d4487442a553942afdaa64d527925a8637c477f4
[mesa.git] / src / gallium / drivers / nvc0 / nvc0_screen.c
1 /*
2 * Copyright 2010 Christoph Bumiller
3 *
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8 * and/or sell copies of the Software, and to permit persons to whom the
9 * Software is furnished to do so, subject to the following conditions:
10 *
11 * The above copyright notice and this permission notice shall be included in
12 * all copies or substantial portions of the Software.
13 *
14 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
15 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
16 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
17 * THE AUTHORS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
18 * WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF
19 * OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
20 * SOFTWARE.
21 */
22
23 #include "util/u_format.h"
24 #include "util/u_format_s3tc.h"
25 #include "pipe/p_screen.h"
26
27 #include "vl/vl_decoder.h"
28 #include "vl/vl_video_buffer.h"
29
30 #include "nvc0_context.h"
31 #include "nvc0_screen.h"
32
33 #include "nvc0_graph_macros.h"
34
35 static boolean
36 nvc0_screen_is_format_supported(struct pipe_screen *pscreen,
37 enum pipe_format format,
38 enum pipe_texture_target target,
39 unsigned sample_count,
40 unsigned bindings)
41 {
42 if (!(0x117 & (1 << sample_count))) /* 0, 1, 2, 4 or 8 */
43 return FALSE;
44
45 if (!util_format_is_supported(format, bindings))
46 return FALSE;
47
48 switch (format) {
49 case PIPE_FORMAT_R8G8B8A8_UNORM:
50 case PIPE_FORMAT_R8G8B8X8_UNORM:
51 /* HACK: GL requires equal formats for MS resolve and window is BGRA */
52 if (bindings & PIPE_BIND_RENDER_TARGET)
53 return FALSE;
54 default:
55 break;
56 }
57
58 /* transfers & shared are always supported */
59 bindings &= ~(PIPE_BIND_TRANSFER_READ |
60 PIPE_BIND_TRANSFER_WRITE |
61 PIPE_BIND_SHARED);
62
63 return (nvc0_format_table[format].usage & bindings) == bindings;
64 }
65
66 static int
67 nvc0_screen_get_param(struct pipe_screen *pscreen, enum pipe_cap param)
68 {
69 const uint16_t class_3d = nouveau_screen(pscreen)->class_3d;
70
71 switch (param) {
72 case PIPE_CAP_MAX_COMBINED_SAMPLERS:
73 return 16 * PIPE_SHADER_TYPES; /* NOTE: should not count COMPUTE */
74 case PIPE_CAP_MAX_TEXTURE_2D_LEVELS:
75 case PIPE_CAP_MAX_TEXTURE_CUBE_LEVELS:
76 return 15;
77 case PIPE_CAP_MAX_TEXTURE_3D_LEVELS:
78 return 12;
79 case PIPE_CAP_MAX_TEXTURE_ARRAY_LAYERS:
80 return 2048;
81 case PIPE_CAP_MIN_TEXEL_OFFSET:
82 return -8;
83 case PIPE_CAP_MAX_TEXEL_OFFSET:
84 return 7;
85 case PIPE_CAP_TEXTURE_MIRROR_CLAMP:
86 case PIPE_CAP_TEXTURE_SWIZZLE:
87 case PIPE_CAP_TEXTURE_SHADOW_MAP:
88 case PIPE_CAP_NPOT_TEXTURES:
89 case PIPE_CAP_ANISOTROPIC_FILTER:
90 case PIPE_CAP_SEAMLESS_CUBE_MAP:
91 return 1;
92 case PIPE_CAP_SEAMLESS_CUBE_MAP_PER_TEXTURE:
93 return (class_3d >= NVE4_3D_CLASS) ? 1 : 0;
94 case PIPE_CAP_TWO_SIDED_STENCIL:
95 case PIPE_CAP_DEPTH_CLIP_DISABLE:
96 case PIPE_CAP_DEPTHSTENCIL_CLEAR_SEPARATE:
97 case PIPE_CAP_POINT_SPRITE:
98 return 1;
99 case PIPE_CAP_SM3:
100 return 1;
101 case PIPE_CAP_GLSL_FEATURE_LEVEL:
102 return 150;
