gallium: remove PIPE_SHADER_CAP_OUTPUT_READ
[mesa.git] / src / gallium / drivers / nvc0 / nvc0_screen.c
1 /*
2 * Copyright 2010 Christoph Bumiller
3 *
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8 * and/or sell copies of the Software, and to permit persons to whom the
9 * Software is furnished to do so, subject to the following conditions:
10 *
11 * The above copyright notice and this permission notice shall be included in
12 * all copies or substantial portions of the Software.
13 *
14 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
15 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
16 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
17 * THE AUTHORS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
18 * WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF
19 * OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
20 * SOFTWARE.
21 */
22
23 #include "util/u_format.h"
24 #include "util/u_format_s3tc.h"
25 #include "pipe/p_screen.h"
26
27 #include "vl/vl_decoder.h"
28 #include "vl/vl_video_buffer.h"
29
30 #include "nvc0_context.h"
31 #include "nvc0_screen.h"
32
33 #include "nouveau/nv_object.xml.h"
34 #include "nvc0_graph_macros.h"
35
36 static boolean
37 nvc0_screen_is_format_supported(struct pipe_screen *pscreen,
38 enum pipe_format format,
39 enum pipe_texture_target target,
40 unsigned sample_count,
41 unsigned bindings)
42 {
43 if (!(0x117 & (1 << sample_count))) /* 0, 1, 2, 4 or 8 */
44 return FALSE;
45
46 if (!util_format_is_supported(format, bindings))
47 return FALSE;
48
49 switch (format) {
50 case PIPE_FORMAT_R8G8B8A8_UNORM:
51 case PIPE_FORMAT_R8G8B8X8_UNORM:
52 /* HACK: GL requires equal formats for MS resolve and window is BGRA */
53 if (bindings & PIPE_BIND_RENDER_TARGET)
54 return FALSE;
55 default:
56 break;
57 }
58
59 /* transfers & shared are always supported */
60 bindings &= ~(PIPE_BIND_TRANSFER_READ |
61 PIPE_BIND_TRANSFER_WRITE |
62 PIPE_BIND_SHARED);
63
64 return (nvc0_format_table[format].usage & bindings) == bindings;
65 }
66
67 static int
68 nvc0_screen_get_param(struct pipe_screen *pscreen, enum pipe_cap param)
69 {
70 switch (param) {
71 case PIPE_CAP_MAX_COMBINED_SAMPLERS:
72 return 16 * PIPE_SHADER_TYPES; /* NOTE: should not count COMPUTE */
73 case PIPE_CAP_MAX_TEXTURE_2D_LEVELS:
74 case PIPE_CAP_MAX_TEXTURE_CUBE_LEVELS:
75 return 15;
76 case PIPE_CAP_MAX_TEXTURE_3D_LEVELS:
77 return 12;
78 case PIPE_CAP_MAX_TEXTURE_ARRAY_LAYERS:
79 return 2048;
80 case PIPE_CAP_MIN_TEXEL_OFFSET:
81 return -8;
82 case PIPE_CAP_MAX_TEXEL_OFFSET:
83 return 7;
84 case PIPE_CAP_TEXTURE_MIRROR_CLAMP:
85 case PIPE_CAP_TEXTURE_SWIZZLE:
86 case PIPE_CAP_TEXTURE_SHADOW_MAP:
87 case PIPE_CAP_NPOT_TEXTURES:
88 case PIPE_CAP_ANISOTROPIC_FILTER:
89 case PIPE_CAP_SEAMLESS_CUBE_MAP:
90 return 1;
91 case PIPE_CAP_SEAMLESS_CUBE_MAP_PER_TEXTURE:
92 return 0;
93 case PIPE_CAP_TWO_SIDED_STENCIL:
94 case PIPE_CAP_DEPTH_CLIP_DISABLE:
95 case PIPE_CAP_DEPTHSTENCIL_CLEAR_SEPARATE:
96 case PIPE_CAP_POINT_SPRITE:
97 return 1;
98 case PIPE_CAP_SM3:
99 return 1;
100 case PIPE_CAP_GLSL_FEATURE_LEVEL:
101 return 150;
102 case PIPE_CAP_MAX_RENDER_TARGETS:
103 return 8;
104 case PIPE_CAP_FRAGMENT_COLOR_CLAMPED:
105 case PIPE_CAP_VERTEX_COLOR_UNCLAMPED:
106 case PIPE_CAP_VERTEX_COLOR_CLAMPED:
107 return 1;
108 case PIPE_CAP_TIMER_QUERY:
109 case PIPE_CAP_OCCLUSION_QUERY:
110 case PIPE_CAP_STREAM_OUTPUT_PAUSE_RESUME:
111 return 1;
112 case PIPE_CAP_MAX_STREAM_OUTPUT_BUFFERS:
113 return 4;
114 case PIPE_CAP_MAX_STREAM_OUTPUT_SEPARATE_COMPONENTS:
115 case PIPE_CAP_MAX_STREAM_OUTPUT_INTERLEAVED_COMPONENTS:
116 return 128;
117 case PIPE_CAP_BLEND_EQUATION_SEPARATE:
118 case PIPE_CAP_INDEP_BLEND_ENABLE:
119 case PIPE_CAP_INDEP_BLEND_FUNC:
120 return 1;
121 case PIPE_CAP_TGSI_FS_COORD_ORIGIN_UPPER_LEFT:
122 case PIPE_CAP_TGSI_FS_COORD_PIXEL_CENTER_HALF_INTEGER:
123 return 1;
124 case PIPE_CAP_TGSI_FS_COORD_ORIGIN_LOWER_LEFT:
125 case PIPE_CAP_TGSI_FS_COORD_PIXEL_CENTER_INTEGER:
126 return 0;
127 case PIPE_CAP_SHADER_STENCIL_EXPORT:
128 return 0;
129 case PIPE_CAP_PRIMITIVE_RESTART:
130 case PIPE_CAP_TGSI_INSTANCEID:
131 case PIPE_CAP_VERTEX_ELEMENT_INSTANCE_DIVISOR:
132 case PIPE_CAP_MIXED_COLORBUFFER_FORMATS:
133 case PIPE_CAP_CONDITIONAL_RENDER:
134 case PIPE_CAP_TEXTURE_BARRIER:
135 case PIPE_CAP_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION:
136 return 1;
137 case PIPE_CAP_TGSI_CAN_COMPACT_VARYINGS:
138 case PIPE_CAP_TGSI_CAN_COMPACT_CONSTANTS:
139 return 0; /* state trackers will know better */
140 default:
141 NOUVEAU_ERR("unknown PIPE_CAP %d\n", param);
142 return 0;
143 }
144 }
145
146 static int
147 nvc0_screen_get_shader_param(struct pipe_screen *pscreen, unsigned shader,
148 enum pipe_shader_cap param)
149 {
150 switch (shader) {
151 case PIPE_SHADER_VERTEX:
152 /*
153 case PIPE_SHADER_TESSELLATION_CONTROL:
154 case PIPE_SHADER_TESSELLATION_EVALUATION:
155 */
156 case PIPE_SHADER_GEOMETRY:
157 case PIPE_SHADER_FRAGMENT:
158 break;
159 default:
160 return 0;
161 }
162
163 switch (param) {
164 case PIPE_SHADER_CAP_MAX_INSTRUCTIONS:
165 case PIPE_SHADER_CAP_MAX_ALU_INSTRUCTIONS:
166 case PIPE_SHADER_CAP_MAX_TEX_INSTRUCTIONS:
167 case PIPE_SHADER_CAP_MAX_TEX_INDIRECTIONS:
168 return 16384;
169 case PIPE_SHADER_CAP_MAX_CONTROL_FLOW_DEPTH:
170 return 16;
171 case PIPE_SHADER_CAP_MAX_INPUTS:
172 if (shader == PIPE_SHADER_VERTEX)
173 return 32;
174 if (shader == PIPE_SHADER_FRAGMENT)
175 return (0x200 + 0x20 + 0x80) / 16; /* generic + colors + TexCoords */
176 return (0x200 + 0x40 + 0x80) / 16; /* without 0x60 for per-patch inputs */
177 case PIPE_SHADER_CAP_MAX_CONSTS:
178 return 65536 / 16;
179 case PIPE_SHADER_CAP_MAX_CONST_BUFFERS:
180 return 14;
181 case PIPE_SHADER_CAP_MAX_ADDRS:
182 return 1;
