2 * Copyright 2010 Christoph Bumiller
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8 * and/or sell copies of the Software, and to permit persons to whom the
9 * Software is furnished to do so, subject to the following conditions:
11 * The above copyright notice and this permission notice shall be included in
12 * all copies or substantial portions of the Software.
14 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
15 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
16 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
17 * THE AUTHORS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
18 * WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF
19 * OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
23 #include "util/u_format.h"
24 #include "util/u_format_s3tc.h"
25 #include "pipe/p_screen.h"
27 #include "vl/vl_decoder.h"
28 #include "vl/vl_video_buffer.h"
30 #include "nvc0_context.h"
31 #include "nvc0_screen.h"
33 #include "nouveau/nv_object.xml.h"
34 #include "nvc0_graph_macros.h"
37 nvc0_screen_is_format_supported(struct pipe_screen
*pscreen
,
38 enum pipe_format format
,
39 enum pipe_texture_target target
,
40 unsigned sample_count
,
43 if (!(0x117 & (1 << sample_count
))) /* 0, 1, 2, 4 or 8 */
46 if (!util_format_is_supported(format
, bindings
))
50 case PIPE_FORMAT_R8G8B8A8_UNORM
:
51 case PIPE_FORMAT_R8G8B8X8_UNORM
:
52 /* HACK: GL requires equal formats for MS resolve and window is BGRA */
53 if (bindings
& PIPE_BIND_RENDER_TARGET
)
59 /* transfers & shared are always supported */
60 bindings
&= ~(PIPE_BIND_TRANSFER_READ
|
61 PIPE_BIND_TRANSFER_WRITE
|
64 return (nvc0_format_table
[format
].usage
& bindings
) == bindings
;
68 nvc0_screen_get_param(struct pipe_screen
*pscreen
, enum pipe_cap param
)
71 case PIPE_CAP_MAX_COMBINED_SAMPLERS
:
72 return 16 * PIPE_SHADER_TYPES
; /* NOTE: should not count COMPUTE */
73 case PIPE_CAP_MAX_TEXTURE_2D_LEVELS
:
74 case PIPE_CAP_MAX_TEXTURE_CUBE_LEVELS
:
76 case PIPE_CAP_MAX_TEXTURE_3D_LEVELS
:
78 case PIPE_CAP_MAX_TEXTURE_ARRAY_LAYERS
:
80 case PIPE_CAP_MIN_TEXEL_OFFSET
:
82 case PIPE_CAP_MAX_TEXEL_OFFSET
:
84 case PIPE_CAP_TEXTURE_MIRROR_CLAMP
:
85 case PIPE_CAP_TEXTURE_SWIZZLE
:
86 case PIPE_CAP_TEXTURE_SHADOW_MAP
:
87 case PIPE_CAP_NPOT_TEXTURES
:
88 case PIPE_CAP_ANISOTROPIC_FILTER
:
89 case PIPE_CAP_SEAMLESS_CUBE_MAP
:
91 case PIPE_CAP_SEAMLESS_CUBE_MAP_PER_TEXTURE
:
93 case PIPE_CAP_TWO_SIDED_STENCIL
:
94 case PIPE_CAP_DEPTH_CLIP_DISABLE
:
95 case PIPE_CAP_DEPTHSTENCIL_CLEAR_SEPARATE
:
96 case PIPE_CAP_POINT_SPRITE
:
100 case PIPE_CAP_GLSL_FEATURE_LEVEL
:
102 case PIPE_CAP_MAX_RENDER_TARGETS
:
104 case PIPE_CAP_FRAGMENT_COLOR_CLAMPED
:
105 case PIPE_CAP_VERTEX_COLOR_UNCLAMPED
:
106 case PIPE_CAP_VERTEX_COLOR_CLAMPED
:
108 case PIPE_CAP_TIMER_QUERY
:
109 case PIPE_CAP_OCCLUSION_QUERY
:
110 case PIPE_CAP_STREAM_OUTPUT_PAUSE_RESUME
:
112 case PIPE_CAP_MAX_STREAM_OUTPUT_BUFFERS
:
114 case PIPE_CAP_MAX_STREAM_OUTPUT_SEPARATE_COMPONENTS
:
115 case PIPE_CAP_MAX_STREAM_OUTPUT_INTERLEAVED_COMPONENTS
:
117 case PIPE_CAP_BLEND_EQUATION_SEPARATE
:
118 case PIPE_CAP_INDEP_BLEND_ENABLE
:
119 case PIPE_CAP_INDEP_BLEND_FUNC
:
121 case PIPE_CAP_TGSI_FS_COORD_ORIGIN_UPPER_LEFT
:
122 case PIPE_CAP_TGSI_FS_COORD_PIXEL_CENTER_HALF_INTEGER
:
124 case PIPE_CAP_TGSI_FS_COORD_ORIGIN_LOWER_LEFT
:
125 case PIPE_CAP_TGSI_FS_COORD_PIXEL_CENTER_INTEGER
:
127 case PIPE_CAP_SHADER_STENCIL_EXPORT
:
129 case PIPE_CAP_PRIMITIVE_RESTART
:
130 case PIPE_CAP_TGSI_INSTANCEID
:
131 case PIPE_CAP_VERTEX_ELEMENT_INSTANCE_DIVISOR
:
132 case PIPE_CAP_MIXED_COLORBUFFER_FORMATS
:
133 case PIPE_CAP_CONDITIONAL_RENDER
:
134 case PIPE_CAP_TEXTURE_BARRIER
:
135 case PIPE_CAP_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION
:
137 case PIPE_CAP_TGSI_CAN_COMPACT_VARYINGS
:
138 case PIPE_CAP_TGSI_CAN_COMPACT_CONSTANTS
:
139 return 0; /* state trackers will know better */
141 NOUVEAU_ERR("unknown PIPE_CAP %d\n", param
);
147 nvc0_screen_get_shader_param(struct pipe_screen
*pscreen
, unsigned shader
,
148 enum pipe_shader_cap param
)
151 case PIPE_SHADER_VERTEX
:
153 case PIPE_SHADER_TESSELLATION_CONTROL:
154 case PIPE_SHADER_TESSELLATION_EVALUATION:
156 case PIPE_SHADER_GEOMETRY
:
157 case PIPE_SHADER_FRAGMENT
:
164 case PIPE_SHADER_CAP_MAX_INSTRUCTIONS
:
165 case PIPE_SHADER_CAP_MAX_ALU_INSTRUCTIONS
:
166 case PIPE_SHADER_CAP_MAX_TEX_INSTRUCTIONS
:
167 case PIPE_SHADER_CAP_MAX_TEX_INDIRECTIONS
:
169 case PIPE_SHADER_CAP_MAX_CONTROL_FLOW_DEPTH
:
171 case PIPE_SHADER_CAP_MAX_INPUTS
:
172 if (shader
== PIPE_SHADER_VERTEX
)
174 if (shader
== PIPE_SHADER_FRAGMENT
)
175 return (0x200 + 0x20 + 0x80) / 16; /* generic + colors + TexCoords */
176 return (0x200 + 0x40 + 0x80) / 16; /* without 0x60 for per-patch inputs */
177 case PIPE_SHADER_CAP_MAX_CONSTS
:
179 case PIPE_SHADER_CAP_MAX_CONST_BUFFERS
:
181 case PIPE_SHADER_CAP_MAX_ADDRS
:
183 case PIPE_SHADER_CAP_INDIRECT_INPUT_ADDR
:
184 case PIPE_SHADER_CAP_INDIRECT_OUTPUT_ADDR
:
185 return shader
!= PIPE_SHADER_FRAGMENT
;
186 case PIPE_SHADER_CAP_INDIRECT_TEMP_ADDR
:
187 case PIPE_SHADER_CAP_INDIRECT_CONST_ADDR
:
189 case PIPE_SHADER_CAP_MAX_PREDS
:
191 case PIPE_SHADER_CAP_MAX_TEMPS
:
192 return NVC0_CAP_MAX_PROGRAM_TEMPS
;
193 case PIPE_SHADER_CAP_TGSI_CONT_SUPPORTED
:
195 case PIPE_SHADER_CAP_SUBROUTINES
:
196 return 1; /* but inlining everything, we need function declarations */
197 case PIPE_SHADER_CAP_INTEGERS
:
199 case PIPE_SHADER_CAP_MAX_TEXTURE_SAMPLERS
:
200 return 16; /* would be 32 in linked (OpenGL-style) mode */
202 case PIPE_SHADER_CAP_MAX_TEXTURE_SAMPLER_VIEWS:
206 NOUVEAU_ERR("unknown PIPE_SHADER_CAP %d\n", param
);
212 nvc0_screen_get_paramf(struct pipe_screen