103 case PIPE_CAP_MAX_RENDER_TARGETS:
104 return 8;
105 case PIPE_CAP_MAX_DUAL_SOURCE_RENDER_TARGETS:
106 return 1;
107 case PIPE_CAP_FRAGMENT_COLOR_CLAMPED:
108 case PIPE_CAP_VERTEX_COLOR_UNCLAMPED:
109 case PIPE_CAP_VERTEX_COLOR_CLAMPED:
110 return 1;
111 case PIPE_CAP_QUERY_TIMESTAMP:
112 case PIPE_CAP_TIMER_QUERY:
113 case PIPE_CAP_OCCLUSION_QUERY:
114 case PIPE_CAP_STREAM_OUTPUT_PAUSE_RESUME:
115 return 1;
116 case PIPE_CAP_MAX_STREAM_OUTPUT_BUFFERS:
117 return 4;
118 case PIPE_CAP_MAX_STREAM_OUTPUT_SEPARATE_COMPONENTS:
119 case PIPE_CAP_MAX_STREAM_OUTPUT_INTERLEAVED_COMPONENTS:
120 return 128;
121 case PIPE_CAP_BLEND_EQUATION_SEPARATE:
122 case PIPE_CAP_INDEP_BLEND_ENABLE:
123 case PIPE_CAP_INDEP_BLEND_FUNC:
124 return 1;
125 case PIPE_CAP_TGSI_FS_COORD_ORIGIN_UPPER_LEFT:
126 case PIPE_CAP_TGSI_FS_COORD_PIXEL_CENTER_HALF_INTEGER:
127 return 1;
128 case PIPE_CAP_TGSI_FS_COORD_ORIGIN_LOWER_LEFT:
129 case PIPE_CAP_TGSI_FS_COORD_PIXEL_CENTER_INTEGER:
130 return 0;
131 case PIPE_CAP_SHADER_STENCIL_EXPORT:
132 return 0;
133 case PIPE_CAP_PRIMITIVE_RESTART:
134 case PIPE_CAP_TGSI_INSTANCEID:
135 case PIPE_CAP_VERTEX_ELEMENT_INSTANCE_DIVISOR:
136 case PIPE_CAP_MIXED_COLORBUFFER_FORMATS:
137 case PIPE_CAP_CONDITIONAL_RENDER:
138 case PIPE_CAP_TEXTURE_BARRIER:
139 case PIPE_CAP_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION:
140 case PIPE_CAP_START_INSTANCE:
141 return 1;
142 case PIPE_CAP_TGSI_CAN_COMPACT_VARYINGS:
143 case PIPE_CAP_TGSI_CAN_COMPACT_CONSTANTS:
144 return 0; /* state trackers will know better */
145 case PIPE_CAP_USER_CONSTANT_BUFFERS:
146 case PIPE_CAP_USER_INDEX_BUFFERS:
147 case PIPE_CAP_USER_VERTEX_BUFFERS:
148 return 1;
149 case PIPE_CAP_CONSTANT_BUFFER_OFFSET_ALIGNMENT:
150 return 256;
151 case PIPE_CAP_VERTEX_BUFFER_OFFSET_4BYTE_ALIGNED_ONLY:
152 case PIPE_CAP_VERTEX_BUFFER_STRIDE_4BYTE_ALIGNED_ONLY:
153 case PIPE_CAP_VERTEX_ELEMENT_SRC_OFFSET_4BYTE_ALIGNED_ONLY:
154 return 0;
155 default:
156 NOUVEAU_ERR("unknown PIPE_CAP %d\n", param);
157 return 0;
158 }
159 }
160
161 static int
162 nvc0_screen_get_shader_param(struct pipe_screen *pscreen, unsigned shader,
163 enum pipe_shader_cap param)
164 {
165 switch (shader) {
166 case PIPE_SHADER_VERTEX:
167 /*
168 case PIPE_SHADER_TESSELLATION_CONTROL:
169 case PIPE_SHADER_TESSELLATION_EVALUATION:
170 */
171 case PIPE_SHADER_GEOMETRY:
172 case PIPE_SHADER_FRAGMENT:
173 break;
174 default:
175 return 0;
176 }
177
178 switch (param) {
179 case PIPE_SHADER_CAP_MAX_INSTRUCTIONS:
180 case PIPE_SHADER_CAP_MAX_ALU_INSTRUCTIONS:
181 case PIPE_SHADER_CAP_MAX_TEX_INSTRUCTIONS:
182 case PIPE_SHADER_CAP_MAX_TEX_INDIRECTIONS:
183 return 16384;
184 case PIPE_SHADER_CAP_MAX_CONTROL_FLOW_DEPTH:
185 return 16;
186 case PIPE_SHADER_CAP_MAX_INPUTS:
187 if (shader == PIPE_SHADER_VERTEX)
188 return 32;
189 if (shader == PIPE_SHADER_FRAGMENT)
190 return (0x200 + 0x20 + 0x80) / 16; /* generic + colors + TexCoords */
191 return (0x200 + 0x40 + 0x80) / 16; /* without 0x60 for per-patch inputs */
192 case PIPE_SHADER_CAP_MAX_CONSTS:
193 return 65536 / 16;
194 case PIPE_SHADER_CAP_MAX_CONST_BUFFERS:
195 return NVC0_MAX_PIPE_CONSTBUFS;