183 case PIPE_SHADER_CAP_INDIRECT_INPUT_ADDR:
184 case PIPE_SHADER_CAP_INDIRECT_OUTPUT_ADDR:
185 return shader != PIPE_SHADER_FRAGMENT;
186 case PIPE_SHADER_CAP_INDIRECT_TEMP_ADDR:
187 case PIPE_SHADER_CAP_INDIRECT_CONST_ADDR:
188 return 1;
189 case PIPE_SHADER_CAP_MAX_PREDS:
190 return 0;
191 case PIPE_SHADER_CAP_MAX_TEMPS:
192 return NVC0_CAP_MAX_PROGRAM_TEMPS;
193 case PIPE_SHADER_CAP_TGSI_CONT_SUPPORTED:
194 return 1;
195 case PIPE_SHADER_CAP_SUBROUTINES:
196 return 1; /* but inlining everything, we need function declarations */
197 case PIPE_SHADER_CAP_INTEGERS:
198 return 1;
199 case PIPE_SHADER_CAP_MAX_TEXTURE_SAMPLERS:
200 return 16; /* would be 32 in linked (OpenGL-style) mode */
201 /*
202 case PIPE_SHADER_CAP_MAX_TEXTURE_SAMPLER_VIEWS:
203 return 32;
204 */
205 default:
206 NOUVEAU_ERR("unknown PIPE_SHADER_CAP %d\n", param);
207 return 0;
208 }
209 }
210
211 static float
212 nvc0_screen_get_paramf(struct pipe_screen *pscreen, enum pipe_capf param)
213 {
214 switch (param) {
215 case PIPE_CAPF_MAX_LINE_WIDTH:
216 case PIPE_CAPF_MAX_LINE_WIDTH_AA:
217 return 10.0f;
218 case PIPE_CAPF_MAX_POINT_WIDTH:
219 return 63.0f;
220 case PIPE_CAPF_MAX_POINT_WIDTH_AA:
221 return 63.375f;
222 case PIPE_CAPF_MAX_TEXTURE_ANISOTROPY:
223 return 16.0f;
224 case PIPE_CAPF_MAX_TEXTURE_LOD_BIAS:
225 return 15.0f;
226 default:
227 NOUVEAU_ERR("unknown PIPE_CAP %d\n", param);
228 return 0.0f;
229 }
230 }
231
232 static void
233 nvc0_screen_destroy(struct pipe_screen *pscreen)
234 {
235 struct nvc0_screen *screen = nvc0_screen(pscreen);
236
237 if (screen->base.fence.current) {
238 nouveau_fence_wait(screen->base.fence.current);
239 nouveau_fence_ref(NULL, &screen->base.fence.current);
240 }
241 if (screen->base.channel)
242 screen->base.channel->user_private = NULL;
243
244 if (screen->blitctx)
245 FREE(screen->blitctx);
246
247 nouveau_bo_ref(NULL, &screen->text);
248 nouveau_bo_ref(NULL, &screen->tls);
249 nouveau_bo_ref(NULL, &screen->txc);
250 nouveau_bo_ref(NULL, &screen->fence.bo);
251 nouveau_bo_ref(NULL, &screen->vfetch_cache);
252
253 nouveau_resource_destroy(&screen->lib_code);
254 nouveau_resource_destroy(&screen->text_heap);
255
256 if (screen->tic.entries)
257 FREE(screen->tic.entries);
258
259 nouveau_mm_destroy(screen->mm_VRAM_fe0);
260
261 nouveau_grobj_free(&screen->fermi);
262 nouveau_grobj_free(&screen->eng2d);
263 nouveau_grobj_free(&screen->m2mf);
264
265 nouveau_screen_fini(&screen->base);
266
267 FREE(screen);
268 }
269
270 static int
271 nvc0_graph_set_macro(struct nvc0_screen *screen, uint32_t m, unsigned pos,
272 unsigned size, const uint32_t *data)
273 {
274 struct nouveau_channel *chan = screen->base.channel;
275
276 size /= 4;
277
278 BEGIN_RING(chan, RING_3D_(NVC0_GRAPH_MACRO_ID), 2);
279 OUT_RING (chan, (m - 0x3800) / 8);
280 OUT_RING (chan, pos);
281 BEGIN_RING_1I(chan, RING_3D_(NVC0_GRAPH_MACRO_UPLOAD_POS), size + 1);