*pscreen
, enum pipe_capf param
)
215 case PIPE_CAPF_MAX_LINE_WIDTH
:
216 case PIPE_CAPF_MAX_LINE_WIDTH_AA
:
218 case PIPE_CAPF_MAX_POINT_WIDTH
:
220 case PIPE_CAPF_MAX_POINT_WIDTH_AA
:
222 case PIPE_CAPF_MAX_TEXTURE_ANISOTROPY
:
224 case PIPE_CAPF_MAX_TEXTURE_LOD_BIAS
:
227 NOUVEAU_ERR("unknown PIPE_CAP %d\n", param
);
233 nvc0_screen_destroy(struct pipe_screen
*pscreen
)
235 struct nvc0_screen
*screen
= nvc0_screen(pscreen
);
237 if (screen
->base
.fence
.current
) {
238 nouveau_fence_wait(screen
->base
.fence
.current
);
239 nouveau_fence_ref(NULL
, &screen
->base
.fence
.current
);
241 if (screen
->base
.channel
)
242 screen
->base
.channel
->user_private
= NULL
;
245 FREE(screen
->blitctx
);
247 nouveau_bo_ref(NULL
, &screen
->text
);
248 nouveau_bo_ref(NULL
, &screen
->tls
);
249 nouveau_bo_ref(NULL
, &screen
->txc
);
250 nouveau_bo_ref(NULL
, &screen
->fence
.bo
);
251 nouveau_bo_ref(NULL
, &screen
->vfetch_cache
);
253 nouveau_resource_destroy(&screen
->lib_code
);
254 nouveau_resource_destroy(&screen
->text_heap
);
256 if (screen
->tic
.entries
)
257 FREE(screen
->tic
.entries
);
259 nouveau_mm_destroy(screen
->mm_VRAM_fe0
);
261 nouveau_grobj_free(&screen
->fermi
);
262 nouveau_grobj_free(&screen
->eng2d
);
263 nouveau_grobj_free(&screen
->m2mf
);
265 nouveau_screen_fini(&screen
->base
);
271 nvc0_graph_set_macro(struct nvc0_screen
*screen
, uint32_t m
, unsigned pos
,
272 unsigned size
, const uint32_t *data
)
274 struct nouveau_channel
*chan
= screen
->base
.channel
;
278 BEGIN_RING(chan
, RING_3D_(NVC0_GRAPH_MACRO_ID
), 2);
279 OUT_RING (chan
, (m
- 0x3800) / 8);
280 OUT_RING (chan
, pos
);
281 BEGIN_RING_1I(chan
, RING_3D_(NVC0_GRAPH_MACRO_UPLOAD_POS
), size
+ 1);
282 OUT_RING (chan
, pos
);
283 OUT_RINGp (chan
, data
, size
);
289 nvc0_magic_3d_init(struct nouveau_channel
*chan
)
291 BEGIN_RING(chan
, RING_3D_(0x10cc), 1);
292 OUT_RING (chan
, 0xff);
293 BEGIN_RING(chan
, RING_3D_(0x10e0), 2);
294 OUT_RING(chan
, 0xff);
295 OUT_RING(chan
, 0xff);
296 BEGIN_RING(chan
, RING_3D_(0x10ec), 2);
297 OUT_RING(chan
, 0xff);
298 OUT_RING(chan
, 0xff);
299 BEGIN_RING(chan
, RING_3D_(0x074c), 1);
300 OUT_RING (chan
, 0x3f);
302 BEGIN_RING(chan
, RING_3D_(0x16a8), 1);
303 OUT_RING (chan
, (3 << 16) | 3);
304 BEGIN_RING(chan
, RING_3D_(0x1794), 1);
305 OUT_RING (chan
, (2 << 16) | 2);
306 BEGIN_RING(chan
, RING_3D_(0x0de8), 1);
309 #if 0 /* software method */
310 BEGIN_RING(chan
, RING_3D_(0x1528), 1); /* MP poke */
314 BEGIN_RING(chan
, RING_3D_(0x12ac), 1);
316 BEGIN_RING(chan
, RING_3D_(0x0218), 1);
317 OUT_RING (chan
, 0x10);
318 BEGIN_RING(chan
, RING_3D_(0x10fc), 1);
319 OUT_RING (chan
, 0x10);
320 BEGIN_RING(chan
, RING_3D_(0x1290), 1);
321 OUT_RING (chan
, 0x10);
322 BEGIN_RING(chan
, RING_3D_(0x12d8), 2);
323 OUT_RING (chan
, 0x10);