196 case PIPE_SHADER_CAP_MAX_ADDRS:
197 return 1;
198 case PIPE_SHADER_CAP_INDIRECT_INPUT_ADDR:
199 case PIPE_SHADER_CAP_INDIRECT_OUTPUT_ADDR:
200 return shader != PIPE_SHADER_FRAGMENT;
201 case PIPE_SHADER_CAP_INDIRECT_TEMP_ADDR:
202 case PIPE_SHADER_CAP_INDIRECT_CONST_ADDR:
203 return 1;
204 case PIPE_SHADER_CAP_MAX_PREDS:
205 return 0;
206 case PIPE_SHADER_CAP_MAX_TEMPS:
207 return NVC0_CAP_MAX_PROGRAM_TEMPS;
208 case PIPE_SHADER_CAP_TGSI_CONT_SUPPORTED:
209 return 1;
210 case PIPE_SHADER_CAP_SUBROUTINES:
211 return 1; /* but inlining everything, we need function declarations */
212 case PIPE_SHADER_CAP_INTEGERS:
213 return 1;
214 case PIPE_SHADER_CAP_MAX_TEXTURE_SAMPLERS:
215 return 16; /* would be 32 in linked (OpenGL-style) mode */
216 /*
217 case PIPE_SHADER_CAP_MAX_TEXTURE_SAMPLER_VIEWS:
218 return 32;
219 */
220 default:
221 NOUVEAU_ERR("unknown PIPE_SHADER_CAP %d\n", param);
222 return 0;
223 }
224 }
225
226 static float
227 nvc0_screen_get_paramf(struct pipe_screen *pscreen, enum pipe_capf param)
228 {
229 switch (param) {
230 case PIPE_CAPF_MAX_LINE_WIDTH:
231 case PIPE_CAPF_MAX_LINE_WIDTH_AA:
232 return 10.0f;
233 case PIPE_CAPF_MAX_POINT_WIDTH:
234 return 63.0f;
235 case PIPE_CAPF_MAX_POINT_WIDTH_AA:
236 return 63.375f;
237 case PIPE_CAPF_MAX_TEXTURE_ANISOTROPY:
238 return 16.0f;
239 case PIPE_CAPF_MAX_TEXTURE_LOD_BIAS:
240 return 15.0f;
241 default:
242 NOUVEAU_ERR("unknown PIPE_CAP %d\n", param);
243 return 0.0f;
244 }
245 }
246
247 static void
248 nvc0_screen_destroy(struct pipe_screen *pscreen)
249 {
250 struct nvc0_screen *screen = nvc0_screen(pscreen);
251
252 if (screen->base.fence.current) {
253 nouveau_fence_wait(screen->base.fence.current);
254 nouveau_fence_ref(NULL, &screen->base.fence.current);
255 }
256 if (screen->base.pushbuf)
257 screen->base.pushbuf->user_priv = NULL;
258
259 FREE(screen->blitctx);
260
261 nouveau_bo_ref(NULL, &screen->text);
262 nouveau_bo_ref(NULL, &screen->uniform_bo);
263 nouveau_bo_ref(NULL, &screen->tls);
264 nouveau_bo_ref(NULL, &screen->txc);
265 nouveau_bo_ref(NULL, &screen->fence.bo);
266 nouveau_bo_ref(NULL, &screen->poly_cache);
267
268 nouveau_heap_destroy(&screen->lib_code);
269 nouveau_heap_destroy(&screen->text_heap);
270
271 FREE(screen->tic.entries);
272
273 nouveau_mm_destroy(screen->mm_VRAM_fe0);
274
275 nouveau_object_del(&screen->eng3d);
276 nouveau_object_del(&screen->eng2d);
277 nouveau_object_del(&screen->m2mf);
278
279 nouveau_screen_fini(&screen->base);
280
281 FREE(screen);
282 }
283
284 static int
285 nvc0_graph_set_macro(struct nvc0_screen *screen, uint32_t m, unsigned pos,
286 unsigned size, const uint32_t *data)
287 {
288 struct nouveau_pushbuf *push = screen->base.pushbuf;
289
290 size /= 4;
291
292 BEGIN_NVC0(push, SUBC_3D(NVC0_GRAPH_MACRO_ID), 2);
293 PUSH_DATA (push, (m - 0x3800) / 8);
294 PUSH_DATA (push, pos);
295 BEGIN_1IC0(push, SUBC_3D(NVC0_GRAPH_MACRO_UPLOAD_POS), size + 1);
296 PUSH_DATA (push, pos);
297 PUSH_DATAp(push, data, size);
298
299 return pos + size;
300 }
301
302 static void
303 nvc0_magic_3d_init(struct nouveau_pushbuf *push, uint16_t obj_class)
304 {
305 BEGIN_NVC0(push, SUBC_3D(0x10cc), 1);