282 OUT_RING (chan, pos);
283 OUT_RINGp (chan, data, size);
284
285 return pos + size;
286 }
287
288 static void
289 nvc0_magic_3d_init(struct nouveau_channel *chan)
290 {
291 BEGIN_RING(chan, RING_3D_(0x10cc), 1);
292 OUT_RING (chan, 0xff);
293 BEGIN_RING(chan, RING_3D_(0x10e0), 2);
294 OUT_RING(chan, 0xff);
295 OUT_RING(chan, 0xff);
296 BEGIN_RING(chan, RING_3D_(0x10ec), 2);
297 OUT_RING(chan, 0xff);
298 OUT_RING(chan, 0xff);
299 BEGIN_RING(chan, RING_3D_(0x074c), 1);
300 OUT_RING (chan, 0x3f);
301
302 BEGIN_RING(chan, RING_3D_(0x16a8), 1);
303 OUT_RING (chan, (3 << 16) | 3);
304 BEGIN_RING(chan, RING_3D_(0x1794), 1);
305 OUT_RING (chan, (2 << 16) | 2);
306 BEGIN_RING(chan, RING_3D_(0x0de8), 1);
307 OUT_RING (chan, 1);
308
309 #if 0 /* software method */
310 BEGIN_RING(chan, RING_3D_(0x1528), 1); /* MP poke */
311 OUT_RING (chan, 0);
312 #endif
313
314 BEGIN_RING(chan, RING_3D_(0x12ac), 1);
315 OUT_RING (chan, 0);
316 BEGIN_RING(chan, RING_3D_(0x0218), 1);
317 OUT_RING (chan, 0x10);
318 BEGIN_RING(chan, RING_3D_(0x10fc), 1);
319 OUT_RING (chan, 0x10);
320 BEGIN_RING(chan, RING_3D_(0x1290), 1);
321 OUT_RING (chan, 0x10);
322 BEGIN_RING(chan, RING_3D_(0x12d8), 2);
323 OUT_RING (chan, 0x10);
324 OUT_RING (chan, 0x10);
325 BEGIN_RING(chan, RING_3D_(0x06d4), 1);
326 OUT_RING (chan, 8);
327 BEGIN_RING(chan, RING_3D_(0x1140), 1);
328 OUT_RING (chan, 0x10);
329 BEGIN_RING(chan, RING_3D_(0x1610), 1);
330 OUT_RING (chan, 0xe);
331
332 BEGIN_RING(chan, RING_3D_(0x164c), 1);
333 OUT_RING (chan, 1 << 12);
334 BEGIN_RING(chan, RING_3D_(0x151c), 1);
335 OUT_RING (chan, 1);
336 BEGIN_RING(chan, RING_3D_(0x030c), 1);
337 OUT_RING (chan, 0);
338 BEGIN_RING(chan, RING_3D_(0x0300), 1);
339 OUT_RING (chan, 3);
340 #if 0 /* software method */
341 BEGIN_RING(chan, RING_3D_(0x1280), 1); /* PGRAPH poke */
342 OUT_RING (chan, 0);
343 #endif
344 BEGIN_RING(chan, RING_3D_(0x02d0), 1);
345 OUT_RING (chan, 0x1f40);
346 BEGIN_RING(chan, RING_3D_(0x00fdc), 1);
347 OUT_RING (chan, 1);
348 BEGIN_RING(chan, RING_3D_(0x19c0), 1);
349 OUT_RING (chan, 1);
350 BEGIN_RING(chan, RING_3D_(0x075c), 1);
351 OUT_RING (chan, 3);
352 }
353
354 static void
355 nvc0_screen_fence_emit(struct pipe_screen *pscreen, u32 *sequence)
356 {
357 struct nvc0_screen *screen = nvc0_screen(pscreen);
358 struct nouveau_channel *chan = screen->base.channel;
359
360 MARK_RING (chan, 5, 2);
361
362 /* we need to do it after possible flush in MARK_RING */
363 *sequence = ++screen->base.fence.sequence;
364
365 BEGIN_RING(chan, RING_3D(QUERY_ADDRESS_HIGH), 4);
366 OUT_RELOCh(chan, screen->fence.bo, 0, NOUVEAU_BO_WR);
367 OUT_RELOCl(chan, screen->fence.bo, 0, NOUVEAU_BO_WR);
368 OUT_RING (chan, *sequence);
369 OUT_RING (chan, NVC0_3D_QUERY_GET_FENCE | NVC0_3D_QUERY_GET_SHORT |
370 (0xf << NVC0_3D_QUERY_GET_UNIT__SHIFT));
371 }
372
373 static u32
374 nvc0_screen_fence_update(struct pipe_screen *pscreen)