324 OUT_RING (chan
, 0x10);
325 BEGIN_RING(chan
, RING_3D_(0x06d4), 1);
327 BEGIN_RING(chan
, RING_3D_(0x1140), 1);
328 OUT_RING (chan
, 0x10);
329 BEGIN_RING(chan
, RING_3D_(0x1610), 1);
330 OUT_RING (chan
, 0xe);
332 BEGIN_RING(chan
, RING_3D_(0x164c), 1);
333 OUT_RING (chan
, 1 << 12);
334 BEGIN_RING(chan
, RING_3D_(0x151c), 1);
336 BEGIN_RING(chan
, RING_3D_(0x030c), 1);
338 BEGIN_RING(chan
, RING_3D_(0x0300), 1);
340 #if 0 /* software method */
341 BEGIN_RING(chan
, RING_3D_(0x1280), 1); /* PGRAPH poke */
344 BEGIN_RING(chan
, RING_3D_(0x02d0), 1);
345 OUT_RING (chan
, 0x1f40);
346 BEGIN_RING(chan
, RING_3D_(0x00fdc), 1);
348 BEGIN_RING(chan
, RING_3D_(0x19c0), 1);
350 BEGIN_RING(chan
, RING_3D_(0x075c), 1);
355 nvc0_screen_fence_emit(struct pipe_screen
*pscreen
, u32
*sequence
)
357 struct nvc0_screen
*screen
= nvc0_screen(pscreen
);
358 struct nouveau_channel
*chan
= screen
->base
.channel
;
360 MARK_RING (chan
, 5, 2);
362 /* we need to do it after possible flush in MARK_RING */
363 *sequence
= ++screen
->base
.fence
.sequence
;
365 BEGIN_RING(chan
, RING_3D(QUERY_ADDRESS_HIGH
), 4);
366 OUT_RELOCh(chan
, screen
->fence
.bo
, 0, NOUVEAU_BO_WR
);
367 OUT_RELOCl(chan
, screen
->fence
.bo
, 0, NOUVEAU_BO_WR
);
368 OUT_RING (chan
, *sequence
);
369 OUT_RING (chan
, NVC0_3D_QUERY_GET_FENCE
| NVC0_3D_QUERY_GET_SHORT
|
370 (0xf << NVC0_3D_QUERY_GET_UNIT__SHIFT
));
374 nvc0_screen_fence_update(struct pipe_screen
*pscreen
)
376 struct nvc0_screen
*screen
= nvc0_screen(pscreen
);
377 return screen
->fence
.map
[0];
380 #define FAIL_SCREEN_INIT(str, err) \
382 NOUVEAU_ERR(str, err); \
383 nvc0_screen_destroy(pscreen); \
388 nvc0_screen_create(struct nouveau_device
*dev
)
390 struct nvc0_screen
*screen
;
391 struct nouveau_channel
*chan
;
392 struct pipe_screen
*pscreen
;
396 screen
= CALLOC_STRUCT(nvc0_screen
);
399 pscreen
= &screen
->base
.base
;
401 screen
->base
.sysmem_bindings
= PIPE_BIND_CONSTANT_BUFFER
;
403 ret
= nouveau_screen_init(&screen
->base
, dev
);
405 nvc0_screen_destroy(pscreen
);
408 chan
= screen
->base
.channel
;
409 chan
->user_private
= screen
;
411 pscreen
->destroy
= nvc0_screen_destroy
;
412 pscreen
->context_create
= nvc0_create
;
413 pscreen
->is_format_supported
= nvc0_screen_is_format_supported
;
414 pscreen
->get_param
= nvc0_screen_get_param
;
415 pscreen
->get_shader_param
= nvc0_screen_get_shader_param
;
416 pscreen
->get_paramf
= nvc0_screen_get_paramf
;
418 nvc0_screen_init_resource_functions(pscreen
);
420 nouveau_screen_init_vdec(&screen
->base
);
422 ret
= nouveau_bo_new(dev
, NOUVEAU_BO_GART
| NOUVEAU_BO_MAP
, 0, 4096,
426 nouveau_bo_map(screen
->fence
.bo
, NOUVEAU_BO_RDWR
);
427 screen
->fence
.map
= screen
->fence
.bo
->map
;
428 nouveau_bo_unmap(screen
->fence
.bo
);
429 screen
->base
.fence
.emit
= nvc0_screen_fence_emit
;
430 screen