306 PUSH_DATA (push, 0xff);
307 BEGIN_NVC0(push, SUBC_3D(0x10e0), 2);
308 PUSH_DATA (push, 0xff);
309 PUSH_DATA (push, 0xff);
310 BEGIN_NVC0(push, SUBC_3D(0x10ec), 2);
311 PUSH_DATA (push, 0xff);
312 PUSH_DATA (push, 0xff);
313 BEGIN_NVC0(push, SUBC_3D(0x074c), 1);
314 PUSH_DATA (push, 0x3f);
315
316 BEGIN_NVC0(push, SUBC_3D(0x16a8), 1);
317 PUSH_DATA (push, (3 << 16) | 3);
318 BEGIN_NVC0(push, SUBC_3D(0x1794), 1);
319 PUSH_DATA (push, (2 << 16) | 2);
320 BEGIN_NVC0(push, SUBC_3D(0x0de8), 1);
321 PUSH_DATA (push, 1);
322
323 BEGIN_NVC0(push, SUBC_3D(0x12ac), 1);
324 PUSH_DATA (push, 0);
325 BEGIN_NVC0(push, SUBC_3D(0x0218), 1);
326 PUSH_DATA (push, 0x10);
327 BEGIN_NVC0(push, SUBC_3D(0x10fc), 1);
328 PUSH_DATA (push, 0x10);
329 BEGIN_NVC0(push, SUBC_3D(0x1290), 1);
330 PUSH_DATA (push, 0x10);
331 BEGIN_NVC0(push, SUBC_3D(0x12d8), 2);
332 PUSH_DATA (push, 0x10);
333 PUSH_DATA (push, 0x10);
334 BEGIN_NVC0(push, SUBC_3D(0x1140), 1);
335 PUSH_DATA (push, 0x10);
336 BEGIN_NVC0(push, SUBC_3D(0x1610), 1);
337 PUSH_DATA (push, 0xe);
338
339 BEGIN_NVC0(push, SUBC_3D(0x164c), 1);
340 PUSH_DATA (push, 1 << 12);
341 BEGIN_NVC0(push, SUBC_3D(0x030c), 1);
342 PUSH_DATA (push, 0);
343 BEGIN_NVC0(push, SUBC_3D(0x0300), 1);
344 PUSH_DATA (push, 3);
345
346 BEGIN_NVC0(push, SUBC_3D(0x02d0), 1);
347 PUSH_DATA (push, 0x3fffff);
348 BEGIN_NVC0(push, SUBC_3D(0x0fdc), 1);
349 PUSH_DATA (push, 1);
350 BEGIN_NVC0(push, SUBC_3D(0x19c0), 1);
351 PUSH_DATA (push, 1);
352 BEGIN_NVC0(push, SUBC_3D(0x075c), 1);
353 PUSH_DATA (push, 3);
354
355 if (obj_class >= NVE4_3D_CLASS) {
356 BEGIN_NVC0(push, SUBC_3D(0x07fc), 1);
357 PUSH_DATA (push, 1);
358 }
359
360 /* TODO: find out what software methods 0x1528, 0x1280 and (on nve4) 0x02dc
361 * are supposed to do */
362 }
363
364 static void
365 nvc0_screen_fence_emit(struct pipe_screen *pscreen, u32 *sequence)
366 {
367 struct nvc0_screen *screen = nvc0_screen(pscreen);
368 struct nouveau_pushbuf *push = screen->base.pushbuf;
369
370 /* we need to do it after possible flush in MARK_RING */
371 *sequence = ++screen->base.fence.sequence;
372
373 BEGIN_NVC0(push, NVC0_3D(QUERY_ADDRESS_HIGH), 4);
374 PUSH_DATAh(push, screen->fence.bo->offset);
375 PUSH_DATA (push, screen->fence.bo->offset);
376 PUSH_DATA (push, *sequence);
377 PUSH_DATA (push, NVC0_3D_QUERY_GET_FENCE | NVC0_3D_QUERY_GET_SHORT |
378 (0xf << NVC0_3D_QUERY_GET_UNIT__SHIFT));
379 }
380
381 static u32
382 nvc0_screen_fence_update(struct pipe_screen *pscreen)
383 {
384 struct nvc0_screen *screen = nvc0_screen(pscreen);
385 return screen->fence.map[0];
386 }
387
388 #define FAIL_SCREEN_INIT(str, err) \
389 do { \
390 NOUVEAU_ERR(str, err); \
391 nvc0_screen_destroy(pscreen); \
392 return NULL; \
393 } while(0)
394
395 struct pipe_screen *
396 nvc0_screen_create(struct nouveau_device *dev)
397 {
398 struct nvc0_screen *screen;
399 struct pipe_screen *pscreen;
400 struct nouveau_object *chan;
401 struct nouveau_pushbuf *push;
402 uint32_t obj_class;
403 int ret;
404 unsigned i;
405 union nouveau_bo_config mm_config;
406
407 switch (dev->chipset & ~0xf) {
408 case 0xc0:
409 case 0xd0:
410 case 0xe0:
411 break;