375 {
376 struct nvc0_screen *screen = nvc0_screen(pscreen);
377 return screen->fence.map[0];
378 }
379
380 #define FAIL_SCREEN_INIT(str, err) \
381 do { \
382 NOUVEAU_ERR(str, err); \
383 nvc0_screen_destroy(pscreen); \
384 return NULL; \
385 } while(0)
386
387 struct pipe_screen *
388 nvc0_screen_create(struct nouveau_device *dev)
389 {
390 struct nvc0_screen *screen;
391 struct nouveau_channel *chan;
392 struct pipe_screen *pscreen;
393 int ret;
394 unsigned i;
395
396 screen = CALLOC_STRUCT(nvc0_screen);
397 if (!screen)
398 return NULL;
399 pscreen = &screen->base.base;
400
401 screen->base.sysmem_bindings = PIPE_BIND_CONSTANT_BUFFER;
402
403 ret = nouveau_screen_init(&screen->base, dev);
404 if (ret) {
405 nvc0_screen_destroy(pscreen);
406 return NULL;
407 }
408 chan = screen->base.channel;
409 chan->user_private = screen;
410
411 pscreen->destroy = nvc0_screen_destroy;
412 pscreen->context_create = nvc0_create;
413 pscreen->is_format_supported = nvc0_screen_is_format_supported;
414 pscreen->get_param = nvc0_screen_get_param;
415 pscreen->get_shader_param = nvc0_screen_get_shader_param;
416 pscreen->get_paramf = nvc0_screen_get_paramf;
417
418 nvc0_screen_init_resource_functions(pscreen);
419
420 nouveau_screen_init_vdec(&screen->base);
421
422 ret = nouveau_bo_new(dev, NOUVEAU_BO_GART | NOUVEAU_BO_MAP, 0, 4096,
423 &screen->fence.bo);
424 if (ret)
425 goto fail;
426 nouveau_bo_map(screen->fence.bo, NOUVEAU_BO_RDWR);
427 screen->fence.map = screen->fence.bo->map;
428 nouveau_bo_unmap(screen->fence.bo);
429 screen->base.fence.emit = nvc0_screen_fence_emit;
430 screen->base.fence.update = nvc0_screen_fence_update;
431
432 for (i = 0; i < NVC0_SCRATCH_NR_BUFFERS; ++i) {
433 ret = nouveau_bo_new(dev, NOUVEAU_BO_GART, 0, NVC0_SCRATCH_SIZE,
434 &screen->scratch.bo[i]);
435 if (ret)
436 goto fail;
437 }
438
439 ret = nouveau_grobj_alloc(chan, 0xbeef9039, NVC0_M2MF, &screen->m2mf);
440 if (ret)
441 FAIL_SCREEN_INIT("Error allocating PGRAPH context for M2MF: %d\n", ret);
442
443 BIND_RING (chan, screen->m2mf, NVC0_SUBCH_MF);
444 BEGIN_RING(chan, RING_MF(NOTIFY_ADDRESS_HIGH), 3);
445 OUT_RELOCh(chan, screen->fence.bo, 16, NOUVEAU_BO_GART | NOUVEAU_BO_RDWR);
446 OUT_RELOCl(chan, screen->fence.bo, 16, NOUVEAU_BO_GART | NOUVEAU_BO_RDWR);
447 OUT_RING (chan, 0);
448
449 ret = nouveau_grobj_alloc(chan, 0xbeef902d, NVC0_2D, &screen->eng2d);
450 if (ret)
451 FAIL_SCREEN_INIT("Error allocating PGRAPH context for 2D: %d\n", ret);
452
453 BIND_RING (chan, screen->eng2d, NVC0_SUBCH_2D);
454 BEGIN_RING(chan, RING_2D(OPERATION), 1);
455 OUT_RING (chan, NVC0_2D_OPERATION_SRCCOPY);
456 BEGIN_RING(chan, RING_2D(CLIP_ENABLE), 1);
457 OUT_RING (chan, 0);
458 BEGIN_RING(chan, RING_2D(COLOR_KEY_ENABLE), 1);
459 OUT_RING (chan, 0);
460 BEGIN_RING(chan, RING_2D_(0x0884), 1);
461 OUT_RING (chan, 0x3f);
462 BEGIN_RING(chan, RING_2D_(0x0888), 1);