->base
.fence
.update
= nvc0_screen_fence_update
;
432 for (i
= 0; i
< NVC0_SCRATCH_NR_BUFFERS
; ++i
) {
433 ret
= nouveau_bo_new(dev
, NOUVEAU_BO_GART
, 0, NVC0_SCRATCH_SIZE
,
434 &screen
->scratch
.bo
[i
]);
439 ret
= nouveau_grobj_alloc(chan
, 0xbeef9039, NVC0_M2MF
, &screen
->m2mf
);
441 FAIL_SCREEN_INIT("Error allocating PGRAPH context for M2MF: %d\n", ret
);
443 BIND_RING (chan
, screen
->m2mf
, NVC0_SUBCH_MF
);
444 BEGIN_RING(chan
, RING_MF(NOTIFY_ADDRESS_HIGH
), 3);
445 OUT_RELOCh(chan
, screen
->fence
.bo
, 16, NOUVEAU_BO_GART
| NOUVEAU_BO_RDWR
);
446 OUT_RELOCl(chan
, screen
->fence
.bo
, 16, NOUVEAU_BO_GART
| NOUVEAU_BO_RDWR
);
449 ret
= nouveau_grobj_alloc(chan
, 0xbeef902d, NVC0_2D
, &screen
->eng2d
);
451 FAIL_SCREEN_INIT("Error allocating PGRAPH context for 2D: %d\n", ret
);
453 BIND_RING (chan
, screen
->eng2d
, NVC0_SUBCH_2D
);
454 BEGIN_RING(chan
, RING_2D(OPERATION
), 1);
455 OUT_RING (chan
, NVC0_2D_OPERATION_SRCCOPY
);
456 BEGIN_RING(chan
, RING_2D(CLIP_ENABLE
), 1);
458 BEGIN_RING(chan
, RING_2D(COLOR_KEY_ENABLE
), 1);
460 BEGIN_RING(chan
, RING_2D_(0x0884), 1);
461 OUT_RING (chan
, 0x3f);
462 BEGIN_RING(chan
, RING_2D_(0x0888), 1);
465 ret
= nouveau_grobj_alloc(chan
, 0xbeef9097, NVC0_3D
, &screen
->fermi
);
467 FAIL_SCREEN_INIT("Error allocating PGRAPH context for 3D: %d\n", ret
);
469 BIND_RING (chan
, screen
->fermi
, NVC0_SUBCH_3D
);
470 BEGIN_RING(chan
, RING_3D(NOTIFY_ADDRESS_HIGH
), 3);
471 OUT_RELOCh(chan
, screen
->fence
.bo
, 32, NOUVEAU_BO_GART
| NOUVEAU_BO_RDWR
);
472 OUT_RELOCl(chan
, screen
->fence
.bo
, 32, NOUVEAU_BO_GART
| NOUVEAU_BO_RDWR
);
475 BEGIN_RING(chan
, RING_3D(COND_MODE
), 1);
476 OUT_RING (chan
, NVC0_3D_COND_MODE_ALWAYS
);
478 if (debug_get_bool_option("NOUVEAU_SHADER_WATCHDOG", TRUE
)) {
479 /* kill shaders after about 1 second (at 100 MHz) */
480 BEGIN_RING(chan
, RING_3D(WATCHDOG_TIMER
), 1);
481 OUT_RING (chan
, 0x17);
484 BEGIN_RING(chan
, RING_3D(RT_CONTROL
), 1);
487 BEGIN_RING(chan
, RING_3D(CSAA_ENABLE
), 1);
489 BEGIN_RING(chan
, RING_3D(MULTISAMPLE_ENABLE
), 1);
491 BEGIN_RING(chan
, RING_3D(MULTISAMPLE_MODE
), 1);
492 OUT_RING (chan
, NVC0_3D_MULTISAMPLE_MODE_MS1
);
493 BEGIN_RING(chan
, RING_3D(MULTISAMPLE_CTRL
), 1);
495 BEGIN_RING(chan
, RING_3D(LINE_WIDTH_SEPARATE
), 1);
497 BEGIN_RING(chan
, RING_3D(LINE_LAST_PIXEL
), 1);
499 BEGIN_RING(chan
, RING_3D(BLEND_SEPARATE_ALPHA
), 1);
501 BEGIN_RING(chan
, RING_3D(BLEND_ENABLE_COMMON
), 1);
503 BEGIN_RING(chan
, RING_3D(TEX_MISC
), 1);
504 OUT_RING (chan
, NVC0_3D_TEX_MISC_SEAMLESS_CUBE_MAP
);
506 nvc0_magic_3d_init(chan
);
508 ret
= nouveau_bo_new(dev
, NOUVEAU_BO_VRAM
, 1 << 17, 1 << 20, &screen
->text
);
512 /* XXX: getting a page fault at the end of the code buffer every few
513 * launches, don't use the last 256 bytes to work around them - prefetch ?