412 default:
413 return NULL;
414 }
415
416 screen = CALLOC_STRUCT(nvc0_screen);
417 if (!screen)
418 return NULL;
419 pscreen = &screen->base.base;
420
421 ret = nouveau_screen_init(&screen->base, dev);
422 if (ret) {
423 nvc0_screen_destroy(pscreen);
424 return NULL;
425 }
426 chan = screen->base.channel;
427 push = screen->base.pushbuf;
428 push->user_priv = screen;
429
430 screen->base.vidmem_bindings |= PIPE_BIND_CONSTANT_BUFFER |
431 PIPE_BIND_VERTEX_BUFFER | PIPE_BIND_INDEX_BUFFER;
432 screen->base.sysmem_bindings |=
433 PIPE_BIND_VERTEX_BUFFER | PIPE_BIND_INDEX_BUFFER;
434
435 pscreen->destroy = nvc0_screen_destroy;
436 pscreen->context_create = nvc0_create;
437 pscreen->is_format_supported = nvc0_screen_is_format_supported;
438 pscreen->get_param = nvc0_screen_get_param;
439 pscreen->get_shader_param = nvc0_screen_get_shader_param;
440 pscreen->get_paramf = nvc0_screen_get_paramf;
441
442 nvc0_screen_init_resource_functions(pscreen);
443
444 nouveau_screen_init_vdec(&screen->base);
445
446 ret = nouveau_bo_new(dev, NOUVEAU_BO_GART | NOUVEAU_BO_MAP, 0, 4096, NULL,
447 &screen->fence.bo);
448 if (ret)
449 goto fail;
450 nouveau_bo_map(screen->fence.bo, 0, NULL);
451 screen->fence.map = screen->fence.bo->map;
452 screen->base.fence.emit = nvc0_screen_fence_emit;
453 screen->base.fence.update = nvc0_screen_fence_update;
454
455 switch (dev->chipset & 0xf0) {
456 case 0xe0:
457 obj_class = NVE4_P2MF_CLASS;
458 break;
459 default:
460 obj_class = NVC0_M2MF_CLASS;
461 break;
462 }
463 ret = nouveau_object_new(chan, 0xbeef323f, obj_class, NULL, 0,
464 &screen->m2mf);
465 if (ret)
466 FAIL_SCREEN_INIT("Error allocating PGRAPH context for M2MF: %d\n", ret);
467
468 BEGIN_NVC0(push, SUBC_M2MF(NV01_SUBCHAN_OBJECT), 1);
469 PUSH_DATA (push, screen->m2mf->oclass);
470 if (screen->m2mf->oclass == NVE4_P2MF_CLASS) {
471 BEGIN_NVC0(push, SUBC_COPY(NV01_SUBCHAN_OBJECT), 1);
472 PUSH_DATA (push, 0xa0b5);
473 }
474
475 ret = nouveau_object_new(chan, 0xbeef902d, NVC0_2D_CLASS, NULL, 0,
476 &screen->eng2d);
477 if (ret)
478 FAIL_SCREEN_INIT("Error allocating PGRAPH context for 2D: %d\n", ret);
479
480 BEGIN_NVC0(push, SUBC_2D(NV01_SUBCHAN_OBJECT), 1);
481 PUSH_DATA (push, screen->eng2d->oclass);
482 BEGIN_NVC0(push, NVC0_2D(OPERATION), 1);
483 PUSH_DATA (push, NVC0_2D_OPERATION_SRCCOPY);
484 BEGIN_NVC0(push, NVC0_2D(CLIP_ENABLE), 1);
485 PUSH_DATA (push, 0);
486 BEGIN_NVC0(push, NVC0_2D(COLOR_KEY_ENABLE), 1);
487 PUSH_DATA (push, 0);
488 BEGIN_NVC0(push, SUBC_2D(0x0884), 1);
489 PUSH_DATA (push, 0x3f);
490 BEGIN_NVC0(push, SUBC_2D(0x0888), 1);
491 PUSH_DATA (push, 1);
492
493 BEGIN_NVC0(push, SUBC_2D(NVC0_GRAPH_NOTIFY_ADDRESS_HIGH), 2);
494 PUSH_DATAh(push, screen->fence.bo->offset + 16);
495 PUSH_DATA (push, screen->fence.bo->offset + 16);
496
497 switch (dev->chipset & 0xf0) {
498 case 0xe0:
499 obj_class = NVE4_3D_CLASS;
500 break;
501 case 0xd0:
502 case 0xc0:
503 default:
504 switch (dev->chipset) {
505 case 0xd9:
506 case 0xc8:
507 obj_class = NVC8_3D_CLASS;
508 break;
509 case 0xc1:
510 obj_class = NVC1_3D_CLASS;
511 break;
512 default:
513 obj_class = NVC0_3D_CLASS;
514 break;
515 }
516 break;
517 }