463 OUT_RING (chan, 1);
464
465 ret = nouveau_grobj_alloc(chan, 0xbeef9097, NVC0_3D, &screen->fermi);
466 if (ret)
467 FAIL_SCREEN_INIT("Error allocating PGRAPH context for 3D: %d\n", ret);
468
469 BIND_RING (chan, screen->fermi, NVC0_SUBCH_3D);
470 BEGIN_RING(chan, RING_3D(NOTIFY_ADDRESS_HIGH), 3);
471 OUT_RELOCh(chan, screen->fence.bo, 32, NOUVEAU_BO_GART | NOUVEAU_BO_RDWR);
472 OUT_RELOCl(chan, screen->fence.bo, 32, NOUVEAU_BO_GART | NOUVEAU_BO_RDWR);
473 OUT_RING (chan, 0);
474
475 BEGIN_RING(chan, RING_3D(COND_MODE), 1);
476 OUT_RING (chan, NVC0_3D_COND_MODE_ALWAYS);
477
478 if (debug_get_bool_option("NOUVEAU_SHADER_WATCHDOG", TRUE)) {
479 /* kill shaders after about 1 second (at 100 MHz) */
480 BEGIN_RING(chan, RING_3D(WATCHDOG_TIMER), 1);
481 OUT_RING (chan, 0x17);
482 }
483
484 BEGIN_RING(chan, RING_3D(RT_CONTROL), 1);
485 OUT_RING (chan, 1);
486
487 BEGIN_RING(chan, RING_3D(CSAA_ENABLE), 1);
488 OUT_RING (chan, 0);
489 BEGIN_RING(chan, RING_3D(MULTISAMPLE_ENABLE), 1);
490 OUT_RING (chan, 0);
491 BEGIN_RING(chan, RING_3D(MULTISAMPLE_MODE), 1);
492 OUT_RING (chan, NVC0_3D_MULTISAMPLE_MODE_MS1);
493 BEGIN_RING(chan, RING_3D(MULTISAMPLE_CTRL), 1);
494 OUT_RING (chan, 0);
495 BEGIN_RING(chan, RING_3D(LINE_WIDTH_SEPARATE), 1);
496 OUT_RING (chan, 1);
497 BEGIN_RING(chan, RING_3D(LINE_LAST_PIXEL), 1);
498 OUT_RING (chan, 0);
499 BEGIN_RING(chan, RING_3D(BLEND_SEPARATE_ALPHA), 1);
500 OUT_RING (chan, 1);
501 BEGIN_RING(chan, RING_3D(BLEND_ENABLE_COMMON), 1);
502 OUT_RING (chan, 0);
503 BEGIN_RING(chan, RING_3D(TEX_MISC), 1);
504 OUT_RING (chan, NVC0_3D_TEX_MISC_SEAMLESS_CUBE_MAP);
505
506 nvc0_magic_3d_init(chan);
507
508 ret = nouveau_bo_new(dev, NOUVEAU_BO_VRAM, 1 << 17, 1 << 20, &screen->text);
509 if (ret)
510 goto fail;
511
512 /* XXX: getting a page fault at the end of the code buffer every few
513 * launches, don't use the last 256 bytes to work around them - prefetch ?
514 */
515 nouveau_resource_init(&screen->text_heap, 0, (1 << 20) - 0x100);
516
517 ret = nouveau_bo_new(dev, NOUVEAU_BO_VRAM, 1 << 12, 6 << 16,
518 &screen->uniforms);
519 if (ret)
520 goto fail;
521
522 /* auxiliary constants (6 user clip planes, base instance id) */
523 BEGIN_RING(chan, RING_3D(CB_SIZE), 3);
524 OUT_RING (chan, 256);
525 OUT_RELOCh(chan, screen->uniforms, 5 << 16, NOUVEAU_BO_VRAM | NOUVEAU_BO_RD);
526 OUT_RELOCl(chan, screen->uniforms, 5 << 16, NOUVEAU_BO_VRAM | NOUVEAU_BO_RD);
527 for (i = 0; i < 5; ++i) {
528 BEGIN_RING(chan, RING_3D(CB_BIND(i)), 1);
529 OUT_RING (chan, (15 << 4) | 1);
530 }
531
532 screen->tls_size = (16 * 32) * (NVC0_CAP_MAX_PROGRAM_TEMPS * 16);
533 ret = nouveau_bo_new(dev, NOUVEAU_BO_VRAM, 1 << 17,
534 screen->tls_size, &screen->tls);
535 if (ret)
536 goto fail;
537
538 BEGIN_RING(chan, RING_3D(CODE_ADDRESS_HIGH), 2);
539 OUT_RELOCh(chan, screen->text, 0, NOUVEAU_BO_VRAM | NOUVEAU_BO_RD);
