvc0_context
*);
253 nvc0_m2mf_push_linear(struct nouveau_context
*nv
,
254 struct nouveau_bo
*dst
, unsigned offset
, unsigned domain
,
255 unsigned size
, const void *data
);
257 nve4_p2mf_push_linear(struct nouveau_context
*nv
,
258 struct nouveau_bo
*dst
, unsigned offset
, unsigned domain
,
259 unsigned size
, const void *data
);
261 nvc0_cb_push(struct nouveau_context
*,
262 struct nouveau_bo
*bo
, unsigned domain
,
263 unsigned base
, unsigned size
,
264 unsigned offset
, unsigned words
, const uint32_t *data
);
267 void nvc0_draw_vbo(struct pipe_context
*, const struct pipe_draw_info
*);
270 nvc0_vertex_state_create(struct pipe_context
*pipe
,
271 unsigned num_elements
,
272 const struct pipe_vertex_element
*elements
);
274 nvc0_vertex_state_delete(struct pipe_context
*pipe
, void *hwcso
);
276 void nvc0_vertex_arrays_validate(struct nvc0_context
*);
278 void nvc0_idxbuf_validate(struct nvc0_context
*);
281 void nvc0_push_vbo(struct nvc0_context
*, const struct pipe_draw_info
*);