518 ret = nouveau_object_new(chan, 0xbeef003d, obj_class, NULL, 0,
519 &screen->eng3d);
520 if (ret)
521 FAIL_SCREEN_INIT("Error allocating PGRAPH context for 3D: %d\n", ret);
522 screen->base.class_3d = obj_class;
523
524 BEGIN_NVC0(push, SUBC_3D(NV01_SUBCHAN_OBJECT), 1);
525 PUSH_DATA (push, screen->eng3d->oclass);
526
527 BEGIN_NVC0(push, NVC0_3D(COND_MODE), 1);
528 PUSH_DATA (push, NVC0_3D_COND_MODE_ALWAYS);
529
530 if (debug_get_bool_option("NOUVEAU_SHADER_WATCHDOG", TRUE)) {
531 /* kill shaders after about 1 second (at 100 MHz) */
532 BEGIN_NVC0(push, NVC0_3D(WATCHDOG_TIMER), 1);
533 PUSH_DATA (push, 0x17);
534 }
535
536 BEGIN_NVC0(push, NVC0_3D(RT_CONTROL), 1);
537 PUSH_DATA (push, 1);
538
539 BEGIN_NVC0(push, NVC0_3D(CSAA_ENABLE), 1);
540 PUSH_DATA (push, 0);
541 BEGIN_NVC0(push, NVC0_3D(MULTISAMPLE_ENABLE), 1);
542 PUSH_DATA (push, 0);
543 BEGIN_NVC0(push, NVC0_3D(MULTISAMPLE_MODE), 1);
544 PUSH_DATA (push, NVC0_3D_MULTISAMPLE_MODE_MS1);
545 BEGIN_NVC0(push, NVC0_3D(MULTISAMPLE_CTRL), 1);
546 PUSH_DATA (push, 0);
547 BEGIN_NVC0(push, NVC0_3D(LINE_WIDTH_SEPARATE), 1);
548 PUSH_DATA (push, 1);
549 BEGIN_NVC0(push, NVC0_3D(LINE_LAST_PIXEL), 1);
550 PUSH_DATA (push, 0);
551 BEGIN_NVC0(push, NVC0_3D(BLEND_SEPARATE_ALPHA), 1);
552 PUSH_DATA (push, 1);
553 BEGIN_NVC0(push, NVC0_3D(BLEND_ENABLE_COMMON), 1);
554 PUSH_DATA (push, 0);
555 if (screen->eng3d->oclass < NVE4_3D_CLASS) {
556 BEGIN_NVC0(push, NVC0_3D(TEX_MISC), 1);
557 PUSH_DATA (push, NVC0_3D_TEX_MISC_SEAMLESS_CUBE_MAP);
558 } else {
559 BEGIN_NVC0(push, NVE4_3D(TEX_CB_INDEX), 1);
560 PUSH_DATA (push, 15);
561 }
562 BEGIN_NVC0(push, NVC0_3D(CALL_LIMIT_LOG), 1);
563 PUSH_DATA (push, 8); /* 128 */
564 BEGIN_NVC0(push, NVC0_3D(ZCULL_STATCTRS_ENABLE), 1);
565 PUSH_DATA (push, 1);
566 if (screen->eng3d->oclass >= NVC1_3D_CLASS) {
567 BEGIN_NVC0(push, NVC0_3D(CACHE_SPLIT), 1);
568 PUSH_DATA (push, NVC0_3D_CACHE_SPLIT_48K_SHARED_16K_L1);
569 }
570
571 nvc0_magic_3d_init(push, screen->eng3d->oclass);
572
573 ret = nouveau_bo_new(dev, NOUVEAU_BO_VRAM, 1 << 17, 1 << 20, NULL,
574 &screen->text);
575 if (ret)
576 goto fail;
577
578 /* XXX: getting a page fault at the end of the code buffer every few
579 * launches, don't use the last 256 bytes to work around them - prefetch ?
580 */
581 nouveau_heap_init(&screen->text_heap, 0, (1 << 20) - 0x100);
582
583 ret = nouveau_bo_new(dev, NOUVEAU_BO_VRAM, 1 << 12, 6 << 16, NULL,
584 &screen->uniform_bo);
585 if (ret)
586 goto fail;
587
588 for (i = 0; i < 5; ++i) {
589 /* TIC and TSC entries for each unit (nve4+ only) */
590 /* auxiliary constants (6 user clip planes, base instance id */
591 BEGIN_NVC0(push, NVC0_3D(CB_SIZE), 3);
592 PUSH_DATA (push, 512);
593 PUSH_DATAh(push, screen->uniform_bo->offset + (5 << 16) + (i << 9));
594 PUSH_DATA (push, screen->uniform_bo->offset + (5 << 16) + (i << 9));
595 BEGIN_NVC0(push, NVC0_3D(CB_BIND(i)), 1);
596 PUSH_DATA (push, (15 << 4) | 1);
597 if (screen->eng3d->oclass >= NVE4_3D_CLASS) {
598 unsigned j;
599 BEGIN_1IC0(push, NVC0_3D(CB_POS), 9);
600 PUSH_DATA (push, 0);
601 for (j = 0; j < 8; ++j)
602 PUSH_DATA(push, j);
603 } else {