540 OUT_RELOCl(chan, screen->text, 0, NOUVEAU_BO_VRAM | NOUVEAU_BO_RD);
541 BEGIN_RING(chan, RING_3D(LOCAL_ADDRESS_HIGH), 4);
542 OUT_RELOCh(chan, screen->tls, 0, NOUVEAU_BO_VRAM | NOUVEAU_BO_RDWR);
543 OUT_RELOCl(chan, screen->tls, 0, NOUVEAU_BO_VRAM | NOUVEAU_BO_RDWR);
544 OUT_RING (chan, screen->tls_size >> 32);
545 OUT_RING (chan, screen->tls_size);
546 BEGIN_RING(chan, RING_3D_(0x07a0), 1);
547 OUT_RING (chan, 0);
548 BEGIN_RING(chan, RING_3D(LOCAL_BASE), 1);
549 OUT_RING (chan, 0);
550
551 for (i = 0; i < 5; ++i) {
552 BEGIN_RING(chan, RING_3D(TEX_LIMITS(i)), 1);
553 OUT_RING (chan, 0x54);
554 }
555 BEGIN_RING(chan, RING_3D(LINKED_TSC), 1);
556 OUT_RING (chan, 0);
557
558 ret = nouveau_bo_new(dev, NOUVEAU_BO_VRAM, 1 << 17, 1 << 20,
559 &screen->vfetch_cache);
560 if (ret)
561 goto fail;
562
563 BEGIN_RING(chan, RING_3D(VERTEX_QUARANTINE_ADDRESS_HIGH), 3);
564 OUT_RELOCh(chan, screen->vfetch_cache, 0, NOUVEAU_BO_VRAM | NOUVEAU_BO_RDWR);
565 OUT_RELOCl(chan, screen->vfetch_cache, 0, NOUVEAU_BO_VRAM | NOUVEAU_BO_RDWR);
566 OUT_RING (chan, 3);
567
568 ret = nouveau_bo_new(dev, NOUVEAU_BO_VRAM, 1 << 17, 1 << 17, &screen->txc);
569 if (ret)
570 goto fail;
571
572 BEGIN_RING(chan, RING_3D(TIC_ADDRESS_HIGH), 3);
573 OUT_RELOCh(chan, screen->txc, 0, NOUVEAU_BO_VRAM | NOUVEAU_BO_RD);
574 OUT_RELOCl(chan, screen->txc, 0, NOUVEAU_BO_VRAM | NOUVEAU_BO_RD);
575 OUT_RING (chan, NVC0_TIC_MAX_ENTRIES - 1);
576
577 BEGIN_RING(chan, RING_3D(TSC_ADDRESS_HIGH), 3);
578 OUT_RELOCh(chan, screen->txc, 65536, NOUVEAU_BO_VRAM | NOUVEAU_BO_RD);
579 OUT_RELOCl(chan, screen->txc, 65536, NOUVEAU_BO_VRAM | NOUVEAU_BO_RD);
580 OUT_RING (chan, NVC0_TSC_MAX_ENTRIES - 1);
581
582 BEGIN_RING(chan, RING_3D(SCREEN_Y_CONTROL), 1);
583 OUT_RING (chan, 0);
584 BEGIN_RING(chan, RING_3D(WINDOW_OFFSET_X), 2);
585 OUT_RING (chan, 0);
586 OUT_RING (chan, 0);
587 BEGIN_RING(chan, RING_3D_(0x1590), 1); /* deactivate ZCULL */
588 OUT_RING (chan, 0x3f);
589
590 BEGIN_RING(chan, RING_3D(CLIP_RECTS_MODE), 1);
591 OUT_RING (chan, NVC0_3D_CLIP_RECTS_MODE_INSIDE_ANY);
592 BEGIN_RING(chan, RING_3D(CLIP_RECT_HORIZ(0)), 8 * 2);
593 for (i = 0; i < 8 * 2; ++i)
594 OUT_RING(chan, 0);
595 BEGIN_RING(chan, RING_3D(CLIP_RECTS_EN), 1);
596 OUT_RING (chan, 0);
597 BEGIN_RING(chan, RING_3D(CLIPID_ENABLE), 1);
598 OUT_RING (chan, 0);
599
600 /* neither scissors, viewport nor stencil mask should affect clears */
601 BEGIN_RING(chan, RING_3D(CLEAR_FLAGS), 1);
602 OUT_RING (chan, 0);
603
604 BEGIN_RING(chan, RING_3D(VIEWPORT_TRANSFORM_EN), 1);
605 OUT_RING (chan, 1);
606 BEGIN_RING(chan, RING_3D(DEPTH_RANGE_NEAR(0)), 2);
607 OUT_RINGf (chan, 0.0f);
608 OUT_RINGf (chan, 1.0f);
609 BEGIN_RING(chan, RING_3D(VIEW_VOLUME_CLIP_CTRL), 1);
610 OUT_RING (chan, NVC0_3D_VIEW_VOLUME_CLIP_CTRL_UNK1_UNK1);
611
612 /* We use scissors instead of exact view volume clipping,
613 * so they're always enabled.