515 nouveau_resource_init(&screen
->text_heap
, 0, (1 << 20) - 0x100);
517 ret
= nouveau_bo_new(dev
, NOUVEAU_BO_VRAM
, 1 << 12, 6 << 16,
522 /* auxiliary constants (6 user clip planes, base instance id) */
523 BEGIN_RING(chan
, RING_3D(CB_SIZE
), 3);
524 OUT_RING (chan
, 256);
525 OUT_RELOCh(chan
, screen
->uniforms
, 5 << 16, NOUVEAU_BO_VRAM
| NOUVEAU_BO_RD
);
526 OUT_RELOCl(chan
, screen
->uniforms
, 5 << 16, NOUVEAU_BO_VRAM
| NOUVEAU_BO_RD
);
527 for (i
= 0; i
< 5; ++i
) {
528 BEGIN_RING(chan
, RING_3D(CB_BIND(i
)), 1);
529 OUT_RING (chan
, (15 << 4) | 1);
532 screen
->tls_size
= (16 * 32) * (NVC0_CAP_MAX_PROGRAM_TEMPS
* 16);
533 ret
= nouveau_bo_new(dev
, NOUVEAU_BO_VRAM
, 1 << 17,
534 screen
->tls_size
, &screen
->tls
);
538 BEGIN_RING(chan
, RING_3D(CODE_ADDRESS_HIGH
), 2);
539 OUT_RELOCh(chan
, screen
->text
, 0, NOUVEAU_BO_VRAM
| NOUVEAU_BO_RD
);
540 OUT_RELOCl(chan
, screen
->text
, 0, NOUVEAU_BO_VRAM
| NOUVEAU_BO_RD
);
541 BEGIN_RING(chan
, RING_3D(LOCAL_ADDRESS_HIGH
), 4);
542 OUT_RELOCh(chan
, screen
->tls
, 0, NOUVEAU_BO_VRAM
| NOUVEAU_BO_RDWR
);
543 OUT_RELOCl(chan
, screen
->tls
, 0, NOUVEAU_BO_VRAM
| NOUVEAU_BO_RDWR
);
544 OUT_RING (chan
, screen
->tls_size
>> 32);
545 OUT_RING (chan
, screen
->tls_size
);
546 BEGIN_RING(chan
, RING_3D_(0x07a0), 1);
548 BEGIN_RING(chan
, RING_3D(LOCAL_BASE
), 1);
551 for (i
= 0; i
< 5; ++i
) {
552 BEGIN_RING(chan
, RING_3D(TEX_LIMITS(i
)), 1);
553 OUT_RING (chan
, 0x54);
555 BEGIN_RING(chan
, RING_3D(LINKED_TSC
), 1);
558 ret
= nouveau_bo_new(dev
, NOUVEAU_BO_VRAM
, 1 << 17, 1 << 20,
559 &screen
->vfetch_cache
);
563 BEGIN_RING(chan
, RING_3D(VERTEX_QUARANTINE_ADDRESS_HIGH
), 3);
564 OUT_RELOCh(chan
, screen
->vfetch_cache
, 0, NOUVEAU_BO_VRAM