604 BEGIN_NVC0(push, NVC0_3D(TEX_LIMITS(i)), 1);
605 PUSH_DATA (push, 0x54);
606 }
607 }
608 BEGIN_NVC0(push, NVC0_3D(LINKED_TSC), 1);
609 PUSH_DATA (push, 0);
610
611 /* max MPs * max warps per MP (TODO: ask kernel) */
612 if (screen->eng3d->oclass >= NVE4_3D_CLASS)
613 screen->tls_size = 8 * 64;
614 else
615 screen->tls_size = 16 * 48;
616 screen->tls_size *= NVC0_CAP_MAX_PROGRAM_TEMPS * 16;
617 screen->tls_size = align(screen->tls_size, 1 << 17);
618
619 ret = nouveau_bo_new(dev, NOUVEAU_BO_VRAM, 1 << 17,
620 screen->tls_size, NULL, &screen->tls);
621 if (ret)
622 goto fail;
623
624 BEGIN_NVC0(push, NVC0_3D(CODE_ADDRESS_HIGH), 2);
625 PUSH_DATAh(push, screen->text->offset);
626 PUSH_DATA (push, screen->text->offset);
627 BEGIN_NVC0(push, NVC0_3D(TEMP_ADDRESS_HIGH), 4);
628 PUSH_DATAh(push, screen->tls->offset);
629 PUSH_DATA (push, screen->tls->offset);
630 PUSH_DATA (push, screen->tls_size >> 32);
631 PUSH_DATA (push, screen->tls_size);
632 BEGIN_NVC0(push, NVC0_3D(WARP_TEMP_ALLOC), 1);
633 PUSH_DATA (push, 0);
634 BEGIN_NVC0(push, NVC0_3D(LOCAL_BASE), 1);
635 PUSH_DATA (push, 0);
636
637 ret = nouveau_bo_new(dev, NOUVEAU_BO_VRAM, 1 << 17, 1 << 20, NULL,
638 &screen->poly_cache);
639 if (ret)
640 goto fail;
641
642 BEGIN_NVC0(push, NVC0_3D(VERTEX_QUARANTINE_ADDRESS_HIGH), 3);
643 PUSH_DATAh(push, screen->poly_cache->offset);
644 PUSH_DATA (push, screen->poly_cache->offset);
645 PUSH_DATA (push, 3);
646
647 ret = nouveau_bo_new(dev, NOUVEAU_BO_VRAM, 1 << 17, 1 << 17, NULL,
648 &screen->txc);
649 if (ret)
650 goto fail;
651
652 BEGIN_NVC0(push, NVC0_3D(TIC_ADDRESS_HIGH), 3);
653 PUSH_DATAh(push, screen->txc->offset);
654 PUSH_DATA (push, screen->txc->offset);
655 PUSH_DATA (push, NVC0_TIC_MAX_ENTRIES - 1);
656
657 BEGIN_NVC0(push, NVC0_3D(TSC_ADDRESS_HIGH), 3);
658 PUSH_DATAh(push, screen->txc->offset + 65536);
659 PUSH_DATA (push, screen->txc->offset + 65536);
660 PUSH_DATA (push, NVC0_TSC_MAX_ENTRIES - 1);
661
662 BEGIN_NVC0(push, NVC0_3D(SCREEN_Y_CONTROL), 1);
663 PUSH_DATA (push, 0);
664 BEGIN_NVC0(push, NVC0_3D(WINDOW_OFFSET_X), 2);
665 PUSH_DATA (push, 0);
666 PUSH_DATA (push, 0);
667 BEGIN_NVC0(push, NVC0_3D(ZCULL_REGION), 1); /* deactivate ZCULL */
668 PUSH_DATA (push, 0x3f);
669
670 BEGIN_NVC0(push, NVC0_3D(CLIP_RECTS_MODE), 1);
671 PUSH_DATA (push, NVC0_3D_CLIP_RECTS_MODE_INSIDE_ANY);
672 BEGIN_NVC0(push, NVC0_3D(CLIP_RECT_HORIZ(0)), 8 * 2);
673 for (i = 0; i < 8 * 2; ++i)
674 PUSH_DATA(push, 0);
675 BEGIN_NVC0(push, NVC0_3D(CLIP_RECTS_EN), 1);
676 PUSH_DATA (push, 0);
677 BEGIN_NVC0(push, NVC0_3D(CLIPID_ENABLE), 1);
678 PUSH_DATA (push, 0);
679
680 /* neither scissors, viewport nor stencil mask should affect clears */
681 BEGIN_NVC0(push, NVC0_3D(CLEAR_FLAGS), 1);
682 PUSH_DATA (push, 0);
683
684 BEGIN_NVC0(push, NVC0_3D(VIEWPORT_TRANSFORM_EN), 1);
685 PUSH_DATA (push, 1);
686 BEGIN_NVC0(push, NVC0_3D(DEPTH_RANGE_NEAR(0)), 2);
687 PUSH_DATAf(push, 0.0f);
688 PUSH_DATAf(push, 1.0f);
689 BEGIN_NVC0(push, NVC0_3D(VIEW_VOLUME_CLIP_CTRL), 1);
690 PUSH_DATA (push, NVC0_3D_VIEW_VOLUME_CLIP_CTRL_UNK1_UNK1);
691
692 /* We use scissors instead of exact view volume clipping,
693 * so they're always enabled.