614 */
615 BEGIN_RING(chan, RING_3D(SCISSOR_ENABLE(0)), 3);
616 OUT_RING (chan, 1);
617 OUT_RING (chan, 8192 << 16);
618 OUT_RING (chan, 8192 << 16);
619
620 #define MK_MACRO(m, n) i = nvc0_graph_set_macro(screen, m, i, sizeof(n), n);
621
622 i = 0;
623 MK_MACRO(NVC0_3D_BLEND_ENABLES, nvc0_9097_blend_enables);
624 MK_MACRO(NVC0_3D_VERTEX_ARRAY_SELECT, nvc0_9097_vertex_array_select);
625 MK_MACRO(NVC0_3D_TEP_SELECT, nvc0_9097_tep_select);
626 MK_MACRO(NVC0_3D_GP_SELECT, nvc0_9097_gp_select);
627 MK_MACRO(NVC0_3D_POLYGON_MODE_FRONT, nvc0_9097_poly_mode_front);
628 MK_MACRO(NVC0_3D_POLYGON_MODE_BACK, nvc0_9097_poly_mode_back);
629
630 BEGIN_RING(chan, RING_3D(RASTERIZE_ENABLE), 1);
631 OUT_RING (chan, 1);
632 BEGIN_RING(chan, RING_3D(RT_SEPARATE_FRAG_DATA), 1);
633 OUT_RING (chan, 1);
634 BEGIN_RING(chan, RING_3D(GP_SELECT), 1);
635 OUT_RING (chan, 0x40);
636 BEGIN_RING(chan, RING_3D(LAYER), 1);
637 OUT_RING (chan, 0);
638 BEGIN_RING(chan, RING_3D(TEP_SELECT), 1);
639 OUT_RING (chan, 0x30);
640 BEGIN_RING(chan, RING_3D(PATCH_VERTICES), 1);
641 OUT_RING (chan, 3);
642 BEGIN_RING(chan, RING_3D(SP_SELECT(2)), 1);
643 OUT_RING (chan, 0x20);
644 BEGIN_RING(chan, RING_3D(SP_SELECT(0)), 1);
645 OUT_RING (chan, 0x00);
646
647 BEGIN_RING(chan, RING_3D(POINT_COORD_REPLACE), 1);
648 OUT_RING (chan, 0);
649 BEGIN_RING(chan, RING_3D(POINT_RASTER_RULES), 1);
650 OUT_RING (chan, NVC0_3D_POINT_RASTER_RULES_OGL);
651
652 BEGIN_RING(chan, RING_3D(EDGEFLAG_ENABLE), 1);
653 OUT_RING (chan, 1);
654
655 BEGIN_RING(chan, RING_3D(VERTEX_RUNOUT_ADDRESS_HIGH), 2);
656 OUT_RING (chan, 0xab);
657 OUT_RING (chan, 0x00000000);
658
659 FIRE_RING (chan);
660
661 screen->tic.entries = CALLOC(4096, sizeof(void *));
662 screen->tsc.entries = screen->tic.entries + 2048;
663
664 screen->mm_VRAM_fe0 = nouveau_mm_create(dev, NOUVEAU_BO_VRAM, 0xfe0);
665
666 if (!nvc0_blitctx_create(screen))
667 goto fail;
668
669 nouveau_fence_new(&screen->base, &screen->base.fence.current, FALSE);
670
671 return pscreen;
672
673 fail:
674 nvc0_screen_destroy(pscreen);
675 return NULL;
676 }
677
678 void
679 nvc0_screen_make_buffers_resident(struct nvc0_screen *screen)
680 {
681 struct nouveau_channel *chan = screen->base.channel;
682
683 const unsigned flags = NOUVEAU_BO_VRAM | NOUVEAU_BO_RD;
684
685 MARK_RING(chan, 0, 5);
686 nouveau_bo_validate(chan, screen->text, flags);
687 nouveau_bo_validate(chan, screen->uniforms, flags);
688 nouveau_bo_validate(chan, screen->txc, flags);
689 nouveau_bo_validate(chan, screen->vfetch_cache, flags);
690
691 if (screen->cur_ctx && screen->cur_ctx->state.tls_required)
692 nouveau_bo_validate(chan, screen->tls, flags);
693 }
694
695 int
696 nvc0_screen_tic_alloc(struct nvc0_screen *screen, void *entry)
697 {
698 int i = screen->tic.next;
699
700 while (screen->tic.lock[i / 32] & (1 << (i % 32)))
701 i = (i + 1) & (NVC0_TIC_MAX_ENTRIES - 1);
702
703 screen->tic.next = (i + 1) & (NVC0_TIC_MAX_ENTRIES - 1);
704
705 if (screen->tic.entries[i])
706 nv50_tic_entry(screen->tic.entries[i])->id = -1;
707
708 screen->tic.entries[i] = entry;
709 return i;
710 }
711
712 int
713 nvc0_screen_tsc_alloc(struct nvc0_screen *screen, void *entry)
714 {
715 int i = screen->tsc.next;
716
717 while (screen->tsc.lock[i / 32] & (1 << (i % 32)))
718 i = (i + 1) & (NVC0_TSC_MAX_ENTRIES - 1);
719
720 screen->tsc.next = (i + 1) & (NVC0_TSC_MAX_ENTRIES - 1);
721
722 if (screen->tsc.entries[i])
723 nv50_tsc_entry(screen->tsc.entries[i])->id = -1;
724
725 screen->tsc.entries[i] = entry;
726 return i;
727 }