| NOUVEAU_BO_RDWR
);
565 OUT_RELOCl(chan
, screen
->vfetch_cache
, 0, NOUVEAU_BO_VRAM
| NOUVEAU_BO_RDWR
);
568 ret
= nouveau_bo_new(dev
, NOUVEAU_BO_VRAM
, 1 << 17, 1 << 17, &screen
->txc
);
572 BEGIN_RING(chan
, RING_3D(TIC_ADDRESS_HIGH
), 3);
573 OUT_RELOCh(chan
, screen
->txc
, 0, NOUVEAU_BO_VRAM
| NOUVEAU_BO_RD
);
574 OUT_RELOCl(chan
, screen
->txc
, 0, NOUVEAU_BO_VRAM
| NOUVEAU_BO_RD
);
575 OUT_RING (chan
, NVC0_TIC_MAX_ENTRIES
- 1);
577 BEGIN_RING(chan
, RING_3D(TSC_ADDRESS_HIGH
), 3);
578 OUT_RELOCh(chan
, screen
->txc
, 65536, NOUVEAU_BO_VRAM
| NOUVEAU_BO_RD
);
579 OUT_RELOCl(chan
, screen
->txc
, 65536, NOUVEAU_BO_VRAM
| NOUVEAU_BO_RD
);
580 OUT_RING (chan
, NVC0_TSC_MAX_ENTRIES
- 1);
582 BEGIN_RING(chan
, RING_3D(SCREEN_Y_CONTROL
), 1);
584 BEGIN_RING(chan
, RING_3D(WINDOW_OFFSET_X
), 2);
587 BEGIN_RING(chan
, RING_3D_(0x1590), 1); /* deactivate ZCULL */
588 OUT_RING (chan
, 0x3f);
590 BEGIN_RING(chan
, RING_3D(CLIP_RECTS_MODE
), 1);
591 OUT_RING (chan
, NVC0_3D_CLIP_RECTS_MODE_INSIDE_ANY
);
592 BEGIN_RING(chan
, RING_3D(CLIP_RECT_HORIZ(0)), 8 * 2);
593 for (i
= 0; i
< 8 * 2; ++i
)
595 BEGIN_RING(chan
, RING_3D(CLIP_RECTS_EN
), 1);
597 BEGIN_RING(chan
, RING_3D(CLIPID_ENABLE
), 1);
600 /* neither scissors, viewport nor stencil mask should affect clears */
601 BEGIN_RING(chan
, RING_3D(CLEAR_FLAGS
), 1);
604 BEGIN_RING(chan
, RING_3D(VIEWPORT_TRANSFORM_EN
), 1);
606 BEGIN_RING(chan
, RING_3D(DEPTH_RANGE_NEAR(0)), 2);
607 OUT_RINGf (chan
, 0.0f
);
608 OUT_RINGf (chan
, 1.0f
);
609 BEGIN_RING(chan
, RING_3D(VIEW_VOLUME_CLIP_CTRL
), 1);
610 OUT_RING (chan
, NVC0_3D_VIEW_VOLUME_CLIP_CTRL_UNK1_UNK1
);
612 /* We use scissors instead of exact view volume clipping,
613 * so they're always enabled.