694 */
695 BEGIN_NVC0(push, NVC0_3D(SCISSOR_ENABLE(0)), 3);
696 PUSH_DATA (push, 1);
697 PUSH_DATA (push, 8192 << 16);
698 PUSH_DATA (push, 8192 << 16);
699
700 #define MK_MACRO(m, n) i = nvc0_graph_set_macro(screen, m, i, sizeof(n), n);
701
702 i = 0;
703 MK_MACRO(NVC0_3D_MACRO_VERTEX_ARRAY_PER_INSTANCE, nvc0_9097_per_instance_bf);
704 MK_MACRO(NVC0_3D_MACRO_BLEND_ENABLES, nvc0_9097_blend_enables);
705 MK_MACRO(NVC0_3D_MACRO_VERTEX_ARRAY_SELECT, nvc0_9097_vertex_array_select);
706 MK_MACRO(NVC0_3D_MACRO_TEP_SELECT, nvc0_9097_tep_select);
707 MK_MACRO(NVC0_3D_MACRO_GP_SELECT, nvc0_9097_gp_select);
708 MK_MACRO(NVC0_3D_MACRO_POLYGON_MODE_FRONT, nvc0_9097_poly_mode_front);
709 MK_MACRO(NVC0_3D_MACRO_POLYGON_MODE_BACK, nvc0_9097_poly_mode_back);
710
711 BEGIN_NVC0(push, NVC0_3D(RASTERIZE_ENABLE), 1);
712 PUSH_DATA (push, 1);
713 BEGIN_NVC0(push, NVC0_3D(RT_SEPARATE_FRAG_DATA), 1);
714 PUSH_DATA (push, 1);
715 BEGIN_NVC0(push, NVC0_3D(MACRO_GP_SELECT), 1);
716 PUSH_DATA (push, 0x40);
717 BEGIN_NVC0(push, NVC0_3D(LAYER), 1);
718 PUSH_DATA (push, 0);
719 BEGIN_NVC0(push, NVC0_3D(MACRO_TEP_SELECT), 1);
720 PUSH_DATA (push, 0x30);
721 BEGIN_NVC0(push, NVC0_3D(PATCH_VERTICES), 1);
722 PUSH_DATA (push, 3);
723 BEGIN_NVC0(push, NVC0_3D(SP_SELECT(2)), 1);
724 PUSH_DATA (push, 0x20);
725 BEGIN_NVC0(push, NVC0_3D(SP_SELECT(0)), 1);
726 PUSH_DATA (push, 0x00);
727
728 BEGIN_NVC0(push, NVC0_3D(POINT_COORD_REPLACE), 1);
729 PUSH_DATA (push, 0);
730 BEGIN_NVC0(push, NVC0_3D(POINT_RASTER_RULES), 1);
731 PUSH_DATA (push, NVC0_3D_POINT_RASTER_RULES_OGL);
732
733 IMMED_NVC0(push, NVC0_3D(EDGEFLAG), 1);
734
735 BEGIN_NVC0(push, NVC0_3D(VERTEX_RUNOUT_ADDRESS_HIGH), 2);
736 PUSH_DATA (push, 0xab);
737 PUSH_DATA (push, 0x00000000);
738
739 PUSH_KICK (push);
740
741 screen->tic.entries = CALLOC(4096, sizeof(void *));
742 screen->tsc.entries = screen->tic.entries + 2048;
743
744 mm_config.nvc0.tile_mode = 0;
745 mm_config.nvc0.memtype = 0xfe0;
746 screen->mm_VRAM_fe0 = nouveau_mm_create(dev, NOUVEAU_BO_VRAM, &mm_config);
747
748 if (!nvc0_blitctx_create(screen))
749 goto fail;
750
751 nouveau_fence_new(&screen->base, &screen->base.fence.current, FALSE);
752
753 return pscreen;
754
755 fail:
756 nvc0_screen_destroy(pscreen);
757 return NULL;
758 }
759
760 int
761 nvc0_screen_tic_alloc(struct nvc0_screen *screen, void *entry)
762 {
763 int i = screen->tic.next;
764
765 while (screen->tic.lock[i / 32] & (1 << (i % 32)))
766 i = (i + 1) & (NVC0_TIC_MAX_ENTRIES - 1);
767
768 screen->tic.next = (i + 1) & (NVC0_TIC_MAX_ENTRIES - 1);
769
770 if (screen->tic.entries[i])
771 nv50_tic_entry(screen->tic.entries[i])->id = -1;
772
773 screen->tic.entries[i] = entry;
774 return i;
775 }
776
777 int
778 nvc0_screen_tsc_alloc(struct nvc0_screen *screen, void *entry)
779 {
780 int i = screen->tsc.next;
781
782 while (screen->tsc.lock[i / 32] & (1 << (i % 32)))
783 i = (i + 1) & (NVC0_TSC_MAX_ENTRIES - 1);
784
785 screen->tsc.next = (i + 1) & (NVC0_TSC_MAX_ENTRIES - 1);
786
787 if (screen->tsc.entries[i])
788 nv50_tsc_entry(screen->tsc.entries[i])->id = -1;
789
790 screen->tsc.entries[i] = entry;
791 return i;
792 }