615 BEGIN_RING(chan
, RING_3D(SCISSOR_ENABLE(0)), 3);
617 OUT_RING (chan
, 8192 << 16);
618 OUT_RING (chan
, 8192 << 16);
620 #define MK_MACRO(m, n) i = nvc0_graph_set_macro(screen, m, i, sizeof(n), n);
623 MK_MACRO(NVC0_3D_BLEND_ENABLES
, nvc0_9097_blend_enables
);
624 MK_MACRO(NVC0_3D_VERTEX_ARRAY_SELECT
, nvc0_9097_vertex_array_select
);
625 MK_MACRO(NVC0_3D_TEP_SELECT
, nvc0_9097_tep_select
);
626 MK_MACRO(NVC0_3D_GP_SELECT
, nvc0_9097_gp_select
);
627 MK_MACRO(NVC0_3D_POLYGON_MODE_FRONT
, nvc0_9097_poly_mode_front
);
628 MK_MACRO(NVC0_3D_POLYGON_MODE_BACK
, nvc0_9097_poly_mode_back
);
630 BEGIN_RING(chan
, RING_3D(RASTERIZE_ENABLE
), 1);
632 BEGIN_RING(chan
, RING_3D(RT_SEPARATE_FRAG_DATA
), 1);
634 BEGIN_RING(chan
, RING_3D(GP_SELECT
), 1);
635 OUT_RING (chan
, 0x40);
636 BEGIN_RING(chan
, RING_3D(LAYER
), 1);
638 BEGIN_RING(chan
, RING_3D(TEP_SELECT
), 1);
639 OUT_RING (chan
, 0x30);
640 BEGIN_RING(chan
, RING_3D(PATCH_VERTICES
), 1);
642 BEGIN_RING(chan
, RING_3D(SP_SELECT(2)), 1);
643 OUT_RING (chan
, 0x20);
644 BEGIN_RING(chan
, RING_3D(SP_SELECT(0)), 1);
645 OUT_RING (chan
, 0x00);
647 BEGIN_RING(chan
, RING_3D(POINT_COORD_REPLACE
), 1);
649 BEGIN_RING(chan
, RING_3D(POINT_RASTER_RULES
), 1);
650 OUT_RING (chan
, NVC0_3D_POINT_RASTER_RULES_OGL
);
652 BEGIN_RING(chan
, RING_3D(EDGEFLAG_ENABLE
), 1);
655 BEGIN_RING(chan
, RING_3D(VERTEX_RUNOUT_ADDRESS_HIGH
), 2);
656 OUT_RING (chan
, 0xab);
657 OUT_RING (chan
, 0x00000000);
661 screen
->tic
.entries
= CALLOC(4096, sizeof(void *));
662 screen
->tsc
.entries
= screen
->tic
.entries
+ 2048;
664 screen
->mm_VRAM_fe0
= nouveau_mm_create(dev
, NOUVEAU_BO_VRAM
, 0xfe0);
666 if (!nvc0_blitctx_create(screen
))
669 nouveau_fence_new(&screen
->base
, &screen
->base
.fence
.current
, FALSE
);
674 nvc0_screen_destroy(pscreen
);
679 nvc0_screen_make_buffers_resident(struct nvc0_screen
*screen
)
681 struct nouveau_channel
*chan
= screen
->base
.channel
;
683 const unsigned flags
= NOUVEAU_BO_VRAM
| NOUVEAU_BO_RD
;
685 MARK_RING(chan
, 0, 5);
686 nouveau_bo_validate(chan
, screen
->text
, flags
);
687 nouveau_bo_validate(chan
, screen
->uniforms
, flags
);
688 nouveau_bo_validate(chan
, screen
->txc
, flags
);
689 nouveau_bo_validate(chan
, screen
->vfetch_cache
, flags
);
691 if (screen
->cur_ctx
&& screen
->cur_ctx
->state
.tls_required
)
692 nouveau_bo_validate(chan
, screen
->tls
, flags
);
696 nvc0_screen_tic_alloc(struct nvc0_screen
*screen
, void *entry
)
698 int i
= screen
->tic
.next
;
700 while (screen
->tic
.lock
[i
/ 32] & (1 << (i
% 32)))
701 i
= (i
+ 1) & (NVC0_TIC_MAX_ENTRIES
- 1);
703 screen
->tic
.next
= (i
+ 1) & (NVC0_TIC_MAX_ENTRIES
- 1);
705 if (screen
->tic
.entries
[i
])
706 nv50_tic_entry(screen
->tic
.entries
[i
])->id
= -1;
708 screen
->tic
.entries
[i
] = entry
;
713 nvc0_screen_tsc_alloc(struct nvc0_screen
*screen
, void *entry
)
715 int i
= screen
->tsc
.next
;
717 while (screen
->tsc
.lock
[i
/ 32] & (1 << (i
% 32)))
718 i
= (i
+ 1) & (NVC0_TSC_MAX_ENTRIES
- 1);
720 screen
->tsc
.next
= (i
+ 1) & (NVC0_TSC_MAX_ENTRIES
- 1);
722 if (screen
->tsc
.entries
[i
])
723 nv50_tsc_entry(screen
->tsc
.entries
[i
])->id
= -1;
725 screen
->tsc
.entries
[i
] = entry
;